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Found 3 results

  1. I have 45 frames of a Pegasus Knight animation that I have been working on. The problem is each of the frames now thinks it has 32 colors instead of 16; however, the colors are exactly the same. Basically I have two "white" colors representing two areas of the sprite. Even though they are the same color, Usenti thinks they are different. Does anyone know if there is a way to merge color swatches in Usenti or any other art tool? I am thinking it will be very timely to go through every sprite and combine the colors pixel by pixel.
  2. I'm frustrated. Whatever I do, the piercing frame of my animation keeps getting its palette screwed up hard; it loses 4 colors whenever I reopen, revert or requantize the colors. When I try to change the palette back to what it should be, even more colors disappear. I tried to restart the entire frame from scratch but the same just kept happening. The palette's 16 colors including the background and the file's dimensions are 488x160 which is standard. It seems that some of the colors in the palette aren't used (used in other frames) or are scarcely used, but the palette still works fine on normal 240x160 frames. Am I missing something? From my experience, piercing animations end up fine after a few tweaks. This, however keeps persisting...
  3. So I would like to upload a portrait to FE Editor, but the tiles never seem to line up. I've repositioned everything a gazillion times and I'm fairly certain it's right, so the only thing I can think of that I've done wrong is the positioning in Usenti. I've looked at a tutorial and it says to line everything up with the blue tiles on the tile grid. Problem is, Usenti isn't showing the tile grid for me. Has this happened to anyone or does someone know a solution? Also, my newbness is showing. Posted this in the general thread first, then realized it belonged here. I tried deleting it, but couldn't figure it out, so I'll try again when I'm done with this. Sorry about that ^^'
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