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  1. Duma blessings on Rigel aren't quite as overt as Mila's upon Zofia but I think the game does provided us with hints. The weapons and equipment from Rigel are much superior to Zofia for example(Rigel gotDraco shield,Royal Sword etc...,While the best stuff from Zofia are Riderbane,Blessed lance) It's probably because Duma give them material for forging(Maybe he strap them on necrodragons) Aside from that he also provided long term stability(Unlike great nations from before Awakening that split apart)
  2. You know the drill! We're headed to Vanaheimr next, land of what seem to be mermaids! Someone joked about it on Reddit, but I didn't actually believe it! It's a clever choice considering Gullveig is associated with sand/ the desert though. And it's nice to have a book without any gender-flipping, even if that means another all-female cast. What do you think? The chapters flowing in reverse ina really neat touch too, but I'm worried Gullveig's going to seem overpowered until brought low by a Deus ex Machina a la Surtr. Edit: I forgot to mention, but Vanaheim is the canonical home of Norse!Freyja and Freyr and we see a Freyja lookalike in the trailer. Hmm... Opening Movie.
  3. Hi all, I'm a somewhat frustrated screenwriter looking to try her hand at game writing, and this seems like the right corner of the internet to do that. The Fire Emblem community is incredibly passionate, but one of the most common complaints about these games is that the text boxes are long/exposition heavy, dialog sounds stilted, characters fail to grow, and interesting plot threads are introduced and then immediately dropped. This isn't because people are "bad" at writing, it's because they don't understand that storycraft is its own art-form which requires its own skillset. My goal here isn't to breathe life into some "epic" I've been dreaming up since I rode tricycles; it's to help other people build scripts and stories worthy of the countless hours they're spending on custom classes, new sprites, and revamped weapon systems. So, if you're the kind of person who loves building maps but never knows what to do with the text boxes, give me a shout. I have writing samples of varying size and genre, and I really do want to write your scripts. <3
  4. Edelgard is my favorite character and after thinking about her practically nonstop for 3 years, I decided to write about why. Below is a link to a backloggd page with the full essay. I'd appreciate feedback, thanks for reading! https://www.backloggd.com/u/Oxy_acetylene/review/531514/
  5. The title is needlessly verbose, in order to avoid spoiling any passers-by on the details of a game from a decade and a half ago, but in case it wasn't obvious... The Blood Pact. I'm talking about the Blood Pact. The story of Radiant Dawn reveals that Ashnard used a blood pact, in order to kill all those who stood between him and the throne. The exception was the pact's signer, the then-current king. Once he became second in the line of succession, Ashnard committed regicide, and slew the last remaining obstacle to his position of power. At first, this may seem contrary to Ashnard's ways. Why would a man all about strength, who desired to prove himself on the field of battle, resort to such underhanded means to achieve power? And yet, Ashnard had no compunctions about holding an infant (his own son!) hostage in order to bend one of Goldoa's mighty Black Dragons to his command. Not only that, but he admitted to his foremost general that he had slain the prior king! Truly, he was a ruthless blackheart. Certainly, this was a man willing to use underhanded means, the Blood Pact chief among them. But... does it really make sense? A new problem emerges - the randomness of it all. A blood pact kills at random. Rich, poor, weak, strong, noble, or commoner - every person faces an equal chance of being struck by the curse. Ashnard believes in strength above all else, yet he invites a curse that will kill strong people - whether they are strong of body or of will - while sparing many who are "weak" in the same regards. Had he invited a natural calamity - say, a flood, or a disease, or a horde of wild laguz - there is at least the argument that the people more ruthless in fighting back, and acquiring necessary resources, would survive the disaster. But it is not so for the blood pact. And this is before confronting the painful fact - Ashnard himself could have died from the blood pact. The previous king was immune, as a signer of the pact, as was the "wise man" with whom he signed it... but we have no reason to believe that Ashnard, who is never described as signatory to the pact, would have been immune to its effect. He gambled his life on sheer dumb luck. "But wait," you might interject, "Ashnard had no objection to being killed! He specifically invited it in the Endgame of Path of Radiance!" That is true - I do not assert that Ashnard was against being killed by someone stronger than he was. But the blood pact, and the disaster that derived from it, was nothing of the sort. Had he died from it, it wouldn't have been due to some "weakness" that an enemy exploited, or some "failure" that meant he was no longer worth living. He could have been the strongest person in all of Tellius, both in body and in mind, and the blood pact would not have spared him. Thus extinguishing from the continent his dream - that it would be ruled by strength, above all else. Anyway, thanks for reading this. This is something I've been rolling around in my head for a little while now, and wanted to put to parchment (metaphorically, of course). Is my thesis sound, or are there any loopholes that you could exploit to get out of it? I'd be keen to hear your thoughts on it!
  6. Hello, I'm new to the whole sharing personal made content with the outside world kind of thing, but I've been wanting to make an FE hack since the first time I played Fe7 like legitimately 20 years ago. I remember barely being able to even understand it, let alone the more complex side of it, anyway! I thought I'd try my hand at making my own, I have a grand idea in mind (who doesn't though) but I'm making this hack as practice. I've been using the "FeBuilderGBA" and I have a decent understanding of how it works so far, I've been frequenting the online manual for it. I've played most of the big and great hacks out there, and I really want to make my own. I have seen a lot of greats ideas on here over the years but the usual reply to most of them is: "Not enough work done, basically a concept, no one will help you" etc, which I completely understand. So I have went through and rebalanced all classes, all individual characters, items, even gave every item a description (kind of always bugged me how every weapon didn't have a description, even a basic one would have made me happy) so I did that, I also implemented the skill patch which is LOADS of fun to me, I always thought skill were so cool when I first played Fe8, but let's be honest, they're a bit underwhelming. Slayer is nice, but really only necessary on Draco Zombies/Cyclops, I finished 3 full cohesive maps and the dialogue that goes with those (also wow, rewriting all that dialogue is TEDIOUS) anyway I'm rambling again, my point is I've reached a dry spell, but not in ideas, but rather mechanical application. Now before anyone thinks (Oh boy, here we go again, someone wanting someone to do the hard work for them) that is entirely untrue. I just need help with some things that are probably very small things to a lot of people I'm sure. I'm looking for someone that can hop into a discord call with me and let me show them some things I've done hands on. I have a full length hack in mind by heavily altering the base story, nothing over the top, it'll FEEL like Fe8 but much harder and refreshed and from a different perspective. Kind of like a mix of Fe6 and Fe8 story, like how the plot unfolds, that might sound silly but it works in my head, and I could explain much more but this has already become a longer post than I wanted and I'm probably gonna disinterest some people purely from the rambling. On a side note I did create one rough portrait on my own, it's Cordelia's portrait but for some reason some of the color washed out, I must have clicked the wrong "transparent" color when I imported it, but the rest are from NickT's community sprites I found in the Fe Repo bin download from Klokinator. Honestly they're just placeholders for now, it makes me feel more motivated not to see all the vanilla Fe8 portraits, so I picked some that were closer to the characters I'm imagining, with the exception of Knoll, man I love him, he's hands down my favorite character in all of Fe8! I used a couple animations as well from the Fe Repo and I absolutely will give all due credit for those, I just need to go back and check who they were made by exactly. So I'm looking for a partner, specifically someone that can help me line up events, I kind of understand how they work, but as we all know seeing YouTube videos fixing something SIMILAR isn't exactly the same, and I'm not asking for anyone to hold my hand, I know everyone values their time and I appreciate that. I'm simply looking for a little nudge, and possibly a full-on partner. I have a long story of this game typed on my phone's notepad so I could send it to whoever is interested through discord on my phone. I also have some screenshots showing some of the small fry things I've done, but there's a lot I didn't screenshot yet, like complete class skill paths, individual character skill paths, stat reworks, class reworks, most classes have a 3 way split promotion instead of just 2, allowing for a huge level of variety. I would also LOVE for someone to play test the first few chapters for me, I've only done the first 3 so far, if someone wanted to do some bug testing, notice any spelling errors, glitches etc, that maybe I missed, I like to think I'm pretty thorough but no one catches everything. If anyone wants to see something specific just ask and I'll gladly share a screenshot asap. I'm not sure what kind of things to show on a general layout of screenshots so I took some of things that I think liven up the game. Omg this is such a longer post than I wanted if you read this far thank you, you are an Unsellable/Unbreakable S tier weapon with custom animation and stat boosts, my friend. Also if anything sounded sarcastic or entitled I'm sorry, text doesn't convey tone very well, I'm actually not either of those things. I just type overly formally sometimes and it comes across as.... well, you know. But I am nice, I promise! Fastest/easiest way to get ahold of me is Discord, my Discord is: magic#6740 Please don't hesitate to ask me anything, I'm looking for any and all feedback! Thank you! TLDR: I made a hack, need some mechanical hands on advice in real time, IE speaking, screen sharing etc. Also for those of you in the more lucrative side of skill sharing, I am willing to discuss financial compensation, particularly for portraits. ALSO! I apologize if this post is in the wrong place, I think it's right though?
  7. This is my first post here, so pardon me if I make any gaffes with this. Also, if the title didn't tip you off this topic includes spoilers for the very last chapter of Engage. If you haven't gotten to it, turn back now.
  8. From what the previews of the games were the gameplay is great and tight. The character and story was bland. I don't know how to feel bout that your takes.
  9. The new Book starts with the next reset, so this is a good time to start this, right?
  10. I'm actually interested on what would happen in FE8's story if Eirika isn't actually a kindhearted and naive person after all and is just a coldhearted sociopath. Basically, what I'm trying to say is that what if Eirika is the kind of person who: is smart and manipulates others by using methods such as pretending to be kind and naive. never actually cares about anybody and only sees others as tools. would leave someone to die just to save herself. never really cares if somebody died whether its an ally or not and would sometimes insult them for being "weak". I could add some more, but you get the idea. How would this kind of Eirika react to the events of Sacred Stones or what events would change as a result of her personality?
  11. Reportedly there's some unused text in the game -such as Shigure's sibling supports with Male Kana, and the "don't give up!" lines for the Birthright/Conquest final chapters from unavailable characters of said routes- which has never really been corroborated anywhere, so I've tried looking for a text dump of the game that might shed some light on these. Long story short, I have been unable to find such data online and the mega/dropbox links which once hosted some text dumps appear to have died a long time ago. Still, if anyone hsppens to know where else I could find the evidence I seek I would very much appreciate it.
  12. I purchased a hard copy of this game along with a Nintendo Switch a few weeks ago. I spent over $500 so I could play the latest installment of the Fire Emblem franchise and I am rather unimpressed. I have been a fan of Fire Emblem for nearly 20 years now and I hate to see the series lose its identity. Design: The maps were generic, bland, too similar and repetitive. Graphics: The overall game environment is of good quality, including the objects, the backdrop and the textures. However, the character models and special effects leave much to be desired. Animations: The hair physics and facial animations during cut-scenes are impressive at first, but they still could have done much better for combat. (Ex: Miasma is just a purple fire spell.) Characters: Each character is too distinct and tries too hard to stand out. Also, their personalities are very '1-dimensional' and have barely any development. They are tired tropes and awkward. Story: The story was poorly written. The plot was weak and all-too-frankly cliché. Soundtrack: The looping music became tiring, especially during exploration. Overall: The game went in too many directions, certain parts felt rushed or unfinished. The quests, resource management, character recruiting and weapon maintenance all felt like chores rather than enjoyable game-play. The story had me cringing far too much (especially the voice acting), because the personalities were out-of-place within the setting. The mixing of university 'students' and church 'staff' was a bad marriage to say the least. Fire Emblem is a strategy (tactical) role-playing game of the fantasy genre. The most important aspect of Fire Emblem should be good map (level) design. The satisfaction should come from the success of executing a logical strategy after surveying the map (not grinding levels and constantly exhausting the RNG feature.). The second most important aspect of Fire Emblem should the class-tree system. Each class has a role and purpose, this should compliment the use of strategic thinking. The third and final most important aspect of Fire Emblem should be the main character(s) and story. If the protagonist is silent, then it should be the tactician. If the protagonist is tied to the events of the story, then it should not be silent and play a clear role with a distinct motive. There are other things worth mentioning, but I'll leave it at this. Also the dancer animation arm roll is objectively lame. 5/10
  13. Three Houses story would have been a massive let down let for me if it was made by any other game developers but its pretty much what you'd expect from IS at the point. Three House may be more ambitious then some of the previous titles but that just open the narrative up for more convelution. I'd like to mention the only route ive played is Verdant Wind, the rest I've read sysnopses on but the finer details are lacking. TheI'll start off by listing the main problems. First up we have Byleth who's the worst rendition of the Avatar IS could possible come up with. Byleth neither allows you to imprint your personilty on them or offers an intersting personality of their own. Essentially you get the worst of both world here with Byleth's lack of personility being their personality. Through out playing the game my main thought was the story would funtion allot better wuthout them. The three lords are interesting enough in their own rights there's no need to take the spotlight of them to give this non character a chosen one story. Secondly Rhea and those that slither in the dark being imortal beings playing 4D chess for 1000's of years or takes away the agency of the main charcters. Havign the entities takes makes the main charcters seem small and unimportant. The story would be much more grounded if Rhea is just the Pope and TWSITD are just a cult who try to manipulate Fodlan in the shadows. Thirdly the routes lack logical alliances. There is absolutely no reason for Dimitri to attack Claude in VW but he does anyways because the plot wants a three way. Ethier give the charcters a reason to be pitted against each other or have the natural alliances form. Now what id have done differently. First of all would change Byleth from the chosen one to a regular mercenery. The plot wont centre around them and their importance around in the story will be based on thier combat skill, leadership and tactical ability rather being the second coming. Secondly would change the Fodlan's backstory to be more similar to lie. Nemisis was an Almyran who conquerd Fodlan and enslaved their people. Seiros and the ten elites were blessed by the Goddess with crests and given holy weapons to fight back. After defeating Nemisis Seiros is then pronoucned Queen of Fodlan. Generations later the descendents of the elites fight over Fodlan ending with the territories being split and the Church of Serois being founded to keep the peace. I would give the main lords conflicting goal. Edlegard want to take over Fodlan and get rid of the church. Claude wants to be King of Fodlan and Almyra and wants to open up the border, despite not beleiving in the religion hes happy to use the church for his gain. Revenge will be Dimitri's main motivator but when the war breaks out he also doesn't want to let either of the other two lords to rule over the Holy Kingdom of Faerghus. Rhea's just a regular Pope who belives the church is needed to keep the peace and spread the good word on Seiros. I'd also change the Leicster Alliance structure. They're just an alliance of inderpendent lords, some more powerful then other but no leader. Would change White Clouds by dropping the Flame emporer. Have the plot revolve around disgruntled nobles without crests led by Miklan and unhappy with the central church and and the value they put on crests. The are supported by the Western church who also dissagree with the central church. The conflict will culminate with Milkan gathering his forces and leading an attack on the Church only to be defeated. TTSITD will be a cult of extremists that perform crest surgeries to keep the bloodlines of the noble house pure. They'll have little precesnce in the first act and mainly be invloved in the second. Edlegard wanted to side with Mikklan but couldnt as he wasn't the empress yet. She bides her time and builds up the empires army until her father dies and she ascends the throne. Then she launches her attack on the church. She then attacks the Holy Kingdom as they wont stand for the church being destoryed whilst the Leciester lords swear fealty to Edlegard. It isnt until Claude comes out as the heir to Almyra and brings Almyran forces that the leicster lords swear to him. Dimmitri barely survives the attacks on the Kingdom but is saved by TTSITD. They brainwash him into a crazy revenge machine against Eddlegard as they can't have their beloved crest system destoryed. I'll write the rest up later, as I haven't got all the details figured out yet but overall I'd say that set up the conflict to more balanced and doesn't pile everyone up on Edlegard.
  14. Fire Emblem has changed... And whether for better or for worse (or those who don't care either way) will be a discussion until the end of time. FE13, 14, and 16 have a massive amount of support convos as well as fe16 having tons of activities for characters showcasing one of the bigger changes, which has been the emphasis on supports and interactions unlike previous entries. This means that if a character catches your eye, you have a ton of content to dive into in regards to their personality and such things, and that sheer amount of content is why a lot of people love characters from those games. Now lets talk about older FE's, or to be more specific, characters that have very few lines and few/no supports convos. Some have a few quotes, join your army and then never speak again, and some (in the unfortunate case of my favorite game) even only have a death quote. So what is the appeal of some of these characters? Why do so many of us here at SF like characters from older games just as much, if not more than the more recent ones? There are quite a few reasons but 2 I want to give is..... 1. That character makes really good use out of the few lines they are given. Like Shadow Dragon Cain when he speaks to Marth about Cornelius in the prologue, and how his death quote tragically ties in with that. This is basically all of Cain's content throughout the whole game, besides the fact that Marth has a flashback if you are playing normal mode to that convo with Cain in the final chapter. It is of my opinion that with loads of more line and voice acting Cain's really good lines would have been muddied. Imagine if he had all these crit/victory quotes where he repeatedly reminded us of his desire to never back down, I don't think these lines would have the same effect that they do if that were the case, instead whenever I think of Cain, I think of this scene and his death quote. 2. Said character told a story through gameplay, I am sure we all have experiences like this. Cain is my pick for the reasons stated above, I have plenty more I could share but I am more curious to see what SF has to say on this subject. So who do you like that doesn't have a lot of content and why? Just a reminder that this isn't supposed to be a huge critique of newer games, instead mainly highlighting the appeal that previous entries still hold in their characters today.
  15. Spoilers obviously. Okay, so RD is legit my second FE game, only to PoR, and the main reason I chose RD next (outside of it being a sequel) was that I truly enjoyed the story and lore and character building in PoR and was really looking forward to see how everything rounds it in RD. I was able to turn a blind eye to the lack of base support conversations, but this whole nonsense that happens in part 3 actually blows my mind and made me stop playing just to say this. I’m currently at 3-13, and just recently came across the whole blood pact part of the story, and I have to say that as a whole this entire section of the story is just bonkers and is a huge blow to the rest of the story. It’s not so much that the blood pact itself is a bad thing, as I don’t know how the rest of the story pans out, it’s everything leading up to the blood pact reveal and how poorly Micaiah was written in part 3, as up until this point I actually really liked het as a character. - First thing I want to say, or know, is why does Micaiah’s powers only work when convenient for her? Like she can see all this other shit, but couldn’t see her stupid ass King signing his and his country’s life away? Like what? - On the topic of Pelleas, what does anyone in Daien, especially Micaiah see in him? He lacks any type of leadership quality, and has done or shown nothing to prove he is deserving of ruling a country, or deserving of Micaiah’s blind loyalty. Not only does he have incredibly poor taste in advisors, namely.. Izuka, who Pelleas still kept around after finding out how sick and twisted he was (when he poisoned Muarim, and learning of the shit he did in PoR), but there wasn’t even any proof whatsoever that he even was related to Ashnard. And even if there was proof, which I don’t remember there being any, why would anybody in Daein want a descendant of Ashnard on the throne knowing how that ended up? If Micaiah cares so much about her country, and had the backing of all the people, why didn’t she just take over? Besides that, all Pelleas has ever shown was how useless of a person he is, so I really have no idea why Micaiah was so against the fact of him wanting to off himself (especially since it was suppose to save her beloved country), if I were her.. I wouldn’t be able to contain my excitement (I personally chose to off him without any second thought in how it alters the game), let alone practically refuse to do it (does she or does she not care about her country.. I don’t get it?). But unfortunately for us, great King Pelleas couldn’t even do one thing correct, and properly research/read a book. - Now what I really don’t get is how poorly written Micaiah is as a character in part 3. I did not take her as dumb, I took her as loyal, yet also smart enough to know right from wrong. The fact that she so willingly agreed to helping Pelleas before even learning of the blood pact, by siding with a country that she literally just got done fighting, so that she can fight in a pointless war that has literally nothing to do with her country makes absolutely zero sense. There is being loyal, and then there is being dumb; siding with a country that you literally just fought to free yourself from because your braindead King told you so is being dumb, especially knowing what Begnion is capable of, it should be more than obvious they are only using you as a pawn, while in turn you make tons of other enemies. I don’t know, I feel like I have a lot more to say, but I think I’m just going to end up going in circles. My main issue is honestly, Pelleas, and not understanding what Micaiah, or anyone for that matter, sees in him, along with not being a fan of how blindly loyal Micaiah is for Pelleas when he has done nothing to show he has good leadership qualities. Maybe I missed some dialogue somewhere that shows some character development for Pelleas, but even then I’m still not happy how the story turned out and it just all feels incredibly lazy. It just feels like the developers really dropped the ball with Micaiah’s character, and they had so much potential for a great story, and making these characters memorable. I’m gonna hold out hope, as I still have 2 more chapters in part 3, along with the entirety of part 4, but I’m not going to hold my breath. All in all, I still greatly enjoy the game up until this point, and am actually looking forward to replaying it on hard as I really do enjoy the gameplay, just the story and characters feel very poorly written coming from PoR.
  16. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  17. I plan on being a game dev in the future and making my own Fire Emblem-esque SRPG one day, but so far it's a mess of scattered and disconnected ideas that don't really fit together. Thinking about this got me curious what other people would hypothetically come up with if you got to write the plot of a future Fire Emblem game yourselves. It goes without saying that certain games (we all know which ones) have divisive plots so I should clarify that I don't mean an improvement of a story that already exists (so no "x but good/better" type answers), but an original plot that can take inspiration from the mainline series without directly copying their homework. So, what would YOUR Fire Emblem be about?
  18. Starting roughly half a year ago, I started doing a playthrough of Fire Emblem: Shadow Dragon. Originally, it was just gameplay with subtitled commentary I made for a friend who hadn't played the game, but as I learned more about how to use my editing program, I had more ideas for my project. Starting with chapter 24, I started making some visual novel-like scenes from scratch, to add a more humorous and dynamic aspect to my playthrough (though in retrospect, some of it is a little too silly). I started calling this series OVERpLAY, partly because of the use of overlays and that I'm doing more than just playing a game. I read somewhere that at least part of Kaga's vision for Fire Emblem was for players to make their own stories, and that's sort of what I'm trying to do with this now; have some more character interactions, show some ways the deaths of some characters have affected surviving ones... ... and also play some things for laughs. Here is Chapter 24, where I started doing stuff in the "OVERpLAY" style: I was, admittedly, still trying to find some direction when I made this, and some of the humor, particularly early on with external references, which even I find a little cringy now. Also, in case you're wondering why the dead unit list is so long when the Aum staff is used, when when this was still an LP I made for a friend, I deliberately sacrificed my guys to access the gaiden chapters so I could show as much of the game as possible. Here is the Endgame: This is where I started doing stuff the way I currently am: while still mostly comedic, there are some serious moments too, and I used my additional scenes for the sake of some extra character depth, like Marth feeling the pressure of living up to Anri's legend. Lastly, here is the Shadow Dragon Epilogue: I bring everyone back to life for the sequel in an unapologetically contrived way, and make shoutouts to what's to come in Echoes and New Mystery. The very end also lays some groundwork for some of my plans for NMotE, but I'm not saying where that is. ? Here is the full playlist: As I said, Chapter 24 is where I started doing stuff in the OVERpLAY style, but here you go if you're interested in seeing how things got to that point. If you're interested in seeing an expert playthrough, though, you won't find it here. I'm planning on doing a New Mystery of the Emblem OVERpLAY in the not-too-distant future, building a story around the results of an Iron Man run, but for this, I deliberately killed off units for the gaiden chapters and I wasn't above stuff like arena grinding. Here is an unfinished video showing the progress of my current project, where I set up a little competition between my units: Here are some screenshots: Anyway, I really hope you enjoy these videos, and if you do, please leave a like and comment for the videos, and maybe consider subscribing to my channel: https://www.youtube.com/channel/UC47MYIuECuL7-mLMDIf403Q It would mean a lot.
  19. Anyone who's played this game knows that the tendons of Greil's dominant sword hand (his right) are slashed by the time Path of Radiance starts. This means he's incapable of using a sword effectively, except for the wooden training sword he's seen using in the opening cutscene and the tutorial. For the rest of the game, he's seen using a massive battleaxe with his left hand on the hilt and his right hand on the neck. Is there any sense to this, or is it just a convenient plot device?
  20. If you could bring in one great writer you know about to Intelligent Systems and have that writer become the lead writer for a Fire Emblem game, who would it be? Note: it doesn't have to be a video game writer (though it can be); it could also be a novelist, film/TV writer, etc. It also doesn't have to be a writer that you think, realistically, would ever get involved in writing a Fire Emblem game. My only rules for this are: 1) the writer must still be alive (J. R. R. Tolkien, Homer, etc. are not allowed), and 2) even if you are an experienced writer, you can't answer, "Me"; there's already another thread for how you would write a Fire Emblem plot. Here's my choice: Writer: Hiromu Arakawa; most well-known for being the writer and illustrator for the Fullmetal Alchemist manga. One reason that I have for this is that a lot of typical plot points in FE are things that she has shown to be able to write and write very well, going by her most notable work: The other reason that I think she would be great for Fire Emblem is that, in my opinion, a lot of FE games in recent years have had great concepts, but the refinement and the execution of those concepts have been less-than-great. Interesting stories, characters and magic systems in a story that relies a bit too much on contrivances and doesn't really explore everything it introduces to its full potential. incidentally, it's a similar problem I had with the anime Code Geass that I tried recently that led me to stop watching the show near the end of season 1 despite overall enjoying it up until that point. That, and (spoilers) One thing I loved about Path of Radiance was how refined it was; all the character interactions and story events were well-thought-through and the attention to detail was above anything I've seen since in FE (though I haven't even come close to finishing Three Houses yet, so I have no idea how it compares to PoR in that area). I think Arakawa would be great for FE because, from what I've seen of her work, she does get the details right. The attention to detail in Fullmetal Alchemist is frankly above any other piece of media that I've seen/read/played, and I think it would be great to see that level of detail in an FE game. Frankly, I would just love if, in terms of writing quality and storytelling strengths, FE was a little less Code Geass and a little more Fullmetal Alchemist.
  21. Fire Emblem has always been a series that draws players in by their lovable cast of characters, often more than even the story itself. One of the most heart-wrenching things to experience while enjoying media is seeing a beloved character die...but only if it's done well. So how has Fire Emblem handled scripted (or story mandated) deaths? Generally it's NPCs, which can certainly have an impact but is it possible to make a impactful death with player controlled characters? Let's look at examples of where this has been done before. Spoilers for scripted character deaths for SD, SoV, Genealogy, Fates, and TH I'd argue that most of these attempts fail to really capitalize on making the player care. If you can choose who dies, you just throw your least liked character under the bus. But if you don't get to choose, then the character gets shafted which sucks for their fans. How could we implement this to make people actually care about a character dying? I have an idea. What if a character was scripted to die (let's say in chapter 18 of a 25 chapter game) but that character would be selected via a hidden game mechanic. To ensure this is a character people have actually been using/getting personally invested it, they could make it so that the character with the most support points with the lord character will die in some battle, affecting the protagonist in a profound way. The character could get a CG image depicting their death and multiple script changes could be made to accommodate what that person's death meant to the lord. What was their shared past? What dreams did they have? How will the protagonist choose to honor their memory? Things like that. This death would technically be under the player's control to force, but you could make it difficult if the support points were a hidden value rather than the listed CBA support rank (in the same way that paired endings in Three Houses are determined by invisible support points if multiple pairs have an A ranking). The death could happen to anyone and would probably be someone that the player was close to. What do you think? Do you never want scripted player character deaths? If they are scripted, should you be able to choose who dies or should an element of randomness be added to keep people on their toes?
  22. These are just some of my overall thoughts. Thoughts on Blue Lions. For Black Eagles (both routes) Golden Deer. What do you guys want story wise from the DLC?
  23. I've never been a huge fan of any of the writing in the Fire Emblem games. It's usually serviceable at best. For the most part this game falls into that category but I'll admit there were a number of times where the writing in this game really struck me with how good it was. So, I thought it would be fun to post your favorite lines from the game and explain what made them stand out. Please use the spoiler tag if you think it's necessary. Looking forward to seeing what lines were your favorite! Have fun!
  24. After looking on the script, one thing that confused that about SoV story was the relationship between Rudolf and Berkut. At first I though that Rudolf cared for his nephew, however the more looked at things I noticed that Rudolf doesn't say anything positive about him. While it is true that Berkut repeatably lost to Alm's forces. He doesn't tolerate his multiple failures well. Rudolf seems to have more faith in the destiny Alm will have. It's it just the Rigelian way of teaching or Rudolf cared little for Berkut?
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