deranger Posted August 16, 2012 Author Share Posted August 16, 2012 (edited) Here's your damn one frame thanks for c&c =) Edited August 17, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 20, 2012 Share Posted September 20, 2012 (edited) Looks good, but I think that the body should move at least a bit. You don't stay rigid while shooting a bow. Except that apparently laziness makes things happen. Edited September 20, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
deranger Posted October 6, 2012 Author Share Posted October 6, 2012 crit. Thinking of making him reach for the arrow while spinning (which might take actual thought in terms of frame speed and mixing). Also slightly updated attack: Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted October 6, 2012 Share Posted October 6, 2012 Looks really good, and I like that he actually MOVES his shoulders now. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 6, 2012 Share Posted October 6, 2012 (edited) I kind of dislike the way his bow stays still for so long. Try making him reach for his arrow earlier into the animation? idklol edit: oh Thinking of making him reach for the arrow while spinning (which might take actual thought in terms of frame speed and mixing). yes this is what i meant Edited October 7, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
Kratos Aurion Posted October 7, 2012 Share Posted October 7, 2012 I agree with Agro. Maybe he could start reaching the arrow while the bow is still moving? The animation would be more fluid : less separated in various ''event''(?). Quote Link to comment Share on other sites More sharing options...
LamerJarYin Posted October 7, 2012 Share Posted October 7, 2012 Dammn that looks good. Good enough to be an official battle animation imo. Quote Link to comment Share on other sites More sharing options...
deranger Posted April 2, 2013 Author Share Posted April 2, 2013 (edited) Reskinning, because I want to release a hooded, strappy version publicly (haven't decided on releasing the existing version as it's more personalized to a protagonist of my yet to exist hack/game/storyline) Note shirt tail, belt, strap support thing, gloves, hood, and mask Big comparisson version: If you don't like it, perhaps you'll prefer one of these (worksheet): If there's something you think'd add to it, let me know, as this version will be the entirety of my contribution to the public. Working on the dodge animation in the mean time... Edited April 2, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 3, 2013 Share Posted April 3, 2013 Thanks to the motion it looks like these sprites are in... This mood. Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 3, 2013 Share Posted April 3, 2013 make it assassin-y so we can have FE13 assassins in GBAFE I'm kind of joking but that'd be so awesome Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted April 3, 2013 Share Posted April 3, 2013 make it assassin-y so we can have FE13 assassins in GBAFE I'm kind of joking but that'd be so awesome When i beat it im on it I bet it would be. Also, ARALEUN RANGER. I said it once already, but it merits repeating. I like the idea. Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 3, 2013 Share Posted April 3, 2013 When i beat it im on it I bet it would be. Also, ARALEUN RANGER. I said it once already, but it merits repeating. I like the idea. FUCKYEAH do eeeeeeeeeeeeeeeeet Quote Link to comment Share on other sites More sharing options...
deranger Posted May 27, 2013 Author Share Posted May 27, 2013 Quote Link to comment Share on other sites More sharing options...
deranger Posted December 6, 2013 Author Share Posted December 6, 2013 (edited) Because finals week seemed like a good time to dust this off. Blurr frames. The last thing I should have to worry about before I release this in full. Edited December 7, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted December 6, 2013 Share Posted December 6, 2013 It looks very nice! Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 6, 2013 Share Posted December 6, 2013 (edited) Uhh, maybe I'm looking at it too hard, but maybe slow the blur frames a bit? I can't really see them in the gif and it looks like he's just... flipping around? lol. It may just need more frames, it doesn't feel like he's moving just... flipping. I think it needs some leg movement. Unless you mean just the blur frames, then I'm silly Edited December 6, 2013 by L95 Quote Link to comment Share on other sites More sharing options...
Jubby Posted December 7, 2013 Share Posted December 7, 2013 The thing that's derping me is the fact that in the blur frame, you kinda have him in both poses, rather than a transitional blur from one to the other... It's confusing me because when he first starts to move it looks like he's still standing in the first position :P Does that make sense? Quote Link to comment Share on other sites More sharing options...
deranger Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) I realize "IS does it" isn't a valid excuse, but team yeti does it too (skywatcher dodge), so it is, well, they do. Do those dodges bother you guys too? As far as I can tell, every dodge consists of only two frames, for about the duration I'm showing in the gif (maybe slightly slower). I'll probably try having an intermediate (maybe partially blurred for the far side (bow))frame rather than a blur. If that doesn't work though, fuck it, I'm publishing it. Edited December 7, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Jubby Posted December 7, 2013 Share Posted December 7, 2013 I don't know man, it's sorta weird. It seems like theirs are more blurred between the two? Yours looks more like a sorta splice between the two..? i'm pretty much just guessing at this point Quote Link to comment Share on other sites More sharing options...
Lenh Posted December 7, 2013 Share Posted December 7, 2013 Because finals week seemed like a good time to dust this off. Blurr frames. The last thing I should have to worry about before I release this in full. I realize "IS does it" isn't a valid excuse, but team yeti does it too (skywatcher dodge), so it is, well, they do. Do those dodges bother you guys too? As far as I can tell, every dodge consists of only two frames, for about the duration I'm showing in the gif (maybe slightly slower). I'll probably try having an intermediate (maybe partially blurred for the far side (bow))frame rather than a blur. If that doesn't work though, fuck it, I'm publishing it. IS's dodges don't bother me as much because they're mostly planar / linear /single transitions, while your motion involves overlaps/spinning, something like Hector's foot reversal(the planted foot isn't pinned right on your anim atm), and needs to avoid the bow matching the arm/front chest strap. idk I can try whipping something up to show it if you want. Quote Link to comment Share on other sites More sharing options...
deranger Posted December 7, 2013 Author Share Posted December 7, 2013 IS's dodges don't bother me as much because they're mostly planar / linear /single transitions, while your motion involves overlaps/spinning, something like Hector's foot reversal(the planted foot isn't pinned right on your anim atm), and needs to avoid the bow matching the arm/front chest strap. idk I can try whipping something up to show it if you want. Ah, well put, thanks. That'd be cool but no pressure. I'll probably go back and look it eventually either way. Quote Link to comment Share on other sites More sharing options...
Jubby Posted December 7, 2013 Share Posted December 7, 2013 ^ i think what lenh said is basically what I tried and failed to say :< Quote Link to comment Share on other sites More sharing options...
deranger Posted December 8, 2013 Author Share Posted December 8, 2013 (edited) so gimp doesn't like it when your frame names have parenthesis, or have the same name outside the parenthesis, or just doesn't like me Non blur. [spoiler=Notes] The right's One of their second frames (I forget which one) has a more angled up foot for more of a straight than turning movement. Both are 3 still frames, (rather than the middle being a blur). Blur frames seem to work better for these. Edited December 10, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
deranger Posted December 14, 2013 Author Share Posted December 14, 2013 (edited) So I never posted the critical in gif form. It's been updated since FEE3. [spoiler=attack] [spoiler=critical] Edited December 14, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Solum Posted December 14, 2013 Share Posted December 14, 2013 (edited) You' should maybe give some movement to his body, because he only moves his arms here. Like when he loads the arrow his body could move a little bit on (our) right. I'm not a specialist in Battle animation though Edited December 14, 2013 by Solum Quote Link to comment Share on other sites More sharing options...
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