Jump to content

Fire Emblem |影 の 夜明| 


NICKT™
 Share

Recommended Posts

The whole of 0x08D00000 to 0x08E00000 was once thought to be free but has since been proven to contain something that is used (supposedly). No one is quite sure where in there it's safe to put things so it's prabably for the best if you just relocate all that crap beyond the end of the ROM and put the original data back.

Link to comment
Share on other sites

  • Replies 216
  • Created
  • Last Reply

Top Posters In This Topic

I'm hacking FE7, felt like it.

I followed Arch's tutorial, and it said it was free space. :S

I expanded the rom as well, so idk.

If I pm'd you my script, would you be able to tell me what is wrong with it?

If you're hacking FE7, then it shouldn't be a problem since everyone puts it there. You should put your event script in the EA Question Thread. Maybe someone will be able to spot your problem

The whole of 0x08D00000 to 0x08E00000 was once thought to be free but has since been proven to contain something that is used (supposedly). No one is quite sure where in there it's safe to put things so it's prabably for the best if you just relocate all that crap beyond the end of the ROM and put the original data back.

Hmm, that's interesting. That should probably be noted for the future.

Link to comment
Share on other sites

I expanded the ROM, and the first free space that I noted was "01000070". Reading Arch's tutorial and I'm required to turn the first two numbers(stated as 00 in the tutorial.) but I didn't have a 00, I scratched my head, and thought I should try the first two numbers anyway, but looking at it, 0x8000070, isn't that from the start of the ROM? I has confuse.

Either way, I've been writing the story, updating the mugs, so forth.

Hack wise(Script written in FE Editor at least.) the following characters have been physically introduced;

previewplayablecharacte.pngpreviewenemy.pngpreviewnonplayablechara.png

Ally, Enemy, NPC.

(Intentionally blacked out, muahahaha.)

Link to comment
Share on other sites

Whoa shit, did you seriously change your name to Akatsuki?

Please tell me you did that because of how much you love the song from the new dir en grey album

Link to comment
Share on other sites

Whoa shit, did you seriously change your name to Akatsuki?

Please tell me you did that because of how much you love the song from the new dir en grey album

If it turns out that he did that because of the Naruto series, be sure to post pictures of your head exploding. :p

Link to comment
Share on other sites

He's said he likes Dir en grey in the past (he is also the guy who got me into Gackt, though admittedly I didn't really go beyond watching a couple of music videos yet). Also I seriously doubt he likes Naruto and I had no idea Narutard had a thing called Red Moon. Not all that surprising though

Link to comment
Share on other sites

I changed the name after listening to the EAT YOU ALIVE song with the same name, but I have to admit, Akatsuki from the new Diru album is fucking sweet. I still prefer Different Sense and Amon though. ;3

Link to comment
Share on other sites

*sigh*

So I used the expanded offset, and that notification is still coming up, it's just slightly frustrating. ._.

At this rate, I can see why this project never went beyond concept.

Anyone have any ideas on what's the issue?

[spoiler=Event Assembler Prologue Script]//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

#include EightPointFive.txt

EventPointerTable(0x06,ThisChapter)

ORG 0x9000070

ThisChapter:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT 0x87 Bishop 0x00 Level(3,Enemy,False] [1,4] [3,5] [0x3F] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(1,Enemy,False) [0,12] [4,10] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(2,Enemy,False) [0,12] [5,10] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(1,Enemy,False) [14,14] [6,8] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(2,Enemy,False) [14,14] [6,9] [0x14] [0x0,0x0,0x9,0x0]

UNIT empty

Good:

UNIT 0x27 Sage 0x27 Level(5,ally,false) [6,3] [5,8] [Elfire,Fire] [0x00,0x00,0x00,0x00]

UNIT 0x3A Sage_F 0x27 Level(5,npc,false) [6,3] [5,9] [Elfire] [0x00,0x00,0x00,0x00]

UNIT 0x39 Mage 0x27 Level(2,npc,false) [6,3] [6,9] [Fire] [0x00,0x00,0x00,0x00]

UNIT 0x37 Mage_F 0x27 Level(2,npc,false) [6,3] [6,8] [Fire] [0x00,0x00,0x00,0x00]

UNIT empty

Knoll:

UNIT 0x16 Druid Athos Level(4,ally,false) [0,4] [3,6] [Flux] [0x00,0x00,0x00,0x00]

UNIT empty

Evil:

UNIT 0x44 0x45 0x44 Level(20,enemy,false) [0,4] [3,6] [Flux] [0x00,0x00,0x00,0x00]

UNIT empty

Turn_events:

TurnEventPlayer(0x00,Opening_event,1)

TURN

Character_events:

CHAR

Location_events:

LOCA

Misc_events:

DefeatBoss(Ending_Event)

CauseGameOverIfLordDies

AFEV

Opening_event:

OOBB

LOU1 Good

ENUN

TEX1(07FF,0x1D)

TEX2(0800,0x1D)

TEX3(0801,0x1D)

REMA

MOVE 0x39 [14,14]

ENUN

MOVE 0x37 [14,14]

ENUN

MOVE 0x3A [14,14]

ENUN

DISA 0x3A

DISA 0x37

DISA 0x39

MOVE 0x27 [4,6]

ENUN

TEX4(0802,0x1D)

REMA

LOU1 Knoll

TEX5(0803,0x1D)

REMA

DISA 0x16

ENUN

MOVE 0x27 [3,6]

DISA 0x27

ENUN

TEX6(0804,0x01)

TEX7(0805,0x01)

REMA

REPA 0x16

ENUN

MOVE 0x16 [4,6]

ENUN

REPA 0x27

ENUN

LOU1 Bad

TEX8(0806,0x1D)

ENDA

Ending_event:

TEX1(0807,0x1D)

REMA

LOU1 Evil

ENUN

FIGH 0x44 0x27 FightData

TEX2(0808,0x1D)

MoveToChapter(0x01)

ENDA

FightData:

AttackerCritical (40,lastAttack)

EndOfBattle

BallistaData:

BLST

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset:

Link to comment
Share on other sites

[spoiler=Event Assembler Prologue Script]//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

#include EightPointFive.txt

EventPointerTable(0x06,ThisChapter)

ORG 0xD80000 //Don't touch the disassembly options. Instead, you want your "write to" offset here.

ThisChapter:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

//Nintenlord changed it so that an empty UNIT will work the same as UNIT Empty.

Bad:

UNIT 0x87 Bishop 0x00 Level(3,Enemy,False] [1,4] [3,5] [0x3F] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(1,Enemy,False) [0,12] [4,10] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(2,Enemy,False) [0,12] [5,10] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(1,Enemy,False) [14,14] [6,8] [0x14] [0x0,0x0,0x9,0x0]

UNIT 0x88 Soldier 0x87 Level(2,Enemy,False) [14,14] [6,9] [0x14] [0x0,0x0,0x9,0x0]

UNIT

Good:

UNIT 0x27 Sage 0x27 Level(5,ally,false) [6,3] [5,8] [Elfire,Fire] [0x00,0x00,0x00,0x00]

UNIT 0x3A Sage_F 0x27 Level(5,npc,false) [6,3] [5,9] [Elfire] [0x00,0x00,0x00,0x00]

UNIT 0x39 Mage 0x27 Level(2,npc,false) [6,3] [6,9] [Fire] [0x00,0x00,0x00,0x00]

UNIT 0x37 Mage_F 0x27 Level(2,npc,false) [6,3] [6,8] [Fire] [0x00,0x00,0x00,0x00]

UNIT

Knoll:

UNIT 0x16 Druid Athos Level(4,ally,false) [0,4] [3,6] [Flux] [0x00,0x00,0x00,0x00]

UNIT

Evil:

UNIT 0x44 0x45 0x44 Level(20,enemy,false) [0,4] [3,6] [Flux] [0x00,0x00,0x00,0x00]

UNIT

//This is personal preference.

Turn_events:

TurnEventPlayer(0x00,Opening_event,1)

CODE $00

Character_events:

CODE $00

Location_events:

CODE $00

//Pay attention to what letters are uppercase or not.

Misc_events:

DefeatBoss(Ending_event)

CauseGameOverIfLordDies

AFEV

Opening_event:

OOBB

LOU1 Good

ENUN

//There is no such code as TEX1(offset,background)

FADI 0x10

BACG 0x1D

FADU 0x10

TEX1 0x7FF

TEX1 0x800

TEX1 0x801 //There's a macro, but I can't be bothered to look it up. It's Text(offset,background) or something.

REMA

MOVE 0x39 [14,14]

ENUN

MOVE 0x37 [14,14]

ENUN

MOVE 0x3A [14,14]

ENUN

DISA 0x3A

DISA 0x37

DISA 0x39

MOVE 0x27 [4,6]

ENUN

BACG 0x1D

TEX1 0x802 //Gah...

REMA

LOU1 Knoll

ENUN //This can fuck stuff up if you forget.

FADI 0x10

BACG 0x1D

FADU 0x10

TEX1 0x803 //...and again...

REMA

DISA 0x16

ENUN

MOVE 0x27 [3,6]

ENUN

DISA 0x27

ENUN

BACG 0x01 //See above.

TEX1 0x804

TEX1 0x805

REMA //TEX4,5,6,7, etc. all do different things.

REPA 0x16

MOVE 0x16 [4,6] //REPA is really weird, I don't recommend using it.

ENUN

REPA 0x27

LOU1 Bad

ENUN

FADI 0x10

BACG 0x1D

FADU 0x10

TEX1 0x806 //Again.

REMA

ENDA

Ending_event:

FADI 0x10

BACG 0x1D

FADU 0x10

TEX1 0x807

REMA

LOU1 Evil

ENUN

FIGH 0x44 0x27 FightData

FADI 0x10

BACG 0x1D

FADU 0x10

TEX1 0x808

REMA

MoveToChapter(0x01)

ENDA

FightData:

AttackerCritical (40,lastAttack)

EndOfBattle

BallistaData:

BLST

ALIGN 4 //This is optional, but I'd add it just in case.

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset:

Try that.

Edited by Kam
Link to comment
Share on other sites

The pop-up is still coming up. :c

Okay, I just tried to see if I could overwrite where the original prologue events were with mine, I tried, the pop up came up, I clicked continue, then I played the ROM, but it played the original events, the ones I thought I had just written over, I was expecting either my events or a black screen. From this, I'm assuming that the custom events aren't being assembled at all, so idk. ;_;

Link to comment
Share on other sites

  • 2 months later...


[spoiler=timeline]
Around 003
- The Five Heroes, led by the Hero Grado, defeat the Demon King and seal his soul using five Sacred Stones

793
- Garcia retires as a general of Renais
- Joshua leaves Jehanna

797
-Gerik challenges General Malach to a duel

799
-Melissa, a Knight of Jehanna, is kidnapped by bandits whilst scouting
-Melissa's father seeks help from Ismaire, but her hands are tied for political reasons

800
- Joshua and Caellach work as mercenaries
- Eirika and Ephraim become friends with Grado's Prince Lyon

801
- Lyon uses Grado's Sacred Stone to peer into the future and discovers an earthquake will soon devastate Grado

802
- Death of Grado's Emperor Vigarde
- The Fire Emblem is split into two halves- The Sacred Stone of Grado and the "Dark Stone"
- Lyon uses the Dark Stone to reanimate Vigarde

803
- The Grado Empire invades its ally, the Kingdom of Renais
- Princess Eirika flees Renais, while Prince Ephraim goes missing
- Eirika and Ephraim reunite at Renvall
- Ephraim's forces conquer Grado Keep
- Eirika and Ephraim defeat the Demon King at the Black Temple
- Joshua takes control of Jehanna
- Grado is consumed by a major earthquake
- A Grand Being is realeased from under Grado
- Amelia returns home to Silva
- Duessel weds Melina

804
- Glen is born to Cormag and Tana
- Sabrina and Dante are born to Saleh and Myrrh
- Cormag, Knoll and Duessel start rebuilding Grado
- Forde's knighthood is revoked
- Seth and Eirika leave Renais in the hands of Ephraim
- Ephraim promotes Kyle to take Seth's place
- Franz is promoted to take Kyle's place
- Princess Elice is born to Eirika and Seth
- L'arachel and Ephraim wed
- Lauren is born to Ephraim and L'arachel
- Knoll leaves Grado and goes MIA
- Duessel becomes King of Grado
- Gabrielle was born to Joshua and Natasha

805
- Cormag leaves Grado
- Mansel of Rausten passes away
- L'arachel leaves Ephraim and returns to Rausten with Lauren
- Garcia weds Phoebe, Ross disapproves
- Ross challenges his father and loses
- Twins Derek and Friga are born to Forde and Vanessa
- Ross leaves Ide

806
- Prince Felix is born to Seth and Eirika
- Garrik is born to Amelia and Ross
- Garrik is left with Garcia and Phoebe
- Forde goes MIA

808
- Saleh and his family are attacked, his son and wife killed, his daughter lost to sea

809
- A girl washes up on the shore of Royal Alnara
- General Valora travels to Magvel

810
- Ephraim, Joshua and Duessel join with Frelia
- Hayden becomes King of Magvel
- Rennac, now a spy for Hayden, becomes MIA
- General Valora becomes MIA
- Rennac returns to Frelia, suffering scars and broken bones
- Mattie is born to Gilliam and Syrene

811
- Hayden revokes the right for lord's to hold armies
- Renais and Grado fall into chaos
- Colm leaves Renais and goes to Frelia
- Tana leaves Frelia
- Joshua leaves Johanna and disappears

812
- Riots begin in Renais
- Ephraim, Neimi and Franz organize an armed force, "Cold Rain"
- Groups of bandits attack religious temples in Renais
- Artur is killed
- Lute returns to her hideout in the forest

817
- Elice joins "Cold Rain"
- Rausten joins with Carcino and forms a Senate

821
- Apollo joins the Carcino Senate
- Maya starts a bandit gang and takes over Jehanna Hall
- Maya kills Natasha
- Maya kills Marisa
- Maya imprisons Gabrielle and her mercs

822
- Elice takes soldiers of "Cold Rain" and defeats the Muddy Cult
- Marco joins "Cold Rain"

824
- Rumors of Joshua and Gerik's mercanaries begin
- A group of trained soldiers(The Wolfpack) lay seige to Grado
- A group of bandits start terrorizing citizens near Renais Castle
- Mattie becomes Prince Glen's personal guard

825
- General Weiss Helden travels to Magvel on King Trajan's orders



A video, which features the person who'll be one of the main characters, and is also showing how the game will start(As in, with him reaching Magvel, not playing this video at the start, my bad). It's not the best, but I wanted a creative piece of media to show that I'm still working on this, mainly the story and graphics.
Plus, this game also now has a name, Dawn of Shadows.
I decided on that simply because I thought back to Fire Emblem 8, and also previous titles before it, and how the titles are all ascertaining to an item within the game, at least, the GBA ones did. I still couldn't think of what to name it, I thought and I thought, then came up with DoS. In the ending for Sacred Stones, everything is happy, people are marrying, kids are being born.(Don't see how that's happy imo, but meh.) I then said to myself, how can I make a sequel to a game with a happy ending? I then thought of the concept of balance, and that when something good happens, something bad happens. So I tried to write that into a story. Dawn of Shadows, I felt it fit because Dawn is when the sun rises, sun creates light, or in another point of view, happiness. Light creates shadows, and with that, happiness creates sorrow in of itself. So thus, we have; Dawn of Shadows.
(Also, for those who don't like the video, I don't like my voice much either. ;~;)

Edited by 暁
Link to comment
Share on other sites

Wow, didn't realize the FE8 had such efficient impregnation.

Other than that, seems like a decent lengthy timeli--wait what?

Why all the political activities. They seem lacking in motivation.

Edited by deranger
Link to comment
Share on other sites

Meaning? :o

If you're asking about the impregnation part, for the children to be born in the year their parents met, they'd have to get it on during the campaign, unless the campaign ended before march of that year.

Link to comment
Share on other sites

To show that hacking is underway, say hello to the main character that you'll be playing as through the prologue;

2aeo2g2.png

(RA= Royal Alnara(Place)/Royal Army(Military Force).)

Edited by 暁
Link to comment
Share on other sites

Let me state this now, at the current moment. Everything written in that timeline is not completely set in stone, for this moment, it's just a basic guideline to events. Somethings in there will not make sense until story events are revealed, things that don't make sense either way will be either fixed or removed completely.

My apologies, as this should have been stated before, but I hope that people who read this and play the hack will offer their opinions, as it's often that I'm not going to see things that other people might.

Thank you for your time.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...