Search the Community

Showing results for tags 'screenshot'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Fire Emblem: Awakening
    • Fire Emblem Fates
    • Fire Emblem Echoes: Shadows of Valentia
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Found 199 results

  1. Let's play FE Green/Midori, HM!

    Hi everyone! Never tried any sort of LP at all, but after being somewhat inspired by seeing some others like Ruben’s I’ve decided I may as well try my own. I’ve been having a lot of fun (and torture) playing through the green/midori hack, a big hack of Sacred Stones that features lots of characters from the series with green hair! It also adds a lot of mechanics from other games, and it’s something I can strongly recommend to those who haven’t tried it, so I figured I may as well try a LP of it and showcase some of the game. On hard of course. So while the translation patch for the hack translates basically everything you need to play it, the story itself isn’t translated. From what I can tell it’s mostly sacred stones with character replacements, though a few chapters here and there are notably different. Having just started messing around with FEBuilderGBA, I had the thought of trying to write in a pseudo-translation/copy-paste of SS script, but that’d be a lot of work and probably a bit much for my first LP. I may try end up trying some small-scale things for this one later, we’ll see. Also, since it was requested, here's the link on where to get the patch! https://www.romhacking.net/hacks/3860/ This links to the patch that contains the translation. Note that you game needs to be the FE8J version. The patch comes with two styles, one with only the translation and no changes, or one that has some baked in QoL changes, which is what I'm using in this hack. The download also has a nice little guide with useful info about the game and various chapter, character and skill information. So, let's get on with the Prologue! Thanks for reading so far! I'll try to have the Chapter 1 update within a couple days, and in general I'll try to see if I can do updates at least once a week or two.
  2. To be honest I'm still not sure if making this is a good idea or not, but I'm going to give this a try anyway and see what happened : P I'm sooooo going to flop ;-; So anyway, hello to anyone who's reading this, as the title says, I will be trying to Ironman FE10, but I'm going to make this harder on me by playing this on hard mode, now I've NEVER did hard mode on FE10, I only did easy and normal, so I have no idea what to expect And of course becasue this is an Ironman run, I won't reset if anyone died, which I feel like is going to happened a lot, I feel like it's a thing that can't be avoided....so yeah : ) Pray for your favorite characters. My next post here will be the first chapter, now becasue it's the first chapter I would think it won't be TOO hard, or at least I hope
  3. Alright, hi I'm MrGreen3339 and I'll be bringing you a screenshot LP that will also recognize a Japanese FE hack You're probably wondering "what in the world is Fire Emblem: Queen's Sword?" I won't blame you, you have to know where to look to learn about it. It's a WIP FE8 hack. Download the hack here: https://ux.getuploader.com/FE4/download/794 Here's some notes about this hack. It is set in Elibe, although it isn't linked to FE6 or 7 It uses a Str/Mag split and a skill system It features an FE5 style capture mechanic Custom music from various games is used, from old FEs to Advance Wars and even a Paper Mario 64 song. Without further ado, let's get started! As a fair note, all English terms I get are Google Translated. It will likely be the main humor source.
  4. Welcome to my first ever Pokémon Nuzlocke. I will be doing a playthrough of Pokémon Uranium, a “banned” Pokémon game. I have already decided my starter, so no poll, unfortunately. Anyways, expect the first post to start today.
  5. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play! Questions You May Have What kind of LP is this? Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls) How will you take the screenshots? With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy! Are you playing on Hard or Lunatic? ...Lunatic? HAHAHA! The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard. Now, viewers, if you so wish, you may select one of these lovely royals to be our main character. Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. Boon: Clever Bane: Clumsy Talent: Troubadour Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance. Boon: Calm Bane: Unlucky Talent: Wyvern Rider Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one. Boon: Robust Bane: Dull Talent: Mercenary Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build. Boon: Quick Bane: Unlucky Talent: Spear Fighter
  6. Welcome to Pokemon Rejuvenation. Like my previous (and still ongoing) series, this is a Pokemon fan game made with RPG Maker XP using Pokemon Essentials. It's heavily inspired by Pokemon Reborn, a game I'm also playing. That means this game: Has 18 gyms, one for each type. Not much to say about that. Has level caps. By default, your Pokemon can't level beyond 20, and this increases by 5 with each badge you get save for two badges in unreleased content. This isn't just disobedience like some other fangames, but it becomes impossible to gain experience at all. Is a lot more challenging than the regular games Puzzles. Lots of puzzles. Most importantly: an extremely silly plot. Among other things. You can find the latest version here, unless you're reading this months or more into the future in which case it likely isn't, but it should be in a sticky thread on that subforum. Despite all my bitching about these games I do find them more fun than the canon Pokemon games but I'm willing to overlook a lot of a game's flaws if the gameplay is fun/challenging enough. Anyway, let's get this show on the road. Prologue: More Cutscenes than Gen7 Table of Contents
  7. So I need something to occupy my time with, and I have this desire to try my hand at doing some sort of Let's Play. So here it is! IfIHadToPickADude's Journey In Attempting to Complete Etrian Odyssey V: Beyond the Myth on a 3DS That is Held Together By Duct Tape With Pictures Taken On An Android Phone! Wait. That seems to be a bit too long. How about... An Etrian Odyssey Newcomer Plays Etrian Odyssey V: Beyond the Myth! Ah, much better. I haven't beaten this game yet, but I plan to! Or die fail trying. This is for the people who have no idea what Etrian Odyssey is or those who are experienced in it and have come to chastise me at every mistake I make. Before I start, I have to say I have played up to part way through the fifth floor of the first stratum so I (kinda) know what I'm doing up until then. Also here's some rules I'm putting into place so this stays (somewhat) organized: No changing a characters' class after I registered them. I'm not skilled enough to take advantage of this. And because I don't want to use it. Each member will be a Musical Reference of some sort. I have to also tell a story about these fools going through Yggdrasil. It'll be boring to just comment on my guild's journey with just portraits! Following rule 2 and rule 3, each character has to have a backstory and personality based on said musical reference. If I feel I need to add more rules, I shall. So yeah, that's the rules. It's getting late where I live so I'm gonna go visit Far From the Forest to rest my mind a bit, sleep, and come back to update this after I get home tomorrow because I spent hours trying to get this right.
  8. Well my senior year is almost over, and I'll have a good amount of free time, so why not document an LP? the rules: 1. I may only catch the first Pokémon in an area, and if I fail the encounter, I do not get a Pokémon from that area 2. If a Pokémon faints it is considered dead, and must be put in the box permenantly 3. All Pokémon must be nicknamed 4. Shiny and dupes clauses are active (if I find a shiny regardless of if it's my first encounter or not I can catch and use it, and if I find a Pokémon I already have or have had I can choose to continue encountering Pokémon untill I get something new, to add to the variety) 5. All gift Pokémon will be accepted. Wether they will be used or not depends on the team ATM 6. I will allow myself ONE legendary beast, which will be determined by the viewers 7. Ho Oh and Lugia are off limits due to how powerful they are, this is supposed to be a challenge after all! 8. The Nuzlocke officially begins when we get Pokeballs we have won the nuzlocke when we have beaten Red upon Mt. Silver. all images taken will have links posted to view them, this way I don't have to delete images to comply with the posting limit comments and questions are welcomed and appreciated!
  9. This is both my first play through and my first iron man run, so don’t expect it to be good or anything. Hopefully the memes will be good enough Rules: 1) If a unit dies, then they stay dead. I only reset if my Corrin dies 2) The game will be played on Classic/Lunatic 3) Grinding with DLC or scouting is banned. Any other method of grinding is allowed 4) I can only buy one skill per unit 5) Children can be used and obtained. The marriages for gen 1 will be decided once I get to a certain point (after completing chapter 20 in my case 6) The game will start at the route split 7) A special self imposed rule; Ryoma is banned from use until the end of chapter 20 (when I will be getting the kids) 8) The marriage options for my Corrin and others will be decided by you!
  10. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  11. so i was talking to my son cat, as i do, and being a dick on the sf discord, as i do, and i had a thought the Pelleas Guy, subsisting entirely off of free summons and saving every orb for pelleas, is a legend... but what if that was a challenge run? on the other hand, what if i pull a unit i really want on my main account? double my salt? no thanks, miss me with that shit. well, the conversation that sparked this was how feh's lack of rng is actually the best random number system in fire emblem, so what about heroes... but with no rng whatsoever? THEM RULES nothing without a predetermined outcome is allowed. the free brave unit is legitimate because it's a guaranteed neutral/neutral of the exact unit chosen, but any summons (free or otherwise) are strictly forbidden. this means i'm living off of askrs, ghbs, tts if i can grind them, Three Heroes quests, fjorm, and of course Noble Sophia, Virion, Hana, Subaki, Donnel, Lissa, Gunter, Cecilia, Felicia, Wrys, Olivia, Stahl. and matthew and raigh, i guess. the goal? achieve a checkmark sweep on the Story Maps tab. this means all difficulties of all story maps, paralogues, and chain challenges; as well as all squad assaults. i will be cataloguing my travels in this thread as i feel like it. someday, in the grim far future that knows only war, i will dunk every orb this account makes on making a +10 just to leave on my friends list for posterity, or something. let's get it
  12. Hey everyone, Kobazco (just call me Kobe tho) here, bringing you my first screenshot lp! I've always really liked reading these, but never had a good excuse to start one of my own. I'm gonna keep commentary and such basic I think though, I don't see much of a reason to do anything over the top. Somethings to establish about this run/lp. Yes, this is Shadows of Valentia randomized. I randomize above level 1 units via a save editor. I randomize level 1 units by reclassing them via cheats. All randomization choices are done via a list randomizer including all classes. Sadly, I can't use the arcanist/cantor class as much as I want to due to magic lists not working (units won't learn spells) Additionally, the only gender specific class that I will abide to is the Cleric, as male Clerics will not learn heal/nosferatu for the above reason. All villager characters will be randomized upon their class change from villager, as there is no villager equivalent to random to. To make things.... interesting, no mila gear is allowed and this is an ironman run. I assume if you're reading this, you've already seen/played SoV, so I'll be skipping all story elements. Without further ado, let's begin.
  13. So, remember the time I said I wouldn't do another LP any time soon because I was busy? Yeah. I lied. "And the fabled tactician who almost destroyed the universe, right after sending half of his army to their deaths". Although, I definitely hope things don't go so badly this time around. Remember me? I played FE12 and it was horrible! It almost feels like it was only last week. Now I'm here to bring forth another work of locomotive malfunction and consequent derailment. I initially considered playing normal mode. Then I thought of playing normal but increasing the enemy growths a little, so it would be like a "not so hard" mode. Then I thought "fuck it, the only good thing of my last LP was me failing". Hard mode it is! If we make it past chapter 7, I'll be satisfied. Ruben, didn't you say you wouldn't have time for this? The thing about FE12 was that it had a number of factors that made it rather tedious to LP. The two screens forced me to go through long, dragged out sessions of cropping, the character sprites going dark when not actively talking made editing harder than it needed to be, and the lack of assets for FE12 on the internet and highly detailed sprites forced me to cut corners weirdly when editing. FE6 does not have any of these issues, which should make things easier for me. Does that mean we'll get an actual schedule this time? I intend to at least update every 3 days. Not as rushed as the main campaign, but not as hilariously slow as the chronicles. Will we get another terrible, self-insert fanfic? Can't you see the tag? I didn't read the last LP! What's all this talk about destroying the universe? Should I call 911? Go ahead and read it! It's right there in my signature, along with a reader's recommendation. Eh? Eh? If you cannot be arsed, well, it's not that important. I plan to introduce some continuity, but it should be quite obvious to anybody with two eyes and a functional brain. Will we get a saying on anything that goes on in the LP? Routes, units, anything? No. Hahahah, okay okay, I mean, I'll try to play all routes in different save files. I'll probably do what I want for the most part, but feel free to suggest units or things to do. Just... not Rutger please... we've been over that. I think. So, that's it? Good. Then, without any further ado... It is time to wait a few days until I get around to writing down the update! Until then, I fare you all well.
  14. Hello all of you! Today I will be starting my first let's play here in the forest! I will play Pokémon Xd: Gale of Darkness, for the first time, completely blind! I have played seen a playthrough of Colloseum, but I want to experience this one myself first. Let's have some rules first though. - You can NOT spoil me on the story. Should be obvious though. - You CAN give me some tips, about what certain pokémon learn, which pokémon I should use, etc. I don't consider those harmful in a blind playthrough. That's pretty much it, I think. Now, let's begin! Episode 1: A new blind adventure!
  15. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  16. Emulated on Android so I can use save states. Discussions will be in the feedback thread. Every other dungeon will include a poll that will run until I finish it, to allow the readers to decide which stat growth our heroine will get. If there's a tie I will decide between the ones that tied. If the winner is impossible at the time (like if strength wins and there are no strength boosters in the loot) it will default to my choice. The options are self explanatory, but for those of you who haven't played: Pockets: adds another slot to the command list. Another option during the heat of battle that doesn't require opening the menu, basically. Ring: allows the use of magic without having to find the proper magitite stone, a fire ring will give constant access to fire for example. If this wins and there's more than one ring I'll pick which one I get. Sometimes there will be polls for other things and they will run as long as I feel they're needed. For all polls I will also add a vote. I am playing as a female selkie with the blacksmith family trade. Feedback Thread Art and Banner Gallery Seek the water of life. Long ago, miasma swallowed the world. Its very touch was fatal, and it claimed many lives. But we have since discovered a way to hold it at bay. Crystals protect us from miasma. Smaller crystals now guard the villages of the world, while larger ones guard the cities. We all live our lives within the embrace of the crystals' blessing. The power of the crystals is not limitless, however; it gradually diminishes over time. We must rekindle the crystals' radiance each year by purifying them with myrrh. In turn, they protect us from the miasma for another year. But myrrh cannot be found just anywhere. We must seek it in the dark depths of dungeons, across forbidding mountains, even beyond the sea. This task falls to young men and women sent off each year by every town the world over. It is their duty to collect myrrh and bring it home. They are known as the crystal caravanners. This is the tale of one such caravanner and her adventures. FIFTEEN YEARS AGO "Please, sir!" A male selkie dropped to his knees and begged to the Torring village elder. "This is the only town we could reach! At least allow my wife a place to give birth safely..." In the wagon behind him, a heavily pregnant female squirmed and let out faint grunts of discomfort. The "elder" actually wasn't much older than the selkie couple, but his father had recently died and thrust him into the position. He had grown up hearing tales of robberies, assassinations, and general trickery...all performed by the selkie race. Whereas his own people, the clavats, were typically shown as peaceful farmers or on occasion, successful caravanners. "I will let you stay, but only until the child is confirmed healthy and fit to travel." The elder turned to one of the clavats who had gathered to see what was happening. "Lead her to the infirmary and make sure a midwife is available." "Oh, thank you! Thank you so much!" The selkie man jumped up and attempted to give the elder a hug, but he pulled away. His copper colored eyes twinkled, almost with the same luster as the crystal chalice he carried. "I will repay you for this to the best of my ability!" PRESENT DAY Dou Gas, the selkie father, turned out to be a skilled blacksmith, which was something Torring lacked. So, a town meeting had been held, and the majority voted to allow the selkies to stay, given that they had nowhere else and the goblins of Goblin Wall had killed all their traveling companions. Their little girl Dee Kat had since grown into a fine young lady. Despite growing up around a bunch of clavats, she was still a typical selkie...fast and agile, and at times a bit of a trickster. The village elder, Roland, was pleased to see that the selkies were behaving themselves, NOT stealing things. He now knew that those stories weren't completely accurate, and quite racist. In fact, Roland was almost as happy and proud as Dou Gas when Lo Ree gave birth to their second "pup": a boy who they named Don Van. It was a little known fact that selkies associated themselves with seals sometimes, calling their young "pups", and everybody knew they were avid consumers of fish...just like seals. The selkie family would fish the local river almost constantly, but somehow, they managed to never overfish it. Today, Dee Kat was sitting on a hill overlooking the town square, looking completely exhausted. A little orange puffy creature floated over to her on his leathery wings. "Rough morning, kupo?" "Chee!" The young selkie smiled and extended her hand to scratch her moogle friend's furry ears. His full name was Cheese, his parents had named him that because his fur was the color of that soft, delicious food that people made from cow and sometimes goat milk. But Dee Kat preferred to call him Chee, because it was more dignified. "Kupo" was a term of endearment that moogles called their best person friends. "Dad expects me to help in the forge just about every day. I hardly have time to train for the caravan!" Dee Kat complained. "You're not nervous at all about that?" Chee flattened his ears. "Caravanning is supposed to be REALLY dangerous." "That's why I have to train! So I don't come home in a body bag...Dad doesn't seem to understand that..." TO BE CONTINUED...
  17. Isn't vegetable man bootiful? Warning: this LP will contain spoilers, naturally, though I won't spoil significant plot elements until I reach them, even under spoiler tags. I'll go into it assuming some haven't played, and I'll gloss over some story elements so that those following can understand the context behind the stuff I'm doing in the game and so that those curious could hear my thoughts on the game. If you haven't played this game, I highly recommend that you do, especially if you're a fan of strategy (particularly games like XCOM), WW2 revisionism, or good anime. (It's only $20 on Steam) Also, this game contains scenes of violence committed against unarmed civilians (though no blood), political/racial undertones, and otherwise fairly harrowing depictions of warfare and persecution for a game rated T/Pegi 16. This is balanced out by occasional slice-of-life or otherwise lighthearted moments, but it, by and large, is a game about war. Don't let the silly image above fool you. Dude's actually incapacitated and in need of a medic. Final warning: my posts are all kind of rambling and long-winded. I apologize; I'm trying my best to improve. So yes, for my first LP ever on this site, I decided to do a favorite of mine: Valkyria Chronicles. Except it is now modded, and I won't be using the leaders (Alicia, Largo, and Rosie) at all. The mod is called Gallian Crossfire. It makes a ton of changes to the original gameplay elements, due to the original game honestly being kind of a breeze by strategy game standards. Essentially, it makes the game a shit ton more difficult, sometimes maybe even a little unfair. I'll list all the specific changes under here, but those who haven't played the game might not understand any of this. Be warned, it's a fairly big list. With all these changes, it now really does feel like you're just this ragtag militia from a technologically poor country fighting a military superpower. If you want this mod for yourself, just look for it under VC's "Community Guides" segment of Steam. Or just look it up on Google; if you've found a page on Steam titled "Gallian Crossfire rebalance mod", then you've found the right one. The mod was created by a user named busards. Table of Contents (should link directly to each corresponding post): Page 1: LP Intro/Prologue Chapter 1-1 (Intro) Chapter 1-2 (Gameplay) Chapter 1-3 (Gameplay) Chapter 1-4 (Closing)/2-1 (Intro) Chapter 2-2 (Gameplay) Chapter 2-3 (Closing) Interlude Segment 1 First Recruitment Segment Chapter 3-1 (Intro) Page 2: Chapter 3-2 (Gameplay) Chapter 3-3 (Gameplay) Chapter 3-4 (Closing)/Interlude 2 Break Where I Promise to LP VC 3 (Japan-only game, but I have English patched version) Interlude 3 Report (Ellet) Chapter 4-1 (Intro) Page 3: Chapter 4-2 (Gameplay) Chapter 4-3 (Gameplay) Chapter 4-4 (Closing)/Interlude 4 Chapter 5-1 (Intro) Chapter 5-2 (Gameplay) Chapter 5-3 (Gameplay) Chapter 5-4 (Gameplay) Chapter 5-5 (Closing)/Interlude 5/Report (Hans) Page 4: Chapter 6-1 (Intro) Chapter 6-2 (Gameplay) Chapter 6-3 (Gameplay) Chapter 6-4 (Gameplay) Page 5: Chapter 6-5 (Gameplay) Chapter 6-6 (Gameplay) Chapter 6-7 (Closing)/Interlude 6 (Largo Report Acquisition) Report: Largo's Passion (Part 1 - Intro) Report: Largo's Passion (Part 2 - Gameplay) Report: Largo's Passion (Part 3 - Closing)/Chapter 7-1 (Intro) Chapter 7-2 (Gameplay) Chapter 7-3 (Gameplay) Chapter 7-4 (Gameplay) Chapter 7-5 (Gameplay) Chapter 7-6 (Gameplay) Chapter 7-7 (Gameplay) Page 6: Chapter 7-8 (Closing)/Interlude 7 Start of DLC 1: Behind Her Blue Flame Part 1-1 (Story) Behind Her Blue Flame Part 1-2 (Gameplay) Behind Her Blue Flame Part 1-3 (Gameplay) Behind Her Blue Flame Part 1-4 (Gameplay) Behind Her Blue Flame Part 1-5 (Gameplay) Page 7: Behind Her Blue Flame Part 1-6/2-1 (Story) Behind Her Blue Flame Part 2-2 (Gameplay Start) Between the last part and the next part is a long break and an apology for said break, plus a recap of everything that happened before Behind Her Blue Flame Part 2-3 (Gameplay) Behind Her Blue Flame Part 2-4 (End) Interlude 7 Continued/Chapter 8-1 (Story) Chapter 8-2 (Gameplay) Chapter 8-3 (Gameplay) Interlude 8 (Incorrectly labeled) Chapter 8-4 (Middle Story Part 1) Chapter 8-5 (Middle Story Part 2) Chapter 8-6 (Gameplay Start) Without further delay, let's get started: Also, for the record, I won't be making screens for every shot fired, and every movement or action like I did here. This was just to demonstrate some basic things for those unfamiliar with VC. From here on, I'll only show important stuff. EDIT: Yeah, right... I kept to that promise like Validar kept to his promise of an alliance with Ylisse.
  18. Warning: The following LP does not reflect on my political views. You have been warned. So the other day, I read @henrymidfields's LP of Conquest, and I laughed a lot. I was inspired to make this LP after seeing modern warfare terms used in Fire Emblem, and also because I wanted to make something involving my country. This will not be a history-based story, but a made-up story told from MU's perspective. It's also modded to make some units more viable and to add playable Ballisticians. Without further ado, I present to you: FE12: Filipino Warfare Edition! Terminology (Note: Some weapons are made-up.) Prologue 1: Entrance Exam More to come. I've already finished Prologue 2 by now.
  19. 23:04 P.M., somewhere in the world. A random nerd's room. Man, it's so much fun playing Fire Emblem! I just love it, all of my units have been blessed by the RNG goddess. Look at that avatar. She even started as an archer! No wonder they gave her a 10/10 in that old Rate the Unit thread... My army is invincible. Even Maris can't get killed. Huh. Maris. What's her new official name? Malice? Malicia? Marlacilis? Who knows, I sure don't. Oh man Palla died. I was foolish to place her there. Well, it's just my fourth playthrough. That's better. Ogma isn't sitting on a flying creature, therefore he survives getting shot in the neck with an arrow. ...this is so boring. Where did I go wrong? I was playing maniac like a boss! My stats weren't so good, Wrys hadn't capped anything yet. And Tiki died so easily, having to reload the turn was so annoying... but even with these huge handicaps, I still can't shake this feeling that this is too easy. How strange... what shall I do? ... LET'S PLAY AS KAGA INTENDED US TO! This is more or less how I got the idea to do this. That, and having recently watched Markyjoe's video on Fire Emblem's balancing. So, out of tremendous boredom, I decided to do a LP in a foreign language, taking away the ability to reset which I'd never done before, and publish it for all the pros to gaze upon over the shoulder in disdain. I might not even be able to finish this (I'll try as hard as I can, though), as I begin college in around a month, but hey, I just wanted to try this let's playing schtick out. Please bear with me. Not that I expect this to become anything big, but eh, if I can manage to get a stable replier or two, I'll be happy. The rules are as follows. - Obviously, I won't be resetting. If I lose a unit, I'll have to press on and use a replacement. Hopefuly, I won't have to settle for using Matthis or Frost or anything like that. I'll also try to recruit everyone and get every gaiden. That would be sweet. Units defeated in the prologue won't be considered dead for good, and I'll be free to use them in the main game. I think having to LTC Matthis should be enough of a punishment for leaving Wrys and Caeda in range of Jeorge and his archer buddy. - The only exceptions to this rule will be Marth and MU (whom I have already created, by the way, so I'm afraid I won't do like the good Let's Players and let the viewers participate), as well as the unit who will take the Growth Drop. This is mostly because I don't trust my skills and, well, I'd like to have more than one "permanent" unit to help the seizebot sit on the throne. Now, don't worry, I won't give it to Palla or anything like that. It'll be an early game terribad unit. Place your bets. Once more, because I am a bad LPer, I already have someone in mind. If any of these die, I will reset the chapter. If I lost any of the other units before resetting, I'll disarm them and kill them off as soon as possible. I won't be allowed to change anything in the prepscreen, either. If I have to reset five times because I forgot to give Marth the starsphere the first time, so be it. As of the Bond Drop, the Rainbow Potion, and the lunatic statboosters, I won't be using them. - I will use the reclassing feature. I'll try to have one of each class, though. - I'll be playing on H1, again, because I don't trust my skills. - And, just for the record, with this intro, I don't intend to insult people who use save states and the like. I use them a lot, it would be quite hypocritical of me to do such a thing. I just... figured it was an alright introduction to this thing. - Lastly, I'd really appreciate if you guys behaved like grammar nazis and corrected my mistakes. Partly 'cause I'd dislike to have an ugly mess of a first (and probably last) LP, but improving my english will be of use in college. We could use this chance to turn Serenesforest into a Den of Education and Knowledge. So, without further ado, let us... wait until tomorrow when I feel like typing down another part! And that's when the LP died.
  20. FE6 Randomized 2: The Quickening

    And, I'm back with a new randomizer because my old one's save stopped working. I'm not going to bother with a long intro, so I'm just going to start again right away. Also the format for the spoiler tags is: top-screenshots/commentary middle-new units/unit ratings bottom-level ups And here's the settings I used. The growth randomization was a bit more extreme
  21. Why hello there Serenes Forest. I am Breezy. I like Pokemon. I like dying on the inside. So what better way to put it all together than by doing this. Anyway RULES 1.) Nuzlocke stuff: First mon on each Route/Nicknames required/Pokemon die when they are fainted 2.) Randomizer stuff: All starters\wild\event\trades\trainer Pokemon were randomized/TM's were (but not compatibility)/ There is a 10% increase on all Trainers levels. So if someone had a level 20 Ivysaur, it would be level 22. 3.) Ha I'm gonna die Anyway I suppose I gotta do this now.
  22. So I am thinking about doing arandomizer of fe7 and I what to know whether you're interested
  23. Hey everyone! ...So... About the last half a year I was supposed to be updating Dakota's War Journal... ...Yeah... Sorry about that, stuff's been going on. I've been busy with real life stuff, but I also suffered serious burnout with the game and lost confidence in the quality of the story overall. It just stopped being fun. But after a recent epiphany caused me to get my writing mojo back, I think I'm ready to give this a shot! But first I think I need to really remind myself how much I enjoy doing these sorts of things. So instead of starting off going right back to the slog that is Fire Emblem Fates Revelation, I thought: why not try a much shorter game that I really, really love? So that's what I'm doing. I present to you: Invisible, Inc. Invisible, Inc. is a tactical turn-based procedurally generated roguelike stealth game for PC, Mac and tablets, taking place in a dark, cyberpunk future. You sneak into corporate buildings, hack their devices, steal their stuff, avoid or neutralize their guards and security, and try to get out alive, trying to build up enough supplies to be able to successfully tackle one very difficult final mission. It is one of my favorite games ever. It is also very, very hard. It doesn't screw you over with any random generation when it comes to gameplay mechanics (though there's a lot of randomness when it comes to generation and what stuff you wind up finding), but it is utterly punishing with failures when you bring it up to its full, proper difficulty. There are no reloading levels, maps are randomly generated every time, and if you lose, you lose, and you have to start over from the beginning. I've gotten good enough at the game that I can pretty reliably beat Expert mode, but trust me when I say, victory is not guaranteed. I'm planning on doing this similarly to Dakota's War Journal in that I'll write my playlogs in-character. Hopefully when I'm done with this, whether I succeed or not, I'll be sufficiently back into the spirit of doing LPs that I'll be able to muscle through the various hangups I've had with Dakota's War Journal and finish that up as well at long last. But in the meantime, let's just hope everyone enjoys this. So without further ado, here's the intro! Aaaaand here's where a bit of reader participation comes in! You guys get to choose my second agent! I'll give you a list of all of the choices, along with what Isaac's response to them would have been had I not cut him off, and you get to vote for your pick! Whoever gets the most votes is the one I'll go with. In addition, I want you to vote on a second thing: the rewind system. See, there's a bit of a safety net in this game where you get to rewind turns if you really screw something up. On the highest difficulty you only get one of these per mission, but even just that one winds up saving a lot of runs. I could play with it on or off. If I play with it on, it's more likely I'll finish the whole game and thus it'll last longer. But if I play with it off, there's a good chance something will go horribly wrong and the entire run might be cut short, but it's also possible that I'll get myself into some gripping, crazy shenanigans it'd be fun to get out of. I leave it up to you. I can justify it in-story either way. And so without further ado, here are the agents, along with what Isaac, had the story continued with them picked, would have said: And that's it for now! I'll wait a few days to see what's decided, and then I'll get started on mission one! See you then!
  24. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  25. It'll be written like a story, with the occasional screenshot (and hopefully some humor). It'll be played completely blind, Hard/Classic, dead means dead (except for Game Over, of course). When on Saturday I'll post the first part is TBD, it depends on how long it takes me to play, type it out, arrange text and screenshots to my satisfaction, and get it posted. So join me as we dive into this new/old Fire Emblem game.