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Edit Effectiveness for a class


NYZgamer3
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Hey, I'm trying to get the armor brigand class to be weak against weapons such as heavy spear and armor slayer.

The question is how to do it?

effectiveness_zpsa230d932.png

I have this file here but do I just type down the class next to those offsets or is there more to it?

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Use a Hex Editor for this.

1. Find an unused space (e.g. D99900)

2. Type the class the weapon is effective against and end it with 00 (e.g. against lord, type "01 02 03 00")

3. Use the offset as effectiveness pointer in the Item Editor. (In this case, use 08D99900)

To edit the existing effectiveness pointer, just edit the value of the offset or create a new effectiveness pointer (I prefer the second.)

Edited by icecube
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Use a Hex Editor for this.

1. Find an unused space (e.g. D99900)

2. Type the class the weapon is effective against and end it with 00 (e.g. against lord, type "01 02 03 00")

3. Use the offset as effectiveness pointer in the Item Editor. (In this case, use 08D99900)

To edit the existing effectiveness pointer, just edit the value of the offset or create a new effectiveness pointer (I prefer the second.)

Ah, I see.

Okay so how do I get the class's hexidecimal bytes for the second step?

Because the class that I replaced the Armor brigand is Hung Leila.

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