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Proposed Thracia Names Changes


General Banzai
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Name Changes

Full list of names:

Playable Characters:

Leaf

Finn

Evayle

Halvan

Othin

Dagda

Tania

Marty

Ronan

Rifis

Saphy

Fergus

Karin

Brighton

Machua

Lara

Dalshin

Asvel

Nanna

Hicks

Shiva

Carrion

Selphina

Kane

Alba

Robert

Fred

Olwen

Marita

Salem

Pan

Trude

Tina

Glade

Dean

Eda

Homeros

Linoan

Ralph

Ilios / Olson

Sleuf

Shanam

Miranda

Sarah

Misha

Xavier

Amalda

Conomore

Dermid

Cyas

Seti

Galzus

Bosses:

Weissmann

Bucks

Lobos

Bandle

Truman

Eisenhower

Rumay

Gomez

Marlock

Dvorak

Largo

Kempf

Oltof

Kollo

Rist

Paulus

Baldack

McCloy

Coda

Eichmann

Zile

Brook

Moore

Mueller

Nikolov

Rinecock

Palman

Gustav

Wolf

Flaus

Semetore

Thome

Cohen

Reinhardt

Alphan

Varden

Corutta

Leidrick

Veld

Zwolf

Zwei

Elf

Funf

Eins

Drei

NPCs or Mentioned Characters

Patricia (Halvan's sister)

August

Blume

Hermes (Karin's Pegasus)

Manfroy

Ishtar

Julius

Phee

Cuan

Ethlinn

Shanan

Hannibal

Lugh Faris (Leaf's fake name)

Dorias

Eileen (Rumay's family)

Mahal (Rumay's family)

Minne (Rumay's family)

Trabant

Altenna

Arion

Lachesis

Schultz (Fred's family name)

Calf (Leaf's grandfather)

Levin

Claude

Sigurd

Aida

Dithorba (Misha's mother)

Alvis

Celice

Ishtor

Vampa

Tinny

Liza

Julia

Hilda

Ethnia (Earth Goddess)

Brigid

Beowulf

Aless

Fury

Kate (Eda's dragon?)

Children:

Corple

Romeo

Lucia

Jubel

Bowie

Lena

Maphy

Cliff

Emily

Bella

Peter

Rosa

Serra

Historical Names:

Ode

Balde

Hothur

Dainn

Nova

Niur

Ullur

Thode

Vala

Forseti (Seti)

Bragi

Heim

Naga

Loptous (Lopt)

Place Names:

Thracia

Jugdral

Fianna

Lenster

Grandbell

Alster

Tahra

Manster

Nodion

Ith

Kelves

Valhalla

Purple Dragon Mountain

Freya

Connaught

Silesia

Tofa (City in Silesia)

Yeid

Isaac

Rivough (Galzus's city)

Mease

Savan (Shiva's city)

Noel

Dandrum

Dacia

Melgen (Fort mentioned in Chapter 14)

Dofa (Mountains in Chapter 14x)

Orgahill

Melfi

Norden

Solwood (Village in Chapter 15)

Velthomer

Chalphy

Danzig (Fort in Chapter 21)

Miletos

Jungby

Agustria

Frest (Asvel's city)

Edda

This thread is for explaining certain name changes which may cause controversy. I changed only a handful of playable character names, though, so perhaps there will be less of a ruckus than I expect.

Major Playable Changes:

Kein --> Kane

Kane is the literal pronunciation of the Katakana, ケイン. While a literal translation of the Katakana is "Kein," the English pronunciation of that word is more akin to "Kine" than the way it would typically be pronounced (Kane). Thus, Kein, while being literally "true" to the Kana, is a deceptively false representation of what the Kana is trying to depict, which is Kane. The references of Kane and Alba's names to Cain and Abel is no coincidence, and these particular spellings of those names (rather than Kein and Alva) represent that.

Pahn --> Pan

The name of the Thracia character Pan is パーン, or literally "Paan" or "Parn." That dash in the center of the Kana represents an elongated vowel sound, and long a sounds in Japanese are often used to represent an "ar" sound. Thus, over the years we have gotten names like "Pahn" and "Pirn" which have tried to literally depict the elongated vowel sound. However, the Katakana commonly used for the Greek God Pan, パーン, is identical to the Katakana used for Pan's name. The mythological reference is clearly intended here, with absolutely no deviation between the character and the god's name. Why, then, should we continue with the name "Pahn," which is not only pronounced exactly the same as "Pan," but also specifically breaks a clearly intended mythological reference? Not to mention the name "Pahn" defies most h usage conventions in English (and most other Latinized languages).

Eyrios --> Ilios

Of all the playable characters, this is probably the largest change I am making, and thus I expect most of the discussion will center around this name. However, I have several strong reasons why I am making this change. First, I'll start with the Kana. The name イリオス is literally translated to "Iriosu," with the initial syllable being an "I" sound rather than an "Ey" sound. Thus, the current translation of "Eyrios" is incorrect on the basic level of translating the Kana.

Secondly, イリオス is the exact same Kana used for Ilios, an alternate name for the Classical city of Troy. In fact, イリオス is the primary name that the Japanese use when speaking of Troy, so much so that the title of the Troy page on the Japanese Wikipedia is イリオス rather than, say, トロイア (literally Toroia, or Troy). So the name イリオス is clearly a reference to Ilios. But that's not all, because not only is the reference clear and intended, but it is actually relevant to the script as well. When Ilios is first recruited, Karin remarks that his name "sounds noble." This makes sense with the name Ilios, as the Japanese audience playing would instantly understand イリオス as the Classical city of Troy, and thus a "noble" name (similar to what Bastian's Japanese name, Ulysses, attempted to convey. Of course, Ulysses was changed in translation, but to something completely different, not a corruption of Ulysses like "Olysses" or whatever). The point here is that not only is Ilios's name a direct mythological reference, but a direct mythological reference where the reference actually has a point (quite unlike many of the mythological references used in the Fire Emblem series). Naming Ilios after a Classical city is specifically meant to convey a noble-sounding name. When an English translation uses "Eyrios," it is not only incorrectly translating the Kana, but forcing its audience to merely infer that "Eyrios" is a noble-sounding name based on nothing other than that Karin said so. Ilios, while perhaps more obscure to an English audience than イリオス is to a Japanese audience, better conveys that feeling of nobility so central to Ilios's character.

Thirdly, in Ilios's recruitment conversation with Karin, she gives him the fake name "Olson," which prompts Ilios to respond that she should "stop playing around with people's names." As is probably clear, "Olson" is a loose anagram of the sounds in "Ilios," and thus it makes sense why Ilios would demand that she stop playing around with names. On the other hand, Olson is much less clearly a derivation of "Eyrios" (if one could even call it a derivation at all), and thus Ilios's comment makes less sense when his name is Eyrios, instead of Ilios.

For these three reasons (fidelity to the Kana, fidelity to the intended mythological reference, and fidelity to the script), I feel obligated to change Eyrios's name to Ilios. Hopefully you will see my reasoning and agree.

Sara --> Sarah

A smaller change, and with a much less grandiose reasoning behind it. I have two reasons for this change, and they are both quite simple. One is to clear up some confusion between the character Sara and the character Lara, who both have much similar-looking names in the English translation (although not in the Kana; サラ and ラーラ are differentiated by that elongated vowel mark in Lara's name). When trying to clear up this similarity between Sara and Lara, I had two choices. One: I could change Lara's name to Laura, or Two: I could change Sara's name to Sarah. I decided on the latter reason for the reason that the name "Sarah" has a Biblical significance to it that "Sara" does not hold; a significance quite fitting to a character so involved with the Lopt Sect, a religious order. Of course it's ridiculous to assume that サラ is a specific Biblical reference (it could be any number of references, or even just a basic name on its own), but it does lend credence to this minor change.

Delmud --> Dermid

I wasn't intending to change this name at first before I started looking at the Katakana. Dermid's name seems a clear reference to Diarmuid, a figure from Irish mythology. "Then why aren't you changing his name to Diarmuid, and annoying everyone with its impossible-to-pronounce name?" Well, because the Kana for the two names is not identical, unlike many of the mythological references behind my other changes. Thracia Dermid is デルムッド (literally Derumuddo), while mythological Diarmuid is ディルムッド (literally Deirumuddo). As you can see, the Thracia character drops a ィ, thus removing the first diphthong in Diarmuid's name. Because of the this difference, I feel comfortable in allowing the first vowel in the Thracia character's name remain as a simple "e," rather than changing it to "ia" like in Diarmuid. I did, however, change the L in "Delmud" to better reflect the mythological reference, as in English, unlike in Romaji, there is no real precedent for corrupting a name by swapping an R for an L. That leaves us with the second diphthong, the "ui." The Kana for both names is the same when referencing that part of the name. However, because "ia" is ambiguous and difficult to pronounce, and also because "Diarmid" without a second diphthong is a common Anglicization of the mythological character's name, I decided to replace the "ia" with a simple "I" as well. Thus, I came up with the name Dermid. I looked at where the Kana was similar and where it was different and determined how those differences would correlate in an English translation of the Kana, rather than simply saying "They're different, thus I can do whatever I want with the name." I will continue this practice for a few other names.

That does it for playable character names; save for Seti, but I will cover Seti when I get to the Crusaders.

Major Enemy Changes:

Wiseman --> Weissmann

Not really a major change, but I bring it up because I do have an actual reason behind it. Many of the enemy names strive to have a distinct German sound to them (this is not only seen in boss names like Kempf and the Dark Warlords, but also in the names of enemy squadrons like the Schwarz Rosen and the Gelbritter). I changed Wiseman to Weissmann to convey that strong German background, something I do with many other boss names, such as Reinhardt rather than Rinehart.

Bandol --> Bandle

Bandle is an actual surname. As far as I can tell, Bandol is not. Both translations are acceptable from the Kana, so I decided to make the change.

Eisenhow --> Eisenhower

As the Intelligent Systems development staff has explained in interviews, they keep their names below six Kana in order to fit NES and SNES space regulations (and the tradition has held onto newer games simple out of habit). Eisenhower appears to be the exact reference that this boss's name is making (not only does the Kana match up until the end, but he even fights you a chapter after you fight a boss named Truman), but unfortunately, the standard Kana for Eisenhower, アイゼンハワー, is one Kana too long to fit the six-Kana limit. By making this name change, I am simply carrying out what IS seems to have intended to do with Eisenhower's name.

Dobolzark/Tobolza --> Dvorak

Not only have translations disagreed on what this silent minor sub-boss of Chapter 10's name is, but both "standard" translations are quite… ridiculous. Meanwhile, while the typical Kana for the common Eastern European surname Dvorak (ドヴォジャーク) exceeds the six-Kana limit mentioned above, the name of the Thracia character (ドボルザーク) attempts to fit that Kana as well as it can without exceeding the character limit. For the twofold reason of fidelity to the Kana as well as replacing a ridiculous nonsense name with a fairly common real-world one, I have changed the character's name to Dvorak.

Aihiman/Eigan/Aimon --> Eichmann

Here is another name that none of the standard translations seem to agree on, and yet is an obvious reference to a real-life Eastern European name. The Kana for this boss's name (アイヒマン) is literally the exact same as standard Kana representations of the German name Eichmann.

Nicaraf --> Nikolov

A basic name change, merely swapping a nonsense name for a somewhat common Eastern European surname which is supported by the Kana (ニカラフ).

Farden --> Varden

One simple reason for changing this: Farden sounds like a sophomoric gastrointestinal joke. Varden is a perfectly acceptable translation of the Kana.

Many of these problematic boss names aren't problematic at all, and have very simple solutions; it just seems nobody ever took the time to even look at them, and thus they have gone on being wrong for a very long time. Hopefully, though, the lack of anyone caring at all means that nobody will complain when I fix these names.

Major NPC/Mentioned Name Changes:

Ethlin --> Ethlinn

I hope this doesn't cause a big uproar. The Kana for the character name is the exact same as the Kana used for an alternate name of the Norse figure Ethniu which is typically spelled in English as Ethlinn. The Kana for both names, if anybody is wondering, is エスリン; and exactly the same for both the mythological figure and the character. Because of the exact similarity, I propose this (very minor) name change from Ethlin to Ethlinn.

Deet'va --> Dithorba

Deet'va is honestly… the worst Fire Emblem name translation I have ever seen. Not only does it markedly and clearly deviate from an intended mythological source (Dithorba, another Norse character), but the translation itself is quite… nonsensical. For instance, whose idea was it to stick that random apostrophe in the middle of her name? What in the Kana even suggests that? There are other, less offensive translations of her name (Dietova, for instance), but I still believe that following the mythology would be best for this instance. If anybody still wishes to complain, this name is used ONLY in Misha's deathquote. Quite likely, you'll never even see it.

Major Crusader/Historical Names:

Okay, time to preface this. Because there are a lot of changes. A lot. Figuring out this Gordian knot of names was probably the most difficult part of my task in editing the Thracia translation script. As with the Dermid incident, there are many points where the Crusader names deviate from the standard Katakana for the Norse deities they refer to. However, rather than just randomly assigning names because the Kana doesn't match up, I looked at patterns as to WHERE the Kana doesn't match up, and how it is different… and patterns do exist.

First, let me explain the mythological references of all the Crusaders just for those not in the know.

Where the Katakana deviates from the reference:

Odo (オード) = Óðr (オーズ)

Baldo (バルド) = Baldr (バルドル)

Hezul (ヘズル) = Höðr (ヘズ)

Dain (ダイン) = Dáinn (ダーイン)

Tordo (トード) = Thor (トール)

Where the Katakana is the same as the reference:

Ulir (ウル) = Ullr (ウル)

Blaggi (ブラギ) = Bragi (ブラギ)

Heim (ヘイム) = Heim(dallr) (ヘイム(ダル))

Sety (セティ) = (For)seti ((フォル)セティ)

Although according to Vincent, "Fala" is a reference to a Nordic Priestess called a Völva (Anglicized to Vala), I could not find the Katakana for Vala. I decided, however, that in all likelihood the Kana for "Fala" would be the same as the Kana for "Vala," and thus decided to change Fala to Vala to reflect that reference.

I could find no specific Norse name to which Nova may refer. I assume it just means Nova, as in Supernova, or whatever the Latin term for nova is based on. In either case, I decided to keep Nova as the name.

That leaves Neir. At first I didn't think it was a mythological reference either, as both it and Nova are the only Crusaders who are not listed as mythological references on Vincent's site. However, I did some digging and discovered that it actually is a reference to Nerthus, an Anglicized prototypal Njörðr. The Kana for Neir is ネール; the Kana for the first syllable of Nerthus is ネル. Considering Njörðr is a major Norse deity (like most of the other roots for the Crusaders), as well as the Kana similarity, I concluded that the reference must be intentional.

(As a footnote, if you're wondering why Neir, Sety, and Heim all use shortened versions of the Norse deities's Kana, I theorize that it has something to do with space, as all shortenings occur to bring the Crusader name down to no more than three Kana, and no Kana for any of the Crusaders exceed three Kana at all. I assume this was done to make sure all the names fit on the Blood Wheel in FE4.)

Now that I've explained all the Crusaders and their references, I will now explain my name changes. I'll start with those which use identical Kana to their Norse counterparts, as those are the easiest. I merely used common Anglicized forms of the Norse deities in creating my translations. Ulir thus becomes Ullur (an Anglicized version of Ullr), Blaggi becomes Bragi, Heim stays Heim, and Sety becomes Seti. I hope none of these will be all too controversial; Bragi is already the name used in the patch anyways, and neither Seti nor Ullur are very different from the originals. I am changing Fala to Vala for the reasons listed above, and I find no reason to change Nova.

That leaves the six Crusader names that deviate from their source material: Odo, Baldo, Tordo, and Hezul make major deviations; Dain and Neir remove or add a vowel elongation mark. Dain is the easiest change to explain, and thus I will tackle it first.

Dain (ダイン) = Dáinn (ダーイン)

The elongation here is removed from the original. I assume this happened because of the three-Kana cap I noted earlier. What is the change in pronunciation between ダイン and ダーイン? I'm not exactly certain, but I assume there is not much. I figure it may have something to do with the accent in Dáinn, placing emphasis on the "a" sound and perhaps having something to do with the diphthong. The point is not the vowel sound, however. The main difference between the current translation (Dain) and my translation (Dainn) is that added "n." However, the changes between the Kana for Thracia Dain and the Kana for mythological Dáinn do not change the added "n," and thus there is no reason why Thracia Dain should have one less n than the mythological spelling. My change reflects that.

Next I will discuss Tordo.

Tordo (トード) = Thor (トール)

The difference here is at the end, replacing the r sound of Thor (ル) with the d sound of Tordo (ド). The different is NOT at the beginning, and substituting a th with a t is not a proper way to corrupt a word in English (it is in Japanese, where there is no th sound and thus the th sound is imitating by the s, sh, z, and t sounds… remember that for later). Thus, Tordo is an improper translation of the Kana, even though the Kana does not exactly match up to the Kana for Thor. As I said before, the only difference between the two Kana is the replacement of the r sound in Thor with the d sound in Thode. As you can see, my translation reflects that difference, adding no extra differences and keeping in line with the Kana.

The same goes for Baldo.

Baldo (バルド) = Baldr (バルドル)

We have another shortening here, again probably to fit the three-Kana cap I discussed earlier. The primary difference between the two names is a clean removal of the r sound, still expressed by the ル used in Thor's name. The obvious translation, then, would be to take Baldr and lop off the r sound as well, leaving us with Bald, which I have decided to Anglicize as Balde. However, there is another possibility here, that possibility being to change Baldo into Baldur. But wait! The two Kana are different, shouldn't that mean the translations should be different as well? Well… maybe not, in this case only. Why? Look at the Kana for the other Norse deities whose names in in r.

Óðr (オーズ)

Höðr (ヘズ)

Ullr (ウル)

The standard Katakana for all three of these Norse deities lops off the r sound at the end, similar to how the Thracia Balde lops off the r sound in Baldr (Ullr appears to have the r sound at the end, but ル is actually being used to dictate the two ls in Ullr. ウルル would be the actual representation if the Kana were to depict the r sound in Ullr). Because it seems standard practice to depict the names of these Norse deities without the final r sound in Japanese, then perhaps it would be reasonable to apply the same practice to Baldur's name. I'll leave that one up to you guys, whether your prefer Balde or Baldur.

But now for the other Crusaders.

Odo (オード) = Óðr (オーズ)

Hezul (ヘズル) = Höðr (ヘズ)

Remember when I told you earlier to remember that there is no th sound in Japanese, and that that sound can be depicted through the s, sh, z, and t sounds instead? Here's where that becomes important. Although ð looks like a d, it can be used to depict both a d sound and a th sound. That is why the Japanese Kana for Óðr (オーズ) and Höðr (ヘズ) look so strange. ズ is a z sound, not a d sound… clearly meant to depict the th sound that is represented by the ð in both of those names. This helps us explain what exactly "Hezul" is supposed to represent. That z in the middle of Hezul isn't supposed to be a z at all, but rather a th, keeping in line with the name of the Norse deity that it directly mimics (ヘズル and ヘズ; the only difference is the missing r sound that I mentioned earlier).

The Kana for Hezul is the exact same as that for Höðr save that Hezul adds the r sound that is for some reason missing in the Kana for Höðr. Meanwhile, the e sound after the H is there to mimic the sound that the ö makes. Remember, Katakana is based around sound mimicry, not spelling mimicry. However, in English, when one takes a loan word from another language that uses an accent, customarily one removes the accent but keeps the base words regardless of pronunciation. Hence, we get facade instead of fasade, cliche instead of clichae, etc. Thus, when making a translation of the Kana for Höðr, we would not blindly follow the sound mimicry of the Kana, but revert the spelling back to that of the original reference. For instance, we do not spell Salem's name as Seiram simply because that is the literal translation of the Kana (セイラム), but rather change it Salem because we know that that is what the vowel sounds in the Kana are trying to mimic. Why should it be different here?

Thus, with all of this taken into account (the e sound replacing an o sound and the z sound replacing the th sound), Hezul should be changed to Hothur (or rather Hothr, but I decided to Anglicize to make things easier for the eyes).

With Hothur taken care of, Ode is far simpler. It replaces the z sound in the Kana for Óðr with a d sound, and thus I institute a d sound rather than a th sound. Then I keep in accord with the names for Balde and Thode and come up with Ode.

Neir has actually given me some trouble.

Neir (ネール) = Ner (ネル)

On one hand, there is a clear difference thanks to the elongated vowel mark added to the Crusader's name. Attempting to follow that vowel change and also keep the same format I have used for other Crusader names (namely, representing the r sound with an ur), I have for the moment settled on Niur. I'm not completely satisfied with the name, as it's an unusual diphthong in English, and I have considered going with Ner, or even keeping the original Neir. I'm open to feedback on this one.

Major Place Name Changes:

The final category I will be covering here, as I have no yet done class and weapon names, save for a few instances which appear in the script (Grafcalibur, Gae Bulg, etc).

I'm actually much less certain on the names here. For instance, Manster, Lenster, Alster, and Conort all use the exact same Kana as the Irish provinces of Munster, Leinster, Ulster, and Connaught, with no deviations whatsoever. I want to make these changes… But already at the mere mention of this in the thread (by someone who wasn't even me, no less), a lot of people already exclaimed hostility towards the changes.

The one major place name change that I have made, then, is:

Freeji --> Freya

Freeji was another one of those places I didn't think was a mythological reference. It wasn't noted as such on Vincent's site, at least. After poking around, however, I finally fell upon the Norse goddess Freyja, and the similarity of that name to the name Freeji instantly struck me. After poking around, it appears that Freeji is indeed a corruption of Freyja (a goddess who, by the way, has many variant spellings for her name, including but not limited to Freia, Freya, Freja, Frøya, and Freyia). Freeji has always been a place of… uncertain nomenclature (I've seen Freege, Frege, Freegi), and so I hope that this change doesn't spark too much of a controversy.

My other changes are minor and generally restricted to the small places on the maps, where perhaps on chapter or so takes place. For instance, Chapter 12 takes place in Dakia, which I changed to Dacia because not only is the Kana for both identical, but Dacia is actually a place in real-world Thracia, making it the only coherent geographical reference in the entire game.

Anyways, here are my proposed changes. I'll see what you guys think. I've done my first edit of the text and will post it soon as well.

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I like "Kein" simply because "Kane" sounds too much like "Kain", and "Kein/Alva" reminds me already too much of "Cain/Abel".. As for the Holy Bloods, the only reason I'd say to keep them is simply because they've been used for so long (bearing in mind, I disagree with Twilkitri's saying Serlis instead of Celice on the grounds that the fandom's been so used to it), and Eyrios just looks cooler than Ilios (because not all names have to have meaning). Same with Delmud, too.

I also like Parn better...

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lolol

You missed this obvious Othin --> Oisin.

That's not obvious. In fact that's the opposite of what it should be. Othin is a reference to Odin, playing with the same th/d confusion that I described when explaining the Crusader Scrolls.

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Hello I am here to post my opinion.

I think Sara and Lara are distinguishably different already. Delmud could be translated to Delmund because I'm pretty sure that's and actual name. I don't see why Ethlin needs an extra N. Tanya is a perfect english name. I prefer Lifis over Rifis. Makua works for me but Machyua is fine. I prefer Dalshein over DAL SHIN. I think Sety was just fine but if your trying to distinguish Sety from Saphy I have no problem.

My biggest problem is Homeros. Homer is possibly my favourite character from Thracia and I thought his name made sense in english. Homeros seems like Humorous or something. Overall I strongly suggest Homer is his name.

Here's a compliment, I would like to thank you for changing Marieeta (I think that's what it was) to simply Marita. Awesome. The rest of the names seem perfectly fine to me.

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Also, maybe you should change some names so that they're the same as in the new Genealogy patch. It makes no sense having two different translations of names for both games.

That would mean Celice -> Serlis, Funf -> Fuenf and Zwolf -> Zwoelf to name a few.

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Except it is pretty obvious. Oisín (note that is is pronounced "Osheen" or "oshian") is a warrior of the Fianna in Irish mythology. Othin is a warrior hailing from the village of Fiana. How is this is not an obvious reference?

Edited by Charlie
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Except it is pretty obvious. Oisín (note that is is pronounced "Osheen" or "oshian") is a warrior of the Fianna in Irish mythology. Othin is a warrior hailing from the village of Fiana. How is this is not an obvious reference?

Well, Vincent's mythological reference page deceived me, then. That does seem to fit. Of course, I can't find the Katakana for Oisin to compare...

Also, maybe you should change some names so that they're the same as in the new Genealogy patch. It makes no sense having two different translations of names for both games.

That would mean Celice -> Serlis, Funf -> Fuenf and Zwolf -> Zwoelf to name a few.

Just because the Genealogy patch has some poor translations doesn't mean I have to imitate them.

Edited by General Banzai
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The only problem I'd think with renaming the saints is that they are actually written that way in the Japanese version of FE4, thus making them 'canon' (don't shoot me!). It would just look strange for one game to have Hezul and the other to have Hothe/Hothr

I have this urge to suggest changing Ilios to Troy purely because in the English-speaking world it's better known as that and thus people would get the reference a bit better. But given the whole Belf > Vergil affair, maybe not such a good idea. I disagree with your view that Olson is meant to sound like Ilios, though - I can't find a Japanese script of that chapter, though. FireLizard might have gotten the "stop playing around with names" bit wrong or translated it funny.

Pahn > Pan is a welcome change; I always thought that it should have been Pan anyway.

Couldn't really care about the rest; anything that goes towards making the translation less Engrishy is great.

Just because the Genealogy patch has some poor translations doesn't mean I have to imitate them.

Now now, let's not be hostile.

Edited by Agromono
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I don't particularly care what the translation patch ends up as, but none of this is "official" anyway. If Banzai wants to change the names, just let him.

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Okay I found the Kana for Oisin.

アシーン (Oisin) versus オーシン (Othin)

Meanwhile, the Katakana for Odin is オーディン

As you can see, while the Kana for Oisin and Othin are similar, Othin's name is more clearly based upon Odin's name. Oisin makes more sense as a reference, of course, but FE isn't always known for its references making sense.

The only problem I'd think with renaming the saints is that they are actually written that way in the Japanese version of FE4, thus making them 'canon' (don't shoot me!).

Dammit I intended to bring this up and forgot. Those so-called English "translations" in FE4 are neither English nor translations, but rather generic Latinizations which aren't any specific language at all. We see them and think that they are English because we are used to the Latin alphabet being used for English, but that isn't the case here.

Again, I point to examples like Jorjue and Asseray to point out how the Japanese romanizations are NOT to be taken as English translations.

Edited by General Banzai
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I have this urge to suggest changing Ilios to Troy purely because in the English-speaking world it's better known as that and thus people would get the reference a bit better.

also, not going to lie, but i always thought that eyrios was a corruption of helios

As you can see, while the Kana for Oisin and Othin are similar, Othin's name is more clearly based upon Odin's name.

how can you even confidently say this when you don't know japanese

are you like

performing a t-test between the two names and seeing which one is more similar to othin

Edited by dondon151
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Okay I found the Kana for Oisin.

アシーン (Oisin) versus オーシン (Othin)

Meanwhile, the Katakana for Odin is オーディン

As you can see, while the Kana for Oisin and Othin are similar, Othin's name is more clearly based upon Odin's name. Oisin makes more sense as a reference, of course, but FE isn't always known for its references making sense.

Disagree completely on the basis that I don't think a fighter would take the name of a Norse god whereas it is far more plausible for him to take the name of a warrior from Fianna.

also, not going to lie, but i always thought that eyrios was a corruption of helios

I thought the same, but the vowel sounds are quite different. It's still possible, though.

Edited by Agromono
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I know Katakana. It's not that difficult...

Knowing katakana and knowing how words are corrupted is a completely different thing, unfortunately.

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I know Katakana. It's not that difficult...

just for the record, i have 3 years of formal japanese education under my belt

which is why i didn't volunteer for any sort of translation because i knew TheEnd would do it far better

but just sayin' that i'm not some random weeaboo who thinks he's all that because he's memorized the kana tables

oXEzu.gif

Seriously man, why change things people are used to? Nobody as far as I know has complained about the old names. No need to fix things that aren't broken.

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No need to fix things that aren't broken.

I normally don't like this saying, but this is one situation where it works.

I'd say anyone who doesn't like names should just learn the basics of hacking and make a patch with whatever names they want.

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I don't see why everyone is throwing a shitfit over Banzai's work. He'll release his own translation patch, and you can use the old one or his, if you so desire. Since the old one sucks, I'll probably use his and I won't give two fucks if he changes some names to be more easily remembered. I can't even remember 12 names from the one time I played FE5 from start to finish.

Get off the high horse.

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