TheMoniker Posted December 23, 2014 Share Posted December 23, 2014 Don't forget that Elibian knights is actually on its second topic. Anyway, Elibian Knights is pretty much done and has the majority of its content released, so that is the difference. :B What is this "Elibean Knights" you speak of? I MUST KNOW! Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted December 23, 2014 Share Posted December 23, 2014 What is this "Elibean Knights" you speak of? I MUST KNOW! It's a hack of FE7 that's full release is in two days Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 23, 2014 Share Posted December 23, 2014 No, that's a different hack, Mastergabe. Elibean Knights is a hack about Eliwood finding his beans with the help of some knights. Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted December 23, 2014 Share Posted December 23, 2014 No, that's a different hack, Mastergabe. Elibean Knights is a hack about Eliwood finding his beans with the help of some knights. Lol. Why is "Elibean Knights" such a common typo Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted December 23, 2014 Share Posted December 23, 2014 ...are there giants and beanstalks too? So, out of curiousity, anyone know where the Cavs need two more frames to be smoother? Quote Link to comment Share on other sites More sharing options...
Siuloir Posted December 23, 2014 Share Posted December 23, 2014 (edited) ...are there giants and beanstalks too? So, out of curiousity, anyone know where the Cavs need two more frames to be smoother? The whole strike is 3 frames. Right before the strike, really, and maybe a blur on return. Been working on it/assisting in beautifying the cavalier all around. Edited December 23, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 23, 2014 Share Posted December 23, 2014 No, that's a different hack, Mastergabe. Elibean Knights is a hack about Eliwood finding his beans with the help of some knights. [4:27:23 PM | Edited 4:28:35 PM] Crazy Colorz: It's like ellibean nights [4:27:30 PM] Crazy Colorz: It's always just arund the corner [4:27:32 PM] Arch: don't u dare [4:27:37 PM] Arch: misspell my hack [4:28:04 PM] Arch: at least go back [4:28:11 PM] Arch: and make it knights so it's completely incorrect Quote Link to comment Share on other sites More sharing options...
Amiratasiru Posted January 8, 2015 Share Posted January 8, 2015 Just a random ass question, but will there be capabilities of having S rank supports? For my particular intention it isn't exactly for children, but just for more personal character development. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 9, 2015 Share Posted January 9, 2015 The answer to that, like everything else on this thread I believe, is yes. I don't know if Yeti's programmed it in himself, but that doesn't seem like something that'd be difficult to program yourself at all. Quote Link to comment Share on other sites More sharing options...
Dunal Posted January 9, 2015 Share Posted January 9, 2015 At the very least, I'm sure there will be other programmers who will make add-ons / extra mechanics overtime. I doubt the initial release needs to be that in-depth. I plan to add in a few things of my own (custom skills in general I imagine) which I'd provide for others to use. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 9, 2015 Share Posted January 9, 2015 If Yeti doesn't bother with it on his own forum, I'm planning a forum similar to FEU where we can all share FEXNA modifications. Tanas Manor was supposed to be that forum but I don't know what's going on with it currently. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 9, 2015 Share Posted January 9, 2015 feu is totally an adequate place for that as well Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 9, 2015 Share Posted January 9, 2015 I dunno why, but that didn't occur to me. Maybe an FEU offshoot? I think keeping FEU for hacking and making a separate board for FEXNA would be good. I'm a big fan of Discourse. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted January 10, 2015 Share Posted January 10, 2015 I dunno why, but that didn't occur to me. Maybe an FEU offshoot? I think keeping FEU for hacking and making a separate board for FEXNA would be good. I'm a big fan of Discourse. Just as long as we mirror the resource links for art, animations, etc - Since they're cross compatible. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 10, 2015 Share Posted January 10, 2015 i'm pretty much the only one who understands how to work discourse anyway Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 11, 2015 Share Posted January 11, 2015 What about an acronym? How about FU. Fexna Universe? XD Quote Link to comment Share on other sites More sharing options...
CardCaph Posted January 14, 2015 Share Posted January 14, 2015 This is a brilliant piece of work it seems. I hope everyone who uses this will do so in great power. Quote Link to comment Share on other sites More sharing options...
Marston Posted January 14, 2015 Share Posted January 14, 2015 I want to use this thing already and finally be able to create my own FE game. xD Any ETA on a sort of public release by now? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 15, 2015 Share Posted January 15, 2015 I can actually say we're getting a lot closer to a public beta, but not a full release. I have no ETA on it, but I do believe it will be sometime this year. I know, I know, more than a year later than expected already and possibly an 11 month wait, get off my ass XD. I am currently estimating a full release sometime next year, public beta sometime later this year, basically. Don't take that as a promise, anything can happen. Quote Link to comment Share on other sites More sharing options...
Marston Posted January 15, 2015 Share Posted January 15, 2015 I can actually say we're getting a lot closer to a public beta, but not a full release. I have no ETA on it, but I do believe it will be sometime this year. I know, I know, more than a year later than expected already and possibly an 11 month wait, get off my ass XD. I am currently estimating a full release sometime next year, public beta sometime later this year, basically. Don't take that as a promise, anything can happen. ALRIGHT GUYS, FEXNA RELEASE DATE CONFIRMED! But eh, I am happy it will come eventually. I have seen way to many such projects to just simply die. Quote Link to comment Share on other sites More sharing options...
Hidan66666 Posted January 15, 2015 Share Posted January 15, 2015 Great!And this is the program ?Well type Nightmare? Quote Link to comment Share on other sites More sharing options...
Topaz Light Posted January 16, 2015 Share Posted January 16, 2015 From what I can tell it's a mostly-independent Windows program that you just need the XNA framework installed to run Quote Link to comment Share on other sites More sharing options...
Hidan66666 Posted January 17, 2015 Share Posted January 17, 2015 I Get It! What's the difference between the program and FEXP??? I just know what FEXP the does not work to GBA,but with much GBA easier to work. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted January 17, 2015 Share Posted January 17, 2015 GBA is GBA, you know that. FEXP is using the RPG Maker XP program to sorta fudge FE games. It's not exactly made to make those types of games, so it's very clunky. Also, it's unfinished, so there are lots of bugs. FEXNA, however, is an engine that is modified specifically for making FE games. Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted January 17, 2015 Share Posted January 17, 2015 Ok. I have a few more questions. I am trying to put everything in one place: 1. Is it easier to insert custom made battle screens and stat sheets? 2. Can portraits change upon promotion? 3. How easy is it to insert map sprites and spells? 4. How easy is it to add new music and new SFX for spells and such? 5. Will custom made map tilesets work? Quote Link to comment Share on other sites More sharing options...
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