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Hey all, I just thought I'd post these websites in case anyone was already or wanted to start messing around with SRPG Studio. They're in Japanese but are still (( should be )) easy enough to decipher after google translate. http://srpgstudio.com/lecture/ http://srpgstudio.com/help/ If anyone has any questions feel free to ask. I'm no wiz but I feel like I've got a pretty good grasp of the basics.
Here is a presentation of my new game. 1 - Name : My game is named Clarent Saga: Tactics. Gameplay/Scenario is inspired classic 16 bits TRPGs. It is released now on Steam at 0.99$ here: https://store.steampowered.com/app/709670/Clarent_Saga_Tactics/ 2 - Synopsis : The storyline follows the armies of Prince Abel of Meyr as they battle the Ranasseh Empire and the monsters they unwittingly awaken, framed as a battle between the forces of good and the cult of Brax that threatens to overrun the world. It begins with an assault on the Nation of Meyr by the forces of the Ranasseh Empire. King Adam sees the castle will not be able to stand and urges his son Prince Abel to flee to the town of Belsar, both for his own safety and to gather reinforcements from King Arthur. He assigns the mage Pascal to go with Abel and protect him on the journey. 3 - Characters, world, etc... : Abel: Hero of the game and prince of Meyr. He must flee from his country Meyr after the invasion of the Ranasseh Empire. Following the murder of his father, he develops a great hatred toward Cyrus and the Empire. Cyrus: Main antagonist. General of Ranasseh and close friend of Emperor David. He shares the Emperor ideals and seeks to impose peace by force. Pascal: Mage and close friend of Abel. He has sworn fidelity to him and accompanies him from a young age. Ami: A priestess met on the road to Belsar. And many more... Pelora: Continent where the game unfold. It is composed of Ranasseh to the east, Meyr in the center, Belsar and Ephraitia to the west. 4- Screens : on the steam page here: https://store.steampowered.com/app/709670/Clarent_Saga_Tactics/ or screenshots here: https://steamcommunity.com/app/709670/screenshots/ 5- Trailer : 6- Other remarks : Most of the game is in english. Here is the steam guide: http://steamcommunity.com/sharedfiles/filedetails/?id=1216584322 The game has good length and there are around 27 maps with 7 difficulties. In short, I hope you will give your chance to this little game close to my heart.
The SRPG engine that Kaga used to create Vestaria Saga has piqued my interest, lately. While perusing the engine's official site, the Q&A section mentioned that the developers were considering a western release. Has there been any word of a western release? SRPG Studio's official Twitter account has only been making posts regarding various bug fixes and/or updates to the game's engine. It will have been two years since the engine's inception when spring of 2017 rolls around, so I'll assume that the answer is "no". However, a part of me hopes that I'm not simply chasing a dream, because the it looks like a really fun program to tinker with.
TLDR: Get the game at https://mega.co.nz/#!9w50RTqQ!3FSP0cQwtM3g1Mp90gZuhDBTiTzdZ6YC12mHGaQ1BJI Instructions: Unzip, run Game.exe, enjoy! FAQ: - What's this? This is single-stage game I have made in SRPG Studio. It's not the longest or most complex Fire Emblem-like chapter / hack, but it should prove to be an interesting but fair challenge to players. See some screenshots below! - What's SRPG Studio? It's a new Japanese software whose purpose is to allow the creation of Fire Emblem-like games. You can easily add your own assetes/animations/ect but this project uses only the default assets. Website is http://srpgstudio.com/ - What's the controls? Beside the arrow keys to move the cursor, there's just three keys you have to use Z: Select units/actions, allows to view weapon/skill details when in unit menu, advance text. X: Open unit menu, cancel selection, fast-forward battles, skip text quickly. Space: Completely skip the enemy phase and dialogs - Anything differences I should know with Fire Emblem? A few: A unit cannot double without the continue skill (Cont. At., red slashing sword icon), and even with the skill you require more speed than the enemy. Yudistra and Kriel are your units that have the Continue skill. When you select a unit, their attack range displays only the equipped weapon threat range. This is only a major issue with Taya who has a siege tome, though do check for javelins/hand axes. Bows do not have an attack bonus by default against flying units. Kriel's Wing bow does, however. - What kind of events are there? Cutscenes, recruiting NPCs, rewards, shops, as well as enemy AI pattern for a few units that change depending on certain conditions (namely if you've recruited an NPC or not). The engine is very flexible: however every single thing is in Japanese. While there's far more available than what I'm currently using, the language barrier is very large so progress is slow and I have acquired the application only recently. With that said, the application is extremely user-friendly besides the language. - I see some Japanese text here and there, how come? I've been able to remove the vast majority of Japanese text, but some still remains. Ongoing process! - Will you put this game up for Ragefest 4? It's tempting, but it's not really designed to make player rage (though there's very little time leeway for the player). - Will you make a longer, more complete game with SRPG Studio? Not at present, no. I already have multiple on-going projects that takes precedence over this. It's just that when I have seen this application, I thought it was way too cool not to at least a little something for it. I figured it would also possibly make people aware of this tool and maybe encourage a few people to make their stages with it if they find it more convenient than the hacks. Again, game download link is: https://mega.co.nz/#!9w50RTqQ!3FSP0cQwtM3g1Mp90gZuhDBTiTzdZ6YC12mHGaQ1BJI Please give the game a try! Any and all comments are very welcome!