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Found 30 results

  1. Notes on Thracia 776 Events

    This is a sort of crosspost from FEU. I've been interested in learning about Thracia 776 recently, so I've put together some notes and I figured that it'd be nice to share them. I'll continue to update the file with as much as I find. Thracia 776 Doc I was working on an entry for MAFC using what I've learned, but the amount of knowledge required outran the research I had done, so I ran out of time. Here's a screenshot of my progress, if you're interested: Info on inserting maps will come soon. I'm still transferring notes into the stackedit document, and certainly still researching things. Anyway, if you have anything to add, please let me know.
  2. Emblem Chronicle VII

    Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  3. FE5 Map Sprites

    This is a crosspost from FEU. While working on my FE5 project I had figured it'd be nice to rip the map sprites, because I can't find a unified sheet of them anywhere. Although the data is ripped using the class data table, there might be errors. If anything's odd about these, let me know. FE5 Map Sprites Here's an example: Each class gets its own sheet. Some sheets have some strange things going on, such as: Some mage classes have incorrect sprites, probably due to the correct sprites being set in character data Some mage classes have other mages in their battle sprites The High Priest and Priest have some strange things going on There's that weird Baron class More stuff, probably Unused sprites and stuff may be added later, but any sprites that aren't referenced are not included yet.
  4. I feel like you all have been waiting enough. If you happen to frequent FEU or you've been vigilant here on Serenes Forest, you might have seen some Thracia notes or screenshots. I'd like to give you all a taste of what I've been up to. Zane's Thracia 776 Menu Translation More information and a download link is provided here Patch is for an unheadered, unedited FE5 ROM. Please, as always, reply soon
  5. Hello everyone! I'm new here so I'm not sure if a thread has been open about this. So I bought a new SNES Classic Edition from Gamestop, and have modded it to run a few extra games. One came to mind is both Genealogy of Holy War and Thracia 776. I looked online to see if it has ever been done before. So I did some research. since I do have the North American version of the SNES Classic, the emulator built-in will not be able to play PAL or Japanese games. But there's still a way to play Fire Emblem games for those that don't want to pay an import fee for a Super Famicom Mini Classic (even though the console still looks cooler than the lame NA look). So far, I'm stuggling trying to find a proper patched Genealogy of Holy War (w/Project Narga translation patch) and unable to play the game on the Classic. However, I was able to run Thracia 776 w/ the english patch (although an old patch) and was able to get a close enough real SNES experience to play the game. What you need to do this A SNES Classic Edition (either PAL or North America models) Hakchi mod tool for your desktop Retroarch w/cores Thracia 776 Rom w/English Patch I'll be updating this thread with more as I'm at work right now. Will post pictures, and if you're an owner of a SNES Classic and was able to add both Fire Emblem games, please contribute here. Here's a video demo https://youtu.be/NzfKzb7E1fA
  6. I've been worried for a while that my attitude toward Fire Emblem has been negative especially about how good it is relative to other SRPGs, and so on. Beyond this, I've noticed that Thracia seems to have a divisive reputation, especially in two new threads, "The most underrated Fire Emblem" and "The best and Worst Fire Emblem gameplaywise" . I'm in an odd position in this kind of debate. I think that the first four games are the worst in the series, with Genealogy the absolute worst. However, when I played Thracia 776 three years ago (in the same marathon as the other games) I was impressed with it to the point of placing it as the 4th best game in the series. A lot of people argue about how hard it is (as they also do with Genealogy). While I think that Genealogy is on the easy side relative to Conquest, the DS remakes, Radiant Dawn, and even the GBA games, I believe that Thracia is legitimately a hard game. A lot of people claim that it is only hard due to fake difficulty. Some of the chapters in this game unquestionably do have fake difficulty. However, less is said about how other parts of Thracia 776 are hard in the "conventional" way. There are a lot of nasty promoted units, even in early chapters, GBA-style throne bonuses, and because of Thracia's weapon distribution, you encounter enemy brave weapons before the half way point (4 bosses at various points before chapter 16). Because of stuff like this, the general difficulty of the game can readily be compared to Radiant Dawn or FE6 HM, even if the fog of war and status stave chapters did not exist. I'm playing on the infamous "bad" fan-translation. Given that this is 2017, this may be one of the last times anyone ever uses this translation. Be prepared. In keeping with my intention in starting the LP, I plan on playing the game without the paragon mode cheat or any glitches. I hope to highlight that Thracia, despite it's reputation, CAN be an accessible game, and in order to do that, I will be putting a special focus on how you can manage your growth rates, get ahead of the expected resource curve, and use skill scrolls to your advantage. I might even intentionally leave some units behind on the first escape chapter to demonstrate how you can mitigate the setback that the mechanic causes.
  7. I did another 0% growths warpless low turn count playthrough of FE5. The tactics are much improved from my previous run and it should be much easier to watch due to less wasted time. "0% growths" means I play on a ROM edited so characters do not gain stats on level-up (both character and scroll growths set to zero). I like playing 0% growths because it eliminates the randomness that growths cause and improves the game's balance by reducing player strength relative to the enemy; in a normal run, I find that characters become too powerful and diminish the need for tactical maneuvers. Also, movement stars are also not used when they activate. By "warpless" I mean that I do not use the warp staff (rescue staves and the self-targeting rewarp staff are permitted). I've done runs with the warp staff before and they're plenty of fun, but this warpless route involves a lot of varied and interesting tactics in chapters that the warp staff would trivialize. "Low turn count" means that I aim to complete chapters as quickly as possible. In Fire Emblem games, there are often boring and time-consuming tactics than lead to victory with little effort, but it is far more fun and entertaining to use complex tactics that lead to a faster completion. Furthermore, the game ranks you based upon the number of turns you take, so a lower turncount can be considered a better result. However, in some cases I will sacrifice speed for reliability. This is a segmented run but in the future I hope to complete a SS rank warpless ironman run; I think it is more fun to consider contingency plans and adapt tactics during a playthrough than it is to map out a singular path through the game and reset until the RNG rolls in your favour. My idea of a good tactic is as follows: if all goes well a very low turncount will be achieved, if some things go wrong a fairly low turncount will still be achieved, and in the case of extreme bad luck several turns may be lost but a game over would be avoided. However there are several chapters in this playthrough where this ideal is not achieved. One day I will improve upon this run so please suggest any improvements that come to mind. I do not attempt to recruit all characters in this playthrough. This run is played on normal mode (without increased exp gain), so EXP distribution must be considered. This does not affect turncounts. There are several chapters for which I don't have a really good plan and I could really use some suggestions. I probably won't redo this anytime soon but someday I will. Here is the youtube playlist:
  8. HELLOOOO Serenes Forest! Welcome to the Serenes Forest Smash & Gaming Discord Server's THIRD (3rd) FIRE EMBLEM TAGTEAM EVENT! Four tagteams this is not, neither is this only two. Five is right out. Following on the heels of our massive success with Blazing Sword, and our amazing randomized Binding Blade tag-team (Roy is so bad that when he promoted the game crashed irretrievably), we decided to move onto the most beloved Fire Emblem in the series, and @Jedi's personal favorite, Fire Emblem: Awankening. Unfortunately, we can't transfer save data for 3DS games very easily, so we agreed that it would be the best to the second best game in the series: Berwick Saga. Which of course is why we're not doing any such thing, and instead settled on Thracia 776, which half of us have never played before. We have a record-breaking NINE players signed up for this, which was almost going to be an issue until @Batter the Beast started talking shit about fruity cocktails and extolling the virtues of rum instead. Of course, I, a gentleman, could never stomach playing on the same tagteam as such a philistine, so I cast him out of the group entirely. Unfortunately, I didn't realize that @Terrador, @Lord Raven, @ίce, and @Carmine Sword were also entirely lacking in moral fiber, and they left along with him to form a team of degenerates. On the side of justice, sugar, and delicious mixed drinks, I, @Euklyd, am joined by @Jedi, @General Horace, and the leading man, @Refa. The rules are as follows: Screw over your own team as much as you like, but do try to actually finish the run. The other team is full of soulless heathens, and as such must be fucked over as best you can manage. To facilitate this, each team's players will be matched with chapters by the opposing team (details below). Don't fuck this up and break the ROM this time, you nerds. This is a serious competition, and as such should be taken completely seriously. No fun allowed. Each player can declare one (1) safe unit, which shall be safe from death at the hands of their teammates. You can only declare units that have already been recruited as safe. Chapter picking process: There are 33 chapters to select from. All gaidens are forced. Chapters 16A/16B and 17A/17B are drafted together; you don't get to choose which route the other team does. The selection order for each team is as follows: TEAM RUM: Carmine, Batter, Raven, Terrador, Ice TEAM COCKTAIL: Jedi, Refa, Horace, Euklyd The way this will work is that Carmine will pick a chapter for Jedi, then Batter for Refa, then Raven for Horace, then Terrador for Euklyd, then Ice for Jedi again, etc. etc., and vise versa for how Team Cocktail picks for Team Rum. LET THE ODDS MAY BE EVER IN YOUR FAVOR disclaimer: i may or may not have written this post last night while drunk i blame jedi for everything EDIT: Refa points out that the scientific name for "team cocktail" is actually #TEAM SEXY BITCH, however we must be eSports about this and so will continue referring to ourselves as #TEAM COCKTAIL
  9. The Original Knockoffs

    So I've been looking at some of the characters from Thracia 776 and I've noticed some characters look oddly familiar. And looking at their designs, backgrounds, and personalities, there are quite a few parallels. So here we go. Creidne/Radney & Machyua Laylea & Lara Hermina & Karin Tristan & Carrion Linda & Miranda Bonus: Jeanne and Tanya have similar facial features and accessories. And Shannam is literally a Shannan impersonator.
  10. I was curious to see some opinions of fire emblem 5. I never liked it due to the fact that some characters were almost unusable, and for me, the game is just boring. No character except for the main characters had any characterization, the map design was bad, (in my opinion) and the game was really unbalanced. I liked the crusader scrolls, and this game gets some credit for adding fog of war, but that's all I liked. So why do you like or dislike this game?
  11. FE5 (Yuna Takanagi) Manga Translation

    Welcome to Fala Scans' work on the FE5 manga! This manga gets to around chapter nine character + event wise, give or take, with a lot of things excluded and replaced or simply left out due to the low volume count. These books are slightly short of 200 pages per book. Please enjoy! Edit: I do need to include the cover and stuff still. Forgot about that. As usual. Volume One: Chapter 0
  12. So, that's it. The other day I was asking help to start FE4( I finished, and loved it) and now I want it for FE5. First of all, what's the best translation for FE5? And where can I get it? I am asking this because I played FE4 and it wasn't project Naga...ended up with a untranslated ending and bad translated weapon names. Any tips for someone who just beat Geneology of the Holy war to get into this game? I have read a lot about it already, the inifinite range staffs are scaring me... Anyway, I have already beaten Radiant Dawn, wich is probably the most complex game of the series( and probably the second hardest, Thracia 776 considered the first one), so I am not too scared. Any tips to get into, what should I do, when should I save, what I should NEVER do, would be apreciated.
  13. Since there are three Fire Emblem games got remakes that are Shadow Dragon, New Mystery of the Emblem, and the upcoming Echoes: Shadows of Valentia. I think the next one that we might get a remake next is Genealogy of the Holy War and the next one after Genealogy of the Holy will be Thracia 776 since it's a mid equal to Genealogy of the Holy War, but since there is going to be a new upcoming Switch title that is going to be brand new story, do you guys think that Intelligence System will might make a Genealogy of the Holy War remake sometime after the upcoming Fire Emblem Switch title that gets released in 2018 or do you guys think it will might going to be later than that?
  14. I'm just curious (and expecting to see a lot of FE4 votes...), the NES/SNES games were cool and interesting and had their own old-school charm that makes (most of them) them so easy to go back to (except FE1, that broken, broken mess). EDIT: I accidentally hit enter... Is there any way to edit polls? Help? ...this is embarrasing
  15. Hello everyone! New LPer here, bringing you all the joy (and pain) of Thracia 776! Come see why I stole the numbers from this game for my stupid username! Part 1: And part 2:
  16. So how do you feel about the plot twist of Evyel's true identity? Personally I feel like it adds very little to her character and only really serves to cheapen the Barhara Massacre. I think Evyel would be a perfectly good character without any connection to Briggid. Though I do appreciate the irony of the pirate princess growing up to make it her mission in life to fight pirates.
  17. https://www.youtube.com/watch?v=rXjyJdUVlG8 Xator Nova/Ronaldo Villanueva decided to talk about one of his favorite games, Thracia 776 in probably his most ambicious project nowadays. He wants to defend the position of Thracia as one of the best Strategical Games in the Story of the Videogames. Note: The video is in spanish (his native languaje), but has notes with english subtitules.
  18. Has anyone made a GBA remake of Thracia 776?

    I wanna play Thracia 776 without the reaaallllllllllly shitty translation... So, just curious if anyone made a GBA remake of it, like FE4 Gen 2?
  19. Thracia Advanced

    As of current this is me just starting to do this but I am gonna make my best attempt at a Fire Emblem Thracia 776 version on the GBA system similar to the Roman Numeral 4 that is going on by Pi. Although as people hope I will gladly add my own flair as well as bring back as much as I can from FE 5. With hope I can get a first look out soon but I thought I would post the concept although people are against opening up a thread without content I know that alone it will take forever but I am gonna put the work in
  20. FE5 enemy growth editing

    I understand that there are 9 sets of growths that the game uses in FE5 to determine random enemy stats and I have found them, but I wonder if there is a way to alter the pointers so that certain classes only pull from certain growths. I've checked the data via nightmare and windhex to try and see patterns, but no luck. I'd like to take those 9 growths, like with physical 1&2 and fighter 1&2 and change them to be more speed or defense oriented and assign swordmasters or generals to the appropriate growths. Does anyone know where this data can be found?
  21. In the page here on Thracia 776's unused classes, Dragon Master (M, D), meaning male and dismounted, is listed as having access to Lances and Swords. However, when I hack the Dismounted Dragon Master class into the game with action replay, it can only use Swords. Is there something I'm missing here, or is this an error? I will say Male Dismounted Dragon Lords being able to use Lances is similar to Raffin in Kaga's next game, Tear Ring Saga. On a related subject, was no one being able to uses Lance indoors in Thracia 776 an intentional decision? Like did they plan Lance, and Duke Knights to dismount to Swords all along, or was it a time saving measure by making the majority of dismounted classes re-use the same animations? If they did plan Non Sword mounted classes dismounting to Swords, why?
  22. Now as discussed in my previous topic, Thracia had a more unique sense of what difficulty was. I've been toying with the idea since then (thanks for the input btw). About a FE5 Hard Mode patch of sorts. What elements would make the game more difficult without making it stupid and or making it like say.. Super Thracia? Like would a hard mode go against what made Thracia a good game in the first place? All input is welcome!
  23. Over the years I've heard the term "Such and such game may be harder then Thracia!" When in reality Thracia isn't even that hard of an FE game, sure it blindsides a first time player and has several odd mechanics, but at its core is a pretty simple FE overall that places its difficulty more in gimmicks and the AI being somewhat smart with their weaker units. The game gives you several gamebreaking possibilities and the fact that pretty much the entire cast can become godly thanks to scrolls. I'd easily rank FE6 HM, FE10 HM heck maybe even FE10 Normal Mode, FE11 H2-5, FE12 Maniac/Lunatic and heck even FE13's easily abuseable lunatic mode above it in terms of difficulty. Thats only mentioning a few games and modes! So why do people keep insisting that Thracia is the hardest game ever? I'm beginning to think alot of people who say this, simply haven't played the game or they are confusing difficulty for BS moves that can be negated on replaying the game. Or maybe simply its older reputation just became too infamous because we all sucked at FE back in the day. I will give the Manster chapters a bit of difficulty cred though, among a few other chapters.
  24. So I was thinking, with Lucas back in smash, and the announcement of the Mother 1 translation being released worldwide as Earthbound Beginnings, many are predicting Mother 3 to follow suit. And since Roy has been added back in as well, at the same time no less, could this mean that FE6, or even the whole japanese exclusive Fire Emblem library, will receive the same treatment? Itoi's himself mentioned that Mother 1 was being translated and re-released as part of the 20th anniversary of Earthbound's release, and with it being the 25th anniversary of FE as a series, and the music concert on the way I could think of worse times to make such an announcement. Of course I may be looking into this too much, and as someone who's accustomed to the fan translations (the use of memes aside) I'd rather see these games remade rather than translated and redistributed, FE6 in particular due to its sameness and lack of polish, but I'd be excited if this turned out to be true. Penny for you thoughts, anyone?
  25. Proper Thracia 776 translation?

    Is there a proper Thracia 776 translation? One where the menus are actually readable? The one I have is called FE5_Patch_0006. Is there any complete translation patch? Is there at least a way I can fix it myself?