Jump to content

The "Does Haar need to be unbanned?" Draft


PKL
 Share

Recommended Posts

Yeah, 3-1 is smelly. Have boyd get the generals and ike + your freebie take on the halberdier and sniper near you then send ike through the bushes with your freebie supporting him while boyd moves counterclockwise. Worst case scenario: take a titania penalty.

Link to comment
Share on other sites

  • Replies 364
  • Created
  • Last Reply

Top Posters In This Topic

I tried that, though I couldn't do it without taking a few penalties. I eventually sent Boyd and freebie up, and Ike plus Gatrie shield (and penalty) went down, with Boyd's provoke hopefully stopping some enemy fire (which it didn't quite do. When the reinforcements showed up, I moved the group to the right and had Ike + Gatrie block them. Boyd moved through bushes while freebie moved through the middle, with Boyd finally getting the final enemy on the last turn (the halberdier towards the top who doesn't move). Oscar and Titania took penalties for meatshielding the warrior and thunder sages while Ike and Gatrie was shielding against the reinforcements. The sad thing is, I never thought of giving them weapons until now, and I'm at 3-3 so it's too late to go back. Facepalm_emote_gif.gif

Link to comment
Share on other sites

3-3 8/23

Goddamnit, I thought having so many units would shave turns here but eh, it was either Mia's offense

being terribad to get there in 7 turns or Celerity Soren not having enough move to get to the north crate in 7 turns

so I settled with 8 and the crown.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		14	97	47	26	2	29	26	14	22	7	Sword S			Mia C		
Soren		15	90	40	10	27	23	23	15	14	23	Fire A Thunder B Wind A			Adept/Celerity/Provoke
Rolf		7	32	38	23	3	24	24	15	15	10	Bow B			
Rhys		9	07	31	10	25	19	19	24	8	28	Light C Staff A				Miracle
Mia		12	41	38	21	6	30	30	18	17	9	Sword S			Ike C		Vantage/Adept/Cancel

3-4 7/30

Derp. Rhys spammed Physic so Lyre could stay alive and she just got her strike rank up with 3 enemies near the start.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		16	32	49	27	2	30	27	16	23	7	Sword S			Mia C		Celerity
Soren		16	27	40	11	27	23	23	16	15	23	Fire A Thunder B Wind A	Rolf C		Adept/Provoke
Rolf		9	09	40	25	4	26	26	16	16	11	Bow B			Soren C	
Rhys		11	43	32	11	25	20	20	26	9	30	Light C Staff S				Miracle
Mia		1	91	44	26	10	32	32	18	22	13	Sword S			Ike C		Vantage/Adept/Cancel
Lyre		18	48	47	8	6	12	12	17	7	8	Strike A				Blossom	

3-5 1/31

Soren meteors, the others get their .99 level ups.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		16	32	49	27	2	30	27	16	23	7	Sword S			Mia C		Celerity
Soren		16	98	40	11	27	23	23	16	15	23	Fire A Thunder B Wind A	Rolf C		Adept/Provoke/Wrath
Rolf		10	09	40	26	4	27	26	17	16	11	Bow B			Soren C
Rhys		12	08	32	11	25	20	21	26	9	30	Light C Staff S
Mia		2	05	44	27	10	33	33	18	23	14	Sword S			Ike C		Vantage/Adept/Cancel
Reyson		15	10	heron

3-6 7/38

Edward solos the east. Sothe and Miccy team up north west. Edward was BEXP'd to 11.00 and crowned before the chapter.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Micaiah		4		33	8	24	16	23	30	8	24	Light C Staff C		Sothe A		Resolve
Sothe		11		37	22	7	26	26	22	18	11	Knife S			Micaiah A	Pass
Edward		7		50	29	7	36	37	25	20	13	Sword S					Wrath/Cancel/Paragon

3-7 12/50

Derp training for everyone. Especially for Lyre. I also recruited Zihark with Lethe. Soren was BEXP'd to promotion prior to the chapter.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		17	75	50	27	2	30	28	16	24	7	Sword S			Mia C		Celerity
Soren		2	02	45	19	30	25	26	20	21	26	A/B/S/E			Rolf C		Adept/Provoke
Rolf		11	06	41	27	4	27	26	17	16	11	Bow A			Soren C
Rhys		13	88	33	11	25	21	22	26	10	30	Light B Staff S				Miracle
Mia		3	70	45	27	10	34	34	18	23	14	Sword S			Ike C
Reyson		16	10	heron
Lyre		19	50	48	9	6	13	13	18	7	9	Strike A				Blossom

3-8 4/54

Celerity Soren rushes down. Lyre Rolf Rhys and Reyson get the northeast.

Ike and Mia take the center.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		18	25	50	27	2	30	29	16	25	8	Sword S			Mia B		
Soren		5	29	46	19	32	28	27	22	21	28	A/B/S/E			Rolf B		Adept/Provoke/Celerity
Rolf		11	76	41	27	4	27	26	17	16	11	Bow A			Soren B
Rhys		14	78	34	11	25	22	22	27	10	30	Light B Staff S		Lyre C		Miracle
Mia		4	10	45	27	10	34	35	19	24	14	Sword SS		Ike B		Vantage/Adept/Cancel
Reyson		16	40	heron
Lyre		20	15	48	10	6	14	14	19	7	9	Strike A		Rhys C		Blossom/Daunt

3-9 3/57

Marcia solo. She was BEXP'd and crowned before the chapter and also got BEXP to .99. She sent the wing to the convoy.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Marcia		3	35	46	29	14	27	31	24	26	25	Sword C Lance S				Paragon

3-10 5/62

Impossible to 4 turn with this team. I had to smite Celerity Soren once and Mia too.

They teamed up on the boss area while the others teamed up on the southern enemies.

Unit		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv			Support		Skills
Ike		19	14	50	27	2	30	29	16	26	8	Sword S			Ike B		Smite
Soren		6	98	47	19	33	29	28	22	21	29	S/B/S/E			Rolf B		Adept/Celerity/Provoke
Rolf		13	20	42	27	4	28	26	17	16	12	Bow A			Soren B	
Rhys		15	99	35	11	25	22	23	28	10	30	Light B Staff S		Lyre C		Miracle/Wrath
Mia		5	92	46	27	10	35	35	19	24	15	Sword SS		Ike B		Vantage/Adept/Cancel
Lyre		21	10	48	10	6	15	15	20	8	9	Strike S		Rhys C		Blossom/Daunt

Edited by PKL
Link to comment
Share on other sites

Either i got lazy, my team sucks or RNG abuse doesnt save many turns in part 3 :/. These are perfectly normal TCs. Do you guys see any chapter where i could have shaved turns? Also, can boots pass edward 2 turn 3-12 and 3-13? Im considering giving him the boots unless boots are needed for the flier army :p. If u guys confirm that boots isnt neccesary to 2 turn 4-P and 5 turn the desert then yeah, its going on eddie (if i get confirmation on the part 3 maps being 2 turnable with boots + pass).

Link to comment
Share on other sites

I'd suspect he could do it if he could take enough damage. And I'd assume why these are normal TCs are due to Part 1 relies mostly on Sothe, Micaiah and 1 other unit to get things done. In Part 3, generally you have stronger units to rely on.

Link to comment
Share on other sites

Well, eddie has 37 spd x 2 = 74 avo + 20ish lck and resolve should give him godlike avo so his durability wont be a problem. Its just a matter of whether he can ORKO everything while wielding wind edges for the 1-2 range enemies...and if there are even enough enemies there to achieve a 2 turn.

Link to comment
Share on other sites

Shit shit shit shit shit shit shit shit i forgot that if i give pass to eddie i must settle with 5 turns in 4-1 due to no pass until 4-2. fuckdamnit. Now what do i do? If i do give the boots to eddie and pass for those 2 chapters...then i must either move eddie to greil instead of hawk, or 5 turn 4-1...i had hoped that boots adept eddie would destroy 4-2...mia wont be able to do the same due to having to equip celerity with no adept so she cant replace him...

Link to comment
Share on other sites

[spoiler=Drafted Team]184px-Jill.pngElinciaFE10Portrait.png269px-Gatrie_RD.pngCalill_FE10.png248px-Heather.pngTormod.png278px-Tauroneo_RD.png187px-Kyza2.png205px-Renning_FE10.png

[spoiler=Part 1: Silver-Haired Maiden]Unit:

Micaiahbody.png

1-P

Free unit: Edward

Edward weakens enemies, Micaiah takes the kill. By PP2 Miccy hits the bandit while Edward full moves and crtkills an enemy bandit in EP. Miccy dodges and does her thing while Edward rushes and takes enemies in EP3 and PP4.

Turns: 4

BEXP: 60P

1-1

Free unit: Edward

Micaiah didn't leveled up so I couldn't get the 4 turn because Micaiah wasn't able to 2HKO fighters so I took an extra turn. Rush to the spot and Escape.

Turns: 5 (9)

BEXP: 120P

1-2

New unit:

175px-Sothe_as_a_rouge_RD.png

Free unit: Edward

Miccy goes east and blocks the path for soldiers. Edward climbs up and kills the fighter, Miccy had to move a tile behind to lure the other soldier in order for Eddie to support Sothe for the next turns. Edward, who was by normal to good biorhythm dodged the soldiers and wrath crtkills every enemy. That done, Sothe rushes north east and gets the Energy Drop. Laura is dropped and shoved to Arrive.

Turns: 5 (14)

BEXP: 180P

1-3

Sothe shoved Micaiah by PP1, the steel fighter commits suicide (Miccy killed him), Kurth and Aimee are targeted to block the enemies flux. Miccy then opens the door with fighter's keys, Sothe gets near her but not adjacent because that'll make the steel archer to aim him and not Miccy. So Miccy successfully dodges the KO hit, the steel myrmidon approaches as well as the other archer. Sothe kills the archer and Miccy hits the myrm, so she kills it by EP and dodges and hits an archer and a fighter, easy job because she had more than 10sp despite being in worst biorhythm. Finally, Miccy and Sothe team up and rush, killing enemies, specifically the armored and the archer that block the Escape tile.

Turns: 6 (20)

BEXP: 280P

1-4

Bought Ellight, Beast Killer, Hand Axe and a max mt&crt Light forge as a substitute of the not-obtained-Thani. Basic strategy, Sothe and Micaiah form a duo and go south, then west, north and east. Sothe gets the Seraph Robe and Miccy Wrath crtkills a cat (PP7) and a tiger (EP7).

Turns: 7 (27)

BEXP: 450P

1-5

Free unit: Volug

Miccy OHKOs myrmidons and some archers with the forged and a Spirit Dust bought in the bargains. Sothe steals the Master Seal and Miccy Wrath crtkills everything above the ledges.

Turns: 6 (33)

BEXP: 487P

1-6

New units:

184px-Jill.png278px-Tauroneo_RD.png

Stage 1

Jill uses the Seraph Robe, the Energy Drop and the Dracoshield. She gets two BEXP lv. ups (Hp, Sp and Lck & Skl, Sp and Res). Uses the Seal and assigns Adept.

18sp is the minumum required to avoid doubles from enemies except myrmidons. Jill rescues Tauroneo and drops him in PP2. She had to dodge the two thunder mages and the hand axe armored to survive (40-60 hit rate). By PP3 Jill kills the priest with 1-2 ranged weapon to canto to the hill where the peggies appear. Tauroneo moves to a tile where both the western peg and the norhtern soldier target. Sothe helps killing the central enemies and Miccy Resolve kills the norhtern ones.

Turns: 3 (36)

Stage 2

Same strategy as the one applied in Stage 1, Jill is able to 2 turn it but she needs to get sp (19sp to double Laverton and Adept kill him). But to avoid risks, Jill rescues Tauroneo on PP1 and drops him by PP2. Everything dies on him.

Turns: 2 (38)

BEXP: 4500P

1-7

New unit:

Tormod.png

Jill assigns Savior and uses a Secret Book. She makes Sothe's job. Rescue Miccy and drop her by PP4, Hammer Djur.

Turns: 5 (43)

BEXP: 1918P

1-8

New unit: Rafiel

Oh God! Jill is away protecting Pelleas. Tormod is BEXP'd to 0.99EXP and gets Mag to ORKO bandits that have ridiculous HP and Res. Celerity Sothe rushes to the east, Miccy wtfpwns the northern enemies with Ellight and Tormod burns enemies to cinders in the south and the center. Muarim, Volug and Queen Nailah rescue some prisoners.

Turns: 6 (49)

BEXP: 3050P

1-9

Free unit: Black Knight

Usual western route. Bought Shine in the bargains.

Turns: 4 (53)

BEXP: 3000P

1-E

Forged a Steel Axe with maxed mt & crt for Paragon Jill, bought Arcfire for Tormod and a Steel Dagger for Sothe. Pass Savior Sothe rescues Micaiah, Tormod shoves and get vigored, Jill and Tormod get good lv. ups. Rush, rush, vigor and move, Tormod gets a bunch of EXP by OHKOing thieves. Sothe crtkills Jarod.

Turns: 5 (58)

BEXP: 3750P

Part 1: Silver-Haired Maiden cleared in 58 turns

[spoiler=Part 2: Of Countries and Kings]New unit:

ElinciaFE10Portrait.png

2-P

Free units: Marcia, Leanne and Nealuchi

Staffbot Elincia gets to Lv. 2.61Exp, woohoo! Lincy got to S Staff Rank gee_wiz_emoticon.gif.

Turns: 8 (66)

BEXP: 1000P

2-1

Free units: Nephenee and Brom

New unit:

248px-Heather.png

Neph doubles the armored, Brom gets near her, then he shoves the archer and Neph Wrath Crtkills him. Neph vulns in front of Yeardley and Wrath crts him. Brom and Neph rush to Heather and Brom counters Ludveck. Finally, he kills the priest and she recruits Heather. Heather kills a mage and Yeardley suicides.

Turns: 5 (71)

BEXP: 3700P

2-2

Free unit: Nephenee

Heather gets two BEXP level ups, one with Str gee_wiz_emoticon.gif! Lucia, Nephenee, Leanne and Heather rush to Maraj. Nephenee gets str and sp twice and hits Maraj but died, so Heather got the kill.

Turns: 5 (76)

BEXP: 3250P

2-3

Free unit: Geoffrey

BEXP'd to .98Exp, get Str, kill Tashoria, seize tile.

Turns: 5 (81)

BEXP: 9080P

2-E

New unit:

Calill_FE10.png

BEXP'd Calill to 9.99Exp, Heather to 11.99Exp and Elincia to 3.99Exp. Lv. Up, wait and defeat boss.

Turns: 1 (82)

BEXP: 3019P

Part 2: Of Countries and Kings cleared in 24 turns

[spoiler=Part 3: Intersecting Vows]Unit:

275px-IkeFE10Portrait_Hero.png

3-P

New unit:

269px-Gatrie_RD.png

Adept Provoke Gatrie and Counter Vantage Ike rush. *Sighs...Skrimir*

Turns: 9 (92)

BEXP: 5823P

3-1

Free unit: Mia

Bwahahahaha! Gatrie is BEXP'd a trollshitloat of level ups, capping HP, Str and Sp. He's a beast, doubling generals with Steel Poleaxe. He gets the Blue Gem as Mia gets the Seraph Robe. Gatrie makes "Titania's Route", rushes to the generals, goes to the northern torch, doubling/Adeptkilling enemies, kills the stationary halberdier, kills other shit with Hand/Short Axe and wtfpwns the Steel Longbowman. He does the same as Foxcar 8S. Meanwhile, Ike crtkills Vommit and other gens, berds, warriors, fire sages, sniper, derp. Finally, as Gatrie reaches the northern area, Ike goes back and uses Helping Hand, killing reinforcements with Mia and Lethe.

Turns: 7 (99)

BEXP: 3025P

3-2

Returning unit: Heather

Adept Vantage Heather gets some BEXP level ups and a crapton of steel forges, one with an Axe card (+2mtgee_wiz_emoticon.gif). She rushes to the boss with some shoves from the Zodiac Knight Gatrie and Saint Seiya Ike. At the moment of the boss battle, Heather double Adepts the boss; the first Adept consisted on two consecutive crtblicks (21%) and the other Adept consisted on two regular hits (83%). Istvan died.

Turns: 3 (102)

BEXP: 3750P

3-3

Free unit: Soren

Soren equips Elwind and burns the southern supplies; he also gets Blawessom for Commander Kyza. Gatrie supports Ike clearing his way from the rear cause lol movement in this map, he burns the northwestern supply and gets the Master Crown. Ike kills a senator holding the White Gem and burns the central supply. Celerity Vantage Heather caps Str with BEXP, gets anotha' forge and roflrushes burning the northeastern supply as well as the north most supply near Veyona. Veyona dodges Heather's attack and it sounded like a Gen/Berdier dodging attacks and made a wtf maneuver with dark circles...I never saw that before blink.gif. Sadly Heather left him alive, the Goddess is merciful. Oh! Heather gets Hammerne, I don't know why lol. Double OH!!! The horses were freed but the guards weren't killed, lol so none escaped. Triple OH!!! Heather stole the Goddess Icon from the first senator to avoid the kill and get a juicy +600P 8P. Fuck OH!!! Bought a Dracoshield! Lol I'm forgetting everything 8X. Shit! I forgot to mention Heather got the 3-1 Seraph Robe for BEXP lv. up purposes.

Turns: 9 (111)

BEXP: 6600P

3-4

New unit:

187px-Kyza2.png

Kyza gets a BEXP level up (HP, Str and Lck) + 0.99EXP + Blossom + Miracle. Kyza battles some lol units and doubles them, lol. Oh! Kyza gets a Secret Book and the Dracoshield both bought in the bargains. Celerity Ike and Heather rush. Provoke Gatrie becomes the center of attraction to avoid the ballistician from aiming the cats. Lol, "You are an unluck one!", I don't know the boss name, lol, is it Callum? Don't know...

Turns: 7 (118)

BEXP: 5922P

3-5

New Free unit: Reyson

BEXP'd Gatrie to lv.20 and crowned while Heather was promoted via BEXP. I figured a way to make Celerity Heather one turn the map, but LAAAWWL, for that you'll need:

  • Position Heather on the tile near the ledge.
  • Have Reyson vigor her no matter wut...but for that you'll need:
  • A smite + a shove = 2 extra units + 1 unit that kills the gen blocking the ledge = lol 3 units.

Go go go Heather!!! Crtkill Lawmbrosso.

Turns: 2 (120)

BEXP: 4000P

3-6

Returning grace:

Micaiahbody2.png

Returning folks: Sothe and Jill

Beastfoe Jill is BEXP'd and gets hotloads of sp and def, making her more durable. Bought some shit, Short Axe, Storm Sword, Physic, Beast Killer, Silver Dagger, Elixir, err...yup...that's all. Miccy and Sothe go norht, then they take their own ways, Miccy east and Sothe west. Jill rooolls on her draco laughing out loud killing cats and tigers. The latter ones blow some chunks of her HP but with her lv. ups she gets stronger. Jill kills Lethe!

Turns: 7 (127)

BEXP: 4500P

3-7

Train Kyza, train! Mordecai recruits Zihark who has a Short Spear, a Short Axe, a Storm Sword, Savior and another item I don't remember in his inventory. Meanwhile Haar heads to the river as Kyza lures Jill so Haar recruits her as well.

Turns: 12 (139)

BEXP: 5004P

3-8

BEXP'd Jill to Lv. 18 and Crowned, she gets Str for more consistent ORKOs. Celerity Jill rushes with a forged axe and a couple of hand and short axes. Being in best bio helped her to Stun enemies really easily. Heather and Kyza kill some generals Jill left alive while Ike and Gatrie head through the south and western parts of the cave. God, having Heather means complete bankruptcy X_X.

Turns: 4 (143)

BEXP: 8250P

3-9

Returning units: Geoffrey and Calill

BEXP'd Calill to Lv. 12, she got Magic in all of her BEXP level ups, so she caps it. She gets Crowned and gets +99EXP more. Lv. up at the beginning of the chapter and get magic, for a total of 28Mag + 8 (Meteor) = 36 - 15 (Roark's Res) = 21dmg X 2 (Adept) = 42dmggee_wiz_emoticon.gif, Roark is down. Calill goes through the ledges in the northern part of the map and Geoffrey lures the approaching halberdiers so they don't block Calill's progress. Calill moves on and kills the halberdier with the Wing, and Adept Meteors Roark.

Turns: 3 (146)

BEXP: 12334P

3-10

Celerity Jill rushes to Sergei, Kyza and Ike follow her. Gatrie and Heather kill enemies in the south. Sergei and a Draco were alive so derp...Kyza gets to S strike, but he still has Blossom.

Turns: 5 (151)

BEXP: 13346P

3-11

Calill uses the Speedwing cause lol, she's screwed in sp...in skill and lol...in res. Celerity Savior Jill rescues Ike and rushes. She's far more reliable than Marcia, Sigrun and Tanith blended in one sole Seraph Knight, go go Jill!!!

Turns: 4 (155)

BEXP: 10511P

3-12

Returning unit: Tauroneo

BEXP'd Tauros and caps skill and sp, he's Crowned and gets Paragon. Miccy is shoved by Sothe and goes south east while Boots Tauros kill enemies in the ledges, he also killed Kieran, lol.

Turns: 3 (158)

BEXP: 7501P

3-13

BEXP'd Tauros to .99EXP. Paragon to Miccy and Pass to Tauros. Tauros gets a lv. up and Lunas Ike.

Turns: 2 (160)

BEXP: 8314P

3-E

Celerity Miracle Jill rushes to Pelleas's area, she kills by PP2 the Sleep Bishop and then rushes and kills enemies. Calill kills bunches of enemies, Wildheart Kyza heads to the east and kills some paladins by EP4. Heather, Ike and Gatrie follow Calill and Jill. Heather gets the Rescue. By OP4 Skrimir and his gang of beasts kill paladins.

Turns: 4 (164)

BEXP: 15272P

Part 3: Intersecting Vows cleared in 81 Turns

[spoiler=Part 4: Gods and Men]Promoted Unit:

222px-IkeFE10Portrait_Vanguard.png

Team Distribution:

  • Silver Army - Micaiah, Sothe, Leanne, Jill and Calill
  • Greil Army - Ike, Rafiel, Gatrie, Heather and Tormod
  • Hawk Army - Elincia, Reyson, Tauroneo and Kyza

4-P

Resolve Daunt Calill kills the halberdier on the bridge, Adept Vantage Jill rescues her and Cantos, Leanne moves and vigors, Jill moves forward away from the crossbow warrior's range and drops Calill in range. Sothe shoves Miracle Resolve Micaiah and EP goes. For the next turn, Jill moves and Adept Stuns Yuma as Calill kills the steel longbow paladin. Sothe smites Micaiah so she can get at enemy range. EP2: Death time...

Turns: 2 (166)

BEXP: 3000P

Promoted Unit:

155px-Sothe.png

4-1

Pass is taken away from Heather and it is assigned to Ike. Gatrie goes left, Ike goes south then east and Heather goes east. Celeirty Rafiel made the 4 turn more easier.

Turns: 4 (170)

BEXP: 3750P

4-2

Queen Elincia equips three Storm Swords and a Tempest Blade, although she's at B rank. However, throughout the chapter she got to S rank. Queen Elincia, who equips Adept and Cancel, rushes to Valtome, Boots Tauroneo clears some annoying enemies from Kyza as he rushes to the south then west. I was at this "*" to 5 turn it, but I needed another unit. Queen Elincia gets awesome level ups, and Tauros is poop.

Turns: 7 (177)

BEXP: 4500P

4-3

Sigh...Leanne vigoring shit. Micaiah got to Resolve by EP3 so enemies cornered her, therefor no Stefan nor Vague Katti. Sothe stays in the north killing and Baning dracos and a couple of warriors. Calill raises her anima ranks and omg, lol Calill's Mag. Jill rides west, south, south east, south...derp. Calill gets Baselard and sends it to the convoy.

Turns: 5 (182)

BEXP: 5250P

4-4

Kirby Tormod eats a bunch of BEXP and a Master Crown. Gets Paragon. Pure Water Ike rushes to Oliver's throne room, Heather equips Baselard and Adept kills shit, Gatrie stays awaiting reinforcements and Tormod kills bunches of enemies. Tormod is really awesome, he Meteors doors and from -/07 gets to -/20/12. He caps HP, Str, Sp and Def.

Turns: 6 (183)

BEXP: 6000P

4-5

Bah, I though I was able to 1 turn it, but Izuka prefers his dark arts rather than killing Elincia. Celerity Miracle Elincia rushes with Awemit, Tempest/Storm Blade and kills a cat, and Cantos. Reyson vigors Queen Elincia, Wildheart Kyza moves, transforms and smites her. Tauros kills another cat and gets a level up, omg I prefer Meg. Elincia kills a hawk with the Tempest Blade and gets in Izuka's attack range. Enemies die on Elincia, next phase she kills Izuka, Bah! Oh! Reyson died.

Turns: 2 (185)

BEXP: 7500P

4-E

Promoted Unit:

Micaiahbody3.png

Disciples of Chaos:

  • Ike
  • Micaiah
  • Sothe
  • Sanaki
  • Ena
  • Kurthnaga
  • Sigrun
  • Tauroneo
  • Jill
  • Tormod
  • Rafiel
  • Elincia
  • Heather
  • Calill
  • Gatrie
  • Kyza
  • Renning

4-E-1

Preparations are so time consuming, lol. Half an hour assigning skills, supports, info, items, giving statboosters, selling and buying shit, loool. The 2 turn clear would've been possible, I don't know, but the only units alive were Lekain, his guards and the thoron sage. This was a complete mess! Blossom Renning, Kyza and Calill go east, Tormod and Tauros go west, the rest wander around killing tons of enemies. Jill kills Hetzel with Tomahawk and Cantos to the middle of his guard generals. Ike kills the sleep bishop and the rest get kills, Rafiel dodged a Bolting!!

Turns: 3 (188)

BEXP: 6000P

4-E-2

Hammer Bro! The rest, train! Wow, Renning's Blossom level ups are awesome!

Turns: 1 (189)

BEXP: 7500P

4-E-3

Yune's Blessings:

  • Ike - Ragnell
  • Micaiah - Rexaura
  • Sothe - Peshkatz
  • Sanaki - Purge
  • Sigrun - Wyrmslayer
  • Tauroneo - Brave Axe
  • Jill - Urvan
  • Tormod - Bolganone
  • Rafiel - Galdrar
  • Elincia - Amiti
  • Heather - Baselard
  • Calill - Rexflame
  • Gatrie - Wishblade
  • Kyza - Fang
  • Renning - Alondite

Ike, Renning, Jill and Kyza are vigored. Micaiah Rescues Elincia. The Wyrmslayers begin their showdown!

Turns: 1 (190)

BEXP: 12000P

4-E-4

Micaiah moves and Purges Sephiran (5dmg), Kyza moves and gems, Elincia moves, rescues Jill and cantos back, Calill moves. Rafiel vigors Micaiah, Calill, Elincia and Kyza. Calill moves and kills the spirit in front of Sephiran, Kyza Roars the one in the right, Elincia double Stuns the one in the left, Pass Jill Stuns the one in his back. No more spirits. Now...who kills Sephiran? Gatrie shoves Celerity Parity Ike, so Ike rushes and Parity doubles Sephiran (20*2dmg = 40dmg + 5dmg from Miccy's first purge = 45dmg dealt). Finally, in the name of Yune, Micaiah Purges Sephiran's soul and gets a level up.

Turns: 1 (191)

BEXP: 15000P

4-E-5

New free unit:

166px-Sephiran.png

Time to destroy Ashera's Aura! Micaiah and Lehran trade roles, she gives him Rexaura and he gives her Ashera's Staff. Order Incarnate kill. Kyza was killed, I was lazy to reset back and make him dodge 2 fire spirits. Calill + Jill are awesome. Miccy, Calill, Jill and Parity Heather were the cover incarnate killers. Then Lehran take their place.

Turns: 3 (194)

Part 4: Gods and Men cleared in 35 turns

Total Turns: 194

[spoiler=Expenditures]

  • Dracoshield - Jill
  • Energy Drop - Jill
  • Seraph Robe - Jill
  • Spirit Dust - Micaiah
  • Secret Book - Jill
  • Seraph Robe - Micaiah
  • Talisman - Ike
  • Arms Scroll - Sold
  • Seraph Robe - Heather
  • Dracoshield - Kyza
  • Goddess Icon - Kyza
  • Secret Book - Kyza
  • Speedwing - Calill
  • Boots - Tauroneo
  • Arms Scroll - Micaiah
  • Arms Scroll - Micaiah
  • Arms Scroll - Micaiah
  • Arms Scroll - Micaiah
  • Arms Scroll - Sothe

[spoiler=Comments]No stats nor Unit records guys, sorry. I was doing this in a rush and had no time to write down stats and stuff.

  • Ike - He makes the game so easy with lolPure Water.
  • Micaiah - Nothing new, she got skl and sp screwed by P4, in exchange she caps Mag and Res.
  • Sothe - Somehow shadowed by Jill and Tauroneo...poor, he got sp screwed by late P1 and P3.
  • Tauroneo - OMG, although he is awesome by P1, he gets stupidly average by P3 and P4, he's never in good bio in essential chapters like 3-13.
  • Jill - Rescuebot in P1, then goes to the GMs and gets Titania's role. Pretty awesome.
  • Tormod - This skinny beorc surprised me, his P4 was awesome and helped shaving some turns in 4-4 Blizzarding and Meteoring doors and enemies. Paragon made him ridiculous levelling up per enemy killed and getting insane amounts of hp, str, def and res. I have to say he got better than Calill in 4-E although she is her teacher.
  • Rafiel - Heron/10
  • Elincia - Fucking great, no pwnalty and 2 turns 4-5 really easily. Adept Lincy were great too in 4-2, stunning shit everywhere. No regrets.
  • Heather - Helped in 2-2 and early P3, then Jill takes all honor. she wasn't as great as in my last draft with her.
  • Calill - I don't know, I just prefer Ilyana because she has all P3 to get awesome and her 4-P and 4-3 are rofl thanks to capping every stat by 2nd tier. Well, Calill helped in 3-9 and P4, that 32 sp was helpful to double SMs and not being in Resolve range. Sighs, I don't know, I had to reset a few times to have her get Mag and res.
  • Gatrie - Lol, he's a tank, undoubtedly best marshall in the game.
  • Kyza - OMG, Blossom, awful bases...Facepalm_emote_gif.gif. However, he gets sp really fast and doubles enemies in P3, no SS rank though.
  • Renning - Pretty good for trading Wyrmslayer in 4-E-3 and getting awesome Blossom level ups.

Edited by Quintessence
Link to comment
Share on other sites

I dont get it quintessence...why would you make things less risky in an RNG abuse draft? I really dont get it lol. You should totally have 5 turned 1-4. :-/

Link to comment
Share on other sites

RNG Abuse in a draft to see if haar should be allowed seems a bit iffy on reasoning. Specially since you know, most draft don't really allow a full blown RNG abuse and therefore good turn counts in a PT here won't translate to good turncounts with the same team in another similar draft with haar allowed but not RNG abuse.

Link to comment
Share on other sites

I dont get it quintessence...why would you make things less risky in an RNG abuse draft? I really dont get it lol. You should totally have 5 turned 1-4. :-/

Miccy had 17HP and 3Def by 1-4, giving her the Dracoshield meant no boost for Jill, who has durability issues by 1-6-1 when rescuing Tauroneo for the 3 turn clear. If I would have given Miccy the shield that meant 17HP and 5Def, still being OHKO'd by tigers with both 22Atck and 24Atck :S. Maybe I would've awarded her some BEXP and a level up but there are two cats if I make her solo the south and Sothe the north. Cats would've killed her and I was really tired resetting 70-90 hit rate 8S. Lol, yes, it's a bit paradoxical.

Link to comment
Share on other sites

Not really...skipping heather saves 2 turns. And pass hasnt been neccesary at all for me. @slayerX- the reason for this being an RNG abuse draft is to see if haar can be beaten under the best conditions possible. I also wanted to compare RNG'd turncounts to normal TCs.

Edited by PKL
Link to comment
Share on other sites

Not really. I kept pass in the DB. Its just impossible to 2 turn 3-12 even with pass and boots eddie. EDIT: Pass n' boots. :awesome:

Edited by PKL
Link to comment
Share on other sites

It is extremely possible to do it in 2 turns assuming boots and pass, but i forfeit the 4 turn of 4-1 if i give pass to ed. So, heather's pass wouldve allowed me to do both buuuut she would still have costed 1 turn in the end.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...