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Found 79 results

  1. FE8 Gameplay Reversion Hack

    I have just finished the first version of my Fire Emblem 8 gameplay reversion hack. This patch is meant to be applied to a US ROM. This hack will revert all the gameplay changes that occurred when bringing FE8 to the US (many of which are detailed on this page). A ton of things were changed during localization, but I'll detail some of the more significant changes below. Since there were so many things to change, a few things might have slipped through the cracks, and there may be bugs that I haven't caught yet. If you encounter any bugs or changes I overlooked, post a reply or P.M. me. I used FEBuilder GBA to make this patch. UPDATE 1.1 I've made some updates to the hack. Most of these involve boss A.I.: In chapter 5, Joshua will now attack Natasha if she's in range. In chapter 15, Caellach is no longer on a fort. He will also move to attack if a character is in range. In chapter 19, Riev will now move to attack if a character is in range. In chapter 20, Riev will now only attack an adjacent character (i.e., one he doesn't have to move in order to attack Update 1.2 Enemy weapon drops have been fixed. This should be the last version. Version 1.2 is available here. Previous versions: Version 1.0 Version 1.1 Among the many changes are the following: Weapon stats that were changed in the U.S. version were restored to their originals. Character growth rates were changed back to their Japanese counterparts. (Lyon's now suck. ) Character base stats were changed back to their Japanese counterparts. (Rennac's now suck. ) Enemy levels, level-up bonuses, and just stats in general were changed back to their Japanese counterparts. This is probably what caused the differences in Pablo and Riev's stats in the player's second encounters with them. Also, the monster encounters on the world map mostly have bosses at lower levels than the U.S. version--whether this makes their stats lower I don't know, but they'll probably give less experience. In Chapter 13 Eirika's route, Amelia joins at level 5 rather than level 4. Hard mode bonuses were changed to their Japanese counterparts. This should make the game more challenging... hopefully. Several classes had their stat caps altered in the U.S. version. These were changed to their Japanese equivalents. Many shops, especially some of the later Secret Shops, had inventory (or even just display order) changes in the U.S. version. These were reverted. The Pierce glitch was fixed. (Thanks goes out to Brendor for the assembly hack... whoever he is.) Gorgons used to fly. Now with the aid of hacking, they can take to the air once more! A lot of enemies had their inventories changed in the U.S. version, including several bosses. The U.S. inventories actually make them more challenging in my opinion. In particular, the U.S. version gave Javelins and Hand Axes to a lot of enemies that didn't have them before, gave a lot of Gorgons extra weapons, gave swords and bows to Rangers that previously only had one or the other, and equipped the Demon King with a different starting weapon. However, since these weren't in the original game, the patch gives enemies their original Japanese inventories. Several chapters had more unit deployment slots in the U.S. version. These were taken out. ... And many, many more! Incidentally, here are some things that were not changed: The Rapier and Reginleif still deal effective damage to Mage Knights. This was pretty clearly an oversight, so I decided to leave it as-is. The flickering of the Silencer skill is still purple, not red as in the Japanese version. Since this is a cosmetic change and not a gameplay one, I decided to leave it alone. Also, I can't find where the animation is stored. The text has been unchanged. Any translation/localization errors will still be in the game. So Neimi still knows Cormag somehow, and Garcia arm-wrestles himself. One final thing--Lyon's terrible growths may have been a developer oversight. They're identical to the "generic" growths seen on a lot of enemies, but those enemies typically use their class growths instead. I'm inclined to leave them as-is anyway, though, since he has good bases anyway, and he joins at level 14 in the Creature Campaign. Let me know if you want a version with the better growths. (Or hack the ROM yourself, it's not that hard to change.)
  2. Fe6 Remake (Fe8)

    Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  3. Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
  4. It's been 12 years, 10 months, and 11 days since the US release of Sacred Stones, and I still can't find the answer online. So please tell me, does ANYBODY know what kind of hat Joshua wears? Like, seriously. It's a nice hat, and I need to know what kind it is for cosplay reasons.
  5. Getting right to the point, I know that Sacred Stones is the easiest, or at least among the easiest, Fire Emblem game(s) to date. I also know that it's tutorial is locked on the easiest difficulty, so I have two questions I want to ask: Is there any information in the tutorial of Sacred Stones that can't be figured out by playing the other entries? I.E. Is there anything unique to this game that isn't in the other Fire Emblem games that I should know about ahead of time? For reference, I've beaten Awakening on Normal!Classic and Hard!Casual, as well as Shadows of Valentia on Hard!Classic, and I've also started, but haven't finished, the other two GBA Fire Emblem games. Is the Hard difficulty of Sacred Stones a fine place to start, especially playing blind, or would it be a better idea to do a play--through of the game on Normal difficulty first? Thank you ahead of time for your answers.
  6. Sacred Stones: Sacred Memories

    I got to thinking, what if Sacred Stones's Story went differently? What if instead of Lyon using the Dark Stone, what if it was Vigarde? It's that premise that I was thinking to change Sacred Stones's story, adding some classes, characters, chapters, and many supports. I also was thinking of adding things from other games, like awakenings pair up and children system, both Awakening and Fates paralogue, system, and some other features I still need to think. My question is thoughts, suggestions, and has it been done already? I don't wanna take someone elses idea :/
  7. Hey! Quick question involving the super trainees. I know that you unlock them after beating both routes of the story. If I don't train the trainees during these initial playthroughs, will I be able to promote them to their super trainee classes on these older files, or do I have to start an entirely new file to access them?
  8. My First Hack - FE8 Reskin

    So in order to get better at using FEBuilder I have decided to make an FE8 reskin up to the route split (and possibly further if I feel like it) To this end I'll be using this post to document my ideas and brainstorming as I go. I will put question marks (?) next to things that I'm unsure of how to do properly. I fully acknowledge that most people wouldn't be interested in playing this hack but I'm hoping that by developing my skills I'll eventually be able to make a hack that people do want to play :) RED Text has been completed and is in the ROM Eirika is now Lyn with all of her growths, bases, etc. The Rapier is also the Mani Katti. Seth is now the Black Knight and starts with a Light Brand (not sure if I want to make Alondite when Light Brand and Rune Sword exist). All Bows are now 1-3 range Blades are now 1-2 range Split Cavaliers into Sword, Lance, Axe, and Bow Knights a la Tellius Split Knights into Sword, Lance, and Axe Armors Gilliam is now Haar. He also comes with a sleep staff an Axe Cavalier Franz is now Tiki with an unlimited use 1-2 range Dragonstone Vanessa is now an Archer (In tribute to my deceased Lets Play) Moulder is now Boulder and is an Ax Armor Garcia is Ike, and I might make a Ragnell for him Ross is Troubador Mist "Ross and Garcia" are auto recruited to save everyone a headache Neimi and Colm are Mae and Boey respectively Artur and Lute are now Matthew and Leila BECAUSE THEY SHOULD BE HAPPY TOGETHER IN AT LEAST ONE GAME. Natasha is now Caeda and joins with a Wing Spear Joshua is Navarre with a hat Orson is now named "Johnny Badguy". No other changes are made to him. Forde is Lucia Kyle is Lowen Ephraim is Elincia, and I will make Amiti or else just give them a brave sword. EDIT: Crisis averted, I had a backup ROM :)
  9. Awakening(?)

    I'm a huge fan of Awakening. Also a huge dan of Sacred Stones's looks and their Wyvern Knight class (kreygasm). I have been looking and studying and thinking and thought it'd be cool to see awakening (with some tweaks and additions) using a hyper modified Sacred Stones. My research shows it'd be a massive ammount of work but hey. Thoughts, suggestions, tips, am i crazy?
  10. Your favorite games.

    My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
  11. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  12. Favorite character from each class.

    Lord: Lucina (Awakening.) Paladin: Seth (Sacred Stones.) Great Knight: Fredrick (Awakening.) Sniper: Takumi (Fates.) General: Amelia (Sacred Stones.) Falcon Knight: Florina (Blazing Sword.) Hero: Inigo/Laslow (Awakening/Fates.) Warrior: Garcia (Sacred Stones.) Sage/Onmyoji: Lilina (Binding Blade.) Bishop: Natasha (Sacred Stones.) Assassin: Matthew (Blazing Sword.) Swordmaster: Ryoma (Fates.) Valkyrie/Mage Knight/Strategist: Clarine (Binding Blade.) Bow Knight/Nomadic Trooper: Rath (Blazing Sword.) Berserker: Gonzales (Binding Blade.) Wyvern Lord: Milady (Binding Blade.) Sorcerer/Druid: Henry (Awakening.) Halberdier/Spear Master: Nephinee (Telius Series.) Rouge/Trickster/Adventurer: Sothe (Telius Series.) Dark Knight: Leo (Fates.) Master Ninja: Kaze (Fates.) War Monk/War Cleric: Lissa (Awakening.) Manakete: Tiki (Shadow Dragon/New Mystery of the Emblem/Awakening.) Other Shapeshifters: Tibarn (Telius games.) Decided to shorten it, because it would take up so much time, and probably fill up the whole comment. What are some of your favorites?
  13. ROMHACKING FE8 (REMAKE)

    Remake of FE Sacred Stones, all or most of it (Nintendo probably isn't going to do it anytime soon...) November 23rd update to this topic WHAT IS PLANNED (and may change): ---Changed growths to both allies and enemies ---New story and events, characters will be more flushed out in main story rather than supports. Some will even have different roles or classes. ---Changes to character roster to include...expendable units. ---Increased difficulty, and I mean INCREASED. ---NEW MAPS with more complicated objectives (For example, Escape, Defend certain areas) ---Will plan to include an OPTIONAL stealth mission similar to the one in PoR, but better. ---World map changes? ---Skills and stuff like that PROGRESS AND UPDATES: Well...I'm in college and finals are coming up in a couple weeks. I do have a month of break, so I will work on this then. However, I still am learning how to make events, such as the Vanilla Seth vs Valter fight at the beginning. I somewhat have the difficulty down, and I know what the story for the first "arc" if I can put it that way, will be. I still need to make all/most of the maps. I need to learn about how to code in skills and stuff like that. I want to learn how to make character portraits and animation, though I probably will hold off on those two for now. I can't really say when the first STORY patch will be, but, if nothing goes wrong, I may have one for mid January. NOTE: This can all change, nothing is concrete at the moment. WHAT I NEED HELP WITH AT THE CURRENT TIME (if someone is willing, but I won't ask you to come forward, only offer if you are interested in long periods of silence from me, I don't even know the full extent of what I need yet.) ---Portraits/mugs ---Some animations and palettes. ---Map design, difficulty. THANKS FOR LISTENING Thanks for taking the time to read this. I hope I won't let you down...If you have any questions, feel free to post them, but I don't know how much I'll be able to answer depending on the question. Suggestions, of course, are welcome. A difficulty patch for Prologue-chapter 2 will be released sometime in the next few weeks. THANKS AGAIN. <3
  14. Trainee Units.

    So I was thinking, the trainee units are great and all, but what do you suggest on them.
  15. Trainee Units.

    So I was thinking, the trainee units are great and all, but what do you suggest on them.
  16. I'm just curious as to how much the enemy growth rate is increased in hard mode.
  17. New to site

    Hello everyone I was just hoping to find an answer as searching through the internet hasn't given me the result I had hoped to find does anyone know if midnight sun is still in the making or has it been abandoned or anything of the nature?
  18. Pairing Ephraim and Eirika.

    I'm a fan of Eirika X Seth, and Ephraim X Tana, because I just see them legit.
  19. Seriously, the game was far too easy, and there are unanswered questions in the game, I think this game needs a remake, and a new story added into it.
  20. Tierlists can be a really controversial thing, but I just felt like sharing my opinion on this game's ranking and discussing it. I'll be assuming that Seth is not being (ab)used and grinding is not allowed. Tier Explanations: The names inside the () indicates the Road Taken by the player. The Units are ranked within the seperate tiers... kind of. Lord Tier: Eirika (Eirika) Ephraim (Ephraim) Seth Tier: Seth S-Tier: Franz Vanessa Tethys Saleh (Eirika) A-Tier: Arthur Moulder Gerik Cormag (Ephraim) Tana Kyle Saleh (Ephraim) Forde B-Tier: Garcia Innes (Eirika) Ephraim (Eirika) Duessel (Ephraim) Lute Cormag (Eirika) C-Tier: Eirika (Ephraim) Innes (Ephraim) Joshua Natasha Gillaim Colm Duessel (Eirika) DozlaMyrrh Ross D-Tier: Knoll L'Arachell Rennac Neimi E-Tier: Ewan Marisa Amelia Reasoning:
  21. Found this cool YouTube video some beginning ROM hacker made with Eirika and Lyon. Imo it seemed to portray his character quite well?
  22. I'm going into chapter 14 Erika's route My Franz: LVL: 20 STR:15 SKL:9 SPD:13 LCK:8 DEF:10 RES:6 I was thinking of going great knight but i'm not sure My Amelia: Cavailer LVL:11 STR:10 SKL:16 SPD:14 LCK:16 DEF:8 RES:8 I'm not promoting her just yet, as i'm waiting for her to get to level 20, but just wanted to know what to promote her into beforehand, and I was leaning more towards the paladin class
  23. Sacred Stones parody vid

    Hey guys, I've been using Serene's for years, just created an account recently in case any of you wanna see the parody vid I made. If there's a better place to post this please let me know!
  24. I've been toying around with randomly reclassing FE8 characters, and I decided to try my hand at splicing some more appropriate portraits for them. I'm quite new to it, so the splices aren't entirely detailed, this first post is mainly looking for insight about my stitch work. Lord Colm and his knight Niemi. Merc Garcia and Theif Ross. Fighter, Cavalier, Myrmidon, and Monk in their respective, miscellaneous orders. Thanks.
  25. Hello everyone! I have a question about save files and emulation and any help or insight would be very appreciated! Thanks in advance :) I'm doing an Ironman playthrough of Sacred Stones hard mode (playlist here if you're interested: With a suspended mission saved, I can't practice on this file or cartridge now because my understanding of the save system is that once you start another instance of a chapter or save file, you lose any suspended data. And I definitely want to practice the coming chapters for the next session, so there won't be a bloodbath haha. The obvious solution is for us to just meet up again, finish this chapter, and open up the cartridge again so I can practice for next month, but this got be thinking... Is there a way to create save files for an emulator of the GBA fire emblem with specified character stats? I've heard of something like this for Pokemon games, and wondered if it is possible or already exists for FE. Thanks for being my favorite community! -Vaughn