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I do know something like this was done over FEG but since the last update was over 6 months ago I decided to give it a try. On top of that I figured I could add shops, chests, villages and other events if needed.

Chapter 1 :

Type of map : None (?)

BOSS: Ruth Armorknight lvl 3 (Iron Sword) (Moves from the start)

HP 29, Atk 12, AS -2, Hit 82, Avo 0, Def 10, Res 0, Crit 4, Ddg 0

Spear Rider lvl 1 (Slim Lance)

HP 22, Atk 11, AS -1, Hit 89, Avo 0, Def 3, Res 0, Crit 3, Ddg 0

Soldier lvl 1 (Iron Lance)

HP 20, Atk 12, AS -6, Hit 88, Avo 0, Def 2, Res 0, Crit 1, Ddg 0

Soldier lvl 2 (Iron Lance)

HP 21, Atk 13, AS -6, Hit 88, Avo 4, Def 2, Res 0, Crit 1, Ddg 4

Archer lvl 1 (Bowgun)

HP 20, Atk 12, AS -9, Hit 93, Avo 0, Def 2, Res 0, Crit 1, Ddg 0

Archer lvl 2 (Bowgun, droppable Herb)

HP 21, Atk 13, AS -9, Hit 93, Avo 1, Def 2, Res 0, Crit 1, Ddg 1

NPCs :

Sasha Princess lvl 1 (Short Sword) (Moves towards you)

HP 18, Atk 5, AS 5, Hit 62, Avo 16, Def 2, Res 1, Crit 3, Ddg 6

Charisma

Kate Lady Knight lvl 2 (Estoc, Bowgun) (Moves towards you)

HP 22, Atk 10, AS 6, Hit 114, Avo 14, Def 5, Res 0, Crit 15, Ddg 2

Continue, City Fighter

Added notes :

Sasha and Kate appear as NPCs. Recruit them by having Runan speak to Sasha. The enemies above appear on enemy phase 1 and will start moving on enemy phase 2. By enemy phase 4, Kate should be attacked by the Spear Rider. The drawbridge only lowers on player phase 5, though since Garo is a Pirate, he can cross the river, but he won't be able to reach them even with his maximum movement.

Conversations :

Runan-Sasha : Kate and Sasha join.

Villages :

The upper row gives an Iron Sword with +1 Critical (think like a 51 kill weapon in FE4), a WLV Plus and the Sea Fighter skill. The lower row gives nothing, an Amulet (protects from one killing blow), a Leather Shield and an Herb.

Shops :

Weapon shop : Short Sword (460 G), Slim Lance (500 G), Hand Axe (1200 G), Hand Bow (500 G), Healing Staff (2200 G)

Item shop : Herb (1200 G), Leather Shield (2000 G)

Speaking of which, you start with 5000 G.

After finishing this chapter, you may visit Verge's shops, who offer these for sale:

Weapon shop : Iron Sword (1000 G), Steel Sword (1500 G), Iron Lance (1200 G), Hand Lance (640 G), Bowgun (1320 G), Healing Staff (2200 G)

Item shop : Herb (1200 G), Leather Shield (2000 G), Amulet (5000 G)

Chapter 2 :

Type of map : Mountain

BOSS: Yazzam Boss lvl 3 (Scimitar) (Does not move)

HP 26, Atk 13, AS -1, Hit 66, Avo 39, Def, 5, Res 0, Crit 5, Ddg 9

Bandit lvl 1 (Iron Axe) * 2

HP 25, Atk 13, AS -5, Hit 73, Avo 10, Def, 3, Res 0, Crit 1, Ddg 0

Bandit lvl 2 (Iron Axe) * 2

HP 26, Atk 14, AS -5, Hit 73, Avo 11 or 19, Def 3, Res 0, Crit 1, Ddg 1 or 9

Bandit lvl 2 (Hand Axe)

HP 26, Atk 11, AS -2, Hit 51, Avo 10, Def, 3, Res 0, Crit 1, Ddg 0

Bandit lvl 3 (Iron Axe)

HP 26, Atk 14, AS -5, Hit 73, Avo 10 or 5, Def, 4, Res 0, Crit 1, Ddg 0 or 5

Thief lvl 1 (Short Sword) * 2 (one with droppable Gold Bag)

HP 20, Atk 6, AS 2, Hit 56, Avo 4, Def 1, Res 0, Crit 1, Ddg 0

Thief lvl 1 (Iron Sword)

HP 20, Atk 9, AS -1, Hit 73, Avo 0, Def 1, Res 0, Crit 1, Ddg 0

Thief lvl 2 (Short Sword)

HP 21, Atk 7, AS 2, Hit 56, Avo 11, Def 1, Res 0, Crit 1, Ddg 7

Reinforcements :

End of Enemy phases 4 and 5, at the west of the map :

Bandit lvl 2 (Iron Axe)

HP 26, Atk 14, AS -5, Hit 73, Avo 13, Def 3, Res 0, Crit 1, Ddg 3

Bandit lvl 1 (Iron Axe)

HP 25, Atk 13, AS -5, Hit 73, Avo 10, Def, 3, Res 0, Crit 1, Ddg 0

Thief lvl 1 (Iron Sword)

HP 20, Atk 9, AS -1, Hit 73, Avo 0, Def 1, Res 0, Crit 1, Ddg 0

Added notes :

Since this is a mountain map and Bandits have "Mountain Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Conversations :

Runan-Enteh : Support bonus for Enteh (5%). Note that after the map, there's another conversation between those two for a bonus 10%.

Arkis-Estelle : Support bonus for Arkis (4%)

Barts-Plum

Runan-Julia

Lee-Plum : At the end of the chapter if both are alive AND Plum got Lan's Mirror, Lee will give Plum a Defense Staff. Also gives a mutual support (5%)

Villages :

The upper one gives a MHP Plus. The other two vary depending of the people entering. The left one gives a Healing Fruit to anyone but Barts, Enteh or Plum. If either Barts or Enteh visit the village, they will recieve a Gold Bag. If Plum visits it, she recieves Lan's Mirror. If Barts visits the right village, he'll grab a Poleaxe. If Enteh visits it, Plum is recruited.

Shops:

Weapon shop : Iron Axe (880 G), Hammer (1200 G), Iron Bow (1200 G)

Chapter 3 :

Before the chapter :

Recieve 10000 G in Verge.

Type of map : None (?)

BOSS : Eritz Commando Knight lvl 5 (Steel Lance, Herb) (Will attack someone in his range)

HP 25, Atk 18, AS -5, Hit 93, Avo 3, Def 6, Res 0, Crit 6, Ddg 3

Spear Rider lvl 1 (Hand Lance, Herb) * 3

HP 22, Atk 12, AS -7, Hit 69, Avo 0, Def 3, Res 0, Crit 3, Ddg 0

Spear Rider lvl 1 (Iron Lance, Herb) * 2

HP 22, Atk 13, AS -4, Hit 94, Avo 0, Def 3, Res 0, Crit 3, Ddg 0

Spear Rider lvl 2 (Iron Lance, Herb)

HP 23, Atk 14, AS -4, Hit 94, Avo 4, Def 3, Res 0, Crit 3, Ddg 4

Bow Rider lvl 1 (Bowgun, Herb) * 2

HP 22, Atk 13, AS -7, Hit 99, Avo 0, Def 2, Res 0, Crit 3, Ddg 0

Bow Rider lvl 2 (droppable Bowgun, Herb)

HP 23, Atk 14, AS -7, Hit 99, Avo 1, Def 2, Res 0, Crit 3, Ddg 1

Reinforcements :

End of Enemy phase 3, from the southwestern forests :

Thief Rider lvl 1 (Scimitar, one has a droppable Leather Shield) * 2

HP 20, Atk 10, AS -2, Hit 63, Avo 0, Def 1 or 5, Res 0, Crit 4, Ddg 0

Thief Rider lvl 2 (Scimitar, Gold Bag)

HP 21, Atk 11, AS -2, Hit 63, Avo 2, Def 1, Res 0, Crit 4, Ddg 2

Thief Rider lvl 3 (Scimitar)

HP 21, Atk 11, AS -2, Hit 63, Avo 1, Def 2, Res 0, Crit 4, Ddg 1

Added notes :

The chapter starts with the Enemy phase. The Thief Riders will target the villages and will not attack your units, possibly because of their "Yellow" affiliation.

Conversations :

Garo-Julia : At the end of the chapter if both were deployed for a mutual support (15%)

Kate-Sasha : At the end of the chapter if both were deployed for a bonus support for Sasha (5%)

Villages :

The upper row gives a Knight Proof, a Move Again book and the Sea Fighter skill if it wasn't obtained in chapter 1. The lower row gives a Super Proof (Max Level goes from 30 to 40), a LUK Plus and an Iron Lance with +1 critical. Finally, the village at the far right of the lower row must be visited by Runan. It will allow you to recruit Mel in the next chapter and Narcus later.

Shops:

Weapon shop : Short Sword (460 G), Slim Lance (500 G), Hand Axe (1200 G), Hand Bow (500 G), Healing Staff (2200 G)

Item shop : Herb (1200 G), Leather Shield (2000 G)

Chapter 4 :

Type of map : Forest

BOSS : Roger Paladin lvl 5 (Steel Lance, Armorslayer) (Starts moving on Enemy phase 5)

HP 29, Atk 21, AS 1, Hit 117, Avo 5, Def 8, Res 0, Crit 14, Ddg 3

Big Shield, Gale, City Fighter

Mel Troubadour lvl 3 (Estoc, Healing Staff) (Starts moving on Enemy phase 5)

HP 22, Atk 6, AS 6, Hit 108, Avo 20, Def 3, Res 3, Crit 13, Ddg 8

Mercenary lvl 4 (Iron Sword)

HP 24, Atk 12, AS 2, Hit 91, Avo 11, Def 4, Res 0, Crit 7, Ddg 7

Archer lvl 2 (Iron Bow)

HP 21, Atk 11, AS -4, Hit 73, Avo 4, Def 2, Res 0, Crit 1, Ddg 4

Archer lvl 2 (Bowgun)

HP 21, Atk 13, AS -9, Hit 93, Avo 6, Def 2, Res 0, Crit 1, Ddg 6

Archer lvl 3 (Bowgun) * 2

HP 21, Atk 13, AS -9, Hit 93, Avo 6 or 8, Def 3, Res 0, Crit 1, Ddg 6 or 8

Archer lvl 4 (Iron Bow) * 3

HP 22, Atk 11, AS -4, Hit 76, Avo 0 or 7 or 9, Def 3, Res 0, Crit 2, Ddg 0 or 7 or 9

Archer lvl 4 (Bowgun)

HP 22, Atk 13, AS -9, Hit 96, Avo 5, Def 3, Res 0, Crit 2, Ddg 5

Thief lvl 4 (Scimitar)

HP 22, Atk 11, AS -2, Hit 66, Avo 5, Def 2, Res 0, Crit 5, Ddg 5

Thief lvl 5 (Droppable Scimitar)

HP 22, Atk 11, AS -1, Hit 66, Avo 1, Def 2, Res 0, Crit 5, Ddg 1

Reinforcements :

End of Enemy phase 1, from the small area without forests south of the castle (only if Julia is present) :

Vega Swordfighter lvl 4 (Shramm) (Moves from the start)

HP 26, Atk 16, AS 11, Hit 119, Avo 27, Def 5, Res 1, Crit 33, Ddg 5

Heaven Saint

Added notes :

Roger and Mel are recruitable later on if you visited the village with Narcus with Runan on chapter 3. They also have a mutual support of 15%. Roger will not attack or counter female units.

Conversations :

Mahter-Sasha : Mutual support bonus (4%)

Julia-Vega : Vega should target Julia and defeat her in a duel. He will then be recruited and give a Healing Fruit for Julia.

Villages :

The northwest village should be first visited by Ruka if you have him for a Hand Bow with +30 critical. Following that, have Sasha visit it to recruit Raquel. Take note that Raquel will only weaken, and not kill, human enemies. The southeastern village gives a Far Healing Staff.

Chapter 5 :

Type of map : Indoors, City

BOSS : Dagon Dark Bishop lvl 12 (Black Hole, Elixir) (Moves from the start)

HP 31, Atk (17), AS 8(-7), Hit (124), Avo 17(1), Def 7, Res 6, Crit (8), Ddg 1

Warp

Zeek Dark Soldier lvl 5 (Devil Spear, Poleaxe, Magic Shield) (Moves from the start)

HP 31, Atk 24, AS -1, Hit 92, Avo 8, Def 8, Res 11, Crit 10, Ddg 8

Continue, Life or Death, Elite, Awareness, Frontier Fighter

Dark Soldier lvl 2 (Devil Spear)

HP 26, Atk 20, AS -9, Hit 71, Avo 7, Def 4, Res 0, Crit 3, Ddg 7

Dark Soldier lvl 3 (Devil Spear) * 2

HP 26, Atk 20, AS -9, Hit 71, Avo 0 or 5, Def 5, Res 0, Crit 3, Ddg 0 or 5

Dark Soldier lvl 4 (Devil Spear) * 2

HP 27, Atk 20, AS -9, Hit 74, Avo 1 or 5, Def 5, Res 0, Crit 4, Ddg 1 or 5

Dark Mage lvl 3 (Janura)

HP 21, Atk 16, AS -4, Hit 99, Avo 9, Def 4, Res 3, Crit 5, Ddg 9

Dark Mage lvl 4 (Janura)

HP 22, Atk 16, AS -4, Hit 102, Avo 7, Def 4, Res 3, Crit 6, Ddg 7

NPCs :

Marj Mage lvl 1 (Wind, Amulet) (Will move towards you)

HP 20, Atk 11, AS 4, Hit 91, Avo 12, Def 3, Res 3, Crit 6, Ddg 4

Sylpheeze Saint lvl 17 (Far Healing Staff, Healing Drop) (Moves to protect herself between two pillars)

HP 28, Heals 21, AS 11, Hit 0, Avo 28, Def 7, Res 5, Crit 0, Ddg 6

Mage lvl 4 (Fire)

HP 20, Atk 13, AS -2, Hit 78, Avo 4, Def 3, Res 2, Crit 6, Ddg 4

Mage lvl 5 (Wind) * 2

HP 20, Atk 10, AS 2, Hit 91, Avo 6 or 13, Def 3, Res 2, Crit 6, Ddg 2 or 9

Mage lvl 6 (Wind)

HP 21, Atk 11, AS 2, Hit 91, Avo 8, Def 3, Res 3, Crit 6, Ddg 4

Added notes :

Enteh will move on her own before the first Player phase. Dark Knights cannot be cursed by Devil weapons. Dagon will be warped away after being defeated.

Dagon's spell is one of the many area based spells which is different than other common spells in that he can only attack, but not counter with it. He may also attack multiple people with it, some out of the range of the spell. However, he must recharge the turn after using it and will move away from you if it happens. In short, similar to the Onager in the Tellius Fire Emblem games.

Conversations :

Runan-Zeek : Zeek joins. Keep in mind that he leaves halfway in the game.

Enteh-Marj : Marj joins.

Marj-Sylpheeze : At the end of the chapter if both are alive, Marj obtains Wundergust.

Chapter 6 :

Before the chapter :

If Roger and Mel are alive and you talked to Narcus with Runan back in chapter 3, the events for the recruitment of these three should be seen. Following that, if Kate and Zeek are both alive, they will talk and recieve a mutual support bonus (5%).

Type of map : Sea

BOSS : Domes General lvl 7 (Iron Blade) (Will attack someone in his range)

HP 43, Atk 25, AS -1, Hit 90, Avo 27, Def 15, Res 0, Crit 10, Ddg 7

Soldier lvl 3 (Iron Lance) * 6

HP 21, Atk 13, AS -6, Hit 88, Avo 1-8, Def 3, Res 0, Crit 1, Ddg 1-8

Archer lvl 2 (Iron Bow)

HP 21, Atk 11, AS -4, Hit 73, Avo 8, Def 2, Res 0, Crit 1, Ddg 8

Archer lvl 3 (Iron Bow) * 2 (one has an Herb)

HP 21, Atk 11, AS -4, Hit 73, Avo 0 or 2, Def 3, Res 0, Crit 1, Ddg 0 or 2

Archer lvl 3 (Bowgun) * 5

HP 21, Atk 13, AS -9, Hit 93, Avo 5-8, Def 3, Res 0, Crit 1, Ddg 5-8

Armorknight lvl 3 (Steel Sword) * 2

HP 29, Atk 15, AS -4, Hit 72, Avo 0 or 7, Def 10, Res 0, Crit 4, Ddg 0 or 7

Armorknight lvl 4 (Iron Sword)

HP 30, Atk 12, AS -2, Hit 85, Avo 5, Def 10, Res 0, Crit 5, Ddg 5

Wood Shooter lvl 1 (Repeater Bow)

HP 30, Atk 11, AS -10, Hit 95, Avo 0, Def 15, Res 0, Crit 5, Ddg 0

Mage lvl 1 (Fire)

HP 20, Atk 12, AS -4, Hit 69, Avo 0, Def 2, Res 2, Crit 3, Ddg 0

Bishop lvl 1 (Healing Staff)

HP 20, Heals 17, AS 7, Hit 0, Avo 14, Def 3, Res 3, Crit 0, Ddg 0

Ballista lvl 1 (Quick Rain) * 2

HP 20, Atk 15, AS -20, Hit 70, Avo 0, Def 5, Res 0, Crit 0, Ddg 0

Reinforcements :

End of Enemy phase 1, from the southeast (if the conditions were fulfilled) :

Mel Troubadour lvl 3 (Estoc, Healing Staff) (Recruited)

HP 22, Atk 6, AS 6, Hit 108, Avo 20, Def 3, Res 3, Crit 13, Ddg 8

End of Enemy phase 2, from the northeastern forests :

Norton Armorknight lvl 4 (Iron Sword) (Moves from the start)

HP 34, Atk 14, AS 0, Hit 91, Avo 2, Def 12, Res 0, Crit 7, Ddg 2

Life or Death, City Fighter

Soldier lvl 4 (Iron Lance)

HP 22, Atk 13, AS -6, Hit 91, Avo 1, Def 3, Res 0, Crit 2, Ddg 1

Soldier lvl 5 (Iron Lance)

HP 22, Atk 13, AS -5, Hit 91, Avo 9, Def 3, Res 0, Crit 2, Ddg 9

Soldier lvl 6 (Iron Lance)

HP 23, Atk 14, AS -5, Hit 91, Avo 5, Def 3, Res 0, Crit 2, Ddg 5

Archer lvl 3 (Hand Bow)

HP 21, Atk 8, AS 0, Hit 68, Avo 6, Def 3, Res 0, Crit 1, Ddg 6

Archer lvl 3 (Bowgun)

HP 21, Atk 13, AS -9, Hit 93, Avo 3, Def 3, Res 0, Crit 1, Ddg 3

Archer lvl 5 (droppable Iron Bow)

HP 22, Atk 11, AS -3, Hit 76, Avo 1, Def 3, Res 0, Crit 2, Ddg 1

Conversations :

Sasha-Norton : Norton joins.

Mel-Sasha : Sasha recieves a Pegasus Flute.

Mel-Runan

Marj-Mel

Chapter 7 :

Type of map : City

BOSS : William General lvl 5 (droppable Swordbreaker) (Does not move)

HP 32, Atk 11, AS 4, Hit 74, Avo 45, Def 11, Res 0, Crit 8, Ddg 7

Thomas Wood Shooter lvl 3 (Bowgun) (Moves from the start)

HP 31, Atk 15, AS -3, Hit 108, Avo 1, Def 15, Res 0, Crit 6, Ddg 1

Archer lvl 4 (Iron Bow)

HP 22, Atk 11, AS -4, Hit 76, Avo 16, Def 3, Res 0, Crit 2, Ddg 1

Archer lvl 5 (Iron Bow, Herb)

HP 22, Atk 11, AS -3, Hit 76, Avo 22, Def 3, Res 0, Crit 2, Ddg 7

Sniper lvl 6 (Iron Bow)

HP 25, Atk 15, AS 2, Hit 101, Avo 17, Def 6, Res 0, Crit 7, Ddg 3

Bowknight lvl 6 (Repeater Bow)

HP 23, Atk 13, AS -10, Hit 105, Avo 31, Def 4, Res 0, Crit 5, Ddg 6

Armorknight lvl 3 (Steel Sword) * 2

HP 29, Atk 15, AS -4, Hit 72, Avo 4 or 6, Def 10, Res 0, Crit 4, Ddg 4 or 6

Armorknight lvl 4 (Steel Sword) * 2

HP 30, Atk 15, AS -4, Hit 75, Avo 1 or 8, Def 10, Res 0, Crit 5, Ddg 1 or 8

Wood Shooter lvl 3 (Repeater Bow)

HP 31, Atk 12, AS -10, Hit 95, Avo 8, Def 16, Res 0, Crit 5, Ddg 8

Wood Shooter lvl 6 (Gatling Bow)

HP 33, Atk 12, AS -14, Hit 83, Avo 8, Def 16, Res 0, Crit 6, Ddg 8

Mage lvl 6 (droppable Thunder)

HP 23, Atk 12, AS -2, Hit 96, Avo 6, Def 3, Res 3, Crit 4, Ddg 6

Bishop lvl 1 (Far Healing Staff, droppable Healing Staff)

HP 20, Heals 17, AS 7, Hit 0, Avo 14, Def 3, Res 3, Crit 0. Ddg 0

Reinforcements :

At the end of Enemy phase 9, from the southwestern area outside the city gates :

Roger Paladin lvl 5 (Steel Lance, Armorslayer) (Moves from the start)

HP 29, Atk 21, AS 1, Hit 117, Avo 5, Def 8, Res 0, Crit 14, Ddg 3

Big Shield, Gale, City Fighter

Spear Rider lvl 5 (Lance, Herb) * 4

HP 24, Atk 21, AS -10, Hit 77, Avo 0-9, Def 4, Res 0, Crit 4, Ddg 0-9

Bow Rider lvl 5 (Bowgun, Herb) * 2

HP 24, Atk 14, AS -6, Hit 102, Avo 0 or 8, Def 3, Res 0, Crit 4, Ddg 0 or 8

Added notes :

Towers give +1 range to the units on top of it. The Bowknight and the Sniper classes may be different (notice they nearly have the same sprite, though one has lighter hair), but both have the City Fighter skill, which takes effect here. If Roger's recruitment sequence was not intiated by any means, he'll be replaced by another enemy who drops a Lance on kill.

There is also an arena in this chapter. The arenas work like most Fire Emblem games, except now you use your own equipped weapon to fight, so watch out for the durability. The enemy will always be at the same level as your own unit. He or she may also use any type of weapon and might bring a shield. Who has the first hit in a fight is determined by the highest Movement, though Gale cancels it. Some enemies may have their own skills, as I remember seeing a few gladiators with Awareness or Arena Fighter, but they are generally rare. Arena fights may last up to 10 rounds. It can be highly abuseable thanks to the Forging Hammers sold in this chapter when you consider weapons can be given up to 50 critical as a bonus. The Remove skill does not work after an arena fight.

Conversations :

Barts-Thomas : Thomas joins.

Mel-Roger : Roger joins.

Runan-Roger

Ruka-Sasha : At the end of the chapter for a bonus support for Ruka (5%)

Villages :

The lone one at the top of the map gives an Armorslayer, the one to the right of the arena gives a Bridge Key and finally the one under it teaches the Arena Fighter skill to a unit of your choice.

Shops :

Weapon shop : Iron Sword (1000 G), Steel Sword (1500 G), Steel Lance (1800 G), Pilum (1500 G), steel Axe (1560 G), Bowgun (1320 G), Thunder (2400 G), Healing Staff (2200 G)

Item shop : Healing Fruit (1200 G), Repair Hammer (8000 G), Iron Shield (2000 G)

After the chapter :

Recieve 20000 G.

Chapter 8 :

Type of map : Frontier

Zombie lvl 1 (Devil Hand) * 6

HP 20, Atk 8, AS 0, Hit 60, Avo 0, Def 1, Res 0, Crit 0, Ddg 0

Zombie lvl 2 (Devil Hand) * 4

HP 21, Atk 9, AS 0, Hit 60, Avo 1-9. Def 1, Res 0, Crit 0, Ddg 1-9

Zombie lvl 3 (Devil Hand) * 5

HP 21, Atk 9, AS 0, Hit 60, Avo 1-7, Def 2, Res 0, Crit 0, Ddg 1-7

Zombie lvl 4 (Devil Hand) * 2

HP 22, Atk 9, AS 0, Hit 63, Avo 7-8, Def 2, Res 0, Crit 1, Ddg 7-8

Mummy lvl 1 (Devil Hand) * 2

HP 10, Atk 7, AS 0, Hit 60, Avo 0, Def 0, Res 0, Crit 0, Ddg 0

Reinforcements :

At the end of Enemy phase 4, from a boat that lands in the northwest :

Thief lvl 4 (Short Sword)

HP 20, Atk 5, AS 9, Hit 71, Avo 27, Def 1, Res 0, Crit 6, Ddg 9

Pirate lvl 5 (Iron Axe)

HP 27, Atk 14, AS -5, Hit 66, Avo 7, Def 4, Res 0, Crit 2, Ddg 7

Pirate lvl 7 (Iron Axe)

HP 28, Atk 15, AS -5, Hit 66, Avo 1, Def 5, Res 0, Crit 2, Ddg 1

Hunter lvl 6 (Hand Bow)

HP 21, Atk 9, AS 5, Hit 83, Avo 10, Def 3, Res 0, Crit 6, Ddg 0

At the end of Enemy phase 5, just south the reinforcements above :

Mercenary lvl 7 (Scimitar, droppable Healing Fruit, Leather Shield)

HP 25, Atk 14, AS 2, Hit 81, Avo 12, Def 9, Res 0, Crit 10, Ddg 8

Thief lvl 6 (Short Sword)

HP 21, Atk 6, AS 10, Hit 71, Avo 24, Def 1, Res 0, Crit 6, Ddg 4

Pirate lvl 5 (Iron Axe)

HP 27, Atk 14, AS -5, Hit 66, Avo 9, Def 4, Res 0, Crit 2, Ddg 9

Pirate lvl 8 (Iron Axe)

HP 29, Atk 15, AS -5, Hit 69, Avo 1, Def 5, Res 0, Crit 3, Ddg 1

At the end of Enemy phase 6, again just south from the above :

Thief lvl 3 (Short Sword)

HP 19, Atk 5, AS 9, Hit 68, Avo 26, Def 1, Res 0, Crit 5, Ddg 8

Pirate lvl 3 (Hand Axe)

HP 26, Atk 11, AS -3. Hit 41, Avo 3, Def 4, Res 0, Crit 1, Ddg 3

Pirate lvl 7 (Iron Axe)

HP 28, Atk 15, AS -5, Hit 66, Avo 0, Def 5, Res 0, Crit 2, Ddg 0

Hunter lvl 6 (Hand Bow)

HP 21, Atk 9, AS 5, Hit 83, Avo 15, Def 3, Res 0, Crit 6, Ddg 5

At the end of the Enemy phase 7, near your starting boat :

Thief lvl 4 (Short Sword)

HP 20, Atk 5, AS 9, Hit 71, Avo 18, Def 1, Res 0, Crit 6, Ddg 0

Thief lvl 7 (Short Sword)

HP 21, Atk 6, AS 10, Hit 71, Avo 27, Def 2, Res 0, Crit 6, Ddg 7

The enemy boat will leave afterwards.

At the end of the Enemy phases 9 to 13, from the southeastern forests :

Zombie lvl 1 (Devil Hand)

HP 20, Atk 8, AS 0, Hit 60, Avo 0, Def 1, Res 0, Crit 0, Ddg 0

Zombie lvl 2 (Devil Hand) * 3

HP 21, Atk 9, AS 0, Hit 60, Avo 2-7. Def 1, Res 0, Crit 0, Ddg 1-9

Mummy lvl 1 (Devil Hand)

HP 10, Atk 7, AS 0, Hit 60, Avo 0, Def 0, Res 0, Crit 0, Ddg 0

Added notes :

The orange liquid where Katri and a couple of undead stand on will damage anyone who does not possess the Frontier Fighter skill. It will not kill you by itself, however.

Before Player phase 2, Katri will transform into :

Neuron Fire Dragon lvl 1 (Large Breath, Small Breath, Dragon Scale)

HP 60, Atk 30, AS -9, Hit 90, Avo 15, Def 50, Res 46, Crit 10, Ddg 5

Frontier Fighter

She will be a NPC until Player phase 4. This power is granted by the ring she has with her, the Ring of Salia, which you will be freely able to use after.

Conversations :

Katri-Xeno

Runan-Xeno

Treasure chests :

From the highest one to the lowest one on the map : Thunder Shield, Thunder Sword, Healing Drop, Iron Shield, AGI Plus, Knight Proof.

After the chapter :

A conversation between Holmes and Sasha will give a support bonus of 3% for Sasha.

You will be able to trade units with Holmes' party, who has the liberty to go in the direction they want rather than having a linear path like Runan's. Garo, Xeno and Yuni are automtically moved there, though you can take them back if you want. You cannot trade Enteh, Katri or Shigen at anytime.

Chapter 9 :

Before the chapter :

Meriah joins once you land in Marl Port.

In Marl Port you may buy these items from the shops :

Weapon shop : Iron Blade (2000 G), Estoc (1320 G), Killer Sword (2880 G), Hand Lance (640 G), Hand Axe (600 G), Hand Bow (500 G), Fire (2400 G), Healing Staff (2200 G)

Item shop : Healing Drop (3000 G), Repair Hammer (8000 G), Leather Shield (2000 G), Amulet (5000 G)

Type of map : Plain

BOSS : Chamos General lvl 18 (Silver Sword, Steel Shield) (Does not move)

HP 39, Atk 24, AS 4, Hit 113, Avo 41, Def 21, Res 0, Crit 11, Ddg 3

Soldier lvl 7 (Steel Lance) * 2

HP 23, Atk 17, AS -8, Hit 81. Avo 7-8, Def 4, Res 0, Crit 2, Ddg 7-8

Soldier lvl 10 (Steel Lance)

HP 25, Atk 18, AS -7, Hit 84, Avo 9, Def 4, Res 0, Crit 3, Ddg 9

Archer lvl 6 (Iron Bow)

HP 23, Atk 12, AS -3, Hit 76, Avo 4, Def 3, Res 0, Crit 2, Ddg 4

Archer lvl 9 (Iron Bow)

HP 24, Atk 12, AS -2, Hit 79, Avo 6, Def 4, Res 0, Crit 3, Ddg 6

Archer lvl 11 (Bowgun)

25 HP, Atk 15, AS -7, Hit 99, Avo 2, Def 5, Res 0, Crit 3, Ddg 2

Sword Knight lvl 6 (Killer Sword, Leather Shield)

HP 25, Atk 14, AS 2, Hit 105, Avo 13, Def 9, Res 0, Crit 25, Ddg 9

Axe Knight lvl 7 (Hammer, Iron Shield)

HP 25, Atk 19, AS -9, Hit 52, Avo 5, Def 14, Res 0, Crit 5, Ddg 5

Axe Knight lvl 11 (Poleaxe, Iron Shield)

HP 27, Atk 18, AS -9, Hit 73, Avo 3, Def 15, Res 0, Crit 6, Ddg 3

Bow Knight lvl 12 (Steel Bow)

HP 26, Atk 18, AS -2, Hit 86, Avo 1, Def 6, Res 0, Crit 7, Ddg 1

Armorknight lvl 6 (Armorslayer, Iron Shield)

HP 31, Atk 14, AS -4, Hit 70, Avo 3, Def 17, Res 0, Crit 5, Ddg 3

Armorknight lvl 9 (Steel Sword)

HP 32, Atk 16, AS -2, Hit 78, Avo 9, Def 11, Res 0, Crit 6, Ddg 9

Armorknight lvl 11 (Steel Sword)

HP 33, Atk 17, AS -2, Hit 78, Avo 8, Def 12, Res 0, Crit 6, Ddg 8

Armorknight lvl 14 (Steel Sword)

HP 35, Atk 18, AS -1, Hit 81, Avo 3, Def 12, Res 0, Crit 7, Ddg 3

Wood Shooter lvl 7 (Gatling Bow)

HP 33, Atk 12, AS -14, Hit 83, Avo 4, Def 17, Res 0, Crit 6, Ddg 4

Command Knight lvl 7 (Steel Blade)

HP 26, Atk 23, AS -5, Hit 73, Avo 9, Def 7, Res 0, Crit 6, Ddg 9

Arrow Knight lvl 10 (Repeater Bow)

HP 27, Atk 14, AS -8, Hit 104, Avo 3, Def 6, Res 0, Crit 8, Ddg 3

Mage lvl 6 (Wind)

HP 23, Atk 11, AS 0, Hit 85, Avo 7, Def 3, Res 3, Crit 4, Ddg 7

Bishop lvl 10 (Far Healing Staff)

HP 25, Heals 20, AS 9, Hit 0, Avo 25, Def 5, Res 5, Crit 0, Ddg 7

NPCs :

Narcus Thief lvl 10 Thief (Short Sword, Gold Bag)

HP 23, Atk 7, AS 16, Hit 80, Avo 39, Def 2, Res 2, Crit 9, Ddg 7

Reinforcements :

Anytime, if you attack Chamos or any of your units are in a radius of 3 squares from him when you end a turn, he will be killed by :

BOSS : Dagon Dark Bishop lvl 12 (Black Hole, droppable Hellfire, Healing Fruit) (Does not move)

HP 31, Atk (17), AS 8(-7), Hit (124), Avo 50(34), Def 7, Res 6, Crit (8), Ddg 4

Warp

Take note that he will attack you soon after.

At the end of Enemy phases 4 to 8, from the southeast :

Spear Rider lvl 5 (Iron Lance) * 3

HP 24, Atk 14, AS -3, Hit 97, Avo 1-8, Def 4, Res 0, Crit 4, Ddg 1-7

Bow Rider lvl 5 (Bowgun)

HP 24, Atk 14, AS -6, Hit 102, Avo 0-2, Def 3, Res 0, Crit 4, Ddg 0-2

At the end of Enemy phase 6, from the east :

Dark Mage lvl 3 (Janura, Herb)

HP 21, Atk 16, AS -4, Hit 99, Avo 4 or 5, Def 4, Res 3, Crit 5, Ddg 4 or 5

At the end of Enemy phase 7, from the east :

Witch lvl 1 (Thunder, Herb)

HP 20, Atk 11, AS 1, Hit 93, Avo 2, Def 2, Res 2, Crit 3, Ddg 0

Warp

Added notes :

Witches have Warp as a class skill and will not to hesitate to use it. Take note that they can move and attack afterwards. You want to recruit Narcus for the Guild Key, which is the item to access Secret Shops. It's 2 squares east of his starting position.

Conversations :

Narcus-Runan (if the conditions were met) : Narcus joins. Keep in mind he leaves after the chapter and will take half your gold. He is recruitable again later on.

Shops :

Secret shop (located in the house at the northwest) : Thunder Sword (3450 G), Swordbreaker (2400 G), Main Gauche (2520 G), Far Healing Staff (4500 G)

After the chapter :

The first boss, with his dying words, will give you his Steel Shield.

Chapter 10 :

Type of map : None (?)

Canaan Army, to the north. Will attack someone in their range :

Ernest Gold Knight lvl 30 (Holy Sword, Hand Lance, Thunder Sword, Shield Sword, Magic Shield, Silver Shield, Wind Shield) (Retreats when in range)

HP 58, Atk 26, AS 20, Hit 125, Avo 57, Def 38, Res 17 (29 Wind), Crit 29, Ddg 17

Heaven Saint, Big Shield, Awareness, Continue, Charisma

Mintz Black Knight lvl 9 (Needle Spear, Iron Sword, Leather Shield) (Moves towards the castle)

HP 32, Atk 21, AS 3, Hit 136, Avo 10, Def 14, Res 0, Crit 32, Ddg 2

Life or Death, Charge

Iron Knight lvl 10 (Estoc)

HP 33, Atk 14, AS 2, Hit 108, Avo 12, Def 12, Res 0, Crit 13, Ddg 8

Iron Knight lvl 12 (Armorslayer)

HP 34, Atk 17, AS -3, Hit 76, Avo 0, Def 13, Res 0, Crit 7, Ddg 0

Rook Knight lvl 10 (Needle Spear)

HP 25, Atk 17, AS -2, Hit 115, Avo 9, Def 5, Res 0, Crit 25, Ddg 9

Rook Knight lvl 12 (Needle Spear)

HP 26, Atk 17, AS -2, Hit 118, Avo 0, Def 6, Res 0, Crit 26, Ddg 0

Command Knight lvl 15 (Lance)

HP 30, Atk 25, AS -7, Hit 89, Avo 0, Def 9, Res 0, Crit 8, Ddg 0

Spear Rider lvl 6 (Steel Lance)

HP 25, Atk 18, AS -6, Hit 87, Avo 1, Def 4, Res 0, Crit 4, Ddg 1

Spear Rider lvl 7 (Steel Lance) * 2

HP 25, Atk 18, AS -6, Hit 87. Avo 3 or 5, Def 5, Res 0, Crit 4, Ddg 3 or 5

Arrow Knight lvl 12 (Repeater Bow, Herb)

HP 28, Atk 14, AS -8, Hit 107, Avo 1, Def 7, Res 0, Crit 9, Ddg 1

Bow Rider lvl 7 (Bowgun)

HP 25, Atk 15, AS -6, Hit 102, Avo 5, Def 4, Res 0, Crit 4, Ddg 5

Bow Rider lvl 9 (Bowgun)

HP 26, Atk 15, AS -5, Hit 105, Avo 4, Def 4, Res 0, Crit 5, Ddg 4

Bow Rider lvl 10 (Bowgun)

HP 27, Atk 16, AS -5, Hit 105, Avo 4, Def 4, Res 0, Crit 5, Ddg 4

Mage Knight lvl 13 (Hellfire)

HP 24, Atk 14, AS -5, Hit 66, Avo 8, Def 5, Res 1, Crit 4, Ddg 8

Bishop lvl 12 (Far Healing Staff)

HP 26, Heals 20, AS 9, Hit 0, Avo 28, Def 6, Res 5, Crit 0, Ddg 5

Senay Mercenaries, near your starting position :

Sharon Lady Knight lvl 6 (Estoc, Bowgun, Leather Shield) (Will attack someone in her range)

HP 24, Atk 11, AS 8, Hit 117, Avo 23, Def 10, Res 0, Crit 16, Ddg 7

City Fighter

Billford Armorknight lvl 8 (Steel Blade, Iron Shield) (Will attack someone in his range)

HP 35, Atk 24, AS -4, Hit 79, Avo 5, Def 19, Res 0, Crit 8, Ddg 5

Big Shield, Life or Death

Mercenary lvl 8 (Swordbreaker)

HP 26, Atk 10, AS 6, Hit 74, Avo 12, Def 5, Res 0, Crit 8, Ddg 0

Swordfighter lvl 13 (Killer Sword)

HP 26, Atk 13, AS 8, Hit 120, Avo 20, Def 5, Res 0, Crit 30, Ddg 4

Warrior lvl 15 (Hammer)

HP 32, Atk 23, AS -3, Hit 67, Avo 6, Def 9, Res 0, Crit 10, Ddg 6

Spear Knight lvl 12 (Master Lance)

HP 28, Atk 20, AS -2, Hit 101, Avo 5, Def 7, Res 0, Crit 7, Ddg 5

Armorknight lvl 9 (Iron Blade, Iron Shield)

HP 32, Atk 19, AS -4, Hit 78, Avo 4, Def 18, Res 0, Crit 6, Ddg 4

Senay Castle Soldiers, near the castle. Will attack someone in their range :

Soldier lvl 2 (Iron Lance)

HP 21, Atk 13, AS -6, Hit 88, Avo 9, Def 2, Res 0, Crit 1, Ddg 9

Soldier lvl 5 (Hand Lance)

HP 22, Atk 12, AS -8, Hit 66, Avo 5, Def 3, Res 0, Crit 2, Ddg 5

Soldier lvl 6 (Steel Lance)

HP 23, Atk 17, AS -8, Hit 81, Avo 4, Def 3, Res 0, Crit 2, Ddg 4

Archer lvl 2 (Hand Bow)

HP 21, Atk 8, AS 0, Hit 68, Avo 7, Def 2, Res 0, Crit 1, Ddg 7

Axe Knight lvl 7 (Steel Axe)

HP 25, Atk 21, AS -8, Hit 65, Avo 6, Def 7, Res 0, Crit 5, Ddg 6

Armorknight lvl 6 (Iron Blade)

HP 31, Atk 19, AS -5, Hit 75, Avo 3, Def 10, Res 0, Crit 5, Ddg 3

Reinforcements :

BOSS Pavlov Duke lvl 3 (droppable Steel Blade) (Does not move)

HP 26, Atk 22, AS -6, Hit 67, Avo 39, Def 7, Res 2, Crit 4, Ddg 9

Added notes :

Billford obtains support from Sharon, worth 15%.

After Enemy phase 3, Mintz will decide to go help Rennie inside the castle. Let him enter the castle to save Rennie. Alternatively, you can also enter the footsoldiers' range before he enters the castle, which will trigger Pavlov to show up and Rennie to be recruited soon, but Mintz will retreat. The ideal scenario would be that Mintz enters the castle, and he must do so before turn 10, while Pavlov is inside. This way, Rennie is saved and will be recruited later. By himself, he should normally enter the castle on Enemy phase 8. Doing this will increase their mutual support by 5%. If Mintz does not enter the castle and the boss does not come out, Rennie will be burned alive.

Conversations :

Raffin-Sharon : Sharon joins.

Billford-Sharon : Billford joins.

Villages :

The northern one needs to be visited by Plum. She will get kidnapped, but you'll get her back in chapter 14 with the ability to Dance. She will lose any items except the Defense Staff and Lan's Mirror. The southern one sells a Dragon Flute for 10000 G.

Shops :

Weapon shop : Steel Blade (2500 G), Scimitar (660 G), Hatchet (2560 G), Iron Bow (1200 G), Steel Bow (2000 G), Fire (2400 G), Wind (2640 G), Healing Staff (2200 G)

Item shop : Herb (1200 G), Healing Fruit (2100 G), Leather Shield (2000 G), Iron Shield (4000 G)

After the chapter :

If Archis, Estelle and Kreiss are all present, Archis gains a bonus support from Estelle (2%).

If Narron is present, he will recieve a support bonus from Runan (5%).

If Kate, Norton and Zeek are all present, Norton gains a bonus support from Kate (5%).

If Sharon survived, Raffin will be able to promote into a Dragon Knight. Both also gain a mutual bonus support (5%).

This will be the end of Runan's part until Chapter 17.

Chapter 11 :

Please take note that this chapter is optional.

Before the chapter :

There is an encounter northeast of your starting point. They work a bit like FE 2 or FE 8. This encounter should have :

Type of Map : Frontier

Zombie lvl 1 (Devil Hand)

HP 20, Atk 8, AS 0, Hit 60, Avo 0, Def 1, Res 0, Crit 0, Ddg 0

Zombie lvl 2 (Devil Hand)

HP 21, Atk 9, AS 0, Hit 60, Avo 2, Def 1, Res 0, Crit 0, Ddg 0

Zombie lvl 3 (Devil Hand) * 2

HP 21, Atk 9, AS 0, Hit 60, Avo 2 or 6, Def 2, Res 0, Crit 0, Ddg 0

Zombie lvl 4 (Devil Hand)

HP 22, Atk 9, AS 0, Hit 63, Avo 1, Def 2, Res 0, Crit 0, Ddg 0

If you finish this first wave, another will come as soon as you exit it. There are more enemies, including some Mummies, and they are slightly stronger.

The Pirate should also move from time to time. This will give you a forced encounter. A Bandit should also come out of the mountain near Taurus.

If both Mel and Roger are in your party and enter the Temple of Mars (Chapter 5), Mel will recieve a Magic Staff. If Marj is there, he'll recieve the Sylpheed.

If you have either Estelle, Kate, Mel, Norton, Raphin, Roger or Sasha in your part and enter Welt (Chapter 7), you may choose between Lionel and the three units you didn't choose back with Runan after chapter 1.

Anyway for the real deal :

Type of map : Indoors, Mountain

BOSS : Yazam Boss lvl 17 (droppable Silver Sword, Healing Drop, Leather Shield) (Will attack someone in his range)

HP 33, Atk 23, AS 4, Hit 98, Avo 13, Def 12, Res 0, Crit 6, Ddg 5

Mercenary lvl 10 (Iron Blade, droppable Healing Fruit, Leather Shield)

HP 27, Atk 20, AS 0, Hit 84, Avo 0, Def 9, Res 0, Crit 8, Ddg 0

Bandit lvl 10 (Iron Axe) * 6

HP 30, Atk 16, AS -3, Hit 79, Avo 10-19, Def 5, Res 0, Crit 3. Ddg 0-9

Bandit lvl 10 (Scissor Axe, Leather Shield)

HP 30, Atk 19, AS -4, Hit 106, Avo 15, Def 9, Res 0, Crit 23, Ddg 5

Bandit lvl 10 (Hatchet, Leather Shield)

HP 30, Atk 17, AS -1, Hit 73, Avo 19, Def 9, Res 0, Crit 10, Ddg 9

Hunter lvl 10 (Hand Bow, one has a droppable Leather Shield) * 2

HP 23, Atk 10, AS 6, Hit 86, Avo 14 or 21, Def 4 or 8, Res 0, Crit 7, Ddg 2 or 9

Hunter lvl 10 (Iron Bow)

HP 23, Atk 13, AS 2, Hit 91, Avo 8, Def 4, Res 0, Crit 7, Ddg 4

Hunter lvl 10 (Steel Bow)

HP 23, Atk 17, AS -1, Hit 86, Avo 5, Def 4, Res 0, Crit 7, Ddg 5

Reinforcements :

End of Enemy phases 3-5

Bandit lvl 8 (Iron Axe) * 3 (From the northern tunnels)

HP 29, Atk 15, AS -4, Hit 79, Avo 13-18, Def 5, Res 0, Crit 3, Ddg 3-8

Hunter lvl 8 (Iron Bow) (From the southwestern tunnel)

HP 22, Atk 12, AS 1, Hit 91, Avo 3, Def 4, Res 0, Crit 7, Ddg 1

Added notes :

Since this is a mountain map and Bandits have "Mountain Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Conversations :

Alicia-Samsom

After the chapter :

The Pirate should advance closer to you, one area before Welt.

Chapter 12 :

Before the chapter :

You will probably have to fight Pirate waves once or twice before coming to this chapter.

Type of map : Sea

Mercenary lvl 7 (Iron Blade)

HP 25, Atk 19, AS -1, Hit 81, Avo 1, Def 5, Res 0, Crit 7, Ddg 1

Mercenary lvl 10 (droppable Shield Sword)

HP 27, Atk 15, AS 2, Hit 94, Avo 11, Def 5 + random number between 1 to 20, Res 0, Crit 8, Ddg 7

Pirate lvl 4 (Hammer)

HP 28, Atk 18, AS -11, Hit 50, Avo 11, Def 4, Res 0, Crit 1, Ddg 1

Pirate lvl 5 (Iron Axe, Leather Shield)

HP 27, Atk 14, AS -5, Hit 76, Avo 12, Def 8, Res 0, Crit 2, Ddg 2

Pirate lvl 5 (droppable Steel Axe)

HP 28, Atk 20, AS -10, Hit 63, Avo 13, Def 5, Res 0, Crit 1, Ddg 3

Pirate lvl 5 (Steel Axe)

HP 27, Atk 19, AS -9, Hit 66, Avo 11, Def 4, Res 0, Crit 2, Ddg 1

Pirate lvl 6 (Iron Axe)

HP 28, Atk 15, AS -5, Hit 76, Avo 12, Def 4, Res 0, Crit 2, Ddg 2

Pirate lvl 6 (droppable Hammer, Leather Shield)

HP 28, Atk 18, AS -10, Hit 53, Avo 11, Def 8, Res 0, Crit 2, Ddg 1

Pirate lvl 7 (Scissor Axe, Leather Shield)

HP 30, Atk 18, AS -6, Hit 103, Avo 14, Def 9, Res 0, Crit 22, Ddg 4

Pirate lvl 7 (Scissor Axe, Leather Shield)

HP 28, Atk 18, AS -6, Hit 103, Avo 19, Def 9, Res 0, Crit 22, Ddg 9

Pirate lvl 8 (Iron Axe)

HP 29, Atk 15, AS -5, Hit 79, Avo 18, Def 5, Res 0, Crit 3, Ddg 8

Pirate lvl 9 (Steel Axe, Leather Shield)

HP 29, Atk 20, AS -8, Hit 69, Avo 10, Def 9, Res 0, Crit 3, Ddg 0

Hunter lvl 5 (Steel Bow, Leather Shield)

HP 20, Atk 15, AS -2, Hit 83, Avo 8, Def 7, Res 0, Crit 6, Ddg 8

Hunter lvl 6 (Iron Bow)

HP 21, Atk 12, AS 1, Hit 88, Avo 4, Def 3, Res 0, Crit 6, Ddg 2

Hunter lvl 8 (Repeater Bow)

HP 22, Atk 12, AS -9, Hit 101, Avo 4, Def 4, Res 0, Crit 7, Ddg 4

Mage lvl 6 (droppable Wind, Leather Shield)

HP 23, Atk 11, AS 0, Hit 85, Avo 4, Def 7, Res 3, Crit 4, Ddg 4

Reinforcements :

BOSS Doruk Exorcist lvl 3 (Skeleton Staff, droppable Far Healing Staff) (Summons monsters)

HP 21, Heals 16, AS 3, Hit 0, Avo 44, Def 3, Res 3, Crit 0, Ddg 8

Added notes :

Since this is a sea map and Pirates have "Sea Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Shops :

Weapon shop : Iron Axe (880 G), Steel Axe (1560 G), Poleaxe (2200 G), Steel Bow (2200 G)

Item shop : Herb (1200 G), Bridge Key (2000 G)

Chapter 13 :

Type of map : Sea

BOSS : Merhen Boss lvl 15 (Scimitar, Healing Fruit, Iron Shield) (Moves from the start, does not seem to attack)

HP 28, Atk 16, AS -1, Hit 66, Avo 1, Def 11, Res 0, Crit 5, Ddg 1

Steal, Mug, Picklock

Krisheen Swordfighter lvl 1 (Main Gauche, Amulet * 2, Herb) (Joins you once you step on the enemy ship)

HP 20, Atk 5, AS 8, Hit 66, Avo 43, Def 2, Res 3, Crit 19, Ddg 7

Steal

Mercenary lvl 15 (Steel Sword, Healing Fruit)

HP 29, Atk 18, AS 3, Hit 87, Avo 6, Def 7, Res 0, Crit 9, Ddg 0

Mercenary lvl 15 (droppable Thunder Sword, Healing Fruit)

HP 29, Atk 8, AS 2, Hit 92, Avo 7, Def 7, Res 0, Crit 9, Ddg 3

Pirate lvl 15 (Hand Axe, Leather Shield) * 4

HP 32, Atk 14, AS 0, Hit 60, Avo 14-19, Def 11, Res 0, Crit 4, Ddg 4-9

Pirate lvl 15 (Hammer, Leather Shield)

HP 32, Atk 20, AS -8, Hit 59, Avo 19, Def 11, Res 0, Crit 4, Ddg 9

Pirate lvl 15 (Hatchet, Leather Shield)

HP 32, Atk 18, AS -1, Hit 76, Avo 16, Def 11, Res 0, Crit 11, Ddg 6

Hunter lvl 15 (Steel Bow) * 2

HP 25, Atk 18, AS 0, Hit 89, Avo 3 or 9, Def 6, Res 0, Crit 8, Ddg 9

Hunter lvl 15 (Long Bow)

HP 25, Atk 14, AS -2, Hit 89, Avo 5, Def 6, Res 0, Crit 8, Ddg 5

Sargeant lvl 15 (Steel Blade, Healing Fruit)

HP 31, Atk 26, AS -1, Hit 82, Avo 1, Def 10, Res 0, Crit 9, Ddg 1

Mage lvl 10 (Lightning, droppable Healing Fruit)

HP 25, Atk 16, AS -3, Hit 105, Avo 5, Def 4, Res 3, Crit 5, Ddg 5

Exorcist lvl 3 (droppable Harpy Staff)

HP 21, Atk 0, AS 3, Hit 0, Avo 11, Def 3, Res 3, Crit 0, Ddg 5

NPCs :

Renee Saint lvl 15 (Warp Staff, Healing Staff, Anti Evil Staff)

HP 22, heals 26, AS 12, Hit 0, Avo 31, Def 4, Res 8, Crit 0, Ddg 7

Summon, Frontier Fighter

Added notes :

Since this is a sea map and Pirates have "Sea Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

When you reach the enemy ship, Renee will be pushed off the boat by a pair of pirates. Krisheen will also rebel against Merhen and join your side.

After the chapter :

A conversation between Holmes and Katri will give a support bonus of 5% to Katri.

Merhen the epic Boss joins your team!

If Krisheen, Shigen and Vega are present, a series of conversations will take place, first Krisheen and Vega, then Krisheen and Shigen. The latter conversation gives a bonus support of 4% for Shigen with Krisheen if you take the first option.

Chapter 14 :

Before the chapter :

If you saw the scene with Krisheen, Shigen and Vega and all three are on your attack team, Shigen will move towards Vega and they will have a duel. At the end of it, they will gain a mutual support of 10%. Both will however be at 1 HP, regardless of their stats. Krisheen also gets a 5% boost from Shigen.

Type of map : City

BOSS : Sargeant lvl 15 (Steel Lance, Poleaxe, Hammer, Herb, Leather Shield) (Does not move)

HP 30, Atk 21, AS -1, Hit 112, Avo 40, Def 9, Res 0, Crit 9, Ddg 0

Mercenary lvl 4 (Iron Sword)

HP 24, Atk 12, AS 2, Hit 91, Avo 10, Def 4, Res 0, Crit 7, Ddg 6

Mercenary lvl 5 (Scimitar, droppable Leather Shield)

HP 24, Atk 13, AS 2, Hit 81, Avo 5, Def 8, Res 0, Crit 10, Ddg 1

Mercenary lvl 6 (Iron Sword)

HP 25, Atk 13, AS 3, Hit 91, Avo 8, Def 4, Res 0, Crit 7, Ddg 2

Mercenary lvl 6 (Iron Blade, Leather Shield)

HP 25, Atk 19, AS -1, Hit 81, Avo 0, Def 8, Res 0, Crit 7, Ddg 0

Mercenary lvl 7 (Armorslayer)

HP 25, Atk 14, AS 0, Hit 76, Avo 9, Def 5, Res 0, Crit 7, Ddg 9

Swordfighter lvl 9 (droppable Killer Sword)

HP 24, Atk 12, AS 7, Hit 117, Avo 22, Def 4, Res 0, Crit 29, Ddg 8

Axefighter lvl 6 (Steel Axe)

HP 25, Atk 21, AS -6, Hit 68, Avo 0, Def 4, Res 0, Crit 6, Ddg 0

Bandit lvl 5 (Hammer)

HP 27, Atk 17, AS -9, Hit 43, Avo 0, Def 4, Res 0, Crit 2, Ddg 0

Bandit lvl 6 (Hammer)

HP 28, Atk 18, AS -9, Hit 43, Avo 2, Def 4, Res 0, Crit 2, Ddg 2

Pirate lvl 2 (Hatchet, droppable Healing Fruit)

HP 26, Atk 15, AS -4, Hit 57, Avo 4, Def 3, Res 0, Crit 8, Ddg 4

Hunter lvl 3 (Hand Bow)

HP 19, Atk 8, AS 4, Hit 80, Avo 17, Def 3, Res 0, Crit 5, Ddg 9

Hunter lvl 5 (Steel Bow)

HP 20, Atk 15, AS -2, Hit 83, Avo 8, Def 3, Res 0, Crit 6, Ddg 8

Soldier lvl 4 (Iron Lance, Herb)

HP 22, Atk 13, AS -6, Hit 91, Avo 6, Def 3, Res 0, Crit 2, Ddg 6

Soldier lvl 5 (Hand Lance)

HP 22, Atk 12, AS -8, Hit 66, Avo 1, Def 3, Res 0, Crit 2, Ddg 1

Soldier lvl 6 (Steel Lance)

HP 23, Atk 17, AS -8, Hit 81. Avo 7, Def 3, Res 0, Crit 2, Ddg 7

Soldier lvl 7 (Lance)

HP 23, Atk 21, AS -11, Hit 71, Avo 1, Def 4, Res 0, Crit 2, Ddg 1

Archer lvl 3 (Bowgun)

HP 21, Atk 13, AS -9, Hit 93, Avo 2, Def 3, Res 0, Crit 1, Ddg 2

Bow Knight lvl 8 (Steel Bow)

HP 24, Atk 17, AS -3, Hit 93, Avo 13, Def 5, Res 0, Crit 6, Ddg 3

Armorknight lvl 7 (Steel Sword)

HP 31, Atk 16, AS -3, Hit 75, Avo 8, Def 11, Res 0, Crit 5, Ddg 8

Thief lvl 3 (Main Gauche, droppable Gold Bag)

HP 21, Atk 6, AS 2, Hit 48, Avo 26, Def 2, Res 0, Crit 13, Ddg 2

Thief lvl 4 (Short Sword, droppable Gold Bag)

HP 22, Atk 7, AS 2, Hit 59, Avo 13, Def 2, Res 0, Crit 2, Ddg 9

Thief lvl 5 (Short Sword, droppable Gold Bag)

HP 22, Atk 7, AS 3, Hit 59, Avo 9, Def 2, Res 0, Crit 2, Ddg 3

Bishop lvl 7 (Thunder, droppable Herb, Leather Shield)

HP 23, Atk 15, AS 3, Hit 102, Avo 8, Def 9, Res 4, Crit 6, Ddg 2

Added notes :

Since this is a city map and the Sargeant and the Bow Knight have "City Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Plum will have the ability to Dance now.

Villages :

From north to south : uncurses weapons for 600 G, recruits Plum with either Holmes or Barts (Plum recieves a bonus support of 5% with Barts), a Hero Proof, a Super Proof and a Repair Hammer

Shops :

Weapon shop : Estoc (1320 G), Armorslayer (2200 G), Pilum (1500 G), Blizzard (3000 G), Healing Staff (2200 G)

Item shop : Magic Shield (8000 G), Door Key (500 G)

After the chapter :

You may choose five from the following chests. In order, from top to bottom, left to right :

1st row : Gold Bag, Saint Proof, MAG Plus, Gold Bag, Armorslayer, Repeater Bow

2nd row : DEF Plus, Gold Bag, Far healing Staff, Gold Bag, WLV Plus, Gold Bag

3rd row : Magic Shield, LUK Plus, Gold Bag, POW Plus, Knight Proof, AGI Plus

4th row : SKL Plus, Gold Bag, Gold Bag, Gold Bag, Hero Proof, Elixir

5th row : Steel Shield, Gold Bag, Hellfire, MHP Plus

Chapter 15 :

Type of map : Plains

Frau Pegasus Knight lvl 1 (Hand Lance, Herb)

HP 24, Atk 14, AS 1, Hit 75, Avo 10, Def 5, Res 4, Crit 5, Ddg 8

Remove

Sun Rook Knight lvl 2 (Short Sword, Slim Lance)

HP 20, Atk 9, AS 6, Hit 68, Avo 17, Def 4, Res 0, Crit 5, Ddg 5

Remove

Added notes :

Frau and Sun support each other for 10%.

Conversations :

Frau-Mahter : Frau joins.

Frau-Sun : Sun joins.

Villages :

The buildings with a blue roof all give a different skill for 7000 G. From top to bottom, left to right :

Forest, Frontier, Sea

Plains

Anti-Evil

City, Arena

Mountain

You can visit them as much as you desire.

Visit the church with Attrom to recruit Lyria.

The red roofed house to the north should be visited by Plum. It tells a story about her past and is useful later on.

The building right next to the church is a gambling parlor where you can gamble 1000 G at a time in a heads or tails game. A small thing to note is that the computer is a cheating bastard and if you want to go around a losing bet, you must leave the gambling parlor.

Shops :

Weapon shop : Scimitar (660 G), Shamshir (2800 G), Killer Sword (2880 G), Pilum (1500 G), Poleaxe (2200 G), Scissor Axe (2000 G), Repeater Bow (1600 G), Lightning (3000 G)

Secret shop (The red roofed building in the northeast) : Master Sword (7000 G), Master Spear (6400 G), Master Axe (4500 G), Master Bow (4800 G)

Forge :

The forge is the burgundy roofed building in the east.

Forge two items to recieve a new one. You must follow this order :

Estoc + Silver Shield = Shield Sword

Short Sword + Magic Shield = Holy Sword

Swordbreaker + Gold Gab = Thief Sword

Long Bow + Elixir = Dragon Arrow

Healing Staff + Repair Hammer = Repair Staff

After the chapter :

If Frau and Sun were still alive yet not recruited, they will join you.

If both girls were recruited and Mahter is present, a conversation between them and Katri will take place. Frau will have a bonus support with Katri (10%).

If both Lyria and Yuni are present, Lyria will recieve a Power Staff and both will support each other for 5%.

Please note that you will also be able to enter this chapter anytime, may it be for the Forge or to learn some skills.

Chapter 16 :

Before the chapter :

There is now the possiblity of having encounters in Fort Ligria, just north of where you are. A sample of what it looks like include :

Type of map : City

Opus lvl 1 (Opus)

HP 15, Atk 14, AS 10, Hit 50, Avo 20, Def 2, Res 5, Crit 0, Ddg 0

Opus lvl 2 (Opus) * 2

HP 16, Atk 15, AS 10, Hit 50, Avo 21-26, Def 2, Res 5, Crit 0, Ddg 1-6

Opus lvl 3 (Opus)

HP 16, Atk 15, AS 10, Hit 50, Avo 21, Def 3, Res 5, Crit 0, Ddg 1

NPCs :

Bowmaster lvl 20 (Steel Bow) * 4

HP 32, Atk 22, AS 2, Hit 108, Avo 29-36, Def 10, Res 0, Crit 11, Ddg 0-7

Villages :

You may learn the (from left to right) Frontier, Arena and Mountain Fighter skills here once for free.

Shops :

To use the shops here you must sacrifice two of your characters : a male for the weapon shop (the left) and a female for the item shop (the right). However, they will sell items at a cost lowered by 33%. Holmes, Shigen and Katri may not be chosen for this task.

Weapon shop : Iron Sword (666 G), Iron Lance (800 G), Iron Axe (586 G), Iron Bow (800 G), Fire (1600 G), Thunder (1600 G), Wind (1760 G), Healing Staff (1466 G)

Item shop : Herb (800 G), Repair Hammer (5333 G), Leather Shield (1333 G), Amulet (3333 G)

Forge :

Just like in the town of Blood (Chapter 15), this area has a forge. Here you may forge :

Leather Shield + WLV Plus = DEF Plus

Silver Sword + Iron Shield = Silver Shield

Master Sword + Gold Bag = Hero Proof

Healing Drop + Amulet = Elixir

Thief Sword + Bridge Key = Guild Key

For the actual chapter :

Type of map : Frontier

BOSS "Lord of Mermel" Arch Opus lvl 10 (droppable God Hand, Elixir) (May spawn more Opuses)

HP 55, Atk 26, AS -5, Hit 94, Avo 2, Def 12, Res 5, Crit 9, Ddg 2

Opus lvl 5 (Opus) * 15 (Initially...)

HP 17, Atk 15, AS 11, Hit 53, Avo 23-31, Def 3, Res 5, Crit 1, Ddg 1-9

Added notes :

The Lord of Mermel will spawn more Opuses. They should have stats similar to :

Enemy phase 3

Opus lvl 10 (Opus) * 4

HP 20, Atk 17, AS 12, Hit 56, Avo 24-33, Def 4, Res 5, Crit 2, Ddg 0-9

Chests :

The goal of the chapter is to get all of them. Four of them are visible, but a fifth one is under the boss.

To the south is a Gatling Bow, in the middle of the lava is a Saint Proof, in the northwest is a Hero Proof, in the northeast a Knight Proof and under the boss is the Repair Staff. There are some tunnels to access those in the rooms.

After the chapter :

This will be the end of Holmes' part until chapter 20.

Chapter 17 :

Type of map : Plains

BOSS : Melisal Bishop lvl 18 (Meteor, Hellfire, Far Healing Staff) (Does not move)

HP 29, Atk 21, Heals 22, AS -4, Hit 75, Avo 37, Def 7, Res 6, Crit 9, Ddg 7

BOSS : Kernel Duke lvl 12 (Main Gauche, droppable Salia Tome, Steel Shield) (Moves from the start, does not attack)

HP 31, Atk 11, AS 5, Hit 66, Avo 36, Def 21, Res 2, Crit 19, Ddg 6

Soldier lvl 11 (Hand Lance)

HP 25, Atk 14, AS -7, Hit 69, Avo 8, Def 5, Res 0, Crit 3, Ddg 8

Soldier lvl 12 (Iron Lance)

HP 26, Atk 15, AS -4, Hit 97, Avo 9, Def 5, Res 0, Crit 4, Ddg 9

Archer lvl 13 (Iron Bow)

HP 26, Atk 13, AS -1, Hit 82, Avo 3, Def 5, Res 0, Crit 4, Ddg 3

Sword Knight lvl 18 (Steel Sword, Steel Shield, droppable SKL Plus)

HP 31, Atk 19, AS 2, Hit 84, Avo 9, Def 20, Res 0, Crit 8, Ddg 5

Sword Knight lvl 18 (Thunder Sword, droppable Magic Shield)

HP 31, Atk 8, AS 1, Hit 89, Avo 4, Def 8, Res 7, Crit 8, Ddg 2

Spear Knight lvl 18 (Pilum, Iron Shield)

HP 31, Atk 20, AS 1, Hit 92, Avo 5, Def 15, Res 0, Crit 8, Ddg 3

Axe Knight lvl 15 (Steel Axe)

HP 29, Atk 23, AS -6, Hit 71, Avo 1, Def 7, Res 0, Crit 7, Ddg 1

Axe Knight lvl 18 (Steel Axe, Iron Shield, droppable Hero Proof)

HP 31, Atk 24, AS -5, Hit 74, Avo 6, Def 16, Res 0, Crit 8, Ddg 6

Iron Knight lvl 17 (Armorslayer)

HP 36, Atk 18, AS -1, Hit 79, Avo 9, Def 15, Res 0, Crit 8, Ddg 9

Iron Knight lvl 18 (Steel Sword)

HP 37, Atk 18, AS 0, Hit 84, Avo 4, Def 14, Res 0, Crit 8, Ddg 4

Spear Rider lvl 12 (Steel Lance)

HP 28, Atk 19, AS -5, Hit 93, Avo 8, Def 6, Res 0, Crit 6, Ddg 8

Bow Rider lvl 8 (Iron Bow)

HP 26, Atk 13, AS -1, Hit 85, Avo 5, Def 4, Res 0, Crit 5, Ddg 5

Bow Rider lvl 10 (Bowgun)

HP 27, Atk 16, AS -5, Hit 105, Avo 0, Def 4, Res 0, Crit 5, Ddg 0

Ballista lvl 15 (droppable Quick Rain, Steel Shield)

HP 27, Atk 19, AS -17, Hit 79, Avo 5, Def 21, Res 0, Crit 5, Ddg 5

NPCs :

Leonhart Mameluke lvl 12 (Shamshir, Iron Bow, Herb)

HP 32, Atk 24, AS 5, Hit 121, Avo 24, Def 9, Res 0, Crit 24, Ddg 4

Heaven Saint, Continue, Remove, Plains Fighter

Shirou Horseman lvl 5 (Hand Bow, Leather Shield, Herb)

HP 24, Atk 11, AS 8, Hit 99, Avo 29, Def 9, Res 0, Crit 8, Ddg 3

Plains Fighter

Horseman lvl 5 (Hand Bow, Leather Shield, Herb)

HP 22, Atk 10, AS 6, Hit 93, Avo 25, Def 8, Res 0, Crit 6, Ddg 3

Horseman lvl 6 (Hand Bow, Leather Shield, Herb) * 3

HP 23, Atk 11, AS 6, Hit 93, Avo 23-26, Def 8, Res 0, Crit 6, Ddg 1-4

Horseman lvl 7 (Hand Bow, Leather Shield, Herb)

HP 23, Atk 11, AS 6, Hit 93, Avo 29, Def 9, Res 0, Crit 6, Ddg 7

Reinforcements :

End of Enemy phase 3 :

Thief Rider lvl 7 (Scimitar) * 2

HP 23, Atk 12, AS -1, Hit 76, Avo 16 or 17, Def 3, Res 0, Crit 5, Ddg 6 or 7

For the 5 next phases, the reinforcements will come in groups of 3. The ones spawning on the rightmost spot hold droppable Gold Bags.

End of Enemy phase 10 :

Poem lvl 15 Boss (Scimitar, Healing Fruit)

HP 33, Atk 21, AS 5, Hit 84, Avo 15, Def 10, Res 2, Crit 11, Ddg 5

Rakis lvl 8 Sky Dragon (Large Breath, Small Breath, Dragon Scale)

HP 60, Atk 30, AS -2, Hit 104, Avo 12, Def 52, Res 51, Crit 18, Ddg 12

Added notes :

Since this is a plains map and NPC Horsemen and Enemy Thief Riders have "Plains Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Kernel and his infanty knights will not attack you and will flee towards the south east. Once Kernel dies, the knights may attack you.

Leonhart and Shirou support mutually. Leonhart gets 5% bonuses while Shirou gets 10% bonuses.

Villages :

The blue roofed house in the southeast gives the Plains Fighter skill. The other one south of the river gives the Thunder Sword. On the north of the river, the northern village gives a Saint Proof, while the other must be visited with Mintz to get Rennie.

After the chapter :

Shirou joins.

Chapter 18 :

Before the chapter :

In Senay, if Marj is present, he will recieve the Reeve tome.

Again in Senay, if both Kate and Zeek are present, Kate will recieve a support bonus (5%).

Type of map : Forest

BOSS : Barbarossa General lvl 36 (Sol Sword, Magic Shield)

HP 45, Atk 36, AS 13, Hit 176, Avo 73, Def 16, Res 11, Crit 29, Ddg 7

Heaven Saint, Big Shield, Awareness, Charisma, Forest Fighter

BOSS : Mahoba Exorcist lvl 10 (Harpy Staff)

HP 25, Atk 0, AS 5, Hit 0, Avo 16, Def 4, Res 4, Crit 0, Ddg 6

Bow Knight lvl 15 (Long Bow, Leather Shield)

HP 27, Atk 15, AS -3, Hit 86, Avo 6, Def 11, Res 0, Crit 7, Ddg 6

Bow Knight lvl 17 (Steel Bow)

HP 28, Atk 19, AS 0, Hit 89, Avo 24, Def 7, Res 0, Crit 8, Ddg 4

Bow Knight lvl 18 (Iron Bow)

HP 29, Atk 16, AS 3, Hit 94, Avo 27, Def 7, Res 0, Crit 8, Ddg 6

Bow Knight lvl 22 (Arvanest)

HP 31, Atk 18, AS -11, Hit 87, Avo 21, Def 8, Res 0, Crit 9, Ddg 6

Armorknight lvl 17 (Armorslayer)

HP 36, Atk 16, AS -1, Hit 79, Avo 2, Def 13, Res 0, Crit 8, Ddg 2

Armorknight lvl 18 (Steel Blade)

HP 37, Atk 25, AS -4, Hit 79, Avo 1, Def 13, Res 0, Crit 8, Ddg 1

Woodshooter lvl 12 (Arvanest)

HP 36, Atk 15, AS -13, Hit 84, Avo 8, Def 18, Res 0, Crit 8, Ddg 8

Woodshooter lvl 13 (Gatling Bow)

HP 36, Atk 13, AS -12, Hit 89, Avo 3, Def 18, Res 0, Crit 8, Ddg 3

Command Knight lvl 20 (Sword Breaker, Pilum, Herb)

HP 33, Atk 14, AS 7, Hit 80, Avo 19, Def 10, Res 0, Crit 10, Ddg 5

Arrow Knight lvl 17 (Repeater Bow, Herb)

HP 30, Atk 15, AS -6, Hit 110, Avo 6, Def 8, Res 0, Crit 10, Ddg 6

Mage lvl 16 (Blizzard)

HP 28, Atk 15, AS -3, Hit 85, Avo 6, Def 6, Res 4, Crit 7, Ddg 6

Bishop lvl 13 (Far Healing Staff)

HP 26, Heals 20, AS 10, Hit 0, Avo 28, Def 6, Res 5, Crit 0, Ddg 8

Exorcist lvl 3 (Zombie Staff)

HP 21, Atk 0, AS 3, Hit 0, Avo 29, Def 3, Res 3, Crit 0, Ddg 3

Exorcist lvl 6 (Ogre Staff)

HP 23, Atk 0, AS 4, Hit 0, Avo 37, Def 3, Res 3, Crit 0, Ddg 9

Ballista lvl 12 (Quick Rain)

HP 26, Atk 18, AS -18, Hit 79, Avo 8, Def 8, Res 0, Crit 3, Ddg 8

Ballista lvl 14 (Stone Hedge)

HP 27, Atk 24, AS -17, Hit 64, Avo 6, Def 8, Res 0, Crit 3, Ddg 6

Ballista lvl 15 (Stone Hedge)

HP 27, Atk 24, AS -17, Hit 64, Avo 2, Def 9, Res 0, Crit 3, Ddg 2

Added notes :

If you don't kill Barbarossa by Player phase 30, he will basically do what he normally does when you kill him : he enters his own fort and blows it up, killing him and letting you capture the now destroyed castle. Any of Barbarossa's troops still alive after this event shall retreat.

Villages :

The blue roofed house will give the Forest Fighter skill. The other house to the south will give a Hero Proof. Finally, the house in the northwest will give a Move Again book if visited by Mintz.

Shops :

Secret shop (The building closest to the eastern exit of the fort) : Thunder Sword (3450 G), Javelin (3600 G), Long Bow (4800 G), Far Healing Staff (4500 G)

Chapter 19 :

Type of map : Forest

BOSS : Knud Dark Bishop lvl 20 (Bau Crash, Far Healing Staff)

HP 35, Atk (20), Heals 25, AS 10(-5), Hit (104), Avo 53(33), Def 9, Res 7, Crit (10), Ddg 3

Dark Soldier lvl 7 (Devil Spear) * 8

HP 28, Atk 21, AS -8, Hit 74, Avo 0-9, Def 6, Res 0, Crit 4, Ddg 0-9

Dark Mage lvl 8 (Evil Worm, Herb) * 4

HP 24, Atk 15, AS -7, Hit 81, Avo 3-7, Def 5, Res 3, Crit 7, Ddg 3-7

Exorcist lvl 6 (Ogre Staff)

HP 23, Atk 0, AS 4, Hit 0, Avo 9, Def 3, Res 3, Crit 0, Ddg 1

Exorcist lvl 7 (Skeleton Staff)

HP 23, Atk 0, AS 4, Hit 0, Avo 8, Def 4, Res 3, Crit 0, Ddg 0

Exorcist lvl 8 (Gargoyle Staff)

HP 24, Atk 0, AS 4, Hit 0, Avo 37, Def 4, Res 3, Crit 0, Ddg 9

Mummy lvl 1 (Devil Hand) * 4

HP 10, Atk 7, AS 0, Hit 60, Avo 0, Def 0, Res 0, Crit 0, Ddg 0

Skeleton lvl 7 (Scimitar) * 2

HP 23, Atk 14, AS 1, Hit 69, Avo 4-9, Def 7, Res 0, Crit 6, Ddg 4-9

Ogre lvl 6 (Iron Axe) * 2

HP 28, Atk 14, AS -4, Hit 66, Avo 7-9, Def 4, Res 0, Crit 2, Ddg 7-9

Gargoyle lvl 8 (Devil Claw) * 2

HP 26, Atk 11, AS 9, Hit 101, Avo 23-25, Def 5, Res 4, Crit 19, Ddg 5-7

NPCs :

Loffaru King's Knight lvl 25 (Short Sword, Knight Proof)

HP 41, Atk 20, AS 12, Hit 101, Avo 41, Def 13, Res 1, Crit 16, Ddg 12

Conversations :

Loffaru-Runan : Loffaru joins. Runan obtains the Mainstar. Loffaru also gets a support from Runan (5%).

Loffaru-Sasha : Loffaru joins. Sasha obtains 3 Luck.

Note that you can do both conversations, even if he's already recruited.

Villages :

The one in the east gives a Silver Axe. At the top of the map, the one on the left gives a Volcanon and the one on the right, where Loffaru stands, gives a Far Healing Staff.

Shops :

Weapon shop : Iron Sword (1000 G), Slim Lance (500 G), Poleaxe (2200 G), Iron Bow (1200 G), Silver Bow (2800 G), Fire (2400 G), Hellfire (3000 G), Healing Staff (2200 G)

Item shop : Healing Fruit (2100 G), Leather Shield (2000 G), Magic Shield (8000 G), Amulet (5000 G)

After the chapter :

Enteh obtains the Reeve Ring, which will permit her to transform into the Water Dragon Muse.

Zeek will leave before you can control Runan's team again.

This will be the end of Runan's part until chapter 24.

Chapter 20 :

Before the chapter :

A few encounters should pop up north of your area, namely an Arch Ogre encounter, a Mummy encounter and an Arch Opus encounter which is the actual chapter. You also have to go through 2 encounters inside the Aerial Caves.

First encounter :

BOSS : Arch Ogre lvl 30 (Scissor Axe) (Does not move)

HP 45, Atk 28, AS 3, Hit 120, Avo 9, Def 14, Res 0, Crit 31, Ddg 3

Skeleton lvl 20 (Scimitar) * 3

HP 30, Atk 17, AS 4, Hit 81, Avo 11-15, Def 10, Res 0, Crit 10, Ddg 3-7

Harpy lvl 20 (Harpy Rod) * 2

HP 20, Atk 15, AS 11, Hit 95, Avo 24 or 29, Def 6, Res 1, Crit 18, Ddg 2 or 7

Ogre lvl 20 (Iron Axe) * 4

HP 35, Atk 17, AS -1, Hit 78, Avo 0-8, Def 8, Res 0, Crit 6, Ddg 0

Gargoyle lvl 20 (Devil Claw) * 2

HP 32, Atk 14, AS 12, Hit 110, Avo 25-29, Def 8, Res 4, Crit 22, Ddg 5

NPCs :

Bowmaster lvl 20 (Steel Bow) * 4

HP 32, Atk 22, AS 2, Hit 108, Avo 29-36, Def 10, Res 0, Crit 11, Ddg 0-7

Villages :

You may learn the (from left to right) Frontier, Arena and Mountain Fighter skills here once for free.

Shops :

To use the shops here you must sacrifice two of your characters : a male for the weapon shop (the left) and a female for the item shop (the right). However, they will sell items at a cost lowered by 33%. Holmes, Shigen and Katri may not be chosen for this task.

Weapon shop : Iron Sword (666 G), Iron Lance (800 G), Iron Axe (586 G), Iron Bow (800 G), Fire (1600 G), Thunder (1600 G), Wind (1760 G), Healing Staff (1466 G)

Item shop : Herb (800 G), Repair Hammer (5333 G), Leather Shield (1333 G), Amulet (3333 G)

Forge :

Just like in the town of Blood (Chapter 15), this area has a forge. Here you may forge :

Leather Shield + WLV Plus = DEF Plus

Silver Sword + Iron Shield = Silver Shield

Master Sword + Gold Bag = Hero Proof

Healing Drop + Amulet = Elixir

Thief Sword + Bridge Key = Guild Key

At this point you may enter the cave of Mermel again for treasure. The area is smaller than the original chapter 16, and only 2 chests out of the 5 shown will be openable for random items varying in rarity, from common shop bought weapons to stat ups, promotion items and other rare items. These chests will always change, depending of the number of times you visit. There will be enemies however, varying from the common Zombies to Dragon Zombies.

Second encounter :

Type of map : Mountain

Mummy lvl 5 (Devil Hand) * 8

HP 12, Atk 8, AS 1, Hit 63, Avo 2-7, Def 1, Res 0, Crit 1, Ddg 0-5

Village :

Gives WLV Plus.

Third encounter :

This one is much like the Mermel caves revisit. Chests will be different, of course. Take note that the map finishes when all the chests are opened.

Type of map : Mountain, Indoors

Barbarian lvl 15 (Iron Axe)

HP 37, Atk 20, AS -1, Hit 75, Avo 3, Def 8, Res 0, Crit 5, Ddg 3

Barbarian lvl 15 (Hatchet)

HP 37, Atk 21, AS 1, Hit 69, Avo 6, Def 8, Res 0, Crit 12, Ddg 4

Barbarian lvl 25 (Silver Axe)

HP 42, Atk 31, AS 3, Hit 101, Avo 10, Def 10, Res 0, Crit 8, Ddg 4

Mummy lvl 5 (Devil Hand) * 2

HP 12, Atk 8, AS 1, Hit 63, Avo 6-7, Def 1, Res 0, Crit 1, Ddg 4-5

Harpy lvl 15 (Harpy Rod) * 2

HP 17, Atk 14, AS 10, Hit 89, Avo 20 or 25, Def 5, Res 1, Crit 16, Ddg 0 or 5

Dragon Zombie lvl 1 (Large Breath)

HP 40, Atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

Fourth encounter :

Type of map : Mountain, Indoors

Necromancer lvl 10 (Earthquake)

HP 30, Atk (14), AS 12(-8), Hit (80), Avo 31(7), Def 6, Res 6, Crit (10), Ddg 7

Mummy lvl 5 (Devil Hand) * 2

HP 12, Atk 8, AS 1, Hit 63, Avo 3-9, Def 1, Res 0, Crit 1, Ddg 1-7

Ogre lvl 15 (Iron Axe) * 3

HP 32, Atk 16, AS -2, Hit 72, Avo 4-6, Def 7, Res 0, Crit 4, Ddg 4-6

Arch Ogre lvl 15 (Steel Axe) * 2

HP 37, Atk 26, AS -4, Hit 71, Avo 0 or 7, Def 11, Res 0, Crit 7, Ddg 0 or 7

Arch Ogre lvl 25 (Steel Axe)

HP 42, Atk 28, AS -1, Hit 80, Avo 5, Def 13, Res 0, Crit 10, Ddg 5

Dragon Zombie lvl 1 (Large Breath)

HP 40, Atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

Wait, wasn't there an actual chapter? WELL THERE IT IS AT LAST!!!

Type of map : Frontier

The objective is to have Holmes go to the ruins in the west, the square that gives 30% avoid.

BOSS : Arch Opus lvl 25 (God Hand) (May spawn 4 Opuses)

HP 60, Atk 26, AS -1, Hit 106, Avo 3, Def 16, Res 5, Crit 13, Ddg 3

Opus lvl 15 (Opus) * 3

HP 22, Atk 18, AS 13, Hit 59, Avo 30-34, Def 6, Res 5, Crit 3, Ddg 4-8

Arch Ogre lvl 15 (Iron Axe) * 2

HP 37, Atk 21, AS 0, Hit 81, Avo 1-2, Def 11, Res 0, Crit 7, Ddg 1-2

Gargoyle lvl 15 (Devil Claw) * 6

HP 29, Atk 13, AS 11, Hit 104, Avo 24-31, Def 7, Res 4, Crit 20, Ddg 2-7

Dragon Zombie lvl 1 (Large Breath) * 2

HP 40, Atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

Reinforcements :

Arch Opus spawn

Opus lvl 25 (Opus)

HP 27, Atk 20, AS 16, Hit 68, Avo 34-41, Def 8, Res 5, Crit 6, Ddg 2-9

End of Enemy phases 4 to 14 , from the northern caves :

Gargoyle lvl 7 (Devil Claw) (East tunnel)

HP 25, Atk 11, AS 9, Hit 98, Avo 24, Def 5, Res 4, Crit 18, Ddg 6

Gargoyle lvl 11 (Devil Claw) (Middle tunnel)

HP 27, Atk 12, AS 10, Hit 101, Avo 23, Def 6, Res 4, Crit 19, Ddg 3

Gargoyle lvl 16 (Devil Claw) (West tunnel)

HP 30, Atk 13, AS 11, Hit 107, Avo 31, Def 7, Res 4, Crit 21, Ddg 9

Chest :

Under the boss is a Save Staff.

Chapter 21 :

Type of map : Frontier

BOSS : Kranion Evil Dragon lvl 30 (Small Breath, Large Breath, Dragon Scale) (Moves from the start, flees at the end of Enemy phase 4)

HP 60, Atk 19, AS 7, Hit 141, Avo 27, Def 57, Res 45, Crit 17, Ddg 3

Skeleton lvl 20 (Scimitar) * 2

HP 30, Atk 17, AS 4, Hit 81, Avo 11 or 16, Def 10, Res 0, Crit 10, Ddg 3 or 8

Ogre lvl 20 (Iron Axe)

HP 35, Atk 17, AS -1, Hit 78, Avo 8, Def 8, Res 0, Crit 6, Ddg 8

Arch Ogre lvl 20 (Iron Axe)

HP 40, Atk 22, AS 1, Hit 87, Avo 2, Def 12, Res 0, Crit 9, Ddg 0

Gargoyle lvl 20 (Devil Claw)

HP 32, Atk 14, AS 12, Hit 110, Avo 24, Def 8, Res 4, Crit 22, Ddg 0

Reinforcements :

End of Enemy phase 4, after Kranion and Gwenchaos enter the cave.

Dark Soldier lvl 10 (Devil Spear) * 4 (2 north, 2 northeast)

HP 30, Atk 22, AS -7, Hit 77, Avo 0-9, Def 6, Res 0, Crit 5, Ddg 0-9

Dark Knight lvl 10 (Devil Spear) * 8 (2 north, 2 northeast, 4 southwest)

HP 30, Atk 23, AS -6, Hit 90, Avo 11-18, Def 6, Res 2, Crit 6, Ddg 1-8

Dark Mage lvl 10 (Evil Worm, Herb) * 8 (2 north, 2 northeast, 4 southwest)

HP 25, Atk 16, AS -6, Hit 81, Avo 0-9, Def 5, Res 4, Crit 7, Ddg 0-9

Witch lvl 10 (Janura) * 2 (1 northeast, 1 southwest)

HP 25, Atk 18, AS 0, Hit 99, Avo 3, Def 4, Res 4, Crit 5, Ddg 3

Warp

Exorcist lvl 10 (Ogre Staff)

HP 25, Atk 0, AS 5, Hit 0, Avo 11, Def 4, Res 4, Crit 0, Ddg 1

Exorcist lvl 10 (Gargoyle Staff)

HP 25, Atk 0, AS 5, Hit 0, Avo 18, Def 4, Res 4, Crit 0, Ddg 8

Exorcist lvl 10 (Golem Staff)

HP 25, Atk 0, AS 5, Hit 0, Avo 16, Def 4, Res 4, Crit 0, Ddg 6

End of Enemy phase 5, as NPCs coming from the southwest :

Sennet Prince lvl 22 (Luna Sword, Amulet)

HP 47, Atk 37, AS 17, Hit 143, Avo 49, Def 20, Res 7, Crit 28, Ddg 15

Earth Saint, Life or Death, Charisma

Neyfa Sister lvl 8 (Far Healing Staff, Ring of Canaan, Healing Drop)

HP 17, Heals 27, AS 13, Hit 0, Avo 38, Def 3, Res 8, Crit 0, Ddg 12

Richard King's Knight lvl 32 (Dragon Spear, Magic Shield)

HP 49, Atk 42, AS 6, Hit 140, Avo 19, Def 18, Res 9, Crit 20, Ddg 7

Big Shield, City Fighter

Tia Leda Princess lvl 22 (Prelude, Amulet)

HP 34, Atk 35, AS 17, Hit 166, Avo 55, Def 13, Res 12, Crit 22, Ddg 21

Heaven Saint, Rising Dragon

Temsin Swordmaster lvl 38 (Sol Sword, Magic Shield)

HP 44, Atk 37, AS 22, Hit 175, Avo 54, Def 11, Res 10, Crit 32, Ddg 10

Dragon Saint, Heaven Saint

Katina Swordmaster lvl 30 (Rukuud, Amulet)

HP 37, Atk 29, AS 13, Hit 137, Avo 38, Def 8, Res 3, Crit 104, Ddg 12

Silva Black Knight lvl 32 (Dragon Spear, Shield Sword, Amulet, Iron Shield)

HP 44, Atk 39, AS 8, Hit 140, Avo 33, Def 23, Res 3, Crit 20, Ddg 17

Gale, Life or Death, Continue, Charge

Reshe Dragon Knight lvl 27 (Leda Lance, Magic Shield)

HP 43, Atk 32, As 13, Hit 148, Avo 36, Def 14, Res 9, Crit 16, Ddg 16

Continue

Verna Pegasus Knight lvl 17 (Salia Lance, Iron Shield)

HP 30, Atk 30, AS 13, Hit 139, Avo 39, Def 15, Res 7, Crit 28, Ddg 13

Remove, Anti-Evil

Alfred Sage lvl 35 (Wind, Tornado, Healing Drop)

HP 38, atk 24, AS 15, Hit 139, Avo 38, Def 9, Res 9, Crit 22, Ddg 8

Warp

Added notes :

Kranion and Dark Knights possess the Frontier Fighter skill and are gifted 1 Move and 10% bonus Hit and Avoid.

Sennet obtains 15% support from Neyfa and 5% support from Tia.

Tia obtains 5% support from both Sennet and Richard.

Verna obtains 15% support from Neyfa and 5% support from Sennet.

Alfred obtains 10% support from both Marj and Mel and a 5% support from Alicia.

Conversations :

Alfred-Alicia : Alicia recieves the Sylpheed tome. Alfred also recieves a bonus support (5%).

Frau-Verna

Holmes-Richard

Katina-Samson : Samson recieves the Master Axe.

Mahter-Verna

Raphin-Reshe

Samson-Temsin

Silva-Sun

Chests :

The one in the south gives the Dolharken, while the one in the north gives the Dakruon. You must get them both to complete the chapter.

Chapter 22:

Type of map : Plains

BOSS : Zachariah General lvl 20 (Silver Sword, Healing Drop) (Will attack someone in his range)

HP 50, Atk 29, AS 7, Hit 122, Avo 20, Def 18, Res 0, Crit 14, Ddg 6

Big Shield, City Fighter

Soldier lvl 10 (Steel Lance)

HP 25, Atk 18, AS -7, Hit 84, Avo 1, Def 4, Res 0, Crit 3, Ddg 1

Soldier lvl 12 (Steel Lance)

HP 26, Atk 18, AS -7, Hit 87, Avo 9, Def 5, Res 0, Crit 4, Ddg 4

Soldier lvl 13 (Steel Lance) * 3

HP 26, Atk 18, AS -5, Hit 87, Avo 1-8, Def 5, Res 0, Crit 4, Ddg 1-8

Archer lvl 9 (Iron Bow)

HP 24, Atk 12, AS -2, Hit 79, Avo 7, Def 4, Res 0, Crit 3, Avo 7

Archer lvl 11 (Repeater Bow)

HP 25, Atk 13, AS -12, Hit 89, Avo 7, Def 5, Res 0, Crit 3, Avo 7

Armorknight lvl 9 (Steel Sword)

HP 32, Atk 16, AS -2, Hit 78, Avo 0, Def 11, Res 0, Crit 6, Ddg 0

Armorknight lvl 11 (Steel Sword) * 4

HP 33, Atk 17, AS -2, Hit 78, Avo 0-2, Def 12, Res 0, Crit 6, Ddg 0-2

Armorknight lvl 14 (Armorslayer)

HP 35, Atk 16, AS -2, Hit 76, Avo 8, Def 12, Res 0, Crit 7, Ddg 8

Horseman lvl 15 (Iron Bow) * 5

HP 27, Atk 16, AS 4, Hit 104, Avo 20-24, Def 7, Res 0, Crit 8, Ddg 2-6

Horseman lvl 15 (Repeater Bow)

HP 27, Atk 16, AS -6, Hit 114, Avo 11, Def 7, Res 0, Crit 8, Ddg 1

Bishop lvl 19 (Far Healing Staff)

HP 29, Heals 22, AS 11, Hit 0, Avo 27, Def 8, Res 6, Crit 0, Ddg 5

Added notes :

Since this is a plains map and Horsemen have "Plains Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

Villages :

The buildings with a blue roof all give a different skill for 7000 G. From top to bottom, left to right :

Forest, Frontier, Sea

Plains

Anti-Evil

City, Arena

Mountain

You can visit them as much as you desire.

The building right next to the church is a gambling parlor where you can gamble 1000 G at a time in a heads or tails game. A small thing to note is that the computer is a cheating bastard and if you want to go around a losing bet, you must leave the gambling parlor.

Shops :

Weapon shop : Scimitar (660 G), Shamshir (2800 G), Killer Sword (2880 G), Pilum (1500 G), Poleaxe (2200 G), Scissor Axe (2000 G), Repeater Bow (1600 G), Lightning (3000 G)

Secret shop (The red roofed building in the northeast) : Master Sword (7000 G), Master Spear (6400 G), Master Axe (4500 G), Master Bow (4800 G)

Forge :

The forge is the burgundy roofed building in the east.

Forge two items to recieve a new one. You must follow this order :

Estoc + Silver Shield = Shield Sword

Short Sword + Magic Shield = Holy Sword

Swordbreaker + Gold Gab = Thief Sword

Long Bow + Elixir = Dragon Arrow

Healing Staff + Repair Hammer = Repair Staff

After the chapter :

Zachariah joins.

Chapter 23 :

Type of map : Forest

BOSS : Ahab Duke lvl 18 (droppable Master Sword) (Does not move)

HP 34, Atk 21, AS 3, Hit 94, Avo 11, Def 10, Res 2, Crit 8, Ddg 3

Rishel Mage lvl 8 (Sunflame, Meteor) (Does not move)

HP 24, Atk 26, AS -1, Hit 130, Avo 9, Def 16, Res 5, Crit 10, Ddg 9

Earth Saint, Gale

Archer lvl 11 (Repeater Bow)

HP 25, Atk 13, AS -12, Hit 89, Avo 5, Def 5, Res 0, Crit 3, Ddg 5

Axe Knight lvl 16 (Poleaxe, Iron Shield)

HP 30, Atk 19, AS -8, Hit 79, Avo 5, Def 16, Res 0, Crit 8, Ddg 5

Axe Knight lvl 17 (Steel Axe, Iron Shield)

HP 30, Atk 23, AS -5, Hit 74, Avo 3, Def 16, Res 0, Crit 8, Ddg 3

Bow Knight lvl 16 (Arvanest)

HP 28, Atk 16, AS -13, Hit 84, Avo 9, Def 7, Res 0, Crit 8, Ddg 9

Armorknight lvl 14 (Steel Sword, Iron Shield)

HP 35, Atk 18, AS -1, Hit 81, Avo 4, Def 19, Res 0, Crit 7, Ddg 4

Armorknight lvl 16 (Steel Sword, Iron Shield)

HP 36, Atk 18, AS -1, Hit 84, Avo 2, Def 20, Res 0, Crit 8, Ddg 2

Armorknight lvl 19 (Steel Sword, Iron Shield)

HP 37, Atk 19, AS 0, Hit 84, Avo 4, Def 21, Res 0, Crit 8, Ddg 4

Armorknight lvl 19 (Armorslayer, Iron Shield)

HP 37, Atk 17, AS -1, Hit 79, Avo 0, Def 21, Res 0, Crit 8, Ddg 0

Pegasus Knight lvl 12 (Pilum) * 3

HP 26, Atk 18, AS 1, Hit 89, Avo 3-7, Def 6, Res 1, Crit 7, Ddg 1-5

Added notes :

If Shigen dies on this map, he will be rescued by a Witch named Sierra. Having this event will allow you to recruit her on chapter 31, but there is a way to recruit her earlier, which is done in the next encounter.

Reinforcements :

At the end of Enemy phases 1 to 3, from the north :

Pegasus Knight lvl 12 (Pilum) * 3

HP 26, Atk 18, AS 1, Hit 89, Avo 2-9, Def 6, Res 1, Crit 7, Ddg 0-7

At the end of Enemy phases 2 and 6, from the southeast :

Pegasus Knight lvl 12 (Lance) * 4

HP 26, Atk 23, AS -6, Hit 86, Avo 3-8, Def 6, Res 1, Crit 7, Ddg 4-6

At the end of Enemy phases 4 and 8, from the northwest :

Horseman lvl 12 (Steel Bow) * 4

HP 26, Atk 19, AS 0, hit 89, Avo 1-8, Def 6, Res 0, Crit 8, Ddg 1-8

At the end of Enemy phase 5, Narcus will come to see Bud inside the building. She will be recruited after that and appear in the northeastern woods.

Bud lvl 2 Thief

HP 18, Atk 0, AS 16, Hit 0, Avo 50, Def 0, Res 3, Crit 0, Ddg 8

Steal, Picklock, Forest Fighter

Conversations :

Bud-Rishel : Rishel joins.

After the chapter :

You must do an encounter, consisting entirely of Gargoyles. It is special in that Holmes can't go back and must do this encounter.

Type of map : Frontier

Gargoyle lvl 8 (Devil Claw)

HP 26, Atk 11, AS 9, Hit 101, Avo 25, Def 5, Res 4, Crit 19, Ddg 7

Gargoyle lvl 10 (Devil Claw)

HP 27, Atk 12, AS 10, Hit 101, Avo 29, Def 6, Res 4, Crit 19, Ddg 9

Gargoyle lvl 11 (Devil Claw)

HP 28, Atk 12, AS 10, Hit 104, Avo 23, Def 6, Res 4, Crit 19, Ddg 3

Gargoyle lvl 12 (Devil Claw)

HP 28, Atk 12, AS 10, Hit 104, Avo 20, Def 6, Res 4, Crit 20, Ddg 0

Gargoyle lvl 14 (Devil Claw)

HP 29, Atk 13, AS 11, Hit 104, Avo 28, Def 6, Res 4, Crit 20, Ddg 6

Gargoyle lvl 15 (Devil Claw) * 2

HP 29, Atk 13, AS 11, Hit 104, Avo 22-29, Def 7, Res 4, Crit 20, Ddg 0-7

Gargoyle lvl 17 (Devil Claw)

HP 30, Atk 13, AS 12, Hit 107, Avo 33, Def 7, Res 4, Crit 21, Ddg 9

Gargoyle lvl 20 (Devil Claw) * 2

HP 32, Atk 14, AS 12, Hit 110, Avo 29-30, Def 8, Res 4, Crit 22, Ddg 5-6

Gargoyle lvl 22 (Devil Claw)

HP 33, Atk 15, AS 13, Hit 110, Avo 29, Def 8, Res 4, Crit 22, Ddg 3

Gargoyle lvl 23 (Devil Claw)

HP 33, Atk 15, AS 13, Hit 110, Avo 30, Def 9, Res 4, Crit 22, Ddg 4

Added notes :

It's your only opportunity here to kill Shigen to recruit Sierra earlier. She will be recruited before the next Holmes chapter.

This is Zeek's last map if he is in Holmes' team.

After the chapter :

Zeek will leave at this point.

If Mahter is present and Rishel was recruited, they will have a conversation for a mutual support (5%).

You will now be able to trade units, items and gold between both teams.

Chapter 24 :

Before the chapter :

If both Meriah and Rishel are in Runan's team, Meriah will recieve the Aura Rain tome. It will also increase her support with Rishel by 5%.

If Shigen was defeated on the last encounter, Sierra will join Holmes' team. Shigen will also return, of course.

You can choose to play as either Runan or Holmes for now. Runan will do chapters 24-26 while Holmes will do 27-30. A Dragon Zombie will appear at Fort Ligria for a new Encounter and several talks will be had in Holmes team :

First, Katri will run from your group and give you back her Salia Ring. Shigen will be forced on all maps from now on.

In Blood, several talks and events will happen if you have these units on your team : Leonhart, Julia, Krisheen, Alicia, Samson, Yuni, Xeno, Lyria, Attrom, Plum, Barts, Garo, Bud, Sasha and Merhen.

If Leonhart and Plum are in Holmes' team AND Plum has the Lan's Mirror, they will recognize each other as father and daughter for a mutual support of 10%.

In Oats, you meet the slave trader who kidnapped Plum. If Yuni is around, she can choose to be part of his show, only for Xeno to come back and get her. This gives them a maxed mutual support (15%). If Yuni refuses, Lyria may be taken instead. This time Attrom will get her back and get a bonus mutual support with her (5%).

In Marl, you will meet up with Katri's master who will follow you for some time and give some information on the story.

For the chapter itself :

Type of map : Sea

Mercenary lvl 15 (droppable Killer Sword, Leather Shield)

HP 29, Atk 16, AS 6, Hit 117, Avo 16, Def 11, Res 0, Crit 29, Ddg 4

Sword Knight lvl 15 (Iron Sword, Iron Shield)

HP 29, Atk 15, AS 3, Hit 91, Avo 6, Def 15, Res 0, Crit 7, Ddg 0

Sword Knight lvl 16 (Swordbreaker, Iron Shield)

HP 30, Atk 12, AS 6, Hit 74, Avo 15, Def 15, Res 0, Crit 8, Ddg 3

Axe Knight lvl 15 (Poleaxe)

HP 29, Atk 19, AS -8, Hit 76, Avo 0, Def 9, Res 0, Crit 7, Ddg 0

Axe Knight lvl 15 (Hatchet, Iron Shield)

HP 29, Atk 19, AS 0, Hit 75, Avo 5, Def 16, Res 0, Crit 14, Ddg 5

Bow Knight lvl 15 (Steel Bow)

HP 27, Atk 19, AS -1, Hit 86, Avo 23, Def 7, Res 0, Crit 7, Ddg 8

Bow Knight lvl 15 (Repeater Bow)

HP 27, Atk 15, AS -8, Hit 101, Avo 3, Def 7, Res 0, Crit 7, Ddg 3

Bow Knight lvl 16 (Spinning Bow)

HP 28, Atk 16, AS -7, Hit 124, Avo 6, Def 7, Res 0, Crit 28, Ddg 6

Armorknight lvl 16 (Steel Blade, Iron Shield)

HP 36, Atk 24, AS -5, Hit 79, Avo 9, Def 20, Res 0, Crit 8, Ddg 9

Wood Shooter lvl 12 (Gatling Bow)

HP 36, Atk 13, AS -13, Hit 89, Avo 3, Def 18, Res 0, Crit 8, Ddg 3

Wood Shooter lvl 12 (Arvanest)

HP 36, Atk 15, AS -13, Hit 84, Avo 3, Def 18, Res 0, Crit 8, Ddg 3

Bow Rider lvl 15 (Steel Bow, Leather Shield) * 2

HP 29, Atk 19, AS -2, Hit 83, Avo 0 or 3, Def 10, Res 0, Crit 6, Ddg 3

Mage lvl 15 (Hellfire)

HP 27, Atk 19, AS -5, Hit 72, AS 6, Def 6, Res 4, Crit 6, Ddg 6

Mage lvl 15 (Lightning)

HP 27, Atk 17, AS -2, Hit 108, Avo 4, Def 6, Res 4, Crit 6, Ddg 4

Bishop lvl 12 (Far Healing Staff)

HP 26, Heals 20, AS 9, Hit 0, Avo 25, Def 6, Res 5, Crit 0, Ddg 7

Bishop lvl 15 (droppable Far Healing Staff)

HP 27, Heals 21, AS 10, Hit 0, Avo 24, Def 7, Res 5, Crit 0, Ddg 4

Ballista lvl 7 (Stone Hedge) * 10

HP 23, Atk 22, AS -19, Hit 58, Avo 0-24, Def 7, Res 0, Crit 1, Ddg 0-9

Reinforcements :

End of Enemy phase 4, from the enemy fort :

BOSS Dolmu Duke lvl 17 (Estoc, droppable Magic Shield) (Does not move)

HP 33, Atk 14, AS 6, Hit 114, Avo 49, Def 10, Res 9, Crit 15, Ddg 7

Soldier lvl 12 (Steel Lance, droppable Bridge Key)

HP 26, Atk 18, AS -7, Hit 87, Avo 4, Def 5, Res 0, Crit 4, Ddg 4

End of Enemy phase 7

Thief lvl 1 (Short Sword, droppable Gold Bag)

HP 20, Atk 6, AS 2, Hit 56, Avo 4, Def 1, Res 0, Crit 1, Ddg 0

End of Enemy phases 9 to 14, from both sides of the boss

Bow Rider lvl 12 (Iron Bow) * 2

HP 28, Atk 14, AS 0, Hit 88, Avo 1, Def 5, Res 0, Crit 6, Ddg 1

Villages :

The upper one gives a Knight Proof, the lower left one an Amulet and the lower right one a Magic Shield.

Shops :

Weapon shop : Steel Sword (1500 G), Silver Sword (3000 G), Steel Lance (1800 G), Silver Lance (3200 G), Iron Axe (880 G), Silver Axe (4000 G), Iron Bow (1200 G), Silver Bow (2800 G)

Item shop : Healing Fruit (2100 G), Forging Hammer (8000 G), Iron Shield (4000 G), Door Key (500 G)

Chapter 25 :

Type of map : Frontier

BOSS Jeff General lvl 23 (Silver Sword) (Attacks when someone enters his range)

HP 41, Atk 25, AS 5, Hit 116, Avo 42, Def 16, Res 0, Crit 12, Ddg 2

BOSS Shimon Dragon Knight lvl 21 (Javelin, Healing Fruit, Steel Shield) (Starts to move at the end of Enemy phase 6, along with his subordinates. Will attack you if you are in their range.)

HP 35, Atk 26, AS 2, Hit 105, Avo 5, Def 24, Res 0, Crit 17, Ddg 1

Andrew Dragon Knight lvl 18 (Javelin, Healing Fruit, Iron Shield)

HP 34, Atk 26, AS 1, Hit 102, Avo 10, Def 18, Res 0, Crit 16, Ddg 8

Philip Dragon Knight lvl 17 (Javelin, Healing Fruit, Iron Shield)

HP 33, Atk 25, AS 1, Hit 102, Avo 10, Def 18, Res 0, Crit 16, Ddg 8

Thomas Dragon Knight lvl 16 (Javelin, Healing Fruit, Iron Shield)

HP 33, Atk 25, AS 0, Hit 102, Avo 5, Def 18, Res 0, Crit 16, Ddg 8

Mark Dragon Knight lvl 15 (Javelin, Healing Fruit, Iron Shield)

HP 32, Atk 25, AS 0, Hit 99, Avo 6, Def 18, Res 0, Crit 15, Ddg 6

Bow Knight lvl 15 (Steel Bow) * 4

HP 27, Atk 19, AS -1, Hit 86, Avo 5-9, Def 7, Res 0, Crit 7, Ddg 5-9

Bow Knight lvl 15 (Arvanest, one has an Iron Shield) * 2

HP 27, Atk 16, AS -13, Hit 81, Avo 6 or 8, Def 7 or 14, Res 0, Crit 7, Ddg 6 or 8

Bow Knight lvl 16 (Arvanest) * 2

HP 28, Atk 16, AS -13, Hit 84, Avo 3 or 4, Def 7, Res 0, Crit 8, Ddg 3 or 4

Armorknight lvl 15 (Steel Blade, Iron Shield)

HP 35, Atk 24, AS -5, Hit 76, Avo 0, Def 20, Res 0, Crit 7, Ddg 0

Armorknight lvl 16 (Steel Blade, Iron Shield) * 2

HP 36, Atk 24, AS -5, Hit 79, Avo 2 or 6, Def 20, Res 0, Crit 8, Ddg 2 or 6

Mage lvl 15 (Blizzard)

HP 27, Atk 15, AS -3, Hit 82, Avo 4, Def 6, Res 4, Crit 6, Ddg 4

Bishop lvl 12 (Far Healing Staff)

HP 26, Heals 20, AS 9, Hit 0, Avo 25, Def 6, Res 5, Crit 0, Ddg 7

Bishop lvl 15 (Far Healing Staff)

HP 27, Heals 21, AS 10, Hit 0, Avo 22, Def 7, Res 5, Crit 0, Ddg 2

Added notes :

Depending on which castle you conquer, you will go to chapter 26 A if you conquer then northern one or B for the southern one.

All Dragon Knights support each other for 10%. If all of them are in range, that means 40% bonuses.

Conversations :

Narcus-Runan : Narcus joins for good. He also gives you back the gold he stole after chapter 9.

Villages :

The blue roofed one gives the Frontier Fighter skill. The one east of it will let you recruit either Letina, if you completed all the events for her recruitment, or Rebecca.

Shops :

Secret shop (Westernmost house) : Far Healing Staff (4500 G), Zombie Staff (3600 G), Ogre Staff (4200 G), Harpy Staff (4800 G)

Hidden items (First number is the horizontal value, second is vertical, starting from 1-1 at the bottom left) :

7-6 (LUK Plus), 9-8 (Move Again book), 11-1 (Super Proof), 12-6 (MAG Plus), 13-2 (SKL Plus), 14-4 (MHP Plus), 16-7 (AGI Plus), 17-4 (POW Plus), 22-1 (DEF Plus), 22-11 (Guilty Heart book)

After the chapter :

If you take the B route, Arkis will leave your party to search for Rina. You will find him in the enemy ranks in the next chapter, 26 B.

An event should occur between Raquel and Ruka in both versions of chapter 26. If you choose to have this event, you have the choice between either making Raquel leave or killing Ruka so that Raquel may kill human enemies. You can revive Ruka in a few chapters with the help of the Dakruon, which you should've obtained in chapter 21.

Continued next post.

Edited by Dio
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Chapter 26 A (Seized the TOP throne in chapter 25) :

Type of map : City

BOSS Renshin Prince lvl 18 (droppable Rukuud*) (Does not move)

HP 29, Atk 24, AS 1, Hit 89, Avo 36, Def 8, Res 0, Crit 88, Ddg 4

*Rukuud only drops if he is defeated by either Julia or Vega.

Added notes :

Take note of a lot of hidden enemies on this map. They include Bow Fighters in the northern and southern bushes and Ballistae in the middle. You cannot attack them, not even with Aura Rain.

The north row at least has two Bow Fighters with Arvanest and a Mage with Meteor.

The middle row at least has two Quick Rain Ballistae and two Stone Hedge Ballistae.

The southern row at least has three Bow Fighters with Arvanest.

Reinforcements :

At the end of Enemy phases 1, 2, 6 and 7, from the east side :

Spear Rider lvl 13 (Lance)

HP 28, Atk 23, AS -8, Hit 83, Avo 9, Def 6, Res 0, Crit 6, Ddg 3

Bow Rider lvl 12 (Bowgun)

HP 28, Atk 16, AS -5, Hit 108, Avo 5, Def 5, Res 0, Crit 6, Ddg 3

Dark Knight lvl 10 (Devil Spear)

HP 30, Atk 23, AS -6, Hit 80, Avo 0, Def 6, Res 2, Crit 6, Ddg 0

Thief Rider lvl 8 (Scimitar)

HP 24, Atk 12, AS -1, Hit 69, Avo 8, Def 3, Res 0, Crit 6, Ddg 8

Iron Knight lvl 14 (Iron Blade)

HP 35, Atk 23, AS -3, Hit 81, Avo 9, Def 13, Res 0, Crit 7, Ddg 9

Horseman lvl 10 (Steel Bow)

HP 25, Atk 19, AS 0, Hit 86, Avo 4, Def 5, Res 0, Crit 7, Ddg 4

At the end of Enemy phase 3, same area as the above :

Thief lvl 7 (Scimitar) * 6

HP 23, Atk 12, AS -1, Hit 66, Avo 3-7, Def 3, Res 0, Crit 5, Ddg 3-7

Villages (from left to right, skipping those with nothing) :

Top row : Long Bow (long house on the left), Rina (only with Arkis or Kreiss), Leather Shield, Forging Hammer, Herb, Gold Bag, Hero Proof

Middle row : Leather Shield, Gold Bag, Steel Bow, Amulet

Bottom row : Gold Bag, Master Spear

Shops :

Weapon shop : Steel Sword (1500 G), Rapier (2500 G), Killer Sword (2880 G), Main Gauche (2520 G), Pilum (1500 G), Needle Spear (3200 G), Spinning Bow (2300 G), Healing Staff (2200 G)

Item shop : Healing Fruit (2100 G), Forging Hammer (8000 G), Leather Shield (2000 G), Iron Shield (4000 G)

Secret shop (Eastern most building in the top row) : Shield Sword (6600 G), Arvanest (4400 G), Gatling Bow (3600 G), God Hand (6000 G)

After the chapter :

Runan will promote to Lord and gain 3 HP, 3 Strength, 3 Skill, 3 Agility, 3 Defense, 4 Magic, 2 Weapon Level, 1 Move, Continue if he doesn't have it already, Charisma and a new outfit. You will now be directed towards Holmes' team to complete chapters 27 to 30.

Chapter 26 B (Seized the BOTTOM throne in chapter 25) :

Type of map : City, Indoors

Before the chapter :

Notice that Arkis will be an enemy Dark Soldier during the chapter. He's the northernmost one, just over two Swordfighters. His stats should vary depending of his level, but he always has a Devil Spear and a Leather Shield. Once you recruit him back, he'll have the items he had before.

BOSS Renshin Prince lvl 18 (droppable Rukuud*) (Does not move)

HP 29, Atk 24, AS 1, Hit 89, Avo 21, Def 8, Res 0, Crit 88, Ddg 4

*Rukuud only drops if he is defeated by either Julia or Vega.

BOSS Golgoda Swordmaster lvl 30 (Master Sword) (Attacks when in range)

HP 37, Atk 24, AS 12, Hit 121, Avo 27, Def 10, Res 0, Crit 17, Ddg 3

Dragon Saint, Heaven Saint

Swordfighter lvl 20 (Thief Sword, Healing Fruit) * 7 (One drops his Thief Sword)

HP 30, Atk 13, AS 9, Hit 101, Avo 19-27, Def 7, Res 0, Crit 12, Ddg 1-9

Dark Soldier lvl 15 (Devil Spear, Leather Shield) * 3 (NOT counting Arkis)

HP 32, Atk 23, AS -6, Hit 80, Avo 0-4, Def 12, Res 0, Crit 6, Ddg 0-4

Dark Mage lvl 25 (Evil Worm)

HP 32, Atk 19, AS -2, Hit 93, Avo 7, Def 9, Res 5, Crit 11, Ddg 7

Thief lvl 25 (Scimitar)

HP 32, Atk 16, AS 4, Hit 81, Avo 10, Def 7, Res 0, Crit 10, Ddg 2

NPCs :

Rina Rook Knight lvl 1 (Short Sword)

HP 20, Atk 6, AS 5, Hit 62, Avo 28, Def 2, Res 0, Crit 3, Ddg 18

Elite

NPCs * 7

HP 10

Reinforcements :

At the end of Enemy phases 2-5, from the west side :

Dark Soldier lvl 20 (Devil Spear, Leather Shield) * 4

HP 35, Atk 24, AS -5, Hit 86, Avo 0-7, Def 13, Res 0, Crit 8, Ddg 0-7

Added notes :

Inside the small room in the middle are some hidden enemies you can't target from outside. There are 2 Bowfighters with Arvanest, 1 Bowknight with Gatling Bow, 1 Mage with Tornado and 1 Bishop with a Far Healing Staff.

Bow Fighter lvl 25 (Arvanest) * 2

HP 30, Atk 17, AS -9, Hit 93, Avo 1 or 3, Def 8, Res 0, Crit 11, Ddg 1

Bow Knight lvl 20 (Gatling Bow, Leather Shield)

HP 30, Atk 15, AS -12, Hit 102, Avo 19, Def 12, Res 0, Crit 9, Ddg 9

Mage lvl 20 (Tornado)

HP 30, Atk (19), AS 6(-9), Hit (94), Avo 16(4), Def 7, Res 4, Crit (8), Ddg 4

Bishop lvl 15 (Far Healing Staff)

HP 27, Heals 21, AS 10, Hit 0, Avo 26, Def 7, Res 5, Crit 0, Ddg 6

Opening the cell with the NPCs will reveal that they are actually :

Thief lvl 10 (Shamshir, droppable Gold Bag) * 7

HP 25, Atk 17, AS -2, Hit 84, Avo 0-9, Def 3, Res 0, Crit 10, Ddg 9

Conversations :

Rina will join you as soon as you free her from her cell.

Arkis-Rina : Arkis joins.

Chests :

The lower chests contain a Knight Proof and a Super Proof. The top one contains a MOV Plus.

After the chapter :

Runan will promote to Lord and gain 3 HP, 3 Strength, 3 Skill, 3 Agility, 3 Defense, 4 Magic, 2 Weapon Level, 1 Move, Continue if he doesn't have it already, Charisma and a new outfit. You will now be directed towards Holmes' team to complete chapters 27 to 30.

Chapter 27 :

Before the chapter :

You may want to stop by Fort Ligria for a new encounter. Only four enemies are around.

Type of map : City

Zombie lvl 11 (Devil Hand)

HP 25, Atk 11, AS 2, Hit 60, Avo 5, Def 4, Res 0, Crit 2, Ddg 1

Zombie lvl 12 (Devil Hand)

HP 26, Atk 11, AS 2, Hit 69, Avo 9, Def 4, Res 0, Crit 3, Ddg 5

Dragon Zombie lvl 1 (Large Breath) * 2

HP 40 atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

NPCs :

Bowmaster lvl 20 (Steel Bow) * 4

HP 32, Atk 22, AS 2, Hit 108, Avo 29-36, Def 10, Res 0, Crit 11, Ddg 0-7

For the actual chapter :

Type of map : Sea

Bismark Sargeant lvl 17 (Javelin, Killer Sword) (Attacks when you enter his range)

HP 32, Atk 24, AS 1, Hit 105, Avo 11, Def 10, Res 0, Crit 17, Ddg 9

Soldier lvl 3 (Iron Lance)

HP 21, Atk 13, AS -6, Hit 88, Avo 0, Def 3, Res 0, Crit 1, Ddg 0

Soldier lvl 4 (Iron Lance)

HP 22, Atk 13, AS -6, Hit 91, Avo 4, Def 3, Res 0, Crit 2, Ddg 4

Soldier lvl 5 (Iron Lance) * 2

HP 22, Atk 13, AS -5, Hit 91, Avo 3 or 8, Def 3, Res 0, Crit 2, Ddg 3 or 8

Soldier lvl 6 (Iron Lance)

HP 23, Atk 14, AS -5, Hit 91, Avo 3, Def 3, Res 0, Crit 2, Ddg 3

Soldier lvl 7 (Iron Lance)

HP 23, Atk 14, AS -5, Hit 91, Avo 4, Def 4, Res 0, Crit 2, Ddg 4

Archer lvl 3 (Iron Bow)

HP 21, Atk 11, AS -4, Hit 73, Avo 1, Def 3, Res 0, Crit 1, Ddg 1

Archer lvl 4 (Iron Bow)

HP 22, Atk 11, AS -4, Hit 76, Avo 2, Def 3, Res 0, Crit 2, Ddg 2

Archer lvl 5 (Bowgun) * 2

HP 22, Atk 13, AS -8, Hit 96, Avo 3, Def 3, Res 0, Crit 2, Ddg 3

Archer lvl 6 (Bowgun)

HP 23, Atk 14, AS -8, Hit 96, Avo 5, Def 3, Res 0, Crit 2, Ddg 5

Archer lvl 7 (Iron Bow)

HP 23, Atk 12, AS -3, Hit 76, Avo 5, Def 4, Res 0, Crit 2, Ddg 5

Armorknight lvl 6 (Steel Sword)

HP 31, Atk 16, AS -3, Hit 75, Avo 9, Def 10, Res 0, Crit 5, Ddg 9

Armorknight lvl 7 (Steel Sword) * 2

HP 31, Atk 16, AS -3, Hit 75, Avo 4 or 6, Def 11, res 0, Crit 5, Ddg 4 or 6

Chests :

From left to right : Super Proof (under Bismark), Far Healing Staff, Steel Shield, Arvenest (under a Soldier)

Chapter 28 :

Type of map : Sea

BOSS : Praeva General lvl 23 (droppable Master Sword, Iron Shield, Healing Drop) (Attacks when in range)

HP 41, Atk 23, AS 4, Hit 106, Avo 12, Def 23, Res 0, Crit 12, Ddg 4

Soldier lvl 13 (Steel Lance)

HP 26, Atk 18, AS -6, Hit 87, Avo 9, Def 5, Res 0, Crit 4, Ddg 9

Archer lvl 9 (Iron Bow)

HP 24, Atk 12, AS -2, Hit 79, Avo 1, Def 4, Res 0, Crit 3, Ddg 1

Archer lvl 11 (Repeater Bow)

HP 25, Atk 13, AS -12, Hit 89, Avo 2, Def 5, Res 0, Crit 3, Ddg 2

Axe Knight lvl 10 (Poleaxe, Iron Shield)

HP 27, Atk 18, AS -9, Hit 73, Avo 0, Def 14, Res 0, Crit 6, Ddg 0

Axe Knight lvl 12 (Steel Axe)

HP 28, Atk 22, AS -7, Hit 71, Avo 2, Def 8, Res 0, Crit 7, Ddg 2

Axe Knight lvl 15 (Steel Axe)

HP 29, Atk 23, AS -6, Hit 71, Avo 9, Def 9, Res 0, Crit 7, Ddg 9

Bow Knight lvl 12 (Arvanest)

HP 26, Atk 15, AS -14, Hit 81, Avo 4, Def 6, Res 0, Crit 7, Ddg 4

Armorknight lvl 12 (Steel Sword)

HP 34, Atk 17, AS -2, Hit 81, Avo 6, Def 12, Res 0, Crit 7, Ddg 6

Armorknight lvl 13 (Steel Sword)

HP 34, Atk 17, AS -1, Hit 81, Avo 6, Def 12, Res 0, Crit 7, Ddg 6

Mage lvl 8 (Lightning)

HP 24, Atk 15, AS -4, Hit 105, Avo 2, Def 4, Res 3, Crit 5, Ddg 2

Mage lvl 10 (Hellfire)

HP 25, Atk 18, AS -6, Hit 69, Avo 7, Def 4, Res 3, Crit 5, Ddg 7

Bishop lvl 19 (Far Healing Staff)

HP 29, Heals 22, AS 11, Hit 0, Avo 26, Def 8, Res 6, Crit 0, Ddg 4

Ballista lvl 14 (Quick Rain)

HP 27, Atk 19, AS -17, Hit 79, Avo 2, Def 8, Res 0, Crit 3, Ddg 2

Ballista lvl 15 (Quick Rain)

HP 27, Atk 19, AS -17, Hit 79, Avo 1, Def 9, Res 0, Crit 3, Ddg 1

Ballista lvl 20 (Quick Rain)

HP 30, Atk 20, AS -16, Hit 85, Avo 6, Def 10, Res 0, Crit 5, Ddg 6

Reinforcements :

End of Enemy phase 4, from the north of the map :

BOSS Shallan Dragon Knight lvl 10 (Javelin, Iron Shield, Healing Drop)

HP 30, Atk 24, AS -1, Hit 96, Avo 4, Def 16, Res 0, Crit 14, Ddg 4

Dragon Rider lvl 7 (Pilum, Leather Shield, Healing Drop) * 2

HP 28, Atk 19, AS -2, Hit 83, Avo 2 or 4, Def 12, Res 0, Crit 5, Ddg 2 or 4

Dragon Rider lvl 8 (Pilum, Leather Shield, Healing Drop) * 2

HP 29, Atk 19, AS -2, Hit 86, Avo 2 or 6, Def 12, Res 0, Crit 6, Ddg 2 or 6

Dragon Rider lvl 9 (Pilum, Leather Shield, Healing Drop)

HP 29, Atk 19, AS -1, Hit 86, Avo 4, Def 12, Res 0, Crit 6, Ddg 4

End of Enemy phases 5 to 19, from the staircase between the west ballistae :

Soldier lvl 12 (Pilum)

HP 26, Atk 17, AS -4, Hit 80, Avo 0, Def 5, Res 0, Crit 4, Ddg 0

After the chapter :

You are forced to land at Granada.

Chapter 29 :

Type of map : City

BOSS Shion Dragon Knight lvl 25 (Dragon Lance, Magic Shield, Goddess Shield) (Attacks when in range)

HP 45, Atk 35, AS 7, Hit 119, Avo 31, Def 17, Res 9, Crit 13, Ddg 17

Big Shield, Awareness, Life or Death, Charisma

BOSS Parker Sargeant lvl 22 (Poleaxe, Javelin, Thunder Sword, Iron Shield) (Attacks when in range)

HP 35, Atk 23, AS -4, Hit 98, Avo 18, Def 18, Res 0, Crit 11, Ddg 8

Renee Saint lvl 13 (Warp Staff, Heal Staff, Anti-Evil Staff)

HP 22, Heals 26, AS 12, Hit 0, Avo 31, Def 4, Res 8, Crit 0, Ddg 7

Summon, Frontier Fighter

Soldier lvl 15 (Iron Lance) * 2

HP 27, Atk 16, AS -3, Hit 97, Avo 5 or 7, Def 6, Res 0, Crit 4, Ddg 5 or 7

Soldier lvl 16 (Iron Lance)

HP 27, Atk 16, AS -3, Hit 100, Avo 4, Def 6, Res 0, Crit 5, Ddg 4

Archer lvl 15 (Iron Bow)

HP 27, Atk 14, AS -1, Hit 82, Avo 5, Def 6, Res 0, Crit 4, Ddg 5

Archer lvl 15 (Arvanest) * 3

HP 27, Atk 14, AS -11, Hit 92, Avo 1-9, Def 6, Res 0, Crit 4, Ddg 1-9

Archer lvl 16 (Hand Bow)

HP 28, Atk 11, AS 3, Hit 80, Avo 7, Def 6, Res 0, Crit 5, Ddg 1

Sword Knight lvl 16 (Steel Sword, Leather Shield) * 2

HP 30, Atk 18, AS 1, Hit 94, Avo 14 or 17, Def 12, Res 0, Crit 8, Ddg 2 or 5

Axe Knight lvl 16 (Hammer) * 2

HP 30, Atk 21, AS -7, Hit 71, Avo 13 or 15, Def 9, Res 0, Crit 8, Ddg 3 or 5

Axe Knight lvl 17 (Steel Axe, Iron Shield) * 3

HP 30, Atk 23, AS -5, Hit 84, Avo 10-15, Def 16, Res 0, Crit 8, Ddg 0-5

Bow Knight lvl 16 (Steel Bow, Healing Fruit) * 3

HP 28, Atk 19, AS -1, Hit 99, Avo 16-19, Def 7, Res 0, Crit 8, Ddg 6-9

Armorknight lvl 15 (Iron Sword) * 2

HP 35, Atk 15, AS 1, Hit 91, Avo 2 or 8, Def 13, Res 0, Crit 7, Ddg 0 or 6

Armorknight lvl 16 (Iron Sword)

HP 36, Atk 15, AS 1, Hit 94, Avo 6, Def 13, Res 0, Crit 8, Ddg 4

Armorknight lvl 17 (Steel Sword)

HP 36, Atk 18, AS 0, Hit 84, Avo 5, Def 13, Res 0, Crit 8, Ddg 5

Wood Shooter lvl 15 (Gatling Bow)

HP 37, Atk 14, AS -12, Hit 89, Avo 16, Def 19, Res 0, Crit 8, Ddg 6

Command Knight lvl 16 (Steel Blade)

HP 31, Atk 25, AS -3, Hit 82, Avo 2, Def 9, Res 0, Crit 9, Ddg 2

Lady Knight lvl 16 (Bowgun, Iron Sword)

HP 30, Atk 17, AS -2, Hit 120, Avo 4, Def 8, Res 0, Crit 10, Ddg 4

Mage lvl 15 (Wind) * 2

HP 27, Atk 13, AS 2, Hit 91, Avo 6 or 10, Def 6, Res 4, Crit 6, Ddg 2 or 6

Bishop lvl 14 (Far Healing Staff)

HP 27, Heals 21, AS 10, Hit 0, Avo 27, Def 6, Res 5, Crit 0, Ddg 7

Added notes :

Since this is a city map, Parker and the Sword/Axe/Bow Knights have their movement go up by 1 and their accuracy/avoid by 10 since they all have City Fighter.

Conversations :

Attrom-Renee : Renee joins.

Renee-Parker

Renee-Shion

Shops :

Weapon shop : Shamshir (2800 G), Estoc (1320 G), Silver Lance (3200 G), Pilum (1500 G), Hatchet (2560 G), Scissor Axe (2000 G), Repeater Bow (1600 G), Thunder (2400 G)

Item Shop : Healing Fruit (2100 G), Repair Hammer (8000 G), Leather Shield (2000 G), Amulet (5000 G)

After the chapter :

Holmes will promote to Hide Hunter and gain 1 Strength, 1 Skill, 2 Defense, 2 HP, 1 Move, Charisma, the ability to use Swords and a new outfit.

If Julia is in Holmes' team, she will have a talk with Shigen. Both will have a mutual support bonus of 10%.

Recieve the Luna Sword.

You will be forced to go on the village of Il on the island in the southeast.

Chapter 30 :

Type of map : None

BOSS Arch Opus lvl 5 (God Hand) (Does not move)

HP 52, Atk 26, AS -6, Hit 91, Avo 7, Def 11, Res 5, Crit 8, Ddg 7

Opus lvl 5 (Opus) * 5

HP 17, Atk 15, AS 11, Hit 53, Avo 26-31, Def 3, Res 5, Crit 1, Ddg 4-9

Mail Skeleton lvl 8 (Scimitar) * 2

HP 29, Atk 16, AS 3, Hit 75, Avo 8, Def 10, Res 0, Crit 8, Ddg 2

Mail Skeleton lvl 9 (Scimitar)

HP 29, Atk 16, AS 4, Hit 75, Avo 10, Def 10, Res 0, Crit 8, Ddg 2

Mail Skeleton lvl 10 (Scimitar) * 2

HP 30, Atk 17, AS 4, Hit 75, Avo 14, Def 10, Res 0, Crit 8, Ddg 6

Mail Skeleton lvl 12 (Scimitar)

HP 31, Atk 17, AS 4, Hit 78, Avo 17, Def 11, Res 0, Crit 9, Ddg 9

Arch Ogre lvl 10 (Scissor Axe)

HP 35, Atk 23, AS -2, Hit 105, Avo 7, Def 9, Res 0, Crit 26, Ddg 7

Arch Ogre lvl 11 (Scissor Axe)

HP 35, Atk 23, AS -2, Hit 105, Avo 7, Def 10, Res 0, Crit 26, Ddg 7

NPCs :

Swordfighter lvl 20 (Killer Sword, Herb) * 6

HP 30, atk 15, AS 9, Hit 126, Avo 18-27, Def 7, Res 0, Crit 32, Ddg 0-9

Added notes :

The Arch Ogres may destroy villages.

Villages :

From north to south, west to east, they will give the following skills to the unit visiting them : Rising Dragon, Continue, Earth Saint, Life or Death, Geomancy, Heaven Saint, Blazing Wind, Gale, Dragon Saint.

Shops :

Weapon shop : Short Sword (460 G), Iron Sword (1000 G), Steel Sword (1500 G), Iron Blade (2000 G), Steel Blade (2500 G), Scimitar (660 G), Shamshit (2800 G), Killer Sword (2880 G)

After the chapter :

Julia learns Dragon Saint.

Your party Yoda joins.

Tower of Morse :

This dungeon is similar to the Mermel and Aerial caves in that there are random enemies and random chests. You may also revive characters on the sixth floor, which is the last one. You may also want to do a glitch involving reviving Krisheen.

All floors are indoors for the most part. The type of map is always City. On the enemy side this only affects Stone Golems, since they all possess City Fighter.

Here is a sample of the enemies you will encounter. Keep in mind they might be diffrent, as you may also encounter much more or much less monsters than those listed here.

First floor :

Thief lvl 25 (Thief Sword)

HP 30, Atk 12, AS 13, Hit 98, Avo 35, Def 6, Res 0, Crit 11, Ddg 9

Mummy lvl 24 (Devil Hand) * 2

HP 22, Atk 13, AS 5, Hit 78, Avo 11 or 16, Def 6, Res 0, Crit 6, Ddg 1 or 6

Mail Skeleton lvl 20 (Scimitar) * 2

HP 35, Atk 19, AS 6, Hit 84, Avo 17 or 20, Def 13, Res 0, Crit 11, Ddg 5 or 8

Harpy lvl 22 (Harpy Rod)

HP 21, Atk 16, AS 12, Hit 95, Avo 28, Def 6, Res 1, Crit 18, Ddg 4

Harpy lvl 23 (Harpy Rod)

HP 21, Atk 16, AS 12, Hit 95, Avo 31, Def 7, Res 1, Crit 18, Ddg 7

Golem lvl 20 (Devil Hand)

HP 50, Atk 22, AS 6, Hit 81, Avo 17, Def 10, Res 1, Crit 7, Ddg 5

Stone Golem lvl 20 (Devil Hand)

HP 50, Atk 22, AS 6, Hit 91, Avo 27, Def 20, Res 5, Crit 7, Ddg 5

Second floor :

Thief lvl 26 (Thief Sword)

HP 31, Atk 13, AS 13, Hit 98, Avo 31, Def 6, Res 0, Crit 11, Ddg 5

Mummy lvl 26 (Devil Hand) * 2

HP 23, Atk 14, AS 6, Hit 78, Avo 16 or 18, Def 6, Res 0, Crit 6, Ddg 6 or 8

Gargoyle lvl 24 (Devil Claw)

HP 34, Atk 15, AS 13, Hit 113, Avo 30, Def 9, Res 4, Crit 23, Ddg 4

Stone Golem lvl 25 (Devil Hand)

HP 52, Atk 23, AS 8, Hit 94, Avo 32, Def 21, Res 5, Crit 8, Ddg 6

Dragon Zombie lvl 1 (Large Breath)

HP 40, Atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

Third floor :

Bishop lvl 26 (Volcanon)

HP 33, Atk 29, AS -1, Hit 103, Avo 3, Def 9, Res 7, Crit 11, Ddg 3

Bishop lvl 26 (Evil Thunder)

HP 33, Atk (21), AS 13(-5), Hit (103), Avo 34(8), Def 9, Res 7, Crit 11, Ddg 8

Bishop lvl 27 (Lightning)

HP 33, Atk 23, AS 6, Hit 123, Avo 12, Def 10, Res 7, Crit 11, Ddg 0

Thief lvl 27 (Thief Sword)

HP 31, Atk 13, AS 13, Hit 98, Avo 27, Def 7, Res 0, Crit 11, Ddg 1

Thief lvl 30 (Thief Sword) * 3

HP 33, Atk 14, AS 14, Hit 101, Avo 29-37, Def 7, Res 0, Crit 12, Ddg 1-9

Mail Skeleton lvl 30 (Scimitar)

HP 40, Atk 22, AS 9, Hit 90, Avo 20, Def 15, Res 0, Crit 13, Ddg 2

Arch Ogre lvl 30 (Steel Axe) * 2

HP 45, Atk 30, AS 0, Hit 83, Avo 7, Def 14, Res 0, Crit 11, Ddg 7

Gargoyle lvl 30 (Devil Claw) * 2

HP 37, Atk 17, AS 15, Hit 116, Avo 35 or 37, Def 10, Res 4, Crit 24, Ddg 5 or 7

Fourth floor :

Arch Opus lvl 30 (God Hand, Evil Thunder) * 2

HP 60, Atk 26, AS 0, Hit 109, Avo 2 or 5, Def 17, Res 5, Crit 14, Ddg 2 or 5

Fifth floor :

Bishop lvl 28 (God Hand)

HP 34, Atk 30, AS 1, Hit 124, Avo 6, Def 10, Res 7, Crit 19, Ddg 4

Bishop lvl 30 (Volcanon)

HP 35, Atk 30, AS 0, Hit 106, Avo 1, Def 10, Res 7, Crit 12, Ddg 1

Bishop lvl 30 (God Hand)

HP 35, Atk 31, AS 2, Hit 124, Avo 4, Def 10, Res 7, Crit 19, Ddg 0

Thief lvl 28 (Thief Sword)

HP 32, Atk 13, AS 13, Hit 101, Avo 33, Def 7, Res 0, Crit 12, Ddg 7

Mummy lvl 25 (Devil Hand)

HP 22, Atk 13, AS 6, Hit 78, Avo 15, Def 6, Res 0, Crit 6, Ddg 3

Mail Skeleton lvl 28 (Scimitar)

HP 39, Atk 21, AS 8, Hit 90, Avo 24, Def 15, Res 0, Crit 13, Ddg 8

Mail Skeleton lvl 29 (Scimitar)

HP 39, Atk 21, AS 9, Hit 90, Avo 19, Def 15, Res 0, Crit 13, Ddg 1

Harpy lvl 25 (Harpy Rod)

HP 22, Atk 16, AS 13, Hit 98, Avo 34, Def 7, Res 1, Crit 19, Ddg 8

Harpy lvl 30 (Harpy Rod)

HP 25, Atk 18, AS 14, Hit 101, Avo 37, Def 8, Res 1, Crit 20, Ddg 9

Arch Ogre lvl 28 (Steel Axe)

HP 44, Atk 29, AS -1, Hit 83, Avo 0, Def 14, Res 0, Crit 11, Ddg 0

Gargoyle lvl 25 (Devil Claw) * 2

HP 34, Atk 15, AS 14, Hit 113, Avo 28 or 34, Def 9, Res 4, Crit 23, Ddg 0 or 6

Golem lvl 26 (Devil Hand)

HP 53, Atk 24, AS 8, Hit 84, Avo 25, Def 11, Res 1, Crit 8, Ddg 9

Golem lvl 30 (Devil Hand)

HP 55, Atk 25, AS 9, Hit 87, Avo 25, Def 12, Res 1, Crit 9, Ddg 7

Stone Golem lvl 25 (Devil Hand)

HP 52, Atk 23, AS 8, Hit 94, Avo 28, Def 21, Res 5, Crit 8, Ddg 2

Stone Golem lvl 28 (Devil Hand)

HP 54, Atk 24, AS 8, Hit 97, Avo 31, Def 22, Res 5, Crit 9, Ddg 5

Stone Golem lvl 30 (Devil Hand) * 2

HP 55, Atk 25, AS 9, Hit 97, Avo 29 or 36, Def 22, Res 5, Crit 9, Ddg 1 or 8

Dragon Zombie lvl 1 (Large Breath) * 4

HP 40, Atk 27, AS -16, Hit 62, Avo 0, Def 15, Res 3, Crit 4, Ddg 0

Sixth floor :

Mime Sister lvl 30

HP 15, Heals 15, AS 5, Hit 0, Avo 30, Def 1, Res 2, Crit 0, Ddg 20

She may revive some of your characters if you have the Dakruon.

Chests :

A Goddess Shield is available to the left, while the Prelude spell is available to the right.

Please also take note that enemies will have substantial boosts in all stats if you attempt to visit the tower again.

Krisheen glitch :

Using this glitch you will be able to clone items.

1 : You have to kill Krisheen, preferably before entering the Morse Tower.

2 : Once you see Mime on the sixth floor, ask her to revive Krisheen. You must have the Darukon. Once she is revived, she will join your team again.

3 : Enter the tower again. At the fifth floor, have Holmes talk to Krisheen. I noticed that since I moved Krisheen, after they talked, she could move again. Once this is done, go to the sixth floor and ask Mime to leave.

4 : Notice that there is going to be a second Krisheen at the bottom of your unit list. This is her clone, which means you did the glitch perfectly.

To clone items, leave anything you want in the CLONE's inventory. Then go back to the map and notice the REAL Krisheen. Have her give the items to the convoy, then go back to the map, then to her inventory again to see new items back. Repeat as much as needed.

NOTE : leaving items on the REAL Krisheen will actually make them dissapear.

After the chapter :

When you cross the desert west of Granada, if Bud is in Holmes' team, you will recieve a Dragon Flute. Likewise, if Yuni is in Holmes' team, you will recieve a Move Again scroll.

Enteh will talk to Runan, which gives him a 15% support bonus.

Marj will talk to Meriah, which gives a mutual support bonus of 5%. Narcus must be present as well.

Leonhart will talk to Renee, which will max their support bonus towards each other (Leon gets a 10% bonus, Renee 5%).

Lionel will talk to Norton, which gives a mutual support of 5%.

Raquel will talk to Roger, which gives her a 5% support bonus. Mel must also be present as well.

Holmes will talk to both Loffaru and Sasha if she was in Holmes' team at the first division. In this case, both will have a 5% support bonus with Holmes.

At this point you will also be able to trade units, items and gold with Runan for the third and last time.

Chapter 31 :

Before the chapter :

First is an encounter with Gargoyles. You may recognize this map as the last one Holmes faced before the second division, the main difference being that the bridge is repaired.

If you sent units as shopkeepers in Fort Ligria, they will come back and be forced in this chapter.

Type of map : Frontier

Gargoyle lvl 8 (Devil Claw)

HP 26, Atk 11, AS 9, Hit 101, Avo 26, Def 5, Res 4, Crit 19, Ddg 8

Gargoyle lvl 9 (Devil Claw)

HP 26, Atk 11, AS 10, Hit 101, Avo 23, Def 5, Res 4, Crit 19, Ddg 3

Gargoyle lvl 10 (Devil Claw)

HP 27, Atk 12, AS 10, Hit 101, Avo 23, Def 5, Res 4, Crit 19, Ddg 3

Gargoyle lvl 11 (Devil Claw)

HP 27, Atk 12, AS 10, Hit 101, Avo 20, Def 6, Res 4, Crit 19, Ddg 0

Gargoyle lvl 12 (Devil Claw)

HP 28, Atk 12, AS 10, Hit 104, Avo 25, Def 6, Res 4, Crit 20, Ddg 5

Gargoyle lvl 14 (Devil Claw)

HP 29, Atk 13, AS 11, Hit 104, Avo 22, Def 6, Res 4, Crit 20, Ddg 2

Gargoyle lvl 15 (Devil Claw) * 3

HP 29, Atk 13, AS 11, Hit 104, Avo 23-25, Def 7, Res 4, Crit 20, Ddg 1-3

Gargoyle lvl 17 (Devil Claw) * 2

HP 30, Atk 13, AS 12, Hit 107, Avo 26, Def 7, Res 4, Crit 21, Ddg 6

Gargoyle lvl 18 (Devil Claw)

HP 31, Atk 14, AS 12, Hit 107, Avo 33, Def 7, Res 4, Crit 21, Ddg 9

Gargoyle lvl 20 (Devil Claw) * 2

HP 32, Atk 14, AS 12, Hit 110, Avo 26 or 31, Def 7, Res 4, Crit 21, Ddg 2 or 7

Gargoyle lvl 22 (Devil Claw)

HP 33, Atk 15, AS 13, Hit 110, Avo 33, Def 8, Res 4, Crit 22, Ddg 7

Gargoyle lvl 23 (Devil Claw)

HP 33, Atk 15, AS 13, Hit 110, Avo 31, Def 9, Res 4, Crit 22, Ddg 5

For the actual chapter :

Type of map : Frontier

BOSS : Zeek Dark Knight lvl 25 (Devil Spear, Poleaxe, Silver Shield, Magic Shield, Healing Drop) (Does not move)

HP 43, Atk 31, AS 7, Hit 126, Avo 35, Def 34, Res 12, Crit 18, Ddg 11

Awareness, Life or Death, Continue, Remove, Elite, Frontier Fighter

BOSS : Nefka Necromancer lvl 21 (Bau Crash, Death) (Flees when attacked)

HP 35, Atk (20), AS 15(0), Hit (113), Avo 37(7), Def 9, Res 7, Crit (13), Ddg 7

Dark Soldier lvl 10 (Devil Spear)

HP 30, Atk 22, AS -7, Hit 77, Avo 2, Def 6, Res 0, Crit 5, Ddg 2

Dark Soldier lvl 12 (Pilum)

HP 31, Atk 19, AS -2, Hit 86, Avo 3, Def 7, Res 0, Crit 6, Ddg 3

Dark Soldier lvl 13 (Pilum) * 2

HP 31, Atk 19, AS -1, Hit 86, Avo 0 or 9, Def 7, Res 0, Crit 6, Ddg 0 or 9

Dark Soldier lvl 13 (Devil Spear)

HP 31, Atk 22, AS -6, Hit 80, Avo 5, Def 7, Res 0, Crit 6, Ddg 5

Dark Soldier lvl 14 (Devil Spear)

HP 32, Atk 23, AS -6, Hit 80, Avo 3, Def 7, Res 0, Crit 6, Ddg 3

Dark Knight lvl 7 (Pilum)

HP 28, Atk 19, AS -2, Hit 93, Avo 15, Def 6, Res 2, Crit 5, Ddg 5

Dark Knight lvl 7 (Devil Spear)

HP 28, Atk 22, AS -7, Hit 87, Avo 18, Def 6, Res 2, Crit 5, Ddg 8

Dark Knight lvl 8 (Pilum)

HP 29, Atk 19, AS -2, Hit 96, Avo 16, Def 6, Res 2, Crit 6, Ddg 6

Dark Knight lvl 9 (Devil Spear)

HP 29, Atk 22, AS -6, Hit 90, Avo 11, Def 6, Res 2, Crit 5, Ddg 1

Dark Knight lvl 10 (Pilum)

HP 30, Atk 20, AS -1, Hit 96, Avo 18, Def 6, Res 2, Crit 6, Ddg 8

Dark Mage lvl 12 (Death)

HP 26, Atk 15, AS -7, Hit 94, Avo 4, Def 6, Res 4, Crit 28, Ddg 4

Dark Mage lvl 12 (Janura)

HP 26, Atk 18, AS -2, Hit 108, Avo 9, Def 6, Res 4, Crit 8, Ddg 9

Witch lvl 12 (Evil Worm)

HP 26, Atk 16, AS -4, Hit 78, Avo 9, Def 5, Res 4, Crit 6, Ddg 9

Warp

Reinforcements :

At the end of Enemy phases 5 to 7, from the northeast :

Dark Soldier lvl 10 (Devil Spear)

HP 30, Atk 22, AS -7, Hit 77, Avo 0, Def 6, Res 0, Crit 5, Ddg 0

Dark Knight lvl 7 (Pilum)

HP 28, Atk 19, AS -2, Hit 93, Avo 12, Def 6, Res 2, Crit 5, Ddg 2

Dark Knight lvl 7 (Devil Spear)

HP 28, Atk 22, AS -7, Hit 87, Avo 13, Def 6, Res 2, Crit 5, Ddg 3

Dark Knight lvl 8 (Pilum)

HP 29, Atk 19, AS -2, Hit 96, Avo 11, Def 6, Res 2, Crit 6, Ddg 1

Dark Knight lvl 10 (Pilum)

HP 30, Atk 20, AS -1, Hit 96, Avo 17, Def 6, Res 2, Crit 6, Ddg 7

Witch lvl 12 (Evil Worm)

HP 26, Atk 16, AS -4, Hit 78, Avo 2, Def 5, Res 4, Crit 6, Ddg 2

Warp

Added notes :

Zeek's stats are actually variable and depend on the stats he had when he left you, so take those listed here only as a sample. He'll always be level 25 and will always have that equipment, though.

Nefka cannot be killed. He will leave if you come within a range of 7 squares from him. The turn after Nefka leaves, Zeek will start to move towards your army.

Since this is a frontier map, Zeek and the Dark Knights have their movement go up by 1 and their accuracy/avoid by 10 since they all have Frontier Fighter.

Villages :

Visit the house in the northeast to have Sierra join your group. You must have Shigen get defeated before map 24 for that event to occur however. If she's already recruited, you cannot visit the house.

Shops :

Secret shop (house at the west of the map) :

Evil Worm (2600 G), Janura (3000 G), Death (2700 G), Tomaharn (2800 G)

After the chapter :

If Kate is in Holmes' team, she will leave your group.

You will be sent straight to chapter 32 without viewing the world map.

Chapter 32 :

Type of map : Frontier

BOSS : Pelisht Dark Bishop lvl 21 (Death, Earthquake) (Does not move)

HP 35, Atk 22, AS -2, Hit 100, Avo 36, Def 9, Res 7, Crit 30, Ddg 6

Dark Soldier lvl 7 (Pilum)

HP 28, Atk 18, AS -3, Hit 80, Avo 9, Def 6, Res 0, Crit 4, Ddg 9

Dark Soldier lvl 8 (Pilum)

HP 29, Atk 18, AS -3, Hit 83, Avo 5, Def 6, Res 0, Crit 5, Ddg 5

Dark Soldier lvl 10 (Pilum)

HP 30, Atk 19, AS -2, Hit 83, Avo 8, Def 6, Res 0, Crit 5, Ddg 8

Dark Soldier lvl 10 (Devil Spear)

HP 30, Atk 22, AS -7, Hit 77, Avo 3, Def 6, Res 0, Crit 5, Ddg 3

Dark Soldier lvl 12 (Pilum)

HP 31, Atk 19, AS -2, Hit 86, Avo 1, Def 7, Res 0, Crit 6, Ddg 1

Dark Soldier lvl 13 (Devil Spear)

HP 31, Atk 22, AS -6, Hit 80, Avo 8, Def 7, Res 0, Crit 6, Ddg 8

Dark Soldier lvl 14 (Devil Spear)

HP 32, Atk 23, AS -6, Hit 80, Avo 2, Def 7, Res 0, Crit 6, Ddg 2

Dark Mage lvl 14 (Janura)

HP 27, Atk 19, AS -1, Hit 108, Avo 7, Def 6, Res 4, Crit 8, Ddg 7

Dark Mage lvl 15 (Evil Worm)

HP 27, Atk 17, AS -5, Hit 84, Avo 1, Def 7, Res 4, Crit 8, Ddg 1

Dark Mage lvl 15 (Death) * 3

HP 27, Atk 16, AS -6, Hit 94, Avo 1-8, Def 7, Res 4, Crit 28, Ddg 1-8

Dark Bishop lvl 17 (Meteor)

HP 33, Atk 23, AS -5, Hit 75, Avo 5, Def 8, Res 7, crit 9, Ddg 5

Dark Bishop lvl 17 (Black Hole)

HP 33, Atk (18), AS 10(-5), Hit (127), Avo 23(3), Def 8, Res 7, crit (9), Ddg 3

Witch lvl 10 (Janura)

HP 25, Atk 18, AS 0, Hit 99, Avo 4, Def 4, Res 4, Crit 5, Ddg 4

Warp

Harpy lvl 15 (Harpy Rod)

HP 17, Atk 14, AS 10, Hit 89, Avo 23, Def 5, Res 1, Crit 16, Ddg 3

Harpy lvl 20 (Harpy Rod) * 4

HP 20, Atk 15, AS 11, Hit 95, Avo 22-27, Def 6, Res 1, Crit 18, Ddg 0-5

Dragonzombie lvl 10 (Large Breath) * 3

HP 45, Atk 30, AS -14, Hit 68, Avo 2-9, Def 17, Res 3, Crit 6, Ddg 2-9

Reinforcements :

At the end of Enemy phases 1 to 19, where the starting Witch is located :

Witch lvl 10 (Janura)

HP 25, Atk 18, AS 0, Hit 99, Avo 4, Def 4, Res 4, Crit 5, Ddg 4

Warp

After the chapter :

You will be sent straight to chapter 33 without viewing the world map.

Chapter 33 :

Type : City, Indoors

BOSS : Bal Dark Bishop lvl 30 (Tomaharn, Earthquake, Elixir) (Does not move)

HP 40, Atk 36, AS 3, Hit 136, Avo 12, Def 11, Res 9, Crit 12, Ddg 6

Opus lvl 20 (Opus)

HP 25, Atk 19, AS 14, Hit 65, Avo 35, Def 7, Res 5, Crit 5, Ddg 7

Zombie lvl 30 (Devil Hand)

HP 35, Atk 16, AS 7, Hit 81, Avo 18, Def 8, Res 0, Crit 7, Ddg 4

Mail Skeleton lvl 20 (Shamshir)

HP 35, Atk 23, AS 4, Hit 99, Avo 17, Def 13, Res 0, Crit 15, Ddg 9

Harpy lvl 25 (Harpy Rod)

HP 25, Atk 16, AS 13, Hit 98, Avo 35, Def 7, Res 1, Crit 19, Ddg 9

Arch Ogre lvl 20 (Scissor Axe)

HP 40, Atk 25, AS 0, Hit 114, Avo 0, Def 12, Res 0, Crit 29, Ddg 0

Gargoyle lvl 25 (Devil Claw)

HP 34, Atk 15, AS 14, Hit 113, Avo 32, Def 9, Res 4, Crit 23, Ddg 4

Stone Golem lvl 20 (Devil Hand) * 15

HP 50, Atk 22, AS 6, Hit 91, Avo 22-30, Def 20, Res 5, Crit 7, Ddg 0-8

Dragonzombie lvl 15 (Large Breath)

HP 47, Atk 31, AS -13, Hit 71, Avo 6, Def 19, Res 3, Crit 7, Ddg 6

Reinforcements :

At the end of Enemy phases 4, 9, 14 and 19, appearing on their original locations :

Opus lvl 20 (Opus)

HP 25, Atk 19, AS 14, Hit 65, Avo 34, Def 7, Res 5, Crit 5, Ddg 6

Zombie lvl 30 (Devil Hand)

HP 35, Atk 16, AS 7, Hit 81, Avo 23, Def 8, Res 0, Crit 7, Ddg 9

Mail Skeleton lvl 20 (Shamshir)

HP 35, Atk 23, AS 4, Hit 99, Avo 9, Def 13, Res 0, Crit 15, Ddg 1

Harpy lvl 25 (Harpy Rod)

HP 25, Atk 16, AS 13, Hit 98, Avo 29, Def 7, Res 1, Crit 19, Ddg 3

Arch Ogre lvl 20 (Scissor Axe)

HP 40, Atk 25, AS 0, Hit 114, Avo 9, Def 12, Res 0, Crit 29, Ddg 9

Gargoyle lvl 25 (Devil Claw)

HP 34, Atk 15, AS 14, Hit 113, Avo 28, Def 9, Res 4, Crit 23, Ddg 0

Dragonzombie lvl 15 (Large Breath)

HP 47, Atk 31, AS -13, Hit 71, Avo 4, Def 19, Res 3, Crit 7, Ddg 4

Added notes :

Since this is a city map and Stone Golems have "City Fighter" as a class skill, their movement goes up by 1 and their accuracy/avoid by 10.

After the chapter :

Holmes pulls out the Sacred Sword of Salia.

This will be the end of Holmes' part until chapter 38.

Chapter 34 :

Type of map : None

BOSS : Ernest Gold Knight lvl 30 (Holy Sword, Hand Lance, Thunder Sword, Shield Sword, Magic Shield, Silver Shield, Wind Shield) (Does not move)

HP 58, Atk 26, AS 20, Hit 125, Avo 87, Def 38, Res 17 (29 Wind), Crit 29, Ddg 17

Heaven Saint, Big Shield, Awareness, Continue, Charisma

Estofarne Princess lvl 1 (Holy Sword, Amulet)

HP 18, Atk 3, AS 2, Hit 56, Avo 4, Def 2, Res 7, Crit 6, Ddg 0

Wood Shooter lvl 22 (Gatling Bow, Iron Shield) * 10

HP 41, Atk 16, AS -10, Hit 95, Avo 0-9, Def 27, Res 0, Crit 10, Ddg 0-9

Spear Rider lvl 22 (Pilum, Leather Shield)

HP 33, Atk 21, AS 1, Hit 92, Avo 7, Def 12, Res 0, Crit 8, Ddg 5

Axe Rider lvl 22 (Steel Axe, Leather Shield)

HP 33, Atk 25, AS -5, Hit 74, Avo 6, Def 12, Res 0, Crit 8, Ddg 6

Bow Rider lvl 22 (Repeater Bow, Leather Shield)

HP 33, Atk 17, AS -7, Hit 104, Avo 5, Def 11, Res 0, Crit 8, Ddg 5

Mage Knight lvl 22 (Thunder, Leather Shield)

HP 29, Atk 9, AS 2, Hit 102, Avo 6, Def 11, Res 1, Crit 6, Ddg 2

Dragon Knight lvl 22 (Lance, Leather Shield)

HP 36, Atk 29, AS -3, Hit 95, Avo 4, Def 16, Res 0, Crit 10, Ddg 4

Bishop lvl 22 (Far Healing Staff)

HP 31, Heals 23, AS 12, Hit 0, Avo 25, Def 8, Res 6, Crit 0, Ddg 1

Ballistae lvl 22 (Quick Rain) * 4

HP 31, Atk 21, AS -15, Hit 85, Avo 2-8, Def 10, Res 0, Crit 5, Ddg 2-8

Reinforcements :

Coming from their original locations, at the end of each Enemy phase :

Spear Rider lvl 22 (Pilum, Leather Shield)

HP 33, Atk 21, AS 1, Hit 92, Avo 2-11, Def 12, Res 0, Crit 8, Ddg 0-9

Axe Rider lvl 22 (Steel Axe, Leather Shield)

HP 33, Atk 25, AS -5, Hit 74, Avo 0-9, Def 12, Res 0, Crit 8, Ddg 0-9

Bow Rider lvl 22 (Repeater Bow, Leather Shield)

HP 33, Atk 17, AS -7, Hit 104, Avo 0-9, Def 11, Res 0, Crit 8, Ddg 0-9

Mage Knight lvl 22 (Thunder, Leather Shield)

HP 29, Atk 9, AS 2, Hit 102, Avo 4-13, Def 11, Res 1, Crit 6, Ddg 0-9

Dragon Knight lvl 22 (Lance, Leather Shield)

HP 36, Atk 29, AS -3, Hit 95, Avo 0-9, Def 16, Res 0, Crit 10, Ddg 0-9

From the northeast of the map, at the end of each Enemy phase except Enemy phase 9 :

Wood Shooter lvl 16 (Bowgun, Stone Hedge, Iron Shield)

HP 38, Atk 17, AS -2, Hit 117, Avo 0-9, Def 26, Res 0, Crit 9, Ddg 1

At the end of Enemy phase 9, replacing the generic Wood Shooter :

Hagar Wood Shooter lvl 16 (Bowgun, Stone Hedge, Iron Shield)

HP 36, atk 21, AS -1, Hit 126, Avo 4, Def 24, Res 0, Crit 12, Ddg 4

Continue, Elite

Conversations :

Estofarne-Runan : Estofarne leaves the battlefield. You will get her Holy Sword later.

Hagar-Mintz : Hagar joins.

Chapter 35 :

Type of map : City

BOSS : Julius Dragon Lord lvl 40 (droppable Canaan Lance, Short Sword, Goddess Shield, Magic Shield, Healing Drop) (Starts to move on Enemy phase 3)

HP 58, Atk 35, AS 19, Hit 175, Avo 62, Def 20, Res 14, Crit 25, Ddg 24

Heaven Saint, Awareness, Continue, Charisma

Soldier lvl 7 (Hand Lance)

HP 23, Atk 13, AS -8, Hit 66, Avo 3, Def 4, Res 0, Crit 2, Ddg 3

Soldier lvl 15 (Steel Lance)

HP 27, Atk 19, AS -6, Hit 87, Avo 8, Def 6, Res 0, Crit 4, Ddg 8

Archer lvl 17 (Iron Bow)

HP 28, Atk 14, AS 0, Hit 85, Avo 19, Def 6, Res 0, Crit 5, Ddg 4

Sword Knight lvl 23 (Thunder Sword)

HP 33, Atk 8, AS 2, Hit 102, Avo 18, Def 10, Res 0, Crit 9, Ddg 4

Bow Knight lvl 22 (Repeater Bow)

HP 31, Atk 17, AS -6, Hit 117, Avo 11, Def 8, Res 0, Crit 9, Ddg 1

Armorknight lvl 28 (Iron Blade)

HP 42, Atk 24, AS 0, Hit 93, Avo 4, Def 16, Res 0, Crit 11, Ddg 4

Mage lvl 17 (Lightning)

HP 28, Atk 17, AS -1, Hit 111, Avo 0, Def 6, Res 4, Crit 7, Ddg 0

Bishop lvl 19 (Far Healing Staff)

HP 29, Heals 22, AS 11, Hit 0, Avo 47, Def 8, Res 6, Crit 0, Ddg 5

Ballista lvl 17 (Quick Rain)

HP 28, Atk 19, AS -16, Hit 82, Avo 29, Def 9, Res 0, Crit 4, Ddg 9

Reinforcements :

End of Enemy phase 1, in front of the building in the northeast corner of town :

Soldier lvl 3 (Hand Lance)

HP 21, Atk 12, AS -9, Hit 63, Avo 1, Def 3, Res 0, Crit 1, Ddg 1

Soldier lvl 3 (Iron Lance)

HP 21, Atk 13, AS -6, Hit 88, Avo 3, Def 3, Res 0, Crit 1, Ddg 3

Soldier lvl 7 (Steel Lance)

HP 23, Atk 17, AS -8, Hit 81, Avo 8, Def 4, Res 0, Crit 2, Ddg 8

Archer lvl 4 (Bowgun)

HP 22, Atk 13, AS -9, Hit 96, Avo 2, Def 3, Res 0, Crit 2, Ddg 2

General lvl 28 (Steel Blade)

HP 44, Atk 29, AS 0, Hit 97, Avo 9, Def 17, Res 0, Crit 14, Ddg 9

Rook Knight lvl 2 (Slim Lance)

HP 21, Atk 11, AS -1, Hit 89, Avo 6, Def 3, Res 0, Crit 3, Ddg 6

End of Enemy phase 2, in front of the building in the northeast corner of town :

Soldier lvl 4 (Iron Lance)

HP 21, Atk 13, AS -6, Hit 91, Avo 4, Def 3, Res 0, Crit 2, Ddg 4

Soldier lvl 5 (Steel Lance)

HP 22, Atk 16, AS -8, Hit 81, Avo 9, Def 3, Res 0, Crit 2, Ddg 9

Archer lvl 2 (Iron Bow)

HP 21, Atk 11, AS -4, Hit 73, Avo 3, Def 2, Res 0, Crit 1, Ddg 3

Axe Knight lvl 21 (Steel Axe)

HP 32, Atk 24, AS -4, Hit 87, Avo 14, Def 10, Res 0, Crit 9, Ddg 4

Spear Rider lvl 7 (Hand Lance)

HP 25, Atk 14, AS -6, Hit 72, Avo 5, Def 5, Res 0, Crit 4, Ddg 5

Bow Rider lvl 3 (Bowgun)

HP 23, Atk 14, AS -7, Hit 99, Avo 5, Def 3, Res 0, Crit 3, Ddg 5

End of Enemy phases 2 to 5, as NPCs, coming from the arena :

Mercenary lvl 15 (Steel Sword, Leather Shield)

HP 29, Atk 18, AS 3, Hit 87, Avo 9, Def 11, Res 0, Crit 9, Ddg 3

Bandit lvl 17 (Hatchet, Iron Shield)

HP 33, Atk 18, AS 1, Hit 69, Avo 5, Def 14, Res 0, Crit 12, Ddg 3

Hunter lvl 12 (Bowgun)

HP 24, Atk 15, AS -3, Hit 114, Avo 1, Def 5, Res 0, Crit 8, Ddg 1

Warrior lvl 22 (Steel Axe, Leather Shield)

HP 36, Atk 27, AS 0, Hit 86, Avo 5, Def 14, Res 0, Crit 12, Ddg 5

Added notes :

Since this is a city map, the Sword/Axe/Bow Knights have their movement go up by 1 and their accuracy/avoid by 10 since they all have City Fighter.

Villages :

The blue roofed house in the northwest gives the Arena Fighter skill. The church right next to it will remove curses on weapons for 3000 G. The house just down of those buildings will sell you a Silver Shield for 10000 G. All the other villages will give you nothing.

Shops :

Weapon shop : Steel Sword (1500 G), Silver Sword (3000 G), Silver Lance (3200 G), Pilum (1500 G), Silver Axe (4000 G), Pole Axe (2200 G), Silver Bow (2800 G), Healing Staff (2200 G)

Item shop : Healing Drop (3000 G), Iron Shield (4000 G), Steel Shield (6000 G), Amulet (5000 G)

After the chapter :

Verna joins.

Chapter 36 :

Type of map : City

Skeleton lvl 10 (Scimitar) * 3

HP 25, Atk 15, AS 2, Hit 72, Avo 4-8, Def 7, Res 0, Crit 7, Ddg 0-4

Harpy lvl 10 (Harpy Rod) * 2

HP 15, Atk 13, AS 9, Hit 86, Avo 25, Def 3, Res 1, Crit 15, Ddg 7

Ogre lvl 10 (Iron Axe) * 2

HP 30, Atk 15, AS -3, Hit 69, Avo 2 or 4, Def 5, Res 0, Crit 3, Ddg 4

Gargoyle lvl 10 (Devil Claw)

HP 27, Atk 12, AS 10, Hit 101, Avo 21, Def 5, Res 4, Crit 19, Ddg 1

Dragonzombie lvl 10 (Large Breath) * 2

HP 45, Atk 30, AS -14, Hit 68, Avo 8 or 9, Def 17, Res 3, Crit 6, Ddg 8 or 9

Reinforcements :

After you enter the central building :

Exorcist lvl 10 (Gargoyle Staff)

HP 25, Atk 0, AS 5, Hit 0, Avo 14, Def 4, Res 4, Crit 0, Ddg 4

Exorcist lvl 13 (Skeleton Staff)

HP 26, Atk 0, AS 6, Hit 0, Avo 16, Def 5, Res 4, Crit 0, Ddg 4

Exorcist lvl 14 (Zombie Staff)

HP 27, Atk 0, AS 6, Hit 0, Avo 15, Def 5, Res 4, Crit 0, Ddg 3

Exorcist lvl 15 (Ogre Staff)

HP 27, Atk 0, AS 6, Hit 0, Avo 19, Def 6, Res 4, Crit 0, Ddg 7

Exorcist lvl 17 (Ogre Staff)

HP 28, Atk 0, AS 7, Hit 0, Avo 14, Def 6, Res 4, Crit 0, Ddg 0

Rakis lvl 8 Sky Dragon (Small Breath, Large Breath, Dragon Scale)

HP 60, Atk 11, AS 8, Hit 134, Avo 28, Def 52, Res 51, Crit 18, Ddg 12

On your side, Enteh exits the central building and becomes :

Muse lvl 8 Mist Dragon (Large Breath, Small Breath, Dragon Scale)

HP 60, Atk 30, AS -2, Hit 88, Avo 14, Def 50, Res 48, Crit 11, Ddg 9

For the next five turns, enemy reinforcements will spawn. Survive against those and Rakis and you beat the chapter :

Dark Knight lvl 7 (Devil Spear) * 2

HP 28, Atk 22, AS -7, Hit 77, Avo 1 or 2, Def 6, Res 2, Crit 5, Ddg 1 or 2

Dark Knight lvl 11 (Devil Spear)

HP 30, Atk 23, AS -6, Hit 80, Avo 9, Def 7, Res 2, Crit 6, Ddg 9

Dark Knight lvl 12 (Devil Spear)

HP 31, Atk 23, AS -6, Hit 83, Avo 5, Def 7, Res 2, Crit 7, Ddg 5

Dark Mage lvl 7 (Janura)

HP 23, Atk 17, AS -3, Hit 102, Avo 4, Def 5, Res 3, Crit 6, Ddg 4

Witch lvl 4 (Evil Worm)

HP 22, Atk 14, AS -6, Hit 72, Avo 3, Def 3, Res 3, Crit 4, Ddg 3

Warp

After the chapter :

If you talked to Estofarne using Runan in chapter 34, you will obtain the Holy Sword. You will also obtain the Ring of Reeve.

If Kate is in Runan's team, she will leave your group.

On your stop before the Holy Water Temple, you may visit the shops.

Shops :

Weapon shop : Estoc (1300 G), Needle Spear (3200 G), Hatchet (2560 G), Bowgun (1320 G), Hellfire (3000 G), Lightning (3000 G), Blizzard (3000 G), Far Healing Staff (4500 G)

Item shop : Healing Drop (3000 G), Repair Hammer (8000 G), Magic Shield (5000 G), Door Key (500 G)

Chapter 37 :

Type of map : City, indoors

BOSS : Nefka Necromancer lvl 30 (Tomaharn, Bau Crash, Elixir)

HP 40, Atk 36, AS 7, Hit 145, Avo 22, Def 11, Res 9, Crit 15, Ddg 8

Dark Mage lvl 25 (Evil Worm, Death) * 2

HP 32, Atk 19, AS -2, Hit 93, Avo 1 or 3, Def 9, Res 5, Crit 11, Ddg 1 or 3

Dark Mage lvl 25 (Janura, Black Hole)

HP 32, Atk 21, AS 2, Hit 117, Avo 9, Def 9, Res 5, Crit 11, Ddg 5

Dark Bishop lvl 25 (Janura, Far Healing Staff) * 2

HP 37, Atk 26, AS 4, Hit 117, Avo 16, Def 10, Res 8, Crit 11, Ddg 8

Witch lvl 20 (Land Burst, Janura) * 4

HP 30, Atk (16), AS 10 (-8), Hit (106), Avo 20-25 (0-5), Def 7, Res 5, Crit (8), Ddg 0-5

Warp

Exorcist lvl 25 (Skeleton Staff)

HP 32, Atk 0, AS 9, Hit 0, Avo 22, Def 8, Res 5, Crit 0, Ddg 4

Exorcist lvl 25 (Ogre Staff)

HP 32, Atk 0, AS 9, Hit 0, Avo 24, Def 8, Res 5, Crit 0, Ddg 6

Exorcist lvl 25 (Golem Staff)

HP 32, Atk 0, AS 9, Hit 0, Avo 20, Def 8, Res 5, Crit 0, Ddg 2

Dragonzombie lvl 20 (Large Breath, the one in the middle has a Dragon Scale) * 15

HP 50, Atk 32, AS -12, Hit 77, Avo 0-9, Def 20 or 60, Res 3 or 43, Crit 9, Ddg 0-9

Chests :

From top to bottom, left to right : Master Bow, Master Axe, Master Sword, MAG Plus, Bridge Key, Save Staff (only accessible via Warp), MHP Plus

After the chapter :

A last switch to Holmes' team.

Chapter 38 :

Type of map : City, indoors

BOSS : Ebrel lvl 25 Dark Bishop (Death, Bau Crash)

HP 37, Atk 23, AS -1, Hit 103, Avo 3, Def 10, Res 8, Crit 31, Ddg 3

Dark Soldier lvl 7 (Pilum)

HP 28, Atk 18, AS -3, Hit 80, Avo 7, Def 6, Res 0, Crit 4, Ddg 7

Dark Soldier lvl 8 (Pilum)

HP 29, Atk 18, AS -3, Hit 83, Avo 8, Def 6, Res 0, Crit 5, Ddg 8

Dark Soldier lvl 10 (Pilum)

HP 30, Atk 19, AS -2, Hit 83, Avo 8, Def 6, Res 0, Crit 5, Ddg 8

Dark Soldier lvl 10 (Devil Lance)

HP 30, Atk 22, AS -7, Hit 77, Avo 3, Def 6, Res 0, Crit 5, Ddg 3

Dark Soldier lvl 12 (Pilum)

HP 31, Atk 19, AS -2, Hit 86, Avo 7, Def 7, Res 0, Crit 6, Ddg 7

Dark Soldier lvl 13 (Devil Lance)

HP 31, Atk 22, AS -6, Hit 80, Avo 1, Def 7, Res 0, Crit 6, Ddg 1

Dark Soldier lvl 14 (Devil Lance)

HP 32, Atk 23, AS -6, Hit 80, Avo 6, Def 7, Res 0, Crit 6, Ddg 6

Dark Mage lvl 14 (Janura)

HP 27, Atk 19, AS -1, Hit 108, Avo 4, Def 6, Res 4, Crit 8, Ddg 4

Dark Mage lvl 15 (Evil Worm)

HP 27, Atk 17, AS -5, Hit 84, Avo 1, Def 7, Res 4, Crit 8, Ddg 1

Dark Mage lvl 15 (Death) * 3

HP 27, Atk 16, AS -6, Hit 94, Avo 3-9, Def 7, Res 4, Crit 28, Ddg 3-9

Dark Bishop lvl 17 (Ifrid)

HP 33, Atk (22), AS 10(-8), Hit (82), Avo 24(4), Def 8, Res 7, Crit (9), Ddg 4

Dark Bishop lvl 17 (Evil Thunder)

HP 33, Atk (21), AS 10(-8), Hit (97), Avo 27(7), Def 8, Res 7, Crit (9), Ddg 7

Skeleton lvl 10 (Scimitar) * 7

HP 25, Atk 15, AS 2, Hit 72, Avo 4-12, Def 7, Res 0, Crit 7, Ddg 0-8

Harpy lvl 29 (Harpy Rod) * 3

HP 20, Atk 15, AS 11, Hit 95, Avo 25-29, Def 6, Res 1, Crit 18, Ddg 3-7

Gargoyle lvl 15 (Devil Claw)

HP 29, Atk 13, AS 11, Hit 104, Avo 27, Def 7, Res 4, Crit 20, Ddg 5

Gargoyle lvl 20 (Devil Claw)

HP 32, Atk 14, AS 12, Hit 110, Avo 29, Def 8, Res 4, Crit 22, Ddg 5

Dragonzombie lvl 10 (Large Breath) * 3

HP 45, Atk 30, AS -14, Hit 68, Avo 0-4, Def 17, Res 3, Crit 6, Ddg 0-4

NPCs :

Kate, if she was in Holmes' team in chapter 31, will be jailed there with the seven Skeletons.

Reinforcements :

At the end of Enemy phases 1 to 19, from the Ebrel's room

Witch lvl 10 (Janura)

HP 25, Atk 18, AS 0, Hit 92, Avo 2, Def 4, Res 4, Crit 5, Ddg 2

Warp

Conversations :

Kate-Sasha : Kate joins.

After the chapter :

A last switch to Runan's team.

Chapter 39 :

Type of map : City, indoors

BOSS : Zeek Dark Soldier lvl 35 (Devil Spear, Javelin, Silver Shield, Magic Shield, Healing Drop)

HP 48, Atk 30, AS 4, Hit 107, Avo 9, Def 34, Res 11, Crit 15, Ddg 1

Awareness, Life or Death, Continue, Elite, Frontier Fighter

Dark Soldier lvl 25 (Devil Lance, 2 with droppable Door Keys) * 5

HP 37, Atk 25, AS -3, Hit 89, Avo 1-8, Def 10, Res 0, Crit 9, Ddg 1-8

Dark Bishop lvl 25 (Far Healing Staff, Black Hole)

HP 37, Atk (20), Heals 26, AS 12(-3), Hit (123), Avo 30(6), Def 10, Res 8, Crit (11), Ddg 6

Witch lvl 25 (Death) * 5

HP 32, Atk 18, AS -1, Hit 97, Avo 2-9, Def 8, Res 5, Crit 29, Ddg 2-9

Warp

Exorcist lvl 25 (droppable Far Healing Staff)

HP 32, Heals 21, AS 9, Hit 0, Avo 26, Def 8, Res 5, Crit 0, Ddg 8

Zombie lvl 20 (Devil Hand) * 2

HP 30, Atk 13, AS 4, Hit 75, Avo 11-12, Def 6, Res 0, Crit 5, Ddg 3-4

Dragonzombie lvl 20 (Large Breath) * 5

HP 50, Atk 32, AS -12, Hit 77, Avo 0-6, Def 20, Res 3, Crit 9, Ddg 0-6

NPCs :

Kate, if she was in Runan's team in chapter 36, will be jailed there with the two Zombies.

Reinforcements :

At the end of Enemy phases 1 to 15, from the tunnels :

Dark Soldier lvl 25 (Devil Lance) * 2

HP 37, Atk 25, AS -3, Hit 89, Avo 5 or 8, Def 10, Res 0, Crit 9, Ddg 5 or 8

At the end of Enemy phases 5 to 15, from the tunnels :

Witch lvl 25 (Death) * 2

HP 32, Atk 18, AS -1, Hit 97, Avo 6, Def 8, Res 5, Crit 29, Ddg 6

Warp

Conversations :

Kate-Sasha : Kate joins.

Chests :

From left to right : Door Key, Janura, Saint Proof, Magic Shield, Far Healing Staff, Door Key.

After the chapter :

The final battle has both teams merged, with Holmes coming from the west and Runan from the south.

Chapter 40 (Endgame) :

Type of map : Frontier, both indoors and outdoors

BOSS : Gwenchaos Diabolist lvl 30 (Zahhak, Janura)

HP 60, Atk 35, AS 5, Hit 128, Avo 23, Def 18. Res 11, Crit 20, Ddg 13

Life or Death, Warp

BOSS : Karla Witch lvl 30 (Meteor, Earthquake, Dragon Mail, Healing Drop)

HP 45, Atk 22, AS 6, Hit 87, Avo 42, Def 12, Res 6, Crit 13, Ddg 30

Awareness, Warp

Dark Soldier lvl 30 (Devil Lance, 2 with droppable Door Keys) * 5

HP 40, Atk 27, AS -2, Hit 92, Avo 0-8, Def 11, Res 0, Crit 10, Ddg 0-8

Dark Bishop lvl 30 (Far Healing Staff, Black Hole) * 2

HP 40, Atk (22), Heals 28, AS 13(-2), Hit (126), Avo 26 or 35(0 or 9), Def 11, Res 9, Crit (12), Ddg 0 or 9

Necromancer lvl 30 (Death, Bau Crash) * 3

HP 40, Atk 25, AS 4, Hit 115, Avo 10-15, Def 11, Res 9, Crit 35, Ddg 2-7

Dragon Zombie lvl 20 (Large Breath) * 5

HP 50, Atk 32, AS -12, Hit 77, Avo 2-9, Def 20, Res 3, Crit 9, Ddg 2-9

Reinforcements :

At the end of Enemy phase 1 until the boss is beaten, in the southeast corner :

Dark Soldier lvl 30 (Devil Lance) * 2

HP 40, Atk 27, AS -2, Hit 92, Avo 0-9, Def 11, Res 0, Crit 10, Ddg 0-9

At the end of Enemy phase 3 until the boss is beaten, in the northwest and southwest corner :

Witch lvl 30 (Death) * 2

HP 35, Atk 20, AS 0, Hit 100, Avo 0-9, Def 9, Res 6, Crit 30, Ddg 3

Warp

Still at the end of Enemy phase 3, Richard will be warped by Alfred to duel Gwenchaos and will lose. Following this he will give the Holy Sword of Leda to Tia. Both Alfred and Tia will be playable at this point.

Alfred Sage lvl 35 (Wind, Tornado, Door Key)

HP 38, Atk 24, AS 15, Hit 139, Avo 38, Def 9, Res 9, Crit 22, Ddg 8

Warp

Tia Leda Princess lvl 22 (Holy Sword of Leda)

HP 34, Atk 34, AS 22, Hit 166, Avo 65, Def 13, Res 12, Crit 47, Ddg 21

Heaven Saint, Rising Dragon

Also at the end of Enemy phase 3, Gwenchaos will be stabbed by Tia and will transform into :

FINAL BOSS : Garzel Dark Dragon lvl 30 (Dark Breath, Black Rain, Dragon Scale, Dragon Mail)

HP 60, Atk 30, AS 10, Hit 150, Avo 60, Def 70, Res 55, Crit 30, Ddg 0

Frontier Fighter

He'll be protected by a small army of Opuses :

Opus lvl 10 (Opus) * 16

HP 20, Atk 17, AS 12, Hit 56, Avo 25-33, Def 4, res 5, Crit 2, Ddg 1-9

At the end of Enemy phase 4 until the boss is beaten, in the northwest and southwest corner :

Dragon Zombie lvl 20 (Large Breath) * 2

HP 50, Atk 32, AS -12, Hit 77, Avo 0-9, Def 20, Res 3, Crit 9, Ddg 0-9

At the end of Enemy phase 6 until the boss is beaten, in the northwest and southwest corner :

Necromancer lvl 30 (Death, Bau Crash)

HP 40, Atk 25, AS 4, Hit 115, Avo 8-17, Def 11, Res 9, Crit 35, Ddg 9-9

Added notes :

The doors can only be opened from the outside.

Garzel's Frontier Fighter gives him 1 bonus Move and 10% bonus Hit and Avoid.

Garzel must be defeated by Enemy phase 20 or else he will kill all your units using Black Rain. To kill Garzel, have all Holy Sword users around him and fight until he dies. Assuming that a swordsman is missing, he will revive at full health.

Coversations :

Holmes-Runan

Runan-Sennet

After the chapter :

Enjoy the credits, the artwork, the last dialogues and view how fast you played.

Edited by Dio
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  • 4 years later...

Thanks a lot for this. Started playing this game last week and I love it (already finished it). Planning on doing a second ''not blind'' playthrough so this will be helpful.

For some reason, my game freezes when I get to that girl speaking after I beat the final boss. Wonder if there's a way to bypass this. Unfortunate I couldn't watch the ending (although I can see it on youtube at least).

Edited by Nostalgia
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For some reason, my game freezes when I get to that girl speaking after I beat the final boss. Wonder if there's a way to bypass this. Unfortunate I couldn't watch the ending (although I can see it on youtube at least).

If I'm not mistaken that's a known issue with the translation patch?

Unless you're playing an unpatched version in which case nevermind

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