fuzz94 Posted February 9, 2012 Author Share Posted February 9, 2012 Recolored to FE8 colors Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 9, 2012 Share Posted February 9, 2012 Except the first one still has FE7 skin colors on it. Might wanna fix that. Quote Link to comment Share on other sites More sharing options...
Teapot Posted February 9, 2012 Share Posted February 9, 2012 My eyes are burning. Quote Link to comment Share on other sites More sharing options...
Darros Posted February 9, 2012 Share Posted February 9, 2012 What's going on with Jenna's minimug chibi thingermabob? She has a collar that extends right into the scarf. Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 11, 2012 Author Share Posted February 11, 2012 Okay so Jenna recolored and fixed chibi. and I'm starting a custom animation for Isaac. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 11, 2012 Share Posted February 11, 2012 And her skin is still using FE7 colors. Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) Umm. I just tested it in usenti with the skin from L'Arachel's mug and it read them as the same tones. Edited February 11, 2012 by fuzz94 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 11, 2012 Share Posted February 11, 2012 Then your L'arachel is broken, kid, because these are FE8 skin tones Don't use Usenti. It messes with color values. Always use Microsoft paint for these things, it's a much better utensil. Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 11, 2012 Author Share Posted February 11, 2012 Alright then. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 11, 2012 Share Posted February 11, 2012 Uhhh the only way Usenti messes with colour values is to: a) occasionally round the colours so they match up with GBA colours (i.e. it rounds their RGB values so they're multiples of 8), and b) if you have 8 million colours in one image, it'll bleed them into each other because it can only take so many colours (256 per image) So if you want to compare sprites you can't use like, a sheet with 8 million portraits on it, you have to open it as a separate image. For any sort of GBA graphics work, Usenti is a much better utensil. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 11, 2012 Share Posted February 11, 2012 (edited) For any sort of GBA graphics work, Usenti is a much better utensil. Why, because it has a bunch of "nifty" options and tools? :P Paint is simple, paint has all of what you need, paint works fine. If Usenti is so amazing, he shouldn't have had any trouble with the skin tones, there :3 I've been doing this stuff for about three years, I think I know which programs are good for it ;D (so here's a nice list: Microsoft Paint, GIMP (for those who don't mind the RAM usage), Paint.net, GraphicsGale, and for the Mac users, pirate some Photoshop.) Kiddies, anyone who says you needs more than Paint is just trying to be fancy. It has all you need, you just need to know how to use it. Just wanna add, Jubby, let's not get into any sort of debate as to which is better in Fuzz's topic. If you wanna discuss it, throw a PM at me ;3 Edited February 11, 2012 by seph1212 Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 11, 2012 Share Posted February 11, 2012 Actually, GIMP is probably the best option, it uses indexed palettes, you can recolor every instance of a single color in one go, you can make it 16 colors with posterize, etc.:P All the extra tools Usenti has and not as bitchy as Usenti. :) Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 11, 2012 Share Posted February 11, 2012 Too bad about the huge RAM usage on GIMP, though. though if his computer is as good as mine, it should be no problem. Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 11, 2012 Share Posted February 11, 2012 It works fine for me but it's kinda hit and miss whether when starting it up, it'll actually work (sometimes it randomly stops responding when it's loading brushes and whatnot) but aaaaaah topic derail (Sorry! D:) Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 11, 2012 Author Share Posted February 11, 2012 I use paint for the actual spriting/splicing because paint does everything I need to it to. I only use Usenti for mass recoloring the 16 colors bit so the sprites actually can be inserted. I dont care about getting off topic because those are some programs I might want to try in the future when I get better at this Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 11, 2012 Share Posted February 11, 2012 To avoid problems with Usenti in the future, you might want to try using the Eraser Recoloring Trick in paint. Took it from the spriter's resource topic, you may want to give it a look yourself. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted February 11, 2012 Share Posted February 11, 2012 (edited) (so here's a nice list: Microsoft Paint, GIMP (for those who don't mind the RAM usage), Paint.net, GraphicsGale, and for the Mac users, pirate some Photoshop.) Hey, Gimp works on most macs, just not mine, since mine hates a lot of things apparently :P PS is great for this as far I've used it, though. Probably not worth pirating JUST for spriting (since it takes a lot of harddrive space for one program and theres so many more things you could use PS for instead of just spriting) but I love the options it offers for spriting. Contiguous selection/fill, Swatches for keeping track of palettes, and index colours for cutting things down to 16. Who even needs Usenti with that? Gimp might be able to do this too, but idu Gimp. But yeah MS paint is fine, really. Gimp/PS's layers and other nice stuff is a nice touch, but it isn't mandatory. Makes things a lot easier IMO but I'm not used to not having layers having worked with PS for a very long time. Edited February 11, 2012 by Luminescent Blade Quote Link to comment Share on other sites More sharing options...
Teapot Posted February 11, 2012 Share Posted February 11, 2012 Paint.net, darlings. I swear by it. GG is a bit too specific for my tastes, but PdN is basically just MSP + layers. It's perfectly suited for spriting. My only qualm is that it doesn't have a thumbnail function. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 11, 2012 Share Posted February 11, 2012 I use GIMP because of the layering options, and because zooming makes a lot of sense. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted February 12, 2012 Share Posted February 12, 2012 Kiddies, anyone who says you needs more than Paint is just trying to be fancy. It has all you need, you just need to know how to use it. For once, i agree with you. I really dont see the need for anything fancier when it comes to spriting. Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 12, 2012 Author Share Posted February 12, 2012 Anyways, could I get some critique on this Isaac sprite before I attempt the whole animation? Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 12, 2012 Share Posted February 12, 2012 Maybe it's just me but his right (OPV) arm looks really weird. Other than that seems like a pretty simple, solid merc edit :P Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) Oops you said right. Um, yeah it does look pretty weird, I was thinking about making the sleeves longer any way Edited February 12, 2012 by fuzz94 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 12, 2012 Share Posted February 12, 2012 (edited) He said the right OPV. OPV means Our Point of View, which means he was talking about Isaac's left arm, the one not holding the sword. Nevermind :3 Edited February 12, 2012 by seph1212 Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 12, 2012 Share Posted February 12, 2012 Yeah, the upper arm is really tiny and then it gets huuuuge (well it looks huge, it's actually probably pretty normal but the upper arm makes it very exaggerated looking :P) Quote Link to comment Share on other sites More sharing options...
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