Primefusion

The Road to Ruin [Complete] [v3.0.3 Released!]

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Alright, so I finished Chapter 11 today (Video will be up tomorrow, along with the demonstration as to what I'm referring to), but the mercenary towards the right with the Light Brand doesn't turn grey after his action. He'll move/attack, and his sprite will turn red. I have a feeling that this is not intentional, and I haven't seen anybody else mention it, so I thought I would.

Using VBA with the "1235 - Fire Emblem (U)(Venom)" rom as a base. Latest patch.

Edit: Sorry it took 5 hours, I forgot about Hitfilm for a bit. Here's a video of the bug in action

https://youtu.be/HHbGNmeZXNY

Didn't look like he could move after the fact, so it's safe to say it's only graphical, but I figured I'd report it

Edited by Attila
Posting video of bug

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So I created an account just so I can make a response to this hack and I really enjoyed it and wanted to share my thoughts

Spoiler

Story:

I got hooked to the main characters and supporting characters pretty quickly. Through out the story I just wanted to learn more about the character's back stories and their motives motives, Aier especially.  I loved how Vance and Ava were developed. In the beginning of the game I didn't really think much of them until Vance had more of a story that wasn't mentioned during the beginning. I also loved the relationship between Vance and Ava because it started off slow and they felt more like acquaintances than friends early on. But Ava started to show lots of concerns for Vance's well being mentally and physically. The early on side quests were amazing. It was nice to see what it was like from the opposing side and to see a troubled solider wondering if what he's doing is right. The bond between Aaron and O'Riley was very heartwarming. I also liked how you made Vance and his father's arguments frustrating from both sides to read. It was defiantly satisfying when the mother was the peacemaker between the two. What I really liked was that you made Vance leave for 3 chapters during the mid game. Not because I don't like Vance but it was because it gave Ava a bigger role and developed her character, smart way to not only develop Vance but to develop Ava as well.

Character thoughts:

 

image.png.6bf41ac7e942d01d8976bd6fa19eee9d.png

Vance from what i can tell is just a solid lord similar to Roy and Eliwood with additional buffs to his bases. My Vance got terribly strength and speed screed but that didn't make his utility useless. He was a very solid unit during the early game being able to slap on good amount of damage with his personal weapon. Because he got screwed his he became very solid at cleaning up kills, bait, and dealing a good 15-19 worth of dmg in 1 round of combat. What separates him from being just an eliwood or roy is that he has the option to promote mid game which makes him a solid unit through out rather than just a good unit early to mid game.

image.png.689dbf6acea5f6f3961f2449bcd52a8b.png

Ava is an incredible jagen during the early game due to her chipping damage and her abilities to crit in times of need. She serves her role perfectly being able to solo a side of a map in the early game (under the right conditions) and a overall solid unit mid game due to her ability to still feed kills and her critting. Her promotion caught me off guard not knowing that she would be more than just a jagen that would be benched somewhere between mid to late game. Once she promoted she immediately became one of my best infantry units. Her premotions gains made her a very good early promoted unit vibe and i gave her a magic ring to deal some nice damage. She's overall an amazing unit and really great designed gameplay wise. During the story I was becoming upset that I wouldn't be using her very much having her just as a filler unit because her role became bigger as the story went on but was really happy when she got a class change. Ava is easily a top tier unit in this game potentially 2nd or 3rd due to her versatility as a unit. Her downfall is only 2 rng but mid game you get a light brand and windsword(latsts while) which makes her really good on her on when placed on a fort/forest/pillar.

 

image.png.11a1b60c1eed68012dca05c099c1b083.png

Early game flier lmao. What else needs to be said other than she's absolutely amazing. gave her an energy ring and early premoted and she was soloing sides of the map within seconds. On the chapter were there were 2 bosses (great knight and valkyrye) she solo the top half of the map just with a couple of javelins and maybe a vulnerary. She's easily the best character in the game or just for me mainly because she's a flier.  image.png.f4840d4ab59cc7b22f99df46ba214f9a.png

Dude was a critting machine with the killer bow. He was a solid unit early game, amazing mid game, and mediocre late game. He was a good unit early game in terms of baiting enemies and doing solid chip damage. He had really nice defense early on which was great for baiting physical units. I love snipers manimage.png.e60182162ec666581e6745d08c56a430.png

Jorin is an interesting unit. Given he is your first mounted unit you'd expect him to be very overwhelming a couple levels on sorta like franz and sain but he didn't really stand out as a combat unit when compared to vance. They both had similar problems (at least my vance) only hitting once majority early game and mid. He's not bad by any means though lmao. Solid unit with a powerful hit and movement and rescue abilities most units wished they had. He started picking up the pace when i promoted him and gave him weapons like the light brand and brave sword. image.png.11e1b862a909435bf0f52d8bc2f2b5d7.png

Really solid healer and decent magical chip damage and magical tank. That't pretty much itimage.png.e5050adec8827bad10af376d1117925f.png

Samuel was really good at dealing with annoying armored knights and axe fighters when sword units weren't present. He was one of those units where you would just place him on a defense tile and watch him do work vs anyone that didn't wield a sword. He also was a like suede thief for me I'd usually give him chest keys and an unlock staff. He was an overall good unit before promotion and became even better when mounted. image.png.b66e7eaafbdcc39a797250270a7d694f.png

 

Through the gaiden chapters I grew attached to him. He's overall Lowen with good res and really good bases and with a lance. His utility and effectiveness was just as good as Jorins or slightly better because of his better weapon variety and only competes with one other lance unit for weapons.image.png.dfe52535b87d02fb903e44ece1c46b56.png

Probably the 2nd/3rd best character in the game honestly. He literally invalidates the other axe units because of his high offensive bases and strong defense stat. Do I need to mention that he's on a horse? Hugo and O'Rliey were solid units but they didn't take damage very well unlike braxton. The only classes that were a threat to braxton were magical users. Swordreavers and swordslayers completely destroy sword users and his good con and speed make for a great offensive unit

image.png.c69b8544351da0805418b9ec61fa77e3.png

 

There were something wrong with Bethany and calista stats after the chapter you get them. Bethany got the better share of the bug and she just happened to start off with maxed strength and defense which isn't normal. Late game she is superior to Buck in every way except bucks crit bonus. I used both of them cause i thought it would be nice to have 2 archers on these maps that had a lot of 2 path ways. Really good unit for me LOLOL. Her bases in the chapter i got her, she seemed to turn out the same just without the inflated defensive stats.image.png.a5477ab18b0caa8835c378d676a718e8.png

This was calistas weird stats. During the game her stats were actually like her class's base stats so i never really got around using her unfortunately. 

Brief opinion on the rest of the cast:

Marveda: loved her part in the story and is just a better Samuel

Garcia: staff on a horse really good

Tharben: More healing! Also chip damage/clean up

Marris: cool chick, ok thief and free killing edge :D

Geradlt: Great dancer, magic was convenient

Lanora: was good early on but dropped from garcia

O'Reily: lack of deployment spots made me hesitant on using him, hes a solid axe fighter and wouldve used if braxon didn't exsist

Hugo: very good assist early on in the game and very glad he was there. Dropped later for Braxon

Melusine: Lack of deployment spots made me hesitant on using her over samuel

Kristoph: i didn't think i needed him cause i had torie. He seems good from other playthroughs but Torie doubles and has wings

Corvan: the only unit i didn't touch, im just not an armored night guy

 

You and your team did an amazing job creating this hack fully and its very impressive 

 

 

 

 

 

 

 

 

 

Edited by hahayou

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I stopped at 6x cause of an unfortunate glitch that occurs at the end of the chapter. Spamming the B and Start buttons to get past the glitch doesn't work, sadly.

https://imgur.com/aO0hA2r

From what I played, the hack was competently designed, but not fun enough to be engaging. Just comparing, IIRC 4x and 6x to Conquest chapter 10, it isn't in the same league in terms of map design.

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Hello, made an account just to comment on this hack. Have been playing it over the past month and generally enjoyed it, but ran into this bug on the final mission:

Before starting the mission, Marveda's stats all got a massive boost for some reason, but after starting the mission they get cut off by overflow and leave her with single digit stats. Stinks, since I wanted to use her. I can provide a save file if you're interested.

bgdcoK4.png

QEpKCil.png

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3 hours ago, reginaldjtrotsfield said:

 

Hello, made an account just to comment on this hack. Have been playing it over the past month and generally enjoyed it, but ran into this bug on the final mission:

Before starting the mission, Marveda's stats all got a massive boost for some reason, but after starting the mission they get cut off by overflow and leave her with single digit stats. Stinks, since I wanted to use her. I can provide a save file if you're interested.

bgdcoK4.png

QEpKCil.png

The limit stats cap is 31 iirc so if it for any reason goes above 31 it will automatically become x-32 ( x is your stat number ) and if it still 32 then will be subtracted again when you start and/or resume missions 

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Made an account for the sake of this hack, and due to the superb quality of it, I'm glad to see that I'm not the only one :^)

Hugo was my main man through and through. I used him mostly in combination with Vance and Ava as expected, with Sylvia as my main healer. I'm new to this whole hacking scene but I find that such a brilliant thing about hacks is that they get you to experience mechanics both new and old with an entirely fresh perspective. Like, I would have never gotten to care about Gonzales, (brigand from fe6) as much as I did for Hugo. I also gotta say, it was absolutely brilliant to turn Ava from a pseudo-like jagen character into a great character in her own right with that surprising promotion near the end. The story was great as well as the challenging, yet fair, gameplay, leading to a true masterpiece of an experience.

So cheers to you, Mr. Primefusion, and your entire team! I'm glad I made an account here, for if I can find another hack that is at least half as good as The Road to Ruin, I will have another adventure to gladly partake in.

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It's absolutely unbelievable how this project's finished debut was over a year ago.  I got introduced to this hack all the way back in 2014 and was my introduction to the Fire Emblem hacking community.  This project was great back then and now, having just beat it for my second time tonight, is even better than I last remember when I beat it a year ago.

 

One of the things I love about this hack is its simplicity.  It doesn't have an overwhelming amount of bells and whistles - just a simple 22 chapter Fire Emblem adventure, and that's perfectly okay!  I feel as if Fire Emblem hack creators these days focus way too much on the details and get caught up on making a grand adventure when making a simple story with good map design is okay too.

 

I don't recall the last time I've been this engaged in a video game story; the beginning is deceptively simple but is so much more as you go on.  I also love the approach of having one set of support pairings, but each of these pairings being really fleshed out.  Quality > quantity!  I especially give you props for fleshing out the backstories of all the primary characters; each of their motivations feels very genuine.  Top that with clever writing and you got a story that still holds up well upon replaying it.

 

And the gameplay is also really solid!  Though I gotta say, a few maps did drag on a little bit.  The generic units, while an interesting idea of paper, didn't always execute well in my opinion.  While chapters 4x and 6x were great for this, the other chapters where they were included, while necessary for the story, in my opinion at least, didn't need to be there.  Also, I really do think that more playable units would be nice.  I understand that Vance only leads a squad of mercenaries, so in context of the story it makes sense that your army is small relative to the enemy's size.  But the lack of variety really screws over the game's replayability, as you're more likely to use the same units over and over again for each playthrough, especially in the early game.  I feel as if that having Vance's parents and Bjorn playable in the late game or Russel and Raizen giving Vance a few units to toy around with mid-game or periodically throughout the early-mid game would have definitely spiced things up.  Also, why don't halbediers have +15% crit?  That feature seemed oddly missing, and it was kind of disappointing to find out after promoting Kristoph. 

 

A major problem I found is that the promotional item distribution is not done well.  You only get about 7 or 8 master seals to play around with until the late game when, for some reason, you get two more at chapter 17 when everyone at that point should be promoted.  However, everyone except Ava is un-promoted and one of those master seals is going to have to be given up anyways for Vance (unless if you want an unpromoted Vance running around in the mid-game which isn't ideal since he's the main lord and is required in most maps).  In other words,  you have a very limited selection of units to promote and by the time chapter 17 rolls around, being a level 1 promoted unit is way too underleveled.  You have no choice to keep using the same 7 or 8 units that got the lucky master seal in the mid-game all the way to the final chapters since they're the only units that can keep up with the enemies.  If it were up to me, I would probably take the two master seals you get in chapter 17 and put one of them in chapter 7 and another in chapter 13.  If you add the general maximum deployment number for each chapter up 1-3 units (which could have been really nice), a lot of the game could be so much better. 

 

My favorite chapters were chapters 4 (an escape map done very well), chapter 12 (a nice homage to Radiant Dawn), chapter 15 (while I would have preferred getting a torch the chapter before or through a talk conversation with Maris, I think this is a fog of war chapter done pretty well), chapter 16 (really great finale to the Ava arc), and chapter 19 (I liked just about all the castle maps in this hack but I probably loved this one the most).  While it may seem like I'm harsh on the game, I did in truth enjoy about 85-90% of the maps, which is a lot better than most of the other Fire Emblem games I've played.

 

One last thing about the final map:

Spoiler

While I appreciate the difficulty of the final map, Merovech is a very uninspired and generic final boss.  While I like him as an antagonist and character, he seems like a slightly stronger Nergal and that's it.  The S-rank weapons are so busted that defeating him is absolutely trivial.  If he had a second phase or transformed into a stronger unit afterwards then I think that would have been very fitting.  But as it stands, it's probably one of most anti-climactic final boss fights I've had to deal with in any Fire Emblem game.

 

Here are my thoughts about each individual playable unit:

Spoiler
  • Vance - A character that got a surprising amount of development over the course of the game.  Pretty good unit too, kinda disappointed he stays sword locked after promotion, even if he gets +15% crit and his awesome personal weapon with built in paragon.
  • Buck - Overall chill character, I find he can get easily strength screwed but is great for the early game, especially if you get a support rolling with Vance.
  • Torie - Probably the best unit in the game, and had a backstory that surprised me regarding her support with Hugo.  
  • Ava - Pretty decent Jaigen in the early game, then a liability in the mid-game until her promotion where she's....eh.  At least she can use her pian dao!
  • Jorin - His performance really depends on his first few level ups and how much you get his support with Sylvia rolling.  Can either be a hero or zero.
  • Sylvia - Same name of the game here, granted good level ups are as important with clerics.
  • Hugo - I like the idea of Hugo - a slow, critting machine.  With a support with Torie and at promotion, he had up to 60%+ crit with a killer axe (granted, enemies in this game actually have luck unlike in vanilla FE7).  
  • Lanora - I like the inclusion of Lanora in the newer patches and is probably better in the long run than Sylvia.  Sadly I haven't looked into her support with Samuel so I don't have too much else to say about her.
  • Kristoph - Really hit or miss unit.  Lacking the +15% crit upon promotion can really screw him over, but can still be viable.  His crap luck base really doesn't do him any favors though.
  • Corvan - To be honest, I completely forgot this guy existed.  It's cool how he can use axes and lances at base, but aside from that, eh.  His defense base is among some of the best for a while, but his pitiful base speed doesn't do him any favors.
  • Melusine - Finally, a unit that consistently doubles!  Really good for the early-mid game, then kind of drops off later on.
  • Braxton - Really solid guy and the character I replace with for Hugo almost every single time.  I find it funny how he and Kristoph support each other and give each other crit avoid to compensate for the two of them having bad base lucks.
  • Samuel - Well I wasn't expecting mage knights in a FE7 hack, but I'm not complaining!  Also, that magic growth is crazy.
  • Aaron - Love this guy as a character, and he's definitely one of the best units in the game.  I like the idea of speedy tanks and Aaron does this wonderfully.
  • O'Riley - The ultimate glass cannon, and while I don't have a problem with that, it's really hard to find a good place for him when the enemy density in most of the maps are really high.
  • Gracia - Finally a mounted healer!  I don't necessarily see the point in her, as you can early promote Samuel and can still retain his high anima rank whereas Gracia will have an uphill battle getting to that point if you decide to early promote her.  Not a bad option though.
  • Marris - I find it hilarious how Maris's base speed is the same as Merovech's, so in theory you can totally steal his iron rune if you decide to deploy her then.  Finally, thieves that don't suck!  And I appreciate the female thief representation.  "Likes to be on the winning side" is a little too on the nose though.
  • Geraldt - He's a dancer.  Nothing more to say.
  • Bethany - I find it difficult to have the deployment space for her at this point in the game, but she can kick some serious ass if you put some investment into her.
  • Callista - Ehhhh.  At least she can use Luna at base (even though it's appropriately nerfed).
  • Thraben - I don't wanna sound rude but I mean, come on, he's literally Renault with better bases.  While they aren't the same exact character, still it is a little disappointing to see a near copy-paste of him in the game.
  • Marveda - Daaaammmnnn, she's good.  Staff utility, a mount, excellent bases, what more could you need?
  • Russel - Aside from the yucky 10 con, really solid unit and character.  Hearing his dialogue was always a delight.
  • Raizen - While I am happy that this game doesn't follow classic Fire Emblem archetypes, for a Gotoh archetype, Raizen kicks some serious ass.  I also love his interactions with Vance throughout the story.

I'm not gonna go on for too much longer since this is already long enough as it is, but god I love this hack to death.  While I do concede that a lot of my love for this project stems from my nostalgia back in the game's early days, as well as there are improvements that can be made, I will never not love The Road to Ruin.  Thank you Prime Fusion for all your dedicated, hard work throughout the years you spent on this project.  I can't imagine how difficult it must be working on a project like this mostly alone, and the fact that you completed it is a remarkable achievement.  While I understand if you can't or don't have the interest in it, I would love to see you work on other projects in the future.  I would totally support you and even donate to you were that to happen.  Cheers Prime, thank you so much.

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Spoiler

vance.png.2d5f590e3ccdd90b4cb0659d6de8053c.png

Decent unit, he fell behind mid game because other characters were better but i used him to finish kills in the last few chapters so he caught up in levels. 

aaron.png.ed5d52f86889852803afe19a55e3ba46.png

My main tank, he capped defense extremely early and was invincible for a very long time.

 

ava.png.8a30b52b029f491be36c86fe029c8d05.png

Pretty good unit for most of the game, she fell behind in the end game due to a lack of damage.

 

buck.png.d32bc97692b638c09a5794e12a66b98b.png

Buck went from: finally an archer i can use without it feeling like a waste of exp to literally the best unit in the game, Buck was an absolute monster, after he promoted there was never a moment where i felt like Buck was in danger, Buck could go right, Buck could go left, Buck could go have a chat with the boss, Buck could do anything he wanted to and he did, add to that the longbows who are ridiculously strong in this hack and there was nothing Buck could not do.

corvan.png.bf81231605d2a82b0faa33224bafc533.png

Pretty good early on as a tank and promoted him early to keep him relevant through the mid game, dont expect him to carry you to the end though

geraldt.png.6f61b08362c0984407354efcda05b19b.png

Should be renamed to Buck's servant, he allowed Buck to move twice most of the turns.

kristoph.png.9543b6d3bdadbc7b16c1b3ad98008144.png

A lot of disappointing level ups...

lanora.png.44baadb7d36750c39c0ccd7daa4b847f.png

Frontline healer, this unit was amazing, easily the best unit behind Buck.

samuel.png.4e96000cf0085ebe7d10fb2cd5721c8b.png

Backup healer, he had low speed and defense so he was the dude hanging in the back ready to help whoever needs it, healing, rescue, finishing threats that survived my other units, that was his job and he was good at it.

 

torie.png.ec64195b5075e0789dde45db270eb913.png

she was able split from the group on multiples chapters and survive on her own. She got outshined in the late game by a few units but she was always solid from start to end.

Nice hack :)

 

 

 

 

Edited by DekuTree
deleted image

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From what I can tell most people seem to have enjoyed your hack quite a bit, and while I've been enjoying it for the most part I have a complaint that doesn't seem keen to go away. 
I just finished chapter 10. 

My main complaint is that enemies are too fast. While enemies at roughly the speed of my army certainly increases the challenge of the game, it does it in a way that feels incredibly inconsistent with other FE games. I'm used to my Axe fighter not doubling. But my Pegasus Knight (at level 18 with 17 speed) not being able to hit an Archer twice severely lowers my Pegasus knights ability to function. It makes my Peg Knight significantly more countered by archers, which is not a good feeling. This is my biggest complaint in FE Fates.
I could accept that if my other units weren't also feeling very weak as a result of almost never doubling. Occasionally Vance would double, but even when level 18/2 He still wasn't doubling most enemies. 

While on the subject of Vance, I apologize if this comes across as heated or mean, Vance's promoted class looks bad. I very quickly reached a point where I had his animations (and only his) turned off. I would rather he be a hero without access to axes, then the godawful mess he is in practice.

I do have alot of good notes so far!

getting ahold of items is at a good balance. I feel like gold access is fine and there's a consistent Vendor and Armory in most chapters so far. 
The interactions have been fun and the story has been engaging..I'll probably get on and try to continue tomorrow, but today I'm off to fix my freshly broken keyboard. 
 

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