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Inserting Trial Maps for FE6


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repoint the chapter array

throw new chapters onto the end

write the maps from scratch (there are a million tutorials on how to do this)

come up with some way to make them accessible from the main menu (good fucking luck)

profit

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there definitely isn't map data for the trial maps in the ROM unless it's stored somewhere really weird

i wouldn't be super surprised if there was residual menu code somewhere but the actual chapter coding would be up to you

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To make a map, you need to use either Tiled or Mappy. Then you use Tiled Map Inserter or Mappy Map Inserter to insert it in the ROM.

After you make a map you need to create events (and then insert them) to have units populating them, you use Event Assembler for that.

Once you do both of those things you need to use Nightmare to add new entries in the Chapter data. To properly test them you should replace one of the existing trial maps instead so you can actually play them, then re-insert them in a new ROM once you know there are completely debugged.

Finally, if you want to add them to the existing list of trial maps, you'll need to directly edit the hex data with the hex editor because there is no support for that currently. You shouldn't worry about handling this step until you can do the other 3.

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