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Shining Force II Draft Challenge


Elieson
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All righty. I honestly didn't continue because I thought this may have been dead. But now that it isn't, here's my progress so far (more than just two battles like my starting post XD ). Once again, I suck at charts, so this will be text-only:


Battle 3: What the hell, Chester? Stop dying. But seriously, Bowie and Sarah netted themselves another double level up, both with some good boosts. Jaha being there was a big help, since Bowie's defense isn't really godly just yet. That freakin' bat was annoying putting him to sleep though. But on the bright side of him missing some action while dozing off, Bowie and Sarah have been pretty even with experience so far, Sarah only being behind him in a few exp. points.


Bowie - LV. 5.51


-HP: 18

-MP: 9

-Att: 16

-Def: 8

-Agi: 10

-Inventory: Short Sword, Medical Herb (x2), Healing Seed


Sarah - LV. 5.28


-HP: 15

-MP: 16

-Att: 13

-Def: 8

-Agi: 9

-Inventory: Wooden Rod, Medical Herb (x2), Angel Wing


Battle 4: Hah, Chester didn't die for once! This fight was kind of annoying with the sleepy time bats though. Not to mention the archers getting some critical hits in...Thank god the defense level ups for Bowie kicked in right on time. Mostly had he and Jaha absorb hits and dish out damage, allowing Sarah to kill them off when it was safe enough. But wow...both of her level ups, she didn't get a single point in Attack. In a way, it's kinda good I can't go MMK for her at the rate she's going. =P


Bowie - LV. 7.43


-HP: 22

-MP: 11

-Att: 19

-Def: 11

-Agi: 12

-Inventory: Same as above.


Sarah - LV. 7.08


-HP: 17

-MP: 18

-Att: 13

-Def: 10

-Agi: 11

-Inventory: Same as above.


Battle 5: Wow, was this an easy fight. Bowie mostly did the work with Jaha as reliable back up. Had to keep Sarah back to heal and the fact that she was mostly dealing 1-3 damage. As such, she only netted one level, which wasn't bad at all. Also, WOO! Slade get!


Bowie - LV. 9.09


-HP: 26

-MP: 11

-Att: 21

-Def: 13

-Agi: 14

-Inventory: Same as above.


Sarah - LV. 8.00


-HP: 18

-MP: 19

-Att: 14

-Def: 10

-Agi: 12

-Inventory: Same as above.


Battle 6: This was...a little tough. Mainly because I was trying to set up kills for Slade without using my 2 Egresses. But Slade caught up massively with 3 levels. Could have netted a fourth if I didn't have Bowie to kill one of the knights to keep Slade alive when the fight first began. Sarah had to lag behind for Slade to catch up and to heal, not gaining any levels (Bowie didn't either). Made sure to use every drop of her MP though for exp. I've also bought a Short Rod for Sarah before the battle.


Bowie - LV. 9.51

Sarah - LV. 8.80


Slade - LV. 8.54


-HP: 15

-MP: 0

-Att: 18

-Def: 13

-Agi: 13

-Inventory: Short Knife, Medical Herb (x2)(Jacked from Chester)


Battle 7: Mostly had Bowie and Slade destroy everything, with Jaha and Sarah as back up. With Slade's level ups, he's practically Bowie right now, but with lower HP and slightly lower attack. The Dark Smokes were pretty bothersome with their cheap two turns-per round thing like they're the boss or something. >_> But I picked them off one by one to prevent any deaths. Other than them, this was quite easy.


Bowie - LV. 10.67


-HP: 28

-MP: 11

-Att: 22

-Def: 14

-Agi: 15

-Inventory: Short Sword, Medical Herb, Healing Seed.


Sarah - LV. 10.17


-HP: 20

-MP: 22

-Att: 18

-Def: 12

-Agi: 14

-Inventory: Short Rod, Healing Drop


Slade - LV. 10.37


-HP: 17

-MP: 0

-Att: 20

-Def: 15

-Agi: 15

-Inventory: Short Knife, Medical Herb (x2)


Battle 8: Was a little problematic at first, but then I used my 2 Egresses to grind for both some gold and some experience so Bowie and Slade can be much closer to promotion...and to be strong enough to handle things alone with Jaha now out of the picture. At least AI Peter will be useful now. XD


Bowie - LV. 13.43


-HP: 33

-MP: 12

-Att: 25

-Def: 17

-Agi: 18

-Inventory: Short Sword, Healing Seed


Sarah - LV. 13.44


-HP: 23

-MP: 25

-Att: 20

-Def: 15

-Agi: 16

-Inventory: Short Rod, Healing Drop, Healing Seed


Slade - LV. 13.58


-HP: 20

-MP: 0

-Att: 24

-Def: 18

-Agi: 18

-Inventory: Short Knife, Medical Herb (x2)


Current Gold: 6100

Mithrils: 4/15

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To be fair, the reason why it looks like Bowie beats Slade in every way is because you fed Bowie the Quick Chicken, which is the only reason why Slade isn't beating him in Agility. I'm surprised that Slade is beating Bowie in Defense though. And I'm more surprised that Sarah is lagging instead of leading. Looks like Slade doesn't need as much healing as I thought (and you're too lazy to Heal spam for EXP).

Edited by Lævateinn
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Oh yeah, I'm still aware of the Quick Chicken boost making Bowie equal with Slade's Agility. I just wanted him to be a tad faster since I've picked some pretty speedy characters by default and not wanting to give the Quick Ring to him (Planning on giving May that to help her in the beginning). But yeah, I'm surprised too on the defense part. That's mainly because Bowie only received a +2 Def boost once. All of his level ups have been +1 so far, then with Slade having base 10 Def, he managed to keep a point in the lead. But I'm sure that now they're in the double digits, Bowie will beat him again...and Slade's Agility will break their little tie soon enough as well.

And yeah, I've just been keeping everyone on equal standing in levels at this point, so I haven't been too worried about Sarah. Though now that you mention it, since my second healer wont be around until damn near the end of the game, I should kick her into the lead to get the extra +3 HP from Heal and be closer to Heal 3 for the Kraken fight and beyond. =P

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Battle 9: First off, I didn't buy anything while in New Granseal. The only thing that was worth getting was the Middle Sword, but with the upcoming Power Ring, I can just use that to save the 340 gold I'd spend. Plus, I can just get a Long Sword from the shop in Polca/Bedoe, which is only two battles after this one (Or just stick it out and wait for the Achilles Sword). Might do the same for Slade and let he and Bowie alternate with it to save me the trouble of buying knives when Ninja's right around the corner...but we'll see depending on if things turn dire or not. I've also used the Cheerful Bread on Slade. He needs it with that low HP.


But onto the battle, we just breezed on through. Nothing too challenging. And since everyone was level 13 and above here, not much experience for them here...so we set up some kills for Peter. Also, BOWIE! please gimme some moar MP before ya get Bolt. Still ways to go, but sometimes he could be stubborn until the very last second with that low MP growth before promotion. xD Also, May GET!


Bowie - LV. 14.04


-HP: 35

-MP: 12

-Att: 26

-Def: 18

-Agi: 19

-Inventory: Short Sword, Healing Seed


Sarah - LV. 14.36


-HP: 24

-MP: 26

-Att: 21

-Def: 16

-Agi: 17

-Inventory: Short Rod, Healing Drop, Healing Seed


Slade - LV. 14.10


-HP: 25

-MP: 0

-Att: 26

-Def: 19

-Agi: 19

-Inventory: Short Knife, Medical Herb (x2)


Peter - LV. 11.32


-HP: 24

-MP: 0

-Att: 31

-Def: 19

-Agi: 14

-Inventory: Nothing.


Battle 10: The only ones leveling up here were May and Peter (and Sarah since she was healing). Was hard to get her up since a certain BIRD kept killing the weakened enemies before May could. And with only three people other than those two, it was impossible to blockade around the enemy if Peter was in range...but at least May gained two levels out of it. At the end of battle, I gave Bowie the Power Ring and finally decided to use the Power Water from Grans on Slade so he can stay in action longer before promotion. Gonna try and get him to Ninja ASAP. But considering that you can skip the Kraken fight and get the Achilles Sword before it, I think he'll make it.


Bowie - LV. 14.09


-HP: 35

-MP: 12

-Att: 31

-Def: 18

-Agi: 19

-Inventory: Short Sword, Power Ring


Sarah - LV. 15.17


-HP: 25

-MP: 27

-Att: 22

-Def: 17

-Agi: 18

-Inventory: Short Rod, Healing Drop, Healing Seed


Slade - LV. 14.14


-HP: 25

-MP: 0

-Att: 29

-Def: 19

-Agi: 19

-Inventory: Short Knife, Medical Herb (x2)


May - LV. 12.63


-HP: 20

-MP: 0

-Att: 26

-Def: 14 (God, she needs some Milk xD)

-Agi: 15

-Inventory: Wooden Arrow


Peter - LV. 13.58


-HP: 27

-MP: 0

-Att: 35

-Def: 21

-Agi: 16

-Inventory: Nothing.


Battle 11: This was a pretty annoying fight, mainly because of those Vampire Bats (thank god this is the last we see them). But this was mostly a speed run here while once again trying to let May and Peter level. Was planning on allowing Sarah to use up all her MP, for she had 6 left after battle, but then AI Peter had to try and solo the top...where as I had to hurry Slade up there before he killed the Hobgoblin...which then by that point, we killed everything. Geez...can't wait until the next battle's over then bye-bye AI Peter.


Bowie - LV. 14.21 (No Level up)

Sarah - LV. 15.86 (No Level up. So close though)

Slade - LV. 14.49 (No Level up. Finally used one of those herbs though)


May - LV. 13.81


-HP: 21

-MP: 0

-Att: 27

-Def: 15

-Agi: 16

Inventory: Wooden Arrow


Peter - 14.03


-HP: 28

-MP: 0

-Att: 37

-Def: 22

-Agi: 17

-Inventory: Nothing.


Battle 12: FINALLY! AI Peter is gone. It was because of him that I had to just kill and keep going, regardless of who was getting the EXP out of my three melee fighters. But at least having Sarah use a healing item gave her 20 delicious EXP. And while I was getting caught up in Peter, Bowie ALMOST died...the Dark Cloud kept doubling him 'til the point where he was down to 3 HP. But in the end, I managed to kill them all (Almost thought I wasn't going to make it). Before the battle, I found the Protect Milk, but I'll hold onto it for now. Both May and Luke have some bad defense, but we don't get the Defense Ring until ways off. Might give the potion to Luke and May the ring. We'll see.


Bowie - LV. 15.05


-HP: 36

-MP: 13

-Att: 32

-Def: 19

-Agi: 20

-Inventory: Short Sword, Power Ring


Sarah - LV. 16.80


-HP: 26

-MP: 28

-Att: 23

-Def: 17

-Agi: 19

-Inventory: Short Rod, Healing Seed


Slade - LV. 15.30


-HP: 26

-MP: 0

-Att: 31

-Def: 20

-Agi: 20

-Inventory: Short Knife, Medical Herb


May - LV. 15.31


-HP: 23

-MP: 0

-Att: 29

-Def: 17

-Agi: 18

-Inventory: Wooden Arrow


Peter - LV. 15.02


-HP: 29

-MP: 0

-Att: 39

-Def: 23

-Agi: 18

-Inventory: Nothing.


Current Gold: 11,590

Mithril: 6

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Battle 13: Man, was this a long and tedious battle (it's still one of my favorites in the beginning though). Considering my team isn't exactly tanky at this point, they were taking some major hits from everything that's not a Hobgoblin. Those enemies were even dishing out some heavy hits! Of course, the most difficult part was during the middle of battle where all the enemies at the bottom began to mob up and head straight towards us. Since no one can't handle themselves on their own yet, I also mobbed my team up and lured the enemies to where Luke's unconscious body was. I was also using him as a blockade so they couldn't get Sarah as easy. But once the enemies finally made it up, we ganged up on them all as quick as possible, eliminating the strongest threats first (the two Zombies) before they could inflict any damage.


And now I have another addition to the force: Luke! (Whose gonna suck pretty bad for now until he gets another sword) I've also sold that Silver Tank we've acquired from the cave, as I will be going Sniper for Janet. With the extra cash, I'll probably buy a couple of weapons later on for those who won't be able to find any (Like Luke). Sarah's a no no since she's gonna be a healing bot after promotion...and May...well, if I wait it out even longer, she won't get another bow until I snatch Elric's.


Bowie - LV. 17.14


-HP: 40

-MP: 13

-Att: 35

-Def: 22

-Agi: 22

-Inventory: Short Sword, Power Ring


Sarah - LV. 17.72


-HP: 28

-MP: 30

-Att: 23

-Def: 18

-Agi: 20

-Inventory: Short Rod, Healing Seed


Slade - LV. 16.98


-HP: 27

-MP: 0

-Att: 32

-Def: 21

-Agi: 21

-Inventory: Short Knife


May - LV. 16.99


-HP: 24

-MP: 0

-Att: 30

-Def: 18

-Agi: 24

-Inventory: Wooden Arrow, Quick Ring


Peter - LV. 16.37


-HP: 31

-MP: 0

-Att: 41

-Def: 24

-Agi: 19

-Inventory: Nothing.


Battle 14: Deserts...UGH! This was slower than the last battle...and frustrating on Luke's end, as I said he's sucking and I've been setting up kills for him while still maintaining levels throughout the entire party for the upcoming Kraken fight. It's definite that Sarah's gonna promote. Bowie and Slade (May possibly as well) will make it too since I've been keeping my melee fighters close together, but with Slade in the lead for them (I need him to wield swords ASAP). Peter's only lagging badly behind because I've been using his high attack power to just deal damage for everyone to swoop in and kill the enemy. Pretty sure he won't promote before Kraken, sadly (If only Luke wasn't here, this would be different...). But now that I know how to go about it in the next fight, everyone save Luke and Peter should promote by then. Might let Luke sit back a bit (But still prepare him for Kraken) in the next fight to make sure of it. Also, I gave the Steel Sword to Bowie (sold the Short Sword) and gave the Power Ring to May temporarily so she can keep up with Slade and Bowie's attacking power and gave Slade the Quick Ring in return. Gonna switch all this back around after the next fight.


Bowie - LV. 18.13


-HP: 42

-MP: 13

-Att: 42

-Def: 23

-Agi: 23

-Inventory: Steel Sword


Sarah - LV. 18.91


-HP: 29

-MP: 31

-Att: 24

-Def: 18

-Agi: 21

-Inventory: Short Rod


Slade - LV. 18.24


-HP: 29

-MP: 0

-Att: 36

-Def: 23

-Agi: 28

-Inventory: Short Knife, Quick Ring


May - LV. 18.18


-HP: 27

-MP: 0

-Att: 38

-Def: 20

-Agi: 21

-Inventory: Wooden Arrow, Power Ring


Peter - LV. 17.57


-HP: 32

-MP: 0

-Att: 43

-Def: 25

-Agi: 20

-Inventory: Nothing.


Luke - LV. 16.48


-HP: 31

-MP: 0

-Att: 29

-Def: 21

-Agi: 25

-Inventory: Middle Sword


Battle 15: This was both a fun and frustrating fight. The frustrating part being jumping four people up to two levels when the experience is tight with Luke and Peter still behind. Thankfully they throw a bunch of Gargoyles and stuff that give chucks of exp even after level 20. As such, I was right in assuming everyone except Luke and Peter (who came close) would hit 20. Sarah, I was getting a little afraid. Just when she spent all her MP, she only had 95 exp, meaning I had to gain 5 by fighting with her.....yeah, Short Rod. At the very end when Bowie, Slade and May hit 20, I had all four surround the last Arrow Launcher and allowed Sarah to keep dealing one damage until she hit 20. Close one. Allowed Peter to finish it off so he could be closer to promotion. At least at the end of Kraken, Peter will likely hit level 21. I'll try to get Luke up to 20 there too, since I've given him the Power Ring after this battle. I've also given Peter the Quick Ring so he could be faster during the next fight.


Bowie - LV. 20.18


-HP: 45

-MP: 14

-Att: 44

-Def: 25

-Agi: 25

-Inventory: Steel Sword, Wooden Panel, Power Water


Sarah - 20.01


-HP: 31

-MP: 33

-Att: 26

-Def: 20

-Agi: 23

-Inventory: Short Rod


Slade - LV. 20.20


-HP: 31

-MP: 0

-Att: 39

-Def: 25

-Agi: 26

-Inventory: Short Knife


May - LV. 20.04


-HP: 29

-MP: 0

-Att: 35

-Def: 22

-Agi: 23

-Inventory: Wooden Arrow


Peter - LV. 19.48


-HP: 35

-MP: 0

-Att: 47

-Def: 27

-Agi: 27

-Inventory: Quick Ring


Luke - LV. 17.52 (God, he's behind)


-HP: 32

-MP: 0

-Att: 35

-Def: 22

-Agi: 27

-Inventory: Middle Sword, Power Ring


Battle 16: Heh. This wasn't hard at all. Before battle, I gave Slade the Steel Sword (sold his knife) and Bowie the Achilles Sword. With Sarah promoted, it was great to be healed with 18 HP whenever the legs and arms would get lucky hits on my team. Of course, since everyone was free in battle, the rest of the undrafted were annihilated by the legs and arms (Jaha was a survivor until the head finished him XD). But after the meatshielding and luring was done, we picked the legs and arms apart one by one, even netting Peter and Luke to level 20 as expected. Slade finished the head off after all legs/arms were destroyed. At the end and when we arrived in town, I've promoted Peter and Luke. Also will make use of selling that tank since Janet will be a Sniper and will buy Luke and May a new weapon. I haven't bought anything yet to see if having a weak May until Elric is worth it in funds...unless I use the Power Water on her?


Bowie - LV. 1.22


-HP: 45

-MP: 14

-Att: 47

-Def: 25

-Agi: 25

-Inventory: Achilles Sword, Power Water


Sarah - LV. 1.84


-HP: 31

-MP: 33

-Att: 26

-Def: 20

-Agi: 23

-Inventory: Short Rod


Slade - LV. 1.86


-HP: 31

-MP: 0

-Att: 50

-Def: 25

-Agi: 26

-Inventory: Steel Sword


May - LV. 1.06


-HP: 29

-MP: 0

-Att: 35

-Def: 22

-Agi: 28

-Inventory: Wooden Arrow, Quick Ring


Peter - LV. 1.00


-HP: 36

-MP: 0

-Att: 49

-Def: 28

-Agi: 23

-Inventory: Nothing.


Luke - LV. 1.00


-HP: 36

-MP: 0

-Att: 38

-Def: 25

-Agi: 31

-Inventory: Middle Sword, Power Ring


Current Gold: 25,987

Mithril: 8

Edited by Magnus Blade
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Also will make use of selling that tank since Janet will be a Sniper

One more. Archer/Sniper vs Archer/Brass Gunner promotion gains

+8 Agi vs +3 Atk, +18 Def and 50% terrain ignore over archer class

Both classes have 5 mov btw. Screw Agi. Elric and Janet have enough to spare anyway.

I checked my game. Snipers get 6. But Brass Gunners have a better movement type so I think they can move further than Snipers in forests and stuff.

It's up to you, but I think you'll want that Attack and Defense boost. Halving the movement cost of terrain also helps a lot in going through forests and stuff. Anyhow

Battle 35 - Grinding Karna

First, I kept everyone at their starting positions. Some enemies came in to attack, I killed the off. Then I headed south a bit. More enemies came, and I killed them off too. All that was left was a Chaos Wizard, a Shaman, and the Bow Knight boss. I advanced my army a little bit when some Mud Men popped out of nowhere. I retreated and killed all of the Mud Men as they approached me. I then had Karna cast Boost until she ran out of MP. It took about one hour but she gained 6 levels! Then I went in to kill the last three enemies. I was able to trap the Bow Knight with four dudes, so Sarah was able to Heal spam till she ran out of MP.

Karna unfortunately never gained +2 Attack. I'm not sure whether she ever does, though, but it doesn't like I'll be making her fight anytime soon. Also, Rohde is a jerk that refuses to gain Attack.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    18.44  77 21 78 65 44  6 122   Critical Sword
Sarah    32.82  90 69 64 61 66  5  25   Indra Staff, Healing Seed
Kiwi     18.42  31  - 79 77 41  7 120   Healing Seed, Power Ring, Heat Axe
Peter    19.49  80  - 89 67 43  7  96   (Nothing)
GERHALT  18.59  66  - 86 61 51  7  78   Running Ring, Wish Staff
Rohde    18.47  62  - 73 62 39  5  41   Nazca Cannon, Medical Herb
Karna    06.95  48 54 68 30 40  5  00   Brass Knuckles, Quick Ring
Tyrin    18.06  60 77 58 53 47  5  46   Mage Staff, Medical Herb, Protect Ring

GOLD 165,821

Mithrils: 15/15

4 Egresses is a lot, and I know that if I spend them on the Red Baron, my EXP intake will eventually drop to 1 EXP for every kill. So I spent the Egresses on the Prism Flower battle, because Prism Flowers always provide A LOT of EXP.

Battle 36 - PRISM FLOWERS

The basic strategy here was wait and kill. A few of the enemies here such as the Purple Worm, a Mist Demon and two of the Bow Riders would move slowly towards you once you cross a certain point. When that happens, I just keep everyone at the starting area and wait for the enemies to arrive before the same old lure+kill tactic. During the wait, however, Karna will be spamming Boost1 for EXP. Peter+Kiwi killed the first two Prism Flowers, and the other flowers were killed based on who's lagging in EXP. I was intentionally being careless about letting Prism Flowers fire their lasers because Sarah needs every opportunity to heal that she can get.

After all enemies were killed except the Executioner and the Prism Flower beside him, the Force gathered together for Karna to spam Boost2 (or Boost1 if she didn't learn Boost2 yet) for EXP. After both Sarah and Karna drained all their MP, Tyrin was sent to kill the last Prism Flower while the boss is lured away by Claude or somebody. Bowie then Egresses out, except in the final run (fifth run), where everybody gangs up and kills the boss for a measly 1 EXP.

Bowie never gained MP >_>

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    23.99  87 21 83 77 49  6 136   Critical Sword
Sarah    45.41  ?? 89 85 81 88  5  25   Indra Staff, Healing Seed
Kiwi     24.11  37  - 91 89 48  7 127   Healing Seed, Power Ring
Peter    23.98  91  - ?? 77 49  7 105   (Nothing)
GERHALT  23.87  77  - 97 71 57  5  93   Wish Staff, Battle Sword
Rohde    24.01  71  - 79 74 50  5  49   Nazca Cannon, Medical Herb, Quick Ring
Karna    40.14  ?? 98 ?? 71 79  5  00   Brass Knuckles
Tyrin    24.05  71 88 63 60 53  5  59   Mage Staff, Medical Herb, Protect Ring
Claude   24.31  63  - 97 98 46  6  30   Running Ring

GOLD 230,191

Mithrils: 15/15

Claude's stats O_O

Battle 37 - Bloody Red Baron

Brute Force. After grinding in the previous battle, I no longer needed to rely on cowardly techniques like lure+kill. Red Baron wasn't much of a threat either; he kept attacking Sarah and her 100+ HP. Peter, Kiwi, and Gerhalt took care of the Chaos Wizard and Evil Bishop that were in forest with him. Gerhalt then went back to kill the Red Baron.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    24.27  90 21 87 79 50  6 139   Battle Sword
Sarah    47.02  ?? 93 89 85 92  5  25   Wish Staff, Healing Seed
Kiwi     24.29  37  - 86 89 53  7 131   Healing Seed, Quick Ring
Peter    24.05  94  - ?? 79 50  7 110   (Nothing)
GERHALT  24.54  79  - 99 73 58  5  96   (Nothing)
Rohde    24.21  71  - 84 74 50  5  50   Nazca Cannon, Medical Herb, Power Ring
Karna    40.16  ?? 98 ?? 71 79  5  00   Brass Knuckles
Tyrin    24.19  71 88 63 60 53  5  59   Mage Staff, Medical Herb, Protect Ring
Claude   24.45  63  - 97 98 46  6  32   Running Ring

GOLD 241,671

Mithrils: 15/15

Battle 38 - Geshp

Brute force, again. All 9 Burst Rocks were killed (last three appeared by sending Peter far south across the chasm). Sarah and Karna have huge MP, so the Burst Rock explosions weren't too much of a problem. Enemy AI is stupid in that Geshp chooses to attack physically rather than fire a Freeze4, despite the Freeze4 doing far more damage. Geshp kept attacking Peter until he died, but by then he was sufficiently weakened to allow Claude to crush him.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    24.37  90 21 87 79 50  6 141   Battle Sword
Sarah    48.03  ?? 94 90 86 94  5  25   Wish Staff, Healing Seed
Kiwi     24.47  37  - 86 89 53  7 132   Healing Seed, Quick Ring
Peter    24.42  94  - ?? 79 50  7 114   (Nothing)
GERHALT  24.83  79  - 99 73 58  5  97   (Nothing)
Rohde    24.98  71  - 88 74 50  5  55   Nazca Cannon, Medical Herb, Power Ring, Buster Shot
Karna    41.85  ?? 99 ?? 73 81  5  02   Brass Knuckles
Tyrin    25.03  73 89 64 61 54  5  63   Mage Staff, Medical Herb, Protect Ring
Claude   25.17  64  - 99 ?? 47  6  33   Running Ring

GOLD 253,681

Mithrils: 15/15

Chaz get

Battle 39 - Chaz Training

Chaz was a bigger pain to grind than any other character. Why? Because he was lagging too far behind. Anyhow, I basically made him kill almost every single enemy. This sometimes led to the entire party idling (except the healers) for a few turns for Chaz to kill multiple weakened enemies. But it was fine, because the healers had too much MP and weren't gonna run out anythime soon.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    24.47  90 21 87 89 50  6 141   Battle Sword, White Ring
Sarah    48.98  ?? 94 90 86 94  5  25   Wish Staff, Healing Seed
Kiwi     24.55  37  - 86 89 53  7 132   Healing Seed, Quick Ring
Peter    24.53  94  - ?? 79 50  7 114   (Nothing)
GERHALT  24.84  79  - 99 73 58  5  97   (Nothing)
Rohde    25.04  73  - 89 76 46  5  55   Medical Herb, Power Ring, Buster Shot
Karna    43.27  ?? ?? ?? 75 84  5  02   Brass Knuckles
Tyrin    25.07  73 89 64 56 54  5  63   Mage Staff, Medical Herb
Chaz     23.66  72 79 54 61 50  5  13   Mage Staff, Protect Ring, Holy Thunder, Evil Ring
Claude   25.20  64  - 99 ?? 47  6  34   Running Ring

GOLD 263,141

Mithrils: 15/15

Odd Eye and King Galam shouldn't be too much trouble though, so I really only need Freeze4 for Zeon. Considering I get FOUR Egresses before that point, I'm pretty sure I'll make it in time. Heck, I can probably even get Atlas2 for Tyrin by then.

Edited by Lævateinn
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Ah crap! I must have missed the BG promotional bonuses when I last read Elieson's post on the others...I wish I read your post before continuing though, as I already pawned the tank and got much further. I could buy it back, but I think I'll be fine with Sniper. My main concern of this entire playthrough was the chessboard and Janet comes after that...so I'll just take my mistake.


--------


Battle 17: Went on ahead and decided to give May the Power Water. I'll just jack Elric's bow when we get him after the next set of battles. Also hit a switch and gave her the Power Ring, since Luke has a Steel Sword now (sold the Middle Sword). Finally, I decided to give the Protect Milk to May over Slade and Luke. I'm giving Birdman the Protect Ring whenever I acquire it and Slade will be fine in the long run since his HP will begin to have +2 upon leveling up soon. This should last them all pretty well until the Chessboard, so I don't have to worry too much about buying stuff anymore until afterwards. Plus, other team members will come in and I'll just take their stuff. xD


But onto the battle, I forgot to unequip the Quick Ring from Peter, but considering how my units are beginning to gain +2 Agility, I think I'll keep it on him so he can keep up with everyone (With it equipped, he's right behind Luke). But this was an extremely easy fight. I made sure to take out the Soul Sowers before they could even attack, as I was not taking the risk of getting stunned at all. I don't even remember if paralysis wears off after a while like sleep does. By the way, everyone's been getting weird, yet beneficial levels...and May got a weirdest one of them all. +2 HP, +2 Def (What o_O ?), +2 Agility...yet no attack. Would have been perfect if she at least got ONE point in attack but...yeah, that doesn't matter. I'm not complaining. She needs the defense considering she is my most fragile attack unit next to Luke. Weird that Slade didn't get a point in attack either, but also got a 2 in defense.


[spoiler=Stats]

Bowie - LV. 2.17


-HP: 47

-MP: 15

-Att: 48

-Def: 27

-Agi: 26

-Inventory: Achilles Sword


Sarah - LV. 2.66


-HP: 33

-MP: 34

-Att: 26

-Def: 21

-Agi: 24

-Inventory: Short Rod


Slade - LV. 2.24


-HP: 33

-MP: 2

-Att: 50

-Def: 27

-Agi: 27

-Inventory: Steel Sword


May - LV. 2.02


-HP: 31

-MP: 0

-Att: 44

-Def: 27

-Agi: 25

-Inventory: Wooden Arrow, Power Ring


Peter - LV. 1.48


-HP: 36

-MP: 0

-Att: 49

-Def: 28

-Agi: 28

-Inventory: Quick Ring


Luke - LV. 1.34


-HP: 36

-MP: 0

-Att: 41

-Def: 25

-Agi: 31

-Inventory: Steel Sword



Battle 18: Yeah...I wish Bowie had a little more defense before this battle (Way to get a +3 defense level RIGHT after this fight, man). Taros was a pain mainly because Sarah's MP was dangerously low and I was afraid of her running out. I was planning on getting healing items, but I figured I'd try to ration my gold for whenever dire times call for new gear (Like getting Luke a new sword). Kind of unfair that Bowie's the only one that gets to whack Taros...and his Hard Mode AI's programmed to specifically target Bowie when he's in range...making target switching pointless and potentially killing people. Other than the big guy, this was a piece of cake.


Also, Ricky GET! Finally, a more reliable person in defense and enemy luring.


[spoiler=Stats]

Bowie - LV. 3.13


-HP: 49

-MP: 15

-Att: 49

-Def: 30

-Agi: 27

-Inventory: Achilles Sword, Healing Water


Sarah - LV. 3.69


-HP: 35

-MP: 35

-Att: 27

-Def: 22

-Agi: 25

-Inventory: Short Rod


Slade - LV. 2.47 (No level up)

May - LV. 2.11 (No level up)


Peter - LV. 2.37


-HP: 38

-MP: 0

-Att: 51

-Def: 30

-Agi: 29

-Inventory: Quick Ring


Luke - LV. 2.06


-HP: 37

-MP: 0

-Att: 42

-Def: 27

-Agi: 32

-Inventory: Steel Sword



Battle 19: Even though the terrain was slowing us down a bit, it wasn't much of a problem since we needed to keep our distance anyway. With trying to level Rick, I had to be as careful as possible. Thankfully the Dark Madams were stupid and decided to attack instead of using their Freeze spell. Those Soul Sowers once again were taken out immediately to prevent paralysis. That's a nasty thing to have. I think this is the last battle against them, so hooray! Rick also netted two levels, promoting at level 21 instead. While just one level above, that's pretty good.


[spoiler=Stats]

Bowie - LV. 3.29


-HP: 49

-MP: 15

-Att: 49

-Def: 30

-Agi: 27

-Inventory: Achilles Sword, Healing Water, Dry Stone


Sarah - LV. 4.43


-HP: 37

-MP: 36

-Att: 27

-Def: 24

-Agi: 25

-Inventory: Short Rod, Fairy Powder


Slade - LV. 3.42


-HP: 35

-MP: 4

-Att: 51

-Def: 28

-Agi: 29

-Inventory: Steel Sword, Shining Ball


May - LV. 3.19


-HP: 33

-MP: 0

-Att: 45

-Def: 29

-Agi: 27

-Inventory: Wooden Arrow, Power Ring, Running Pimento


Peter - LV. 2.83


-HP: 38

-MP: 0

-Att: 51

-Def: 30

-Agi: 29

-Inventory: Quick Ring


Luke - LV. 2.38


-HP: 37

-MP: 0

-Att: 42

-Def: 27

-Agi: 32

-Inventory: Steel Sword


Rick - LV. 1.00


-HP: 39

-MP: 0

-Att: 42

-Def: 30

-Agi: 31

-Inventory: Steel Lance



Battle 20: I.FREAKIN.HATE.HARPIES.NOW! So far, this has been the most tedious battle, simply because these Harpies are just too damn strong. Not to mention it takes my hardest hitters to gang up on them just to kill "one". This is the first battle I've actually had to restart about a few times simply because I made bad moves. I mean, everyone had an opportunity to die at at least once (lucky May, they avoided her like crazy as if she had the Fire Emblem "Shade" skill on or something) But the only way to explain how horrid this went is just straight up telling you everything that happened...


Of course, the most obvious reason for this fight being so hard is my team's fragility. Buuut...even Peter and Bowie could get killed in 2-3 hits by these things. Bowie actually died once...and the dude has 49 HP. Honestly, if Rick wasn't here, I don't know how I would have won this. He, Bowie and Peter have the highest HP and Defense, allowing me another unit to absorb damage. I basically stood there on my final attempt, letting the harpies come at us one by one. Even then, that was tough, since their AI, unlike the rest of the enemies so far, is pretty freakin' smart. They've literally locked onto either the weakest unit or someone who was near death and set it up so another nearby enemy would finish them.


It also didn't help that those High Priests kept healing EVERYTHING. But the harpies were so annoying that I couldn't spare another person leaving their position just to kill them while giving those harpies openings their smart AI would have obviously taken advantage of. The fighting was so brutal, I forgot the other enemy types were even there. By the time I eliminated the final harpy, it was battle over and I was like "What? It's...over? IT'S OVER!!". This wasn't even supposed to be one of the hard ones either...I just can't wait to see how the Chessboard works out.


...Anyway, after battle, I claimed Elric's bow and got back to the nearest town to sell the Wooden Arrow and some more rare items I found that I won't need (promotion items mostly). Also, since May now has the highest attack with the ring on, I gave it Rick. I'll be having him and Luke alternate between using it when the situation demands. I'll also be actually using the Power Ring, since everyone except Peter is doing less and less damage since I can't buy new weapons too often (though if it cracks, thanks for Cravan glitch). Luckily, I'll be grinding in the next battle with my 3 Egresses to both get some gold and catch Luke and Rick up. Due to their low attack at the moment, they've mostly been chipping...and I couldn't set up kills for them in this battle since you know...slaughter fest was taking place. Hopefully with the grinding, I can prepare my defensive units to lead the frontlines during the Chessboard.


[spoiler=Stats]

Bowie - LV. 3.66 (No level up)


Sarah - LV. 5.38


-HP: 39

-MP: 38

-Att: 27

-Def: 25

-Agi: 27

-Inventory: Short Rod, Fairy Powder


Slade - LV. 3.94 (No level up)


May - LV. 3.59


-HP: 33

-MP: 0

-Att: 50

-Def: 29

-Agi: 27

-Inventory: Steel Arrow, Running Pimento


Peter - LV. 3.59


-HP: 40

-MP: 0

-Att: 53

-Def: 32

-Agi: 30

-Inventory: Quick Ring


Luke - LV. 2.85 (No level up)


Rick - LV. 2.83


-HP: 42

-MP: 0

-Att: 48

-Def: 32

-Agi: 32

-Inventory: Steel Lance, Power Ring



Battle 21: Another desert battle...but at least there are only two harpies and they were quite far enough to get rid of them easily by luring them in with Peter. The Skeleton Soldiers were kind of being tortured for experience since there are only two and I could only kill one to Egress for the grinding part to use my rationed Egresses I have yet to use. But with all this grinding and such, I hope it's enough to take on the Chess Battle. With Rick being closer to everyone's attack thanks to the Power Sto--er, I mean Power Ring, He'll be in the frontlines in that battle, since his defense has surpassed Peter's now. That Protect Ring's going on one of them though or let Slade equip it since he's one of my hard hitters (or I might just use it in battle). But, let's do this...the fight I've been dreading since I've started this draft...


[spoiler=Stats]

Bowie - LV. 5.28


-HP: 53

-MP: 16

-Att: 54

-Def: 36

-Agi: 30

-Inventory: Broad Sword, Healing Water, Dry Stone


Sarah - LV. 10.30


-HP: 49

-MP: 43

-Att: 30

-Def: 31

-Agi: 33

-Inventory: Short Rod, Fairy Powder


Slade - LV. 5.55


-HP: 39

-MP: 8

-Att: 53

-Def: 32

-Agi: 31

-Inventory: Steel Sword


May - LV. 5.22


-HP: 35

-MP: 0

-Att: 52

-Def: 37

-Agi: 31

-Inventory: Steel Arrow, Protect Ring (E)


Peter - LV. 4.73


-HP: 42

-MP: 0

-Att: 55

-Def: 34

-Agi: 31

-Inventory: Quick Ring (E)


Luke - LV. 4.76


-HP: 41

-MP: 0

-Att: 44

-Def: 31

-Agi: 34

-Inventory: Steel Sword


Rick - LV. 4.97


-HP: 46

-MP: 0

-Att: 50

-Def: 36

-Agi: 34

-Inventory: Steel lance, Power Ring (E)



Current Gold: 62,369

Mithril: 11

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Battle 22: Hey, this wasn't as hard as I had imagined. If anything, this was the most fun battle so far! It was common sense not to go charging right into their ranks, for they'd annihilated us if we did. But it's thanks to this draft that I realized a pattern in the Chessboard's AI (Hard Mode's that is). In the beginning, most of them will huddle up in the left corner and pretty much taunt you to come at them while they're all together. So I sent everyone to the left and lured the moving Pawns and Rooks in first, having Bowie zap them with Bolt 1 while everyone picked them apart. Then I noticed another Pawn and a knight beginning to move from the right side where as previously, they stood completely still. We moved down a bit to prevent the King from coming down and lured those two in to kill. I then finally realized there was a pattern set up to where certain pieces will move after certain ones are killed (AKA the ones sent at you).


Using this to my advantage, I kept my units close, but enough to prevent the King from trying anything funny. Before I realized it, all that was left were the Queens, the two Bishops and one Pawn. I was kind of stomped at first and was hesitant on going up there, as they could have magic'd us to death. But then I moved everyone to the far right just to see if anymore will come at us...and I was right. If you position a unit at the right distance and out of the King's path, a Bishop will come after you if you're near it and afterwards all the rest of the pieces save the King will try their luck. After we brutally annihilated them (Thanks to May for using her Protect Ring), we all ganged up on the King. Slade finished him off with a Katon 1 since his royal highness wanted to have a Blaze 2 battle. XD


So this wasn't really too hard at all when I learned to manipulate the AI's patterns. And while Luke wasn't too useful here with his low attack, he came in handy for chip damage. Was even able to set up a kill for him so he could level up.


[spoiler=Stats]

Bowie - LV. 6.15


-HP: 55

-MP: 17

-Att: 55

-Def: 39

-Agi: 31

-Inventory: Broad Sword, Healing Water, Dry Stone


Sarah - LV. 11.63


-HP: 51

-MP: 44

-Att: 30

-Def: 32

-Agi: 34

-Inventory: Short Rod, Fairy Powder


Slade - LV. 6.85


-HP: 41

-MP: 10

-Att: 54

-Def: 34

-Agi: 32

-Inventory: Steel Sword


May - LV. 6.15


-HP: 36

-MP: 0

-Att: 53

-Def: 38

-Agi: 32

-Inventory: Steel Arrow, Protect Ring (E)


Peter - LV. 5.97


-HP: 45

-MP: 0

-Att: 57

-Def: 37

-Agi: 33

-Inventory: Quick Ring (E)


Luke - LV. 5.04


-HP: 42

-MP: 0

-Att: 45

-Def: 32

-Agi: 35

-Inventory: Steel Sword


Rick - LV. 5.81


-HP: 48

-MP: 0

-Att: 51

-Def: 38

-Agi: 35

-Inventory: Steel Lance, Power Ring (E)



Battle 23: With the Rats and Ooze having rather low defense, the team was able to tear them all apart...aside from Willard. 62 Att at this point is just plain murder, especially when he gets Heavy hits. Those drop Peter from full to near death. >_> But now that everyone's in the 50s in attack aside from Luke, damage output is pretty decent. I don't see everyone huddling up just to kill one enemy anymore. xD Sarah couldn't get much Heal 1 out though thanks to Willard and his crazy tough attack power. Had to rely on Heal 3 to keep us alive rather than spamming.


[spoiler=Stats]

Bowie - LV. 7.47


-HP: 57

-MP: 17

-Att: 56

-Def: 41

-Agi: 32

-Inventory: Broad Sword, Healing Water, Dry Stone


Sarah - LV. 12.37


-HP: 53

-MP: 46

-Att: 30

-Def: 34

-Agi: 36

-Inventory: Short Rod, Fairy Powder


Slade - LV. 7.57


-HP: 43

-MP: 12

-Att: 55

-Def: 36

-Agi: 33

-Inventory: Steel Sword


May - LV. 7.40


-HP: 37

-MP: 0

-Att: 54

-Def: 39

-Agi: 33

-Inventory: Steel Arrow, Protect Ring (E)


Peter - LV. 7.07


-HP: 51

-MP: 0

-Att: 61

-Def: 41

-Agi: 35

-Inventory: Quick Ring (E)


Luke - LV. 6.34


-HP: 44

-MP: 0

-Att: 46

-Def: 33

-Agi: 37

-Inventory: Steel Sword


Rick - LV. 6.97


-HP: 50

-MP: 0

-Att: 52

-Def: 40

-Agi: 36

-Inventory: Steel Lance, Power Ring (E)



Battle 24: Odd. Before battle, I saved my game and re-purchased the Silver Tank just to see the promotional bonuses, but unfortunately not a single stat was raised. So I reloaded and went with Sniper for Janet. At least with the tank gone again, I can afford a new weapon or two if I was willing to sacrifice 3000 gold. xD But soon, I'm gonna have to sacrifice some gold for newer weapons at this point. Whenever enemies start to get higher than 40 Def, Luke (and Janet possibly) will be nearly useless with just the current equipment they have now. That, and I have too many sword users...at least when Lemon comes along, I'll have access to Mithril and can just give him the Battle Sword you get before the fight against him. Overall, weapons are a tough problem for my team right now with gold...unless I pawn all my rings.


But I was mostly letting Janet kill all the Skeleton Soldiers here and allowed her to finish off another additional enemy. Curse her for not get a point in attack on her first level up though. >_> At least she'll be a little more surviving compared to May since she gets +2 HP all the time...but May will still need that Protect Ring. Slade kinda hogged some kills by double attacking more than usual, forcing Rick and Peter from not advancing much in experience. Luke's expected since...ya know, he's being so useless right now. Might just sacrifice Slade getting a new sword and let Luke get a Buster Sword just so he can make use of that flying utility...or just give him the Power Ring whenever I can jack Higgins's Javelin. >_>


[spoiler=Stats]

Bowie - LV. 8.32


-HP: 59

-MP: 18

-Att: 57

-Def: 43

-Agi: 33

-Inventory: Broad Sword, Healing Water


Sarah - LV. 13.60


-HP: 54

-MP: 47

-Att: 40

-Def: 35

-Agi: 37

-Inventory: Power Stick (Jacked from Karna), Healing Rain, Fairy Powder


Slade - LV. 8.86


-HP: 45

-MP: 14

-Att: 56

-Def: 38

-Agi: 34

-Inventory: Steel Sword, Blizzard


May - LV. 8.18


-HP: 38

-MP: 0

-Att: 55

-Def: 40

-Agi: 35

-Inventory: Steel Arrow, Protect Ring (E)


Peter - LV. 7.81


-HP: 51

-MP: 0

-Att: 61

-Def: 41

-Agi: 35

-Inventory: Quick Ring (E)


Luke - LV. 7.42


-HP: 45

-MP: 0

-Att: 47

-Def: 35

-Agi: 38

-Inventory: Steel Sword


Rick - LV. 7.92


-HP: 52

-MP: 0

-Att: 53

-Def: 42

-Agi: 37

-Inventory: Steel lance, Power Ring (E)


Janet - LV. 4.12


-HP: 41

-MP: 0

-Att: 47

-Def: 30

-Agi: 32

-Inventory: Steel Arrow, Running Ring (E), Medical Herb (x2)



Battle 25: Before battle, I went on ahead and did an inventory sweep of stuff I didn't need and of value so I can get gold for a couple of new weapons. Bought a Buster Sword (sold Luke's Steel) and an Assault Shell for Janet (sold her Steel Arrow) since May already took Rohde's. Now everyone can reliably deal damage! Will later give Bowie's Broad to Slade when Rick gives up his Power Ring after taking Higgins's weapon, which I'll give the ring to Bowie so he can re-equip the Achilles Sword and Luke can keep the Buster since he desperately needs it.


But thank god this is the last cave battle! Despite hating these, it was a fairly easy battle. Not much of a challenge and allowed Janet to kill more Skeletons and other kills we've set up for her. Everyone's getting so tough now and with having my weapons situation nearly solved after next battle, I can concentrate on just breezing on through and preparing for the Zalbard fight when the time comes.


[spoiler=Stats]

Bowie - LV. 8.61


-HP: 59

-MP: 18

-Att: 57

-Def: 43

-Agi: 33

-Inventory: Broad Sword, Fairy Tear


Sarah - LV. 15.01


-HP: 58

-MP: 49

-Att: 41

-Def: 38

-Agi: 41

-Inventory: Power Stick, Fairy Powder, Healing Rain


Slade - LV. 9.57


-HP: 47

-MP: 16

-Att: 57

-Def: 39

-Agi: 36

-Inventory: Steel Sword


May - LV. 8.82


-HP: 38

-MP: 0

-Att: 63

-Def: 40

-Agi: 35

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 8.89


-HP: 54

-MP: 0

-Att: 64

-Def: 44

-Agi: 36

-Inventory: Quick Ring (E)


Luke - LV. 8.15


-HP: 47

-MP: 0

-Att: 58

-Def: 37

-Agi: 39

-Inventory: Buster Sword


Rick - LV. 9.11


-HP: 57

-MP: 0

-Att: 54

-Def: 46

-Agi: 41

-Inventory: Steel Lance, Power Ring (E)


Janet - LV. 6.92


-HP: 45

-MP: 0

-Att: 57

-Def: 32

-Agi: 35

-Inventory: Assault Shell, Running Ring (E)



Current Gold: 81,590

Mithril: 11

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Battle 26: This fight was long only because I was trying to use up all of Sarah's MP. When I Heal 1 spam, I make sure it's safe before wasting the MP on fully healed characters and making sure she has enough to heal during emergencies. Most of the time, I just wait until the end of the battle and allow the last enemy to keep attacking someone while she heals them until she's bled dry. But despite all the Dark Soldiers and their 46 Def, it wasn't much of a problem with my team murdering stuff now. Janet's just about caught up now, so I don't have to worry about feeding her kills that much anymore. And since the next battle I still have my two Egresses, it's now Zalbard training time!


And to properly prepare for the training, I've undergone the weapon and equipment changes I stated in the last log, as well as sold old equipment and that Black Ring the Bishop dropped last battle. Also made use of the two Bright Honeys I found and gave them both to Bowie and Slade. With this, I can probably cast two Raijins on Zalbard for 20x2 damage on him, assuming Slade hits level 14 by then. Sarah has Blast 4 now, but if I'm gonna hit Zalbard with that, she's gonna have to be properly shielded...for if she dies, that'd be a pricey church revival considering she'll be level 20+ by then...Bowie will probably lag a bit in Attack with that Achilles Sword back on, but that's what the Power Ring is for. And he only has three more battles to deal with it, for I'll have the Critical Sword by then. 60 Attack is still impressive at this point anyway.


[spoiler=Stats]

Bowie - LV. 9.54


-HP: 61

-MP: 21

-Att: 60

-Def: 45

-Agi: 34

-Inventory: Achilles Sword, Power Ring (E)


Sarah - LV. 16.26


-HP: 60

-MP: 50

-Att: 42

-Def: 40

-Agi: 43

-Inventory: Power Stick, Healing Rain, Fairy Powder


Slade - LV. 10.05


-HP: 49

-MP: 22

-Att: 64

-Def: 41

-Agi: 38

-Inventory: Broad Sword, Healing Water, Fairy Tear


May - LV. 9.85


-HP: 40

-MP: 0

-Att: 64

-Def: 41

-Agi: 36

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 9.49


-HP: 56

-MP: 0

-Att: 66

-Def: 46

-Agi: 37

-Inventory: Quick Ring (E)


Luke - LV. 9.24


-HP: 49

-MP: 0

-Att: 58

-Def: 38

-Agi: 40

-Inventory: Buster Sword


Rick - LV. 9.43


-HP: 57

-MP: 0

-Att: 59

-Def: 46

-Agi: 41

-Inventory: Javelin


Janet - LV. 8.47


-HP: 48

-MP: 0

-Att: 58

-Def: 35

-Agi: 37

-Inventory: Assault Shell, Running Ring (E)



Battle 27: Wyverns...yay. Poison is so annoying when grinding because it means Sarah has to stop healing just to cure it. But hey, at least it isn't paralysis... >_> Since this was my training spot for my two rationed Egresses, everyone save Luke and Janet reached level 11+! Gave May the Cheerful Bread found in Pacalon. Speaking of the Janet, she just REFUSES to get attack during level ups. Happens to May rarely, but you don't see her not gaining any Attack consecutively. So yes...Janet's still at 58 Attack. Most she'll be useful for in the Zalbard fight is sniping aerial enemies...which is only Harpy Queens as far as I recall. At least Bowie gained Bolt 2 and Slade's two levels away from Raijin. I'm aiming for killing Zalbard in one round when we elminate every other threat, since Blast 4 deals around 30-35 damage? Either way, this battle is done. On to the worms!


[spoiler=Stats]

Bowie - LV. 11.05


-HP: 65

-MP: 22

-Att: 62

-Def: 49

-Agi: 37 (Whoa, boi. You might need ANOTHER Quick Chicken since Peter's got that Quick Ring)

-Inventory: Achillies Sword, Power Ring (E)


Sarah - LV. 20.16


-HP: 67

-MP: 55

-Att: 44

-Def: 45

-Agi: 50

-Inventory: Power Stick, Healing Rain, Fairy Powder (x2)


Slade - LV. 12.25


-HP: 53

-MP: 26

-Att: 66

-Def: 45

-Agi: 40

-Inventory: Broad Sword, Healing Water, Fairy Tear


May - LV. 11.21


-HP: 47

-MP: 0

-Att: 66

-Def: 44

-Agi: 39

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 11.00


-HP: 61

-MP: 0

-Att: 71

-Def: 50

-Agi: 39

-Inventory: Quick Ring (E)


Luke - LV. 10.90


-HP: 51

-MP: 0

-Att: 59

-Def: 40

-Agi: 42

-Inventory: Buster Sword


Rick - LV. 11.03


-HP: 61

-MP: 0

-Att: 61

-Def: 50

-Agi: 43

-Inventory: Javelin


Janet - LV. 10.91


-HP: 52

-MP: 0

-Att: 58

-Def: 38

-Agi: 39

-Inventory: Assault Shell, Running Ring (E)



Battle 28: This was a pretty annoying fight, mostly because of the distant Wyverns. The worms weren't so bad, just had to lure them in and kill. But I wasted several turns to position everyone just right so those Wyverns can be in range for anyone to whack them...as well as avoiding having my units smashed together so they wouldn't be caught in Blaze 3 by the Lesser Demons (Wizard too). It was tedious, but not difficult to say the least. It was also annoying for them to make the Wizard the enemy boss here, for that meant leaving a Blaze 3 opponent alive until I cleared the rest of the map. >_>


But this is nothing compared to the next upcoming battles. Slade's just about guaranteed to have Raijin before Zalbard so now all that's left to do is to smash my way through the next map and allow the true battle to begin.


[spoiler=Stats]

Bowie - LV. 11.59


-HP: 65

-MP: 22

-Att: 62

-Def: 49

-Agi: 37

-Inventory: Achilles Sword, Power Ring (E)


Sarah - LV. 21.48


-HP: 69

-MP: 56

-Att: 45

-Def: 46

-Agi: 51

-Inventory: Power Stick, Healing Rain, Fairy Powder (x2)


Slade - LV. 13.02


-HP: 55

-MP: 28

-Att: 67

-Def: 47

-Agi: 42

-Inventory: Broad Sword, Healing Water, Fairy Tear


May - LV. 12.03


-HP: 49

-MP: 0

-Att: 67

-Def: 46

-Agi: 41

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 11.38


-HP: 61

-MP: 0

-Att: 71

-Def: 50

-Agi: 39

-Inventory: Quick Ring (E)


Luke - LV. 11.31


-HP: 53

-MP: 0

-Att: 60

-Def: 42

-Agi: 43

-Inventory: Buster Sword


Rick - LV. 11.59


-HP: 61

-MP: 0

-Att: 61

-Def: 50

-Agi: 43

-Inventory: Javelin


Janet - LV. 11.21


-HP: 54

-MP: 0

-Att: 59

-Def: 39

-Agi: 40

-Inventory: Assault Shell, Running Ring (E)



Battle 29: Yeah, I wasn't expecting much of this battle. Thanks to the enemy AI being kind of stupid here, we were able to clear the map before defeating the Dark Knight with general ease. And Slade finally gained Raijin at the last minute. All right, Zalbard...I'm coming for ya!


[spoiler=Stats]

Bowie - LV. 12.32


-HP: 67

-MP: 22

-Att: 63

-Def: 51

-Agi: 38

-Inventory: Achilles Sword, Power Ring (E), Healing Seed


Sarah - LV. 22.74


-HP: 71

-MP: 57

-Att: 46

-Def: 48

-Agi: 52

-Inventory: Power Stick, Healing Rain, Fairy Powder (x2)


Slade - LV. 14.12


-HP: 57

-MP: 30

-Att: 68

-Def: 49

-Agi: 44

-Inventory: Broad Sword, Healing Water, Fairy Tear


May - LV. 12.85


-HP: 49

-MP: 0

-Att: 67

-Def: 46

-Agi: 41

-Inventory: Assault Shell, Protect Ring (E), Healing Seed


Peter - LV. 12.52


-HP: 63

-MP: 0

-Att: 73

-Def: 52

-Agi: 40

-Inventory: Quick Ring (E)


Luke - LV. 12.02


-HP: 55

-MP: 0

-Att: 61

-Def: 44

-Agi: 45

-Inventory: Buster Sword


Rick - LV. 12.56


-HP: 63

-MP: 0

-Att: 62

-Def: 53

-Agi: 44

-Inventory: Javelin


Janet - LV. 12.09


-HP: 56

-MP: 0

-Att: 60

-Def: 41

-Agi: 42

-Inventory: Assault Shell, Running Ring (E)



Battle 30: Peter, thank you. It's all thanks to you and your sacrifice that no one else died. And since you are immortal, I don't have to worry about ya. Yes...Zalbard killed Peter, but it's only because we had to get rid of that Master Monk before we even approached him. Won't mention the battle with the other devils below, as we blew straight through them without a problem. But Zalbard...I spent a whole three rounds just thinking on how to either lure that Monk away, or just fight it out and take some sacrifices, which I was heavily against. But my simple little mistake that caused Zalbard to run over on his second turn and Bolt 2 a few people actually worked in my favor.


I sent Peter past Zalbard and depended on his high attack to damage the Monk twice, while I purposely damaged Zalbard a bit to send the monk running over to Heal 4 him. I knew Zal's AI was going to try and take out Peter with his last remaining health and while he wasted his two turns on killing Peter, Sarah attacked him with Blast 4, Slade casted Raijin to kill the Monk and dealt exactly 20 damage to Zalbard in the process, then my meele fighters ganged up on him to try and finish him in one round, which we succeeded, Bowie netting the final blow. That was quite the showdown there...but finally, that's one of the hardest battles on this playthrough concluded. It's a shame that the map itself was easy as fudge, but the boss's overwhelming power (at this point anyway) compensates for it.


Anyway, after battle I gave Bowie the Critical Sword and gave the Power Ring back to Rick. I'll probably give the Power Water we'll find to Janet since she has the tendency of not gaining Attack. But for now, she's fine. Would give it to Luke but with Skreech on the way, I'm jacking his Great Sword.


[spoiler=Stats]

Bowie - LV. 13.88


-HP: 69

-MP: 22

-Att: 72

-Def: 53

-Agi: 39

-Inventory: Critical Sword, Achilles Sword, Healing Seed


Sarah - LV. 23.97


-HP: 73

-MP: 58

-Att: 46

-Def: 49

-Agi: 53

-Inventory: Power Stick, Healing Rain, Fairy Powder (x2)


Slade - LV. 14.43


-HP: 57

-MP: 30

-Att: 68

-Def: 49

-Agi: 44

-Inventory: Broad Sword, Healing Water, Fairy Tear


May - LV. 13.29


-HP: 50

-MP: 0

-Att: 68

-Def: 47

-Agi: 42

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 13.43


-HP: 65

-MP: 0

-Att: 75

-Def: 54

-Agi: 41

-Inventory: Quick Ring (E)


Luke - LV. 12.44


-HP: 55

-MP: 0

-Att: 61

-Def: 44

-Agi: 45

-Inventory: Buster Sword


Rick - LV. 12.95


-HP: 63

-MP: 0

-Att: 67

-Def: 53

-Agi: 44

-Inventory: Javelin, Power Ring (E)


Janet - LV. 12.75


-HP: 56

-MP: 0

-Att: 60

-Def: 41

-Agi: 42

-Inventory: Assault Shell, Running Ring



Current Gold: 133,564

Mithril: 13

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  • 2 months later...
Battle 31: This wasn't too bad. Since the only new devils here are the Necromancer and Devil Soldier, this was a piece of cake. It was a little on the slow side due to waiting for the Great Orc and Dark Knight to come down from the top as they took their sweet time. Since I have a very fragile party, I have to keep everyone grouped up. It is at least shown that once they're all together, they can destroy everything that comes in their path. We even took out the Devil Soldier in one turn with his stupid 48 Def. =P


Too bad Janet's going to be left behind at this rate with her 60 Att. By the time Jaro comes around and I take his Lance, she's gonna get the Power Ring...but even that probably won't help her. I'll definitely have to sacrifice one of my Mithril later on for her to help with Geshp and beyond. That HP growth of hers would be useful. While May's stronger, at least Janet can take a couple more hits.


[spoiler=Stats]

Bowie - LV. 14.08


-HP: 71

-MP: 22 (Damn it, boi. Get -something- before you have Bolt 3. No more bright honey either.)

-Att: 73

-Def: 56

-Agi: 40

-Inventory: Critical Sword, Healing Seed


Sarah - LV. 25.43


-HP: 76

-MP: 60

-Att: 57

-Def: 52

-Agi: 55

-Inventory: Indra Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 14.57


-HP: 57

-MP: 30

-Att: 72

-Def: 49

-Agi: 44

-Inventory: Buster Sword, Healing Water, Fairy Tear


May - LV. 14.34


-HP: 51

-MP: 0

-Att: 69

-Def: 49

-Agi: 43

-Inventory: Assault Shell, Protect Ring (E), Healing Seed


Peter - LV. 14.05


-HP: 68

-MP: 0

-Att: 78

-Def: 56

-Agi: 42

-Inventory: Quick Ring (E)


Luke - LV. 13.30


-HP: 56

-MP: 0

-Att: 65

-Def: 45

-Agi: 47

-Inventory: Great Sword


Rick - LV. 14.01


-HP: 67

-MP: 0

-Att: 68

-Def: 57

-Agi: 47

-Inventory: Javelin, Power Ring (E)


Janet - LV. 13.44


-HP: 58

-MP: 0

-Att: 60

-Def: 42

-Agi: 43

-Inventory: Assault Shell, Running Ring (E)



Battle 32: This...was pretty tough. Those Cerberus and THREE Devil Soldiers all so close made it so hard to keep everyone alive. Bowie actually died and resulted in a game over due to bad placement on my end, so I had to reset and do this over again. >_> But once I found a working strategy, it wasn't too tough anymore. Even managed to keep Jaro alive and he didn't snag any kills either. He was actually helpful in chipping. Sarah was at work with healing, so I wasn't risking Heal 1 spam when I really needed Heal 3 here. She at least drained her MP to 6, though she did use about three Heal 3 spells.


...and this fight proved to me how Luke and Janet's usefulness is declining heavily (not like I didn't see this coming). All Janet was good for was hurting the Pegasus Knights with their extra damage to arrows, and Luke...could barely do more than 12-15 damage to stuff even with Skreech's Great Sword. I gave the Power Ring to Janet and now she's on par with Luke. But at this point, these two will just be back-up support when we need them until Bowie can cough up that Critical Sword (Since we get a Battle Sword soon) and some Mithril for Janet.


[spoiler=Stats]

Bowie - LV. 15.36


-HP: 73

-MP: 23

-Att: 74

-Def: 58

-Agi: 41

-Inventory: Critical Sword, Healing Seed


Sarah - LV. 26.67


-HP: 78

-MP: 61

-Att: 58

-Def: 53

-Agi: 56

-Inventory: Indra Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 15.59


-HP: 59

-MP: 32

-Att: 73

-Def: 51

-Agi: 46

-Inventory: Buster Sword, Healing Water, Fairy Tear


May - LV. 15.67


-HP: 53

-MP: 0

-Att: 70

-Def: 51

-Agi: 44

-Inventory: Assault Shell, Protect Ring (E), Healing Seed


Peter - LV. 15.07


-HP: 71

-MP: 0

-Att: 81

-Def: 58

-Agi: 43

-Inventory: Quick Ring (E)


Luke - LV. 14.40


-HP: 58

-MP: 0

-Att: 66

-Def: 47

-Agi: 48

-Inventory: Great Sword


Rick - LV. 15.06


-HP: 69

-MP: 0

-Att: 69

-Def: 59

-Agi: 49 (What's with all the nines? XD)

-Inventory: Chrome Lance, Javelin


Janet - LV. 14.53


-HP: 60

-MP: 0

-Att: 66

-Def: 44

-Agi: 45

-Inventory: Assault Shell, Running Ring, Power Ring (E)



Battle 33: Arrrrgh...this one was worse, despite it being one of my favorite battles in the game. Janet...died. Yeeeeah, don't ask. Everything on steroids when it comes to Att didn't help. Even my only three tanks (Bowie, Peter and Rick) were sustaining HEAVY damage, especially when the Mud Men would come in and screw everything up. 95 Att, 51 def + My team = Nightmare at this point. I was at desperation point when we closed in on the Shaman. No time being picky with experience (besides draining Sarah's MP), so I just killed everything in our path with whoever was available. Thank god I did, otherwise more than Janet would have died...thankfully the next map is very wide and I can use lure tactics more properly without enemies being so stupidly close to each other.


And hey, one more battle before I get Sheela!


[spoiler=Stats]

Bowie - LV. 16.47


-HP: 75

-MP: 0

-Att: 75

-Def: 61

-Agi: 42

-Inventory: Critical Sword, Mage Staff


Sarah - LV. 28.20


-HP: 82

-MP: 64

-Att: 58

-Def: 57

-Agi: 59

-Inventory: Indra Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 16.37


-HP: 61

-MP: 34

-Att: 74

-Def: 53

-Agi: 48

-Inventory: Buster Sword, Healing Water, Fairy Tear


May - LV. 16.70


-HP: 55

-MP: 0

-Att: 71

-Def: 52

-Agi: 46

-Inventory: Assault Shell, Protect Ring (E)


Peter - LV. 15.81


-HP: 71

-MP: 0

-Att: 81

-Def: 58

-Agi: 43

-Inventory: Quick Ring (E)


Luke - LV. 15.54


-HP: 60

-MP: 0

-Att: 67

-Def: 49

-Agi: 50

-Inventory: Great Sword


Rick - LV. 15.95


-HP: 69

-MP: 0

-Att: 69

-Def: 59

-Agi: 49

-Inventory: Chrome Lance (E), Javelin


Janet - LV. 15.29


-HP: 62

-MP: 0

-Att: 66

-Def: 45

-Agi: 47

-Inventory: Assault Shell, Running Ring, Power Ring (E)



Battle 34: This was pretty easy. The big field really helped with lure and kill tactics and Sarah even had a chunck of MP once we killed everything, sitting still and allowing her to Heal 1 spam to her heart's content. Since Bowie has the highest HP and defense minus Sarah, I used him as bait for Cameela to attack. We crowded her (since if she had another turn, Bowie would die) and May managed to snag the last kill before her other turn was able to come around. Sold Sarah's old Indra Staff, as well as the other new additions to the force's equipment.


By the way, I've underestimated Luke. Giving him the stronger swords work WELL in our benefit. 68 Att isn't as bad as I thought, and when we get the Battle Sword, he could make even further use of that flying ability other than Peter. Janet's...kinda a lost cause at this point. If I knew that the BG promotional gains were directed towards the growth rates, I would have used that Silver Tank....but I did say I was going to own up to that mistake and just make the best of her.


But hey...SHEELA GET! Finally, the last of my favorite units (who on this playthrough, it's only her, Slade and May). Gonna feed her those two Brave Apples so she can jump to 17 to be already caught up...and get her closer to having Boost 2. All that's left is Lemon. =)


[spoiler=Stats]

Bowie - LV. 17.24


-HP: 77

-MP: 23

-Att: 76

-Def: 63

-Agi: 43

-Inventory: Critical Sword, Running Pimento, Angel Wing, Sky Orb


Sarah - LV. 29.92


-HP: 84

-MP: 65

-Att: 60

-Def: 58

-Agi: 60

-Inventory: Wish Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 17.52


-HP: 63

-MP: 36

-Att: 75

-Def: 55

-Agi: 49

-Inventory: Buster Sword, Healing Water, Fairy Tear


May - LV. 17.78


-HP: 57

-MP: 0

-Att: 72

-Def: 53

-Agi: 47

-Inventory: Assault Shell, Protect Ring (E)


Luke - LV. 16.79


-HP: 62

-MP: 0

-Att: 68

-Def: 51

-Agi: 51

-Inventory: Great Sword


Rick - LV. 16.92


-HP: 71

-MP: 0

-Att: 70

-Def: 62

-Agi: 51

-Inventory: Chrome Lance (E), Javelin


Janet - LV. 16.64


-HP: 64

-MP: 0

-Att: 66

-Def: 46

-Agi: 48

-Inventory: Assault Shell, Power Ring (E), Running Ring



Battle 35: ...You know what? This was the hardest fight I've had in a while. Oh yeah, sure, the field's enormous...but with all those Devils lined up in party formation and all having 90+ Att was a total nightmare, including all that terrain getting in the way. Sheela picked a good time to join the party, as unlike most of you all who drafted rather durable units, the majority of mine are fragile to the very end...so endgame's going to be really tough for me. Though I expected this from the beginning, so I'm not complaining. That's what makes this fun and challenging. But one thing I forgot was the enormous experience Sheela gains from spamming Boost on her maximum number of targets. I had to use it strategically in the beginning, giving my fragile peeps some stone wall defense. Most who approached only dealt 1 damage, which was sweet. But then the Mist Demons attacked....


I HATE these things. My most hated enemy in this entire game. Not only do the game throw an enemy at you with ?? Att so early, but the punk's AI is crazy smart when it comes to Muddle 2. Couldn't do much for those who got dazed, for I just had to murder the demons as fast as possible (thankfully Peter didn't get Muddled...that would have been BAD). Then here comes the MUD MEN. Once it started to get real bad, I was forced to literally run away to the far right as I noticed nearly EVERYONE near death. Under pressure, my plan was to lure the Bow Rider away from the Mud Men and the Chaos Wizard, units that would take a while in catching up (since everyone in my party with the exception of Bowie and Sarah now has MOV 7+) and trap him in the corner while I sent a main force to destroy the rest of the enemies. I barracaded the Rider with Sarah (who only had 2 MP left), Janet, Luke, and Rick. After he was safely trapped, Bowie, Slade, May, Peter and Sheela took out the enemies below with ease. Afterwards, I Boost 1 spammed away the rest of Sheela's MP for the 25 EXP per use. She netted a nice bit of levels in the process (and it was very long since I had to wait until the spell wore off every time), since it only costs 2 MP. Then we finally finished off the trapped Bow Rider.


At this point, Sheela's gonna have to be my Juggernaut for the coming final battles. Having her around sure does take a load off. But now...the Prism Flowers are next. I'll have to use my Egresses there since it's obvious that there are more enemies to snatch gold from compared to the Red Baron Battle, and I think the Prism Flowers give more EXP. I need to do another inventory sweep soon too.


[spoiler=Stats]

Bowie - LV. 18.03


-HP: 79

-MP: 23

-Att: 77

-Def: 66

-Agi: 44

-Inventory: Critical Sword, Heat Axe


Sarah - LV. 31.21


-HP: 87

-MP: 68

-Att: 62

-Def: 61

-Agi: 63

-Inventory: Wish Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 18.53


-HP: 65

-MP: 38

-Att: 76

-Def: 57

-Agi: 51

-Inventory: Buster Sword, Fairy Tear


May - LV. 18.64


-HP: 58

-MP: 0

-Att: 81

-Def: 55

-Agi: 48

-Inventory: Nazca Cannon (E), Protect Ring (E), Assault Shell


Peter - LV. 18.17


-HP: 78

-MP: 0

-Att: 88

-Def: 64

-Agi: 47

-Inventory: Quick Ring (E)


Luke - LV. 17.57


-HP: 64

-MP: 0

-Att: 69

-Def: 53

-Agi: 52

-Inventory: Great Sword


Rick - LV. 17.73


-HP: 73

-MP: 0

-Att: 71

-Def: 64

-Agi: 52

-Inventory: Chrome Lance (E), Javelin


Janet - LV. 17.32


-HP: 66

-MP: 0

-Att: 66 (....)

-Def: 47

-Agi: 49

-Inventory: Assault Shell, Power Ring (E), Running Ring


Sheela - LV. 22.58


-HP: 68

-MP: 56

-Att: 75

-Def: 51

-Agi: 51

-Inventory: Brass Knuckles, Angel Wing



Current Gold: 190,667

Mithril: 15

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  • 4 weeks later...

Battle 40 - THE ODD EYE

Okay, this battle was more annoying than I thought. Especially since I tried to grind Tyrin and Chaz as much as possible. This guide helped me a lot at identifying which enemies I should allow Tyrin/Chaz to kill. Anyhow, Odd Eye wasn't much of an issue because Karna has Aura4.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    24.60  90 21 87 89 50  6 141   Battle Sword, White Ring
Sarah    50.41  ?? 96 94 89 97  5  25   Wish Staff, Healing Seed
Kiwi     25.08  38  - 88 91 54  7 133   Healing Seed, Quick Ring
Peter	 25.26  96  - ?? 81 51  7 117   (Nothing)
GERHALT	 25.00  81  - ?? 75 59  5  98   (Nothing)
Rohde	 25.47  73  - 89 76 46  5  55   Medical Herb, Power Ring, Buster Shot
Karna	 46.37  ?? ?? ?? 80 87  5  02   Brass Knuckles
Tyrin	 26.48  75 91 64 57 56  5  67   Mage Staff, Medical Herb
Chaz     25.58  76 82 55 64 53  5  21   Mage Staff, Protect Ring, Holy Thunder, Evil Ring
Claude	 25.35  64  - 99 ?? 47  6  37   Running Ring

GOLD 278,731

Mithrils: 15/15
I did the math on the gold and found that Battle 41 offers more money than Battle 42, excluding the bosses. So I decided to Egress on Battle 41.

Battle 41 - Climbing the Tower

Demon Masters are annoying. 60 damage Freeze4 >_>. Thankfully, I have Karna, so I was able to unleash an Aura4 every time a Demon Master casted Freeze4. Anyhow, I tried to make sure Tyrin killed all the Demon Masters and the Blue Shaman during each run through this battle until he learns Atlas2, which he did during the third run (after two Egresses). Chaos Dragons also hit quite hard, but they weren't as dangerous. Kiwi had a lot of trouble gaining EXP here, since he dies too easily. He probably won't be seeing much action for the rest of the game.

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    27.42  96 23 ?? 96 53  6 146   Force Sword, White Ring
Sarah    54.29  ?? ?? ?? 94 ??  5  25   Holy Staff, Healing Seed
Kiwi     27.16  40  - 92 95 57  7 141   Healing Seed, Quick Ring
Peter	 28.26  ??  - ?? 87 55  7 127   (Nothing)
GERHALT	 27.32  86  - ?? 79 62  5 107   (Nothing)
Rohde	 27.22  76  - 90 80 48  5  64   Medical Herb, Power Ring, Buster Shot
Karna	 49.60  ?? ?? ?? 85 92  5  03   Brass Knuckles
Tyrin	 29.07  80 96 66 61 59  5  81   Mage Staff, Medical Herb
Chaz     27.38  80 84 55 67 55  5  30   Mage Staff, Protect Ring
Claude	 27.30  68  - ?? ?? 49  6  49   Running Ring

GOLD 340,981

Mithrils: 15/15
Sarah has ?? Agility. Snap.

Battle 42 - Micalculated funds for Egress gaaaaaaaaaaahhhh

Yeah, I made a serious error with the Egress usage. Everything was going fine in Battle 42 until I approached King Galam. Four enemies spawned. I had to reset because somebody died, but that's okay. However, what's NOT okay is that these spawning enemies were not listed in the walkthrough. As a result, I did not include them when calculating funds for Egress abuse. Therefore, I incorrectly concluded that Battle 41 was a more profitable battle to Egress on than Battle 42. The difference in obtainable non-boss funds is about 1450G, and since there are three Egresses allocated, that's about 4350G lost...

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    28.35  98 23 ?? 98 55  6 148   Force Sword, White Ring
Sarah    54.58  ?? ?? ?? 94 ??  5  25   Holy Staff, Healing Seed
Kiwi     27.29  40  - 92 95 57  7 142   Healing Seed, Quick Ring
Peter	 28.52  ??  - ?? 87 55  7 129   (Nothing)
GERHALT	 27.67  86  - ?? 79 62  5 108   (Nothing)
Rohde	 28.23  77  - 91 81 49  5  67   Medical Herb, Power Ring, Buster Shot
Karna	 50.37  ?? ?? ?? 87 94  5  03   Brass Knuckles
Tyrin	 29.26  80 96 66 61 59  5  81   Mage Staff, Medical Herb
Chaz     28.29  82 86 55 68 56  5  35   Mage Staff, Protect Ring
Claude	 28.34  70  - ?? ?? 50  6  54   Running Ring

GOLD 361,331

Mithrils: 15/15
Egress, save, return.

Battle 43 - Tyrin is the best bosskiller in this game

To all units not named Kiwi: Start by taking care of the enemies in the south, and then head to the northeast corner to kill the Prism Flower and everything else in your path. Then go to the west side and kill the enemies there. Kill all enemies in Zeon's area, and then Egress.

To Kiwi: Stay the hell away from every single enemy as much as you possibly can.

Before I started the real battle, I went back to Yeel and sold everything. Yes, EVERYTHING. By the time I was done, the only items I had left were the Force Sword, the Sky Orb, and the Dry Stone. They even bought the Achilles Sword O_O

This did not cripple my party too badly, except for Rohde, because he's absolutely useless without a weapon. Ah, well, I can always use him as disposable bait. I'll also have to remember that Claude has only 4 Mov now >_>

The battle was quite tough now, not just because Rohde was useless, but because I now deemed it necessary to preserve MP for ZEON. Tyrin, Chaz, Rohde, and Kiwi sat in the center doing nothing at first. Sarah and Karna headed southwest to take out the Demon there (took longer than I thought, because no weapons). The offensive core of Bowie+Gerhalt+Peter+Claude went southeast to take care of the Pyrohydra and Griffin and then headed towards the northeast corner. Claude got caught by the Freeze4 and returned to the central base. Gerhalt was badly injured while taking on the enemies and had to retreat as well. Peter got lucky and hit the Zeon Guard twice, allowing Bowie to finish it off before the Zeon Guard could attack.

At some point, an annoying horseman near Zeon noticed Rohde in the base and tried to attack. Kiwi ran away to the south immediately like a coward, and I had to use a Freeze4 and a Dao1 to kill the Horseman. Sarah healed wounded units in the base using Heal1 since it's so cheap, though Karna needed to preserve her MP for Zeon.

After being healed, Gerhalt and Claude took care of the enemies on the left, and were soon assisted by Peter and Bowie.

As for ZEON, first, I had Karna cast Aura4 to put everyone at full health. Then she used Boost1 to buff up Peter, Tyrin, and Chaz. Peter attacked Zeon from directly north, Tyrin from the west, and Chaz from the south/slightly east, all positioned such that the AOE attack never hits more than a single target. Anyhow, Atlas2 did about 80 damage, while Freeze4 and Peter both did about 50 damage. Zeon chose to keep attacking Peter, and Karna used Aura4 when it seemed like Peter was in danger. Peter finally killed Zeon, and nobody else even approached Zeon at all except those three. I needed to make sure there were no casualties (aside from Peter), for the next and final battle.

I checked my gold before killing Zeon, which I believe should be the final score: 605,152

UNIT     LV.EX  HP MP AT DF AG MV KILLS INVENTORY
Bowie    29.74  98 23 ?? 91 56  6 153   Force Sword
Sarah    56.11  ?? ?? 75 98 ??  5  26   (Nothing)
Kiwi     27.86  40  - 92 95 52  7 143   (Nothing)
Peter	 31.31  ??  - ?? 93 60  7 134   (Nothing)
GERHALT	 30.27  93  - ?? 85 66  5 114   (Nothing)
Rohde	 28.66  77  - 49 81 49  5  67   (Nothing)
Karna	 51.91  ?? ?? 85 88 95  5  04   (Nothing)
Tyrin	 30.46  82 98 40 62 60  5  87   (Nothing)
Chaz     29.26  84 88 29 64 57  5  36   (Nothing)
Claude	 29.60  72  - ?? ?? 51  6  54   (Nothing)

GOLD 605,152

Mithrils: 0/15
Battle 44 - Sonic The Hedgehog

Yes, I finished this as well, hence why I ensured that 43 had no casualties from the Force. Anyhow, Peter and Kiwi went to take out the west Prism Flower, while the others took care of the weak bosses (Mist Demon, King, Willard). Zalbard was lured and killed easily. When attempting to lure Cameela though, Geshp got in the way and abused Freeze4. He reverted to physical attacks against Peter, but he eventually casted another Freeze4 that killed Peter. Carmeela was hitting Sarah for 2 damage (lol). After Geshp was killed, the Force took out Cameela. The hard part came after this. When trying to lure Odd Eye, Red Baron came with him, and when the Force attacked them, King Galam came in as well! To deal with this, I needed Karna to use a few Aura4s, Tyrin needed to cast some Atlas4, and Chaz needed to case some Freeze4. Kiwi took care of the Prism Flower in the east, since Aura4 ensured that he didn't die (3HKO'd).

After that, I had Karna use another Aura4 for the confrontation with Zeon. Since this is the final final battle, I no longer cared about casualties. To face Zeon, I had Karna use Boost1 and send units to attack. The first wave consisted of Tyrin, Chaz, and Gerhalt, each positioned three squares away from the other, to ensure that the AOE only targets a single person. Sadly though, Zeon realized that Gerhalt was the greatest threat and killed him quickly, while Tyrin and Chaz ran out of MP and stood there as bait. Next came Claude, who only got a single hit in before he died. Chaz and Tyrin were doing horrible jobs as bait. Kiwi also got one hit in before he died, which didn't do much. My army was eventually reduced to Bowie, Sarah, and Karna, and I feared that it may be impossible to win... until I sent in Karna and Sarah and was reminded of just how amazingly durable they were, being sooooo overleveled. Karna's barehanded punches still did reasonable damage, and Sarah's Blast4 were nice too. When Zeon was weakened enough, I sent Bowie to deal the finishing blow while Sarah and Karna were still alive.

I forgot to note down my gold for this battle but it was 61xxxx something. Eh, it doesn't matter, since the score only counts until Battle 43. Battle 44 is just a bonus challenge. I didn't note down stats because I was too focused on the battle itself to worry about documentation. By the time I was able to comfortably kill Zeon, half of my party was dead, so I didn't bother recording stats.

DRAFT ANALYSIS TIEM

[spoiler=Characters]First, the characters, from most useful to least, in this run:

1. Sarah - Sarah taking the #1 spot should be no surprise. Her healing was pretty much essential for every single battle. Even the easiest of battles could not have been done without her. As a Vicar, she also gets plenty of MP to keep healing. She did attack a few times, either physically or with Blast, but her primary purpose was healing.

2. Peter - Lemme get this straight. Peter is not #2 because of his amazing stats, nor because he can fly. But rather, the reason why he is so good is a combination of his auto-revival and him being the ultimate bait for all bosses, apparently. Which makes it really easy for him to just charge in, mess up the enemy formation, dish out some serious damage to the boss, and then die. Scary bosses like Geshp were only beaten because they focused too much on Peter, despite being able to kill other people. Since death results in a gold penalty, Peter's auto-revival was invaluable, especially against bosses.

3. Tyrin - Despite coming in so late, Tyrin was incredibly useful. His summons are incredibly powerful, and he has plenty of MP to cast them. He was essential for taking down pretty much every single big boss after he joined. The Greater Devils, especially Zalbard, would have been very difficult to take down otherwise. While Peter gets credited for distracting the bosses to turn their attention towards him, Tyrin is still the main reason why this distraction was sufficient enough to quickly kill the bosses, before they turned their attention elsewhere and killed somebody else. The only reason he is placed below Peter is because he wasn't quite as useful as Peter against generics, since he chose to preserve MP for bosses.

4. Gerhalt - Gerhalt, on the other hand, is amazing everywhere. He's really fast, and he dishes out a lot of damage. Against generic enemies, he was probably the most useful character. He still hits really hard against bosses too. He also joins relatively early.

5. Karna - Karna was actually not very useful. I didn't use Boost much, actually. She joined late because I picked Tyrin first, a decision that I do not regret, since Tyrin was essential for bosskilling. What I do regret, however, is that I used a Vigor Ball on her, when she barely even fought and would've appreciated the boosted MP much more (as well as the $$$ from selling the Vigor Ball). That being said, her Aura4 was vital for the last few chapters, and that's the only reason why I put her above Bowie and Claude.

6. Bowie - Bowie, unfortunately, could not compare to Peter, Gerhalt, or Claude. He did have high HP, which allowed him to tank, somewhat. His main problem was that he relied on weapons, and my refusal to buy weapons held him back a lot. There were still plenty of swords for him, though, but he still couldn't hit as hard as those three. Still though, he was the guy doing most of the work before I got Peter and Gerhalt, so that counts. His Bolt was never especially useful.

7. Claude - Claude rocks... literally. He is easily the best physical tank in the game, gaining huge Attack and Defense. He was the only one to hit ?? Defense, in fact. Although he quickly becomes a far more superior unit than Bowie, I put him lower because he joins too late, by which time I'd be very accustomed to letting Peter and Gerhalt rampage through the enemies. Claude's awesomeness is not essential at this point, whereas Bowie was doing most of the work at earlygame and has full-game availability. Claude also hates magic attacks, whereas Bowie always had plenty of HP to keep enduring them.

8. Rohde - Despite his absolute refusal to gain Attack, and his stats generally not being able to compete with the likes of Peter and Gerhalt, Rohde as a very useful unit. The 2-3 range helped a lot in many situations. But his power output was usually too low, due to bad Attack in general, and not being able to buy weapons. He was quite durable though.

9. Kiwi - Kiwi helped a bit during the earlygame, before getting Gerhalt. That high defense actually mattered at the beginning. And his flying movement came in handy sometimes. But he was a completely crap unit otherwise. Although he was usually slightly stronger than Rohde (before Power Ring application), he is still extremely fragile and can't compare to Rohde's 2-3 range utility. Kiwi's huge defense doesn't start looking very huge as you go on, so he won't even be able to take too much physical hits once you go far enough into the game.

10. Chaz - Least useful character that I drafted. First of all, grinding him was a pain, which earns him negative points. By the time he learned Freeze4 (none of the other spells are anything special), there were only two major bosses left. King Galam was a joke that I could have taken down easily without Freeze4. So Chaz's only purpose in the entire game was to spam Freeze4 on Zeon. Considering that I beat Zeon while letting only three characters attack him, I am pretty sure I could have achieved victory even without Freeze4, by bringing in Force Sword!Bowie and/or Gerhalt.

[spoiler=Toughest Battles]Next, the battlefields. The top three most difficult battles I faced:

3. Battle 33 - Muon Liberation. Even though this battle did not have a Greater Devil or any non-generic boss, it was pretty tough. The enemies hit really hard, and it was often very difficult to approach an enemy without involving more enemies than you'd want to, which usually resulted in somebody dying.

I was only able to beat them by taking advantage of the few enemies that would come to me without being provoked, however slow their approach was. Let them come and then kill them. Only advance if absolutely none of the remaining enemies would come by themselves. And for the final group, I had to overwhelm the enemies and sacrifice Peter.

2. Battle 30 - Zalbard. Yup, the "least" of the Greater Devils is definitely the greatest in terms of difficulty. Bolt2 is really scary at this point in the game, since he gets to move twice per turn cycle. His physical attack hits really hard as well.

In order to beat him, I had to preserve Sarah's MP, and then make her bait him into using Bolt2 across the wall until he was drained of MP. With Bolt2 out of the way, it was easier to attack him without casualties. Tyrin still needed two casts of Dao2, and someone would likely have died if I didn't have Tyrin.

1. Battle 22 - Chess Match. This was always the toughest battle in the game, even when I played normally (non-draft). The draft run makes it tougher because the units are fewer in number (but stronger), and I have to kill as many pieces as possible to gain more $$$, instead of simply luring the King and killing it.

When I finally cleared it, I had to use a healing item (unfortunately, the item happened to be a Healing Water >_>), and I left a Bishop and Pawn alive. It was still a pretty risky battle and I was always afraid that the King or some other chess piece will just kill one of my units...

[spoiler=Overall Analysis]Finally, to analyze the draft as a whole. This draft run was a competition based on gold, not on turncount. For some battles that depend on killing the boss, players would still attempt to kill all other enemies before slaying the boss, to maximize their gold. Since turncount is disregarded, each individual attempt is less straining than say, a FE draft, since players can take their time and kill all enemies in the most inefficient way possible, without any pressure of turncounts. On the other hand, this causes the battles to be longer and so, each failed attempt results in more wasted effort, as well as make you feel more depressed about it. This is most noticable in the Chess Battle.

In general, though, most players would attempt to kill every single enemy in every single battle. The only question is whether they can do it with their drafted team or not. But if they succeed, all players gain the same score. The only variations in score, therefore, are caused by

a) using consumable items

b) purchasing items

c) forging mithil

d) leaving enemies alive

e) curing status conditions from the priest

f) reviving dead units

g) missing item drops

h) not abusing Egress in the optimal way

i) missing items and completing the game without getting them

j) completing the game without selling sellable items

Therefore, if one were to play ideally (get all items, use Egress optimally, etc), the only thing they have to worry about is whether, for each battlefield, they can kill every single enemy, without requiring purchased items or consumable items, and without any casualties. Applying any of the above points, usually done to make the battles easier, will end up reducing your score from the ideal.

But the important thing is, that if they do succeed in achieving that ideal victory, then they will get the perfect score for that battle, regardless of who their team was and how good their strategies were. In other words, all players will gain the same score as long as they don't do any of the above points.

In a way, this may seem like a flaw, in that a very good efficient strategy yields the same score as a horrible inefficient strategy as long as the ideal objectives are fulfilled, placing them at the same level. On the other hand, it also means that a poorly drafted team still has a chance of obtaining the same score as a very well drafted team, as long as they both fulfill the same objectives when clearing the battle, regardless of how good and efficient the strategy is.

Then again, I might be wrong in assuming that all players would try their utmost to achieve that ideal victory. Me and Blitzy both tried our best, but we had to compromise a few times, one common example being how we both promoted our Mage into a Sorcerer by consuming a Secret Book. I am not sure whether Elieson and Magnus Blade are playing the draft in the same strict way. They might compromise on some points to make the battles easier and not out of subjective necessity e.g. Magnus Blade using statboosters.

And even when you're so intent on achieving an ideal victory, you probably don't end up having that much of a lead. Using statboosters, for example, doesn't reduce funds by much, but each offers a permanent stat boost that could be very helpful for every battle after it's used. On the other hand, using your Egresses in the wrong battle could be disastrous, even though it likely won't affect your performance in upcoming battles much. What I'm trying to say is that the score is not representative of how well you played. There are too many different factors that affect the score, and they all have variable weight. Some payoffs may be more than enough to compensate for the cost of making other compromises and stuff like that.

Also, since a few of those points revolve around items, it kinda gives unarmed fighters an advantage over armed fighters. I can testify to this myself, in that Bowie and Rohde were generally always behind the rest of the Force, with the sole exception of Kiwi, who is just crap.

And finally, I should point out that despite how hard I tried to achieve as close to an ideal victory as possible, I still enjoyed the game very much. Without the pressure of turncounts, I never reached the point of despair, especially since I had many ways to compromise without the cost being too great. It was really, really fun. Thank you so much, Elieson, for starting this draft.

Edited by Lævateinn
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Battle 36: Despite the insanely long process of using all Egress here and Boost 1 Spamming for Sheela, the fight itself wasn't as tough as I thought it'd be. Since everything minus the flowers were all nice and spread out, all I had to do was wait for a few turns at the top to get rid of the enemies that'll approach you regardless. After that, I moved the entire party downwards and to the right to take out the main line of flowers. I found this route easier because you can lure and kill the Mist Demon and Bow Rider with general ease. After stomping on the flowers, it was basically an entire lure and kill battle. And with Boost 2, taking hits was a cake walk.


Also, Slade gained +3 HP twice! I knew his HP growth was high, but not up there (or even higher) than Bowie's growth. His Def has also been shooting up tremondously with +2 per level. He's not exactly ultra fragile anymore like May, so he'll be able to stay in the frontlines more efficiently than before. But after battle, I've done some equipment swapping and gave Luke his new sword from the Executioner. Decided to give Sheela the Running Ring so she can get to just about anyone to Boost them.



Bowie - LV. 24.02


-HP: 91

-MP: 25

-Att: 83

-Def: 82

-Agi: 50 (Looks like you'll need another Quick Chicken)

-Inventory: Critical Sword, Heat Axe


Sarah - LV. 42.02


-HP: ??

-MP: 86

-Att: 78

-Def: 76

-Agi: 80

-Inventory: Wish Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 25.01


-HP: 81

-MP: 50

-Att: 85

-Def: 71

-Agi: 64

-Inventory: Great Sword (E), Buster Sword, Fairy Tear


May - LV. 24.06


-HP: 70

-MP: 0

-Att: 87

-Def: 61

-Agi: 57

-Inventory: Nazca Cannon, Protect Ring (E)


Peter - LV. 24.26


-HP: 95

-MP: 0

-Att: ??

-Def: 77

-Agi: 55

-Inventory: Quick Ring (E)


Luke - LV. 24.17


-HP: 78

-MP: 0

-Att: 82

-Def: 66

-Agi: 63

-Inventory: Battle Sword


Rick - LV. 24.33


-HP: 87

-MP: 0

-Att: 78

-Def: 80

-Agi: 66

-Inventory: Chrome Lance


Janet - LV. 23.51


-HP: 76

-MP: 0

-Att: 66 (...Seriously?)

-Def: 56

-Agi: 56

-Inventory: Assault Shell, Power Ring (E)


Sheela - LV. 50.05


-HP: ??

-MP: ??

-Att: ??

-Def: 91

-Agi: 97

-Inventory: Brass Knuckles, Running Ring (E), Angel Wing



Battle 37: Since we've gained so much experience from the Prism Flowers, this battle was a cake walk. Not a single bit of it was difficult. Red Baron was sort of making me scared there by using the Dark Sword twice, but luckily that failed both times (which were aimed for Bowie and Sheela). Oh, and guess what? Janet finally gained a point in Attack! Isn't that pathetic great? I went on ahead and gave her the leftover Power Water in the inventory. Speaking of with, I'm only using two Mithril. One for Rick, who would suck for the rest of the game with that Chrome Lance, and Slade, who'd be left behind in Attack as well with the leftover weapons in stock. While it costed me 10,000 gold, I was able to pawn the crapload of swords Slade had in his inventory for the amount of gold spent, plus more. So in the end, it doesn't hurt me that much. Though since I've Mithril'd, these two will keep their weapons at endgame since I'm pawning everything else.


Since Janet and the healers were the only ones who leveled up here, I won't bother with listing the stats...so onto the next battle!


Battle 38: It was pretty easy up until we got to Geshp, who's cheap with his Freeze 4, plus two moves per turn. Luke ended up dying in the process, but no matter how I looked at it, there was no way to keep anyone from dying since Geshp and the other three enemies were mobbed up. To lure out one would mean luring in them ALL. So we were forced to go on the offensive and take out all the lesser enemies first since Geshp has too much HP to take out in one turn. Admittedly, if it wasn't for Boost 2, a couple of more would have died too. So yeah, that's 440 gold down the drain for reviving Luke. Hopefully no one else will die anymore. >_>


Also, LEMON GET! Now my team's 100% complete. Though for him to catch up to everyone, he'll have to kill just about everything in sight in the next battle. Also gave May the new Buster Shot and Janet the Nazca Cannon. Now everyone has enough Attack to damage everything pretty well on their own. One again, only the healers leveled up this time, so no need to show stats.


Battle 39: This was a little unnecessarily difficult due to trying to give Lemon every kill to catch up, which he did. Since I had to take my time and lure everything in, I had to damage, but not kill. That landed some hits on just about everyone, but thank goodness for Sheela's ?? MP, as we had some healing to go around. But now that everything's set, I've done some more equipment swapping and another inventory sweep after gaining the Force Sword, so now it's time to finally face Odd Eye, my absolute favorite battle of the game!



Bowie - LV. 24.41


-HP: 91

-MP: 25

-Att: 97

-Def: 82

-Agi: 52

-Inventory: Force Sword, Healing Water


Sarah - LV. 45.48


-HP: ??

-MP: 91

-Att: 81

-Def: 80

-Agi: 84

-Inventory: Wish Staff, Healing Rain, Fairy Powder (x2)


Slade - LV. 25.38


-HP: 81

-MP: 50

-Att: 98

-Def: 71

-Agi: 64

-Inventory: Gisarme, Fairy Tear


May - LV. 25.22


-HP: 71

-MP: 0

-Att: 92

-Def: 62

-Agi: 58

-Inventory: Buster Shot, Protect Ring (E)


Peter - LV. 24.85


-HP: 95

-MP: 0

-Att: ??

-Def: 77

-Agi: 55

-Inventory: Quick Ring (E)


Luke - LV. 24.62


-HP: 78

-MP: 0

-Att: 79

-Def: 66

-Agi: 63

-Inventory: Critical Sword


Rick - LV. 24.76


-HP: 87

-MP: 0

-Att: 86

-Def: 85

-Agi: 66

-Inventory: Holy Lance


Janet - LV. 24.63


-HP: 78

-MP: 0

-Att: 79

-Def: 57

-Agi: 57

-Inventory: Nazca Cannon, Power Ring (E)


Sheela - LV. 55.15


-HP: ??

-MP: ??

-Att: ??

-Def: 97

-Agi: ??

Inventory: Brass Knuckles, Angel Wing, Running Ring (E)


Lemon - LV. 23.39


-HP: 81

-MP: 0

-Att: 87

-Def: 77

-Agi: 59

-Inventory: Battle Sword (E), Dark Sword, Evil Ring



Current Gold: 359,467

Mithril: 15 (2 used)

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dunno where I screwed up (after looking at Proto's score) , my final score was

596,992G, well, looks like I didn't win for a change

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  • 5 months later...

Battle 40: Boost 2 made this fight VERY easy. Though I began to worry as we closed in on Odd Eye, for in order to lure in the enemies behind him, you've gotta lure him out in the process. >_> Several people almost died because Boost ran wore off at the wrong time, however, Sheela saved the day by re-casting it and all Odd could do was chip damage to anyone at best. It was still a fun fight (since this is one of my faves), and it's always sad for me to see the death scene, for Odd Eye/Oddler was also one of my favorite allies/enemies. Why'd he have to die? T_T

Also, my GOD has Slade's defense skyrocketed without me knowing. It's only five points behind Peter, so he's no longer considered a fragile unit at this point. I realized it when his level up granted him +3 in both HP (again) and defense. xD

Bowie - LV. 25.09

-HP: 93

-MP: 26

-Att: 98

-Def: 84

-Agi: 53

-Inventory: Force Sword

Sarah - LV. 46.43

-HP: ??

-MP: 93

-Att: 83

-Def: 82

-Agi: 86

-Inventory: Wish Staff, Healing Rain, Fairy Powder (x2)

Slade - LV. 26.41

-HP: 84

-MP: 52

-Att: 99

-Def: 74

-Agi: 66

-Inventory: Gisarme, Fairy Tear

May - LV. 25.69

-HP: 71

-MP: 0

-Att: 92

-Def: 62

-Agi: 58

-Inventory: Buster Shot, Protect Ring (E)

Peter - LV. 25.04

-HP: 97

-MP: 0

-Att: ??

-Def: 79

-Agi: 56

-Inventory: Quick Ring (E)

Luke - LV. 24.88

-HP: 78

-MP: 0

-Att: 79

-Def: 66

-Agi: 63

-Inventory: Critical Sword

Rick - LV. 25.35

-HP: 89

-MP: 0

-Att: 87

-Def: 87

-Agi: 68

-Inventory: Holy Lance

Janet - LV. 25.34

-HP: 79

-MP: 0

-Att: 79

-Def: 58

-Agi: 58

-Inventory: Nazca Cannon, Power Ring (E)

Sheela - LV. 57.68

-HP: ??

-MP: ??

-Att: ??

-Def: 99

-Agi: ??

Inventory: Brass Knuckles, Angel Wing, Running Ring (E)

Lemon - LV. 24.29

-HP: 84

-MP: 0

-Att: 88

-Def: 80

-Agi: 60

-Inventory: Battle Sword (E), Dark Sword, Evil Ring

Battle 41: The only reason this was a little tough was because of those Demon Masters. Freeze 4 is such a pain to deal with while surrounded by other ?? Attack enemies. >_> But once those punks were out of the way, it was a breeze. However, a lot of interesting level ups happened stat-wise. But now onto King Galam, where I'm gonna use my 3 Egresses.

Also, I hate that little glitch that happens when you have a character in their upper 50s in level...Sheela's turn would get completely skipped at random and over the years, I've yet to find out why this happens. One of the many reasons why I don't like to have a crazy high level via spamming. Some of my units almost got killed in certain instances of this fight because Sheela's turn to re-Boost 2 never came and went straight to Sarah and everyone else. Has this ever happened to anyone? It has to be a glitch for the game itself because I'm playing on my PS3 via the Ultimate Genesis Collection and this used to happen on both the emulator and when I had it downloaded on the Wii.

Bowie - LV. 25.90

-HP: 93

-MP: 26

-Att: 98

-Def: 84

-Agi: 53

-Inventory: Force Sword

Sarah - LV. 47.34

-HP: ??

-MP: 94

-Att: 87

-Def: 83

-Agi: 87

-Inventory: Holy Staff, Healing Rain, Fairy Powder (x2)

Slade - LV. 27.63

-HP: 87

-MP: 54

-Att: ??

-Def: 76

-Agi: 68

-Inventory: Gisarme, Wish Staff

May - LV. 27.06

-HP: 74

-MP: 0

-Att: 94

-Def: 64

-Agi: 60

-Inventory: Great Shot, Protect Ring

Peter - LV. 26.27

-HP: ??

-MP: 0

-Att: ??

-Def: 81

-Agi: 57

-Inventory: Quick Ring (E)

Luke - LV. 25.28

-HP: 80

-MP: 0

-Att: 80

-Def: 68

-Agi: 64

-Inventory: Critical Sword, Fairy Tear

Rick - LV. 26.11

-HP: 91

-MP: 0

-Att: 88

-Def: 90

-Agi: 70

-Inventory: Holy Lance

Janet - LV. 26.35

-HP: 81

-MP: 0

-Att: 80

-Def: 59

-Agi: 60

-Inventory: Nazca Cannon, Power Ring (E)

Sheela - LV. 59.77 (Lol, dem stats)

-HP: ??

-MP: ??

-Att: ??

-Def: ??

-Agi: ??

-Inventory: Brass Knuckles, Angel Wing, Running Ring (E)

Lemon - LV. 25.70

-HP: 86

-MP: 0

-Att: 89

-Def: 82

-Agi: 61

-Inventory: Battle Sword (E), Evil Ring, Dark Sword

Battle 42: Well...this wasn't "hard" aside from trying to avoid Galam, as the sneaky little bastard just loves to abuse his second turn movement to get into range and use his funky demon breath. Also, why does everything and it's mama here have some sort of status infliction in their attacks? If one idiot isn't putting us to sleep with it's tail, then another comes and paralyze you...let's not forget about Mr. Wannabe Grim Reaper with a Muddle effect in his normal attack...when he ALREADY HAS Muddle 2! Galam was fairly easy on the final run though. I baited him to Demon Breath Sheela so Rick and Slade could trap him in the corner. While they played ping pong with them, I sent the rest of the squad to destroy the four spawned enemies, May and Janet snipping Galam from a distance to lower his health down, and Sheela/Sarah also in a safe distance Boost 2ing/healing. Gave Slade the kill so he could get some help leveling to 32. But god, I hated those status effects. Seriously. Those were about the only grievous parts of this fight, otherwise it wasn't much of a problem and I grind here...until I made one fatal mistake that Proto warned me about, but since I was away from this draft for a stupid-long time, it slipped my mind and I forgot most of the specifics of what he told me. I don't even know why I didn't bother to look back on this thread either.

Those four spawning enemies at the top, I completely forgot about them, as they appeared on my final grind run. However, since Galam was messing us over, I couldn't fight them and I had to Egress anyway to prevent people from dying...that, and I'd already saved when I grinded the couple of times before that, so I couldn't go back...so yeah, gold from a grand total of 12 enemies slipped away from me, which will...put a serious dent in my endgame funds. I would have been better off grinding in the other map before, for that's more funds gone But we'll see soon. Next battle during the only Egress I can use against Zeon, I'll try my best to feed Slade all of the juicy experience so he can have Raijin 3 by the time we confront Zeon. Since that'd be the strongest spell I'll have access to, it'll be a necessity for keeping him spaced out. And the only people who will be able to even fight Zeon will be Bowie, Slade, Sheela, Rick (lol no) and Peter anyway since I've gotta pawn the equipment I can before ending the draft.

Bowie - LV. 28.43

-HP: 99

-MP: 26 (...I give up)

-Att: ??

-Def: 92

-Agi: 57

-Inventory: Force Sword

Sarah - LV. 50.05

-HP: ??

-MP: 99

-Att: 92

-Def: 87

-Agi: 93

-Inventory: Holy Staff, Healing Rain, Fairy Powder (x2)

Slade - LV. 29.73

-HP: 92

-MP: 58

-Att: ??

-Def: 80

-Agi: 72

-Inventory: Gisarme, Wish Staff, Fairy Tear (x2)

May - LV. 28.68

-HP: 75

-MP: 0

-Att: 95

-Def: 65

-Agi: 61

-Inventory: Great Shot, Protect Ring

Peter - LV. 28.49

-HP: ??

-MP: 0

-Att: ??

-Def: 86

-Agi: 61

-Inventory: Quick Ring (E)

Luke - LV. 27.45

-HP: 84

-MP: 0

-Att: 81

-Def: 71

-Agi: 67

-Inventory: Critical Sword

Rick - LV. 27.80

-HP: 93

-MP: 0

-Att: 89

-Def: 92

-Agi: 72

-Inventory: Holy Lance

Janet - LV. 28.12

-HP: 85

-MP: 0

-Att: 81

-Def: 62

-Agi: 62

-Inventory: Nazca Cannon, Power Ring (E)

Sheela - LV. 67.78

-HP: ??

-MP: ??

-Att: ??

-Def: ??

-Agi: ??

-Inventory: Brass Knuckles, Angel Wing, Running Ring (E)

Lemon - LV. 28.43

-HP: 93

-MP: 0

-Att: 92

-Def: 88

-Agi: 64

-Inventory: Battle Sword (E), Evil Ring, Dark Sword

Battle 43: Well, this was pretty fun. I managed to get Slade to Level 32 at the nick of time before confronting Zeon, but the important thing was I got it before fighting him. Since everyone except Slade and Rick were stripped of their weaponry, I was forced to group the able fighters together and take out the enemies slowly, as I needed to conserve Sarah's MP for Zeon. Sheela has a crapton, so I didn't really care for rationalizing hers too much, plus I had a more important task for her.

Following the defeat of the other devils, we confronted Zeon. All the useless peeps remained at starting point while Slade, Sheela and Peter were the main attackers on Zeon. Sheela casted Boost 1 on all three of them (herself included) while Sarah was left out, since she was in the corner waiting for people to get hurt and heal. Sheela attacked Zeon directly with fist-fu (since her Brass Knuckles are gone, she still has the highest ?? attack), Peter gave him a haircut by striking from behind, and Slade Raijin 3'd about three times (each damaging between 70-80). Since Peter was going to die (even though it didn't matter to save him anyway. Just didn't want to expose Sarah to heal him up close to Zeon), I allowed him to retreat while Zeon's HP dropped to around 80. Sheela Blast 4'd him and Slade went in for the final hit, ending this draft in style.

Final Gold: 560,046

I feel like stat listing for the final bout is a bit pointless, so let's move onto my final thoughts.

I...obviously set myself up to drop my endgame funds. Since I got rather jumbled by the rules by the time I used my mithril , it was too late to turn back. I heavily regretted getting Rick that Holy Lance, as that and the Gisarme was a big drop in 20,000 gold alone...not to mention I likely missed over 12,000 gold for those extra spawned enemies in Galam's re-fights when I should have remembered what Proto told me. I also got unlucky and didn't get a Counter Sword drop from Odd Eye, as I'm pretty sure I've found every item and sold everything I could. But I never intended to win, as I just wanted another chance to play SFII with a different spin to it for a chance. And I even picked up AI pattern manipulations and other tricks along the way! Still don't like Janet though

This was a VERY fun draft. If you don't already know (chances are you don't), I'm fairly new to draft challenges in general, as I've only done one FE7 draft during my entire time here, and out of that and this one, I had the most fun! This was still a fairly new experience for me and I'm glad I've taken part in this, so thank you, Elieson! My apologies for finishing this draft soooooo late. I've had numerous life problems/work stacked upon me that I just didn't have time to dedicate to this like I wanted to. But what's important is that I've finally finished and that's what matters. I WILL do the optional boss battle, but I have no need to draft that here. It'll likely be just a Slade/Sheela duo for the most part anyways with Bowie sneaking in kills every once in a while. Now I'll do what Proto did below with a character analysis bit.

1. Sheela: I know you're thinking, "NOT SARAH?!" and I'll say, "hold yer horses. I'm getting to that part". While Sheela came in EXTREMELY late, I will not forget how much of a boon she was for our party's endgame. As you know, I've drafted a VERY fragile team, the only reliable tanks being Rick, Peter and Bowie. Her Boost 1 and 2 really helped us in a pinch, as I feared endgame would be a nightmare for my team. The defense and agility boosts came really handy and even helped us just brush through most of these battles with little worries. Before we had her, we had to pass around that freakin' Protect Ring, which was laughably annoying and risky for May, yet amusing. She was kinda like our Mama Bear, getting us out of a pinch when we couldn't handle it and keeping us protected. She was quite essential to the final battle, as I had the choice to either let both she and Sarah heal, or end the battle a lot quicker by having her punch Zeon in the face a few times to soften him up.

2. Sarah: NOW here she is. She's been a boon since the beginning. Healing when needed and when it was just Bowie and Slade fending for themselves in the beginning, she made things a HELL of a lot easier. Let's not forget to mention how early she promoted and Heal 3 was like a blessing to all of my units in the Kraken battle to where it wasn't as hard as I thought it would have been. I could sit here all day and talk about the many times she's saved us from a pinch, but I'll save both you and I some time.

3. Slade: Sure, Peter's a tank, but this guy turned into a walking killing machine as I expected. Not only did his partial terrain ignore help in MANY battles, but by the time he promoted, he was our only reliable magic user (as we couldn't count on Bowie to use Bolt without wasting that pathetic MP of his). Let's not forget to mention that by ninja promotion, his defense problems slowly resolved themselves, hence allowing him to fight up close like I needed him to when MP ran out. Having more powerful Bolt 2 and 3 (Raijin) so early was like heaven shining down on us, and several boss fights were quick work with this ninja around. A constant help from beginning to end and he deserves this spot more than anyone else.

4. Peter: Rising Phoenix! This bird's auto rez was the main reason why we suffered no deaths in the Zalbard fight. I've prevented him from dying other than that, so I can't say I relied on his self-revive much this run. Regardless, Peter obviously was our main physical damage dealer of the team and he has to be high up for it. He was our tank from beginning of Parmecia to Grans Island (where stuff started finally destroying him to near death with ease), and his fire resistance came in REAL handy. Props to Peter. While he wasn't in MY top 3, he deserved the honor of being right behind the third.

5. May: While she's definitely one of my favorite characters, she landed in the "middle" in terms of usefulness for the team. Her fragility was a problem from when I got her to the end. She practically NEEDED that Protect Ring and the milk I gave her. Otherwise, she'd be Janet 2.0. Regardless, May was still VERY useful when she promoted. While her defense is horrid, her attack power and range was a great asset in battles where it became a little tight. She was especially useful against flying enemies who took extra damage from arrows. Even if she wasn't as useful as the top dogs, her attack power endgame was still one of the best and I made great use of it.

6. Bowie: Well, not only were we forced to rely on him from the very beginning, Bowie wasn't too bad. As the main character, you'd expect balanced stats all around and he was our second best in defense for tanky goodness. The only thing that puts him under May was his lack of range, and you already know what I'm going to say...I mean, what's the point of giving him stuff like Bolt if he doesn't have the MP to USE it AND have MP left over for an Egress? You have to be extremely lucky (or save state abuse) to even be that fortunate with Bolt 3 and 4 (the latter, I didn't even bother grinding EXP for him to have). At the very least, he was one of our hard hitters and he kinda deserves the below average spot for the team.

7. Lemon: ...If ONLY you were here sooner, Lemon! If you came a little earlier, you'd at least be number five, above May. By the time Lemon arrived, we were basically set and battles weren't difficult anymore thanks to Mama Sheela. He's such a great endgame unit though. Baron is a marvelous class and it does pay off to have a free Baron (without using a Warrior's Pride). Nonetheless, he was another awesome tank, as well as a good offensive unit for Odd Eye and beyond. I made the right choice to give the Battle Sword to him, as he made the best use of it (if only we got a Counter Sword...curse you, Odd Eye.)

8. Rick: The most Rick was good for was his unrivaled defense (comparing to everyone on MY team). That's mainly it. The only reason I gave him that Holy Lance was because I needed him to fight back efficiently at the end...but that was a horrible mistake on my end. Even WITH it, his attack power barely surpassed Luke's. He was a major help when we got him, but he was mostly used as bait from mid to endgame.

9. Luke: ...Well, at least his flight utility came in handy. Otherwise, Luke was pretty bad in all areas while doing kinda "meh" offense-wise. He couldn't even fight in the front lines because most of his turns consisted of either taking risks and just staying back to prevent him from dying (hence missing a lot of experience). While he had one of the best speed ratings of the team, that's not even HELPFUL in this game for weak units. Going first only helps speed up his demise!

Dead last. Janet: ....Do I REALLY have to? Please don't make me give her an analysis!

T_T

*sigh* Fine...

Janet sucked. Period. It's partially my fault for misunderstanding the promotional bonuses between Brass Gunner and Sniper, but this chick did nothing but look pretty for her boyfriend...that wasn't around. Horrid stats all around and her biggest issue was that attack of hers. She went several battles in a row of level ups lacking attack and that was just embarrassing. Not to mention two hits from anything from when I got her to end could kill her (and if anything got lucky and double attacked her, 1RKO). Even with increased damage to enemies weak to arrows, May was the main one making better use of that skill. I even went out of my way to fix her attack endgame, yet it was STILL the worst of the team. Was kind of half tempted to use her as throwaway bait in the Zeon battle, but that would have been too cruel and unnecessary.

Again, thanks for the draft, guys. See y'all on the flip side!

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Don't worry, Magnus, Drafts are meant to be played for fun, not for winning or anything. Nobody cares about who actually wins the draft or anything. The important thing is that you have fun playing the game with added challenges. I also really enjoyed it a lot, and my whole approach to handling battles was different due to the restrictions. The point of having a competition is to encourage players to make decisions to optimize their objective (money, in this case) and encourages efficiency (financial, in this case), leading to fun experiences. As for who actually wins the draft, nobody really cares, as long as everybody had fun.

Neither me nor Blitzy got Odd Eye's Counter Sword btw. I'm surprised Sheela was your #1, but I guess you genuinely really needed that Boost way more than I did. I wasn't expecting May > Bowie either. Poor little Janet is at the bottom... but well, she might've still been at #10 if you went Brass Gunner, but she would've at least failed less.

And of course, congratulations on finally completing the SF2 draft!

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  • 3 months later...
  • 2 weeks later...

My god I'm back in Polca. This suuuuuuuucks with only 4 units.

If I can get past Kraken with my sanity intact, I should be ok.

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