BwdYeti

FEXP

60 posts in this topic

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The FEXP toolkit has been BwdYeti's pet project for almost three years, the product of countless hours of research, trial and error. Numerous resources were utilised in its creation, and a great many hands are to be credited for making it possible.

However, in light of recent and repeated adversities, it has become evident that maintaining the security of these consolidated efforts is impossible under the current system. As such, the FEXP project will cease development immediately and the FE7x project will continue development in XNA.

What this means for you, the end-user, is that the incomplete FEXP package is now available! Under the new FEXP forum, you will find tutorials, scripts and packages as they are uploaded - and of course, the engine itself.

I look forward to seeing what you do with the package!

So yeah. Work on FEXP as my primary focus has stopped, I'm taking FE7x in a new direction. But you can use FEXP as it is now yourself, and hopefully the community can still make something great from this

Obviously RPG Maker XP is required

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So is this geared specifically towards emulating the GBA Fire Emblems, or any type of SRPG? 'Cause the latter's had ton of work already and numerous ways people can make their own already available for years now.

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So is this geared specifically towards emulating the GBA Fire Emblems, or any type of SRPG? 'Cause the latter's had ton of work already and numerous ways people can make their own already available for years now.

D- oh

the former, then

because clearly it wasn't self-evident in the title

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It's definitely great that this engine is finally available for public use, many thanks for putting all that time and effort into creating it. Although what worries me is its uncertain future; now that you, as I understand FEXP's primary programmer, have stopped working on it, who's going to improve it and support it?

Additionally, is there a possiblity of a future FE editor created using XNA, in a similar manner as to what FEXP was to the original FE7x?

Edited by VincentASM

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I fucking love you so much. I didn't think there was ever going to be a release!

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Well, I guess I'm pretty happy that this is released. But the bad news is that I have no way of paying for the RPG Maker XP, so I guess if I ever want to use FEXP, I'll have to do it quick. Thanks again BwdYeti!

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Well, this really sucks. But is awesome. But sucks.

I was really looking forward to FE7x. >__________________>

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Well, this really sucks. But is awesome. But sucks.

I was really looking forward to FE7x. >__________________>

It's still getting released...

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Yes, but elsewhere... i.e. it will take longer than before. Which makes me sad.

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It's going to take Yeti 1-2 months max to switch over to XNA, quit the drama and chill ;/

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What drama? What chill?

I'm anticipating FE7x a lot, 1-2 months is enough of a delay to make me sad. What, I can't even be sentimental anymore without being criticized? XD

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Eh, it's already going to take some odd 2 months for Yeti to finish TR3, so this will just make it 3-4 months. No real reason to get sentimental over it .__.

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Small update to FEXP:

[spoiler=Changelog]1.0.1 - Aug 22 2011

- Added a new map to show some of the added features/how to do things that weren't explained yet

-- Chest and Door event examples given, and events that activate x turns after a door opens

- Reinforcements can be made bosses/can be set to drop their equipment; call $game_map.add_boss or $game_map.add_drop before your add_unit script call

- Talk events work more properly now, and can run full event controls; Test Map 2 has an example of how to use one for recruitment

- The main player character can be set/works with autocursor and the Data screen. Use $game_system.allied_leader_id = <actor_id> to set the id manually, otherwise it will use the first found actor in FE_Config::MAIN_CHARACTER

http://forums.bwdyet...p?showtopic=461

Edited by BwdYeti

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I Got It! But For Some Reason The Cursor is stuck in the corner and I cant use it anywhere in te game, menus in game etc. Plz help

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First of all don't necropost. I am not Mod but I don't like such things.

Next Give more details about this problem screenshots etc.

I am helping everyone for their FEXP problems in Tread clled Improving FEXP engine. (I know that it's not the original purpose of tread but whatever.)

I won't promise much but I will try my best. This tread is for FEXP engine not about problems caused by unknown reason. That's all I have to say.

I shall take my leave.

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I Got It! But For Some Reason The Cursor is stuck in the corner and I cant use it anywhere in te game, menus in game etc. Plz help

How'd you even find and necro a thread from FOUR YEARS AGO?

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Because it's pinned? How bout them minimods tho

No clue why it was pinned. I wasn't minimodding this time, I was just telling him how ancient this thread is

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Posted (edited) · Hidden by Integrity, March 4, 2015 - okie dokie · Report post

Wrong post, sorry >__>

Edited by Mikey Séregon

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