Lord of Gabriel Knight Posted February 28, 2014 Share Posted February 28, 2014 Omfg, I can't wait for this. Do want. Can you change the names of the classes independently of the internal names? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 28, 2014 Share Posted February 28, 2014 (edited) Yeah name changing is pretty easy. Takes more than 5 seconds but once you know where to look (Three places the names appear in) it's trivial. It'll be in the guide, in any case. Edited February 28, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
deranger Posted February 28, 2014 Share Posted February 28, 2014 Klok, you're doing a pretty solid job of marketting this as easy to use and capable. (Still) excited. Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 28, 2014 Share Posted February 28, 2014 I absoluty can't wait for this. I already have an idea outside my fe6 one Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted February 28, 2014 Share Posted February 28, 2014 God, I want it soooo much! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 28, 2014 Share Posted February 28, 2014 For only $1,200 you too can enjoy having it early :B Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted February 28, 2014 Share Posted February 28, 2014 i'll give you my body, who needs things like that when you've got FEXNA?! Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 28, 2014 Share Posted February 28, 2014 For only $1,200 you too can enjoy having it early :B Job corps doesn't pay me that much :P Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 28, 2014 Share Posted February 28, 2014 What about the stuff you talked about for FEDE? Are those existent? Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 28, 2014 Share Posted February 28, 2014 What about music? Can you import mp3's into it? Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 28, 2014 Share Posted February 28, 2014 You don't import, you have them in a separate folder and call them as needed I believe but yeah mp3's work Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 28, 2014 Share Posted February 28, 2014 You don't import, you have them in a separate folder and call them as needed I believe but yeah mp3's work That is cool. Thanks for the info Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 28, 2014 Share Posted February 28, 2014 (edited) Surely Yo Klok, are the huge final boss animations possible with the intro and death and everything? Edited February 28, 2014 by Brendor the Eagle Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 28, 2014 Share Posted February 28, 2014 MP3's are not fully supported. They work, but there aren't loop points. MP3 format sucks anyway, learn to use the smaller and better quality Ogg format. Final boss animations, not yet but SOON. Yeti is adding the pre-battle and post-battle animations at some point, meaning you can have the screen flash for weapons like FE7 does for Armads/Sol Katti/Durandal and etc, and you can also make the bosses fade in and appear, like the DK and Dragons do as endgame bosses. Quote Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2014 Share Posted February 28, 2014 For only $1,200 you too can enjoy having it early :B Some of us actually offered to help pay for it but got completely ignored or told that their assistance wasn't needed, so... NO COMPLAINING!!! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 28, 2014 Share Posted February 28, 2014 At no point did I imply I didn't want help ;w; I just never heard back from the others and assumed they were joking. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 1, 2014 Share Posted March 1, 2014 it would probably not be too difficult to write something that translated romhacking event scripts into fexna data if i was good enough at coding to write a proper text parser (and/or had a copy of fexna ~'3'~) i would probably just do it as a side thing Quote Link to comment Share on other sites More sharing options...
47948201 Posted March 1, 2014 Share Posted March 1, 2014 Yeti is adding the pre-battle and post-battle animations at some point I could've sworn these were already implemented, huh. (Could definitely be wrong, *shrug*) Quote Link to comment Share on other sites More sharing options...
Ninja Penguin Posted March 1, 2014 Share Posted March 1, 2014 (edited) adding all the classes on this list and maybe more before release It's worth asking-- will the non-GBA-standard animations be free to use for community projects once FEXNA hits public release? Whether or not I have access to things like the alternate-weapon knights and new T0 units is going to inform certain design choices. ...with credit where it's due, of course. Edited March 1, 2014 by Ninja Penguin Quote Link to comment Share on other sites More sharing options...
Pixelman Posted March 1, 2014 Share Posted March 1, 2014 (edited) It's worth asking-- will the non-GBA-standard animations be free to use for community projects once FEXNA hits public release? Whether or not I have access to things like the alternate-weapon knights and new T0 units is going to inform certain design choices. ...with credit where it's due, of course. TBA made alternate weapon knights a while ago. Check this thread. They're in there somewhere. Edited March 1, 2014 by PixelmanFE Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 1, 2014 Share Posted March 1, 2014 (edited) TBA made alternate weapon knights a while ago. Check this thread. They're in there somewhere. Pretty sure he meant the stuff like Squire and the Axe cav from here. Edited March 1, 2014 by L95 Quote Link to comment Share on other sites More sharing options...
deranger Posted March 1, 2014 Share Posted March 1, 2014 @Ninja Penguin, are you refering to FE7x's armours (lieutenants, phalanxes, and zweihanders ), and by extension, all of yeti and team's animations, or just GBA knight edits like the ones TBA made linked to in the post above? If the latter, they'll be useable one someone inserts them. If the former, it's a separate issue, maybe not directly linked to FEXNA Quote Link to comment Share on other sites More sharing options...
Brendor Posted March 1, 2014 Share Posted March 1, 2014 (edited) It seems like that list has a lot of duplicate classes Edited March 1, 2014 by Brendor the Eagle Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 1, 2014 Share Posted March 1, 2014 There are duplicates for various yeti!class variants. The phalanx/zweihander won't be in fexna official release. Whether yeti chooses to release those later on is up to him. One neat thing will be that you'll be able to format a class into a "package" and send that package to someone else. Two button clicks and they can install it into their copy of fexna. In this way, even if we don't get all the classes added or remove some, they can be added as seperate downloadable packages later on, much like how FEditor has packages. And before anyone asks the question, NO, FEditor package importing won't be doable. FEXNA packages are their own entity entirely. Quote Link to comment Share on other sites More sharing options...
Brendor Posted March 1, 2014 Share Posted March 1, 2014 Are those two the only ones that won't be included with the release? Quote Link to comment Share on other sites More sharing options...
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