Feaw Posted October 4, 2012 Share Posted October 4, 2012 I like how there's literally no pavements within the walls, and yet outside there are... Quote Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Author Share Posted October 4, 2012 fine you people win Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 4, 2012 Share Posted October 4, 2012 that might as well be connected Quote Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Author Share Posted October 4, 2012 k Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted October 4, 2012 Share Posted October 4, 2012 that might as well be connectedThe shop too. Quote Link to comment Share on other sites More sharing options...
deranger Posted October 4, 2012 Share Posted October 4, 2012 The shop too. Noone likes that shop. It's a subtle hint that the entrance to that shop is where you use your member card. Oh, the rage it was going to cause. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Author Share Posted October 4, 2012 it's pretty obvious that the neighbours down the bottom didn't get along very well i think Quote Link to comment Share on other sites More sharing options...
Agro Posted January 8, 2013 Author Share Posted January 8, 2013 now who might this little cutie be? (trying to get standing sprite right before I animate it) Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 8, 2013 Share Posted January 8, 2013 guess I better get on my end of the deal Quote Link to comment Share on other sites More sharing options...
Agro Posted January 10, 2013 Author Share Posted January 10, 2013 (edited) last frame is too much of a jump so I'll have to fix that, but for the moment I will just stand back and admire my own first FC map sprite fixed annnnd selected frames! in addition to that, here are some GBA version of some very classic SNES tunes. By "GBA version" I mean I got the MIDIs (in some cases I sequenced my own, from scratch) and stuck them through a hacked FE7 to use its instruments. They're all hack-insertable, provided you have the MIDIs, but for the moment I'm going to keep the MIDIs from the public until I've sequenced all the ones that I want. Adversity: https://dl.dropbox.com/u/51331815/adversity.mp3 Midi was sequenced by me for this one. Girl from the Spirit Forest: https://dl.dropbox.com/u/51331815/spiritforest%7E1.mp3 Edited January 10, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Agro Posted January 10, 2013 Author Share Posted January 10, 2013 (edited) Disturbance in Agustria: https://dl.dropbox.com/u/51331815/agustria.mp3 This one's missing the lovely bass glissando at the beginning, but that can't be helped since the method I use to insert MIDIs doesn't support pitch bending. The Lion King Eltosian https://dl.dropbox.com/u/51331815/eltosian%7E1.mp3 Annoyingly enough, FE7 has no acoustic guitars! So rather than be a cop-out and use a piano I decided to be edgy and use a distortion guitar instead. Edited January 10, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Agro Posted January 10, 2013 Author Share Posted January 10, 2013 (edited) Dancing in the Sky: https://dl.dropbox.com/u/51331815/dancing%20in%20the%20sky.mp3 Also sequenced by yours truly. Something feels missing from it, though, and I can't think what. Door to Destiny: https://dl.dropbox.com/u/51331815/doortodestiny.mp3 I wanted to use the glockenspiel for this one but FE7's glockenspiel has its pitches all muddled so I decided not to bother and just went with a celesta instead. Edited January 10, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Agro Posted January 10, 2013 Author Share Posted January 10, 2013 (edited) Inheritors of the Light: https://dl.dropbox.com/u/51331815/inheritors.mp3 Stupid high strings... Dragon Knights of Thracia: https://dl.dropbox.com/u/51331815/thracia.mp3 yes I am quadruple posting because damn media file limits D:< oh yeah I forgot to mention that all of the MIDIs not sequenced by me were sequenced by João *Johnnyz* Buaes... whoever/wherever he is... Edited January 10, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
deranger Posted January 10, 2013 Share Posted January 10, 2013 Sexy map sprite. It actually look like an ally colored mini version of the actual battle sprite. Also, nice music conversions I think (haven't heard any of the songs in their SNES forms. I particularly like the section that begins at half way through Doors of Destiny. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 10, 2013 Author Share Posted January 10, 2013 that's because it is Quote Link to comment Share on other sites More sharing options...
eCut Posted January 10, 2013 Share Posted January 10, 2013 (edited) now who might this little cutie be? (trying to get standing sprite right before I animate it) Those are some really great map sprites! Kala looks much better now than old one. :P And I am guessing the first one is Lucina? Looks like Marth but it looks like it has long hair sooooo.... yeah, Lucina? xD Edited January 10, 2013 by eCut Quote Link to comment Share on other sites More sharing options...
Astelaine Posted January 10, 2013 Share Posted January 10, 2013 Wow, nice work, Agro! Kala's map sprite looks excellent! It's definitely much improved with the new last frame. As for the music - hrrg, nostalgia! For the most part, the FE4 tunes sound great with the FE7 instruments. The only thing I don't really like is the distortion guitar in Lion King Eltosian, which sounds a bit weird to me. (Haha, I don't know crap about music, so I can't really give better crit on that one.) I know you wanted to avoid piano, but a more traditional instrument might suit the piece better. Awesome overall, though - can't wait to hear these used in some hacks! Quote Link to comment Share on other sites More sharing options...
Fateborn Posted January 10, 2013 Share Posted January 10, 2013 I loves that Kala sprite. I'm sure KoT is enjoying it atm. Maybe even...actually nevermind. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 11, 2013 Author Share Posted January 11, 2013 (edited) made some veeeery minor adjustments to improve the motion blur, some of the shading, and also make it so that the hilt of kalath's sword actually disappears when she holds it up (it didn't before) Oh, and: And I am guessing the first one is Lucina? Looks like Marth but it looks like it has long hair sooooo.... yeah, Lucina? xD the short answer is yes. Edited January 11, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Agro Posted January 13, 2013 Author Share Posted January 13, 2013 https://dl.dropbox.com/u/51331815/journey%27s%20preface%7E6.mp3 reworking of "A Journey's Preface" that I did for Dream of Five some months ago. Original song by kenzomg and with some arrangements by me. I'm quite happy with how the isntrumentation has turned out but I had to get rid of some of the complexity in the 2nd part of the song because it sounded, uh... weird. Anyway, what do you guys think? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 13, 2013 Share Posted January 13, 2013 Now all you have to do is fix the other original song Quote Link to comment Share on other sites More sharing options...
Agro Posted January 13, 2013 Author Share Posted January 13, 2013 Now all you have to do is fix the other original song oh god but it's so messy Quote Link to comment Share on other sites More sharing options...
Heartwhisperer Posted January 13, 2013 Share Posted January 13, 2013 Oh, the map sprite is really beautiful... Did you refer to something in particular to while doing it..? Wanted to make a custom map sprite too.... Don't know about Lucina's, need to see it moving... Also great work with the music..! Quote Link to comment Share on other sites More sharing options...
Agro Posted January 14, 2013 Author Share Posted January 14, 2013 Oh, the map sprite is really beautiful... Did you refer to something in particular to while doing it..? Wanted to make a custom map sprite too.... Don't know about Lucina's, need to see it moving... Also great work with the music..! Here's generally how I do map sprites (Paint 7 only) 1. Get battle animation sheet 2. Choose 3 frames to cycle through 3. Zoom out to 0.5x and printscreen it 4. zoom back to 1x and ctrl + v and get my resized animations 5. draw over them with the appropriate colours 6. done It takes a bit of knowledge of what you're doing and probably a decent animator (I have Adobe Fireworks) to see them in action. I generally paste the head from existing FE sprites since they are all pretty much identical-looking anyway, especially the females. I really only draw over existing sprites to get an idea of motion since I lack the creativity to come up with anything more. It's also always a good idea to refer to existing map sprites that do the same thing to get an idea for things. (Just remember that as a general rule, standing map sprites shouldn't exceed 16 px in width (32 px height is ok) unless they're like... a Fire Dragon. It's fine to go to 32 px for selected map sprites through) Quote Link to comment Share on other sites More sharing options...
deranger Posted January 14, 2013 Share Posted January 14, 2013 *map sprite tutorial* Thanks for that, simply because it made me realize I can do that instead of trying to splice map sprites together. Quote Link to comment Share on other sites More sharing options...
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