ghast Posted March 8, 2014 Author Share Posted March 8, 2014 its kinda what i had in mind! Quote Link to comment Share on other sites More sharing options...
Brendor Posted March 8, 2014 Share Posted March 8, 2014 IMO you should treat it like a regular chapter (no infinite movement) with a time limit; kinda like a "git yer shit and git out" type thing Quote Link to comment Share on other sites More sharing options...
ghast Posted March 15, 2014 Author Share Posted March 15, 2014 update: currently making some basic ending events to finish off some chapters. Kind of torn on what to work on next, part of me wants to develop the plot more, part of me wants to event and part of me wants to animate. Kind of jumping between all 3 at the moment, I finished up some Standing frames for some animations. I have screenies but I feel like I'm revealing too much or something. As for the patch, I've been hammered by homework and didn't really get around to doing much. But I have some breathing room right now sooo yeah. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted March 15, 2014 Share Posted March 15, 2014 I'm enthusiastic to see the Voluprian animations, personally, but in terms of overall efficiency I'd offer the following advice, which is mostly writing focused - Examine how far out you've outlined the plot, versus how much you want to include in the first patch. Remember you can always come back later to tighten up the connections between an early release and later chapters. I would say don't put the whole thing down on paper yet, but knowing the general thrust of the first 8-10 chapters isnt necessarily bad. Do some events to see how the story sits within the framework of the gameplay itself. Don't burn yourself on one thing. The human mind has a limited amount of a singular topic/item it can sponge up before it fatigues. If thinking about plot is tiresome, swap over to animating, and so on. Animations and graphics are fantastic on lending a hack it's style and feel, but if you just want to see how stuff works and flows, you can use placeholders. Quote Link to comment Share on other sites More sharing options...
ghast Posted March 15, 2014 Author Share Posted March 15, 2014 I see I see, I'm balancing writing/patch like that right now. I just have ideas on paper is all I guess. Good advice all around though, thanks! Quote Link to comment Share on other sites More sharing options...
ghast Posted March 19, 2014 Author Share Posted March 19, 2014 (edited) Yo, ch. 3 spoilerz thanks to Prime for letting me use his map from his map pack!! (Thanks to Solaris for portrait fix!) Also, been working on this idea for a new, really gimmicky human class. the Mechanic class! Uses 1-5 range mines that can cause berserk/sleep/silence. Shout outs to Matt Snow for bumming around with items in nightmare~ Edited March 19, 2014 by GhastStation Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted March 19, 2014 Share Posted March 19, 2014 (edited) huh, that looks pretty neat, good job kegan Edited March 19, 2014 by ShinyPichu Quote Link to comment Share on other sites More sharing options...
Pixelman Posted March 19, 2014 Share Posted March 19, 2014 Yo, ch. 3 spoilerz thanks to Prime for letting me use his map from his map pack!! (Thanks to Solaris for portrait fix!) Also, been working on this idea for a new, really gimmicky human class. the Mechanic class! Uses 1-5 range mines that can cause berserk/sleep/silence. Shout outs to Matt Snow for bumming around with items in nightmare~ Mm man that fixed portrait looks great. Solaris did a fine job on it. And seriously, can't wait for the patch. I don't know if you said this before, but what chapter will the first patch end at? Quote Link to comment Share on other sites More sharing options...
ghast Posted March 19, 2014 Author Share Posted March 19, 2014 I'm going to break my hack into parts. So I'm banking on releasing a patch of part I, focusing on the beginning of Bram's adventure. It should be about 6 (including prologue) chapters long. But Its gonna take a while to do, I don't want to put any dates in and risk a false promise. Its going to take a lot of work to get the animations in, fix the map sprites etc etc. But yeah~ thanks Quote Link to comment Share on other sites More sharing options...
Agro Posted March 19, 2014 Share Posted March 19, 2014 Question: how will the mechanic gain EXP? Quote Link to comment Share on other sites More sharing options...
ghast Posted March 19, 2014 Author Share Posted March 19, 2014 well the status staves give 35 exp each. But that's whey too much i think. I heard there was asm done for staff exp, but if not, there could be some truble. Alternatively I could make mechanics able to heal too. also i was thinking he could have a fairly weak longbow-like range attack. idk, i'm open to suggestions Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted March 19, 2014 Share Posted March 19, 2014 I think it's originally based on cost and can also be hardcoded via some staff EXP patch that I thought was already integrated into FEditor Adv for FE7 but may have not been time for you to do some research, Ghast (hint: play around with the cost and look through Hextator's doc and see if you can't find something of use) Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 19, 2014 Share Posted March 19, 2014 (edited) 1-5 range won't work in a rom. Technically it'll work, but the range will be broken and won't show up ingame. I recommend against it. fexna could do it herp Edited March 19, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 19, 2014 Share Posted March 19, 2014 1-5 staff range works Quote Link to comment Share on other sites More sharing options...
ghast Posted March 19, 2014 Author Share Posted March 19, 2014 thanks for the lead blazer! @klok, based on what we found in nightmare 1-5 can work. we couldnt actually find a way to change it actually. iirc it didnt bug out or anything. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 19, 2014 Share Posted March 19, 2014 Oh is that so? I might change the Fire Dragon in chaos mode to 1-5 range if that works. Was wondering how to make him more intimidating than Nergal. Quote Link to comment Share on other sites More sharing options...
ghast Posted March 19, 2014 Author Share Posted March 19, 2014 (edited) I don't think we were able to make it do damage though. i we tried giving it might but i don't think it did anything. Could be wrong though, i don't remember all the details edit; yeah, its a staff, staves don't do damage. :o Edited March 19, 2014 by Ghaststation Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 19, 2014 Share Posted March 19, 2014 i remember ryrumeli figured out how to make it work but he never told anyone how to do it iirc Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted March 19, 2014 Share Posted March 19, 2014 Ryru why do you always know how to do stuff I can't figure out? @klok, based on what we found in nightmare 1-5 can work. we couldnt actually find a way to change it actually. iirc it didnt bug out or anything. We never really figured out why the range was 1-5 and not some other random number, I'll probably test it some more this weekend if I have time. I have a theory that maybe the game bugged and made all staffs have 1-5 range, though hopefully it's not the case XD. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 19, 2014 Share Posted March 19, 2014 are you sure it isn't like 1-mag/2 range or something and it just defaults to 1-5 range minimum (it really shouldn't iirc but who knows) Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted March 19, 2014 Share Posted March 19, 2014 are you sure it isn't like 1-mag/2 range or something and it just defaults to 1-5 range minimum (it really shouldn't iirc but who knows) I thought it might be but when I tried giving the character magic it was still stuck at 1-5, even though I changed his magic to 1 (I tested it before with 9 and wanted to see if it worked with other values). If 1-5 is the minimum then that would explain it (is it?). Though in retrospect it was originally a str character, so I will probably test it again with a magic one. Quote Link to comment Share on other sites More sharing options...
Red Dingo Posted March 23, 2014 Share Posted March 23, 2014 Where's the bear mug? Quote Link to comment Share on other sites More sharing options...
ghast Posted March 23, 2014 Author Share Posted March 23, 2014 removed because i think I'm showing too much :x Quote Link to comment Share on other sites More sharing options...
ghast Posted March 29, 2014 Author Share Posted March 29, 2014 check out dis title screen~ big shout out to blazer for the help! inb4its2blue Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted March 29, 2014 Share Posted March 29, 2014 Nice title screen! Quote Link to comment Share on other sites More sharing options...
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