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Found 2 results

  1. The Game Awards show didn't only show us Zelda, it showed us the upcoming Specter Knight DLC for Shovel Knight And MAN DOES IT LOOK GOOD, the levels look far different than they did between Shovel Knight to Plague of Shadows, and not to mention all the cool mechanics at play and the things we see like a possible home base among other things. Specter looks like he takes inspiration more from Ninja Gaiden & Sonic, that being fast movement, with wall clinging and grinding etc. It's also looking like the bosses have different pinch modes/segments too Brb Rail Grinding on a Scythe.
  2. So, Plague of Shadows came out yesterday and I spent a portion of the time between then and now playing it through (between arranging meetings and doing some artwork...oh and sleep). It was...different from the main game; Plague Knight is slower and somewhat more slippery than Shovel Knight, and it took some time getting used to all the air mobility and juggling bombs. But I have to say, I was very satisfied with the game once I got the controls wrestled down, even when it got particularly frustrating dying from a beetle knocking me into a pit/spikes/lava (Plague Knight's knock-back is obscene really.) But I think my favorite part of Plague was the story and characters; the first Shovel Knight did an impressive job of creating simple but engaging characters to fill it's world, and while Plague does introduce a few new characters, the amount of depth they go into for everyone else is fantastic (turns out Shovel Knight is kind of a jerk;). But of course the stars of the game are our new duo; Plague Knight and Mona. Mona...was in the main game, but only as a mini-game operator and you could just as easily miss her really. In Plague, she's mission control for Plague Knight's crazy scheme, and the interactions between the two are both hilarious and eventually heartwarming. The story was also rather nice, being a completely different objective that coincided with the main story's. It was interesting how you can't initially go into the village or the armor outpost, since your a infamous member of the Order of no Quarter, or how you actually get into fights with the same guards that originally aided (...kinda) Shovel Knight in the main story. Also, having the Exploditorium end with... was utterly fantastic. the final boss was also really cool, if somewhat frustrating to figure out how to 'read' its attacks. All in all, I'm happy with what Yacht Club released and can't wait for the next expansion with either King Knight or Specter Knight. Anyone else played through yet? What are your thoughts?
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