Logience Posted May 24, 2014 Share Posted May 24, 2014 "Darkness Sword"? Don't you mean Luna? Link to comment Share on other sites More sharing options...
Celice Posted May 24, 2014 Share Posted May 24, 2014 "Darkness Sword"? Don't you mean Luna? In FE4 there are two additional sword skills, Darkness and Holy (or something like this), which go unused. Hacks for FE4 generally fix up and use these skills, and I'm guessing that's what's being referred to here. Link to comment Share on other sites More sharing options...
Jedi Posted May 24, 2014 Share Posted May 24, 2014 any plan of using the new fe 4 translation on this? Considering last I checked Shin doesn't like the newer translation I doubt he'd use that exclusively but you can maybe use both patches together Link to comment Share on other sites More sharing options...
Logience Posted May 24, 2014 Share Posted May 24, 2014 Wouldn't it be really unbalanced to give Alec Super-Aggressor, though? Link to comment Share on other sites More sharing options...
CT075 Posted May 24, 2014 Share Posted May 24, 2014 Considering last I checked Shin doesn't like the newer translation I doubt he'd use that exclusively but you can maybe use both patches togetheryou can't Link to comment Share on other sites More sharing options...
Shin Posted May 31, 2014 Author Share Posted May 31, 2014 Considering last I checked Shin doesn't like the newer translation I doubt he'd use that exclusively but you can maybe use both patches together It's more that I can't be bothered to redo everything based on the new patch. I could in theory make an untranslation patch but things start to get messy, especially when I've been repointing stuff. Link to comment Share on other sites More sharing options...
iavasechui Posted June 3, 2014 Share Posted June 3, 2014 I honestly don't like the name changes but I really want to see the untranslated parts be translated... what I want to know is why there is no inbetween T_T Sorry for going off topic like that. Link to comment Share on other sites More sharing options...
quasimopho13 Posted June 27, 2014 Share Posted June 27, 2014 Hey Shin, I know that I'm a bit late, but I just finished the hack! Awesome job! You did an excellent job making tons of characters more viable! I got a ton of use out of Arden and Hannibal with their greater utility! I also had some really cool pairings, such as Ardan X Fury making a really bulky, but still reasonably fast, Fee who could do everything well (heal, attack both defense and resistance, and replenish with sol). Sety ended up being this interesting physically bulky mage with sol and good defense. Also, you did a great job buffing the characters, while at the same time increasing the difficulty of the game. It was really interesting to use Luna to negate the defense/resistance buffs of Swanchika when facing Langbolt and Burian. However, there are some notable choke points at certain areas of the game that rely on luck with the random number generator to get by. The first one is in Chapter 2 when your facing Clement. The only way to get up to him is through an area that is guarded by ballistas. The other passage through the mountains only allows access to the Ballistas, but not Clement. However, those Ballistas are all within range of his Sleep Staff. The only way to silence him is with Deirdre, but his resistance is now too high to do that without leveling Deirdre. Deirdre's minimal availability makes her not worth raising. Without putting Clement to sleep, you must rely on luck because even your best units will have extreme diffiulty surviving Ballistas for 3-5 turns and then having to kill the boss in one turn before they are put to sleep again. I'd recommend nerfing his resistance to be lower than her magic so she can silence him to make this part less reliant on luck or raising deirdre. The second choke point is in Chapter 7. The dark mages can kill Shannan in 2 shots and have an 80% chance to hit without the Balmung and a 48% chance with the Balmung. Shannan must take hits from 2 of these guys and get the Balmung, otherwise he gets cornered and killed. Patty also gets 1- shotted by the mages. However, given the movement of the dark mages and Shannan, escaping these guys and getting the Balmung requires that Shannan gets attacked by 2 of them. With 48% avoid, it is basically a coin toss as to whether or not he survives.To get passed this part, I had to make characters move/atk in certain ways (manipulate the random number generator) in order for Shannan to dodge at least once (I kept getting hit twice and skilled.I had to use similar methods to get passsed the choke point in Chapter 2. I don't recommend that you buff the Balmung as that would undermine your goal to balance the holy weapons. What I would suggest is that you lower the Skill of the dark mages so that they have a 38- 40% chance to hit, making it it more possible for Shannan to dodge. The final choke point is in the Final Chapter. Even with a fully leveled Julia, she only has a 32% chance to hit Julius. Julius has an 100% chance to hit her. Using anyone else is not viable because they only do 1-3 damage (Julius recovers, I believe, 15 damage per turn.) Also he hits even Celice and Ares too hard for them to survive more than one hit. However, it is still possible to win despite these difficulties. The main problem comes with Julius's new Adept skill. Despite Julius only having 30 skill, adept would go off twice in a round about 50% of the time. If adept goes off twice, Julia gets killed in one round due to having around 60 health and taking 4 attacks (one from a regular attack, one from pursuit, and 2 from adept) that have a 100% chance to hit. I would recommend removing adept for this fight. Despite the setbacks, the hack was a ton of fun! The pros far outweigh the cons. I just wanted to make sure that I explained the cons thoroughly so that it was clear what I was talking about. I especially loved that you gave better growth rates/ promotion bonuses to the weaker stats of dual magic and physical weapon users (Mage Knights, Master Knights, etc.) I had to RNG Leaf's magic growth of 7% in the original game for 15 levels to get him to play the way I wanted. Your hack resolved that issue with tons of characters. Thanks a bunch for making it! P.S. Is the new Mage Knight Strength cap 25? Link to comment Share on other sites More sharing options...
Shin Posted June 27, 2014 Author Share Posted June 27, 2014 Thanks for the feedback, I'll look into stuff when I get the chance, I'm at work right now. Link to comment Share on other sites More sharing options...
quasimopho13 Posted June 27, 2014 Share Posted June 27, 2014 Yeah, no problem. I wasn't sure if it was still an active project because the thread's from four years ago. Link to comment Share on other sites More sharing options...
Lamia Posted June 28, 2014 Share Posted June 28, 2014 Despite Julius only having 30 skill, adept would go off twice in a round about 50% of the time. the skill uses attack speed + 20% as the calculation which is why it's more dangerous in FE4, particularly something to watch for when it comes to giving it to bosses Link to comment Share on other sites More sharing options...
quasimopho13 Posted June 28, 2014 Share Posted June 28, 2014 Wait what? You mean the raw Speed stat plus 20%? No wonder it goes off so often. How are the other skills like Luna/Astra calculated? I originally thought it was Skill %. On a side note, I love that multiple Skills can go off at the same time! Lunastra is deadly! Also Lamia, what's that picture of the force mage? It looks really cool! Link to comment Share on other sites More sharing options...
sirmola Posted June 29, 2014 Share Posted June 29, 2014 Wait what? You mean the raw Speed stat plus 20%? No wonder it goes off so often. How are the other skills like Luna/Astra calculated? I originally thought it was Skill %. On a side note, I love that multiple Skills can go off at the same time! Lunastra is deadly! Also Lamia, what's that picture of the force mage? It looks really cool! Charge is the rather odd [user's Attack Speed - Enemy's Attack Speed + (HP/2)]%, and big shield is (User's Level)%, but all sword skills are just skill% (idk what the activation rates are on darkness and holy swords, which are normaly unused but used in this hack.). Also, lamia is an artist/hacker and that is an OC of hers, so her character art is all original. It is used it the to be released version of the hack found here: http://serenesforest.net/forums/index.php?showtopic=36873 Link to comment Share on other sites More sharing options...
rigadoog Posted June 30, 2014 Share Posted June 30, 2014 I think it's worth mentioning in the OP that this can be played on snes9x if you soft patch, otherwise you can't play on your phone. Link to comment Share on other sites More sharing options...
iavasechui Posted July 1, 2014 Share Posted July 1, 2014 I've had no problems playing it on snes9x either, of course I always did play it softpatched. Link to comment Share on other sites More sharing options...
quasimopho13 Posted July 3, 2014 Share Posted July 3, 2014 Charge is the rather odd [user's Attack Speed - Enemy's Attack Speed + (HP/2)]%, and big shield is (User's Level)%, but all sword skills are just skill% (idk what the activation rates are on darkness and holy swords, which are normaly unused but used in this hack.). Also, lamia is an artist/hacker and that is an OC of hers, so her character art is all original. It is used it the to be released version of the hack found here: http://serenesforest.net/forums/index.php?showtopic=36873 Yeah those are some interesting calculations. What's HP doing in the Charge calculation? I like that tidal wave animation on Lamia's hack. I'm on an FE4 binge right now. Looking forward to playing it on Super Famicom. I just finished chapter 37 of the Oosawa manga and then I found out the rest isn't translated. I'm thinking of picking it up and seeing how far my pre-school level Japanese will get me. Link to comment Share on other sites More sharing options...
sirmola Posted July 3, 2014 Share Posted July 3, 2014 (edited) Yeah those are some interesting calculations. What's HP doing in the Charge calculation? I like that tidal wave animation on Lamia's hack. I'm on an FE4 binge right now. Looking forward to playing it on Super Famicom. I just finished chapter 37 of the Oosawa manga and then I found out the rest isn't translated. I'm thinking of picking it up and seeing how far my pre-school level Japanese will get me. When charge activates, the enemy gets an attack as well, so if you are weak, you do not want charge to activate, so they implemented that as a mechanic to help the player. (it also never activates below a certain percentage of hp remaining.) You should probably wait until the new version of lamia's hack (which will change a lot, add in all the character portrates instead of the current recolors, include more content, and be more polished) Edited July 3, 2014 by sirmola Link to comment Share on other sites More sharing options...
iavasechui Posted July 4, 2014 Share Posted July 4, 2014 XD I've had some fun when charge activated a lot on Midir, he just kept shooting arrows at the enemy until he died. Last time I played my current run through he shot at a bandit in the woods 16 times accuracy be damned he didn't stop until the enemy was dead XD Link to comment Share on other sites More sharing options...
quasimopho13 Posted July 4, 2014 Share Posted July 4, 2014 XD I've had some fun when charge activated a lot on Midir, he just kept shooting arrows at the enemy until he died. Last time I played my current run through he shot at a bandit in the woods 16 times accuracy be damned he didn't stop until the enemy was dead XD lol, knowing Fire Emblem odds, I'm surprised he didn't just hit 4 times in a row with a 16% chance to hit. Link to comment Share on other sites More sharing options...
Fargo294 Posted July 4, 2014 Share Posted July 4, 2014 lol, knowing Fire Emblem odds, I'm surprised he didn't just hit 4 times in a row with a 16% chance to hit. I WISH that he had 16% hit, because that would mean he would actually hit someone. I was incredibly unlucky with Midir in the beginning chapters. Thank goodness for the Longbow utility. Link to comment Share on other sites More sharing options...
iavasechui Posted July 5, 2014 Share Posted July 5, 2014 Thank goodness for the Longbow utility. No kidding I love the heck out of this XD Well except when the enemy has it XD Link to comment Share on other sites More sharing options...
rigadoog Posted July 10, 2014 Share Posted July 10, 2014 Really enjoying the patch so far, but I feel like this guy in chapter 2 is a little overpowering. 34 magical attack with 116 hit and no WTD is really hard to tank, especially when he's surrounded by different flavored armours and a general with a silver lance. And if you want any chance at the bargain ring, you can't slow down for anything. Link to comment Share on other sites More sharing options...
quasimopho13 Posted July 12, 2014 Share Posted July 12, 2014 Random, but a while ago I ordered the fe4 figures and most came broken. I found it ironic that Eltoshan came beheaded. Maybe the sellers were trying to give me an authentic fe4 experience ;D Link to comment Share on other sites More sharing options...
iavasechui Posted July 16, 2014 Share Posted July 16, 2014 Random, but a while ago I ordered the fe4 figures and most came broken. I found it ironic that Eltoshan came beheaded. Maybe the sellers were trying to give me an authentic fe4 experience ;D LMAO Seriously? XD Is there anyway you can post pics of this hilariously ironic tragedy? Link to comment Share on other sites More sharing options...
quasimopho13 Posted July 16, 2014 Share Posted July 16, 2014 Sorry dude. I already returned them. Hey, do you think in Jugdral they use holy blood to measure blood types? I bet Blaggi is universal donor because it's all about healing and Loputosu is universal recipient because it sucks people's life forces Link to comment Share on other sites More sharing options...
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