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Fire Emblem Link Arena Discussion Topic


Espinosa
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Things in the Fates meta that look bannable?  

24 members have voted

  1. 1. (tick many) What looks bannable in the Fates meta?

    • Dragon Ward (Hoshido Noble)
    • Life or Death (Master of Arms)
    • Counter (Oni Chieftain)
    • Darting Blow (Sky Knight)
    • Multiple Amaterasu (Kinshi Knight)
    • Wary Fighter (General)
      0
    • Inspiration (Strategist)
      0
    • Aggressor (Dread Fighter)
    • Galeforce (Dark Falcon)
    • Awakening (Great Lord)
    • Dancing Blade (Lodestar)
    • Ban ALL DLC/Amiibo skills.
    • Other (state what)
      0


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Do you mean Death Blow? Because when you're dealing 4x damage, who cares what other skills you've got? Other than the ones that ensure your attacks connect, like breakers and whatnot.

Come on, somebody else make a team and let's playyyyyyyyyy!

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Do you mean Death Blow? Because when you're dealing 4x damage, who cares what other skills you've got? Other than the ones that ensure your attacks connect, like breakers and whatnot.

Come on, somebody else make a team and let's playyyyyyyyyy!

Yea that's basically what I meant. Skills that improve your odds of surviving and hitting those mad crits.

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Invited you to a PM conversation with Nintales where I sent a Fates team. I'll play for the sake of helping the meta evolve.

I'm really rusty with Fates' mechanics but I'll do my best on the match. Resources are complete, so go ahead ~

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Great! So that's why it said I have a new PM but I couldn't see where it is.

You can make changes now that friendship reclasses and skills are allowed you know! This way you and Carmine will be on an equal footing.

Nah go ahead and start the match. in fact I'm a bit lazy to look up for reclasses, matchups and whatnot lol

= EDIT =

In fact, it's kind of an experiment.

Edited by Quintessence
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RobinM - Solidarity, Ignis, Aegis, Luna, Defence+2, Pavise, Avoid+10, Vantage, Astra, Swordfaire, Patience, Sol, Axebreaker, HP+5, Zeal, Gamble, Wrath, Axefaire, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Lucky Seven, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker, Magic+2, Focus, Tomefaire, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker, Miracle, Renewal

RobinF - Solidarity, Ignis, Aegis, Luna, Defence+2, Pavise, Avoid+10, Vantage, Astra, Swordfaire, Patience, Sol, Axebreaker, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Lucky Seven, Speed+2, Relief, Lancefaire, Galeforce, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker, Magic+2, Focus, Tomefaire, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker, Miracle, Renewal, Resistance+2, Demoiselle
Chrom - Charm, Aether, Rightful King, Aegis, Luna, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker
Lissa - Miracle, Renewal, Tomefaire, Resistance+2, Demoiselle, Speed+2, Relief, Lancefaire, Galeforce
Frederick - Aegis, Luna, Defence+2, Pavise, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Sully - Aegis, Luna, Avoid+10, Vantage, Astra, Swordfaire, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Virion - Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Magic+2, Focus, Tomefaire, Slow Burn, Lifetaker, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Stahl - Aegis, Luna, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Avoid+10, Vantage, Astra, Swordfaire

Vaike - HP+5, Zeal, Gamble, Wrath, Axefaire, Sol, Axebreaker, Lucky Seven
Miriel - Magic+2, Focus, Tomefaire, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker, Resistance+2, Demoiselle, Renewal
Sumia - Speed+2, Relief, Lancefaire, Galeforce, Miracle, Renewal, Tomefaire, Defence+2, Pavise, Luna
Kellam - Defence+2, Pavise, Luna, Miracle, Renewal, Tomefaire, Lucky Seven
Donnel - Patience, Sol, Axebreaker, HP+5, Zeal, Bowbreaker
Lon'qu - Avoid+10, Vantage, Astra, Swordfaire, Lucky Seven, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Ricken - Magic+2, Focus, Tomefaire, Slow Burn, Lifetaker, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Aegis, Luna
Maribelle - Resistance+2, Demoiselle, Renewal, Speed+2, Relief, Lancefaire, Galeforce, Magic+2, Focus, Tomefaire, Slow Burn, Lifetaker
Panne - Even Rhythm, Beastbane, Lucky Seven, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Gaius - Lucky Seven, HP+5, Zeal, Gamble, Sol, Axebreaker, Avoid+10, Vantage, Astra, Swordfaire
Cordelia - Speed+2, Relief, Lancefaire, Galeforce, Patience, Sol, Axebreaker, Bowbreaker, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker
Gregor - Patience, Sol, Axebreaker, Bowbreaker, Gamble, Wrath, Axefaire, Avoid+10, Vantage, Astra, Swordfaire
Nowi / Tiki - Odd Rhythm, Wyrmsbane, Magic+2, Focus, Tomefaire, Slow Burn, Lifetaker, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Libra - Miracle, Renewal, Tomefaire, Magic+2, Focus, Slow Burn, Lifetaker, Hex, Anathema, Vengeance, Tomebreaker
Tharja - Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker, Defence+2, Pavise, Luna, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker
Anna - Lucky Seven, Skill+2, Prescience, Hit Rate+20, Bowfaire, Bowbreaker, Magic+2, Focus, Tomefaire, Slow Burn, Lifetaker

Olivia - Luck+4, Avoid+10, Vantage, Astra, Swordfaire, Speed+2, Relief, Lancefaire, Galeforce

Cherche - Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker, Resistance+2, Demoiselle, Renewal, Miracle, Tomefaire
Henry - Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker, Gamble, Wrath, Axefaire, Lucky Seven
Say'ri - Avoid+10, Vantage, Astra, Swordfaire, Speed+2, Relief, Lancefaire, Galeforce, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker
Basilio - HP+5, Zeal, Gamble, Wrath, Axefaire, Sol, Axebreaker, Defence+2, Pavise, Luna
Flavia - Patience, Sol, Axebreaker, Bowbreaker, Lucky Seven, Defence+2, Pavise, Luna
Gangrel - Lucky Seven, Gamble, Wrath, Axefaire, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker
Walhart - Conquest, Defence+2, Pavise, Luna, Strength+2, Tantivy, Quick Burn, Swordbreaker, Lancebreaker

Emmeryn - Miracle, Renewal, Tomefaire, Resistance+2, Demoiselle, Speed+2, Relief, Lancefaire, Galeforce

Yen'fay - Avoid+10, Vantage, Astra, Swordfaire, Tantivy, Quick Burn, Swordbreaker, Lancebreaker, Skill+2, Prescience, Hit Rate+20, Bowfaire

Aversa - Shadowgift, Speed+2, Relief, Lancefaire, Galeforce, Tantivy, Quick Burn, Swordbreaker, Lancebreaker, Hex, Anathema, Vengeance, Tomebreaker, Slow Burn, Lifetaker

Priam - Luna*, Swordbreaker*, Lancebreaker*, Patience, Sol, Axebreaker, Bowbreaker, Avoid+10, Vantage, Astra, Swordfaire, HP+5, Zeal

There were quite a few tbqh, and I do remember that they mattered a good bit in the mindgames, prediction and what have you.
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I meant for the battle Quint and carmine are in lul

Breaker planning with 6 weapontypes and dual-wpns all iver the place are a nightmare to cover for in fates. Kn awakening, its much more manageable

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  • 3 weeks later...

So I know this is relatively slowing down / dead, but I came across some information that may help me turn my LAMS into an executable, meaning anyone can do this regardless of experience, and I also had a breakthrough dream recently that'll help me program Laguz transformation handlers in the current system, meaning I might be able to get FE9/10 sheets up and running. Honestly, my only fear at this point is programmimg Deadeye Sleep timers.

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Deadeye is easy to keep track of for the host anyway. If it takes too much time/effort it's not worth it for something so small.

Yea. TBH it's the litle things like that, which tend to be the biggest annoyances to program around (well that and Vantage)

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Elieson, I think things might be a bit easier if you can draw a line between what you can script and what the host can do manually. Is it not possible to have some kind of /yes/no/ check if the target is able to counterattack? If the host doesn't have to count the support bonuses/equipment boosts etc. each time, it becomes so easy to keep track of the few things that remain.

As for me, I've been procrastinating on posting the Berserker write-up for Fates LA. I had around a half an hour work done, and thought the forum's auto-save function would keep it there for me until I would login next time, but apparently it resets when you clear your browser's history or something? Either way, I lost all progress and that's been keeping me away from doing the same all over again.

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Elieson, I think things might be a bit easier if you can draw a line between what you can script and what the host can do manually. Is it not possible to have some kind of /yes/no/ check if the target is able to counterattack? If the host doesn't have to count the support bonuses/equipment boosts etc. each time, it becomes so easy to keep track of the few things that remain.

As for me, I've been procrastinating on posting the Berserker write-up for Fates LA. I had around a half an hour work done, and thought the forum's auto-save function would keep it there for me until I would login next time, but apparently it resets when you clear your browser's history or something? Either way, I lost all progress and that's been keeping me away from doing the same all over again.

My current sheets already do that more or less (indicate if a unit can counter, and whatll happen).

Global checks on whether Supports, Items, etc are allowed could be a nifty add on. My goal here is to make a program that does it all, so even the commoner can experiment with stats and gear on an incredibly easy level, and then have it customizable for those like us who want the convenience of hand-calculatings things. Eventual ideas like togglable functionality for how Auras work with adjacents vs entire teams, etc...one day :...)

If i can do Laguz then 99% of fe9/10 is sheet'able though and with simple edits to the copypaste product and one or two manual HP bars, deadeye functions. With convenience comes attention, i hope. It attracted GBAFE attention for a while after all, when people lik Carmine and Quint and Horace used the sheets, and fe9 is the best game ever man

Tbh i dunno if ill ever get a system built to handle debuffing...it's 100% the reason as to why I dont want to code Fates.

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  • 2 weeks later...

Oh man...I wonder if my embedding bbcode in LAMS will continue working with the update. This'll require testing too (mostly the Code and IMG tags though might need work)

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1 hour ago, Quintessence said:

We guys should team up and eventually play Heroes and/or build Gaiden LA.

This, I could start working on next month.

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1 hour ago, Espinosa said:

We haven't even got very far with Fates tbqh

Well that's both true and a shame, as Awakening's case was totally the opposite. I hope the hype helps us here.

 

41 minutes ago, Elieson said:

This, I could start working on next month.

It comes in may elie, what are you thinking

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Well, the original Gaidengster has been out since a lot of forum users weren't even born yet, so if that's playable at all, it could be replicated? I never tried Gaiden so I have no idea what that would be like. 

When we started doing Awakening LA, the game had already been out for a while. There'd been some attempts (I think from you two actually) to get the meta going, but it didn't get anywhere until I got interested in the idea (having finally bought a 3DS to play the game) and produced a lot of sheets and resource threads for discussion. 

While the LA needs a lot of engaged users to go anywhere, I imagine the lack of progress has much to do with me no longer having the free time / to an extent also energy to invest hours into generating resources for it to run functionally and host/play. I also believe Horace's inactivity has an even bigger impact on the stagnation since the two of us being involved meant we needed just one other dood to get a game going, and that's how things ran for a while. PKL ragequit after a while too, and I can understand him - I don't think many human beings can tolerate running calcs and typing up tons of text just to get a game done. Not much of a problem when a cat or a horse is in charge. 

Edited by Espinosa
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