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Fire Emblem Fates Classes Thread


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Cavalier and Great Knight cap swords at B. Paladin's cap is something higher but I don't know what yet. Probably A.

Ninja cap knives at B.

Do Great Knights really have only six move again? I liked how they were actually mobile in Awakening. Man, this is the worst news I've received all day.

No, they have 7.

Edited by Othin
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Wait, wait, wait...

There are S ranks in weapons now? Are some classes able to reach certain weapon ranks where others don't?!

Yes. It seems likely that of the conventional classes, only mono-weapon specialists like Berserker and Sorcerer can reach S rank.

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Yes. It seems likely that of the conventional classes, only mono-weapon specialists like Berserker and Sorcerer can reach S rank.

Some dual classes can have them too. Like Elite Ninjas and Maid/Butlers get S Kunai and S Staves.

Once I have a break, I'll add the class caps to the site : P

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Makes sense, since there is no kunai or staff exclusive class.

How do caps work in this game? Are personal modifiers still a thing?

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Well, l I be damned.

That actually makes sense this time, with weapons being unbreakable and all. If there weren't any weapon rank restrictions, too many classes would be too similar.

Like Hinata could get Trueblade skills and then reclass to a Weapon Master for access to more weapon types. Now there is an incentive to use the Trueblade class over Weapon master since Trueblade gets an S Sword rank.


Makes sense, since there is no kunai or staff exclusive class.

How do caps work in this game? Are personal modifiers still a thing?

Ehhh, I don't want personal modifiers... They always make the stupid kids better than the parents...

Edited by Leif
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Makes sense, since there is no kunai or staff exclusive class.

How do caps work in this game? Are personal modifiers still a thing?

I think they're still there. I saw values that look like cap modifiers, plus the Avatar asset/flaw has info for cap modifiers.

I would need at least one character with all maxed stats to check though or anyone with one maxed stat.

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I think they're still there. I saw values that look like cap modifiers, plus the Avatar asset/flaw has info for cap modifiers.

I would need at least one character with all maxed stats to check though or anyone with one maxed stat.

I have a Falcoknight Aqua with the following caps:

Strength 28, Skill 31, Speed 37, Luck 35, Resistance 35

She's also 20/20 but only managed 26 HP WHYYYY

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I have a Falcoknight Aqua with the following caps:

Strength 28, Skill 31, Speed 37, Luck 35, Resistance 35

She's also 20/20 but only managed 26 HP WHYYYY

^ well, Aqua only gets 9.75 hp level ups on average, as none of her base classes raise hp growths. So depending on her base, and the pegs base hp stat That may be a statistically average hp stat.
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I have a Falcoknight Aqua with the following caps:

Strength 28, Skill 31, Speed 37, Luck 35, Resistance 35

She's also 20/20 but only managed 26 HP WHYYYY

^ well, Aqua only gets 9.75 hp level ups on average, as none of her base classes raise hp growths. So depending on her base, and the pegs base hp stat That may be a statistically average hp stat.

In general, the characters in this game have BAD HP. I guess it's to make up for all the other awesome stuff that they can do with skills & weapons & stuff.

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Well they don't all have bad hp it is just that the hp growths are not nearly always higher than the other stats like in most recent games. I don't really mind it that much personally, but i will have to play the game to see how it works out.

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Hmm, I have some curious unknown bytes in the class blocks...

Can anyone confirm if any classes have Hit/Crit/Avoid or Crt Evade bonuses?

Eg. Berserker could have 20 Critical, but -5 Critical Evade.

Did anyone find out about this yet? Basically my whole goal in this game is going to be maximum crit Arthur and it would be nice if Berserkers actually get passive crit as their description suggests.

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How do the Outrealm classes (Ballistician, Witch) work? Can you buy their class scrolls in My Castle? Are they DLC?

Piggybacking off of this, is the Witch class female only?

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Did anyone find out about this yet? Basically my whole goal in this game is going to be maximum crit Arthur and it would be nice if Berserkers actually get passive crit as their description suggests.

Charlotte has a lot of natural crit (as a zerker) so I was wondering this as well.

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Piggybacking off of this, is the Witch class female only?

I don't know where the classes are obtained, but DLC seems the most likely. Both descriptions refer to the class being from the Outrealms (like Awakening's DLC classes).

I haven't checked all the data yet, but Ballisticians are male only and wield bows and ballistae. Witches are indeed female and are locked to magic, but they can teleport next to any ally and they have Shadowgift.

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Regarding DLC classes, the hacked DLC pictures from 4chan show that Cipher alt. Pegasus Knight Minerva has her own Pegasus Knight class, rather than Pegasus Warrior.

MinervaDLC_zpsosynubom.jpg

Its class skills seem to be Relief and Speed +2, like Awakening's Pegasus Knights.

Like I said in the other topic, the interesting point here is that it shows this time IS apparently can easily add new classes that have no set up in the base game, since there's no "Pegasus Knight" class in Fates' data.

Edited by NeonZ
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I'm in Hoshido so I don't have Berserkers, but the other mono-weapon classes seem to have something. For most of my characters, their crit rate seems to be 0.4*Skl plus any weapon bonuses. (Yes, 0.4, not 0.5.) Oboro, as a Truespear or whatever, would have 8 crit by that calculation, but instead seems to have 18 crit with non-crit-affecting weapons, suggesting a +10 bonus.

Fortunately, I'm also on a map with a bunch of generic promoted enemies with the right classes. Based on the enemies, Trueblades and Truebows both seem to have a +5 bonus. Others are consistent with 0.4*Skl+weapon, except the Elite Ninjas, which seem to have a +2 bonus? It might be from some other source, but their weapons don't appear to have crit attached and they don't have skills. I do think there could be other factors, since I have Hinata as a Trueblade and he seems to have a +9 bonus rather than +5 like the generics, so maybe he's getting another +4 from somewhere?

So there's some fuzzy stuff here, but I'm definitely seeing crit bonuses for Truespears (+10), Trueblades (+5), and Truebows (+5) along with a decrease in Skl impace from x0.5 to x0.4.

Edited by Othin
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Interesting... These are the numbers I've got, although some don't seem to line up.

Berserker: 20 Critical, -5 Critical Evade (not sure of the latter)

Trueblade: 10 Critical, 10 Avoid

Holy Lancer: 10 Critical, 10 Critical Evade

Priest/Priestess: 10 Critical Evade

Holy Bowman: 10 Hit rate, 10 Critical

Elite Ninja: 5 Hit Rate, 5 Critical, 5 Avoid, 5 Critical Evade

Sorcerer: 5 Hit Rate, 10 Critical, 5 Critical Evade

Rod Knight: 10 Critical Evade

Managarmr: 10 Hit Rate, 5 Critical, 10 Critical Evade

Nine-tailed Fox: 5 Critical, 10 Avoid, 10 Critical Evade

Witch: 10 Critical, 10 Avoid

Lodestar: 10 Hit Rate, 5 Critical, 10 Avoid

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Interesting... These are the numbers I've got, although some don't seem to line up.

Berserker: 20 Critical, -5 Critical Evade (not sure of the latter)

So, in theory Arthur can get 20 + 25 (Killer Axe) + 15 (Unlucky Soul, assuming CEV can go negative?) + 10 from Roundhouse + .4 * his skill, in which he has a 70% growth = 55 + 15 + the skill bonus which could end up around 80-85% if CEV can drop into negative values. If it can't you'll still sit at around 65-70% on things that don't have more than 15 CEV and that's without any sort of support bonus or weapon rank bonus. 55% + the Skill bonus minimum at level XX/1 with just the Killer Axe.

I'm feeling it I guess.

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Hmm. If the enemy bonuses are halved or something, that could explain why I got 2 for Elite Ninjas and 5 for Trueblades and Holy Lancers rather than 5 and 10. It wouldn't explain why Hinata only gets +9 crit, though.

For Avoid, the Awakening formula of 1.5*Spd+0.5*Luck seems to hold. With that in mind, Trueblade Hinata seems to have a +10 bonus, as listed... and so do the enemies. So Trueblade really does seem to have +10 Avoid, but it's not changed for enemies, so I don't know what's up with the crit rates either. But it's looking to me like Trueblades have +5 Crit and +10 Avo. No Hit bonus; both Hinata and the enemy Trueblades have accuracy consistent with the Awakening formula without any modifications.

The Holy Bowman enemies don't seem to have an Avoid bonus, but their Hit is 15 more than calculated with the Awakening formula. Assuming +5 hit from B rank bows, that leaves them with a bonus of +5 Crit and +10 Hit. They have +1 Mt, so that weapon rank bonus fits, whereas the Trueblades have +3 Mt and +0 Hit at A rank swords. (Except Hinata, who has +1 Mt at C rank.)

-----------

Okay, doing some playing around with Parallel Seals, I'm looking at Takumi's stats as a Holy Bowman. He's got 138 Hit and 27 Crit, while equipping a weapon with 70 Hit and 5 Crit, having 29 Skl and 19 Luck, and having B rank in Bows. 70+(1.5*29)+(0.5*19)+5=128, which lines up with getting +10 Hit from his class. Meanwhile, (29*0.4)+5=16.6; if we round up to 17 that lines up with getting 10 Crit from his class. So based on his stats rather than the enemies', it really is looking like the class gives +10 Hit and +10 Crit. So what the fuck.

Edited by Othin
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Wasn't there a game where the calculations change once the stat surpasses a certain value?

Well, it's nice to know the numbers match for now. Once I make the class base stats page, I guess I can add them.

Just curious about Berserker the most, since it has the weirdest byte. For Critical Evade, it has -5, but after it is -1, which no other class seems to have.

But before that... gotta work on the class caps!

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More weirdness: it's not just Hinata; Trueblade Ryouma also appears to have a +9 bonus rather than a +10. Meanwhile enemy Sorcerers seem to have +4 Crit as opposed to the +5 that typically shows up on on enemies in classes "supposed" to have +10. They do have the listed +5 Hit, though. Enemy Berserkers have +10 Crit, the only one so far.

My interpretations:

  • Hit and Avo bonuses seem accurate for all characters, probably Crit Avo too
  • Crit is weird; it seems mostly accurate for player characters while enemies only get half the bonus and sometimes either allies or enemies have 1 less than they "should"
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