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Found 94 results

  1. Hello, to those of you who commented on the first post I want to take the time to thank you for being gracious with your time and energy. Unfortunately I wasn't able to respond in the forums themselves because I don't know how to navigate properly. However, I did try and respond to you all in kind with the video series I'm making so if you want to hear me speak to you you can check that out. The next part will be about just asking about this community in general. How is the general air around this Fire Emblem community? I received a warm welcome with my first post and thank you for that is it usually like that? More importantly what are the ideas about fire emblem that have been discussed with the most fevor and excitement? What excites you most about a Fire Emblem discussion? Now for a more Sacred Stones oriented question that I'll follow up on in another video and I'll do my best to respond here (if anyone willing to teach me how to respond to post that'd be sweet). The Sacred stones has the biggest issue of contention that I've seen out of almost any other FE game due to the stigma on "grinding." What is your general definition of grind? Is it simply the ability to gain exp through out a playthrough like many other RPG's? making the entire experience a "grind" or is it more specific and practical such as halting your immediate progress to do a secondary goal? Let me know what your thoughts are if you're up for it. Link to the video:
  2. Hello, I wanted to go over a topic of discussion while doing a playthrough of FE8. The topic of discussion is the word, Casual, and the implications and applications that can come from it. It seems to me that the immediate ideas that come up when this word is used is to conjure feelings of defamation and negativity. More or less used as an insult but there are other ways to use it that are neutral or positive such as the phrase "Casual LTC" or simply "Casual playthrough. In Fire Emblem the Sacred Stones especially it seems to be the former as it's generally regarded as the easiest or one of the easier of all the games. However, what do you think of the word and how you you apply and use it. Playthrough link:
  3. Fire Emblem OVERpLAY

    Starting roughly half a year ago, I started doing a playthrough of Fire Emblem: Shadow Dragon. Originally, it was just gameplay with subtitled commentary I made for a friend who hadn't played the game, but as I learned more about how to use my editing program, I had more ideas for my project. Starting with chapter 24, I started making some visual novel-like scenes from scratch, to add a more humorous and dynamic aspect to my playthrough (though in retrospect, some of it is a little too silly). I started calling this series OVERpLAY, partly because of the use of overlays and that I'm doing more than just playing a game. I read somewhere that at least part of Kaga's vision for Fire Emblem was for players to make their own stories, and that's sort of what I'm trying to do with this now; have some more character interactions, show some ways the deaths of some characters have affected surviving ones... ... and also play some things for laughs. Here is Chapter 24, where I started doing stuff in the "OVERpLAY" style: I was, admittedly, still trying to find some direction when I made this, and some of the humor, particularly early on with external references, which even I find a little cringy now. Also, in case you're wondering why the dead unit list is so long when the Aum staff is used, when when this was still an LP I made for a friend, I deliberately sacrificed my guys to access the gaiden chapters so I could show as much of the game as possible. Here is the Endgame: This is where I started doing stuff the way I currently am: while still mostly comedic, there are some serious moments too, and I used my additional scenes for the sake of some extra character depth, like Marth feeling the pressure of living up to Anri's legend. Lastly, here is the Shadow Dragon Epilogue: I bring everyone back to life for the sequel in an unapologetically contrived way, and make shoutouts to what's to come in Echoes and New Mystery. The very end also lays some groundwork for some of my plans for NMotE, but I'm not saying where that is. 😄 Here is the full playlist: As I said, Chapter 24 is where I started doing stuff in the OVERpLAY style, but here you go if you're interested in seeing how things got to that point. If you're interested in seeing an expert playthrough, though, you won't find it here. I'm planning on doing a New Mystery of the Emblem OVERpLAY in the not-too-distant future, building a story around the results of an Iron Man run, but for this, I deliberately killed off units for the gaiden chapters and I wasn't above stuff like arena grinding. Here is an unfinished video showing the progress of my current project, where I set up a little competition between my units: Here are some screenshots: Anyway, I really hope you enjoy these videos, and if you do, please leave a like and comment for the videos, and maybe consider subscribing to my channel: It would mean a lot.
  4. So here's my thread for every LP that isn't my primary LP (currently Valkyria Chronicles 4, go ahead and check it out by clicking that link). Here, you can expect to see video LPs of various games. Anyway, I'll try to post videos for three games over the course of each week. So with that, my first vid will be Fire Emblem: Mystery of the Emblem, Book 1. And in this part, Ogma and Caeda show off just how awesome they are while Cain and Abel also are total one-crit wonders.
  5. Warning: this LP will likely contain some spoilers (mostly minor, though). Also, this game contains scenes of violence (though no blood), political/racial undertones, and otherwise fairly harrowing depictions of warfare and persecution for a game rated T/Pegi 16. Not only that, but this game now features a certain someone with quite a foul mouth. Both my own commentary and a good chunk of Raz's dialogue will contain gratuitous amounts of "s**ts" and "a**holes", and maybe even an "H-E-Double-Hockey-Sticks" or two. Hello fellow strategists, and welcome to a brand new game and LP! And in fact, it's my first ever video LP. Of course, I'm here bringing you the fresh new Valkyria Chronicles 4, a strategy-action game loosely based on World War 2. Nothing else special about this, just a new game. Though I will attempt to play through the game with minimal grinding. From now until I beat the game, I will be uploading four one-hour blocks every week on Mondays, Tuesdays, Thursdays, and Fridays. Expect a new part on those days; if I miss a day or two, I'm probably out of town. I'll let folks know here what's going on if anything comes up. Without further ado, let's get started with Valkyria Chronicles 4! ヽノ
  6. This isn't going to be a 100% run, I'm doing everything but the flight levels because they're pains in the butt. My commentary might be hard to hear sometimes, but I hope you all enjoy anyway! Feel free to post in this topic! Artisan Home Dark Hollow Town Square
  7. Check out the latest episode of the war of lords! A show that compares fire emblem units and determines who would win in a fight by analyzing stats! Any ideas for the next match up? It does not have to include Sigurd, and it does not need to include lords.
  8. The goal of this run was to try and achieve the lowest turn count possible in this game using all tools the game has available and recruiting every unit along the way. This gives me free access to using move stars all game and enables units to level movement every level. Surprisingly the game doesn't completely devolve into being trivial but instead new strategies can open up that were not possible before to make several areas quite interesting in solving turn saves.
  9. After doing a randomizer run of both FE6 and FE7 more recently, I figure I may as well do the only remaining game in the GBA trilogy as well. Sacred Stones may not be the strongest entry in the series, but it's still a game I have a lot of love for, and I've had a ton of fun with this so far (currently on Part 4, playlist here). SO, what makes it Lunatic mode? -Enemy growths increased by 20% -Bosses buffed twice (using the randomizer's 'Buff Bosses' option) -All classes/characters randomized (including monsters/special classes) -For Chapter 8 and beyond, enemies have been given better class bases to (hopefully) keep them competitive all game -A Skills system (by circleseverywhere) -Ephrahim's Route I also made some other little changes here and there, like palette edits and music edits, just to keep it a little more fresh. It's definitely been a very different experience so far, I can say that much haha. Part 1 includes the prologue up through Chapter 4, in which we meet our first units. This feels like some bizarro FE8 where Renais takes a back seat to Frelia, since 95% of my playable characters so far all come from there. Moulder as a Tarvos and my Eirika replacement is pretty hype, and he's as much of a beast as you'd expect. Some people had suggested that I give monster classes the promotion bonuses of their human counterparts, and I just might have to since I'd hate to see this guy fall off. Overall, I'm blessed with a pretty good starting squad, so we'll see where they go from here!
  10. I will be doing a Video series on the various bosses encountered in Trails of Cold Steel, using the PC port that just released today. The first boss isn't particularly hard, you just need to know your buffs and stuff, commentary is in the videos this time too.
  11. I've been working on a video series for a good amount of time now, I currently have four videos, and want to hear some thoughts on it. Both positive and negative, I want to improve and want to know what to work on. Even recommendations on video editing software. Prologue: Chapter 1: Chapter 2: Chapter 3:
  12. GameXplain uploaded a video showcasing the Amiibo dungeons, specifically, Duma's Ordeal.
  13. So GameXplain livestreamed the first 45 minutes of Ch.2. I did notice some changes. For example, Draco Zombies are now called Necrodragons. Here's the video:
  14. Steel here, welcome to Fire Emblem Gaiden - Blind Ironman Co-op Let's Play! My second let's play ever. A fun little thing I'm doing with my friends while we await the release of Echoes. The idea is to experience the original NES Gaiden blindly, so we can check out what Fire Emblem was like 25 years ago and appreciate the changes and improvements Echoes adds in the 3DS remake. What makes this Let's Play interesting? Blind - First time. We have no clue what's going on. Never played Gaiden before. So we learn and discover as we go. There will be surprises. There will be mistakes. That's part of the fun, learning things as we go along and sometimes making mistakes and having to deal with them and learn things the hard way. Ironman - No resetting upon death. No reviving characters with shrines. It amps up the stakes. Makes things more difficult. Mistakes will have consequences. Errors will be punished. I like a good challenge, bring it on! Co-op - Comedic co-op commentary! I'm playing with two of my good friends. never a dull moment, never a lull in conversation. Jokes abound. You'll also see different perspectives on the game, I'm a series veteran playing since FE7 released on the GBA, while my friends started the series with Awakening and have only played the 3DS games and Heroes. We started this a weeks ago and am currently on Chapter 3. I only recently returned to this site so I only just got around to posting it here, but there still should be plenty of time to watch before Echoes if you're interested. The goal is to be done at least a week before the North American launch of Echoes. I try to upload new episodes every day. Playlist link: Here's the first video: Thanks for watching, have fun!
  15. Edit: And the run is completed. 7 Turns faster than the old Nico playthrough. If you want to see the whole playlist here is a link: Original OP:
  16. Was looking around the subreddit and found this video: Hacker messing around had Corrin with a dragonstone attack from range for the heck of it and was just expecting a crash. Instead he found a partially finished animation. So, dragonstones could've been more viable at their job of tanking. The first half of the animation is intact, but the actual attack is just the thunder spell stuck in as a place holder. So, when in development this was cut is a bit hard to pinpoint.
  17. Hello everyone! New LPer here, bringing you all the joy (and pain) of Thracia 776! Come see why I stole the numbers from this game for my stupid username! Part 1: And part 2:
  18. Ah yes, TearRing Saga. The brainchild of Shouzou Kaga, claimed to be so similar to Fire Emblem that Kaga himself ended up in a lawsuit over the likeness to the beloved Nintendo series. Normally, this is where I'd go on and on covering the similarities, the differences, what this game brings to the table, etc. However! I know nothing about this game other than the first two lines of text I wrote for this thread. The classic Fire Emblem titles (1-5) have a special place in my hearth though, and I couldn't pass up a chance to play this when I learned of a new translation patch, so here we are! That said from what I hear (and the two hours I've played), if you enjoy your characters with plenty of backstory, along with plenty of classic Fire Emblem action and kickass music, then I say let's play us some TearRing Saga. NO SPOILERS please. 1 - Fire Emblem Gaiden 2 - The Bandits of Taurus
  19. Hey folks! So here, I'll be linking my new Youtube Fire Emblem series. Tentatively called "Support Science" It's pretty straightforward. It's a review/top list/critical analysis of my favorite supports for any particular character in Fire Emblem. The first video is about Azura! Take a look!
  20. As some of you may already have seen, I asked for some tips for an FE7 Ironman playthrough on here that I was planning to do on YouTube, and here it is! Part 1: Lyn Mode - Prologue: Rules: ► Standard Ironman rules: no resets, no restarts, no do-overs. If someone dies, they're dead forever. ► LORDS CLAUSE: If a Lord dies, I'll restart the chapter and the game will continue, but a character will be chosen to be sacrificed in their place - choices will be included in a poll on here, YouTube and Twitter so that you viewers can decide who that should be. ► You're free to discuss anything but please no spoilers for Fire Emblem Conquest or Revelations - I've pretty much finished Birthright, but I've still not started the other two! As I'm starting from a fresh game on the Wii U Virtual Console, I'll be playing on Lyn Easy Mode (the forced tutorial) and Eliwood Normal Mode, and I'll be following the story but have battle animations turned off until Eliwood's Mode (unless requested otherwise by popular demand). I'm planning to record videos on a chapter by chapter basis, but for longer chapters I'll split them up into Part 1, Part 2 etc. if they're going to be longer than 30 minutes. I should hopefully have videos uploaded on a daily to every-two-days basis (it depends on what our channel's schedule is like, we're currently playing through the Dark Souls 3 Ashes of Ariandel DLC as well). Hope you're looking forward to it as much as I am! Archive of episodes:
  21. Yggdra Union LTC [spoiler=Turn Counts]Battlefield 1 (4 turns) Battlefield 2 (5 turns) Battlefield 3 (16 turns) Battlefield 4 (7 turns) Battlefield 5 (2 turns) Battlefield 6 (5 turns) Battlefield 7 (7 turns) Battlefield 8 (13 turns) Total: 59 turns Stub topic for my LTC playthrough of Yggdra Union (which I will flesh out in more detail later). I've got to say, it's quite a bit different from LTCing a Fire Emblem game, due to the complex nature of the battle mechanics and such, and I've had some fun with it. Meeting benchmarks to "ORKO" enemies is super difficult though... Enjoy the playthrough if you're a fan of Yggdra, and if not, I highly encourage you to try out the game (perhaps on the PSP version for better graphics + voiced cutscenes).
  22. I created this a while ago and figured I'd post it here for those who are interested. The playthrough goes for full recruitment and growth rates have been set to 0. Here is the playlist: I found out afterwards that I could save a turn by promoting Yumina by chapter 11 which would reduce the turn count 105. With growth rates I could save a turn training up Marth to kill Hardin instead of Chiki which would further reduce the counter to 104. If you have any questions feel free to ask. Ok so I ended up reworking my old run. I managed to save 2 more turns than I thought bringing to total to 102 which is pretty cool and I think the fastest ever done in full recruitment. I suspect this to be the fastest possible on full recruitment with or without growths.
  23. is up, where we meet an old friend and kill our second Zodiac Demon. My editor also decided to really mess up the sound of my voice, as well as drop about 5 seconds of video, but that's life. [spoiler=Videos] Chapter 1 Part 1- Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Chapter 2 Part 9 - Part 10 - Part 11 - Part 12 - Part 13 - Part 14 - Part 15 - Chapter 3 Part 16 - Part 17 - Part 18 - Extra 1 - Part 19 - [spoiler=OP] What's going on guys, I wanted to share with you guys over on the FE side of things a playthrough of what is in all honesty my favorite game of all time. FE is my current lover, but at heart, I know she'll never be as good to me as my first. Which brings us to this game. Masterful gameplay, masterful storytelling, and a masterful soundtrack all blended together to form the closest thing to a perfect game as it gets in my eyes. But some hardcore fans over at the Insane Difficulty forums added an extra ingredient to this concoction; Insane...dificulty. . .it sounded better in my head. Here are some before and after images to illustrate my point. [spoiler=Before] Nothing out of the ordinary. Now if we apply the patch: [spoiler=After] It's subtle, but upon careful observation the differences become apparent. So if strategy games are your thing, but FE isn't quite doing it for you or you just want something different, I highly encourage you to check this out! But be warned, this game makes Conquest Lunatic look like a lil' bitch. It eats Thracia for breakfast and Lunatic Reverse calls 1.3 its daddy. If you're a fan of the FFT series and you consider yourself an expert then you owe to yourself to give this a go. But as it says in the description for the mod, you'd better check your ego at the door. I attempted this patch many years ago, but was never able to finish it to completion. Now, many years and several versions later my pride has finally healed and I'm ready to get back on that horse again. And fear not! If you have no clue about Final Fantasy Tactics and how it works, I can answer any questions you may have. Although I totally skipped out on this during part one. If it's requested though I can throw together a video on the mechanics, because it's absolutely essential if you're going to play along or on your own. For the vets, I'll throw a list of notable changes in the spoilers tag below, as well as a link to the mod. EDIT: There is also a version of the mod that strictly adds in the modified content without the overpowering difficulty. It's called FFT 1.3 Content. Can't believe I forgot to mention that. I imagine it's still a good bit harder thanks to the rebalancing, but should be good in case you want something in between Vanilla and controller-through-screen rage inducing. [spoiler=Changes + Patch Download]Download Here Dark Knight & Onion Knight playable without WOTL Marche from FFTA is playable 200+ New Random Battles 50+ Arena 5 VS 5 VS 5 Free For All battles 40+ New Deep Dungeon Battles Rebalanced / nerfed overpowered elements that trivialized the game Completely redesigned storyline battles, boss encounters, and sidequests Thousands of individual balance changes White Chocobos and Green Chocobos Archaic Demon event Vormav 1 vs 1 duel event Cactuars Tonberries Sage Job Marksman Job JP Scroll / Level Up / Down / Degenerator Glitches removed from the game Jobs rebalanced Items and Poaching rebalanced Brave and Faith are no longer alterable All storyline enemies are now the player's level in strength or higher Enemies now use every single item the player can use except rares Enemies now have alot more JP to learn strong abilities with Anyways, without further ado, here's . Nothing too spectacular, it's the intro battle, what did you expect? The quality will be better in the next part as well, I'm pretty sure I've sorted out my emulator issues. Also, I was thinking about making this a one off, but since I'm actually going to play through this I'll attempt to slow down for the story next time, promise I stand by my version though. Can't very well skip through everything if I'm calling it masterful though, can I?