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Found 10 results

  1. Imgur did its damndest to make pushing this out to you a tedious chore, but I've got another LP for all to see... Fire Emblem: Sword of Heaven and Earth is a Japanese romhack of Blazing Sword/Rekka no Ken. Now, Japanese hacks have developed a bit of a mixed reputation thanks to abominable things like FE7if, as well as technically-neat-but-frankly-bullshit hacks like FE8 Girls and Super Thracia. Sword of Heaven and Earth manages to be a fairly sane hack amidst a crowd of rather ludicrous ones, focusing less on technical innovation or fancy gimmicks and more on generally sound game design. It's not a cakewalk, but (from what I've played anyway) it's not punishingly difficult either. Overall, if you want a hack that emulates the typical GBA style of gameplay more closely than, say, Elibean Nights or Midnight Sun, this isn't a bad way to go. Since the whole thing is in Japanese, I won't be touching upon the plot too much, aside from the appearance of new characters or stuff that affects the gameplay in some way. It's taking place in Elibe, at some time around the events of FE6, though I have no idea if it's before, during or after. We'll see some familiar faces, but most of the cast is new characters, albeit ones who greatly resemble characters from FE6 and FE7. I don't know anyone's growths, sadly, but for most of the earlier characters I can kind of give you an idea of their potential. I've played up to Chapter 13, so this isn't exactly a blind run, but we will hit a point where I don't really know what's coming next. Given my history I won't promise anything, but I'll try to keep this to a one-chapter-a-week schedule if I can manage that. I suppose I may as well get started. The first chapter's a bit sparse, but it gets better from here, honest! Prologue: Bait and crutch
  2. Fire Emblem: The Blade's Legacy So, about one year ago, after being a FE fan and lurking these forums for a very long time, I decided to try and make a Fire Emblem hack of my own. The hack's release was nothing short of a trainwreck, so I lost interest in hacking for a long time. However, the hack stuck on my mind, and I finally decided to work on it again and make a second patch, which ironed out some bugs, rebalanced some things, slightly changed some text, and added 5 brand-new chapters! Oh, and I also changed the name of the hack, because Fire Emblem: Spreading Flames was a dumb name. This hack has: custom events, story, maps, names, portraits, chapters, battle palletes and two custom animation made by me. ---------- The story follows an ongoing war where the eastern kingdons of the continent of Rozar band together to defend against Uhanda, a invading country from the Uhandan Desert, which is seen by the Rozarians as a country of barbarians. The story is about the struggles of Zofia, a petty kingdon in Eastern Rozar as it tries to survive the conflict despite all odds. ------Screenshots------ -------Download------- LINK TO THE PATCH The patch goes up to Chapter 8 and contains 12 chapters, including the Prologue, a route split, and two gaiden chapters. Patch it to FE7 btw. -------Credits------ Arch, Blazer and Primefusion for their tutorials Agro, Primefusion and others I can't think of right now for kindly answering my questions circleseverywhere for the Enemy Range Display Hacks Brendor for the str/mag animation fix jjl2357 for the Weapon Rank Display Hack eCut and Skitty of Time for the Female Berzerker animation The Blind Archer for the Halberdier 2.0 animation MarkyJoe1990 and Feaw for the Female Shaman animation A Nintenlord for a few of his patches The creators of FEditor, Event Assembler, GBAGE, FE Recolor, Nightmare Modules, FE Map Creator, BSPallete Assembler, NUPS, etc Probably more people I forgot And Blazer and MarkyJoe1990 for inspiring me to make this hack ------------------ I didn't have anyone else to do playtesting, debugging for me, so any feedback and constructive criticism would be greatly appreciated, also, don't expect too much from the story, as I'm a terrible writer and didn't really have a vision while making it.
  3. REDFE - Demo out!

    REDFE is a hack of FE8 (U) featuring red haired characters from all over the FE series. Yes, Roy Radd is in this game. Download here. Some images of the game. Features: FEU's skill system New maps, new events, new characters. Press select for Danger Zone on the map Press select for growths on a character's stat screen A lot of smaller QoL life hacks to make this game a bit smoother Radd Crew: I'm the project lead and the map designer for this. Thanks to quite a few people for the mugs used in this hack or that will be used in this hack. Blueeyedman24 - Salem, Radd, Saias, current Xane, recolors of 6/7 mugs to FE8 standards. Also battle palettes. Tyty - Anna, Cordelia Blade - Lena, Lukas, Subaki, Maria Xigdar - Saizo, Norris, Selena, Gazelle, Lawson Atey - Julian Nickt - Kieran, Titania Zmr - Cain On the animations side, thanks to Salvaged for their Cavaliers. They're real nice, looking forward to the Paladins. Thanks to Glaceo for helping out with the C2 and C6 maps.
  4. So what happens is that I'm trying to insert this portrait I made into fe7 as lyn Lyn(mage)1 Templated.bmp from there, FEditor accepts the file like this I know that the mouths and eyes aren't finished, (in terms of animations) but wouldn't I just get a portrait that stays still? I'm planning on finishing things for animations, but I feel as if I'm doing something else wrong here.
  5. Roman/Ancient Greek Rom Hack

    So someone challenged me to make a roman soldier in FE style and now that i'm working on it i think it would be cool to create a smallish hack, maybe 10 chapters. with Roman and Greek styled unit. Any Ideas? Here is my current wip if the soldier (I still need to work on shading and colors): Edit - Here is a sheet and animation for the Legionary: And here are some possible kingdom names for the hack:
  6. I'm completely new to ROM hacking. What advice do you have to offer up to a newbie like me?
  7. RH Concept: Fire Emblem: Malady of the East

    Heya. I had an idea for a rom hack. I'm no programmer though, it just came to me and I was wondering what people thought of the idea. Base game: No clue. I suppose this concept may work in some and not in others. Concept: Story: A wicked disease is scourging the land, and no one knows how it is contracted. Whole armies have fallen victim to it. One brave expedition group take it upon themselves to find the root cause... Gameplay: Original: Be prepared to lose units. At the start of each map, a random unit from the roster is permanently "berserked", (cannot be cured of it), and will most likely have to be killed to proceed. I say most likely because if a chokepoint and sturdy unit successfully keep them at bay, the unit will be cured at the end of the map. Of course, that unit still has the chance of contracting the disease again, this malady seemingly cannot be defeated by resistant strains. The random element could lead to your best or worst units being killed, which is horrifying in its own way. EDIT 1: Suggested by Topaz Light: (Makes more sense from an engaging gameplay perspective than relying on random luck) Isn't actually random, but appears to be at first due to its method of spreading being unknown to the player until later on. A very perceptive (or lucky-guessing) player should be able to sort of pick up on it early, but probably not completely figure it out all on their own without extensive experimentation. Is sort of a "normal" ailment or thing that can happen to your characters during gameplay instead of something that's just randomly inflicted at the start of each map. Is gradually explained/learned about over the course of the game, in terms of both its story explanation and how it works in gameplay. Make it so that the player and the expedition team each learn to combat it in unison with each other. Is manually-curable, but not in an immediately-obvious way. It should make sense, of course, but it shouldn't just be a plain ol' "use a Restore staff and presto!" dealio. EDIT 2: Suggested by Eclipse: The disease evolves over time - more status affects can surface other than berserk. Units: Initial thoughts I had was either the Expedition Force is the main and only army thematically, or as another option there are two playable armies: The Expedition Force trying to find a cure, while the Main Army is at war with the antagonists, losing men/women by the day and clinging to the hope that the Expedition Force is successful. Anyways, I was just wondering whether the concept can be implemented, as well as what people think of that kind of story. Cheers :)
  8. FE3 in GBA

    So I've been mulling it over for a bit, and I think my next project will be a rough port of FE3 to FE8. I'll be basing this on the original Book 2, so there's no avatar present. Names will be to my preference, leaning towards pre-Shadow Dragon fan names and the FE3 translation. Stuff like rescue will still be present, so don't worry about that. And since talk is cheap, have this.
  9. Now that we're finally through my excursion into Android FE clones, let's tread into slightly more familiar territory... FE4 Binary, or just FEBinary, is a Japanese ROMhack of Genealogy of the Holy War, created by a hacker credited as "Habana‚ô¶887.bsRoNI". The story and maps have largely been left alone in favor of major modifications the game's mechanics, adding new weapons and classes, making enemies more diverse and challenging, and generally making the game less wildly unbalanced while expanding the player's options. The changes are fairly under the hood at first, but become more and more pronounced as things wear on. Inheritance has also been changed to make pairings like Dew X Lachesis and Lex X Ira more viable and unique than before, and generally greatly reduces the need for passing down Pursuit to as many children as possible in favor of more interesting skills and weapons. Since the story has largely been left alone, I won't be touching upon the story events beyond how they affect gameplay (the hack's in Japanese anyway, so it's not like there's much to see for most of us). I'm also assuming people reading this have at least a passing familiarity with some of FE4's mechanics, as I'll largely be explaining the changes in terms of how they're different from the base game. I won't be listing growth rates, either, as no one's growths have been changed in the slightest. Also, I'm not playing for ranks or LTC here, so I'm gonna be taking a fairly leisurely pace through things and taking whatever sort of advantages I can get. Sorry if that's not what you're into, I'm just not good enough for that kind of stuff! With all that yammering out of the way, let's start the LP! Prologue Part 1: Mechanically explaining mechanics Nobody told me there was a typo in the first fucking sentence of the first fucking post and I'm ashamed for life.
  10. FE6 - FE7 crossover

    I decided to make a romhack for FE6 that replaces certain units with ones from FE7. I got my inspiration from FE7 crossover, a romhack of FE8 that replaces several units with FE7 ones. It did poorly in execution, but the concept was cool, and I thought it'd be really cool to have some FE7 units in FE6. I've gone and replaced Ellen with Serra, Chad with Matthew, Zeiss with Nino, Astore with Jaffar, Tate with Florina, and Ogier, Barth, and Wendy with Eliwood, Hector, and Lyn, respectively. I've changed their classes, stats, growths, and affinities to match those of their FE7 counterparts. I've done some other editing too, but nothing too major, with the most major change being upping the level cap to 30 so classes that can't promote don't end up as screwed over. Other than that, I've made a few edits to the base stats and max stats of classes(Thieves caps are now the same as Assassins), edited the stats of a few items(the biggest changes here being making the S rank weapons and Fae's dragonstone unbreakable), buffed a few characters base stats, and buffed everyone's growths. I also made Short Bow and Murgleis 1-2 range, the former so its name can be less misleading and the latter because Wynaut. Also note that since Jaffar, Eliwood, Hector, and Lyn's classes aren't in FE6, Jaffar is a thief with crit+30(to make up for lack of lethality), Eliwood is a Paladin, Ly is a swordmaster that can use bows, and Hector is a general that can use swords. Here's the patch I have so far. Be sure to patch it to an FE6 ROM that's been hardpatched with gringe's translation. EDIT: I have now inserted the portraits. I also edited the names. Go ahead and download the beta https://www.dropbox.com/s/s4ge3qq4gqzxksj/FE6%20-%20FE7%20Crossover%20beta.xdelta?dl=0 EDIT2: Here's a new patch I just made that adds even more characters. Canas replaces his mom, Dart replaces Garret, Geitz replaces Wade, Oswin replaces Douglas, Pent replaces Yoder, Rath replaces Shin, Raven replaces Deke, Rebecca replaces Dorothy, and Sain replaces Lance. https://www.dropbox.com/s/i6pk2pdxorqxcq4/FE6%20-%20FE7%20Crossover%20beta%20v2.xdelta?dl=0 Here's another patch I made that adds Sacred Stones characters in addition to FE7 ones. Amelia replaces Bors, Eirikia replaces Noah, Ephraim replaces Treck, Innes replaces Klain, Joshua replaces Rutger, Lute replaces Hugh, L'Arachel replaces Clarine, Marisa replaces Fir, Moulder replaces Saul, Myrrh replaces Fae, Seth replaces Jerrot, Gerik replaces Deke, and Tethys replaces Lalum: https://www.dropbox.com/s/a9ggqauw1wrgkdo/FE6%20-%207%208%20crossover.xdelta?dl=0