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[spoiler=Chapter 4 part 1]
This part only consists of dialogues again.
I apologize it's the third part in a row without battling.
Don't worry in the next part you'll see my units in action!
Promised ;)

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Garath really survived.

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Renair's journal:

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This is Ganter.
He already was mentioned in chapter 2:

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CevfVAY.pngyx8BrIY.png6gdmIts.pngAg72Cbj.pnge77rd54.pngdn2I1wL.pngS5qW12P.pngBg7mQ2c.pngxPn4H8Q.pngn8LHayH.pngnZcYUs2.pngbrmselM.pngREXSIJu.pngLfqhqvB.pngfNZKVQc.png

Actually my units except for Crowe aren't deserters...

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Oh interesting, this is Farrell.
The leader of the Darkwrights and Sarka's father.
He seems to be a very powerful sage.
He wears a monocle like Canas.

Bh9qeye.pngsHo9M51.pngW4pVqlh.pngi9g34od.pngfmNXyvJ.png

Ganter is only a marionette as all the other Darkwrights...

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Driscoll and Ganter have a very honest and trustful relationship.

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Nevermind!

I think the same goes for Driscoll.



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OMG! He's really BACK in flesh and blood!

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No, I saved Cajel by the Darkwrights!

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Of course he doesn't believe her.

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When I read this, I thought I had to let as many enemies as possible alive in the upcoming chapter.

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Once more the advice that I shall let the cavaliers alive.

I ignored this hint and killed them all. What would happen, if I let them alive?


Edited by Mister IceTeaPeach
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I ignored this hint and killed them all. What would happen, if I let them alive?

You save on weapon uses, and get less experience. In terms of plot. . .nothing that I'm aware of!

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[spoiler=Chapter 4 part 2]
Now the preparation menu of chapter 4:

First thing:
I accidently forgot to check, how many units you can bring to this chapter.
You can bring 8 of your 9 units.
I left Crowe at home, which wasn't my intention.
Of course I wanted to give Garath a little break to recover from his wounds.


I'll check my rank:

qLnGeyk.png

The combat is increased. Good!


Dahlia can't fight, but she does an alternate useful job:

7NgHorl.png9kgFPdk.pngzPmfAmR.png

Dahlia does exactly the same as the old woman and Nils did in FE7:
She'll give you a few tips about the upcoming chapter for a little payment.
(Nils did it for free, if I remember correctly)

Let's see, what she says:

eio2CLl.pngz5z1GAA.png

Annoucement of reinforcements.

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Means effective weapons and the obtained lancereaver from the previous chapter are handy.

E4c9Muj.pngf1QIyXR.pngEa2Ar2a.png

Obvioulsy she mentions Driscoll, the guy who had a long talk with Ganter.
He's recruitable.
Renair probably must talk to him, because she's the leader.

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Thank you!


Now a look about the map:

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There are a few mercenaries, a myrmidon, a fighter, a couple of soldiers and a few cavaliers.

raRc8aP.pngz2tLkOY.pngmNmZYCE.png

The cavaliers have pretty decent balanced stats: Good strength, speed and defense.
They can use swords and lances like in the GBA games.
Hopefully I get one soon.

rCN9Vhb.png

Unlike in the GBA games the soldier class does not suck anymore!
0 speed and defense belong to the past!
However they aren't that powerful.

The soldiers also have a different sprite than in the regular GBA games.

I quite like it!

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Ganter is the boss.
He's a cavalier with a spear, a much more powerful and more accurate version of the javelin. It also has a decent critrate.
He's already the reason to bring the ranseur and the lancereaver to this map.

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Driscoll is a fighter so he could replace Garath.
Renairs will try to convince him to change the side.

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You'll see four houses, an amory, a shop and a closed village.
Maybe this village will open its gate during this chapter.

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Now Katrina will help us too.
She has exact the same task as Merlinus in FE7.
She will manage the supply in this chapter.
You can give her and take weapons and items of her.
If she survives, she will get a level up and better stats in the next chapter.
If she dies, the supply in this chapter (the things you gave her) will be gone and she won't get a level up.
However you can bring her to the next map again.


Now let's begin chapter 4:

It's a defeat boss mission.

This map is surprisingly very small and there aren't many enemies.
Maybe it will change soon.


Turn 1

As I mentioned in the previous part I won't let any enemies alive. Eclipse told me it was the right decision.

The map theme of chapter 4 is another remix of The Time to Act from FE3 book 1 / FE11. Though this one is sliightly different than the remix in chapter 1.

The map theme of chapter 3 is the original version of Determination from FE8 (map theme of the chapters in Ephraim's route).

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Finally speed! It's her first point, if I remember correctly.


Enemy phase

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Ilanice and Chester dodge.
(He's in a thicket)

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The javelin does almost no damage.


Turn 2

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Garath's epic critical! Not his last one in this chapter.
(I have some trouble to catch it at the right time)

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Here you see the greatness of the ranseur:
Effective against cavaliers.

dbEVNpN.png


Enemy phase

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Driscoll attacks. Great!

Now I can get him in turn 3 already!

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This lady is shown.

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gPihPmN.pngNBt3JTx.pngG4ePAQr.png

This is Lia.
She's a troubadour and has a mend stuff.
Another healer in my team would be great.

She appears as a NPC-unit.
I have no idea, if she recruits herself or someone must talk to her.

In turn 3 Renair must recruit Driscoll first before he does any stupidities.


Turn 3

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Her skill is still bad. Fire has an accuracy of 90.

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Renair talks to Driscoll.

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Probably because she's no one...

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He can give us more information about Farrell.

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Driscoll shall become Garath's replacement.
He's only level 6, but his stength, skill and speed are almost the same as Garath's.
Only his defense and resistance are obvious worse.

The only generic problem I have with fighters in the GBA games is their low hitrate.
I try to give him a few levels and then I'll compare them.

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Typical.


Enemy phase

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The animations are still on "solo" so Driscoll has only map animations yet.

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Here's another strange thing:

Lia acts as a NPC.
She heals Amelia, although she has full HP!
Then her weapon rank increase is shown.

Is this scripted or is it a glitch?



Turn 4

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Renair can talk to her.

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Not yet!

RL23RlS.pngsTGIj3L.pngWzqevfL.pngrl9ZuBS.png

NBt3JTx.png

Another healer, furthermore a mobile one is very welcome for my team!
She's very delicate so don't put her in any attack ranges.



@ Eclipse

Wow! That's actually a pretty amazing reward I have missed.

@The Moniker

Interesting, didn't know about that.

Thanks!

Edited by Mister IceTeaPeach
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So, Lia's healing-with-full-HP thing is a standard bug that pretty much ALL green FE healers have. Fixing it would involve altering the base code of the game. It's only there because FE7 didn't actually have any green healers; it's probably fixed on the FE8 engine. because that game DID.

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Wow, I'm getting more and more impressed with this hack. Is it full length? Please tell me it is. Now if only Road to Ruin would get finished...

It's up to Chapter 14, but there's a route split at I think 6, and one gaiden per route, so there's really way more than just 14.

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Some people have already noticed there will be two routes in this hack.

Here's my plan:

I will show you both routes.
However I will go straight forward for one route first.

Then I will do a little break till I will show you the second path.
This hack is longer than I expected so I need a few weaks to take a breather.

If I reach the point when the route begins to split, I'll manage a poll.
You decide which route I will play first.
I do not need any reasons for your choice.
A vote in the poll will be enough for me.


[spoiler=Chapter 4 part 3]
2ohu9ZV.png

Reinforcements are arrived next to my tent: Two cavaliers.
They appear before the player phase.
I should have known about that happening, if I had read this line:

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Now Karina has a serious problem.
I don't want to send all my units to her, because I don't care if the tent will be destroyed.
I only Garath send to her.

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This chapter is ridiculous easy so far.
All the enemies except for a mercenary, the boss and the two reinforcements are defeated already in turn 4.

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Information about the country Vishara.


Enemy phase

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Turn 5

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Karina is surrounded and more cavaliers are appeared in the entrance area.
Garath tries to safe her, but he can't double and 1RKO the cavaliers unfortunately.

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No thanks!
I don't want to sacrifice any of my combat units to rescue a tent.
Garath must deal with them all alone.

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Now the road ahead to the boss is clear.


Enemy phase

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After this short conversation a brigand with a poison axe from the cave will appear before the enemy phase.

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Poison axes are pretty good in this game.
They're more powerful and accuracte than in the GBA games.

IUA7sOQ.pngFdXz3ij.png

Garath even misses the first one, because that cavalier is in the thicket.
Katrina is still alive, because she's in the thicket too.


Turn 6

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More reinforcements!
It becomes slowly tight for Karina...

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Garath can kill at least one, but it doesn't help me a lot...

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I only buy two heal staves for Asher and Lia.

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A short geography lesson.
This chapter takes place in Aukema.


Enemy phase

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Garath can kill two. The second one was a critical hit.
Katrina is still alive.


Turn 7

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New reinforcements:
Two wyvern knights appear: One in the north-western and another one in the south-eastern area.
Therefore no more cavaliers appear.

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As usual they have good strength and defense, but also decent speed.
Unlike pegasus knights they only can use one weapon yet: lances

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Still two cavaliers are left.

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Driscoll's first kill?

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Of course not!
I hate fighters.

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Then Chester must do it.

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Nice

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There's only way to save Karina:
Killing Ganter in this turn!
Renair needs one critical hit.

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Of course no critical hit :/


Well then my units can have still time to do other stuff:

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This armory has a retarded spot:
It's in the 2 attack range of the boss.

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I don't need anything of it.

Instead my units do homevisits:

84JipPp.pngtp2cBxS.pngRxgnEId.pngWLnhg6N.png

Interesting!

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Oh really?!

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Not interesting!


Enemy phase

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Driscoll only can't hit, he also can't dodge. Poisoned!

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There she's gone...
I don't count this one as death!

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Ugh, I accidently put my troubadour in the attack range of one of the dracos.
She dodges.

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Still no critical hit.
Not too bad so anyone else can finish him off.


Turn 8

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Chipdamage for experience.


Time to finish this chapter:

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Damn it!
At least she dodges too.

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I must simply must trust the 68%...
(She has boosts thanks to her C-support with Ilanice)

YRoms5d.pngsGpJeZa.png

YEAH!

qEeilWg.png

A nice level up is the reward for this!

Edited by Mister IceTeaPeach
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That's the Chester I know and love!

As for Driscoll. . .he's really hit or miss. If he hits, he'll be at about Garath's level, minus the bows. If he misses. . .it's gonna suck.

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If you didn't stock up now, be absolutely certain to stock up GOOD next chapter(and leave some guards for the tent, too), because there's gonna be a long stretch where you have no ways to get new weapons and might run out.

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[spoiler= Chapter 4 part 4]
Driscoll gives us a few information about Farrell:

HcTgNL7.pngUyawLS4.pngoQzfF9g.pngf2kZ3P7.pnglbyk6re.pngLzciqe3.pngX4v3bFX.pngsi34F81.pngSCuMG0Y.pngl9Pr79K.png

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He only trusts himself at the wrong time.

UniclSg.pngUniclSg.pnghB8jru4.pngln5kMS3.png

He's only afraid Driscoll will outstrip him...

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Chapter 4 ends



[spoiler= Chapter 5 part 1]
HI8WOWQ.pngJp9sUvF.pngU5oam9H.pngP7u2htv.pngeI75vR9.pngiDBtcp2.png1e0QxrD.pngwRf0MjA.pngsSAbUkp.pngZgZ9QOk.pngWfK9fik.pngPZ1wzIp.pngoUU9Gw3.png

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Sounds like an escape mission.


Renair's journal:

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OfD29vF.pngYPwQPfI.png0WxDHA2.png6kT419q.png

jSzhjiK.png

It's at night.
Looks like a FoW map.

ULdpHvr.pngWWgbHxO.pngYLKJTlY.png

My units are obviously spotted.

CItEHIH.pngeuI4Ayr.pngsUoTJgb.pngbRXn2aS.pngIIEo2am.png

Kolbane is overruled once more.

0Ps9BP7.pngUj8RUwg.pngXyolMju.png

Driscoll is bored too.

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Kolbane carries them the news.

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Driscoll and Chester like this decision...

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... while old man is grumbling once more.

522tnDO.pngJbNc22V.pngxSh0Ild.pngqAxe2Mb.png3sma5BN.png

Kolbane must bring him good arguments once more.
uRqWJC6.pnguAQQ6Ri.pngjSRPvvY.png

It convices him.

s4P2xhg.png


Preparations:

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You can bring all your units to this map, what I'll do of course.


It's a Fug of War map.
You can't see any enemies yet.

orUE8LH.pngm52O5vg.png

There are two villages...

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... an armory, a shop and a couple of houses to visit.


The augury:

82rDwyj.png

Either reinforcements will appear very soon from the beginning or it's a mission to complete in a turn limit.

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Probably I get a new ally in this village:

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The boss is stationary.

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Boss has low resistance. Most likely a knight.

TuewZzH.png1Mbv59X.png

Should my units send to the north side.
(Would have done it anyway, because there's another village I have to visit)

soDJw3u.png

Hmm, sounds interesting.
A hidden item?

AqcwOgd.png

I don't bring Karina to this map, because I was warned about reinforcements.

QaY4aE4.png

Chapter 5 is a seize mission.
You have to seize this fort in 21 turns.

The Fug of War doesn't make this chapter a cakewalk.

Unfortunately I don't have a torch stave so I can't move too far.

I will put units with high HP and defense in the frontline.
Renair, Garath and Kolbane are the best contenders for this task.

I won't split my team, because I don't know what kind of enemies I have to expect.

Don't forgot Chester! Since he's a thief he has a better sight than the rest of my team.

Since it's a chapter to beat in a turn limit, I'll play this chapter more agressively than I normally would do in a FoW map.

The map theme is Shadow approaches from FE7. Expectable, becuase it's the theme in each FoW map in FE7.

Turn 1

z46v7lz.pngD7cHsOn.png

For a prepromoted unit not too bad.
Now I can see a mercenary.

Enemy phase

CZ8dJqn.pngdmOtzbe.pngZHpWyrX.png

N1hds63.png

He attacks me. The myrmidon doesn't move to block the village.


Turn 2

mKy09TK.png6rr6p1K.png

Quality over quantity. I can take it!

biUx8re.pngdSFpaj9.png

Chester kills the damaged mercenary and gets healed after that.

Asher visits the village...

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... and gets the most hliarious named sword in FE, the bastard sword.

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= armorslayer

Too heavy for each of my swordusers.

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Garath will be used as wall once more.


Enemy phase

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He gets poisoned.

If you didn't stock up now, be absolutely certain to stock up GOOD next chapter because there's gonna be a long stretch where you have no ways to get new weapons and might run out.

Did it! I used the golden edge a little bit too much. Only about 20 uses are left. Bought a couple of iron swords for Renair to save it

and leave some guards for the tent, too

Left Karina home in this chapter.


Thank you for the advices!

Edited by Mister IceTeaPeach
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[spoiler= Chapter 5 part 2]
I have added a few images in part 1.
So don't wonder, why this part starts at turn 3.

Turn 3

vaq4XqF.png

I wished I had a restore stave already.
One soldier and a mercenary are in my sight now. Though the soldier is on the other side of the river so he can't attack me.

Paan797.png3oMpx1y.png

17EJTib.png17EJTib.png

Garath moves farther southwards.
Driscoll will decoy the soldier with the short spear.


Enemy phase

XQANxnO.png

Garath can double and kill him, because this solider has AS penalty with his steel lance.

h5INk9n.png

Unfortantely Driscoll can't.


Turn 4

Nothing happens in player and enemy phase.
Some units like Renair catch up with my team.

Before turn 5 starts, this happens:

xHw5BJp.png2rXpu1u.png8tpczN3.pngzLcUNgv.pngFwRNQAi.pngixfEZ9V.pngZ8E1H30.png1jQHX1X.png

A dark mage appears and he's automatically an ally!

I0U11sL.pngVo8DH8C.pngTbT1Oah.png

Gabriel is a dark mage with pretty high magic already. The other stats are pretty good too.
He has a flux tome, which he can use without AS penalty.

The problem is that he's apart of my group.
Since I haven't decoyed any enemies in this area, I don't know how many enemies can attack him.

dmvIkv1.pngf7VWik2.png

There's a knight with a short spear next to him.
I highly doubt it will be the only enemy, who can attack him in the next enemy phase.

Knights have a complete different sprite than in the GBA series.
They look more similar to the GBA generals. Great design!

Knights have tons of defense, but are vulnerable against magic.
Gabriel could 1RKO him.

7REe6v6.png

At least I can send him to this thicket.
His HP and defense could be high enough that he can survive two hits.

HKd3rPD.png

Renair can support with Garath.

sA8WqpP.pngwqk037F.pngbEHpHCB.pngbJuMwdY.pngUksxvDw.pngHxBIhOd.pngtEbxmdx.pngJocu1NS.pngRDQimqH.pngHNUTTVa.pngY8uVVKC.pngrWEbZWY.pngs5HFFJ4.png5kDSxuu.pngYqoCFBj.pnglekKTiQ.pngpdGwyVx.pngFG5kvi6.pngcASSh9X.pngIWrbtjt.pngLZvqfs1.png1FJOZ0I.pngXoXHjGp.png4YYinR1.pngsFWYdH0.pngNthHA6e.pngUuoxGJo.png79pXEwV.pngOTLR7P2.pngp1mULDW.pngVfrfhWL.pngR3UrZ3P.pngZLWVUqa.png

Now Renair has a support and Garath a second one already. Nice!

KuE4LWm.png

Thanks Chester I can see lots of enemies now.
This chapter even features draco knights. Nasty!

Enemy phase

vpVInf3.png

The lancereaver is the best weapon against them.

lBOvodR.png


Turn 6

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Gabriel was attacked twice, but only hit once.
This knight is obvious stationary.

gyx1VDw.pngot5FQtR.png

Z67k42u.png09HHDYf.png


Enemy phase

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Despite weapon triangle disadvantage he hits.


Turn 7

M3RRRjo.png

Reinforcements!
A cavalier appears on the fort next to Asher.
More reinforcements are appeared, but they aren't in my sight yet.

Lots of enemies are chasing me from behind.
Driscoll and Kolbane will change their position.
Kolbane has a weapon triangle advantage against the fighters and doesn't need to waste his lancereaver.

63H8zHC.png

Crowe is only here to do chip damage.

1SYzA5g.png1BOVflt.png

Great first level up!

9nOA4EB.pngHs1J7Om.png

Wow, Ilanice can double stuff!
Thankfully the ranseur doesn't give her AS penalty.

xIaEt6O.pngV0ZKzJV.png

Meh!

gCMjvW7.pngpDUafMl.png

More speed and more defense. Excellent!

VzlifTP.pngjwmTmGA.png

Unfortunately not his first kill. He missed once.

05Da4Zp.png

Amelia must kill him instead.


Chester visits the village:

Kicg5GU.png

Ok, probably someone else must / should visit it.

It must be Gabriel.



kN5R69W.png

He gets a torch.

Would I have gotten something else, if Gabriel had visited it?



rSivadK.png

Enemy phase

9ShQYrh.pngl0p8MyN.pnggnOB1jJ.png

Kolbane can double a fighter now!

More speed!
Slow, but steady he turns into my second "godly" unit after Renair.

ilTbFua.pngDeXGFjM.pnglHjPY6w.png

6MexvTy.png

Welcome to the poison longbow in Fire Emblem!
It never appeared in a regular FE game.
It has the same accuracy and weight as the iron long bow.
Enemy archers will have AS penalty.


Turn 8

UuXD1XI.png

More reinforcements are appeared .
(from the spots as in the previous turn)

4QCOSqF.pngjsght2t.png

S3k8dQc.pngcCu8mxz.png

LYpsQFA.png

NBGryVM.png24InrH4.png

k9mBwKY.png

Now Gabriel's first kill!

qjQ1omx.png7ECGwDl.png

Kill the long bow crap at once!

2bhr9VJ.png

I've rescued Chester with Lia.
His defense isn't good enough to be on the frontline.

Edited by Mister IceTeaPeach
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Heading up north and then moving down, instead of going through the beach? That's an odd choice of route... Seems to be working well enough, though.

If you had visited that village with Gabriel, they would have been all "NO, JUST LEAVE" and you would have gotten nothing.

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[spoiler= Chapter 5 part 3]
Enemy phase

fM9beaQ.png

Epic critical! His first one!

Zyh5PAP.pngL3PeKfD.png

Though the enemies hit him with terrible hitrates.

cSty1Cw.png

x7pl04f.pngXZGMFL6.png

Poisoned!


Turn 9

6WXtyQH.png

Crowe can finally kill something.

JCxFkk8.png

:wtf: ... at least it's the stat he needed the most.

YjiOJ5S.pngUuG82oF.png

Only two stats, but speed is appreciated.

zOJvicU.pngiWePlG6.png

Before each player turn a cavlier appears from this fort. Good training for Ilanice.

BiMb6ZO.png

NOW I HAVE ENOUGH OF SHITTY LEVEL UPS IN THIS CHAPTER!!!

VRqrh06.png

Ot2TPRQ.png

zveuy4n.png

No more poisoned by this guy.

wdOxXn1.png

Lia drops Chester so that he can act in the next turn again.

UCgr3k6.png

Gabriel uses a portion


Enemy phase

UnJnUu6.png

qXvPA71.png


Turn 10

J157f0M.png

Almost the half of the turn limit is passed.
I'm coming through very well so far.
Reinforcements still appear, but they're no huge problem for my units anymore.

GranLNR.pngMaN0T5k.pngwP1OebM.png

XI4BXUr.png

AMN5eDZ.pngyaQbQM5.png

Gabriel's second kill.

9qbY5wd.png

Renair will be placed in a thicket.
She's almost invisible and can weak the enemies.


Chester uses a torch:

VKTSfj3.png

Now I can see the boss:

EOY5imn.png5BZGImS.png

Indeed the boss is a knight.
High strength and defense, but not so great resistance and speed.
Amelia can double him.

SjRTo9U.png


Enemy phase

f2JMp39.png

Well, Renair is NOT invisible.

r8cb2DS.png

This fighter hits her with 5%!!! A new record!

wNAMJ2p.png

Oh, she can still dodge.


Turn 11

Tjwbh7y.pngvZNHFuQ.png

I really should save my wing spear.

XIoQReR.pngQU76RAZ.png

Nice

gtSuIif.png3nzrfEX.png

He misses. Means no level up for him yet.

G6Ra9K1.pngxq1GzQg.png

So Garath must kill him.

ncxE6KC.png

WONfe17.png

There are a couple of archers left. One of them has an iron long bow.


Enemy phase

OtjOQ6l.png

iOiFUmK.pngwiq9kIC.png

Now she can dodge like a boss.


Turn 12

I'm very close to the boss already.

Only the archers are a little bit nasty. There are actually three archers left now.
I'm going to try to kill as many enemies as possible in this turn.

hcC9KZH.png1QcM8lc.png

59DNwj4.pngTgdA0th.png

The most wanted stats! Excellent!

FNMma2c.png

hh9O3wt.png

Both archers have long bows (iron and poison). So I have to put Ilanice out of the shit.


Enemy phase

wBcscQa.png

I overuse the golden edge in this chapter. She has only about 20 uses left. More than 50% are already gone.
I will buy a few iron swords in the armory for her to save the golden edge in the next chapters.

qqNxroM.pngqAmavh0.png

Long bows have a terrible hitrate.
Though it doesn't prevent my units to get hit.
Renair is poisoned once more in this chapter.


Turn 13

In the next turn I can attack the boss.

Sah2jth.pnghNqMCPT.png

ptxhHNh.png

KrbNwt7.png

There are more knights...
Though only one of them can attack Chester so he will be fine.

DlsS8Wt.png

No more archers in this chapter!

JYxrcE0.png

Another poor level up.
Though I can forgive this one, because Renair's previous level ups really kicked ass!

BSq0TfL.png

Why not?

2xGisYz.pngSQV82xP.pngo3kDYcF.png

Yes, I knew and already mentioned it...


Enemy phase

TL93gz8.png


Turn 14

MrUE3qI.pngb6MRtiM.png

Yql17j5.png

zUQ0sU6.pngbzH5zoZ.png

Also the stats I want to see!

zlXu4bW.pngYGlruAi.png

Ilanice will be attacked by the boss in the enemy phase.

HpDPdCN.pngy7R1u5W.pngIanpbmD.pngkONgQYJ.png

I think these are different names for energy drop, draco shield...

OZ8oAGf.png

Only this knight is left besides the boss.


Enemy phase

Boss time:

XGKaADv.pngdB7gbgc.png

KDMdJH3.png

He misses and she hits twice.


Turn 15

bK9vuIc.png

Sure!

iC59cvo.png

Success!

YbGICv7.png

LI31VW5.png

At least she's on a speed roll.
Anna wasn't very kind to me in this chapter.

pb6EQmW.png

A little bit treading so I can buy a few things.
I have no supply, because I didn't bring Karina to this map.


Turn 16

EoZPLvo.png

This armory has the hatchet, the more powerful and accurate version of the hand axe from FE8. Of course I buy one.
Moreover I buy a couple of iron swords.
Unfortunately I don't have more slots...


Enemy phase

HOcPjGq.png

A knight from nowhere.


Turn 17

There's another one:

PDZiOOJ.pngumds7jr.png

0cdsJb6.png

dlwG0nG.png

Once more I need a free slots.

5TogNND.png

I buy a couple of fire tomes and a flux tome.

qssa40V.png

Now time to seize!

It was my favorite map so far.

I love fug of war maps in general, but I also like the huge variety of enemy classes in this chapter:

mercenaries, fighters, soldiers, knights, archers, cavaliers and draco knights.



@ The Moniker

Thanks!
Was actually lucky.

As I have tried to explain:
I didn't want to split my team. I send all my units towards north just because of the village.

And yes, it worked pretty well.

Edited by Mister IceTeaPeach
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[spoiler= Chapter 5 part 4]
1mne1kt.png

The boss isn't dead... yet.

I5AI4RJ.pngcOzPVER.pngQSae5Q4.pngQzSUcqf.png
BEaMnai.png2vyYM66.png
D3Rn9db.pngJVgxstO.pngCN7wuN5.pngNB4i1p8.pngca4riqA.pngr4CV8El.png

No, he won't tell us anymore...

vmAerku.png610Rw42.pngwZhigYu.pngTApf0Cf.pngk31knqZ.png


E6Vgs9O.png7ogOAAT.pngmiOM5u3.pngNzGfbKS.pngUNngC3h.png

LOcnXOQ.png

I must memorize this name.
j15d1px.png7wKsAsF.png7BRJe8K.png3btMYjO.pngrofhqTf.pngpzUKe1q.png

Gabriel sounds pretty promising.
lFfV6vL.pngrM3b4pT.pngWg4tTKy.pngSTlMQ7r.pngSTlMQ7r.pngiPYiDZu.png

Kolbane isn't very happy about this decision...

hzUNZdV.png

Chapter 5 ends.



[spoiler= Chapter 6 part 1]
1NtoBal.png8QX6nka.pngOGCCHOt.pngU6D3gxP.pngQzRQeNk.pngv9aKAFJ.pngEPdxKv2.pngdWD0rIb.pngdXJNTJF.pngGo2xqcL.pngoYZeDG9.pngEoKlkVn.png5BaKvQ3.pngEbqC6pT.pnguK1hB9G.png

nsyQb3M.png


Renair's journal:

b7B8Hwz.pnggqcji3A.png2IcXTHA.pngePIRe7t.pngtlXTVRO.png

4uX3xMq.pngV2KGANT.pngVObuOob.pngSz0KOaA.pngkzhTJtA.png


jlHD1t6.pngg9fx39Y.png

The big boss is coming!

xcdLPE7.pngX0Cwbw0.pngFKyySF0.pngO0EqNcd.pngwfxhqw4.pnglfFaKfh.pngFuNDP6I.pngdIIWGXJ.pngXWec5Se.pngzgl202i.png

He will take revenge on the wrong persons...

Y0XbH08.pngUHay3ph.pngVN3Lovk.pngSgVjrKO.pngMtDLenG.pngDWXaVuI.pngQ73RlQs.pngEgOg35C.png

Another idiot, who dances to Farrell's pipe.

Bs5ssci.pngH2UWSzL.pngntgKUyc.pngfZhHoOg.png

Another unhappy mercenary of the Darkwrights.

uZh5rIt.pngcXUbyzx.pngsC3tMrd.pngvreyvvu.png

That's not the best way to motivate someone.

LVAz33q.png4Z3hJJY.pngC1dZNaJ.png4fLIpEE.png

Obviously he wants to desert too.

He should be recruitable in the upcoming chapter.




@ Blaze
Don't worry!

Chapter 6 will be a lot harder.



@ Blasied

Let me guess: Garath has Jagen-growths?

Edited by Mister IceTeaPeach
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[spoiler= Chapter 6 part 2]
V3XiJC0.pngVeJC6e8.pngbmkucEw.png

The crucial battle comes up!
As in some other FE games each ally has a motivation quote...

YkceSAU.png

Tevlh7g.png

ivOeAFq.png

NqZX7a2.pngwGZmrDE.png

My favorite!
cqR7ezl.png

ptKDYO1.png

jW9Wmgt.pnglKl3vfy.png

4XfLtNL.pngScg8tMs.png

ONf9TaX.png

mh1ybYR.png
JgncxpD.png

WIdzp5u.pngULKLdEb.png

... except for Kolbane, because he's still pissed that he must leave his homecountry.


The preparations:

FcOeOgJ.pngKc4Nsum.png

Chapter 6 is a huge map.
There are tons of enemies of pretty much each physical class:

  • soldiers
  • mercenaries
  • myrmidons
  • archers (mainly with poison longbows)
  • knights
  • cavaliers
  • very few fighters
  • wyvern knights

A few enemies are even level 2.
I already was warned that I should buy some weapons for this chapter. Now I know, why!

ffoq5pV.png

There are also two ballistas in this chapter.
The other one is in the eastern area.

There are two houses in this map

I have forgotten to visit.



This chapter features two bosses:

lAIx5ub.pngN6QErjU.pngaN6ugtk.png

Holy shit, it's Farrell!
Look at these stats: Maxed strength, skill, speed, and defense!

He's no sage (as I thought), but a dark knight.
Dark knights can use lances and bows (= silver knights in FE10).

Don't worry! Of course, you don't have to fight him yet!
He will disappear after a few turns.

The real boss is this guy:

yru9zNu.pngX8cuJ15.png

Another knight.
However more powerful than the previous one.

8n6CRNP.pngxHhAHi9.png

Here's the guy, who obviously wants to desert.
Juan is a wyvern knight.
I don't know, if he recruits himself (hopefully does) or someone must talk to him.


Augury:

mMr2kuv.png

Sounds intense:
On the one hand I must charge, but on the other hand the enemies come towards me.

6fzIBgi.png

Hmm, it doesn't answer the question, how I can get him. Probably Juan gives a hint.

99RcI4N.png

Already noticed!

Gn4NXiH.png

Ok, sounds interesting. However I have no idea, what she's talking about.

KKOTfmn.png

No, thanks!

FaeSPv5.png80HAnIK.png

Ilanice probably must talk to Juan.
Wait... I have a Tana x Cormag déja vu!

Pe5tDYz.png

Ok, let's begin chapter 6:
Like in the previous chapter you must seize in a turn limit, to be precise in 19 turns.
If you think this chapter is easier because of the missing Fug of War, then not a bit of it!

You have fight lots of enemies in the first turns. They will all come to you.

Again: Quantity instead of quality.

The enemies aren't that tough anymore, but their number is huge.
You must charge to the south, but you also must turtle.

After a couple turns you will be surrounded by enemies of the south and the west, because Juan's wyvern army will move too.
You must protect your healers very carefully.

I can say so much:

I was very lucky in at least two situations.




Turn 1

ME7SwmA.pngJpI9xQi.png

First I kill the enemies, who are in my attack range.

Another problem I have:
Since Ilanice is pretty slow and weak, I must use the ranseur a lot in this chapter.

TKADQ3R.png


Enemy phase

dKlys6z.pngBQFgzHJ.png

100% dodging is a good start!


Turn 2

nHyXSnd.png

Do you see, how many units are alreasy close to me?
90% of the enemies will move.
I must kill as many enemies as possible in this turn, but I also musn't surrender my front line.

W5a4gvF.png

HDCnX9w.pnghthfiHr.png

3LFKxgs.png

PdoPbVN.png

My front line.

Ilanice can be attacked only once except she does an unlucky critical.
Garath and Renair are so tanky that they can take a few hits.


Enemy phase

kR2Olay.png2PEhkLt.pngcGuw2dX.pngPI69ySR.png

Renair is poisoned.
The are lots of enemies with poison weapons (mainly archers with poison longbows).

XKP92mf.png3EACLvH.pngZyzzwDl.png

Now Farrell is leaving.


Turn 3

XC8hhNe.png

Now it becomes really problematic:
I'm surrounded by enemies from the south and the wyvern knights from the west.

Now I must look for a good plan to kill all the weaken enemies and to build a front line against the wyvern knights.
I also must keep on eye on Juan. No one should kill him in the enemy phase.


My plan:

qngCXS3.png

Must hope for that.
Garath shall equip the bow so that the wyvern knights prefer to attack him.

ntx6eRf.png

It works!

1qIQTYL.pnghHolhIh.png

No magic and speed, but tankier.

lgN6d7x.png

aoO54nw.pngQldfkSU.png

Alright.

FvWynB5.png

abGCCXO.pngakDRECc.png

All the enemies in the south are dead!

IkIvU80.png

Now I must defend against the wyvern knights from the west.
Kolbane equips the lancereaver to have a weapon triangle advantage.
Garath with the bow, Renair in the thicket and Kolbane build the front line against the wyvern.

However it's not impossible to cover all my fragile units.

Juan has a javelin and could attack Lia.
It doesn't matter, because she can survive one hit.

FAcwuYd.png

Placement of my units.
Hopefully it will work!

Enemy phase

FCv1VuN.png

This was my intention...

IAzbEbD.png

... but this defintitely NOT!

Didn't check the attack range of this guy. :facepalm:

PS: I took this screenshot too early! She has three HP left.

F**k! If the poison does three damage, she will be dead!

YfUWmsE.pngnffmzZw.png

They don't Garath for some reasons.

cu8dpvu.png

Expected:
Juan attacks Lia. She survives.

ZqiBbOm.png

Actually this wasn't planned either.

sT2BQy1.pngW0z4FIl.png

Chester could die too!
However the hitrates are terrible.

Yeah, this chapter is hard!
Tons of enemies, who can attack you from so many spots.
The long bow archers are the most annoying part in this chapter.


Turn 4

I closed my eyes at the moment, when Ilanice got poison damage.

xQFg4Yu.png

I was a lucky bastard!!! :D:

Actually I was lucky twice, because she dodged the knight with a hitrate of 60%.

bqXfGcC.pngOLKvlm8.png

I really must bet on these low hitrates.

azPGnkK.pngsPbrJdV.png4UTdw6Y.png

One longbow archer less and not get poisoned! Excellent!

3K1ucr8.png

Ilanice recruits him:

cXsK5w0.pngigwfGel.pngwkWGVGu.pngjCTnd1p.png7kmL61k.pngTiWKsKJ.png0ZttUoO.pngNC5w4ef.pngTlabam4.pngjtMKaB3.pngLfiEfMK.pngZ4jOFSc.pngdAVJLrv.png4wiowpS.pngTXV1jUA.png

Edited by Mister IceTeaPeach
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[spoiler= Chapter 6 part 3]
8n6CRNP.pngxHhAHi9.png

Juan
is a wyvern knight with high strength and defense.
His speed and skill are only slighty worse.
Another good front unit.
Only keep an eye on enemy bow and ballista users.
He loses one AS point, if he equips the steel lance.

I forgot to mention one thing about Juan's recruitment:
When he's on your side, his three assistants become NPC units.
They will help you to kill the enemies in the NPC phase.
Unfortunately I have killed one of the wyverns with Crowe in the previous episode.

I don't know, if you get something special if all Juan's wyvern knights survive. I highly doubt it, because it's almost impossible to keep them alive. There are so many long bow archers and ballistas, who can wreck them easily.



evSbTDt.png9DoBoLk.pngeyniW8r.png

Gabriel doesn't get poisoned!

CuAOBcD.pngmwEaVqK.png

Juan's first victory.

gCu4slI.png

kX9851J.pngCZMq4AE.png

Yes!

Now it looks much better for me now.
Only an archer with a poison long bow, a cavalier and a myrmidon are left.
The NPCs will go for this archer most likely.
If they can't kill him, the archer will kill one of them instead.

esChkid.png

Ambush spawn of a soldier!


Enemy phase

8pjC9oR.png

Though he doesn't care about weapon triangle disadvantage.

NO6C1of.png

He doesn't care that he will be doubled.

Godthanks the RNG-Goddess and the A.I. help me a lot in this chapter so far.

scvNSJR.png

Only one NPC is still alive.


NPC phase

K7ceuXS.png

Of course this wyvern knight can't double and kill him.
I have no chance to kill this archer in the next turn, because he's on a hill.
Ilanice can't reach him.
So I will lose the last remaining NPC.


Turn 5

gOBCmKG.pngoUZPoTi.png

MLDN0ti.pnglEDy3nU.pngiWBBMWU.png

4WenC6f.png

So many stats again... BUT still no speed.
Her speed growth so far: 1/6

kPABBZJ.png

Jy4PEdm.png

Garath shold deal with all these enemies.
The ballista archer can spend his first shot on him.

0p05tlB.png

Though I've changed my plan.

This is my frontline for the enemy phase:

Dj2JB26.png


Enemy phase

nPjNiZI.png6VfWfKF.png

Driscoll takes serious damage here.
He will survive the ballista.
(have calculated the maximum damage before)

ijvnGjJ.png

Pu1Xs7p.png

The ballista hits Driscoll, but he survives (with I believe 5 HP).

Rp1xQfB.png

The last NPC goes down.


Turn 6

CweSDzU.png

Time to kill this bastard!

nlwzTWz.png

A little bit risky, BUT Juan could help her out too.

3r59TkZ.png

It works!
Now all the nasty enemies are dead.
The ballista isn't that bad.

cignf4V.pngJQpPLZA.png

From this fort a cavalier reinforcement will appear before each player turn.
This explains the poor hitrate.
I must occupy this spot immediately.

9ALKh6c.pngJnAprWV.png

uPrjkS7.pngzmuFm8a.png

Anna is still very kind to me!

EltPLV2.png

More speed. Yes!

jrpgkyU.png180S0jc.png

Excellent, also the level ups in this chapter are very satisfying.
She has leveled exact these stats 3/4.

PkIBH43.png

sUk6DGS.png

Chester blocks the fort and Driscoll will decoy this knight.


Enemy phase

3e5uhwi.png

Renair is my #1 in getting poisoned!

9h9aFJa.png

And of course I forgot to check he has a 2 range weapon...


Turn 7

Zynyvju.png

More than 1/3 of the turn limit is passed already.
I think I have survived the worst part.
Cavalier reinforcements appear before each player phase, but they're no huge problem.
In this turn I must kill the first of the two enemy ballistas:

gzZaske.pngRYEX5zR.png

He misses once.

uyvtDUl.pngAPV0T6y.png

Only one real nasty enemy on the map is left!

UziknhN.png

yrWXDIl.pngbGX7SqP.pngmR7rmt1.png

7LTveTQ.png


Enemy phase

TqrGI3e.png

Gabriel can easily survive two hits.

6EdTHTC.png


Turn 8

yIWfxuq.pngyhOs4Ik.png

I forgot to block the fort. A cavalier is appeared once more (next to my two healers).

In this turn I can reach the bridge and block the cavalier reinforcements from the south.

Wu3XvPx.png1ZxVdl4.png

I waste almost all the uses of ranseur in this chapter :<

gFiF4PL.pngzNR0rko.pngYoglhfq.png

8qeFPlM.png573nE0C.png

Reminds me on Leonardo a little bit: Luck and resistance

e60jgMZ.pngj5qRDU5.png

Excellent!

4BYp69X.pngRjC3mUa.png2FIxQgZ.png

PFpKQCm.png

fFW3yrm.png


7vjB6HG.png

Renair and Juan block the bridge.
Renair is a little bit damaged, but she can be attacked only once.
She will survive all the way.


Enemy phase

3PawwPO.png

7MK07g2.png


Turn 9

wGeEXpa.png

fpuQc8F.png

gCkjCKV.png

bIgvJSo.pngCOymxXL.pngQL87RtW.png

Alright level up.

You see I place Renair apart of my main group.
Lots of enemies will attack her in enemy phase.

She could die theoretically, but I bet on her great dodging abilities.
She shall weak them so other units can finish them off.


Enemy phase

0BpvULt.png

1st enemy hits.

vsAWvcr.png

2nd enemy hits despite weapon triangle disadvantage.

Za8aFZb.png

3rd enemy hits.
Is my luck leaving me?

(if she has equipped the golden edge, she would survive all enemy attacks)

Two more enemies are on the way to her, who can kill her!

Will I get my first death and my first Game Over at the same time...

...or will she show us her badass side?

To be continued...

Edited by Mister IceTeaPeach
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[spoiler= Chapter 6 part 4]
RVjhsDb.png

Godthanks he misses!
Now only the ballista archer can attack her, who can't do 10 damage.

CYg2lak.png

He even moves and attacks with the steel bow!
Awesome!
I can kill him in the next turn without any problems.

You have already noticed that I didn't have the best day, when I played this chapter.
I did a couple of huge mistakes (put Ilance in the attack range of an archer) and played very risky in some points.

Though it was my pure intention to decoy all the enemies with Renair in this turn.
I expected her to dodge the attack of the fighter at least because of the weapon triangle advantage.
In general I'm an aggressive player, who calculates on the RNG.
So I take the risk!

IFLKyou.png



Turn 10

gvkyEGb.png

I must kill these six enemies.
One cavalier will appear as ambush spawn before the next enemy phase.

I must ensure to kill all the crap so that my healers can be attacked by only one enemy at worst.

cff92RK.png

W7YlgZj.png

Stupid fort.
I also must occupy it this turn to stop the appearing of more reinforcements from this spot.

UWD1qZf.png

Ij1Cmqb.png

Good!
50% is done so far!

These three remaining enemies shouldn't be a huge problem for me.
I still have lost of units, I can use.

qybFl5x.png

ltRlY2j.png

Only one cavalier is left!

yYWH8gJ.pngtFlW5bk.png

Good! Now I should take this chapter!
No more huge problems on this map except for the ambush spawn of a cavalier after my turn and the appearing of another cavalier before the next player phase.

RBxULKU.png

Strength and speed are appreciated.

enksRN0.png


Enemy phase

FhKcth0.png

The ambush cavalier attacks Lia.

47jh6m6.png


Turn 11

Y024Uk9.png

tq2K3SD.pngwMp2exW.pngxSOlFW7.png

6cdz5jx.png

HT1IT7P.pngUr37yFk.png

gnq9V7c.png

Not too amazing, but she had enough great level ups so far.
Speed is almost capped.


Boss time:

mm9Q6Td.pnge7uJKmU.png6h9wcnQ.png

No, this will be probably a longer fight.

rFfenQ3.png


Enemy phase

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Again an ambush cavalier from the fort next to Chester appears.

nfycMrk.png


Turn 12

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Amelia does an excellent job in hitting things with 50%.

ptGqQm7.png

dsflJXH.pngwWJTbJ3.png

"Micaiah-level-up"

KTkmpgi.pngI9p7dmN.png

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Speed!

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All her level ups are great so far.
So much magic and speed.
Better than Asher at all the way!

SCGWi0D.png

I haven't mentioned it in the previous chapter.

Hatchet is only a 1 range weapon unlike in FE8.

nfMrSKm.png6Ao1oZe.png

Round #3.
The boss will change to the poison lance in the next enemy turn, because Garath is in melee range.


Enemy phase

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More ambush spawning...

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Now the boss is so much damaged that Amelia should kill him in the next turn.


Turn 13

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Before I'm going to kill the boss, I want to get as much experience for my units as possible.

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Asher has more magic than Lia, but he's also four levels higher than her.
Lia has already more speed.

mZ1pRlm.png

That would do it!
Though the hitrate isn't that great...

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... so I need Ilanice for the support boosts.

C2p2lZR.png

3% more hitrate.
I can't get more than 68% so I must try it.
If she misses once, she can still kill him in the enemy phase.

H9QlHrt.png

Missed once.
The boss will heal himself because of the throne boosts
Amelia must hit him twice in the enemy turn.


Enemy phase

tfR93gr.pngYXVYZKY.png

Yes!

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Though her level up isn't all that great. Pity!


Turn 14

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Finally it's done!

Puh... this was by far the most challenging and stressful chapter for me.
However a very fun one!

Without the mercy of the RNG-Goddess I would have lost at least one unit for sure.

Hopefully I won't do any stupid mistakes in the following chapters like I did in this one.


he39UiM.png3frwMWU.pngD5DwnnY.pngqYNiY27.png

Renair was a little bit faster...

MpO2q6Z.png

9fwap5I.png

Is this Nephenee's husband?
The armor has pretty much the same color.

The guy on the left looks like a knight.

Would make sense, because I don't have a soldier and a knight in my team yet.
(also no cavalier yet)

bV4sULf.png

MS4UUZq.png

Viscount Fearghus and Argus.

(Roman names)

UcljS2e.pngLF380Bb.pngI29KsC3.png

pyW72Rz.pngqJRSxhv.pngKAUJr57.png3eOtfSm.png

Renair in "rage-mode" again.

d9fptNx.pngIUBlkzb.pngzDYnoKZ.pngsC4okhH.pngpwAgfGH.pngDFM7Gtx.pnguSGwVzv.pngO24ZAIw.pnguDzRcEG.png7dEK5wq.pngLgJ0ivh.pngH2uvmSj.pngKHfBR2Z.pngIfExuUP.pngGF8iZPo.pngb1fGxN3.pngtPbzQwv.pnghuMdSv8.pngloTfKJ1.pngX5qTy1O.pngHLE7qzX.pngoEE13ug.pngp3x0vKP.pngii5RidB.png

After Renair had told them Farrell's about true intentions, the two ex-prisoners decided to accompany my team.

Edited by Mister IceTeaPeach
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[spoiler= Chapter 6 part 5]
7aZmRAk.pngm5mTZ6O.pngj7qFsBj.pngUnkGs1e.pngCk2QjIj.png8C3cWFI.png

He probably hasn't enough spied.

I still think he's a traitor.



w4TKcgP.png00qQ6dX.pngpMYf7LN.png7neuiYE.png

Juan introduces himself.


fclEXBf.png

Now here's the point, when I have to decide for one path:

Musain:

xWCrrUR.png
T0qqlDj.pngkBaKtJO.pngxfBa5fb.pngWqS94Rs.pngoybfG0e.pngNix9gBO.pnga6T8jRE.pngAaAtq9m.png


Onduris:

z97byhq.png
RQslpyg.pngtByBaQC.pngURe3W5J.png6P5zlDq.pngrtILF5R.png



jKlBndZ.png

So here's the question:

Which route shall I play first?

Musain or Onduris.

I'll definitely play and show you both routes.

However I'll go straight forward for one route first.

If I have finished it, I will do a longer break of 1-2 months till I continue with the second route.

This poll will last till 4 PM CET (10 AM EST).

I do NOT need any reason(s) for your choice.

A vote in the poll is enough!

Edited by Mister IceTeaPeach
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