Omegaman Posted August 16, 2015 Share Posted August 16, 2015 I just encountered a strange little bug or something. I attacked an enemy with an archer. The enemy had a hand axe and attacked back and his HP (Just the number, not that actual bar) just went up into the question marks for a while and then settled. My character displayed having taken no damage during that time, but was dead after the battle. I did check the 'Allow Random Traits' box. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted August 17, 2015 Share Posted August 17, 2015 Has making a NPCs/Bosses not in creature campaign/Trial Maps part of the randomly playable units considered? I was thinking the enemy/class growths for unplayable enemies could be used. Alternatively switching up the portraits, and making new simple new growths could possibly work? Quote Link to comment Share on other sites More sharing options...
Flarfmuffin Posted August 18, 2015 Share Posted August 18, 2015 In my randomized FE6 run, I became unable to continue because the game gets stuck at the enemy phase after turn 13 on Chapter 19B. Is there any way to fix this? Quote Link to comment Share on other sites More sharing options...
Thany Posted August 27, 2015 Share Posted August 27, 2015 hopefully work on this game didnt just stop because this fourm went inactive... Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 27, 2015 Share Posted August 27, 2015 I spoke to Lushen on Reddit a few minutes ago. He's still got that new house stuff going on but in a weekish he'll be back. We need him. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 27, 2015 Share Posted August 27, 2015 maybe if it was written in a language other than visual basic people would be more willing to contribute Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 27, 2015 Share Posted August 27, 2015 I was under the impression visual basic was a pretty common language though? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 27, 2015 Share Posted August 27, 2015 (edited) visual basic is great for what it does; i was under the impression it was slowly getting phased out of existence (which I'm fine with as I think it's poorly designed) but it works for making windows applications the problem is that people who are most familiar with C-syntax'd languages (which is a lot of people, myself included - for reference, anybody who started with java probably falls under this group) look at VB.NET and say "wtf is this shit". I personally find VB very annoying to read, which is why I haven't actually made any of those pull requests I've been promising. although that's not really an excuse because C# and VB.NET work really well together Edited August 27, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Crusticus Posted August 29, 2015 Share Posted August 29, 2015 I don't know how hard this would be to implement, but I was just talking about this with somebody and we were wondering if it's possible to generate a text document that display growth rates after a randomize? I've been getting asked by a couple people about how I check growths in my LP recently and I figured this would make things easier than having to open Nightmare every time. Quote Link to comment Share on other sites More sharing options...
Willie Posted August 30, 2015 Share Posted August 30, 2015 I don't know how hard this would be to implement, but I was just talking about this with somebody and we were wondering if it's possible to generate a text document that display growth rates after a randomize? I've been getting asked by a couple people about how I check growths in my LP recently and I figured this would make things easier than having to open Nightmare every time. Same. Also, if that's not possible, how do I check the growth rates in Nightmare? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 30, 2015 Share Posted August 30, 2015 just open the character editor lol Quote Link to comment Share on other sites More sharing options...
Willie Posted August 30, 2015 Share Posted August 30, 2015 just open the character editor lol Thanks, haven't used Nightmare in a while xD Quote Link to comment Share on other sites More sharing options...
KanibalFrost Posted September 1, 2015 Share Posted September 1, 2015 This doesn't detect any europe roms... Quote Link to comment Share on other sites More sharing options...
Cryse Posted September 3, 2015 Share Posted September 3, 2015 Does anyone know how to fix the animation for player controlled Draco Zombies?Also thanks a bunch for the work everyone put in, my friends and I are going to enjoy the hell out of playing a joint account and yelling at each other due to the increased difficulty. Quote Link to comment Share on other sites More sharing options...
Xekken Posted September 7, 2015 Share Posted September 7, 2015 Well I was messing around with this the funniest thing happened Lyn spawn as a Peg Knight and gets two shotted by the bandit prologue even with the tutorial slayer I thought that was funny. Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted September 9, 2015 Share Posted September 9, 2015 Hey, I use a mac so I couldn't use it myself, but my friend was kind enough to set up a randomizer copy of sacred stones for me. But when I tried it out, a strange thing happened: everyone was completely unfettered by any and all terrain. Any idea what went wrong? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 9, 2015 Share Posted September 9, 2015 Yeah. Nothing. That's the way the randomizer is currently set up. Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted September 20, 2015 Share Posted September 20, 2015 (edited) Can someone help me with this? I already have the v1.0 of this, but when I download the zip of v1.0.1, I don't see any executable files, just a lot of .ico and .vbproj stuff. Edit: Ok, I'm dumb. It seems you need to click the 'Raw' button. Duh. Edited September 20, 2015 by CrystalPoke Quote Link to comment Share on other sites More sharing options...
Rubidium Posted September 27, 2015 Share Posted September 27, 2015 I don't know if I'm doing something wrong but, on some roms it just doesn't work. Like, at all. I downloaded a clean FE7(U) ROM and it just doesn't want me to randomise classes. Quote Link to comment Share on other sites More sharing options...
TheSilverglitch Posted September 27, 2015 Share Posted September 27, 2015 Ok, I read through every single reply and I think nobody has had the same issue I'm having, but basically, when I try to randomize it, I've checked all the executables in the zip, the ones both in bin and obj, in the release and debug folders of each of those folders, and all the other ones I could find in those, as for in in the primary folder I'm not sure if there's something I'm missing there, I get the feeling I'm incredibly blind, but either way, the one in bin/debug tells me I have to install .NET framework 4.6 (which I have...) and all the rest open, but upon trying to randomize, I've tried with FE8 and FE6, I get both these errors, different ones mind you... I think:for FE8: System.ArgumentException: Item has already been added. Key in dictionary: '27' Key being added: '27' at System.Collections.Hashtable.Insert(Object key, Object nvalue, Boolean add) at System.Collections.Hashtable.Add(Object key, Object value) at WindowsApplication1.Form1.RandomizeButton_Click(Object sender, EventArgs e) in C:\Users\lushe_000\Documents\Universal-GBA-FE-Randomizer-Windows\GBA FE Stat Randomizer\GBA FE Stat Randomizer\Form1.vb:line 383 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- GBA FE Randomizer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Silvestre/Desktop/Randomizer%202/GBA%20FE%20Stat%20Randomizer/GBA%20FE%20Stat%20Randomizer/obj/x86/Debug/GBA%20FE%20Randomizer.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. And for FE6: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at WindowsApplication1.FECharacter.initializeWithBytesFromOffset(FileStream& filePtr, Int32 offset, Int32 entrySize, GameType gameType, TextManager& textManager, Hashtable& classLookup) in C:\Users\lushe_000\Documents\Universal-GBA-FE-Randomizer-Windows\GBA FE Stat Randomizer\GBA FE Stat Randomizer\FECharacter.vb:line 177 at WindowsApplication1.Form1.RandomizeButton_Click(Object sender, EventArgs e) in C:\Users\lushe_000\Documents\Universal-GBA-FE-Randomizer-Windows\GBA FE Stat Randomizer\GBA FE Stat Randomizer\Form1.vb:line 380 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- GBA FE Randomizer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Silvestre/Desktop/VBA/Randomizer%202/GBA%20FE%20Stat%20Randomizer/GBA%20FE%20Stat%20Randomizer/obj/x86/Debug/GBA%20FE%20Randomizer.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. And unfortunately for me I don't understand any of it... There's no doubt I'm missing something here, I just don't know what, sorry for the bother... and probably noob question, but if you could help me out that'd be great thanks. Sorry for the wall of text... Quote Link to comment Share on other sites More sharing options...
ShadowGuy1 Posted September 27, 2015 Share Posted September 27, 2015 (edited) Does it work for mac? Edited September 30, 2015 by Tangerine No need to quote an OP that large! lol Quote Link to comment Share on other sites More sharing options...
Spoon_Rhythm Posted September 29, 2015 Share Posted September 29, 2015 I'm having the exact same problem that TheSilverglitch is having, and haven't been able to find any way to solve it. It could be that I'm extracting files in the wrong location but I've tried so many combinations of rom files and randomizer files being in the same folders to no avail. It doesn't help that there's like 4 versions of the .exe file in the zip folder. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Willie Posted September 30, 2015 Share Posted September 30, 2015 Does it work for mac? No, sadly it doesn't. However, if you use VirtualBox, you can do it on there and transfer the ROM. That's what I did, and it worked fine. (After a while) Quote Link to comment Share on other sites More sharing options...
FrostyFireMage Posted September 30, 2015 Share Posted September 30, 2015 I tried randomizing FE6, but when I started the game some units had literally no movement while others could move almost the entire map and some had ballista weapons even while being normal archers. Is there any way I can just have the units change classes without any other changes? Quote Link to comment Share on other sites More sharing options...
killerstar446 Posted September 30, 2015 Share Posted September 30, 2015 I tried randomizing FE6, but when I started the game some units had literally no movement while others could move almost the entire map and some had ballista weapons even while being normal archers. Is there any way I can just have the units change classes without any other changes? When u randomize it just only tick the box that says randomize class and any under that check all boxes u want. i also am haveing the same problem as TheSilverglitch and spoon_rythm Quote Link to comment Share on other sites More sharing options...
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