Siuloir Posted May 30, 2014 Share Posted May 30, 2014 (edited) Hi. I'm Siuloir. I've spent most of my life around visual artists, but I'm primarily a musician and a writer. I started playing with pixels a few months back, and this is a compilation of some of the results, largely in an effort to improve myself. (Especially in the realm of shading.) Initial sharing wave is below. [spoiler=Mugs] I love mugs and grind away at them constantly, but it's only worth putting the good stuff here. "Oren". Started from a splice at the very beginning of my spriting. Armor is mostly custom at this point Shading on the hair is gradually being turned into a more FE style, as seen on the right (halp). Also, I suck at making colors, and really could use a better silver for the hair. "Valja." Mask is custom. Again, needs a better silver, and probably a little more deviation from the base. I think it came out fairly decent. "Gideon". Two colored versions, FE7 and FE8. His face is pretty reminiscent of its origin. Little details were drawn in. Points if you can tell me the character from another video game series he resembles. "Ilona". Face and hair are custom. This one probably needs a great deal of work. [spoiler=Map Sprites] Standing frame I did for Deranger's awesome Hunter animation. [spoiler=Battlesprites] Done for a contest at TEB. Based off the Trickster. Never quite understood how Pirates became frothing berserkers, so I did an edit for vikings. More historically accurate, hornless version on the right. The base Soldier is a really boring sprite, so I redid it for a certain upcoming...project. ;) Credit to GhastStation for the shield and tweaks to the lance! Percival from the arcade game Knights of the Round, in FE form. I don't like the look of Cavalier armor, so I touched it up. Credit to Iscaneus@Deviantart for design inspiration. I'm also working on smoothing out the animation, as they could really use 1-2 more transitional frames. [spoiler=Animations] What began as a TEB contest entry. MAJOR thanks to GhastStation for providing constant constructive help along the way. Wait until you see the critical for this one. (Shh, it's a secret for now!) This one's still got a ways to go. Ignore the incorrect palette in the corner, for one. Based off the FE5 Fighter jump in. For those asking, she kicks off the head/upper body of the target to start the flip back. Animated version of the soldier edit. Shield and spear are pre Ghast's touchup. Edited June 2, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
ghast Posted May 30, 2014 Share Posted May 30, 2014 (edited) My pleasure :D Good potential here! I'm not great at providing imput for mugs, but I hope some other members can provide some helpful cnc for them! Always a fan of Oren, excited to see the critical in its final forrrrm Edited May 30, 2014 by XxXPierogiMaztR3pleXxX Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted June 1, 2014 Share Posted June 1, 2014 woah, that first animation is pretty cool dude Quote Link to comment Share on other sites More sharing options...
Siuloir Posted June 24, 2014 Author Share Posted June 24, 2014 (edited) Post vacation update: Oren's hair is now vastly improved, thanks to Sqawl of TEB pointing me toward Selena as a reference Took a very old splice, retooled it a whole bunch - Mainly giving him lamellar armor to further the eastern look. Not so sure about the OPV shoulder, yet. Lastly, the incredibly talented Lenh graciously let me take a crack at adding a rider to her griffin (I did a couple palette swaps, as well. Also, probably ditching the saddle blanket.) Edited June 24, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 12, 2014 Author Share Posted July 12, 2014 Decided to focus my efforts more on animating and battle sprites. She's more or less finished now except for consistency edits (See if you stop the one big one.) And awhile ago the very talented Nih gave me a better hair reference for Oren, so he went through a fixer-upper phase again- Quote Link to comment Share on other sites More sharing options...
Fateborn Posted July 12, 2014 Share Posted July 12, 2014 The animation feels weird. He does nothing with his left arm for handaxe and it feels weird watching that. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) The animation feels weird. He does nothing with his left arm for handaxe and it feels weird watching that. 1) it's a she. 2) The male Fighter also never moves his opposite arm in his handaxe animation. (Apart from when he drops it to his side, because for some strange reason he's holding a tiny handaxe with two hands and then throwing it with one.) 3) It's supposed to be sort of a casual, cocksure toss. Edited July 12, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
Fateborn Posted July 12, 2014 Share Posted July 12, 2014 I guess that clears thing up. I'm too used to referencing things as male, so sorry about that. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted July 12, 2014 Share Posted July 12, 2014 (edited) I agree with Fateborn, in the sense that only the right arm is moving. I think she should move her body into it a bit. Edited July 12, 2014 by Blessing of Elysium Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) I agree with Fateborn, in the sense that only the right arm is moving. I think she should move her body into it a bit. It would probably be better if she torqued a bit to the side, though it is highly likely I will be unable to do that by my proscribed deadline. So, a worthwhile change down the road. I'm less concerned because IS clearly gave next to no care about its own handaxe animations, as I don't think any class other than the Paladin throws one correctly. It should have never been a horizontal spinning sprite, either. Edited July 12, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
ghast Posted July 13, 2014 Share Posted July 13, 2014 Alternatively, you could just go with the Handaxe-motion blur-Handaxe ranged animation. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 17, 2014 Author Share Posted July 17, 2014 Something's not quite clicking here, particularly facewise. Quote Link to comment Share on other sites More sharing options...
Toa Posted July 17, 2014 Share Posted July 17, 2014 I think the face is just a little simple, the pose is pretty static and there isn't much emotion on the face. That said, the jawline isn't quite right, I'd suggest taking a look at the official mugs' necks/jawlines. The armor seems like a bit of a mess, I really feel like the grid lines should conform to the shape of the armor, but right now they just look to be facing the viewer. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 17, 2014 Author Share Posted July 17, 2014 (edited) I think the face is just a little simple, the pose is pretty static and there isn't much emotion on the face. That said, the jawline isn't quite right, I'd suggest taking a look at the official mugs' necks/jawlines. The armor seems like a bit of a mess, I really feel like the grid lines should conform to the shape of the armor, but right now they just look to be facing the viewer. I blame Shin's face for the lack of emotion.... The jawline I'll take a second crack at - Thank you. The armor's lamellar, specifically in a Chinese vein, and at least partially following the guide lines I was given , but if it helps, it's not really gridded / here are the reference images http://getasword.com/blog/wp-content/uploads/2010/09/lamellar-armor.jpg http://www.2flashgames.com/mp/2009_Red_Cliff/2009_red_cliff_001.jpg That said, my perspective drawing is questionable at best, so... Edited July 17, 2014 by Siuloir Quote Link to comment Share on other sites More sharing options...
Toa Posted July 17, 2014 Share Posted July 17, 2014 Yeah... Shin certainly isn't an enthused looking fellow. As far as the jawline, in my experience they usually have more of the darkest skintone (the nearly outline color one) with a break with the second darkest shade that leads into a shadow on the neck. Harken has less of the darkest shade than most, and it isn't that important. I think the armor suffers from you only having one set of dynamic lines. The plates to the far left should appear smaller than the ones at the far right, but right now they all look to be about the same size (especially on the chestplate). These aren't entirely correct, but just for a feel I added a second set of lines. Quote Link to comment Share on other sites More sharing options...
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