Klokinator Posted April 5, 2014 Share Posted April 5, 2014 Unless you decide not to do it at all, you'll still have to do it eventually. Quote Link to comment Share on other sites More sharing options...
Lisandra_brave Posted April 6, 2014 Share Posted April 6, 2014 You don't want to see how I did this. I know almost nothing of python outside of common coding sense. And yet somehow, it works how it should, everyone winds up a magic user. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 6, 2014 Share Posted April 6, 2014 It's... not exactly hard? :B Even I could do it, I just don't feel like it ATM. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 6, 2014 Author Share Posted April 6, 2014 it honestly isn't hard i'd add it in but i don't really want to mess with my json files right now Quote Link to comment Share on other sites More sharing options...
Darcy Posted April 6, 2014 Share Posted April 6, 2014 I, at least, would love an fe8 reclass mechanism. I would play test the hell out of that. Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 6, 2014 Share Posted April 6, 2014 Add randomized supports. I mean, seriously. Quote Link to comment Share on other sites More sharing options...
cyron Posted April 7, 2014 Share Posted April 7, 2014 I'd love 8 and 6 support. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 7, 2014 Share Posted April 7, 2014 8 Will require a fix patch and more settings than FE7, mainly for adding monster promotions, a monster promotional item, things of that sort. Not to mention a setting that cuts monsters out of the randomization or selects them only. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 7, 2014 Share Posted April 7, 2014 Add randomized supports. I mean, seriously. That doesn't sound doable or fun. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 7, 2014 Share Posted April 7, 2014 (edited) Fix Patch V0.73 is up! It's nothing major, just really tiny fixes. If you have a rom going already you don't even need to upgrade. I didn't fix Lucius stats because TBH I'm not sure how I want to do that yet without making him worthless when you first actually get him. https://dl.dropboxusercontent.com/u/28014061/Randomizer%20Shit/Fix%20Patch%20V0.73.ups Edit: I think I'm gonna get started soon on that FE8 Fix Patch. Edited April 7, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Darcy Posted April 8, 2014 Share Posted April 8, 2014 Archsage promotion is working and AWESOME. Thank you! Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 8, 2014 Share Posted April 8, 2014 That doesn't sound doable or fun. Well if it were just moving around which text entries are used and which units are paired I'd say "do it fgt it's only hard if u suk" but even if you achieved that novel accomplishment the result would be especially boring and stupid. Still, that's the "doable" part at least. Who knows maybe you could get bored and write a simple generator for chat bot-esque support dialogue. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 8, 2014 Share Posted April 8, 2014 Archsage promotion is working and AWESOME. Thank you!Ah, that's what I forgot to mention I had repaired, yessir. It actually fixed all T3 classes promotions. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 25, 2014 Author Share Posted April 25, 2014 (edited) well i got off my lazy ass for once Version 0.3 2014.04.25 - ver 0.3 released. Ability to randomize FE6/FE8 item stats included. Optimizations to reduce data loading overhead (somewhat). Added code to scan the name of any loaded file and detect "fe6", "fe7" or "fe8" and set the game mode appropriately. Put shortly, you can now randomize your item stats in FE6 and FE8! Also, if your file name has "FE#" in the header, you won't have to deal with that annoying "game fe7" nonsense anymore (this is really just an intermediary step while I make it check the ROM header). It also should run slightly faster. Edited April 25, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Refa Posted April 26, 2014 Share Posted April 26, 2014 Neat! I'll have to try this out sometime. Oswin will serve me well. Quote Link to comment Share on other sites More sharing options...
F Amadon Posted April 27, 2014 Share Posted April 27, 2014 (edited) I played the randoitems FE8, and here's what I noticed:In the description, Moulder's Heal Staff says it has a range of 3-10, but only heals adjacent ranges. I don't have any pics, but I could go back and get them if required. EDIT: http://i.gyazo.com/87a0df69d411f8bfceb1c6d129276c80.png is the description, and http://i.gyazo.com/e9fe0d69c2df266385e46ecb9aa60a8e.png is the staff in usage. When FE8 class randomization is implemented, something will have to be done about Ross and Garcia; it's hard enough getting Ross alive amid a storm of balistae Iron Axes, but if you don't have a flier, gg. Colm's level might need to be edited for more door keys as well. Anarchy mode really is anarchy. EDIT: Also, Fix Patch 0.72 is very, very applied. Repeatedly. Erk and Serra also retained their past weapon ranks.DOUBLE EDIT:I'm starting to wonder why my Fix Patch isn't working; I musta applied it wrong. Edited April 27, 2014 by Flame Emblem Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 27, 2014 Author Share Posted April 27, 2014 i have literally no idea why the heal thing exists; unless i fucked up somewhere it doesn't get randomized Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 29, 2014 Share Posted April 29, 2014 (edited) Current version of fix patch in OP#2 is 0.73, not 0.72. It's a minor change from 0.72 so it might not fix your issues but it's worth mentioning that you're not using the newest patch. I still have to play through the game all the way sometime and see how character stats are balanced. Also, Nils shouldn't be being randomized in the first place. Not sure what's going wrong. You are applying the patch, THEN randomizing, right? Edited April 29, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
F Amadon Posted April 29, 2014 Share Posted April 29, 2014 Yeah, I applied, then randomized. I downloaded v0.73 and applied to fe7.gba, and the weapons thing went away. Haven't made it to Nils's chapter again yet. On a related note (related because I keep on discovering there's always some 3-10 broken weapon a couple chapters in and can't get to Nils), is it possible for the dump command to put the item and character names into the unitdata.txt and itemdata.txt so that I don't have to open Nightmare literally every time to preview the Iron weapons? If it is difficult, then by all means, I understand, but if its super easy on your side it could save me (and possible others?) work. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 29, 2014 Author Share Posted April 29, 2014 it's on the drawing board (if i had my way it'd be able to read off of one of the nightmare module lists) but i'm a) busy with other things at the moment and b) trying to reconcile pretty output with an ability to reinsert the data, potentially with modifications (which is also on the drawing board) Quote Link to comment Share on other sites More sharing options...
Darcy Posted May 21, 2014 Share Posted May 21, 2014 I just want to say that I've been checking this subforum every single day for potential news about FE8 reclass. I know it's hard as hell, I just want to express how super excited I would be about it. ^_^ Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 21, 2014 Author Share Posted May 21, 2014 the mechanism is literally 100% working i just haven't gotten around to getting the data properly because school Quote Link to comment Share on other sites More sharing options...
OCShoes Posted May 21, 2014 Share Posted May 21, 2014 (edited) Howdy, for Mac users path = r'data\%s\%s.json' % (ver.NAME, key) should be path = r'data/%s/%s.json' % (ver.NAME, key). Other than that this works beautifully and is awesome. Also, is 'apply' also supposed to create the r_fe7.gba or is it just 'close' that does that? Apply doesn't seem to do anything (on the mac.)Is there a way to capitalize the first s of shoes? That's really bugging me. Nevermind, I was referring to my screen name, figured it out. Edited May 21, 2014 by OCShoes Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 21, 2014 Author Share Posted May 21, 2014 (edited) close creates the new file; apply doesn't actually do anything visible (it technically applies the "patch" to the ROM data, but the data still hasn't been written to a file) i also have no idea what you mean by shoes Edited May 21, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
OCShoes Posted May 21, 2014 Share Posted May 21, 2014 I meant my screen name and was being dumb, apologies.Alright, makes sense. I love the randomizer by the way, so much fun. Quote Link to comment Share on other sites More sharing options...
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