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Dolphin Users without working AR codes? Look here!


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Here are some codes I discovered for Radiant Dawn NTSC 1.01

 

Infinite Gold  (not mines)
043CAB50 000F423F
043CAB54 000F423F
043CAB58 000F423F

 

Infinite BEXP (not mines)

023CAB5C 00006000
023CAB60 00006000
023CAB64 00006000

 

Freeze Unit Levels

* Used with infinite BEXP, this is good for leveling up repeatedly until you hit stat caps.

*Not everyone is listed.

*You can replace last two digits for different levels. For reference, 01 = Level 1, 14 = Level 20

 

Edward
008871FE 00000001

Nolan
00884E8E 00000001

Micaiah
00886E0E 00000001

Sothe
0088A13E 00000001

Ilyana
0088C4AE 00000001

Leonardo
008875EE 00000001

Zihark
0088662E 00000001

Volug
00885A5E 00000001

Lucia
0088917E 00000001

Nephenee
00888D8E 00000001

Brom
008885AE 00000001

Lethe
0088956E 00000001

Mordecai
0088995E 00000001

Heather
0088E03E 00000001

Astrid
00893EBE 00000001

Marcia
008881BE 00000001

Geoffrey
008936DE 00000001

Kieran
00893ACE 00000001

Danved
0089469E 00000001

Makalov
008942AE 00000001

Elincia
00887DCE 00000001

Haar
0088C0BE 00000001

Leanne
0088BCCE 00000001

Nealuchi
0088B8DE 00000001

Calill
00889D4E 00000001

Ike
0088A52E 00000001

Mia
0088E42E 00000001

Rolf
0088B4EE 00000001

Shinon
0088D07E 00000001

Soren
0088AD0E 00000001

Titania
0088A91E 00000001

Oscar
0088CC8E 00000001

Boyd
0088C89E 00000001

Gatrie
0088D46E 00000001

Mist
0088B0FE 00000001

Rhys
0088DC4E 00000001

Ranulf
0088EC0E 00000001

Kyza
0088EFFE 00000001

Lyre
0088E81E 00000001

Reyson
0088F3EE 00000001

Fiona
008903AE 00000001

Jill
0088623E 00000001

Ulki
0089ACFE 00000001

Janaff
0089A90E 00000001

 

Edward item slot 1 x99

008872C0 00000060

 

Heather item slot 1 x99 

0088E100 00000063

 

Mist item slot 1 x99

0088B1C0 00000063

 

Please let me know if these work.

 

Edited by soul emblem
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  • 2 weeks later...
On 2/12/2017 at 8:49 AM, Radiant head said:

ok i was able to get inf bexp and gold working.  from what i've tried the fancier stuff doesn't work. 

also not sure if i even have ntsc 1.00 or 1.01

try to import a save from POR with a easy mode difficulty on it, if it crashes the game you have the 1.00 version.

Edited by magus2k
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  • 1 month later...
6 hours ago, LovelyWinter said:

Eh, does anybody know can the characters be revived with codes? Vika died at chapter 7 before I even recruited her and the line Tormod said made me think it was scripted and I saved over it. 

Well I don't see any codes to revive characters, but with the chapter warping code you can go back and recruit her.

Unfortunately the code is not perfect so if you recruited Tormod and Muarim, you will have two of them in your team unless you let them die but I think the game will be glitched in the later parts of the game because if you let them die, they will not appear in the later parts even if you recruited them before.

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On 4/7/2017 at 6:46 PM, Mozard32 said:

Hello guys, so is anyone have the perfect lvl up code for 1.01 version ? 

 

i ported a lot of codes for that version (1.01) and got a lot them working on my wii incluiding perfect level ups, blessed weapons and all items on convoy here, but i dont know if they can work on dolphin since those offset change a LOT with each version of the emulator, at least on the console they wont change at all.

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  • 1 month later...
  • 1 month later...

Hi all can anyone help me with this? Im a total noob when it comes to these things so sorry. I've downloaded python + pyside yet when i try to open the file it just shuts down immediately. I've been trying to work this for hours but I swear I'm at my wits end. If anyone can help a brother out it would be very much appreciated. Thanks 

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On 7/4/2017 at 11:39 PM, Disastrous said:

Hi all can anyone help me with this? Im a total noob when it comes to these things so sorry. I've downloaded python + pyside yet when i try to open the file it just shuts down immediately. I've been trying to work this for hours but I swear I'm at my wits end. If anyone can help a brother out it would be very much appreciated. Thanks 

Having the same issues. I have python 2.7 installed, which claims to have the pip addon you say is needed. But even with both of these installed the code manager won't startup. Am I missing something?

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  • 3 months later...

well the old wiird forum is up now hosted in the gamehacking, back then i used internet archive to access that forum but sadly some pages wherent archived when i was porting codes for the 1.01 version, here is the wiird website and here if anyone is interesed.

 

i tried back then to port the max storage code but it always freezed for me.

if someone wants to try to port that code here is the 1.00 one

Enable Max Storage (300) in Convoy for All Chapters
024CB6DA 0000012C
024CB6E2 0000012C
024CB6E6 00009220
024CB6EA 0000012C
024CB6EE 00009220
024CB6F2 0000012C
024CB6F6 00009220

 

as for the controlled enemies here i did a quick port for the 1.01 (untested)

Make all Enemies Played Controlled (works in all Chapters and all Difficulties) on Wii Remote
283D795A 0000xxxx
2066B8A8 702E7468
0066B8C4 00000000
E0000000 80008000
283D795A 0000XXXX
2066B8A8 702E7468
0066B8C4 00000001
E0000000 80008000

 

this is a on off code, xxxx is the button combination for the on and XXXX is the button combination for the off.

0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = +
0100 = 2
0200 = 1
0400 = B
0800 = A
1000 = -
2000 = Z
4000 = C
8000 = Home

for example B + A is  C00 (0400+0800) this is on hexadecimal.

Warning: If you want are going to recruit enemy on every chapter, try not to recruit more than 1 or 2 enemy characters per Chapter. Having too many characters while entering Part IV Rebirth could freeze the game.

How to use the code:
1. Defeat all enemies except the one(s) you want to recruit
2. Activate Make Enemy Player Controlled code then activate End Chapter code to end the Chapter
3. The enemy will be on your side when the Chapter ends

Edited by magus2k
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  • 3 weeks later...
  • 6 months later...
On 2016-12-09 at 10:25 PM, goat-velocity said:

Hi, I found the offset for the AR Code from RDCC 2014 in the new Dolphin 5.0

New offset for Dolphin 5.0 - Radiant Dawn NTSC 1.01:

Character adress: +37400 (in hex)

Item value index: -2400 (in hex)

Skill value index: no offset

Example: Nolan 1st item slot = Urvan

before (RDCC 2014): 0484DB4C 80B632F0 (+37400 on the 1st block) (-2400 on the 2nd block)

new code: 04884F4C 80B60EF0

Another example: Nolan 1st skill slot = crit +25

before (RDCC 2014): 0484DABC 8070F9F0 (+37400 on the 1st block) (no change on the 2nd block)

new code: 04884EBC 8070F9F0

The BExp and Gold codes from the 1st page are still working in the version.

Regards.

I'm running Dolphin 5.0 and Radiant Dawn NTSC 1.01 and I want to use this code:

Always Perfect Level Ups

088C361A 00000064
016500FC 00000000
088C361B 00000064
016500FC 00000000
088C361C 64646464
216500FC 00000000
088C3620 00000064
016500FC 00000000
088C3621 00000064
016500FC 00000000

I added 37400 to the first block of every line using the Windows hexadecimal calculator and got this:

088FAA1A 00000064
016874FC 00000000
088FAA1B 00000064
016874FC 00000000
088FAA1C 64646464
216874FC 00000000
088FAA20 00000064
016874FC 00000000
088FAA21 00000064
016874FC 00000000

I was unable to subtract 2400 from the second blocks since the numbers were already too low. 

Would you be able to help me figure out what I'm doing wrong?

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  • 1 month later...
  • 4 weeks later...
  • 3 weeks later...
On 2/5/2018 at 8:44 PM, Lark said:

I'm running Dolphin 5.0 and Radiant Dawn NTSC 1.01 and I want to use this code:

Always Perfect Level Ups

088C361A 00000064
016500FC 00000000
088C361B 00000064
016500FC 00000000
088C361C 64646464
216500FC 00000000
088C3620 00000064
016500FC 00000000
088C3621 00000064
016500FC 00000000

I added 37400 to the first block of every line using the Windows hexadecimal calculator and got this:

088FAA1A 00000064
016874FC 00000000
088FAA1B 00000064
016874FC 00000000
088FAA1C 64646464
216874FC 00000000
088FAA20 00000064
016874FC 00000000
088FAA21 00000064
016874FC 00000000

I was unable to subtract 2400 from the second blocks since the numbers were already too low. 

Would you be able to help me figure out what I'm doing wrong?

that code is kinda special and i had to research WIIRD codetypes to port it like other codes, since is a Slider/Multi Skip (Serial) code you only need to add 37400 only on the line that start with 08 so it will end with something like this

Always Perfect Level Up

088FAA1A 00000064
016500FC 00000000
088FAA1B 00000064
016500FC 00000000
088FAA1C 64646464
216500FC 00000000
088FAA20 00000064
016500FC 00000000
088FAA21 00000064
016500FC 00000000

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So I'm trying to use the codes generated by RDCC for v1.00 (Gecko codes downloaded through Dolphin, unsurprisingly, didn't work) on the most recent Dolphin but they all seem to lock the game up when loading a save. Tried following some of the advice through this thread, old as it may be, but nothing seemed to work. Was hoping someone may be able to help walk me through some ideas to get the codes working.

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  • 4 weeks later...

So I've been playing around a little with the gecko codes for changing the class and model, and by adding the +80 to both the address and the value, then viewing a tutorial, you can change the characters. So I can turn Edward into Zelgius with these codes:

Class - 048871f0 80b56800

Model - 048871ec 808c566c

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  • 4 weeks later...

To anyone reading this:

RDCC works on Dolphin 4.02 only. Generated codes do not work on Dolphin 5.0

 

edit oof I *think* I got RDCC to work with dolphin 5 by making the changes that goat-velocity described

wYY2WZw.png

I changed the definition of the import_ref method to accept a second default argument offsettype which I set to 'item' or 'character' when parsing the text file of indexes.

image.png.1af4385ce6cd993f7b4eff13dcfcef91.png

under the comment "dolphin offset" I check if we need to add or subtract from the hex code to provide the required values. Seems to work on the test cases provided by goat_velocity

I've managed to spawn urvan, a hammerne and ashera staff so far. Edited version attached. 

RDCC.zip

Edited by darketernity
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I'm struggling with this too. I'm running Dolphin 5.0 and have a 1.00 version of the game, as far as I can tell.

I just wanna create a bunch of statup items to boost people up some and siege tomes (Purge, Meteor, Blizzard, Bolting), like giving Micaiah a Purge tome to spam in part 1 cause that strikes me as funny to do.

What's the current off-set or can just someone give me the few codes I need to be able to create the items in each part of the game to make what I want to make? It's all so confusing with conflicting information

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