Silent Hell Posted July 13, 2016 Share Posted July 13, 2016 Is there a nightmare editor for items? I just want the ability to sell EVERY item. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 Is there a way to convert a code from a different game to fire emblem awakening? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 2, 2016 Share Posted November 2, 2016 It depends on the type of porting you have in mind. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 basically from fire emblem fates special edition. Cause I saw a code that was converted from pokemon omega ruby to alpha sapphire so i was wondering if there is a way to do that with fire emblem fates and awakening. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 (edited) IF possible Edited November 2, 2016 by AhmedADnan Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 2, 2016 Share Posted November 2, 2016 As in memory hacking code porting? Yes. But that really doesn't help you any even though it answers your question. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 that is a way but im talking about making a code from fates work on awakening if thats possible. if not ill try memory hacking Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 2, 2016 Share Posted November 2, 2016 A code, unless you specify the game's assembly or event code, is assumed to be RAM hacking or cheat codes. Be more specific. Like what is the code you're referring to with Pokemon? Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 The pokemon code was about the O-power meter being always full Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 2, 2016 Share Posted November 2, 2016 If i were to post the code can someone be able to make it work on fire emblem awakening or is that not allowed in this forum? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 2, 2016 Share Posted November 2, 2016 1. Yes it is allowed. We have had entire discussions on that kind of stuff. 2. It depends if someone wants to make it for you. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 3, 2016 Share Posted November 3, 2016 Supports are faster: D3000000 00000000 0052EC8C E3A01063 0052EB94 E3A01063 0052EB34 E3A01063 This is the code from fire emblem fates, so can someone tell/show me how to convert it or if you can can convert it to be usable to fire emblem awakening game? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 3, 2016 Share Posted November 3, 2016 This code simply edits the support points gains in the assembly code from what it looks like. Yes, someone can port to. Yes it's easy if someone here has NTR Debugger 2 installed. No, I only have the first one. I can't breakpoint. You're better off asking at GBATemp. Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 3, 2016 Share Posted November 3, 2016 what do you mean by breakpoint? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 3, 2016 Share Posted November 3, 2016 (edited) It stops the game where you told it to stop and tells you what is going on in hacker speak. It helps making codes. Especially ones with longlasting effects. Edited November 3, 2016 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
AhmedADnan Posted November 3, 2016 Share Posted November 3, 2016 I see. well thank you for the help. Quote Link to comment Share on other sites More sharing options...
planet.xiv Posted November 14, 2016 Share Posted November 14, 2016 Would it be possible to mod Philia in as a playable unit? Or is there just not enough existing content for her to make this manageable (stat mods and growth rates/class set)? Sorry if this is a stupid question. I'm entirely new to modding. Quote Link to comment Share on other sites More sharing options...
planet.xiv Posted November 14, 2016 Share Posted November 14, 2016 ...also sorry for posting this before reading the entire thing. Looks like there is somebody working on the exact thing I mentioned. Whoops. Quote Link to comment Share on other sites More sharing options...
simonrule Posted December 24, 2016 Share Posted December 24, 2016 (edited) Chrom and Lissa can support Emmeryn (JP): B3BEF6E4 00000000 0000078C 63120A04 D9000000 00000010 D4000000 00000266 D6000000 00000788 D2000000 00000000 B3BEF6E4 00000000 000009F4 63120A04 D9000000 00000010 D4000000 00000266 D6000000 000009F0 D2000000 00000000 B3BEF6E4 00000000 00006B24 63120A04 D9000000 00000010 D4000000 00000035 D6000000 00006B20 D2000000 00000000 B3BEF6E4 00000000 00006B2C 63120A04 D9000000 00000010 D4000000 00000040 D6000000 00006B28 D2000000 00000000 Chrom and Lissa can support Emmeryn (US): B3BF2738 00000000 0000078C 63120A04 D9000000 00000010 D4000000 00000266 D6000000 00000788 D2000000 00000000 B3BF2738 00000000 000009F4 63120A04 D9000000 00000010 D4000000 00000266 D6000000 000009F0 D2000000 00000000 B3BF2738 00000000 00006B24 63120A04 D9000000 00000010 D4000000 00000035 D6000000 00006B20 D2000000 00000000 B3BF2738 00000000 00006B2C 63120A04 D9000000 00000010 D4000000 00000040 D6000000 00006B28 D2000000 00000000 Chrom x Cordelia Support (JP): B3BEF6E4 00000000 00000794 140E0904 D9000000 00000010 D4000000 000000EE D6000000 00000790 D2000000 00000000 B3BEF6E4 00000000 00002904 140E0904 D9000000 00000010 D4000000 00000035 D6000000 00002900 D2000000 00000000 Chrom x Cordelia Support (US): B3BF2738 00000000 00000794 140E0904 D9000000 00000010 D4000000 000000EE D6000000 00000790 D2000000 00000000 B3BF2738 00000000 00002904 140E0904 D9000000 00000010 D4000000 00000035 D6000000 00002900 D2000000 00000000 i kept trying and trying but it wasn't working my dumb a** forget to use the seed of trust. did you make this cheat using your excel calculator? Edited December 24, 2016 by simonrule Quote Link to comment Share on other sites More sharing options...
Ranford Posted April 1, 2017 Share Posted April 1, 2017 (edited) Hi. I'am decoded the file status_u.ctpk.lz via FEAT. As a result, I got a folder with PNG and XML files. I changed them and encrypted them back with ctpktool. After that, I used DSDecmp4 to encrypt the file and got status_u.ctpk.lz Collected ROM and launched in Citra. As a result, I received a green screen instead of a texture. Spoiler What to do? Edited April 1, 2017 by Ranford Quote Link to comment Share on other sites More sharing options...
Calcifer Posted June 21, 2017 Share Posted June 21, 2017 Is the guide in the original post the current way to ROM hack? I'm just wondering if there's a better and efficient way to ROM hack Fire Emblem. Quote Link to comment Share on other sites More sharing options...
Otakusensei Posted July 20, 2017 Share Posted July 20, 2017 Are there any resources for hex editing decoded saves from Awakening? I've seen a few tutorials out there, but nothing like a map of the character data (which would be awesome). Quote Link to comment Share on other sites More sharing options...
PONTOROSTO Posted October 22, 2017 Share Posted October 22, 2017 I'm impressed that no one found this before Quote Link to comment Share on other sites More sharing options...
Ranaline Posted November 22, 2017 Share Posted November 22, 2017 (edited) Hello! I wanted to run a save with FeMU (main) x MaMU in my game. Their ability to support shows up, and so do my support conversations. However, I'm not sure what to use in the support convo script to get my MaMU (secondary character) to show up within those conversations. The MaMU is not a StreetPass character I understand that the main character is called upon using username*, but what about MaMU? * $SbpSTRM_BGM_EVT_SERIOUS2|0|$t1$Wmリベラ|7$w0|$Wmusername|3$w0|$Wsusername|$Wa$SvpSE_VOICE_PLAYER_F#_EVT_19|--, got a moment?$k\n$ Edit: Found the answer. Edited November 24, 2017 by Ranaline Quote Link to comment Share on other sites More sharing options...
Ironclad17 Posted April 2, 2018 Share Posted April 2, 2018 (edited) Whoever thought putting RAM hacking and save editing in the same thread would be helpful is pure evil. That or no one realized their image links would expire. I just read through this entire thread only to find out no one actually broke down the structure of a save file. I just wanted to change some support values. I'm guessing all the structure from editing ram dumps isn't going to correlate well? If someone could enlighten me that'd be nice. For now I'll see what I can put together. Based on the character table list: https://github.com/DeathChaos25/FE-A-VOICE_EVT/blob/master/CHARACTER_TABLE_LIST, I think I at least figured out where data on each character ends/begins and I've been comparing Chrom, FeMU, Lissa, Maribelle, and Panne values. They're ordered the same as they appear in my support list and it's clearly not the order in which they joined my party either. Has anyone broken down what each value stands for? The length between each character varies, probably due to the number of potential supports. This is already a modded romfs with the Same-Sex patch so they're going to be longer than vanilla values which is probably making this way harder on myself. I figured out stats, level, experience, total health are consecutive, but no clue what the first few values are. 0x8E1-0x8EA Seems to be active skills 0x8EB-08F0 Weapon proficiences 0x927-0x933 Seems to be learned skills, maybe longer Figuring out item slots. In short item slot table begins at 0x1A from start of character table, each item has 5 values, always starts with 0x04, 2nd value is the item ID, 4th value indicates durability/quantity, 5th value indicates equipped status (0x00 unequipped, 0x10 Equipped). I just found an old list of item values here. Spoiler The 8BD 0x23 below the red circle is durability for the second slotted item. 0990x2D and 0995x2D are the durability of the two tomes FeMU has, and from there you can figure out item quantity/durability for all 5 slots though I'm not clear why there's 4 values between each. This took me down a rabbit hole. Item slot table begins at 0x1A from start of character table, durability of first item 0x1D from start of character table, 0x5 from durability of next item slot. Heal (30) and Vulnerary (3) 04 85 00 1E 00 04 98 00 03 00 04 00 00 Falcon (NaN) and Rapier (35) and Vulnerary (3) 04 0F 00 00 10 04 0A 00 23 00 04 98 00 03 00 04 00 00 Iron Lance (40) and Vulnerary (3) and Javelin (25) 04 24 00 28 10 04 98 00 03 00 04 28 00 19 00 04 00 00 Iron Lance (40) and Bronze Sword (43) and Javelin (25) 04 24 00 28 10 04 01 00 2B 00 04 28 00 19 00 04 00 00 Iron Sword (40) and Hammer (22) and Iron Axe (40) and Hand Axe (25) and Iron Lance (39) 04 02 00 28 10 04 42 00 16 00 04 3B 00 28 00 04 3F 00 19 00 04 24 00 27 00 0F 00 1B 00 4B Iron Axe (40) and Hand Axe (25) and Vulnerary (3) 04 3B 00 28 10 04 3F 00 19 00 04 98 00 03 00 04 Vulnerary (3) 04 98 00 03 00 Javelin (25) Unequipped 04 28 00 19 00 Iron Lance (40) Equipped 04 24 00 28 10 Iron Sword (40) Equipped 04 02 00 28 10 Hammer (22) Unequipped 04 42 00 16 00 Iron Axe (40) Unequipped 04 3B 00 28 00 Iron Axe (40) Equipped 04 3B 00 28 10 Hand Axe (25) Unequipped 04 3F 00 19 00 Iron Lance (39) Unequipped 04 24 00 27 00 Bronze Sword (43) Unequipped 04 01 00 2B 00 Here's a mess of other values trying to figure out how supports are listed. Spoiler Chrom 0xC5 197 values long, 16 supports listed, 4 levels each -3, 8 levels unlocked, 18 char grayed First 9 values 0x00 0x00 0x00 0x00 0xF5 0xFE 0x38 0x79 0x06 FeMU 0x262 610 values long, 17 supports listed, 4 levels each, 9 levels unlocked, 30 char grayed First 9 values 0x00 0x05 0x00 0x00 0xBA 0xFB 0xC9 0x5C 0x18 Lissa 0xD4 212 values long, 17 supports listed, 4 levels each -3, 4 levels unlocked, 15 char grayed Maribelle 0xC4 196 values long, 17 supports listed, 4 levels each, 1 level unlocked, 11 char grayed Panne 0xC8 200 values long, 17 supports listed, 4 levels each -1, 1 level unlocked, 11 char grayed Miriel 0xCD 205 values long, 17 supports listed, 4 levels each -1, 3 levels unlocked, 9 char grayed For anyone who knows better, I'll just attach the decrypted save as well. Chapter0_dec Edited April 2, 2018 by Ironclad17 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.