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slice 'n' spice


deranger
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  • 1 month later...
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  • 3 weeks later...

I kind of dislike the way his bow stays still for so long. Try making him reach for his arrow earlier into the animation? idklol

edit: oh :facepalm:

Thinking of making him reach for the arrow while spinning (which might take actual thought in terms of frame speed and mixing).

yes this is what i meant

Edited by Agro
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  • 5 months later...

Reskinning, because I want to release a hooded, strappy version publicly (haven't decided on releasing the existing version as it's more personalized to a protagonist of my yet to exist hack/game/storyline)

wSCT8OD.png

Note shirt tail, belt, strap support thing, gloves, hood, and mask

Big comparisson version:

xKNkI7M.png

If you don't like it, perhaps you'll prefer one of these (worksheet):

wbw8Nbm.png

If there's something you think'd add to it, let me know, as this version will be the entirety of my contribution to the public.

Working on the dodge animation in the mean time...

Edited by deranger
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make it assassin-y so we can have FE13 assassins in GBAFE

I'm kind of joking but that'd be so awesome

When i beat it im on it

I bet it would be.

Also, ARALEUN RANGER. I said it once already, but it merits repeating. I like the idea.

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  • 1 month later...
  • 6 months later...

Uhh, maybe I'm looking at it too hard, but maybe slow the blur frames a bit? I can't really see them in the gif and it looks like he's just... flipping around? lol. It may just need more frames, it doesn't feel like he's moving just... flipping. I think it needs some leg movement.

Unless you mean just the blur frames, then I'm silly

Edited by L95
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The thing that's derping me is the fact that in the blur frame, you kinda have him in both poses, rather than a transitional blur from one to the other... It's confusing me because when he first starts to move it looks like he's still standing in the first position :P Does that make sense?

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I realize "IS does it" isn't a valid excuse, but team yeti does it too (skywatcher dodge), so it is, well, they do.

Fe38IPj.png

Do those dodges bother you guys too? As far as I can tell, every dodge consists of only two frames, for about the duration I'm showing in the gif (maybe slightly slower).

I'll probably try having an intermediate (maybe partially blurred for the far side (bow))frame rather than a blur. If that doesn't work though, fuck it, I'm publishing it.

Edited by deranger
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Because finals week seemed like a good time to dust this off.

Blurr frames. The last thing I should have to worry about before I release this in full.

7jYVCEz.pnghcckhIR.png

I realize "IS does it" isn't a valid excuse, but team yeti does it too (skywatcher dodge), so it is, well, they do.

Fe38IPj.png

Do those dodges bother you guys too? As far as I can tell, every dodge consists of only two frames, for about the duration I'm showing in the gif (maybe slightly slower).

I'll probably try having an intermediate (maybe partially blurred for the far side (bow))frame rather than a blur. If that doesn't work though, fuck it, I'm publishing it.

IS's dodges don't bother me as much because they're mostly planar / linear /single transitions, while your motion involves overlaps/spinning, something like Hector's foot reversal(the planted foot isn't pinned right on your anim atm), and needs to avoid the bow matching the arm/front chest strap.

idk I can try whipping something up to show it if you want.

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IS's dodges don't bother me as much because they're mostly planar / linear /single transitions, while your motion involves overlaps/spinning, something like Hector's foot reversal(the planted foot isn't pinned right on your anim atm), and needs to avoid the bow matching the arm/front chest strap.

idk I can try whipping something up to show it if you want.

Ah, well put, thanks.

That'd be cool but no pressure. I'll probably go back and look it eventually either way.

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so gimp doesn't like it when your frame names have parenthesis, or have the same name outside the parenthesis, or just doesn't like me

Non blur.

QK4zBmg.gifk3aHymG.gif

[spoiler=Notes]

The right's One of their second frames (I forget which one) has a more angled up foot for more of a straight than turning movement.

Both are 3 still frames, (rather than the middle being a blur).

Blur frames seem to work better for these.

Edited by deranger
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You' should maybe give some movement to his body, because he only moves his arms here.

Like when he loads the arrow his body could move a little bit on (our) right.

I'm not a specialist in Battle animation though

Edited by Solum
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