Klokinator Posted February 1, 2015 Share Posted February 1, 2015 (edited) I was chatting with Skitty and we came up with the amusing idea to do this: -Make a hack/FEXNA project that has no healing in between chapters, no staves, no vulneraries/etc. -The only way to heal would be by using either FE4 churches or a sort of "bishop" in the base who can heal wounds or revive party members for a gold fee (And the revive cost would be like [250 gold*level of the deceased] or something idk) The point of the game would be to make it to the end, but this time since you have no way of healing except for a gold cost, money becomes a stringent necessity you can only sparingly use. I'm not planning to use this in any upcoming games, it's just a concept. Feel free to use the idea in your own projects though. Edited February 1, 2015 by Klokinator Quote Link to comment Share on other sites More sharing options...
Dandragon Posted February 1, 2015 Share Posted February 1, 2015 This sounds like absolute satan. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted February 1, 2015 Share Posted February 1, 2015 dont implement this in FE8 CM plz, it will be way too hard Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 1, 2015 Share Posted February 1, 2015 klok stop stealing my ideas and pretending we discussed them Quote Link to comment Share on other sites More sharing options...
Arch Posted February 1, 2015 Share Posted February 1, 2015 klok stop stealing my ideas and pretending we discussed them more importantly stop having hair-brained ideas that only a klok could love Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted February 1, 2015 Share Posted February 1, 2015 more importantly stop having hair-brained ideas that only a klok could love he can't, klok is too evil to not come up with evil ideas to troll the player Quote Link to comment Share on other sites More sharing options...
Elieson Posted February 1, 2015 Share Posted February 1, 2015 Fe4 churches were dumb tho. Maybe change healing so its much harder to heal, or heals heal for less Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted February 1, 2015 Share Posted February 1, 2015 This sounds sadistic, I love it, too bad I'm too lazy to do anything about it. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted February 2, 2015 Share Posted February 2, 2015 I've thought about making between-chapter healing be dependent on whatever's going on in the story at the moment, but going all the way and giving no healing whatsoever? I'd never put it in anything but the highest difficulty, that's for sure. Quote Link to comment Share on other sites More sharing options...
Kuru Posted February 2, 2015 Share Posted February 2, 2015 After seeing this, I think it's a neat idea. In fact, I might use it somehow in my own project, the reskin. I might remove the healing staff from the shop and just give players several vulneraries and elixirs to work with for the 1-8 chapters. That way, it adds somewhat of a survival/challenge to the experience and force players to use forts, etc. But we'll see. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted February 2, 2015 Share Posted February 2, 2015 After seeing this, I think it's a neat idea. In fact, I might use it somehow in my own project, the reskin. I might remove the healing staff from the shop and just give players several vulneraries and elixirs to work with for the 1-8 chapters. That way, it adds somewhat of a survival/challenge to the experience and force players to use forts, etc. But we'll see. NUUUUUU! DEN IT WILL BE TOO HARD! :c Maybe make it a "hard" version of the hack that is a seperate patch? Quote Link to comment Share on other sites More sharing options...
Crazy Li Posted February 3, 2015 Share Posted February 3, 2015 I could manage with the no staves or healing items... but not sure I could do with the no between chapter healing bit as well. I don't often need to heal in battles, so making it to the end still alive is feasible for me... but when I say alive, that sometimes means I have characters with 4 HP left XD that would be a terrible way to begin the next map. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 3, 2015 Author Share Posted February 3, 2015 -The only way to heal would be by using either FE4 churches or a sort of "bishop" in the base who can heal wounds or revive party members for a gold fee (And the revive cost would be like [250 gold*level of the deceased] or something idk) Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 7, 2015 Share Posted February 7, 2015 you sud make this in a torture CM mode series of patches. Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 17, 2015 Share Posted February 17, 2015 I had the idea to disable healings between chapters before; ie you start a new chapter with the HP you ended the last one with and I worked on making it a thing for a few hours and never looked at it again, but not being able to heal seems too unbalanced unless you added new ways to heal like giving certain units Sol or Imbue or something Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 17, 2015 Author Share Posted February 17, 2015 Did you miss the part where I said -The only way to heal would be by using either FE4 churches or a sort of "bishop" in the base who can heal wounds or revive party members for a gold fee (And the revive cost would be like [250 gold*level of the deceased] or something idk)? Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 17, 2015 Share Posted February 17, 2015 I was chatting with Skitty and we came up with the amusing idea to do this: -Make a hack/FEXNA project that has no healing in between chapters, no staves, no vulneraries/etc. -The only way to heal would be by using either FE4 churches or a sort of "bishop" in the base who can heal wounds or revive party members for a gold fee (And the revive cost would be like [250 gold*level of the deceased] or something idk) The point of the game would be to make it to the end, but this time since you have no way of healing except for a gold cost, money becomes a stringent necessity you can only sparingly use. I'm not planning to use this in any upcoming games, it's just a concept. Feel free to use the idea in your own projects though. I'd actually like this, I didn't mind the churches in FE4 and this almost sounds like a NUZLOCKE FE. The revival cost reminds me of the formula they use in Ogre Battle 64 Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 18, 2015 Share Posted February 18, 2015 Gold 4 HP shouldn't be the only way Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 18, 2015 Author Share Posted February 18, 2015 I see no reason why not. Add in FE5 capturing and you've got a great money drain system where the player can kill and loot everything in sight, but all that money goes towards healing units constantly so they never end up with too much. Plus, it makes Knights useful again, as they can absorb blows and last much longer than other units. Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 18, 2015 Share Posted February 18, 2015 (edited) What if units had an HP allowance per game, and if they went over that amount of damage they died? They would still die if their HP ran out. Edited February 18, 2015 by Forceman Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 18, 2015 Share Posted February 18, 2015 (edited) I see no reason why not. Add in FE5 capturing and you've got a great money drain system where the player can kill and loot everything in sight, but all that money goes towards healing units constantly so they never end up with too much. Plus, it makes Knights useful again, as they can absorb blows and last much longer than other units. Also makes Archers a safer option if you make 1-2 range weapons a little harder to come across. Since you don't want your frontliners taking more damage then they have to, the chip damage from archers and magic classes suddenly increases in use. Edited February 18, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
Attila Posted May 24, 2015 Share Posted May 24, 2015 -Make a hack/FEXNA project that has no healing in between chapters, no staves, no vulneraries/etc. -The only way to heal would be by using either FE4 churches or a sort of "bishop" in the base who can heal wounds or revive party members for a gold fee (And the revive cost would be like [250 gold*level of the deceased] or something idk) Even better: play Golden Sun, and learn how to not use the healing spells Quote Link to comment Share on other sites More sharing options...
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