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Found 163 results

  1. After finishing Echoes, one of the cutscenes in particular moved me so much, I felt compelled to write it out myself, as a sort of writing warm-up. That's why I'm calling it a semi-fic. I have added some dialogue and small actions to the cutscene, but not much else in the way of extras. I'm not a hundred percent sure content like this would be accepted on fanfiction.net or AO3, so I figured this was the ideal place for feedback. I'm most interested in how I did on a technical level- things like do I have a good range of vocabulary, are my descriptions effective, can you visualize what's going on? So, if anyone wants to give this a read, I would be very grateful and also probably willing to read something of yours in exchange (provided it's roughly the same length). Two warnings here. First one is for spoilers, if you haven't finished Echoes and think you may want to play it someday, don't read this. It's one of the best moments of the game, possibly objectively, and knowing what happens beforehand will spoil your experience. And second, I am warning for some violence, but nothing too graphic, so I'd say 13+ is appropriate (though if you're under 13 you're probably too young to be on this website afaik). Anyway, click below for the piece. Word count is 1336.
  2. Whenever people talk about villains, characters who are under the influence of an evil force such as Lyon, Julius, Hardin are talked about. But if they're being mind controlled, possessed or brainwashed, than that is no longer them. A villain is someone who is contemptible but a possessed person is not deserving of scorn because they have no agency when they do their actions. That's like saying Celica was a villain when she fought Alm but no one calls Celica at that point in time a villain because she was possessed and had no free will. So why is Celica, in that moment, not considered a villain but characters like Julius are even though Celica is more responsible for getting possessed than Julius who just happened to touch some book and had no idea what he was getting into?
  3. These are thoughts I had while replaying Genealogy and watching a let's play for Thracia 776. I love discussing the lore of Fire Emblem, and especially Jugdral, my favorite continent in the series. I am dabbling with writing a fanfiction about Cigyun, and this is an aspect of Jugdral law and culture that I became a little confused about. I would love to start a conversation about this with anyone else who is also passionate about discussing the lore of Jugdral. MAJOR SPOILERS AHEAD FOR THE ENDINGS OF BOTH GAMES. As we know, in the ending of Genealogy of the Holy War Seliph becomes the king of Grannvale (and assorted other kingdoms, depending on your pairings and character deaths) and Leif becomes king of the New Kingdom of Thracia. This seems natural at first glance, but upon further reflection, they may not be the characters with the best claim to their respective thrones. SELIPH At the end of Genealogy of the Holy War, this conversation occurs: Lewyn: The crusaders' heirs will be returning home to assume their rightful thrones. And with the proper leadership, they can pool their strengths again to build a world, one where all can live in happiness. Seliph: A new world, you say... Lewyn: Yeah, Seliph.. a new world. And your role is the most crucial of all. You'll remain here in Belhalla, and you'll guide the rise of this new world as the King of Grannvale. Seliph: Hold on. I'M to be the king?! Lewyn: Mm-hmm. After all that's happened, you and Julia are the last living heirs of the blood of Grannvale's kings. The two of you have inherited the last will of all who lost their lives on this path. These souls watch over you, even now. You mustn't forget the light for which they strove. Seliph: Mm... I understand, Lewyn. So long as I have the power, I'll do all I can. Lewyn: Now, Julia. What do you say? Julia: I agree, of course. I wish to aid Lord Seliph, no, my lord brother, every step of the way. I know this path will be a grueling one, but that's all the more reason to give it my all. (Epilogue, Genealogy of the Holy War) Seliph is the oldest child of Deirdre, who was the heir to the throne. However, he did not inherit the major blood of Saint Heim, or the ability to wield the tome of Naga. His younger sister, Julia, was the only child of Deirdre to do this. It seems here that because of this, Lewyn appoints them to rule side-by-side. However, the epilogue states: In the royal capital of Belhalla itself, with overwhelming support from the public, Seliph was officially hailed as their king. The newly appointed king Seliph devoted himself to rebuilding his land and bringing peace to all, his goal nothing short of a prosperous world free of oppression and bigotry. And by his side, one would always find his loving wife, [wife], and his sister, Princess Julia, regarding his toil with the warmest of eyes... Here, Julia's role as a ruler alongside her brother Seliph, and her conviction to "give it her all" to be a good ruler for Grannvale, is reduced to simply watching over the progress of King Seliph "with warm eyes" as a princess. This seems strange to me, when she is the sole, rightful inheritor of the power of Naga and major holy blood of Saint Heim. According to King Azmur: "Lord Naga's lineage through Saint Heim must not be allowed to perish! I want the two of you to bear a son as soon as possible! If the child inherits the power of Naga, he shall be Prince of Grannvale. And once I pass on he'll become the King of Grannvale. Lord Arvis, until the boy is old enough to rule, you shall be the provisional king. Do raise him well." It seems, according to this, that inheriting "the power of Naga" (which I interpret to mean the power to wield the Naga tome, or major Heim blood) is a necessary precondition to inheriting the throne of Belhalla and thus, Grannvale. Azmur says that IF the child inherits the power of Naga he shall become King of Grannvale. That indicates that if their child does NOT inherit the power of Naga, he will not become King of Grannvale. From this quote alone, it seems that of the three children of Princess Deirdre, Julia alone would possess the right to the throne of Grannvale. However, I also noticed that King Azmur specifically asks for a great- grandson, and only makes reference to a male child inheriting the power of Naga. He doesn't make provisions for a potential great-granddaughter inheriting the power of Naga, which is what he gets in Julia. This seems strange, since he knows female children can inherit this power as well, such as Deirdre. It could be an indication that the Houses of Grannvale practice male-preference primogeniture, although I am not sure how this can exist alongside a system in which it is necessary for a child to possess the power of Naga in order to inherit the throne. It's also interesting that he doesn't name Deirdre Queen of Grannvale, but rather names her husband, Arvis, "provisional king." Even in cultures which practice male-preference primogeniture, it is preferable to have a female heir of your bloodline rule rather than pass control of a kingdom to another House, such as her husband's. (We see this in real world examples such as Queens Mary, Elizabeth I, Victoria, and Elizabeth II.) Does this indicate that in Grannvale women cannot legally serve as monarchs or leaders of Houses? This could be the case, although their neighboring countries don't seem to have the same restrictions, since Queen Rahna ruled Silesse for many years in Lewyn's absence, and Linoan serves as Duchess of Tahra for most of her life. Maybe only single/widowed women can rule countries, but if they marry their husband takes the reigns? Even if this is the case, should the seat of King of Grannvale have gone to Julia's husband and eventual child rather than Seliph, since she was the inheritor of the power of Naga? After all, none of Seliph's children will ever be capable of inheriting major Heim blood, or wielding the tome of Naga, unless he practices incest by marrying Julia (which I do not accept as possible canonically, since it is purely a mistake that this is even possible in the game) or perhaps marries someone else with minor Heim blood, such as Linoan (who is said to have never married in her lifetime). However, it is more than likely that Julia will bear a child with major Heim blood if she ever marries. Would that child not pose a threat to Seliph and his children's claim to the throne of Belhalla? Would this lead to a civil war in the future of Grannvale? As I see it, there are four options for why Seliph becomes the King of Grannvale over Julia: 1) Right of conquest: he led the liberation, he conquered the Empire, therefore the throne is his, and he chooses not to give it up to the rightful heir. 2) Absolute primogeniture: despite King Azmur's words, the eldest child of the heir always inherits the throne of a Kingdom or House, in spite of holy blood inheritance patterns. 3) Male-preference primogeniture: despite the fact that his sister inherited the power of Naga and he did not, the kingdom cannot legally be ruled over by a woman, and so must pass to a male heir. 4) Will of the people: it is stated in his ending that the public overwhelmingly supported his right to rule Grannvale. He was more popular with the people as the "Inheritor of Light," while she carried the stain of her relation to Emperor Arvis and Julius. Whatever the case, with this act, Seliph has essentially changed the ruling House of Grannvale from the House of Belhalla to the House of Chalphy, with the "true" inheritor of the House of Belhalla serving only as an advisor. His children can only inherit major Baldur blood from him, and can only wield Tyrfing, while Julia's descendants will continue to pass down major Heim blood and the ability to wield the tome of Naga. Could this spell civil war for the future of Grannvale? LEIF A similar, indeed, nearly identical, issue happens in the Thracian peninsula. After the liberation army sweeps through, despite discovering and reuniting with his elder sister, Leif takes the throne of Northern Thracian, and eventually the New Kingdom of Thracia. Finn: Lord Leif, the only nation in Northern Thracia that has a male heir is Lenster. The people want you to take the throne and unite Leonster, Alster, Conote, and Manster under one flag. (Epilogue, Thracia 776) Leif's older sister, Altena, simply "helps" him rebuild the country. Leif: I know my sister, Altena, wishes dearly for a restored Thracia as well. Seliph: Indeed. This war has lain waste to Thracia, and I can only imagine the burden laid upon you, the king-to-be of a united peninsula. I pray you give it your best, no matter what happens. Leaf: I will. Seliph: So you're destined for Thracia as well, Princess Altena... Altena: I am, sir. I've got to help the new king in his quest to give rise to a united Thracia. At the very least, I ought to atone for the legacy of my adoptive family... Travant and Arion. Seliph: How wonderful it would be, if Arion were to work together with you... Altena: I...I don't believe that could happen for the time being, sir. But perhaps someday, he'll feel the time is right... (Epilogue, Genealogy of the Holy War) Altena is the oldest child of Quan and Ethlyn, and also the inheritor of major Njörun blood and the Gáe Bolg. It is heavily hinted that Altena eventually marries Arion, inheritor of the blood of Dain and wielder of Gungnir. It seems like this uniting of the two bloodlines that have ruled Thracia for centuries would be the perfect opportunity for the countries to unite under a single House. Years from now, there will probably be Altena-Arion children running around, who have major blood of both Thracian houses in their veins, yet they yield the throne to Leif and his descendants, who only possess minor Njörun blood (and most likely minor Hezul blood, but that's irrelevant to Thracia). This time I see only three possible reasons for this outcome: 1) Right of conquest: like Seliph, Leif lead the liberation army that conquered Thracia, and so has the power to take the throne, regardless of previous traditions of inheritance. 2) Male-preference primogeniture: regardless of the inheritance of holy blood, male children are always given preference to rule over female children. This is supported by Finn's statement that Leonster is "the only nation in Northern Thracia that has a male heir." 3) Will of the people: Finn states that the people if Northern Thracia want Leif to unite the kingdoms there and be their king. This does explain how he could be given right to rule over Northern Thracia; however, I doubt the people of southern Thracia would choose Leif when Arion and Altena still exist. In fact, in Altena's ending in Genealogy of the Holy War, it is stated that Leif "entrusts" the lands of southern Thracia to her. It is not clear what this means, since he still rules over The Kingdom of New Thracia. Perhaps she is a kind of governor figure in the south? Arion's involvement is not mentioned. CONCLUSION These two instances alone seem to suggest that male-preference primogeniture is the established system for inheritance in Jugdral instead of absolute primogeniture or major holy blood/branded children as inheritors. However, with everything else we know about the world of Jugdral, this seems an unlikely form of inheritance for the crusader Houses. How is it that nearly every Duke or King we see in the game has major holy blood if male-preference primogeniture is the practice? It seems unlikely that every inheritor of major holy blood from the crusaders till the time of Sigurd happened to be male. How did the bloodlines continue when we know that children with minor holy blood cannot pass on major holy blood to children (without incest)? Perhaps holy blood preference is the usual system in place, but in these two instances, Leif and Seliph seized thrones only by right of conquest/will of the people. Why do they never bring up the fact they are disinheriting their sisters? What does this say about them and their hunger for power? Could this all come down to the game developers thinking that the only satisfying ending for the player would be to have their main lords become kings of their respective countries? That they thought the players would be disappointed if the ending was "Seliph ceded the right to rule to Julia, inheritor of the power of Naga, and Altena and Arion married and together ruled over a united Thracian peninsula." I don't see a logical reason for these endings when you consider how things must have been done in Jugdral for centuries, and the importance of major holy blood and holy weapons to these ruling Houses. What does this mean for the future of these countries? Several years down the line, would there be civil wars and faction battles? What are the roles of the inheritors of the holy blood of Heim, Dain, and Njörun in the future? What do you think is the best explanation for why things ended the way they did? In possible remakes of these games, do you think the disinheritance of Julia and Altena/Arion should be addressed? Would you want the endings to change, or stay the same?
  4. mostly just an observation, but all the gen one mages from genealogy ended up some of the most fucked characters in the game. so yeah. thats my """"""""""thesis statement""""""""""". not much more to say edit: it might be that Kaga just really hates mages, or something like that, or maybe he's trying to invoke the mindset of witch-hunting that took place in the middle ages, by making the mages unlucky or something? i dunno. more an observation than anything
  5. This is mainly for data that I'm collecting for a written work I am constructing, but it's also interesting to hear what people think of antagonists that go under the radar and what effect they can have on the plot. Of course there are more than these 4 but I only wanted to focus on these for now. (Good/Decent is together because minor antagonists almost never get enough progression and depth to be anything over decent, but that's all subjective). My thoughts are..... Fernand: Extremely underappreciated, the man had his entire family killed because a peasant insurrection accused him of hording food from them during the drought. He is a product of the conflicted state of the world, and you can honestly say he is yet another victim whos blood is on Rudolph's hands. (Also DLC characterizes him more, a shame it's locked behind DLC though.) Desaix: Comes off as your common power hungry cartoony evil guy, but the more you look into him the more cunning and intelligent he becomes (never mind his ability to somehow know who Alm really is which never gets explained). Behind his Evil appearance is a man who is tired of relying on gods and wants man to be strong based off there own merits. This can be found in exposition with people in the castle/deliverance hideout and with the memory prism starring him and slayde (definitely some missed potential with him). Grieth: Through exposition we learn how big of an impact Grieth has had on Zofia and even as far as Archanea, sad part is it's just greed and nothing more. What a shame.... Slayde: Right at the end he makes an interesting comment about his philosophy about survival and then proceeds to get roasted by clive, they were on to something with him at the end there but definitely missed potential yet again.
  6. From what I've seen on the forums Alm's character had negative reception on his character for the most part. This includes criticism on his ability to conquer his problems with little to no experience (insert mary sue accusation), his ideal being the perfect and flawless one in a game where both paths were supposed to be of equal importance, and that is personality is just downright boring. With this being said i'm not 100% sure what the majority thinks of Alm so the poll above is for me to gather some more data on the subject before i start pointing fingers. Also this Post does contain major spoilers to the plot of SOV so keep that in mind. As for me personally I very much like Alm and found him very refreshing as a Lord given my negative reception on the last 2, and before the thought plagues you i have played all the previous US released fire emblem games and I know that Alm isn't the best writing wise. So in this post I will be defending him (my first idea for the title was "In defense of Alm" but I didn't want anyone to think that they were wrong for not liking him and that these are just my thoughts). Most of his criticisms I heavily disagree with and I'm going to start with the idea that his whole path is perfect and that Celica was wrong and Alm was right. My main problem with this is that saying Alm ideal is flawless is saying that personally putting your father and your cousin to the sword is not a detriment to his ideal at all. This war not only brought many consequences to the land and citizens, but had many personal consequences on Alm himself as the path he took is the sole reason he had to kill his remaining family (This personally makes me wonder what Berkut's parents are up too and how they would interact with Alm after the conflict of the game ends), When Alm learns the truth of his lineage and who the emperor was who he had just killed he shows a color very similar to Eliwood where he breaks down showing weakness but then is able to pull himself together to do what is needed, putting those feeling away and fulfilling his oath to Mycen he made all the way back in Zofia castle ( If you don't remember Mycen asked Alm if he was ready and that there would be no turning back no matter how painful it would become, to which Alm replied that he was ready, and stayed true to that all this time). This shows strength on his mental fortitude while the tragedy makes him more human, having these together may be cliche, but it is an effective way to make a character relatable and a strong leader/individual. Eliwood for example pulls this off well and it makes an excellent difference between him and Hector, as Hector is the strong one who was not only devastated his fathers death, but that devastation affected for a much longer time, you have to remember that he even for a while cut all ties with Oswin. And while Eliwood was physically weaker his mental fortitude was superior to Hectors. While it's no surprise that Eliwood with that difference pull it off better than Alm does making him in my opinion a great character and one of the best lords, it salvages Alm a ton as well in my opinion especially because of the emphasis Mycen put on him early about tragedies that will happen giving moments the player get to see that will help him move forward. On him being a Mary Sue I have to say that to stay true to the original Alm had to become the leader of the deliverance at that time, but there is one key factor that I feel like a lot of people miss because I find myself very confused that people criticize this part so hard. Clive wants Alm to be leader to raise the soldiers morale because his "lineage" is a spectacle to the men. Clive even says that he will handle all the day to day affairs and that Alm is required to do one thing and one thing only; Lead. This means he just has to point and say charge, and deliver the occasional speech. This part is extremely similar to when Michiah is made leader of the Daein Rebellion army in part 1 of RD and Sothe catches on and isn't a fan of the idea because she is being made a spectacle. What Pelleas and Izuka had planned is almost identical to why Clive made that decision as well, and I baffled that Alm becoming leader of the deliverance is criticized and that the same scene in RD gets not even a bat of the eye. I for one think Clive's plan is very reasonable. Also Celica's plan wasn't a complete flop, Celica's decision and sacrifice is what convinces the earth mother Mila to unseal falchion and let Alm use it, she was planning on holding it forever to protect her brother until Celica showed her that Humans were strong enough to not rely on her and Duma. So Celica is the only reason Alm was able to get the Falchion to destroy Duma. Both were very essential to the conclusion of the game. Criticize the writing all you want as the final act in many parts was a mess, but Neither was right or wrong completely, and neither flawless. I could talk about this stuff for hours and write pages on why I think Alm is not a bad character but I'm starting with this and I would not want the first post to be this long. So tell me your expressions of Alm, and if you disagree with my points please let me know as this topic is a very subjective one.
  7. I heard from a friend recently that in Gaiden, it was possible to kill off three of Alm's units, and then revive them on Celica's side using the revival spring at the dragon shrine. Apparently they stay in Celica's army if you do this. Hypothetically it would work with the Fear Mountain spring too. So if you wanted to send Clive to the temple of Mila, then give Nomah to the Deliverance, you could. I've tried googling this but I'm having a hard time finding results. Has anyone tested this to see if it works in Shadows of Valentia? Is anyone inclined to?
  8. Octopath Traveler

    Hello chaps. The new demo for Octopath Traveler is out, letting us play with all eight of the playable characters. However, the demo only lasts for three hours. So, who will you/have you start(ed) with? I personally went with Tressa, then moved on to recruit Cyrus. The gameplay is stellar and the music as well, but I felt the writing was a little too plain. However, these are just the prologues, so I could see them having simple premises to get on to the recruitment of the rest of the characters. However, so far there has been no conversation between Tressa and Cyrus, which makes their journey together feel really awkward. With any luck, that'll come once you move past chapter one.
  9. This Story (FE 4 SPOILERS)

    SPOILERS FOR FE 4 CHAPTER 3 AND BEYOND (just getting that warning out there, I'm not spoiler-tagging this post, so if you don't want to know stuff, now you know to walk away) So I've finally been playing Genealogy of the Holy War. The Prologue and Chapter 1 were fun, I really love the large maps, the different gameplay elements (seeing mounted units able to move after acting is wonderful, I thought Path of Radiance was the first game to do that, and I LOVE that feature), etc. Sigurd is a BEAST, those stat growths are unfair. But what's really started grabbing me since Chapter 2, and now almost through Chapter 3, is the story. I'd heard good things about it, but early on it just seemed like "hey look it's really big and epic and there are a bunch of names and stuff" but there wasn't much of an emotional hook. Stuff just happened, move on. But now it's started to become so heartbreakingly tragic that I can't wait until I finish the game to talk about it. First, in Chapter 2, there are the little hints and dialogue here and there - Prince Kurth and his affair, having no heir or wife because of heartache and not getting over his one true love, and then he goes to Isaach to try and stop the war, but he's assassinated. That's all distant stuff, but it hit me all the same. We also get these great moments between Sigurd, Eldigan, and Cuan (Quan?), talking about their past as friends and in the academy, and how they swore they'd help change the world together. Then we get to Chapter 3, and the set-up rockets into so much payoff already, all in the tragic, painful kind, but in a good way from a storytelling perspective. Sigurd is pitted against his best friend, and there's just no way out of it for either of them - neither will disobey their orders, and both are determined to do things the honorable way, the best way they can, so neither can sway the other. I had Lachesis talk to Eldigan so he'd leave - I couldn't stand to have Sigurd fight against him - and THEN HE'S EXECUTED ON THE SPOT. Lachesis loses her brother, Sigurd loses his best friend, and the failing nation of Augusta loses the only hope they ever had for possibly regaining their former glory. Backtracking, before that, unbeknownst to Sigurd, Deirdre is kidnapped. And when Sigurd finally claims Seilvi (spelling?), first he sees Eldigan's head. Oifey tells him not to lose heart yet, AND THEN SHANAN SHOWS UP TO TELL HIM HIS WIFE IS GONE. His best friend murdered, his wife vanished, and also finding out that his father is the prime suspect in the assassination of Prince Kurth. Sigurd's whole world is collapsing around him, and all he's done is follow orders and do his best to do the right thing. Then we have the little scene with Ethlyn and Cuan, where she gives him the Gae Bolg. There's brief mention of the tragedy surrounding it, and notes that tragedy is likely to follow whoever wields it, but Cuan dismisses that as just a legend. But, at least for me, since I'd read a bit of what happens later, that moment just hit me, because I know that, not long from now, Cuan is going to die trying to defend his children, and have his only daughter (who's mentioned in this scene, as well - strong foreshadowing there, IS) taken from him. And Chapter 3 isn't even over yet! I was already enjoying FE 4, the gameplay is so solid and these giant maps, while exhausting, are also so exciting and epic. Being able to save every turn is a big plus, something that really is necessary with the size of these maps, and it's forced me to get out of the mindset of "beat a chapter in one sitting" because these ain't like your other FE chapters. But now the story is just hitting all the high notes for me, I'm really into it, and excited for what comes next. While I know a bit of what else happens - Cuan and Ethlyn's fate, their daughter being taken, and Sigurd dying in a fire (so many memes, that's the one FE 4 spoiler that no one can avoid), Deirdre and Arvis making evil (and not so evil) babies - actually watching things unfold is a whole different thing. It's also why I put a spoiler tag up above. While I knew some of what was going to happen (like Eldigan's entire in-game story), watching it unfold is totally different and totally worth it. For those who have played this far or farther, feel free to discuss the story and these specific moments. If the story was one of the high points for you, what about it made it start clicking with you and why does it resonate with you so much? Also, what happened to the good writers at Intelligent Systems? I still enjoy Fire Emblem, even the newest games, but the stories are the main things that, for me, have steadily declined in quality. It's sad to see, but also makes going back to one of the older games, and one I've never played, such a fresh treat.
  10. So the spot where Mila died (was it on Duma's tower or was the body transported to Mila shrine?) turned into a giant tree which the Mila Tree battle in Awakening took place, the volcano where the necrodragons spawn became Demon's Ingle (or was it where Duma died) and Alm & Celica's bloodline sired Walhart (umm... ok?) , is it strange that I find all of this to be very depressing? I have a lot of emotions after finishing the game and I only got depressed when I found out Valentia became Valm in the future. I don't know how should I express it, I feel like sequels mostly shat on a previous game's history with its own story. And what got me more disappointed was Valm became the villains ( or antiheroes for trying to destroy the Grima religion by invading ) in Awakening, disregarding Alm and Celica's legacy. Sorry, just ranting here. It's like the feeling when you find out FFXII's Ivalice world of technological wonders all came to ruin eventually, all races save humans killed society and became a corrupt medieval religion in Tactics. And Espers became super demons or something
  11. Who are your favorite Fire Emblem antagonists? I'm asking because I've noticed Fire Emblem has an antagonist problem and I'd like to just ask who you guys/gals/others think are the best ones based on what you've played. My personal favorite would be Fernand because once you hear what the man has been through via DLC because fucking why not his actions are much more understandable and you can actually feel bad for him, unlike Berkut who's only sympathetic trait was a throwaway line about a "might makes right" upbringing and a couple post-Alm freakouts.
  12. In case you missed the title, this post has spoilers for Fire Emblem Fates: Conquest, Birthright, and Revelations You have been warned Introduction, Pretext, etc Now for the defense. As I said, Corrin had some good which is seen in a few moments of the story, even though, as a whole, he's poorly handled. One of his best scenes was in Revelations where Anthony isolates Corrin from the group into a trap. No one else trusts Anthony at this point after a bridge nearly collapsed under them. Only Corrin was willing to go with Anthony to try to make a way into Anankos's palace. Prior to leaving, Corrin makes "preparations." When Anthony reveals his true colors Corrin explains what his preparations were: a message left behind that if he didn't return, Anthony had indeed tricked him. Anthony points out that this meant Corrin had not really trusted him at all to which Corrin replies "I wanted to, Anthony. I really did. That's why I'm sad that things have turned out this way. Don't think that means I won't fight you with everything I have, though! The least I can do is thin your numbers so that my friends have an easier time." While Corrin still isn't exactly flawless in this scene, he's much more wise in his decision than his usual naiivities. I also feel this scene sets what could have been a good character for Corrin. If I were to rewrite Corrin, I would rewrite him a bit to not be stupid (for example the scene with Azura's "disguise," his agreement to jump off a cliff with Azura into a bottomless canyon, and his agreement with Azura that attacking both sides in the "choose a side" chapter for attention would work) and cringefully naiive. I'd write him instead as someone willing to take risks to reach people. I'd have him as the person willing to give people chances and extend a friendly hand, even if others aren't favorable of the decision, but he'll keep his sword on his belt. When Zola joins Corrin's party in Birthright and if Shura is spared in Conquest, Corrin displays this mindset. In each route, he allows the person to accompany him but makes it clear that if the accompanee takes one step out of order, Corrin will not hesitate to slay him on the spot. Likewise, calling back to Revelations, Corrin left a message behind for his friends to come if he didn't return with the assumption Anthony had set a trap. Rewriting Corrin, I'd would also have him show sense enough to discriminate between the allies he's trying to make and those he has in that he openly shows he has full faith in those allied to him, and that he deeply cares for his allies. He'd have trust for new allies to some degree and wouldn't distrust them, but the most important tasks would lie with those he knows best of course. Newer allies, trust would need to be gained more via experiences and time before relying on them for anything dire. Some support conversations could even reflect this, both with his family and with new recruits that were enemies at first. Thinking about it, a person like this Corrin would be needed to bring Hoshido and Nohr together after all the war, making him a perfect fit for the plot. As I think about it, it's like Awakening's theme of the strength of bonds and allies almost, but with a willingness to outreach and lower one's guard to connect with others. I feel focusing on that, with some degree of common sense, would make Corrin a better character. Probably still controversial though. This characterization of Corrin would make a theme of how, to interact with and reach others, you have to make yourself vulnerable. You'll be hurt by other people, you may get betrayed, but you will make many more connections and meet many more influential people than by keeping your guard up. I feel actual Corrin tried to be like this but failed at it. There was also the family theme distracting from it. I feel better Corrin would be accepting of the bad for the good of lowering one's guard to try to interact with more people. That's my opinion on Corrin. I hope you've found this interesting and that I may have given you another perspective on him/her. Oh, and as this is my first post, if there are any forum norms I missed and such, just let me know. Also, feel free to discuss. I'd like to hear opinions on my analysis.
  13. My experience with Xenoblade 2 SPOILERS

    So I just beat Xenoblade 2, still watching the post final boss cutscenes. So I'll break this down into several sections, with some comparisons to Xenoblade 1. Gameplay: I honestly find the gameplay to be very great. I see it as multiple tiers of building up attacks to combo which is always satisfying, and using later special powers was amazing. The gameplay was so engaging. I'll be honest I haven't beaten Xenoblade 1 but I know of what happens, the main reason is due to how slow I find it. I know it's a great game but I just find it slow is all. Music: I daresay this game's music surpasses that of the original Xenoblade, in certain areas. I really love the combat (normal, boss, and unique boss 1+2) and cutscene themes. However most of the world themes I find lackluster with exception of Gormotti Plains (day) and Tantal (day). Honestly Xenoblade 1 has the better world themes (Gaur Plains hands down) and pretty good battle music (YWKON, Engage the Enemy, Obstacle in our Path, and Unfinished Battle. Characters: I'll admit, Xenoblade 1 has the better characters overall, all of them are perfectly done. Xenoblade 2's aren't that level of characters but still good. However Nia is my favorite right up there beside XC1's cast. The character designs for Xenoblade 2 though are definitely superior to the original. World: Xenoblade 2 has a nice varied world, but I found it was just going to the next area with almost no sense of scale. Xenoblade 1 obviously makes this its crowning achievement in terms of world building. You can actually see places you've been from other places while Xenoblade 2 is just world traveling with little connection, but it fits into the story. Story: I still think Xenoblade 1 has the better story. I did however enjoy this one's story a lot. My highlights were Chapters 1,3, end of 6-7. In total I had an amazing time with the game. My party was all 70+ with Tora being 69 (unintentional but I used Morag as tank almost immediately). I awakened every rare blade except KOS-MOS (who everyone is missing or trying to get), Zenobia, Praxis and Theory, and Herald. I plan on maxing out everyones affinity charts too and getting everyone to 99 and farming the superbosses. Once I do that I plan on playing the game all over again since I really love it that much. So me beating the game along with some side questing, blade grinding, and just messing around took me about 125 hours. Hours I do not regret and would gladly do it all over again Though I think at least 20 of those hours were sleep mode only Also just a funny moment from my playthrough here on my twitter https://twitter.com/Wartortle8MC/status/948355487799668736
  14. After Robin's Sacrifice

    So after Robin's sacrifice to kill Grima, he dissolves into nothingness. I wonder how long did it take for Chrom and Lissa to find him again? My guess is took about a year or two for them to finally meet Robin again. I'm taking in account the character endings happen before the final cutscene afterward Robin's ending happen.
  15. I had started Fire Emblem 12 a long time ago and played it on and off until chapter 5. This past Sunday I finally went back and continued playing it, getting all the way through it and getting the true ending. So yeah, I'll be listing the units I primarily used in order of class. (units in bold were ones used on the endgame map) Marth (Lord), Chris (Paladin), Luke (Paladin), Roderick (paladin), Cecille (Paladin), Midia (paladin), Sirius (Paladin, used only to recruit Nyna), Navarre (swordmaster), Malice (swordmaster), Samto (swordmaster), Ogma(hero), Astram (hero), Caeda (falcon knight), Palla (falcon knight), Catria (falcon knight), Merric (sage), Linde (sage), Katarina (sage), Malicia (bishop), Norne(sniper), Minerva(dracoknight), Barst(berserker), Tiki (manakete), and I did use Julian (thief) a lot due to chest looting. Also shout outs to Ryan, Gordin, and Draug, who were used for a little while before getting benched. So overall I really enjoyed this game. The music was very good (despite my emulator being crappy with music) and Endless Battle and Tearing Shadows are now near permanently placed at the top of my Fire Emblem music preferences (quite an achievement given ID Hope and much of Echoes and Sacred Stones held that). The story was really good and engaging to me once I got into it. I also liked how there was always different outcomes based on your actions despite map objectives never changing really. The assassins I really liked and felt sorry for. Overall, I'd say this game is my second favorite Fire Emblem game, right behind my personal preference of Awakening and barely ahead of Echoes and Sacred Stones.
  16. Power of friendship for the win~
  17. What are your thoughts on Spoilers?

    As the topic says I am curious what are everyones views on spoilers? On anything games, shows, books, manga, etc. just anything in general? I am asking because personally I can`t see it from the others point of view. I never understand why someone becomes upset about getting told even the smallest thing. Personally it annoys me greatly when someone complains about spoilers. Note I can feel sympathy with someone not wanting spoilers if the series just now came out and is fresh and brand new then yeah I can kinda see. But it annoys me to no end when I speak to someone about something and then they complain about freaking spoilers on a Tv show, game or book that is old as heck it`s old passed done what do ya expect? of course you are gonna hear and see stuff about it.So I can`t stand it when someone gets upset over something from like 1990`s or early 2000`s that has long passed and ended. It`s annoying when I try and tell someone about a certain character and I bring up ''insert character'' dies later in the story and I get accused of spoilers eh?? Not much was spoiled. For me it`s like this ya learn about a certain character or event in the story ''spoiler'' right? But usually when people explain stuff they tell it either in pieces or like I do since I mainly discuss characters and not so much story learn one of them dies. But it`s not spoiled technically as you still don`t know the circumstance or the cause of such event. So for me I don`t mind spoilers at all I actually actively seek them especially if there is a series and my favorite character is involved I often wanna see their status if they are alive or not so usually a fast visit to a wiki solves that. But I don`t mind because I still do not know the events leading up to it what happens between? What happens before? Unless the entire narrative is laid out in front of me and explained word for word nothing is really revealed in my eyes. It`s the journey to that key point that matters and you don`t know the journey to it unless the whole thing is laid out. So yeah Sorry if this came off as a bit rantish but it`s so annoying as recently I introduced 2 friends of mine to the Naruto series and we discuss the characters together and I bring up say Itachi Uchiha dies later and I get accused of spoilers. When i didn`t all I said was he dies later you don`t know when later is or how/why it even happens. And on top of that Naruto is old as heck it ended ages ago so avoiding spoilers is nigh impossible at this point all is said and done like with all old series. As far as video games go finding out your character dies later mainly for RPG games I find quite helpful as I am the type who likes going in ready. because some games can be cruel to ya and whatever items/equipment you had are lost or you pour a load of time into someone only to see later ya wasted all that time as they leave later Lol. I hear SaGa Frontier 2 a game which I started recently has tons of characters die on you so that was helpful for me as now I know not to even waste time training up any of them wasting time until later in. So yeah opinions? What is and what is not a spoiler to you guys? What do you consider a spoiler? And which part matters to you most?
  18. 3DS Rewrite competition.

    Let's face it the 3 3ds stories all have had debatable quality. Awakening was bland and had as much plot holes as Swiss cheese. Fates is a mess at best with MORE plot holes than Swiss cheese. Celica was dumb and Rudolf's plan is insane. So... What if they didn't turn out like this, what if YOU wrote the story? What would change what would remain the same? I am also putting up all answers on a poll to decide what rewrite is the best. Good luck! No you don't get a prize. I'll make a rewrite later. EDIT: Is this a creative thread?
  19. https://pastebin.com/FQ5hbdYr So I came across this datamine with English battle text. A quick name-search (control-F character name) revealed that there are callouts to certain characters. This seems to indicate that these particular characters are or will be playable at some point, probably the latter. Might just be leftover content, but given the nature of this all, I highly doubt it isn't meant to ever be implemented. And one other thing. Feel free to name-search any other possible characters in the datamine, though I think this is probably all we're getting for now.
  20. Basically, let's talk about what we have learned from the story so far, either by playing it or watching/reading about it. I'll start: I am currently playing through the game and just finished chapter 9 on the Nohrian side. From my experience so far, Awakening's opening arc was pretty good, focusing on introducing each character properly, having lots of pretty CG-cutscenes and building up to the reveal of Lucina and Owain decently. Now with the Fates arc, things are.. contrived. They thought fighting the siblings would be a pretty good idea, but the excuse they gave for that is... a little lacking. Basically it amounts to each sibling, except Sakura and Elise, coming to the conclusion that the others are being held hostage by the heroes and trying to rescue them.. even as said sibling fights alongside the Heroes.. Yeah, it's that dumb. Also, Rowan falls victim to Fates plot-illness, so Takumi is relegated to a side-show in his own chapter while Sakura and Hinoka try to find a cure. Meanwhile, Leon straight up attacks Lissa, because he thinks she is threatening or trying to hurt Camilla..?? (will he get the same heat as Takumi shooting Elise in Conquest did? Probably not.) Anyway, feel free to discuss, I'll probably post some updates here and there on what else I find.
  21. Team Leo complete? (spoilers)

    So there's this stream going and we seen at least two characters. We saw neither as playable but both Owain and Niles showed up in cutscenes so they are in the game in at least some capacity. https://m.twitch.tv/videos/177573416 2:28:20 and 3:33:00. I'm pretty happy with Niles. His design and personality make him stand out nicely. He's also another archer which is nice. I'm less pleased with Owain. His gimmick grew stale and boring when used a second time and I'm unsure why a third time should fix this. He's in his Awakening gear so he's more likely a swordfighter then a mage. I think I also spotted Donnel but as a gameplay mechanic rather then a character. Once one of the twins did a mission he appeared to spawn an item. But it could just be a regular village, he seems a tad taller then Donnel.
  22. Playable bosses

    Well, with the last Famitsu entry the presence of Validar in the game, as a NPC character by the moment, but I'm almost sure that will be playable, as Hyrule Warriors did with its villains. Leaving the facts apart, I want to start a topic to discuss your favourite villains to be playable in the game. I'm not sure if they will include more than one villain, but let's speculate (watch out with spoilers). First, I will list the most obvious options since the restrictions imposed by the developers: *FE1 (I'm not considering FE3... I've never played these games, and I thing they never said that FE3 was one of the games): Camus (very interesting one... and we don't have any mounted unit with lances yet), Michalis (we also don't have a wyvern rider with lances yet), Gharnef (with the last Famitsu article he seems the most logical option) or Medeus (we don't have manaketes! (Tiki is still not confirmed, but a "evil" playable manakete will be good as well). *FE13: we already have Validar... but as he's not confirmed as a playable character yet I'll put it in the list anyway. We also have Gangrel (another Levin Sword potential user?), Walhart (difficult considering Frederick already is in and is a mounted axe user) and Aversa (we would have the only flying mage unit so far with her). I doubt a lot that we have Grima. In his human form would be a version of Robin (is more probable that hooked Robin will be an alternative costume for both Robins), and its dragon form is way too big (SoV doesn't count). *FE14: in this game we have Garon (the most obvious option for this game and a great axe user) and Anankos (he can have a really interesting moveset in his human form, but nearly imposible option in his dragon form). Other less probable options can be Arete (having Leo and Elise can be difficult for her), Iago (first sorcerer alongside Validar?) and Hans (seems like a possible generig axe wielder). We could even consider Mikoto y Sumeragi because of Revelation story (I don't want to enter deeper in this dualities so they will be de only cases I'll mention), but is more probable that Sakura and Ryoma gets clothes based on them as an alterative outfits. My choices are Camus (is the only one from FE1 that I know because of SoV :P), Walhart (I really love this guy) and Garon (the playable character I want the most in this game). Hey, I don't restrict the proposals for this three games! There's a 99% of probability that the game gets DLC with characters from other games, so let's speculate about our favourite villain characters being playable into this game. In my case, I would really love Zephiel and Black Knight. Soooo, what are your choices?
  23. So, since the game's been out for a few months now, I figure it's a good time to try to get a discussion rolling on what people thought of the secret boss on the 10th floor of the Thabes Labyrinth. Personally, I think it retroactively added a lot to Awakening. It made Grima feel a lot less like a villain and more like a sort of omnipresent evil that was biding it's time for the right moment to strike. Explaining how Risen were created also added a bit to their lore, making them feel like a sort of trapped plague that was suddenly unleashed on the world to me. That's just my two cents though. What did you all think?
  24. Seriously. Major spoilers. Hi all! In my obviously-too-much free time, I wrote what ended up being an essay to fix the grievance that is the blood pacts of RD. Please have a read and tell me if I overlooked anything, or if this isn't coherent. I'd love to hear your thoughts. Maybe someone has done something like this before, but I'm new, so please forgive me if that's the case. So... There are three known blood pacts in the Tellius series: Pelleas’s pact, Naesala’s pact, and Ashnard’s pact. They’re a ridiculous addition to the story that serves the function of making people who don’t want to fight each other to fight each other. They seem to fall from the sky and float around willy-nilly. We can do better than that. I’d like to posit a theory: It’s all Sephiran. The first blood pact, it would seem, ensnared the raven king before Naesala. This is the pact that Naesala inherited. It’s the story that scared Pelleas into not breaking his own contract. We don’t know much of the history of Kilvas, but it seems that the blood pact was activated and slowly grew in power until the hundredth day. Let’s suppose that the pact, instead of being the source of the curse, is simply a vessel that extends and targets the power of the Serenes Altar to the kith and kin of the signatory (blood relatives, those under his command, or those within a certain physical distance are all possibly affected). After all, the theme of blood covers both the pact and the Altar, as historically, altars are places where bloody sacrifices are made to appease the gods and maintain order. Let’s further suppose that Sephiran gave the blood pact to the raven king, and that the king’s disobedience was not punished by an automatic triggering of the blood pact’s curse (which doesn’t technically exist), but by Sephiran himself, who invoked a seid curse at the Serenes Altar. We know that the Altar can be used for curses. We saw during one scene in Serenes that Reyson believed he had the power (presumably sourced in Ashera, who seems to like severely punishing people) to destroy everyone in the forest by using it. Though talked out of bringing about this calamity, we later see him and Leanne at the altar, proving its power. Reyson is an out-of-practice and rather warlike heron. Leanne’s been in a coma for decades. Presumably, Sephiran, who is at least a thousand years old and one of the elites who combatted Yune, is much more powerful. Possibly, his shifting into a non-laguz after his union with Altina could have altered this, but all we know for certain about the effects of this transition is that he smells different and can no longer take heron form. As pure speculation, perhaps his pacts are so powerful because they’re made with the remnants of his very own feathers – heron wing vellum or something like that. And if Sephiran is the one ultimately casting the curse, then that would account for the curse’s intelligence – how it strikes royals in particular, knows the borders of the land, and chooses who inherits the mark. The pact doesn’t actually decide any of those things – Sephiran does. The inheritance issue remains a bit tricky – why would the curse continue to be channelled appropriately through the pact after the blood of the “sacrificed” one (i.e. the person who signed) has no more value (read: dead)? I have two theories for this point: a) There is no evidence that the pact actually does transfer to someone else. Only the mark does, which Sephiran could possibly whip up as quite a separate party trick in order to scare the new guy into believing that the pact has transferred, or b) the pact automatically extends to whomever it is that takes the life of the original signatory. One blood is replaced with another, if you will. The mark transfers to Micaiah because she kills Pelleas, and presumably to Naesala because he killed the previous king (as Tibarn obliquely suggested he did). If Tauroneo kills Pelleas, however, then this wouldn’t work, so we’d have to assume that this story option isn’t actually canon. It also leaves open the possibility that the blood pact would end up being directed against the original holder’s enemies, if the original signatory was killed in battle. This would be quite an annoyance for Sephiran. But, if Sephiran is calling the shots, presumably he could just remove or abandon the curse at that point. I’m more in favour of the first theory, as it’s simpler. In any case, if Sephiran were to be behind the blood pacts, it would account for Naesala’s erratic behaviour. Let’s follow what happens with him: Whether he is actually bound by his inherited pact or not, he thinks he is. Yet he wreaks havoc in PoR, regularly ticking off Begnion. He’s obviously not concerned that his actions will cause the Senate to trigger the blood pact, so either he’s doing everything at their behest, or the Senate doesn’t control the pact. We already know that the Senate is corrupt, but the members seem to be too petty to all agree about how they’d divide the spoils of Naesala’s piracy, if they were the ones ordering him to do that. Plus, they probably wouldn’t bother to pay him, like it’s suggested Oliver does for Reyson. So let’s go with the second option – that the Senate does not at this point control the contract. If Sephiran, who wants chaos and ultimately the end of the world, controls the pact, then he’s probably quite happy to let Naesala do his own chaotic thing, regardless of who it hurts. Sephiran can turn his attention elsewhere, and Naesala can still be an audacious sleazebag in PoR, literally selling out Reyson because he wants the money, not because he can’t afford to stand up to the Senate. The one thing Naesala doesn’t do is actually attack or harm Sanaki. He talks like he will when he’s supposed to help Norris take down her ship, but notably doesn’t. Sanaki is the apple of Sephiran’s eye. Likely he’s been told not to touch her. In Radiant Dawn, Naesala acts more bizarrely. Even though he sold Reyson into slavery, it seems beyond even him to actually want to slaughter Tibarn’s entire nation. Leanne and Micaiah both read his emotions on the issue, and Naesala himself seems to think he deserves to be ripped apart for it. It’s fairly clear that he was acting under duress in this instance. I postulate that when the Senate rebelled against Sanaki and Sephiran, Lekain found the pact in Sephiran’s possession, and took it for himself. Obviously, Lekain can’t do a darn thing with the pact, because he has zero seid magic. But he bluffs, or believes his own explanation of pact mechanics (the possession equals power), and begins exerting pressure on Naesala where before Sephiran hadn’t really bothered with him. Following Sephiran’s release, however, we learn that Naesala has been tasked with watching and protecting Sanaki. There’s no way that Lekain would condone this. It’s the opposite of what Lekain wants, so it really makes no sense that Naesala would be doing so if he still feared Lekain. So, presumably, after Zelgius freed Sephiran, they paid Naesala a little visit and explained that Sephiran is the one who controls the pact, not Lekain. That it’s physically in Lekain’s possession is a moot point. Naesala and Phoenicis were the victims of a catastrophic misunderstanding of contract mechanics (And if the pact can’t be inherited, then Sephiran is simply replacing one lie with another). Since Zelgius was in on the Phoenicis plot, we could suppose that maybe Sephiran was actually the one behind Naesala’s treachery against Tibarn, but then it would make no sense for Lekain to be the one holding the pact during the endgame. Probably Zelgius was just along for the ride. Sephiran and Naesala have a confusing and somewhat cryptic battle conversation when they fight each other. Sephiran is clearly well-aware of the blood pact, and Naesala is not surprised that he knows: Sephiran: King Naesala, it seems as if everything went well with the pact. Naesala: Yes, for which I am thankful. Who knows exactly what they mean by everything “going well”, but Naesala is particularly eager to rip out Sephiran’s lungs. Unfortunately, their conversation doesn’t shed any more light on their relationship. So, in summary, if Sephiran is behind the blood pacts, all of Naesala’s side-swapping makes a lot more sense. Next, we can consider Ashnard’s pact. I believe it’s canon that the “wise man” who ensnared Daein’s king was Sephiran. Pulling Ashnard’s strings was always a part of Sephiran’s plan, and this was his way to get the Mad King onto the throne. Everything happened like Almedha said it did: everyone who stood to inherit the throne before Ashnard died. This happened not because Ashnard go lucky, but because Sephiran was being pointed about who he killed. Ashnard killed the king, the pact either went obsolete or transferred to Ashnard, and he destroyed it. Either way, Sephiran’s goal of putting Ashnard on the throne was accomplished. Pelleas’s pact is more interesting. I don’t think it’s clear that Sephiran is actually behind this one. Pelleas signed it with Senator Lekain, not Sephiran or a mysterious wise man. So what is this all about? Presumably, Lekain had already obtained Naesala’s pact from Sephiran’s possessions. He recognized it as a blood pact and liked it, which sparked an idea for trapping Pelleas. Pelleas has little brain and is easy to manipulate. So, Lekain made a copy of a real pact, cobbled up enough magic to make a mark appear on Pelleas (presumably one that will transfer to whoever kills the wearer), and sold it to him as a genuine blood pact. No one ever tested it to learn that it was fake. Micaiah read Pelleas and Almedha and decided it was genuine, but all she read was their fear and conviction, not the facts themselves. Even with this, it’s still ridiculous that Micaiah chose to obey Lekain. Initially, it might have made sense to attack Ike, since she didn’t know how strong he was. But when Ike showed that he was going to positively slaughter all her soldiers, then at that point, he was clearly going to do damage faster than the pact was threatening to do. Definitely after Pelleas died, and Almedha explained that they had to destroy the pact as well, she should have explained the situation to Ike and asked for his help taking down Lekain before the curse’s strength grew strong. The only reason I can think of that she doesn’t, is that she thought Lekain would win over Ike and then kill everyone in Daein for her betrayal. Granted, the Central Army was huge, so maybe this wasn’t a completely stupid notion. But she should at least have let Ike know what was going on. Lekain wouldn’t have overheard whispered words on a battlefield, and she and Ike could have lightened up and reduced losses in the battles that were just for show, anyway. The lighter losses would have improved the likelihood of Ike’s victory over the Central Army and the eventual destruction of the blood pact. But Micaiah makes decisions based on her special gifts of reading emotions and the future, not based on brains, usually, or on Sothe’s advice. And those magical gifts come from Yune, who likes battle and chaos. So maybe Yune had a hand in enraging Ashera, as well as the people of Tellius. TL;DR – Sephiran controls pretty well every aspect of the magic of the pacts, rather than leaving control to some set-in-stone curse, and Pelleas’s pact is fake. Micaiah still can’t do math.