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Changing the DS games for the better!


PKL
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63 members have voted

  1. 1. Warp or no warp or something else?

    • Warp the Warp staff out of the game (take it out its OP)
    • Warp on Marth causes Marth and the warper to warp to a random spot instead
      0
    • Warp ends the warped unit's turn immediately.
    • Warp only has 1 use.
    • Warp range nerfed to 1/2 the user's Mag stat.
    • Warp is available much later in the game.
    • I like managing warp uses (for dondon only)


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marth - speed cap up so that he doesn't get doubled by H5 medeus

cord - d axes pls, also a bit more def growth

bord - more def/speed growth

castor - slightly better speed? idk i think he's ok

darros - +2 str, getting orkoed the turn he recruits himself is dumb

julian - kind of hard to make him desirable, marth can do all the thief stuff on his own. better bases in str/def is probably a start

lena - fine

matthis - level 3, 24 hp 8 str 5 skl 7 spd 2 lck 9 def, 40 skl/spd growth

nabarl - should be a little bit faster at base imo considering he's a myrm and all

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Marth: increase Spd cap

Cord: more Def I guess.

Bord: a really higher Spd growth, probably more Def too.

Castor: better Skill, nothing else.

Darros: at least +1 Str and +2 Spd.

Julian: imo he's fine really.

Lena: same as Julian.

Matthis: More Str, Skill, Spd, 50-ish Skill and Spd growths.

Navarre: +1 base Str, +2 base Spd.

Both games:

-Archers vs. Hunters: archers need something to be of some use comparing to hunters. More Skill maybe, since they're well-trained soldiers and all, they might not have power but it wouldn't make sense for them to have less skill than some hunters from villages.

-Knights: +1 or 2 base Def? Their current Def is just about as high as normal cavs, and cavs aren't meant for taking hits.

Edited by TheBigDipper
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I don't think this will work out. Too little activity. I have been thinking it would be really cool if we could make a collaborative hack (at least of Shadow Dragon since New Mystery is tough to hack). But with this activity, its better to just let the thread die.

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  • 9 months later...

As for Marth, I would like for him to receive a promotion.

As for the Avatar, I would prefer nerfed stat growths. I do not even like the avatars in Fire Emblem, and Intelligent Systems felt the need to make the avatar completely overpowered in order to put more emphasis on them.

Not as good as the Wing Spear, but better than what most of FE11's cast can do.

There is a reason as to why people call the Wing Spear, the Win Spear.

MODEDIT: you literally waited a week to doublepost?

Edited by Integrity
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  • 1 year later...

Myrmidons get a bit more base Skill and Spd? Their bases only win Mercenaries by like, a few points in Skill and Spd, not worth the HP, Str and Def disadvantage.

I really have to second this. Both of my Navarres in Normal and Hard-1 are like more scrawny/fragile versions of Ogma, and they don't even have crit bonuses like Binding Blade or Sacred Stones. Either as BigDipper said above, or provide 15-30% bonus to both Critical Hit and Avoid.

As for Warp, I suggest following Binding Blade and have it Magic-dependent.

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I would give Generals the swords they should've been given instead of bows. Either that or the axes they used to in previous FEs. Also, branched promotions, like Mercenary>Horseman, Pirate>Warrior, and Myrmidon>Hero. Whether it would be optional or by character is unknown.

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