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Gliding...


Zanarkin
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Wii + Nunchuk>Gamecube. Anyway, I don't think you can do it on the Wii Remote, unless you change the options so that one of them is changed for jumping.

Edited by Knife
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Wii + Nunchuk>Gamecube. Anyway, I don't think you can do it on the Wii Remote, unless you change the options so that one of them is changed for jumping.

How? You cant C-stick and you're forced to jump with pressing up... unless you map it somewhere else.

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How? You cant C-stick and you're forced to jump with pressing up... unless you map it somewhere else.

C on the Nunchuk is the jump button and who needs the C-stick? Tapping to smash is better.

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True. Only major difference is that now characters are more reliant on aerials.

Also, I don't find much practical use for Gliding, usually characters that have access to it have good recovery moves anyway. The only character I see it being useful for is Charizard, since his recovery sucks.

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Dump the Wiimote and get a Game Cube controller (or classic).

I never got used to the GC controller so i doubt that it will change and still I am already used to the wiimote

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True. Only major difference is that now characters are more reliant on aerials.

Also, I don't find much practical use for Gliding, usually characters that have access to it have good recovery moves anyway. The only character I see it being useful for is Charizard, since his recovery sucks.

As a Meta-Knight main, I can say gliding is REALLY useful. His glide attack is one of his better knockback and % dealing moves, especially since you can UpB then glide attack your foe. Glide attacking is soo useful. Think of gliding and glide attacking as an extension of getting on the stage, except when you glide attack, you don't have the lag like a ledge attack. And you can fly over your opponents. And if you want, you can go under some stages, which is a basic mindgame.

Charizard should use gliding solely for recovering, he is too slow to use it as part of his attack strategy, and his glide attack simply doesn't work.

Pit, well he isn't as good at gliding as Meta-Knight, but I guess you could use it offensively, though from what I've seen his glide attack is ok at best. I don't play Pit if I can avoid it, so I don't really know how to play him. His recovery is already insane, so he doesn't need gliding, but you could use gliding to mix up your recovery a little.

Meta-Knight, again, his glide attack is useful, and it's easy to start gliding, and yeah, Meta-Knight is the fastest glider.

And besides, once you have mastered gliding, you can have fun with it and do tricks. Then your friends, if they are a glide-capable character will try to copy you, and fall to their deaths, since they don't main gliders. Gliding is useful, that's my opinion! (I also think it is fun)

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As a Meta-Knight main, I can say gliding is REALLY useful. His glide attack is one of his better knockback and % dealing moves, especially since you can UpB then glide attack your foe. Glide attacking is soo useful. Think of gliding and glide attacking as an extension of getting on the stage, except when you glide attack, you don't have the lag like a ledge attack. And you can fly over your opponents. And if you want, you can go under some stages, which is a basic mindgame.

Charizard should use gliding solely for recovering, he is too slow to use it as part of his attack strategy, and his glide attack simply doesn't work.

Pit, well he isn't as good at gliding as Meta-Knight, but I guess you could use it offensively, though from what I've seen his glide attack is ok at best. I don't play Pit if I can avoid it, so I don't really know how to play him. His recovery is already insane, so he doesn't need gliding, but you could use gliding to mix up your recovery a little.

Meta-Knight, again, his glide attack is useful, and it's easy to start gliding, and yeah, Meta-Knight is the fastest glider.

And besides, once you have mastered gliding, you can have fun with it and do tricks. Then your friends, if they are a glide-capable character will try to copy you, and fall to their deaths, since they don't main gliders. Gliding is useful, that's my opinion! (I also think it is fun)

Gliding is part of Metaknight's recovery, so there is no point in manually activating his glide.

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Gliding is part of Metaknight's recovery, so there is no point in manually activating his glide.

Umm, yes there is. If you want to go under the stage as part of your recovery, it is advantageous to retain your jumps and UpB, in case you mess up in grabbing the other side, or it is a retarded edge, because some edges are hard to grab. Besides, you could also UpB whilst gliding, which could stall enough to throw off an edgeguarding foe.

Ultimately, why should you make yourself more vulnerable than neccessary? You can jump out of a manual glide, you go into fall mode out of an UpB-ed glide.

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Umm, yes there is. If you want to go under the stage as part of your recovery, it is advantageous to retain your jumps and UpB, in case you mess up in grabbing the other side, or it is a retarded edge, because some edges are hard to grab. Besides, you could also UpB whilst gliding, which could stall enough to throw off an edgeguarding foe.

Ultimately, why should you make yourself more vulnerable than neccessary? You can jump out of a manual glide, you go into fall mode out of an UpB-ed glide.

THIS

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