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sumerian99

Franz, Forde and Kyle : which promotion should I choose?

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  1. 1. Which promotion should be chosen for Franz, Forde and Kyle?

    • For Franz, Paladin.
    • For Franz, Great Knight
    • For Forde, Paladin
    • For Forde, Great Knight
    • For Kyle, Paladin
    • For Kyle, Great Knight

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14 posts in this topic

Hello!

Franz and Amelia should be a duo in my opinion (both young, same hair color, I don't know, they fit together, not to mention Franz can recruit Amelia), so they should be identical as Paladins.

Amelia will be a Paladin, this is a permanent choice, so focus on the three other Knights!

Forde and Kyle are the typical Green and Red knight duo (two badasses who kick ass together for their Lord and Kingdom), so they should be identical as Great Knights.

But this is my own perception of what they should be. I might be wrong about the optimal aspect of such choices!

That's why im asking you to tell me your opinion on the matter!

Thank you!

(Multiple choices are authorized in the poll!)

Edited by sumerian99

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Franz:His high speed growth would be hampered by the Great Knight's caps along with the fact that his most likely support (Seth) would then have a different move type. This was a simple one.

Forde: This is a bit harder. On one hand, the Great Knight promotion gains (and axes) would help make him offensively stronger and better in the short term which might help. Alternatively if his speed/skill is higher then Paladin would fit well. Really it all matters on how he is looking stat wise.

Kyle: Due to his more... hardy nature and better strength, Kyle makes an ideal Great Knight since it fits his growths so well along with having access to the always amazing axes.

I hope this helps a bit.

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Franz:His high speed growth would be hampered by the Great Knight's caps along with the fact that his most likely support (Seth) would then have a different move type. This was a simple one.

Forde: This is a bit harder. On one hand, the Great Knight promotion gains (and axes) would help make him offensively stronger and better in the short term which might help. Alternatively if his speed/skill is higher then Paladin would fit well. Really it all matters on how he is looking stat wise.

Kyle: Due to his more... hardy nature and better strength, Kyle makes an ideal Great Knight since it fits his growths so well along with having access to the always amazing axes.

I hope this helps a bit.

Thank you for your insight!

Forde currently has 14 strength, 12 skill, 14 speed, 12 luck, 11def and 4 res. So he is pretty balanced and could effectively exploit his decent strength and defense to be a GK, don't you think?

Kyle is, as expected, more tank oriented : 15 strength, 10 skill, 11 speed, 8 luck and 12 def, 5 res.

Both are level 20 cavaliers.

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Voted Pally for everything.

I'm not into Movement as much as some people are but losing a point in the stat that's the main draw for the class really sucks...

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By the way, Great Knights have the same speed cap as Paladins, just to nitpick, NTNP.

Anyway, a lot of the hardcore players here are gonna tell you to make them all paladins for the 8 move to the GK's 6.

But I'm not that simple minded, so I'll give my own thoughts on the matter:

Franz: This is pretty simple. He doesn't excatly hit the GK caps or come anywhere near close to them, except for speed.(for starters, he's 4 away from capping str as a GK at 20/20, compared to 2 as a paladin.) Also, his best supports(Seth and the aformentioned Amelia)have 8 move, so it would make perfect sense to make him a paladin.

Ford: Again, this is dependant on a few factors. Like Franz, Ford doesn't cap anything or come close as a GK except skill and speed(Ford has 22str as a GK, and he caps both skl/spd as a paladin anyway), though axes would improve Ford's offensive game.

Kyle: This is one of the few cases where GK sounds like a decent option, as unlike the other two, Kyle can actually reasonably reach the GK's high 28 str cap. Also, while all three GK's can use axes effectively, Kyle loses VERY slightly less AS from heavier axes(and doesn't lose any from Brave Lance or Tomahawk FWIW, but the +1 con is generally superfluous.)

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Voted Paladin for all of them, because of a bias against Great Knights (defeats the purpose of a mount IMO, and GKs are essentially foot units that take worse movement penalties. Having weaknesses to both anti-horse weapons and anti-armor weapons, minor a detail as it may be, does not help Great Knights' case).

Edited by Metal King Slime

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You don't go GK for the stat caps, you go GK because of the axes + better promotion bonuses (sans move of course). IIRC it's like +1 str/spd/def and +2 con if you go GK instead of pally.

I used to promote GK over pally, but then I realized that actually I was just getting RNG screwed everytime and that enemies actually suck really hard, and so the +2 move is better than the other stat bonuses.

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alll paladins. This game is so easy that GK's superior offence is useless. On the other hand you want every point of movement you can get in that [email protected]$¤&5 Gorgon map.

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alll paladins. This game is so easy that GK's superior offence is useless. On the other hand you want every point of movement you can get in that [email protected]{:content:}amp;#¤&5 Gorgon map.

So many Paladins, my god!

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Choose whichever would be cooler in each case. Being effective is overrated.

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Things only matter in certain playstyles/skill levels. If you really don't care about movement, then GK is better. Personally, I'd take paladin every time, but that's because of how I play.

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While Paladin is generally superior for LTC runs, if you don't plan to skip through Chapter 19, Great Knight might be better for the increased stats.

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