NYZgamer3 Posted July 12, 2014 Share Posted July 12, 2014 Hey, I'm trying to get the armor brigand class to be weak against weapons such as heavy spear and armor slayer. The question is how to do it? I have this file here but do I just type down the class next to those offsets or is there more to it? Quote Link to comment Share on other sites More sharing options...
icecube Posted July 12, 2014 Share Posted July 12, 2014 (edited) Use a Hex Editor for this. 1. Find an unused space (e.g. D99900) 2. Type the class the weapon is effective against and end it with 00 (e.g. against lord, type "01 02 03 00") 3. Use the offset as effectiveness pointer in the Item Editor. (In this case, use 08D99900) To edit the existing effectiveness pointer, just edit the value of the offset or create a new effectiveness pointer (I prefer the second.) Edited July 12, 2014 by icecube Quote Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 12, 2014 Author Share Posted July 12, 2014 Use a Hex Editor for this. 1. Find an unused space (e.g. D99900) 2. Type the class the weapon is effective against and end it with 00 (e.g. against lord, type "01 02 03 00") 3. Use the offset as effectiveness pointer in the Item Editor. (In this case, use 08D99900) To edit the existing effectiveness pointer, just edit the value of the offset or create a new effectiveness pointer (I prefer the second.) Ah, I see. Okay so how do I get the class's hexidecimal bytes for the second step? Because the class that I replaced the Armor brigand is Hung Leila. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 12, 2014 Share Posted July 12, 2014 it's just the class ID Quote Link to comment Share on other sites More sharing options...
Mikey Séregon Posted July 12, 2014 Share Posted July 12, 2014 I have this module that can be helpful.But it's for Nightmare 2.0... Quote Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 13, 2014 Author Share Posted July 13, 2014 Okay cool thanks guys! Quote Link to comment Share on other sites More sharing options...
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