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Fire Emblem 6: Easier Hack (Updated July 2, 2013)


tacticianjenro
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Fire Emblem 6: Easier Hack version 1.09
(Updated July 2, 2013)
I made this hack to lower the difficulty of FE6 (just a wee bit, actually) for players who find it a little hard. Character stats are tweaked, but not too exteme, so it isn't completely breeze-through easy. And also, support conversations are unlocked easily.
Roy%20Comparison.JPG
(On the left screen we see Roy's stats from the original game, and the right screen, his stats from the hack.)
Wolt.JPG
(On the left screen we see Wolt's stats from the original game, and the right screen, his stats from the hack.)
Game changes:
Support conversations unlocked faster
Slight character stat changes and item changes
Boss enemies stats decreased (2 to 4 stat decrease)

Item changes:

Rapier durability increased from 25 to 40
Rapier critical increased from 10 to 15
Sword of Seals durability increased from 20 to 30
Iron, Steel, Silver and other weapons hit percent increased by 5

Character stat changes:

Roy
Base HP +2
Base Defense +1
Base Strength +1
Base Speed +1
Base Constitution +1
Strength Growth from 40 to 45%
Defense Growth from 25 to 30%
Resistance Growth from 30 to 35%
Unpromoted Roy stat caps increased from 20 to 25

Clarine
Base Magic +1
Base Defense +1
Base HP +2
Defense Growth from 10 to 20%
Magic Growth from 30 to 35%

Fa
Base Skill +2
Base Speed +2

Shin
Base Strength +1
Base Skill +2
Base Defense +1
Defense Growth from 10% to 15%

Sue
Base Strength +2
Base Skill +1
Base Defense +1
Resistance Growth from 15 to 20%

Dayan
Base Strength +3
Strength Growth from 20 to 30%
Skill Growth from 20 to 30%
Defense Growth from 10 to 40%
Speed Growth from 15 to 20%

Barth
Base Strength +2
Base Skill +1
Base Luck +1
Resistance Growth from 2 to 5%
Skill Growth from 25 to 30%
Defense Growth from 40 to 45%
Lance weapon level from C to B

Bors
Base HP +2
Base Defense +1
Strength Growth from 30 to 50%
Defense Growth from 35 to 45%

Wendy
Base Speed +2
Base HP +6
Base Strength +2
Resistance Growth from 10 to 45%
Speed Growth from 40 to 65%
Lance weapon level increased to C

Douglas
HP Growth from 60 to 75%
Defense Growth from 30 to 60%

Wolt

Base Strength +3
Base Skill +1
Base Speed +1
Base Luck +3
Base Defense +2
Strength Growth from 40 to 50%
Resistance Growth from 10 to 25%

Dorothy

Base HP +3
Base Skill +4
Base Speed +5
Base Defense +1
Speed Growth from 45 to 60%
Skill Growth from 45 to 50%
Luck Growth from 35 to 50%

Klein
HP Growth from 60 to 80%
Strength Growth from 35 to 50%

Saul

Base Magic +3
Base Defense +3
Base Luck +1
Defense Growth from 15 to 25%

Ellen
Base Magic +3
Base Defense +2
Defense Growth from 5 to 15%

Yodel
Base Magic -2
Base Speed +1
Magic Growth from 20 to 30%
Skill Growth from 15 to 30%
Resistance Growth from 20 to 80%
Luck Growth from 20 to 60%
HP Growth from 20 to 40%

Chad
Base Skill +1
Base HP +1
Base Speed +1
Base Defense +2

Karel
No change

Fir
Base Strength +1
Base Defense +2

Rutger
No change

Dieck
Speed Growth from 30 to 40%

Oujay
Base Speed +3
Base HP +2
Strength Growth from 40 to 50%

Garet
Base Luck +2
Base Skill +3
Base Speed +3
HP Growth from 70% to 100%
Defense Growth from 15 to 30%

Alan
Sword Level increase (from E to D)
Spear Level decrease (from D to E)
Base Luck +1
Base Speed +1
Defense Growth from 25 to 30%

Lance
Base Luck +1
Base HP +1
Base Speed +1
Defense Growth from 20 to 25%

Percival
Luck Growth from 20 to 25%
Strength Growth from 30 to 50%

Igrene
Base Defense +2
Speed Growth from 35 to 50%
Resistance Growth from 5 to 20%
Luck Growth from 20 to 35%
Skill Growth from 25 to 45%

Marcus
All Growths +5%

Astohl
Defense Growth from 20 to 40%
Speed Growth from 50 to 65%
All Stats +1, except for HP which is +3

Ward
Strength Growth from 50 to 55%
Strength, Skill and Speed +1

Lot
Skill Growth from 30 to 50%
Strength, Defense and Speed +1

Bartre
Base Strength +3
Strength Growth from 40 to 70%
Skill, Speed and Def Growth +5%

Lugh
Base Speed, Defense and Luck +1
Skill Growth from 50 to 60%

Lilina
Base Skill, Speed, Resistance +1
Skill Growth from 20 to 30%

Hugh
Strength Growth from 30 to 65%
Skill Growth from 30 to 65%
Speed Growth from 45 to 50%
Defense Growth from 20 to 30%

Niime
Base HP +5
All Growths +40%
Resistance Growth from 20 to 100%
Luck Growth from 5 to 100%

Ray
Base Luck +1
Base Defense +2
Strength Growth from 45 to 50%

Lalum
Defense Growth +5%
Speed Growth from 70 to 75%

Yuno
Base Level from 9 to 1
Strength Growth from 20 to 60%
Speed Growth from 20 to 60%
Skill Growth from 35 to 75%
Resistance Growth from 10 to 40%
Base Defense +2
Base Resistance +2

Tate
Base Strength +1
Base Defense +1
Base Resistance +1
Strength Growth from 40 to 60%
Resistance Growth from 20 to 25%

Thany
Base Defense +1
Base Skill +1
Speed Growth from 60 to 70%
Resistance Growth from 30 to 40%

Zeiss
All Base Stats except Defense +1
Defense Growth from 25 to 50%

Elphin
Base HP +2
Speed Growth from 65 to 75%

Cath

Base Strength +5
Base Defense +5
Base Resistance +3
Base Luck +4
Base Speed +2
Strength Growth from 40 to 50%
Defense Growth from 15 to 20%

Sophia
Base Luck +1
Base Skill +2
Base Resistance +3
All Growths +20%

Miledy
Base Luck +2
Base Defense +2
Defense Growth from 20 to 40%

Gonzales
Base Luck +1
Strength Growth from 60 to 65%
Luck Growth from 35 to 75%

Noah
Strength Growth from 30 to 35%
Skill Growth from 45 to 85%
All Stats +1

Treck
Luck Growth from 55 to 85%
All Stats +1
Spear Level increased to C
Sword Level increased to D


Zealot
Base Strength +2
Base Defense +2
Defense Growth from 30 to 50%
Strength Growth from 25 to 75%

Echidna
All Growths +10%
Base Defense +2

Cecilia
All Growths +5%
Base Skill +2
Base Speed +2

Geese
Base Speed +2
Speed Growth from 40 to 60%

Merlinus
Base HP +10
Skill, Speed, Defense Growth +5%

New! DOWNLOAD the LATEST IPS patch (v1.09) here.

Please tell me what you think, or if you would suggest some stats to be changed. It's just an alternative in case someone actually does go epic-fail playing FE6, and if anyone wants to save time from getting the support conversations. Thanks!

Edited by tacticianjenro
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As a huge fan of FE6. I can give this some approval for those who may have trouble with it. Also the supports needed to be sped up regardless. Maybe one day I'll finish my rebalance hack of this game.. Thumbs up to you though.

I'd say Cath needs more personally to be worth her recruitment haha.

Edited by Jedi
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One of the biggest problems people have with FE6 is that attacks are so hard to connect, especially when bosskilling on Hard Mode. I would argue that toning down throne bonuses and upping weapon hit rates (besides magic which is good enough) would be a key decision in making the game accessible to all and playable with minimum frustration.

The changes you list barely make a difference. +1HP makes little difference for Marcus, and +5% in whatever growth doesn't really make any visible difference. Geese, Alan and Zealot look like the only characters affected, and yet the change is minor as I see it. Some barely useable characters receive changes that don't add to their use at all - e.g. Dorothy could use better bases across the board (substantially higher to warrant any use I would argue) and you give her +10% luck growth? What does it change? Merlinus's growths don't matter at all unless you manage to make him level up after every chapter like in FE7 (that would be cool).

Building supports isn't a whole lot of a concern because playing quickly you don't really get to build many of them unless you stop and grind. Unless they start at a really high base and get a +4 pts increase every turn, the only support you'll likely end up with would be AlanXLance in vanilla (C easily, B if you work towards it and continue using both until the end).

I would say the swiftness of building weapon rank is a much bigger concern than building supports, e.g. Alan and Lance take forever to get to superior weaponry, though somebody like Rutger doesn't really care because swords are the only thing he uses, and he takes part in so much combat where he doubles and ORKOs.

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@ Jedi:

Thanks! It's nice to see that I've got some responses quickly. About Cath, sure thing. I'll make the suggested changes immediately. I actually have not finished FE6 before, and I remember playing through it before getting characters killed as early as Chapter 1 which is why I also made this. I tested Chapter 1 of this hack and got Alan, Lance and Roy heavily damaged by the enemies, so there's a bit of an improvement, yeah.

@Espinosa:

Awesome! I didn't expect to hear a response fast. I have never finished playing FE6 before (I'm finding it really difficult), so all the suggestions will benefit greatly. Part of why I'm making this hack is so I can finish FE6 without all the frustrations. I'll patch up an update as soon as possible and keep the suggestions in mind. :)

Edited by tacticianjenro
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Wendy, Wolt and Sophia (? I forget her localisation in FE13) are all still dreadful. In fairness, you never claimed this to be a balance hack, but still, surely it's something to consider?

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really, the augmentations here are trivial. +5% to a growth means +1 to the stat every 20 levels or so, and +1 to one or two base stats is... meh. there are definitely better ways to make FE6 less frustrating - increasing weapon hit rates was suggested but that might just make dodgetanking impossible. throne and gate bonuses definitely need to take a hit, though. in roy's case, I'd give him +2 to all bases, maybe jack up his growths a little, +1 move and a significantly better rapier. I mean, let the lord be good, right?

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really, the augmentations here are trivial. +5% to a growth means +1 to the stat every 20 levels or so, and +1 to one or two base stats is... meh. there are definitely better ways to make FE6 less frustrating - increasing weapon hit rates was suggested but that might just make dodgetanking impossible. throne and gate bonuses definitely need to take a hit, though. in roy's case, I'd give him +2 to all bases, maybe jack up his growths a little, +1 move and a significantly better rapier. I mean, let the lord be good, right?

I played through it just now and still got Alan and Lugh killed. Thanks for the suggestions. I'll make the needed changes..

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Wolt still has four strength. Four is not a high number.

Four is still bloody dreadful, considering he's an archer and he's meant to be good at shooting people.

Sophia's improved somewhat but almost definitely not enough, Wendy's still dreadful. You really are gonna have to level them up some.

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Actually, if you want to make things easier, have Cath be recruitable in the first talk and make the Ilian Mercenary Knights in C7 start in player control. That's the sort of bullshit you should be working to eliminate.

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It looks like you've buffed characters that really really don't have problems (alance, rutger, shin, marcus, zealot, percival, and miledy), while neglecting characters that have major, major issues by giving them only minor buffs (hugh, wendy, sophia, wolt).

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It looks like you've buffed characters that really really don't have problems (alance, rutger, shin, marcus, zealot, percival, and miledy), while neglecting characters that have major, major issues by giving them only minor buffs (hugh, wendy, sophia, wolt).

Agreed. Wolt needs to be buffed to match the glory of his father.

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I'd keep tweaking it a little bit more but it looks good otherwise.

EDIT: ^Mainly with regards to characters like the ones Anouleth mentioned

(On a side note would you mind if I uploaded it to my hack directory? Just need an official name for the hack, creator, and version #, and your permission of course, which you can PM me or something)

Edited by Burning Gravity
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True, put him on a horse so that he's more like his dad Sain.

Well played, well played.

(Although we all know who the one true father is >:D)

But yeah, seems odd to straight up buff Marcus. I might do something like a bases nerf, growths buff to equalize his usefulness across the game (making early less reliant on Marcus to train characters; coupled with buffs on Wolt, Bors, etc., this opens up more options for training characters while making it slightly easier). I never was fond of the Jaigan/Marcus archetype, simply because they end up being just too good -- this mainly because the hardest part of most FEs is early game, before your team goes on steroids and enemies...well, not as much; so even when they lose steam comparatively, they're usually still good enough to trash late game enemies sufficiently.

EDIT: But this is obviously not a balance hack; not trying to tell you what to do, just what I'd like to see.

Edited by Kngt_Of_Titania
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Gonzales

Strength Growth +5%

HP Growth +100%

Base Luck +1

So he now has a 190% HP growth rate, a 65% str rate, and still has a 15% skill, while using axes.

Edited by Randa
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Posted (edited) · Hidden by eCut, May 15, 2013 - No reason given
Hidden by eCut, May 15, 2013 - No reason given

Accidental double please delete.

Edited by Randa
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Guy's stated he's never beaten the game and his units somehow die in chapter 1 (possibly on Normal Mode), so don't expect his changes to correspond to what we believe would change useability of some inferior characters.

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