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H2 Marth solo run


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Not much to be said, I'm gonna try to smash the game with just Marth. H2 because, screw those loldragons in Lunatic.

Rules:
- Loony Boosters and mixed Reclass are allowed.
- Prologue combat is actually irrelevant, so the game is solo'd from C1 on.
- Anything with no weapons on them is allowed.
- No deaths unless I really need it.
- RP and Bond/Maturity drop don't exist.
- Recruitment isn't forced.

MU is a Knight with a Spd/Def/Str build. Only MU appreciates experience (if Marth, alongside staffbots, can't manage a certain chapter, I can block a village as long as necessary with a bulky DK!MU), so I limited it to him as much as possible. I'll probably make screenshots of the maingame. I won't record Prologue (unless you want me to) since it's quite trivial with Knight!MU and the exp doesn't matter much. (The quality might turn out bad due to me playing on my DS)

Edited by Gradivus.
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I don't feel like C22 and 23 will be that much of a pain though, since I can get out of emergencies using Warp, Rescue and Again. C21 looks trivial due to no moving initial enemies. Earlygame chapters with Mages should be way more annoying tbh.

C24 is easy, it just requires luck. I'll forge an abusive Master Sword and crit thrice while Marth reaches a damage of:

25 Str + 2 B. Shield + 3 A Swords + 20 Mt = 50 Atk

Dmg = 50 - 37 Def - 2 Altar = 11

11 * 3 Crits * 3 times to attack = 3CKO.

Likelihood for this to happen is:

Marth's Crt = 50 Weapon Crt + 25+2 Skl -10 = 67 for the first hit.

As for the further hits, he has the support from Elice, being 72 total Crt.

Strat success probability = 67% * 72% * 72% = 34,7%

I can try to save up 3 Again (or Warp at least) uses and users though, in order to get the savepoint after getting the first crit, for the sake of reliability.

Sacked 2 units on Prologue due to my playstyle being too lazy for much strategy (fyi, they are Luke against a combo of 3 P5!Barbarian hits and Cain against 2 P8!Mages.), leaving me with 8000 Gold to begin with. Amazingly, I can sell every weapon except swords, making for...

Initial Gold - 8000 G

75 Iron Lance - 450 G

102 Steel Lance - 1428 G

20 Silver Lance - 1100 G

65 Iron Bow - 357 G

35 Steel Bow - 385 G

16 Fire - 96 G

_____________

11816 G

I can buy 4 Statboosters, but to beat C1, I only need 1 Spdwing, 1 Angelic Robe and 1 Dracoshield with my current Marth:

[spoiler=Marth]post-12577-0-76108400-1414961079_thumb.jpg

He grew 3 levels in Prologue. Aforementioned boosters allow him to tank and ORKO 3 Barbarians in one turn, no matter their Speed or Attack. As you can see on the touchscreen, I'm bumping as much non-combattive units as possible into my playthrough. Cecille allows taking the bullion faster, since I don't want to cheese too much. Dumbass is MU; this has got to be the worst MU name ever, but at least, it fits his task of grinding Def and Str to become a staffbot later on. He has the best battling attributes and will tank the Barbarians easily, since my staffbots will probably enter enemy range. Arran can become a Dark Mage or Mage class (he is a Sage on the screenshot, but I changed it after screening), while Sorcerer is superior to Sage by 1 Def; the choice between 4 or 5 Mag doesn't matter for only staves. I remember abusing Dark Mage!Merric efficiently on my Lunatic' Run in C11; Sorcs are op apparently! I have 4316 G after buying the boosters.

That's it for the preparations.

[spoiler=Playthrough]post-12577-0-81350100-1414963899_thumb.jpg Yes they do. In fact, one man will crush your Empire by himself.

post-12577-0-32834500-1414963994_thumb.jpg

Well, General!Arran + 2-winged Marth + Pirate!MU can kill Lang. I was stupid and didn't deploy them though. Considering what would happen then: Archanea doesn't invade Altea early enough, skipping C5-C16. No one tells Marth about the shit in Macedon, skipping C2-4. Marth gets back to Altea faster and is able to protect Elice. Gotoh tells Marth about Hardin, bringing C11-C14 back. Hardin attacks Altea while the army is away and brings C15 and C16 back. Too bad, my tactic doesn't work.

Cecille flies to the Bullion!Cave:

post-12577-0-18041800-1414965341_thumb.jpg

MU and Arran stay out of range:

post-12577-0-41212200-1414965480_thumb.jpg

A miss from a steel axe is p likely, allowing me to pull 4 Barbs in one turn, if things go right:

post-12577-0-18496500-1414965597_thumb.jpgpost-12577-0-88579500-1414965903_thumb.jpg

It worked by one miss and Marth used a Vulnerary, while Arran and MU still remain out of range and Cecille gets away from the cave for the sake of Thief bonus:

post-12577-0-50075200-1414966098_thumb.jpgpost-12577-0-31082800-1414966299_thumb.jpg

The Thief spawns:

post-12577-0-50129600-1414966429_thumb.jpg

The Barbarian missed Marth and my staffbots healed him up to 31 again, Marth goes for the Thief immediately and 2HKOes:

post-12577-0-43112600-1414966634_thumb.jpg

Not even a Levin Swd, weak.

Arran healed Marth to full again and Marth finishes the Thief off, grabbing a rather weak level. At least, it increases the likelihood of getting three 22 Mt/50 Crt!Mastersword crits on Medeus and two on Hardin. Also, Str and HP isn't too ass either.

post-12577-0-95758900-1414966825_thumb.jpg

Marth pulls the Hunter, meanwhile. MU heals and Marth goes to ORKO the Hunter, while being able to reach the village by Turn 6.

post-12577-0-88057000-1414967200_thumb.jpgpost-12577-0-74079200-1414967274_thumb.jpg

Savepointing on Turn 7 with MU and having Marth go onto the fort on Turn 8. He can technically be killed, but not realistically considering the 40-ish Hit rate. He turned out not to be hit by even one Axeman on Turn 8 EP.

post-12577-0-08915500-1414967461_thumb.jpgpost-12577-0-54450300-1414972199_thumb.jpg

Marth moved 1U to ORKO the Hunter that attacked him on Turn 9. MU goes to the fort to improve efficiency, since he has the same actual defense, but an additional point due to the fort.

post-12577-0-08498000-1414972453_thumb.jpg

..so Marth is attacked by the Barbarian on EP and ORKOes. Afterwards, he can go into a position to talk to Lorenz next Turn, while killing the Hunter:

post-12577-0-58179800-1414972920_thumb.jpg

Killing Lorenz would have been possible with the same TC (attacking on both PP and EP), but Mend > slightly more experience, so I decided to talk.

post-12577-0-66128100-1414973591_thumb.jpgpost-12577-0-49903700-1414973653_thumb.jpg

Seized on Turn 12.

post-12577-0-11088600-1414973766_thumb.jpg

Edited by Gradivus.
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I just figured out that I can only upload 10 MB of pictures for the entire topic from my tablet (expected per post). Unluckily, I spent 7,4 MB into the first post already. I probably have to make less screens, sorry for that.

Chapter 2

[spoiler=C2 Preparations]

Marth

Level 11 Exp 27

37 HP

12 Str

0 Mag

13 Skl

15 Spd

13 Lck

11 Def

0 Res

Exactly C Sword Rank

20 Vulnerary

132 Steel Swd

76 Iron Swd

27 Rapier

Marth can double everything here besides the boss. Loldiers and Hunters are easily ORKOed with an Iron Sword. So are Sword!Cavs and 5 Def!Lance!Cavs by Steel Sword!Marth. 6 Def!Lance is no match either due to dealing low damage to Marth. I can have three staffbots as of now, so Marth shouldn't ever go down. Still using Sorc!Arran, Mend!Malicia and Curate!MU for that. Benched anyone who can't wield a staff. Marth is fed a Dracoshield from the base shop since he failed during the first try without any boosters. He failed once again, so I bought a 3rd Dracoshield. -> 4316 G after selling the Bullion.

[spoiler=C2 Playthrough]Turn 1 was pretty simple; Catria benches her weapons and Marth goes to the village. Cord stores his axe too.

As for Turn 2, I arranged my Units like the following:

post-12577-0-19158900-1415019484_thumb.jpg

Cord went full move aside as he contributes nothing. Marth moves to a good position and uses a Vulnerary. Everyone else avoids enemy range.

post-12577-0-42743500-1415019769_thumb.jpg

Marth got defeated though by a combo of a Hunter (5 Dmg), a Sword!Cav (12 Dmg), a Loldier (7 Dmg) and a Lance!Cav (8 Dmg).

37/13!Marth should do reliably though. I'm intent in recruiting Warren and selling his bow.

And... Marth got fucked. Got to buy the third baseshop Shield then.

This time, I outright go to the upper right position and get the village later on. He went 4L3U from his starting position. Once again, full moving the staffbots east and having Catria store the lances. All three hunters were aggroed to the left now, one of which is picked off by Marth in Turn 2. Generic Hunters hit for 1 Dmg, Warren for 0. I can easily kill the generic one, while being not in range of the Silversword!Cav.

post-12577-0-91093200-1415021390_thumb.jpg Soldiers are ORKOed once again, while one Steellance!Cav can reach Marth already. He damages me for like 4 points, btw, the Soldiers hit for 2 or 3 points respective to their attack. From almost killing the RHS Lance!Cav, Marth levels up and procs Spd, Skl and Lck. I'm disappoint.

Marth goes for a Vulnerary and stupidly stays with the Iron Sword, but oh well. He sits at 35 HP now, while those Cav can damage him for 16 per turn. LHS Sword!Cav doesn't get to Marth yet.

post-12577-0-93679400-1415021856_thumb.jpg

Staffbots were moved away from range, while Marth finishes off the Sword!Cav. He is equipped with steel now and faces 12 total damage from the leftover Cavs.

post-12577-0-75196100-1415022033_thumb.jpg

Only Warren was left of the moving enemies. He and Cord were recruited by Turn 7 and my staffbots healed Marth to full again.

post-12577-0-83157800-1415022282_thumb.jpg

Marth took a savepoint on Turn 9 and got to the RHS fort by Turn 11. There, a Lance!Draco deals 4 Dmg, while the boss hits 6 Atk with an insanely low Hit. Generics are cleanly 3HKOed and doubled, the boss is 4HKOed and not doubled.

post-12577-0-61576200-1415022635_thumb.jpg

Equipped Marth the Iron Sword to shave out more experience. Speaking of experience, he proc'd a level with HP, Str, Spd, Skl and Lck. Good overall, but fuck you for no Defense. Marth dodged both the boss and the LHS generic Draco. Generic one was critblicked. Marth stabbed the boss a bit, proccing an HP, Str, Skl, Spd, Def, Res level. So freaking good all of sudden. Marth has 18 Spd now and is able to double Rumel, who will be 2HKOed in the next battle, so I decided to go for the Seizing point already. Seized by Turn 17, Turn 16 was planned, but I missclicked to wait on the Gate.

post-12577-0-69103300-1415023606_thumb.jpg

Edited by Gradivus.
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All space for pictures is away. What stupid system is that actually? Anyways, I'll do it with only text then. I should totally make any further runs here on my PC tbh.

Chapter 3

[spoiler=C3 Preparations]

Marth

Lv 14 Exp 70

HP 39

Str 14

Mag 0 (should change that before C9/C10!)

Skl 16

Spd 18

Lck 15

Def 16

Res 1

Sword Rank is like a third short of B.

Arran: Sorcerer -> Vulnerary!unarmed DK

Sold:

40 Iron Lance - 240 G

30 Javelin - 375 G

40 Iron Axe - 160 G

35 Steel Axe - 350 G

33 Steel Bow - 363 G (I didn't attack with him though; they were used on enemy phase)

21 Thunder -210 G

24 Nosferatu - 1200 G

Also sold the Aura tome, since I won't use it at all and might have one more place in convoy for sellable weapons! Anyways, I'm at 7214 G atm.

Outside of the Arran Class swap, I benched Malicia, since she is a liability in a 10 DK chapter where she is OHKOed if she manages to reach Marth. He is planned to pull the Masterseal!DK so Palla can pass in time. Currently, Marth has 23 Atk with Steel, being 13*2 on Lance!DK's and 14*2 on Axe!DK's. Damage taken by Marth is 4 by each Steel!DK

[spoiler=C3 Playthrough]Turn 1: Palla starts going around the mountain. Arran prepares to pull the Masterseal!DK. Turn 2: Palla proceeds, Arran pulls Masterseal, Marth pulls three DK's on the very right. Marth procced a fckyou level of HP, Skl and Lck after critblicking a DK. Arran takes 12 damage from the DK, should suffice as he has 5 Vulnerary uses with him. On Turn 3, Palla could find a position to be unreachable by Steel!Cavs since it's all surrounded by sea terrain. Arran went for Vulnerary and slightly stepped back. Marth went a bit closer to the Masterseal!DK aswell and equipped an Iron Sword to finish the RHS DK's off. Due to MU being a pretty badass Curate, he's only 3HKOed by a Silveraxe!DK. Marth attacked the DK and got another lollevel of HP, Str and Lck. The DK went back and vulnerary-healed, which was not too bad since he would suicide onto Marth in the next turn. Marth goes to the bridge below the Bord!Village and proceed onerounding the Cavs with just Iron (I equip steel if a 6 Def!Lance!Cav comes though). Arran has outlived his use for this chapter though. Marth reached B Swords and procced an HP, Spd, Skl, Def level. I went for Bord's weapons and the Bridge Key to sell them. On turns 21-23, Marth pulled the LHS squad, and as such the RHS leftover one. He has absolutely no problems against all 6 DK's of them (note: on H2, there is a 7th DK, but he didn't move when I pulled said squads. Marth procced an HP, Spd and Skl level. The Cavs around the Castle are easy Iron!Marth bait. Marth procced an HP, Skl and Def level. I decided to kill Matthis due to his face for more experience. Rapier 3HKOes Rucke, while he does a 10HKO or shit like that. (he actually got irrelevantly critblicked) Seized on Turn 37 and avoided entering the assassins subplot.

Also, I won't use How's Everyone. Its randomness doesn't really fit a strategical playthrough and it's not a great boon either.

Edited by Gradivus.
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Alright.

[spoiler=Marth]Level 20 Exp 80

HP 44

Str 16

Mag 0

Skl 20

Spd 21

Lck 18

Def 19

Res 1

[spoiler=C4 Preps]

Sold:

40 Iron Lance - 240 G

38 Silver Lance - 2070 G (I have a reason to like C3 now!)

80 Iron Axe - 320 G

20 Hammer - 550 G

1 Bridge Key - 150 G

Money: 10564 G

Current equipment:

25 Iron Sword

131 Steel Sword

26 Rapier

25 Vulnerary

1 Master Seal

31 Heal

16 Mend

Taurus

No one except Marth deployed since I plan on rescuing him on Turn 2 after taking the Shaver. Shaver + Killer Bow make for like 1500 G when sold iirc. Master Seal will maybe find use on MU. The map looks easy since Marth can ORKO every generic enemy, while facing only 4 Dmg from Axemen with Taurus equipped (7 from the Devil!Thief and 0 from Bowmen/other Thieves).

[spoiler=C4 Playthrough]Getting Armorslayer on Turn 1...

http://imgur.com/CjvQiYg

...while using my standard Lunatic strat of recruiting Sirius on Turn 1 and rescuing Ogma, while fullmoving Sirius back.

http://imgur.com/HSgpkfv

http://imgur.com/gVHk75d

http://imgur.com/VAPfArZ

Unequipped Sirius and Ogma wall the Thief off, Marth takes Shaver and gets Rescued. This strat was actually necessary since I can't prevent the Thief from killing Yumina with only Ogma and Marth without aggroing the Hunter.

http://imgur.com/793dwXm

http://imgur.com/z7J12Is

http://imgur.com/fDoUKwK

Marth goes for the Thief and procs a mediocre level.

http://imgur.com/FJGCE5z

http://imgur.com/fnchcix

Marth goes to aggro some enemies, while the other units get to the west.

http://imgur.com/lky2j7f

http://imgur.com/XlRl3Tn

Killing a Hunter and grabbing a level from some EP action. Axemen are easy kills for A Swords!Marth aswell.

http://imgur.com/402hg2f

http://imgur.com/zOB6dJK

http://imgur.com/EZ7AY97

Another mediocre level

http://imgur.com/JBw7bAp

Time to rout the rest of them!

http://imgur.com/OlMQRd0

Easy bosskill:

http://imgur.com/AwhFPfP

Forgot to recruit Killer Bow earlier on, so I do that now:

http://imgur.com/oWUYQaH

Seizing on Turn 23.

http://imgur.com/7pPa9n5

I figured out that there is an option to directly put the pictures here. Gonna do that from next chapter on.

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[spoiler=Marth]Level 24 Exp 25

HP 47

Str 20

Mag 0

Skl 24

Spd 22

Lck 22

Def 20

Res 1

[spoiler=C5 Preps]Deployed: Marth, Curate!MU, Paladin!Sirius, Pegasus!Catria & !Palla

Sold items:

35 Steel Lance - 490 G

30 Javelin - 375 G

28 Wing Spear - 560 G

34 Steel Bow - 374 G

20 Killer Bow - 800 G

25 Fire - 150 G

30 Shaver - 750 G

Purchases:

3 Talisman - 7500 G

Money: 11563 G

Equipment:

40 Iron Sword

141 Steel Sword

24 Devil Sword

19 Armorslayer

26 Rapier

30 Vulnerary

Taurus

MU has D Staves atm. It also is important to get the Hammerne staff until Turn (iirc) 11. Sirius is used to distract some of the Mages, while Catria and Palla control the direction of a Rescue use. Talismans are used so that Sirius is prioritized by the Mages rather than Marth, who hits 7 Res with the boosts. Initial unit positions:

95X3vRI.jpg

[spoiler=C5 Playthrough]

EovLu1P.jpg

DWudQ1L.jpg

I found the Rescue + distract strat on PKL's Warpskip H2 LTC (he used a sacraficial Cav!Warren, but due to Marth having 7 Res, I can use Sirius for the distracting job). Also, I distract for a longer time as you will see.

MT4kYdW.jpg

Marth takes the opportunity and grabs the Master Seal.

dwdjr7h.jpg

Sirius takes 4 Vulneraries and a Heal from the Convoy, so I can survive the Mages as long as possible (Sirius still pulls them as MU has 7 Res aswell). Catria and Palla got away in the meantime.

9KtuxL6.jpg

Marth picks a Mage off as Sirius can only tank two Elfires, while pulling a Steellance!Cav which is tinked and OHKOed. Bad quality ftl.

VgXjDWl.jpg 1 Mag!Mend + Vulnerary are exactly enough to recover the damage taken from the Mages.

bgdAFdA.jpg

Marth took on the village-going Thief (droppable Iron one). Luckily the Jeorge squad isn't aggressive. Like, didn't aggro yet.

Ktuz4K2.jpg

Killing Rickard and getting n HP-only level, rage.

atWNi89.jpg ORKOed by Iron!Marth (one actually had 35/10/Lance and so wasn't ORKOed, but it doesn't matter too much)

nU0nYuf.jpg

Getting Hammerne.

8z0HZEw.jpg

Managed to pull the Mages here and raping them with Marth.

fwjIDtg.jpg

XjGfJbJ.jpg Routing the Jeorge squad...

A level up, btw:

tqutAlA.jpg

ltElYfu.jpg Forgot to deploy Ogma. Sorry Barst! you'd be better off without a droppable

EJpqDaB.jpg

9j6KI3a.jpg

Now for the lower-hand units.

bnGbUk5.jpg Str screwage, but Defense procs.

1QuCmqf.jpg Door Key to open the Bullion!Door in C6.

0s4EfYp.jpg Seizing on Turn 29.

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[spoiler=Marth]50 HP / 20 Str / 0 Mag / 25 Skl / 23 Spd / 21 Def / 7 Res A Swd

[spoiler=C6 Preps]Deployed:

Sorc!Sirius, Curate!MU, Cav!Caeda, Marth

Sold: 35 Steel Axe, 25 Fire, 12 Vulnerary, Master Seal

Money: 13733 G

Caeda has a Door Key.

[spoiler=C6 Playthrough]Marth pulls the eastern Mages while standing so that he counter-attacks one of them. Other units head for the lower treasury. Caeda unlocks it on Turn 2 while Marth picks off the other Mage. Frey and Norne spawn and go to the staffbot group and so does Marth. Marth can start routing the troup from the west, starting with the Mages obviously.

[spoiler=Turn 5 positions]

<a href='http://i.imgur.com/ZxzTEZJ' title=''><img src='http://i.imgur.com/ZxzTEZJ.jpg' alt='' title='Hosted by imgur.com' /></a>

Marth procd level 28 with Spd, HP, Lck and Spd. He went to the chokepoint on the right afterwards. He nearly tinks everything and ORKOes. (Knights stand with 1 HP after an Iron Sword double) Level 29 for Marth went HP and Str. Caeda grabs another Door Key and goes to the Samto room, while Marth takes the treasure. Sirius also saved before Caeda opens the door because of the KE Crt. She got crit but survived. Marth gets barriered and healed and goes for Lang's room. While Steel Sword-slaying those Knights and Bishops, he procced his final level and hits his Spd cap aswell as proccing HP and Lck. He can 2RKO Lang with Steel Sword while tinking the opJavelin. Seizing on Turn 37. Once again, no Assasins subplot.

Edited by Gradivus.
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[spoiler=Marth]Level 30

53 HP / 22 Str / 0 Mag / 25 Skl / 25 Skl / 25 Lck / 21 Def / 7 Res

[spoiler=C7 Preps]Deployed: DK!Wendell, DK!Sirius, MU, Malicia, Marth

Sold: 30 Javelin, 20 Killer Lance, 35 Steel Bow, 23 Blizzard, 18 Elfire, 1 Bullion

Money: 26368 G

Items: 4 Iron Sword, 117 Steel Sword, 19 Killing Edge, 24 Devil Sword, 19 Armorslayer, 26 Rapier, 18 Vulnerary, 3 Pure Water

[spoiler=C7 Playthrough]Navarre gets unequipped and sacked; he isn't worth a 3rd Rescue use. Getting the Scorpio shard is tricky with only Marth. I figured out that my only chance is to use what some LTCers do similarly for C11: Rescue Feena, Dance Rescuer, Rescue Marth, proceed. In between, Malicia hammerned the Rescue staff. Wendell went for the cave and took the Physic. Speaking of obtainable items, I also managed to get a Bullion (S) and a Master Seal aside of the speed shard. Sirius was intended to use a savepoint, though both of them were threatened by Hunters and Mages so I couldn't use him. I wanted to rig a KE crit against the boss to shave out a Levin use, but Marth dodged anyways. Seizing on turn 7.

[spoiler=a screenshot]

8Ezazy3.jpg

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[spoiler=Marth]Level 30

53 HP / 22 Str / 0 Mag / 25 Skl / 25 Spd / 25 Lck / 21 Def / 7 Res

[spoiler=C8 Preps]Deployed: Peg!Caeda, Feena, Marth, MU

Sold: 1 Master Seal, 1 Bullion (S)

Money: 32618 G

Items: 77 Iron Sword, 115 Steel Sword, 37 Killing Edge, 20 Levin Sword, 24 Devil Sword, 19 Armorslayer, 26 Rapier, 21 Vulnerary, 3 Pure Water, 1 Master Seal

[spoiler=C8 Playthrough]Feena dances Marth below the Thief, so he will instantly be in range of 4 Heroes.

zDeva0A.jpg

He picked off the Firestone!Thief afterwards and was danced back to blick the remaining Heroes. A Mage spawned and brought Marth down to 19 HP. Marth retreats, gets healed and danced to OHKO the Mage and then ORKO 2 Cavs on EP. Marth pulls the Paladins, melee ones are ORKOed, Javelin one is killed next PP. Caeda recruits Roger, Marth is danced and kills another reinforcement Mage. 1 Cav and 2 Knights can reach him next EP to get OHKOed by +3 Str shards!Iron!Marth. On PP 6 Marth takes the last reinforcement Cav so that he can take on the subsequent Knights per counterattack. Hardin calls the General reinforcements, which can all easily be ORKOed by Armorslayer!Marth or 2RKOed with Iron. Decided for Iron. Caeda is in the middle of the sea terrain, while the other units are as far back as necessary, too.MU got promoted at level 20. Marth goes to pull the Snipers and kill them too. He also felt cool and went into Hardins range. Actually only a 3HKO. Seized by turn 17.

Edited by Gradivus.
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[spoiler=Marth]Level 30

53 HP, 22 Str, 0 Mag, 25 Skl, 25 Spd, 25 Lck, 21 Def, 7 Res

[spoiler=C9 Preps]Deployed: DK!MU, Marth, Wendell, Feena

Sold: 35 Steel Lance, 30 Javelin, 19 Silver Bow, 30 Firestone, 1 Arms Scroll

Bought 1 Spirit Dust to ORKO Mages with Levin Sword and Aquarius + Capricorn.

Money: 34730

Items: 24 Iron Sword, 136 Steel Sword, 37 Killing Edge, 20 Levin Sword, 24 Devil Sword, 19 Armorslayer, 19 Mercurius, 26 Rapier, 24 Vulnerary

MU has the Cancer shard to tink Thieves.

[spoiler=C9 Playthrough]All units fullmove east. On Turn 2, Marth goes so that he can pull all the swarming dracoes at once while MU approaches to the village.

<a href='http://i.imgur.com/vUlya10' title=''><img src='http://i.imgur.com/vUlya10.jpg' alt='' title='Hosted by imgur.com' /></a>

Marth hits 34 Atk with an Iron Sword and a +4 shard boost, so he can ORKO all DK's. The Thief!Thief would reach the village in Turn 4, but MU blocked in time screw it, he escaped. I don't think I'll need the Thief staff though, so idc. Marth got all treasures by Turn 5, and I tried something with Feena so he would catch up to the Master Seal!Thief, but I didn't accomplish that. Marth recruited Minerva on Turn 8 and counterattacked the village-going Thief OHKO. The Astram squad remnants (EVEN THOUGH I ROUTED THEM) spawned and can all be ORKOed with Steel Sword. Marth didn't equip any defense shards to give Wendell more staff rank. Marth hits 17 Resistance with +3 shards and a Barrier staff use. I can easily afford to pull 3 Mages and a DK at once.

[spoiler=3 Mages, not including Etzel]<a href='http://i.imgur.com/DEcLjRV' title=''><img src='http://i.imgur.com/DEcLjRV.jpg' alt='' title='Hosted by imgur.com' /></a>

Turns out one had 5 Res so I sticked to +4 Mag shards and just +1 Res. Marth could finish off the pulled DK while recruiting Etzel. I just went for Iron to kill the last 3 Mages. Marth flanked the boss area easily, too and pulled the remaining DK. Marth went to the arena once after Etzel used a savepoint. Seizing by Turn 25.

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[spoiler=Marth]53 HP 22 Str 2 Mag 25 Skl/Spd/Lck 21 Def 7 Res

[spoiler=C10 Preps]Deployed: Sage!Etzel, Bishop!Wendell (C Staves now), Sage!MU (C Staves too), Feena

Sold: 35 Steel Lance, 15 Dragonpike, 35 Steel Axe, 21 Thunder, 23 Blizzard, 1 Speedwing, 1 Master Seal, 1400 G from defeating a Paladin in the Arena

Money: 40700

Items: 4 Iron Sword, 157 Steel Sword, 37 Killing Edge, 12 Levin Sword, 24 Devil Sword, 19 Armorslayer, 19 Mercurius, 26 Rapier, 73 Heal, 21 Mend, 19 Physic, 4 Rescue, 2 Hammerne, 16 Barrier, 33 Vulnerary, 3 Pure Water

[spoiler=C10 Playthrough]All units head out of the Swarm!Bishops' range, whereas Etzel rescues Merric. Marth is danced so he can reach a point to pull 2 of the swarming Mages through a wall (and ORKO with Levin and appropriate shards). Later on, he is staffbotted and goes for Mercenary kills on EP. After receiving a Barrier, Marth can easily decimate the Mages even without counterattacking (16 Res with Virgo). Afterwards, he trekks around the map and collects the outdoor treasure. He can easily go all the way through the building and basically solo the map. Once he killed a Swarm!Bishop, I could trekk Wendell and Feena across the map. Note that I don't aggro Elrean. Etzel could spam heal a bit on Marth to improve staff rank etc, Wendell was danced to Elrean and recruits him by Turn 42.

Marth seized in the same turn. Spared the clerics since Silver Card might come in handy for C21 Talismans. Also have to enter assassins subplot now, but idc.

btw, does someone here happen to know how many HP C20!Heroes have on H2?

Edited by Gradivus.
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Infinite Roro meat? Anyone?

[spoiler=There's a problem though]No fire tomes, no grill.

[spoiler=C10x] Deploying Marth Wendell Elrean MU and Merric for support convos! Turn 1 everyone else retreats, Marth blocks Horace's room. Turn 2 Marth fullmoves north-east, Turn 3 he kills real Roro. Pretty easy one with the L button trick.

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[spoiler=Marth]53 HP 22 Str 2 Mag 25 Spd Skl Lck 21 Def 7 Res

[spoiler=Staff ranks]Elrean Merric E, Etzel D Sage C Bishop, Wendell D Sage C Bishop, MU C Sage C Bishop

[spoiler=C11 Preps]Deployed: Marth

Sold: 30 Hand Axe, 25 Lady Sword, 35 Steel Lance, 25 Fire, 18 Elfire, 21 Thoron, 1 Bullion L

[spoiler=Never mind the C10x spoiler]I could have eaten Roro :(

Items: 129 Steel Swd, 57 Killing Edge, 30 Levin Sword, 24 Devil Sword, 19 Armorslayer, 19 Mercurius, 26 Rapier, 62 Heal, 29 Physic, 21 Mend, 13 Recover, 15 Barrier, 3 Rescue, 5 Unlock, 2 Hammerne, 39 Vulnerary, 9 Pure Water

[spoiler=C11 Playthrough]I don't have to think much with only Marth deployed, I initially planned to recruit Jake but I'm too lazy to keep Shiida and Feena in the right position all the time. I also got all the items except the Falco whip, which is unreachable without a flier. Bought 2 Wyrmslayers 1 Rapier and an Armorslayer. Seized by like Turn 46, forgot to look at it after the bosskill but its roughly like that, anyway Marth coul just go around and collect the items with a Steel Sword equipped and some def and str shards, bosskill went easily too with scorpio and steel sword to ORKO. Vulneraries helped Marth to stay at health against wyrms, though he dodged many times. Marth capped Str and HP by using statboosters on some turns. Also fed him a Dracoshield.

Edited by Gradivus.
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[spoiler=Marth]60 HP 25 Str Lck Spd Skl 23 Def 4 Mag 7 Res

[spoiler=Staffbots]same as C11

[spoiler=C12 Preps]Deployed: DKs!Sirius Minerva Horace, Bishops!Wendell Etzel, Sage!MU, Curates!Merric Elrean

Sold: 25 Lady Sword, 35 Steel Axe, 20 Killer Axe, 29 Steel Bow, 1 Secret book, 1 Arms Scroll, 1 Goddess Icon, 1 Speedwing

Money: 56639 G

Items: 68 Steel Sword, 30 Levin, 57 Killing Edge, 24 Master Sword, 54 Rapier, 39 Armorslayer, 45 Wyrmslayer, 24 Devil Swd, 19 Mercurius

You can probably guess that I regret buying an Armorslayer and Rapier lol. I also forgot to give Marth the Silver Card as I mostly played Loony and never thought about silver card. Also, I'm 73361 G short of a +8 Mt +15 Crt Master Sword forge and have just 8 chapters left to get all that money.

[spoiler=C12 Playthrough]Alright, my 2nd most hated chapter in the game. Not too hard though this time. Marth kills the Fire Dragon that guards the forts. Horace Minerva and Sirius block them. Etzel heals Marth and Feena dances. Next turn he ORKOes a Bandit while pulling 2 Fire Dragons (9+10 damage against 26 def) and 3 Wyrms (7+7+6 dmg). Marth retreats on Turn 3 and is danced back to the north while Merric + Elrean + MU + MU next turn heal him up. On turn 4 he pulls 2 dragons of the Darros squad. EP 5 and PP 6 used to recruit Darros and defeat the SM using Levin. Darros had to be sacked with the weapons benched since he couldn't get out of the reinforcement wyrms' range. Staffbots healed up Marth and he killed the northern dragons with a steel sword and physic support from MU Wendell and Etzel, who blocked the forts once he goes to the boss range. Bosskill was easy with Wyrmslayer + Scorpio. Seized on Turn 18.

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[spoiler=Marth]Capped HP Str Skl Spd, 25 Lck 23 Def 4 Mag 7 Res

[spoiler=Staffbots]MU B@Bishop C@Sage

Etzel C@Bishop D@Sage

Wendell ^

Merric D@Bishop E@Sage

[spoiler=C13 Preps] Camus' guys were bro enough to give me 3 free steel swords.

Deployed: Marth

Sold: 70 Steel Lance, 20 Silver Axe, 30 Hand Axe, 35 Steel Bow, 10 Vulnerary

Money: 59674 G

Items: 124 Steel Sword, 20 Silver Sword, 57 Killing Edge, 27 Levin Sword, 24 Devil Sword, 43 Wyrmslayer, 39 Armorslayer, 24 Master Sword, 19 Mercurius, 54 Rapier, 54 Heal (4 Staves), 25 Physic, 21 Mend, 15 Barrier, 13 Recover, 3 Rescue, 5 Unlock, 2 Hammerne

[spoiler=C13 Playthrough]Marth pulls the western Ice Dragon and Silver!Bandit. I firstly tried an attempt with staffbots, but the wyrms pincer intercepts that by like 1 or 2 squares. He proceeded to OHKO the western Dark Mage, then he had to stop that thief that would go for the Wyrmslayer chest, which made him face an onslaught of a Tomahawk!Bandit (dodge is more likely than hit), 2 Wyrms and 2 Ice Dragons (8 damage each of the four dragons). Later on, I healed up with Vulneraries quite a bit and killed some enemies like DMs, Bandits and Dragons. Before Marth took the boss area, he went for the Wyrmslayer and Spirit Dust chests. He also used a Pure Water immediately before and recruited Beck afterwards. No assassins subplot (though the silver sword would probably have come in handy) and no secret shop used. Seized by Turn 34 iirc and took both the Wyrmslayer and Spirit Dust chests.

My most hated FE12 chapter comes next post!

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Some notes:

- What's your most-hated chapter?

- You are supremely cool for using Ellerean as a staffbot

- Eh, 13x would've given you something like a Silver Sword for your troubles. Not worth it IMO.

- Good luck on Chapter 14~!

Edited by eclipse
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Some notes:

- What's your most-hated chapter?

- You are supremely cool for using Ellerean as a staffbot

- Eh, 13x would've given you something like a Silver Sword for your troubles. Not worth it IMO.

- Good luck on Chapter 14~!

C14 is pretty annoying on Lunatic (there is a way to trivialize it but that makes it like a 60 turn clear). If I kill the 3 Dragons in the middle I get swarmed by an Ice Dragon and 2 Dark Mages. I can kill the Dark Mages and I get attacked by a Killing Edge Thief, while the Thief swarm is more annoying than it looks, combined with the Dragons and Mages from the side corridors. Killing the 4th dragon in the middle corridor means eating a KE and an Ice Breath. That's why C14 is pretty much my most-hated map in this game. C20x and 13x are kind of dumb too, but I won't face them anyways this time.

Elrean solo from now on, screw Marth!

I actually thought about selling the Silver Sword, since the gold benchmarks for the (maybe) C20 Swordslayer forge + the Mastersword are kind of crazy.

Thanks!

Wow. That's a lot of weapons. Did you make any forges? Do weapons go out that fast?

I only attack with Marth, so my Steel Swords run out easier. I didn't make any forges yet and will probably make only 2 forges, though expensive ones.

Also I realized I might just stall Hardin's Gradivus uses out and do some shit with Mercurius (3turnKO after throne healing assuming I dance Marth and have killed the fortify users before) afterwards, so I can get the selling money from the C20 treasures for my Master forge. C20 might be the hardest chapter in this run since routing the treasury is important, though not that easy to pull off.

Edited by Gradivus.
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[spoiler=Marth]Capped: HP Str Skl Spd Swordrank

6 Mag 25 Lck 23 Def 7 Res

[spoiler=staffbots]Bishop - Sage / Curate

MU B - C

Wendell Etzel C - D

Merric D - E

Elrean / - E

[spoiler=C14 Preps] Deployed: Curate!Elrean, Bishops!Etzel Wendell Merric, Sage!MU, Feena, Marth

Sold: 20 Silver Bow, 16 Elfire, 1 Master Seal

Money: 62534 G

Items: 82 Steel Sword, 20 Silver Sword, 57 Killing Edge, 43 Levin Sword, 24 Devil Sword, 35 Wyrmslayer, 39 Armorslayer, 24 Master Sword, 19 Mercurius, 54 Rapier, 30 Vulnerary, 9 Pure Water, 54 Heal, 25 Physic, 21 Mend, 15 Barrier, 13 Recover, 3 Rescue, 2 Hammerne, 5 Unlock

[spoiler=C14 Playthrough]Turn 1 dancing Marth to the Thief and kill 2 Ice Dragons on EP 1. Turn 2 random staffbotting with Merric + Elrean. Turn 3 Marth is barriered so he isn't killed by 3 Dragons+2 Mages. He needs +4 Str shards to ORKO Dragons and takes 11 damage each Dragon, 8 damage each Mage. Marth attacks the middle Ice Dragon and is physic'd by MU afterwards. He retreats on PP 4, is healed by Merric + Etzel + Vulnerary, danced back to ORKO a Mage and physic'd by Wendell + MU. The rest was killed with Steel Sword, and once the main part consisted of Mages, I sticked to Mag shards + Levin, almost breaking one of my Levin swords. IS should really have placed an armory with Levin swords. Trekked the entire party up and proceeded to rout the initial squads in the western and eastern corridor. Afterwards, I went for the Starsphere and the Swordslayer. Then, I could use the treasury as a chokepoint since Marth no longer ORKOes Ice Dragons due to no +4 Str boost, while Marth!Xane (same hp res no starsphere), merric/wendell (4hkoed or 3hkoed respectively and not 5hkoed like marth) or MU (same actual res lower hp no starsphere) directly behind Marth could distract Mages, in case they decide to attack instead of the dragons. Constantly healing makes sure that he is not killed. Seized by turn 39.

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[spoiler=Marth]Capped: HP Spd Skl Str, 25 Lck, 6 Mag, 9 Res, 23 Def

[spoiler=Staffbots]Bishop - Sage Curate

MU B - C

Wendell C - C

Etzel C - D

Merric D - D

Elrean / - E, almost D though

[spoiler=C15 Preps]Deployed: Feena, Sage!MU, Bishops!Wendell Etzel Merric, Curate!Elrean, Marth

Sold nothing and didn't note the weapon amounts because I did the chapter yesterday evening and my connection was interrupted, so I can record my sellings all before C16.

[spoiler=C15 Playthrough]Etzel warps Marth to the Dracoshield village, Marth visits, Elrean rescues him and hits D staves. Feena dances Marth so he would pull the Silversword!Horseman to melee range and used the shield to hit 27 Def (tinks Silverbow but not Sword). Only 2 Horsemen were alive of the initial cavalry squad on PP 2. Marth killed on, Feena dances and Marth kills another one. Turn 3 Marth ORKOes the Sniper below and 2 Knights suicide onto him (Javelin would be tinked so they sticked to Silver lance). Luckily everyone on my team can tank an Arrowspate. I had no door keys so Unlock came in handy. iirc Etzel unlocked, Est fled and Marth blocked the former door with an Armorslayer equipped. Unlocked the next door on Turn 5 and killed the Swarm!Bishop (which triggers the reinforcements. Luckily, two Thieves reach the northern prison door before any of the reinforcements do, so unequipped Dolph can abuse them for a chokepoint (8*2 dmg), while Elrean keeps him at health with Mend. Dolph is more than a free Silver lance!

A free javelin

Meanwhile, Marth could ORKO all the southern reinforcements with a steel sword. Once he finishes that, he goes hold the northern chokepoint (attack on PP, danced a square farther and unequips the sword, otherwise he can get defeated). Also decided to kill the rest of the map since they have droppables. One round in the arena too, won 1260 against a Sorc. Boss area was routed (Abel too), I didn't kill the Ballistae though because no droppables. Seized by iirc Turn 54.

Edited by Gradivus.
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[spoiler=Marth]Capped: HP, Str, Skl, Spd, Def, 25 Lck, 6 Mag, 9 Res

[spoiler=Staffbots]Bishop - Sage Curate

MU B - C

Wendell Etzel C - C

Merric D - D

Elrean / - D

[spoiler=C16 Preps] Deployed: Sages!Wendell Etzel Merric, Curate!Elrean, Bishop!MU, Feena, Marth, Malicia

Bought Heal staves so that every staffbot has one. 3 staves bought iirc (I should have used the vendor in C15 though with Silver card *facepalm*)

Sold: 35 Steel Lance, 59 Silver Lance, 60 Javelin, 20 Killer Lance, 39 Ridersbane, 35 Steel Axe, 20 Silver Axe, 30 Hand Axe, 15 Poleaxe, 35 Steel Bow, 20 Silver Bow, 20 Killer Bow, 25 Fire, 18 Elfire, 30 Divinestone, 1 Bullion (L), 1 Master Seal

Money: 86379 G

Items: 36 Steel Sword, 36 Silver Sword, 40 Killing Edge, 26 Levin Sword, 24 Devil Sword, 48 Wyrmslayer, 56 Armorslayer, 12 Swordslayer, 24 Master Sword, 19 Mercurius, 82 Rapier, 20 Physic (4 Staves), 94 Heal, 26 Mend, 26 Recover, 2 Hammerne, 3 Again, 2 Rescue, 6 Warp, 48 Vulnerary, 8 Pure Water, 1 Door Key

[spoiler=C16 Playthrough]PP 1 Marth killed the Pure Water!Thief by being danced, Turn 2 he Levin chips the Geosphere!Thief, Turn 3 He killed him, Elrean rescues Marth, Merric heals, Etzel warps him to intercept the Thieves that head to the treasury. Malicia hammernes the Rescue Staff. Everyone trekks to the treasury once the Longbow!Snipers are killed. Reinforcements get activated afterwards. Using a strat similar to the C15 northern chokepoint one. As for the boss area, I could just throw Marth with a Pure water used into it; he takes a total of 33 damage from the Sniper, 2 Swarms, the boss and the General. General obviously killed by Rapier, so were the Sniper and the 5 Bishops. I broke my Steel Swords against the reinforcements, so I proceed with Rapier or Killing Edge. Seizing by Turn 54, no Assassins subplot since MU is only Level 3.

Edited by Gradivus.
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[spoiler=Marth]no changes from ch16 lol

[spoiler=Staffbots]Bishop - Sage Curate

MU B - B

Wendell Etzel C - C

Elrean C - C

Merric D - D

[spoiler=C17 Preps]Deployed: Sages!MU Etzel Wendell Merric, Marth, Feena, Bishop!Elrean

Sold: 20 Silver Lance, 20 Silver Axe, 20 Hammer, 20 Silver Bow, 30 Shaver, 1 Speedwing, 1 Goddess Icon, 1 Falcowhip, 1 Bullion L

Money: 104379 G

Items: (all attacking weapons are swords, i'll just say silver or killer to shorten things because i'm tired of writing more than playing) 55 silver, 31 killer, 25 levin, 24 devil, 48 wyrm, 56 armor, 12 swordslayer, 24 master, 19 mercurius, 69 rapier

3x Recover, 2x Mend, 3x Physic, 5x Heal, 3 Unlock, 14 Barrier, 1x Fortify, 5 Warp, 3 Again, 10 Resq, 1 Hammerne, about 45 vulnerary and a door key

[spoiler=C17 Playthrough]Marth kills the Turn 1 sniper with armorslayer and is danced so he will pull all 3 dracoes with silver equipped. Staffbots head for the north-east corner. After the DKs are killed, Marth goes back and ORKOes a Warrior with Armorslayer, then danced to the bridge to take on the other Warriors. MU and Wendell physic him. Turn 3, he kills the Sniper, is danced and kills the Tomahawk!Warrior. Turn 4 he is danced and kills the Thief. The Longbow!Sniper within this fortress was aggroed to and was armorslayer-ORKOed. Angelrobe received by turn 7. Turn 10 recruited Tomas and Merric healed Marth. He also killed all of the initially visible Archanea guys (I bought four door keys with the silver card, whatever i thought while doing that). Brought Marth to a reinforcement triggering point (eastern reinforcements) to get the secret book while the other units went to the west. As for the boss area, I opened the door once the other units (like, everyone except Marth) are in the upper fortress. Once the Dracoes spawned, I hurried Marth to the chokepoint entrance of the upper fortress. He spammed Killing Edge from there, while Mend!Merric healed him up while avoiding the Snipers by being danced away with Feena. Feena can also tank a Forged Longbow, so I don't have to worry about dancing safely. Seized by Turn 46 with Sheema and Samson recruited.

Made a poll if I should use Frost.

Edited by Gradivus.
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