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Found 26 results

  1. Do you like to edit Nanna No Cloak's Sprite? Nanna (No Cloak) is Nanna (Paladin) without Cloak and Feather Decoration. Base Nanna (No Cloak) Sprite ↓ Nanna (Paladin) Sprite ↓
  2. I did see some game companies were bundling a bunch of classic and nearly classic games and porting to modern consoles as Collections like the Mega Man Legacy Collection series, Street Fighter Collection, Capcom Beat Em Up Collection, Sega Ages, The Legend of Zelda Collector's Edition, and much more. So what do you guys think if Nintendo and Intelligent Systems did the same by putting all the classic Fire Emblem titles into a big bundle as Fire Emblem Collection or whether might they call it? Do you guys think the NES + SNES titles might be in Collection 1, the GBA + Tellius titles will be in Collection 2, and Collection 3 might put the Nintendo DS and Nintendo 3DS titles. Or do you guys think the Nintendo DS titles should be bundled to Collection 2 and save the Nintendo 3DS games for a later time after Collection 2 releases? I know that Nintendo did add Nintendo DS games to the Wii U Virtual Console. And plus, they might put amiibo support with the Fire Emblem characters to do new challenges in the Fire Emblem Collection similar to the Mega Man amiibo on the Mega Man Legacy Collection. I'm not saying this will most likely happen to be on Nintendo Switch. I'm just wondering how would this work as a big Bundle Collection game? Just post your thoughts about which games might be included? I'm pretty sure the Collection 2 might have the GBA, Tellius, and NDS titles will most likely be released outside of Japan, but I possibly think the Collection 1 might be going to be Japan-only since the original NES and SNES titles weren't released outside of Japan. (I don't know if they can get Treehouse, 8-4, or another localization team to do the entire text from The Binding Blade and New Mystery of the Emblem if Intelligence System puts those two in Collection 2 since those were the only non NES and SNES titles that weren't released outside of Japan)
  3. Have you or a friend of yours wanted to play Genealogy of the Holy War but thought it was too difficult compared to the western games? The point of this patch is to make FE4 easy so you can enjoy the story without much in your way. For those who played FE4 already, this could just be a fun run through the game. Nothing about the story is changed, so it will still be the same throughout. Link: (snip) Please notify me if there are any bugs, glitches or anything that needs fixing. Changes: MAJOR growth rate increase (Some characters may have +2 when leveling up) Everyone has holy blood (Some who do have holy blood have other holy blood or even major holy blood) More units are promoted like Sigurd and Quan (Ethlin, Dew, and Edain are promoted) Heroes can now use axes (but the weapon doesn't show up in battle) Marriages are pretty much forced now with massive increase love growths with curtain units, (Lex and Ayra; Raquesis and Beowolf; Edain and Midayle; Jamke and Bridgid; Sylvia and Claud; and Lewyn and Erin) though Lewyn and Erin have the same love growth due to a conversation after Lewyn gets Forseti that makes them instant lovers. Sigurd starts out with the Paragon Ring and 5 Leadership stars (There is a weird glitch where if you reset the game, Sigurd goes back to 2. The way I found to prevent this is save states) Some holy weapons has changed stats (Naga gives +20 to all stats except str and Mjolnir got nerfed to half of original bonuses due to it being used against you) If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto
  4. FE: Thracia 776 Question

    Hello fellow FE mates! So, I just recently beat Fire Emblem: Genealogy of the Holy War. Now the only remaining game in the series that I have yet to play is Thracia 776, but I am having some serious issues finding a working ROM for it. So far I've downloaded four ROMs and all of them have either only been one part of the game translated. All I want is to finally say I've beaten the whole series. Can anyone guide this poor boy to a translation that at least has translated story/dialogue, items, options/moves, and character names? Some translations even mess up on the intro. The very first screen of text introducing the game will have a sentence that starts with gibberish letters like "rn." Anyway, it'd be greatly appreciated. Seeyaround!
  5. Hello everyone! I'm new here so I'm not sure if a thread has been open about this. So I bought a new SNES Classic Edition from Gamestop, and have modded it to run a few extra games. One came to mind is both Genealogy of Holy War and Thracia 776. I looked online to see if it has ever been done before. So I did some research. since I do have the North American version of the SNES Classic, the emulator built-in will not be able to play PAL or Japanese games. But there's still a way to play Fire Emblem games for those that don't want to pay an import fee for a Super Famicom Mini Classic (even though the console still looks cooler than the lame NA look). So far, I'm stuggling trying to find a proper patched Genealogy of Holy War (w/Project Narga translation patch) and unable to play the game on the Classic. However, I was able to run Thracia 776 w/ the english patch (although an old patch) and was able to get a close enough real SNES experience to play the game. What you need to do this A SNES Classic Edition (either PAL or North America models) Hakchi mod tool for your desktop Retroarch w/cores Thracia 776 Rom w/English Patch I'll be updating this thread with more as I'm at work right now. Will post pictures, and if you're an owner of a SNES Classic and was able to add both Fire Emblem games, please contribute here. Here's a video demo https://youtu.be/NzfKzb7E1fA
  6. Should I Play Genealogy Next?

    So I just finished playing Binding Blade, which is my last gba title. I want to jump into the NES/SNES era of games and thought Genealogy would be a good snes era game to start with. But is there any other title I should play before that? And what tips should I know before jumping in? Thanks in advance.
  7. So the SNES Classic isn't actually being discontinued after two weeks. It's gonna keep selling until sometime in 2018. As for the NES Classic, it's making a return next year as well. So if you missed out on the NES Classic, your chance to get one of the new 50 units will be here soon.
  8. Panel de Pon (SNES, 1995 (JP only) - Reviewed by Purple-Clad Gamer Edit: Sorry if some of the text placement looks weird, I typed this up on notepad beforehand Before we begin, here's how my reviews work: I rate each category on a scale from 0.0 to 10. Some categories will not be applied if necessary (ex. Level Design in a game like Dr. Mario) Categories: Introduction (not scored) - I start the review. Story - How well the story is written. Gameplay - How well does the game, well, PLAY? Are the controls good? Are the mechanics good? Characters - How well the characters are designed and how good they are as actual characters. Graphics - How well the game looks. Music - How good the game's music is. Difficulty - How well the difficulty is balanced-- is it challenging enough to keep you going? Level Design - How well are levels designed-- are they fun and interesting? Replay Value - Is it worth playing over and over? [Introduction] Panel de Pon is a puzzle game released exclusively in Japan in 1995 for the Super Famicom. It's known outside of Japan as "Tetris Attack", giving it a Yoshi's Island reskin, and is known to be a very good game that spawned the Panel de Pon series, which would be known as Puzzle League in the west. [Story] The only story in this game is within the game's 1-Player VS Mode, which might as well be a Story Mode. Panel de Pon's 1-Player VS Mode opens up with the game's mascot, Lip, explaining what's going on. The world has been invaded by monsters of darkness who have used magic to create an endless rainfall, putting the entire world at the brink of flooding. The monsters have also turned all the other faeries into servants of evil. Lip decides to stick up to restore her friends to normal and defeat the monsters within Death Mountain. Considering it's a puzzle game, It's a pretty good premise and has a few surprises at the end. 9.4/10 [Gameplay] Gameplay in Panel de Pon is pretty simple. If you wait on the Title Screen, Lip will show you how to play, and the game even has some built-in tutorials that you can use in the form of the How to Play and How to Improve modes. In Panel de Pon, you play on a grid of squares, each of which can be filled by a panel (hence Panel de Pon). Panels are stacked on top of each other and slowly rise toward the top of the grid, with a new row of panels being added at the bottom. The player must swap panels in horizontal or vertical lines of three or more matching colors by swapping panels horizontally, in increments of two. As matching lines of panels are made, the panels are cleared from the grid and any blocks above them fall into the gaps. Clearing more than three panels in a single swap creates a Combo, while Chains are made when falling panels from one clear cause another clear. Both score extra bonus points, and in multiplayer VS matches, these also send what are called Garbage Blocks to the other player's grid. Garbage Blocks can be transformed into panels by making a panel clear that is touching the Garbage Block. You automatically lose once the panels (and/or Garbage Blocks) touch the top of the grid for too long (only about a second or two). The goal of Panel de Pon depends on the mode. In 1-Player VS Mode, the player controls Lip, the Fairy of Flowers, to fight off the monsters of darkness and return her friends to normal, in the form of 2-Player VS matches with Lip's opponent being controlled by the computer. Lip must confront each of her corrupted friends in the Fairy Worlds, and later the forces of darkness in Death Mountain. The goal is to defeat every opponent-- there are 10 stages on Easy Mode, 11 on Normal Mode, and 12 on Hard and Super Hard Mode. The only way you can fully complete the story is to beat 1-Player VS Mode on Hard or Super Hard. Easy allows you to get a feel for how legitimate matches feel like, with Normal getting tougher, and with Hard and Super Hard being a true test of your Panel de Pon skills. Endless Mode basically serves as a Practice mode, where you can set the speed level and the difficulty. It only ends once you lose or quit. Timed Mode is basically a Score Attack mode, where you try to rack up as many points as you can within 2 minutes. If you love shooting for high scores, you'll like this mode. In Stage Clear Mode, you go through 6 stages with 5 parts each and clear the panels until the white line appears. Once the white line appears, you have to get every panel beneath it. It gets very tense at times and is pretty fun. Lastly, the Puzzle Mode gives you a panel puzzle where you have to clear every panel in a set amount of moves. Panels do not rise in this mode. Panel de Pon's gameplay is extremely smooth and a ton of fun. The gameplay is absolutely perfect for what it does-- it can get pretty tense, especially in 1-Player VS Mode on Hard or Super Hard and Stage Clear. Every mode is always pretty fun (and frustrating at times) but I always get the urge to keep going. 10/10 [Characters] First off, all of the characters look really good and very reminiscent of 90's anime. Every character feels unique in terms of design, and that creates a very good sense of variety by design standards. We don't exactly get much character development in Panel de Pon. The most that we know of the characters (sans the spoilers) is that Lip is cheerful, determined, and helpful. Yeah, granted, it's a puzzle game, so I probably shouldn't be asking for much. Regardless, it works fine given the fact that it's a puzzle game. 9.0/10 [Graphics] For SNES standards, Panel de Pon's art style and spritework are absolutely beautiful. I have nothing but praise for the graphical style used in this game. 10/10 [Music] Panel de Pon's soundtrack is absolutely marvelous. I never get tired of listening to this game's music. In the middle of actual matches, every stage's music is really good, and when you're about to win or lose, that awesome music becomes tense awesome music, and I absolutely adore it. Without spoiling anything, my favorite pieces are Lip's Theme, Elias' Theme, Stage 11's Theme, and most of all, Stage 12's theme. 10/10 [Difficulty] Panel de Pon's difficulty factors on the Game Mode you play and what difficulty you're playing on. In 1-Player VS Mode, Easy and Normal aren't that hard, except for Stage 11 on Normal. I had a pretty tough time with it my first time around. Hard Mode and Super Hard is basically a difficult test of your skills at Panel de Pon. It's tense and it's fun, but you're gonna need to practice... a LOT. Especially for Stage 12. Stage Clear Mode gets really intense towards the end-- I'd compare it to playing 1-Player VS Mode on Hard or Super Hard. Puzzle Mode really makes you think-- you'll likely spend a lot of time playing this mode to fully clear it. I have yet to play 2-Player VS Mode since I don't have any friends who play Panel de Pon, but from what I've seen, matchups like one elitist player and one above-average player-- the elitist can beat the above-average player in seconds, while 2 elitists can go at it for more than 5 minutes. Pretty crazy stuff. In terms of the difficulty's balance, it's a hit-or-miss situation. Puzzle games with a difficulty balance primarily factor on how good the player is, but from my experience with Panel de Pon, I'd say the balance was very suitable. In 1-Player VS Mode, the first 8 stages aren't that hard, but the last 4 can really give you a run for your money, as expected from final areas/levels in games in general. 10/10 [Replay Value] Panel de Pon is bursting at the seams with content. Puzzle Mode will have you playing for a long time trying to solve them all, the 1-Player VS Mode is always fun to play, and there's always the Stage Clear Mode to keep you tense and looking for more. Panel de Pon is a game absolutely worth playing repeatedly-- It's a ton of fun and many other people who have played Tetris Attack and/or Panel de Pon can tell you the same thing. 10/10 [Overall Rating] 9.8/10 Panel de Pon is a beautiful game that should be played by anyone looking to get into puzzle games or is just looking for a really fun game to try out that has a ton of content and replay value. Panel de Pon certainly delivers, and does not disappoint in the slightest.
  9. Ahoy! I've posted a bit on here on the Echoes forums, but allow me to introduce myself proper. I'm Ark! I'm a long, LONG time Fire Emblem fan. My very first Fire Emblem game was Gaiden, using the broken patch by j2e. I was probably only 10 or 11 at the time, so I was really just interested in the gameplay, not the story, and I was in LOVE with it. I played it for hours, leveling up, grinding my troops, and discovering the Dread Fighter loop which I thought was a bug as a kid. Even so, I adored it. The next one I played was actually Sacred Stones. I didn't even realize FE7 had came out in the US, and just hopped on the next one, and given my familiarity with Gaiden I felt right at home. Grinding, multiple promotion paths, 2 protagonists, etc. Again, I loved it. I toyed around with FE7, but it lacked the things I enjoyed about Sacred Stones and felt like a real step backwards. I also adored Awakening, disliked Fate, and fell in love with Echoes all over again. I really feel like they did Gaiden more justice than I ever could have dreamed of. Which brings me to where I am today! I'd like to try my hand at digging into the old Fire Emblem games. Specifically the Super Famicom era. I think Mystery of the Emblem seems very interesting, but I'm also quite interested in Genealogy of the Holy War. I think it was crazy innovative for the time. I'm staying away from Thracia 776 until I can get my bearings on Genealogy's story. So which do you suggest trying out? I know that Mystery has a pretty decent translation patch, but I'm not sure if Genealogy does and that would definitely be a huge factor for my enjoyment. Being able to read what I'm doing is important. I tried playing Princess Crown, a Sega Saturn action/RPG with a translation guide but I got lost and frustrated quite frequently and don't look to recreate the experience. Anyway, that's enough rambling from me. Looking forward to your suggestions!
  10. FE4 Movement Bug/Glitch?

    I'm playing through FE4 (Project Naga translation), and I'm currently on chapter 5. For some reason about half way through the chapter my game suddenly stopped showing the movement grid and attack range for all characters. I have no idea what caused this and it's quite a big hindrance to the gameplay. Anyone know what caused this and how to fix it? (Gif attached is an example of the glitch.)
  11. Remakes

    So I have a question how good is the remake of fe1 (shadow dragon) l heard it was terrible; how faithful are any and all remakes in the franchisw for that matter?
  12. Questions Concerning Inheritance

    I have a few questions concerning inheritance overall in FE4- namely, how it works in general because I have no clue, but specifically I'm wondering about 4 characters specifically: Deirdre, Finn (Should I decide to pair him up), Quan, and Ethlyn. I'm wondering if items are inherited from Deirdre by Julia, or if I should sell all of Deirdre's items before she leaves so as not to waste them. I'm also wondering how Inheritance will affect Finn in the second generation if I end up pairing him off, since my main hesitation with pairing him with Aideen over Midir is Finn himself being affected by inheritance, making Finn a unique case compared to other units. All of these units leave early on top of all of that, so is there anything specific I need to make sure of to trigger their inheritances or do they automatically pass items down when they leave? Finally, does Inheritance pass down all items or just specific ones? How does it work in general? I'm on Chapter 2 and before I proceed further I wanted to arm myself with knowledge so I don't screw up my pairings I spent 4 hours making. If it makes any difference, here's the pairings I have set up: Finn/Midir + Aideen (It depends on how inheritance effects Finn if I'm going to decide on using Finn or Midir in the end) Noish + Ayra Beowolf + Raquesis (Non negotiable) Claude + Sylvia (non negotiable because of Cairpre and the Valkyrie Staff) Lewyn + Erin (Non negotiable) Azel + Taillte Dew + Bridget (Very close to non negotiable because of Patty)
  13. I'll list mine from each game. Mystery of the Emblem: "Advance"(Beginning chapters theme)and "Holy War"(Final chapter theme} Genealogy of the Holy War: "Girl of the Spirit Forest"(Chapter 1 theme) and "Lionheart Eldigan"(Chapter 3 theme) Thracia 776:" Advance B" and "Base" (Haven't played much of Thracia 776)
  14. Hi all, you might all know about the famous Japanese hack of FE4 Remodel 2.97. While it is a very good hack, not everyone like its new version of character portraits, I myself prefer the old FE4 style. And that's what this patch does, it restores the portraits to the original style. So you can enjoy the new elements and the old portraits at the same time. Please apply this patch to a clean FE4 rom with header. You can find the read me here. Before After fe4(RR).zip
  15. So, now that the first batch of SNES Games are available on the New Nintendo 3DS eshop, which games would you like to see next? Personally, I'd love to see Final Fantasy VI, Fire Emblem IV and Fire Emblem V.
  16. Ogre Battle

    Has anyone else played this awesome series? This isn't counting Tactics Ogre which is basically its own series. I'm talking about the RTS like Strategy RPG's, one for the SNES called March of the Black Queen, and the other known as Ogre Battle 64 or "Person of Lordly Caliber". There is also Gaiden on the Wonderswan which I need to play still. They remain two of my favorite games of all time, with very unique mechanics, class systems, morality (The chaos frame system), along with its cool quizes on starting the game which determined your starting battalion, and in the original it determined your MC's moveset. Both games while having similar mechanics work fairly differently, in SNES you have to use Gald to deploy units and you get a stipend from the people, but if you take too long or your chaos frame goes down they will start supporting you less and less. 64 was more tame, but also hid the chaos frame system, which you had to use a unit of a certain alignment to liberate towns, to get 0.5 a chaos frame point while capturing decreased it by 2, also story choices in both games affected your frame. Be it just recruits of the special units available or things you do. There is alot more to it, this site describes 64 in pretty good detail Both of these games were on the Wii virtual console as well, not sure about Wii U. I really want a sequel, but I doubt it'll ever happen. There isn't even a game that plays anything like it. People said Last Remnant was like Ogre Battle and I found it really wasn't.
  17. Wow it has been awhile since I started a topic so umm yeah title says all what are your favorite chrono Trigger setups? what parties work best for your personal tastes? Mine are. 1.Chrono, Ayla, Marle: Perfect team for me Chrono and especially Ayla for the heavy attacks and Marle for additional damage with Ice 2 and powerful dual techs with Chrono And eespecially Ayla seriously those Ice dual techs with Ayla are devastating I use this steam up till Chrono dies. 2.Ayla, Magus, Marle: Ayla for her very powerful physical attacks, Magus for his magic and later the powerful Dark Matter and Marle for healing+powerful dual techs with Ayla. I use this team as my end game team and usually fight Lavos with this set up works out perfectly.
  18. So, I wanted to play a couple of the older FE games (specifically Genealogy and Binding blade) but the I can't find a working emulator in my phone. Now the thing is, I don't own a computer or laptop so I'm forced to rely on emulators such as GBA4IOS and SNES4IOS and provenance and so on. But recently a lot of them haven't been working GBA4ios and provenance have both been revoked and the SNES and DS emulators keep crashing. I just wanted to ask is there an alternative to the GBA emulator can I stop the SNES and DS emulators from crashing?
  19. Okay so I have played all fire emblem games excluding the Jugdral saga. The reason being is they are very intimidating as I here they are very punishing to the uninformed. So i guess what I am asking is any tips for a newbie. Im not sure if we are allowed to discuss fan translations but does anybody have a link to one for either game (if we aren't supposed to discuss them just don't mention it.)
  20. Hi, I'm Busterman64 and I'm new to Serene Forest (the forums anyway). I've recently had a major Fire Emblem rush and have been playing it kinda non-stop the past couple of weeks (with the start of summer and all). (I beat Blazing Sword 2 weeks ago and I am currently playing Binding Blade, a game I love and kinda hate). Since I've been in a Fire Emblem mood, I've been hearing that FE: Genealogy of the Holy War is pretty good (and I think Thracia 776 too). For someone like me who's played FE 6-11 & 13, (and grew up on 7 & 8) What's it like? I hear there is a patch and I'm interested in playing, but I kinda want to know what to expect. Please and thank you!
  21. Super Thracia Patch not working

    After I patch the rom, the emulator will not load it. I use ZSNES. It will say Bad ROM. I used 2 different roms and Lunar IPS patcher. please help.
  22. Has anyone seen this before?

    https://www.youtube.com/watch?v=kAkIeH1RR00 This is my first time seeing this. [spoiler=If you don't know what this is and don't want to figure it out on your own.] This must be the Japanese trailer for Seisen no Keifu.
  23. The other night I was thinking about the localization of snes games, and then I thought Mystery of the Emblem could have made it to the west. I imagine Nintendo wouldn't have any interest in bringing over the famicom games or bring over FE4 and FE5 considering how late in the snes's lifespan they would have come out. Mystery of the Emblem wasn't that complex of a strategy game and would have been a good way to test the market and see if people liked this kind of game. I imagine if Nintendo wanted to release it in the US it would have been a holiday 94 release. Does any one have any ideas on why they would or wouldn't have released it back in the day on the Super Nintendo
  24. FE5 Advice

    So, I've been playing through FE4, and I have to praise the translators. It's a good patch. I know/ have heard that the ending of the game causes some issues and that some of the conversations bewtween lovers when returning back to base are missing, but those are minor things. Now, I'm wondering about FE5. I've heard a lot of different opinions on this patch. The translation page says it's mostly complete, but I can't find a full list of just what isn't finished. Are there any parts of the game that are unplayable due to this, or should I be fine going through the game as it is?
  25. 12 Crusaders Hack

    This hack (as the title says) is based around the Twelve Crusaders. This game is entirely hypothetical as of now, so I'm posting to ask for support from anybody with hacking experience. What will be necessary for this hack: Portrait Replacement Text Editing Event Hacking Stats Editing Characters (Just 12 characters is a little lacking) Script Writing Our numbers are very few right now, so any help would be appreciated. Gamefaqs page: http://www.gamefaqs.com/boards/564404-fire-emblem-seisen-no-keifu/68377917 Thanks for reading.