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i was just thinking you could make it not affected by the triangle in the first place(dragonstone item type or bow item type)

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Apollo works, too! You know what you want out of characters best, not me.

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To answer your question, yes you either need a patch/significant amount of work to show (which I'd consider around 5 or so chapters).

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Apollo works, too! You know what you want out of characters best, not me.

I have another name in mind again! XD

To answer your question, yes you either need a patch/significant amount of work to show (which I'd consider around 5 or so chapters).

5 chapters! got it

This looks like an interesting project. I really like the dog!

thanks!

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Demihumans? Oh wow, that's cool.

The portrait is quite cool, but I agree with Blazer about the Bow. 1-3 range, seriously? That's totally OP.

Edited by Alfred Kamon

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lol, honestly I just wanted to see if i could figure out how to edit that on my own without getting help. Its like, i'm still testing the waters you know. A friend said to make bows more useful, he prob meant like 2-3 range though haha thanks though

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Oh hey, Ghaststation is making a hack! Love your animations and hope you get to make many cool ones for this hack :D


The portrait is quite cool, but I agree with Blazer about the Bow. 1-3 range, seriously? That's totally OP.

WHAT?!

Edited by Klok

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LOL Klok

"Fuck balance, just lose already!!"

I like that kind of reasoning only in that particular context though, otherwise it's crazy

@Ghast: So, what are Voluprians exactly? Did you do an animation for that already?

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lol

well I dont want to spoil too much of the plot Voluprians are essentially anthropromorphic eagles and crows hailing from the country Volupris. There are 3 other demihuman coutries that are intended to be in the hack. as for anims, I have a standing sprite so far. if all goes well, there should be a hefty amount of custom classes and anims!

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An Archer with weakness to bows? lol, awesome.

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Chapter 2 screenies!


jIsvm28.png2TiTTWo.pngki4rv82.png

64tItj7.pnglbFroAW.png2UX2Ptq.png



going to fix that weird part on the map sprite lol, though im not sure why its there. I replaced the wyvern knight map sprite with that one.


Also right now the tooth is tradeable. Is there anyway to make an item untradeable? I thought if i made it locked to him it would do that but :\


onwards to chapter 3!


also reese and francis will not be characters

Edited by GhastStation

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Cedar!!!! Destran!!!! um1 stole your mugs and batle sprites and heavily recoloured and edit them from the zombie hack!!!!

Okay not really lol but the similar concept to them amuses me xD

Edited by Klok

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Why can't the tooth be traded? You can just make it Dog locked, I know it's wierd to take is tooth away but that away you can't make him unable to attack, wich can be useful sometimes

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I think he meant don't worry about it since it is a prf weapon.

That's not his concern.

He's worried about the implications of "here, hold my teeth." Like the dog is wearing dentures or something.

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...I know?

I was trying to translate/understand what Sairento was saying.

Edited by L95

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That's not his concern.

He's worried about the implications of "here, hold my teeth." Like the dog is wearing dentures or something.

I know, I was trying to say that the only reason to trade the tooth is to make the dog unable to attack, and it would be annoying if you couldn't make the dog unable to attack (wich is actually possible if you give him a weapon that cannot attack so, forget it).

The dog could always use some kind of dentures, but yeah, making it untradeable is better.

(sorry, english is not my first language)

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Also right now the tooth is tradeable. Is there anyway to make an item untradeable? I thought if i made it locked to him it would do that but :\

that is what i was asking/ trying to figure out. How do you make an item untradeable? I can't seem to get it to work properly in feditor

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