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Showing results for tags 'warpskip'.
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1) On smaller maps where I won't be warpskipping because it won't save lots of turns, what is the best strategy? Is it storming with Armorslayer/Ridersbane/Silver weapon users with Marth running behind? Who would be a good candidate? It's already: Hardin (Silver and Ridersbane) Jagen (Silver, Ridersbane, promoted) Caeda (A much better dual Armorslayer/Ridersbane, easily forged to be the best weapon in the game) Minerva (9 move Hammer) Ogma (Armorslayer and good bases for a while) Who else? 2) What characters are generally worth skipping? There are the village ones, but a village also contains Excalibur (And Merric I suppose...) Also, should stuff like Est which spawn WAY too late be recruited? For example, while casually running through the game, Est still failed to catch up with Marth and would make me lose a turn. Aside from Ridersbane, she is useless. 3) What units are instantly made redundant when another joins? For example, we've got Boah using Excalibur and Warp at base, replacing Wendell who takes a turn to recruit. We've got Darros who is made useless once you learn that Barst exists. Etc...
As you might have seen from recent posts on the old 55 turn playthrough thread, I'm thinking of starting this up again, aiming for a 51 or 52 turn clear of Shadow Dragon on H5! This playthrough will involve significantly more RNG abuse than the previous one, and will perhaps be slightly less interesting to watch (besides Jagen during the early game, pretty much only Marth and Caeda are ever going to do any useful combat). On one hand, this makes guessing the correct answers to the topic poll questions a little bit more interesting, but it does have the potential to make the playthrough become even more bland than it already is, since there won't be any interesting Jake or Hardin shenanigans to watch. Anyway, tentative turn counts for the 51 turn playthrough are posted below: [spoiler=Expected Turn Counts]Chapter 1 (5 turns) Chapter 2 (4 turns) Chapter 3 (5 turns) Chapter 4 (2 turns) Chapter 5 (4 turns) Chapter 6 (2 turns) Chapter 7 (2 turns) Chapter 8 (2 turns) Chapter 9 (1 turn) Chapter 10 (2 turns) Chapter 11 (1 turn) Chapter 12 (2 turns) Chapter 13 (2 turns) Chapter 14 (2 turns) Chapter 15 (2 turns) Chapter 16 (1 turn) Chapter 17 (1 turn) Chapter 18 (1 turn) Chapter 19 (1 turn) Chapter 20 (3 turns) Chapter 21 (1 turn) Chapter 22 (1 turn) Chapter 23 (1 turn) Chapter 24 (1 turn) Chapter 24x (1 turn) Endgame (1 turn) I'm probably not going to actually start work on this for some time, but feel free to post comments, questions, advice, or anything you think I might find useful during the planning stages of this run. I have some tentative strategies for most of the chapters at this point in time, so if you want to ask about forges, character recruitment, or general strategy, I can probably answer most questions that you may have. Hope you guys will enjoy!
When I get some free time (likely not very soon), I'm thinking of potentially running an LTC of FE11 on Merciless difficulty, aiming for sub 85 60 turns (with true ending, of course). I'll be doing a reasonable amount RNG manipulation to really reduce my turncounts, though I'll try to minimize it where possible. However, I'm not extremely familiar with this game, so I'll probably be asking you guys for input as I go along. Tentatively, my plan is to 5 turn Chapter 1; I plan on skipping having Marth grab the 10,000G village (unless anyone thinks this is a terrible idea, it saves two turns). but grabbing Wrys (warp user). For the overall campaign, I will roughly follow dondon's Warpskipping strategy list that is available somewhere on this forum a new warpskipping strategy developed primarily by Gradivus. [spoiler=Videos and Turn Counts]Chapter 1 (5 turns) Chapter 2 (4 turns) Chapter 3 (5 turns) Chapter 4 (4 turns) Chapter 5 (4 turns) Chapter 6 (2 turns) Chapter 7 (3 turns) Chapter 8 (2 turns) Chapter 9 (1 turn) Chapter 10 (3 turns) Chapter 11 (2 turns) Chapter 12 (2 turns) Chapter 13 (2 turns) Chapter 14 (2 turns) Chapter 15 (1 turn) Chapter 16 (1 turn) Chapter 17 (1 turn) Chapter 18 (1 turn) Chapter 19 (1 turn) Chapter 20 (3 turns) Chapter 21 (1 turn) Chapter 22 (1 turn) Chapter 23 (1 turn) Chapter 24 (1 turn) Chapter 24x (1 turn) Chapter 4 - w/ Merric (4 turns) And a link to the entire playthrough