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FE12 H4 Run without MU


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[i apologize for my feeble knowledge and usage of the english language. Feel free to ask if I´m writing incomprehensibly.]

Foreword: I finished H3 with a restricted team and was rather disappointed by the lack of challenge. Knight MU easily gains ten levels in the prologue and is able to ORKO most of the units in chapter 1-3, assuming that you give him 3-4 stat boosters from the base shop. He can promote then at 20 and become even more durable and deadly.

I mean, just look at the average stats of a 20/1 paladin MU that leveled ten levels as knight and nine levels as a cavalier (clergys child, diverse and honorable) :

HP: 39,3

Str. 19,45

Skl. 20,9

Spd. 16,5

Lck. 14,4

Def. 18,1

Give that MU an Angelrobe, Speedwing and Draco-Shield for even more ownage. I got one in the middle of chapter 3.

I was thinking about banning him or banning the reclass system for my next playthrough. And here we are.

Rules:

-H4

-Classic Mode

-MU will be used in prologue and chapter 16x only

-every unit will be recruited and stay alive

-no destroyed villages

-no clock bonus

-no online shop

-no downloadable content

-base arena is allowed

-reclass limit removed

-expanded Battle Preparations shop is allowed

Playlist:

Prologue 1-3

Prologue 1

Nothing special. Keep in mind that I want a blessed MU for the prologue, as I will spend some time training Luke and Sheeda there. A bulky unit that can stall and chip enemies for them does help.

Prologue 2

Nothing special. Did I mention MUs start boni? They are clergys child, diverse and honorable. I do regret not chosing nobles child as a speed of 5 makes prologue 5 much easier.

Prologue 3

Luke gets three kills. He needs to be trained to be able to ORKO a brigand in chapter 1. Base mercenary Luke should get 3 HP, 4 Str and 4 Spd to be able to survive and kill a brigand. Getting 3 HP is easy. I decide to invest a speedwing for him, as I will use him in the long run anyway and he isn´t that fast in early game. I don´t want to buy a energy-ring for him, so he has to be str-blessed. He should get five levels in the prologue. Even though he gets three point of strength on average, I will get him another point of strength.

Not posting my teams stats yet. It´s not that the prologue gives you much room for creative thinking.

Edited by Aircalipoor
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Well, good luck, but... jesus christ it's 'bonuses', not 'boni', unless a qualified etymologist can prove otherwise in writing, and even then, who says boni?

...

Yeah, good luck.

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Dutchmen do...

Enjoy the run, hope Luke turns out well.

I'm Dutch and no we do not. or at least, I've never heard it. Anyway if the multiple of bonus is boni, then I believe that's the latin(or ancient greek) way of going about it, and in that case it's not specific to just the Dutch language, but more generally used in the romanic languages.

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It's Latin indeed, as 'bonus' is the noun 'good', which stands for all kinds of virtues and benefits. In English, 'boni' is to be observed in context inseparable from other Latin words where it is part of a term, concept or expression. I will certainly trust your intuition and experience on the Dutch usage.

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Foreword: I finished H3 with a restricted team and was rather disappointed by the lack of challenge. Knight MU easily gains ten levels in the prologue and is able to ORKO most of the units in chapter 1-3, assuming that you give him 3-4 stat boosters from the base shop. He can promote then at 20 and become even more durable and deadly.

the easy solution to this is not using the base stat boosters...

luke can just as easily gain 10 levels in the prologue and become amazing. his growth rates and bases are almost identical to MU's (slightly worse due to past/present/future).

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  • 2 weeks later...

Thought this was dead? I had other things to do and didn´t play much. I just finished chapter 2 and should start playing more now. I still retain my videos though, as I can only upload them on certain days.

Prologue 4-5

P4: Sandbagging My Unit to give Caeda more kills.

P5: I hate this chapter, as I have no reliable strategy in mind, unless I have a knight MU that won´t get doubled and has high defense. Still asking for help.

All I can do is trying until I´m lucky enough to avoid those axe attacks. Sword users do have reasonable chances to avoid them. Luke gets the boss exp again.

Prologue 6-7

P6

No problems here.

P7

Pirate Draug needs one point of HP, Spd and Def to take a brigands hit in chapter 1. I didn´t want him to level in P8, so he has to gain one level in this chapter. I had to stall Cain and one cavalier for it. At least Draug has a high growth in this stats, so the required level-up isn´t unlikely.

Edited by Aircalipoor
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Prologue 8

Nothing new. Luring the upper north bandits and hunters, waiting for the reinforcements, dealing with the southern briagnds and mages and in the end Katarina and the thieves got killed. Luke and Caeda got the thieves EXP.

Caeda

Level 9 Pegasus Knight

HP. 21

Str. 8

Skl. 11

Spd. 20

Lck. 18

Def. 10

Res. 8

almost C Lance

Luke

Level 6 Cavalier

HP. 25

Str. 11

Skl. 8

Spd. 9

Lck. 6

Def. 9

Res. 0

almost C Sword

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Been struggling on P8 myself for like 2 days now. You do thie first turn almost the same but sadly after that I cannot reproduce.

Having KNights MU must be nice.

Why can't female MU be knights!

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Chapter 1

-Luke gets a speedwing

I would have to rely on dodges and crits if I hadn´t have trained two units for that chapter. Both Luke and Draug can kill a brigand, which is pretty significant. Ryan, Gordin and mage Rody chip without getting damaged and Marth isn´t bad either. Cecille is useful for a chip against the thief. That guy could ORKO many units, but Cecille won´t get doubled by him.

The second part is fairly easy. Arran tanks on the fort and as long as nothing goes very wrong, he can damage the enemies enough so the other units can beat them in a rush.

Luke

Level 6 Mercenary

HP. 26

Str. 10

Skl. 14

Spd. 15

Lck. 7

Def. 7

Res. 0

almost C Sword

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Chapter 2

I´m still not able to manipulate the enemies movement on turn 1 and 2 as good as I wish. General Arran can tank the solders, hunters and cavaliers. The other units can attack safely from the distance(steel bow, javelin) with the exception of Luke, who ORKOes.

Draug rides to the thief. Cecille is there to lure the enemies away in case they ride to Draug, but this didn´ t happen. I attacked the thief foolishly with a sword(the thief could 2HKO me that way), but I could still kill him with a javelin(but at a low hit rate). The save point allowed me to take such a risk.

The three middle Draco-Knights got OHKOed by the forged steel-bow. Each Arran and Luke could deal with a Draco-Knight, but they needed help.

Marth

Lord Level 8

HP. 27

Str. 9

Skl. 12

Spd. 12

Lck. 10

Def. 8

Res. 0

D Sword

Luke

Mercenary Level 8

HP. 27

Str. 10

Skl. 15

Spd. 15

Lck. 8

Def. 8

Res. 0

C Sword

Catria

Pegasusknight Level 7

HP. 23

Str. 8

Skl. 9

Spd. 15

Lck. 9

Def. 9

Res. 7

C Lance

Malicia

Healer Level 4

HP. 18

Str. 5

Skl. 2

Spd. 7

Lck. 14

Def. 2

Res. 6

C Staff

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  • 2 weeks later...

Chapter 3

I couldn´t handle the second wave of Draco-Knights, so I let Luke, two hunters and Linde stay at the beginning of the map to get rid of them.

Chapter 3x

I let Arran tank the knights, as Catria and Palla were good enough to beat the hunters and the knights. Not sure if the enemies stats could have been higher, so that they could ruin Catrias and Pallas performance.

Marth

Lord Level 9

HP. 28

Str. 10

Skl. 13

Spd. 13

Lck. 11

Def. 9

Res. 0

D Sword

Luke

Mercenary Level 10

HP. 29

Str. 12

Skl. 16

Spd. 17

Lck. 10

Def. 10

Res. 0

C Sword

Catria

Pegasusknight Level 10

HP. 25

Str. 20

Skl. 11

Spd. 16

Lck. 10

Def. 11

Res. 1

C Lance

Palla

Pegasusrknight Level 12

HP. 25

Str. 12

Skl. 13

Spd. 18

Lck. 9

Def. 10

Res. 6

B Lance

Malicia

Healer Level 8

HP. 19

Str. 6

Skl. 4

Spd. 9

Lck. 16

Def. 2

Res. 8

B Staff

Edited by Aircalipoor
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  • 2 weeks later...

Currently playing FE5, which means that I´m playing FE12 rather slow.

Chapter 4

I wonder how you can lure the pirates and hunters in the middle of the map off Ogmar and the kids. They have problems dealing with them without flyers like Palla or Arran.

Units:

Marth

Lord Level 10

HP. 29

Str. 11

Skl. 14

Spd. 13

Lck. 12

Def. 9

Res. 0

nearly C Sword

Luke

Cavalier Level 11

HP. 30

Str. 14

Skl. 11

Spd. 15

Lck. 10

Def. 13

Res. 1

C Sword, E Lance

[speedwing]

Catria

Cavalier Level 12

HP. 29

Str. 13

Skl. 10

Spd. 16

Lck. 12

Def. 14

Res. 1

nearly B Lance

Palla

Pegasusknight Level 13

HP. 26

Str. 13

Skl. 14

Spd. 18

Lck. 10

Def. 10

Res. 6

B Lance

Malicia

Healer Level 10

HP. 21

Mag. 7

Skl. 6

Spd. 10

Lck. 16

Def. 2

Res. 9

nearly A Staff

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Chapter 5

I would probably kill the snipers if I had a well trained MU, but I didn´t want to engage them with my team. This means that Marth had to go south. I didn´t even used the rescue staff after he reached the village. Rickard didn´t get recruited either, it´s not like that I would buy the single master seal. The next chapter will be quite more of a rush and with far less turns, I promise.

Units:

Marth

Lord Level 10

HP. 29

Str. 11

Skl. 14

Spd. 13

Lck. 12

Def. 9

Res. 0

almost C Sword

Luke

MercenaryLevel 13

HP. 32

Str. 14

Skl. 17

Spd. 19

Lck. 10

Def. 12

Res. 1

C Sword

[speedwing]

Catria

Pegasusknight Level 13

HP. 28

Str. 13

Skl. 14

Spd. 17

Lck. 13

Def. 12

Res. 7

almost B Lance

Palla

Pegasusknight Level 15

HP. 28

Str. 15

Skl. 16

Spd. 19

Lck. 10

Def. 12

Res. 6

almost A Lance

Caeda

Cavalier Level 12

HP. 25

Str. 10

Skl. 11

Spd. 20

Lck. 19

Def. 13

Res. 2

C Lance, E Sword

Malicia

Healer Level 12

HP. 23

Mag. 8

Skl. 6

Spd. 10

Lck. 17

Def. 2

Res. 11

A Staff

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Chapter 6

As I said, I rushed to the throne room instead of fighting all the reinforcements and knights around Lang. Wingspear and Armorslayer, both used by Caeda respecitve Luke, were sufficient. A Bishop needs to rescue Marth and not a healer, as six points of movement are needed IRC. Palla killed the eastern mages and bishops, Marth and Julian dealed with the chests and Catria just gained some experience.

Lang was tough and I had to rely on a Wing Spear Crit (15% Crit and 89, 65% True Hit), but I could save just before that. No MU who can chip or even ORKO him.

Units:

Marth

Lord Level 10

HP. 29

Str. 11

Skl. 14

Spd. 13

Lck. 12

Def. 9

Res. 0

almost C Sword

Luke

Cavalier Level 14

HP. 33

Str. 16

Skl. 12

Spd. 16

Lck. 10

Def. 15

Res. 1

C Sword, E Lance

[speedwing]

Catria

Pegasusknight Level 13

HP. 28

Str. 13

Skl. 14

Spd. 17

Lck. 13

Def. 12

Res. 7

B Lance

Palla

Pegasusknight Level 16

HP. 29

Str. 16

Skl. 17

Spd. 19

Lck. 10

Def. 12

Res. 6

A Lance

Caeda

Cavalier Level 13

HP. 26

Str. 11

Skl. 12

Spd. 20

Lck. 20

Def. 14

Res. 2

C Lance, E Sword

Malicia

Healer Level 13

HP. 23

Mag. 8

Skl. 6

Spd. 11

Lck. 17

Def. 2

Res. 12

A Staff

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Chapter 6x

Barst is used as he won a character poll for my run in another forum. He has to catch up quickly.

Time check my units stats and to compare them with the average stats:

Marth

Lord Level 10

HP. 29 / 29,6

Str. 11 / 10,4

Skl. 14 / 12,6

Spd. 13 / 12,6

Lck. 12 / 12,2

Def. 9 / 9,2

Res. 0 / 0,2

almost C Sword

Luke

Cavalier Level 14

HP. 33 / 32,5

Str. 16 / 15

Skl. 12 / 11

Spd. 16 / 14,1

Lck. 10 / 9,2

Def. 15 / 11,9

Res. 1 / 0,35

C Sword, E Lance

[speedwing]

Catria

Pegasusknight Level 14

HP. 29 / 28,7

Str. 14 / 11,15

Skl. 15 / 14,55

Spd. 18 / 19,95

Lck. 13 / 13

Def. 12 / 9,55

Res. 7 / 6,65

B Lance

Palla

Pegasusknight Level 16

HP. 29 / 28,2

Str. 16 / 13,6

Skl. 17 / 16,4

Spd. 19 / 17,8

Lck. 10 / 10,2

Def. 12 / 10,8

Res. 6 / 6,6

A Lance

Caeda

Cavalier Level 13

HP. 26 / 26,8

Str. 11 / 9,9

Skl. 12 / 11,4

Spd. 20 / 20

Lck. 20 / 20

Def. 14 / 11,35

Res. 2 / 0,7

C Lance, E Sword

Malicia

Healer Level 14

HP. 24 / 22,5

Mag. 8 / 7,2

Skl. 6 / 4,9

Spd. 11 / 11,8

Lck. 17 / 17,2

Def. 2 / 3,6

Res. 12 / 10,2

A Staff

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  • 1 month later...

Chapter 7

I missed three thieves.

Chapter 8, 9, 10 and 10x are in the playlist.:

Chapter 8

An easy three-turn.

Chapter 9

Troublesome chapter. I had to use rescue as I was too slow.

Chapter 10

A 2-Turn seems difficult, as the Shaver Mages OHKO every flyer and it is hard to avoid them with they 150 hit. I lured them on the first turn.

Chapter 10x

Easy 1-Turn.

Units

Marth

Lord Level 10

HP. 29

Str. 11

Skl. 14

Spd. 13

Lck. 12

Def. 9

Res. 0

almost C Sword

Luke

Mercenary Level 15

HP. 34

Str. 16

Skl. 19

Spd. 20

Lck. 10

Def. 14

Res. 1

almost B Sword

[spedwing]

Catria

Pegasusknight Level 16

HP. 31

Str. 16

Skl. 16

Spd. 19

Lck. 14

Def. 12

Res. 8

B Lance

Palla

Draco-Ritter Level 18/4

HP. 36

Str. 24

Skl. 20

Spd. 20

Lck. 12

Def. 19

Res. 3

A Lance, E Axe

Caeda

Sniper Level 2

HP. 35

Str. 14

Skl. 21

Spd. 24

Lck. 21

Def. 16

Res. 6

C Bow

Malicia

Healer Level 19

HP. 25

Mag. 10

Skl. 8

Spd. 13

Lck. 18

Def. 4

Res. 14

A Staff

Barst

Pirate Level 10

HP. 27

Str. 16

Skl. 10

Spd. 17

Lck. 9

Def. 8

Res. 0

D Axe

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Chaper 11

In only got a six-turn. Jeorge changed to a Draco-Knight to get the Elysian Whip. Otherwise MU would do that and probably much more. I couldn´t feed my units much exp sadly.

Units:

Marth

Lord Level 11

HP. 30

Str. 12

Skl. 14

Spd. 14

Lck. 13

Def. 10

Res. 0

C Sword

Catria

Pegasusknight Level 18

HP. 33

Str. 17

Skl. 17

Spd. 20

Lck. 15

Def. 12

Res. 9

B Lance

Palla

Draco-Knight Level 18/6

HP. 38

Str. 26

Skl. 22

Spd. 21

Lck. 12

Def. 20

Res. 3

A Lance, E Axe

Malicia

Sage Level 20/1

HP. 31

Mag. 15

Skl. 10

Spd. 14

Lck. 19

Def. 6

Res. 11

A Staff, D Magic

Etzel

Sorceror Level x/8

HP. 32

Mag. 11

Skl. 16

Spd. 14

Lck. 9

Def. 11

Res. 12

B Magic, D Staff

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