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[FE8] Experimental picking order draft


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ive got her to warp before, and she's almost at C after chapter 12 so probably.

CHAPTER 12 - 7/81 TURNS

had a doog beat on Garcia until the last turn and Gerik got poisoned so L'arachel got a lot of staffwork done.

Tana rescued Saleh north, and he beat up a bunch of stuff. Tana went to killer lance the mountain spiders and kill the gargoyles, Forde went to the top right corner, and Saleh used Barrier when he could and took out the boss.

EWAN TRAINING TIME

DOZLA AND SETH NOW'S YOUR TIME TO SHINE

EDIT: WORTH IT?

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CHAPTER 13 - 1/82 TURNS

Promoted Tana. Gerik and Tana cleared enemies out so Saleh (with a dance) could fight the boss on turn 1. He 4HKO'd with Thunder. L'Arachel healed Ewan once after he tanked a soldier, a true MVP. Might have to burn some Hammerne charges to get Saleh to warp.

CHAPTER 14 - 7/90 TURNS

Carlyle went down to killer lance Tana (who actually doubled, she's so OP) and Saleh Hammerne'd Barrier to propel his staff rank, I think he'll make warp on time. He ate an energy ring before chapter 13, forgot to mention. L'Arachel and Ewan went to the south treasure room to get the dragonspear and another energy ring, and Ewan can actually promote next chapter and be extremely underwhelming.

Carlyle is so much easier than Vigarde.

CHAPTER 15 - 4/94 TURNS

Tana flew south, and a freshly promoted Garcia, Innes, and SUMMONER EWAN followed. Tana killed Valter on turn 3 after being healed up by Ewan with the dragonspear, then i finally cleaned up the stupid troubadours and eclipse shaman on turn 4. Saleh killed Caellach with Excalibur, and hit A Staves. L'Arachel is pretty close to B Staves!

UNIT          LEVEL HP ST SK SP LC DF RS WEP LEVEL
EIRIKA        20.00 29 10 18 20 19 10 06 A SWORD
GARCIA     20/01.45 46 16 21 15 12 11 08 A AXE C SWORD
FORDE      17/05.13 40 15 17 19 15 12 07 S LANCE C SWORD
TANA       16/07.16 42 21 19 23 17 12 16 S LANCE
INNES      ??/02.81 32 14 13 16 17 11 09 A BOW
GERIK      10/04.74 38 18 15 16 10 13 08 B SWORD C BOW
TETHYS        03.65 20 01 02 13 11 06 05 DANCER
SALEH      ??/07.90 34 24 20 16 13 09 16 S ANIMA B LIGHT A STAVES
L'ARACHEL     06.30 20 09 08 11 14 05 10 C STAVES
EWAN       11/01.73 26 11 10 14 14 10 15 B DARK E STAVES 
EPHRAIM       14.68 32 11 13 15 13 12 06 C LANCE

CHAPTER 16 - 2/96 TURNS

Saleh warped Tana to the throne room, and she killed the purge dude so Saleh could use it in the egg chapter. Saleh warped Eirika the next turn to seize. L'Arachel hit B Staves, Innes hit S bows.

CHAPTER 17 - 1/97 TURNS

L'Arachel Barried Tana, and Saleh warped her.

CHAPTER 18 - 5/102 TURNS

Warped people places, Ewan's summons tanked shadowshot and killed eggs, and L'Arachel fixed Warp.

CHAPTER 19 - 1/103 TURNS

Killed Riev with Tana.

CHAPTER 20 - 1/104 TURNS

Warped Tana, L'arachel rescued Eirika north, Saleh was danced and then Warped Eirika in front of the gate for her to seize after Tana killed Morva.

CHAPTER FINAL PART 1 - 1/105 TURNS

L'Arachel rescued Tana ahead, and Saleh warped her. She attacked Lyon, and Saleh was danced and Physic'd her to full health. Tana finished Lyon on the enemy phase (needed one pierce)

CHAPTER FINAL PART 2 - 1/106 TURNS

Tana got danced and did a shitton of damage to the goat demon and Ephraim chipped in, allowing Eirika to finish.

The first 9 chapters are so Franz/Vanessa dominated I think this drafting format might be worth it? I dunno. Maybe only do the altered drafting order in the first round then go back to drafting like normal?

Boss Kills:

Eirika - 9

Tana - 7

Garcia - 3

Saleh - 2

Forde - 2

Innes - 1

Orson - 1

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B 138 W 82

She did Eirika things in the earlygame that was good, then she did Eirika things in midgame and lategame that did pretty much nothing. Did her job I guess.

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B 34 W 21

Man, this Ephraim looks awful. Still managed to get enough durability to survive the demon king.

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B 75 W 32

note most of those battles were in the tower. He probably killed maybe 10-15 things out of it. He was actually pretty useful for doing stuff the rest of my party was too busy to handle, like raiding chests in chapter 14. His summons helped in chapter 18 too.

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B 138 W 87

Tana's so good.

She has a rocky start, but once she gets going she owns.

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B 114 W 76

Kinda gimped him by drafting Gerik. He grew really strangely. Might have been a bit more useful midgame if he was able to promote in chapter 11, and lategame, since he never reached Garm.

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B 143 W 83

Hey, Forde turned out pretty well. He was pretty awesome in chapter 9-12 then he honestly did very little since he was overshadowed by Tana. I wouldn't have even had him in a normal draft, so he really made a difference.

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B 42 W 20

Had a great moment of glory when he OHKO'd chapter 11's boss, but after then, he did next to nothing.

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B 58 W 40

Just fast enough to double, enough strength to kill, and durable enough to frontline. Gerik's a great unit.

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B 8 W 0

She tried to get to promotion but Saleh stole the barrier staff. Still saved a turn in chapter 20, worth it.

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B 51 W 41

Saleh is ridiculous. Actually better than Pent. Almost ran into a snag when he was a bit defence screwed and was OHKO'd by the demon king, but it all worked out.

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B 5 W 4

She ate a couple eggs and a cavalier I guess.

Edited by General Horace
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Screw Vigarde, seriously.

Even though I'll probably get last, I'm still satisfied regardless due to pulling off that super tight exp (and weapon exp) distribution for Artur.

EDIT:

Eirika: Was useful when she was around, and got most of the boss kills before the route split since Gilliam has too little speed and/or move to deal with most of the early bosses. Didn't really miss her post route split since Joshua basically did what she would have done. She also killed 2 eggs and tanked a Gorgon.

Ephraim: What the hell is up with his defense? He was thwompier than Cormag for basically the entire game. Anyways, he has ridiculous stats and could ORKO basically everything. He was also the only one who could double the final boss (Joshua doesn't count since he gets OHKOed by the final boss).

Gilliam: Pretty useful once he promoted. He took pretty much no damage from physical enemies (sans bosses) after promotion too. And even though he was stuck at 10 speed for most of the game, he could still double a lot of enemies, which I find hilariously sad. Being able to double and ORKO loldiers and knights while carrying Ephraim/Eirika was pretty clutch, not going to lie. He used swords a whopping one time so that a knight in Chapter 9 would be able to damage him for Artur to come in and spam Mend. He kind of fell off a bit after Cormag showed up, but he was still useful for the routs in Chapters 15 and 18. The man ORKOed wyverns with a Hand Axe for fucks sake.

Artur: Absolutely essential. He just barely reached all the benchmarks he needed to obtain in time (getting to level 10, reaching 24 magic and A Staves, reaching S Staves), always on the last turn of the previous map before the benchmark was necessary. He had pretty good combat too, even though he couldn't really attack on Player Phase most of the time because of Staff Spam. Having to rig the RNG so that my units would get hit by 30 or lower displayed hit attacks was kind of annoying, but the Barrier Staff doesn't show up until Chapter 13 on Ephraim route, so it really couldn't be helped.

Natasha: Made the 1-turn of Chapter 20 possible. Also served as a pin cushion for Artur to spam Mend on in Chapter 8.

Joshua: Basically just took over Eirika's duties once the route split occurred. The only notable things he did were killing Callech and 1 egg. Forde/Kyle would have been preferable.

Cormag: So good. Carried the team through the Warp-skipped chapters, could fly, was a thwomp. Pierce was very helpful in a few situations.

Dozla: Being able to walk over rivers in Chapter 13 was pretty helpful, and he helped rout Chapters 15 and 18. I got him to S Axes as a back up plan in case I didn't have anyone who could double the final boss, but it turned out to be unnecessary.

Syrene: She killed eggs.

Myrrh: She also killed eggs.

Tethys: Dancer/10.

EDIT 2:

Since I'm bored, I decided to ghost draft Jedi's team, in order to see if I would end up getting last or third place with my actual team.

Prologue: 2/2

Something, something, family shame, blah, blah, blah.

Chapter 1: 4/6

The 4 turn sucks since Eirika has to dodge 3 out of 4 enemies as well as hit the boss both times to kill him. It's an RNG nightmare. Franz also gets almost no exp, but the turns man.

Chapter 2: 5/11

Franz 3HKOs all the enemies (if they're not on a forest tile/fort that is) and doesn't double even after getting speed on his level-up, so Eirika gets the boss kill since she can double all of the enemies.

Stats:

Eirika Lv. 6.55 20HP/7Str/9Skl/14Spd/9Lck/5Def/3Res C Swords

Franz Lv. 2.35 21HP/8Str/5Skl/8Spd/2Lck/6Def/1Res E Swords D Lances

Chapter 3: 5/16

Neimi saved turns! She and Franz did exactly enough damage to take down the walls, allowing Eirika to go through and kill fighters. Franz killed a boss finally, using his incredible strength to 6HKO the boss over 2 turns. Neimi got 2 kills!

Stats:

Eirika Lv. 7.66 21HP/8Str/9Skl/15Spd/10Lck/5Def/4Res C Swords

Franz Lv. 3.80 22HP/8Str/5Skl/9Spd/3Lck/7Def/2Res E Swords D Lances

Neimi Lv. 1.97 Base

Colm Lv. 2.00 Base

Chapter 4: 5/21

Franz becomes competent by killing all of the enemies in the lower right. Eirika takes care of the enemies by Lute's village and then doubles back to take care of the Bonewalker reinforcements that Neimi can't counter. Colm killed the reinforcements from the north.

Stats:

Eirika Lv. 8.87 22HP/8Str/9Skl/15Spd/11Lck/6Def/4Res C Swords

Franz Lv. 7.24 26HP/12Str/6Skl/12Spd/6Lck/7Def/2Res E Swords D Lances

Neimi Lv. 2.64 17HP/5Str/6Skl/7Spd/4Lck/4Def/2Res D Bows

Colm Lv. 5.24 18HP/7Str/5Skl/12Spd/9Lck/3Def/1Res E Swords

Lute Lv. 1.00 Base

Colm x Neimi C

Chapter 5: 4/25

If Franz was able to 4HKO the boss with a javelin, a 3-turn could have been done, but he couldn't, and he's gotten strength almost every level. I couldn't get the Armorslayer and Secret Book until Turn 4 anyway. I didn't get the Guiding Ring since Lute can reach A Staves even without being promoted in Chapters 9 and 10 due to Tethys and the Barrier Staff showing up earlier. If Saleh can reach A Staves by the end of Chapter 15 than Lute can too. Also, there's no way she'll reach level 10 before Chapter 10 anyways.

I also recruited Joshua for his Killing Edge. Franz ate both the Dracoshield and the Skill Book after Chapter 5x, so I'll just put their effects in the stat block now.

Stats:

Eirika Lv. 9.81 23HP/9Str/10Skl/16Spd/12Lck/7Def/4Res C Swords

Franz Lv. 10.30 29HP/15Str/10Skl/14Spd/7Lck/10Def/4Res D Swords C Lances

Neimi Lv. 2.75 17HP/5Str/6Skl/7Lck/4Def/2Res D Bows

Colm Lv. 5.91 18HP/7Str/5Skl/12Spd/9Lck/3Def/2Res D Swords

Lute Lv. 2.02 18HP/7Mgc/6Skl/8Spd/9Lck/4Def/5Res C Anima

Colm x Neimi C

Chapter 5x: 7/32

Kyle self-improves while Ephraim and Orson do their thing.

Stats:

Ephraim Lv. 7.33 25HP/11Str/11Skl/12Spd/9Lck/8Def/2Res C Lances

Kyle Lv. 6.72 26HP/10Str/6Skl/8Spd/6Lck/9Def/1Res D Swords C Lances

Chapter 6: 4/36

Franz and Colm drop Eirika onto the mountain on Turn 1 and she rushes to the boss. Everyone else kills stuff for exp.

Stats:

Eirika Lv. 11.99 25HP/10Str/11Skl/17Spd/13Lck/7Def/4Res B Swords

Franz Lv. 11.20 30HP/16Str/10Skl/15Spd/7Lck/11Def/4Res D Swords C Lances

Neimi Lv. 3.42 18HP/6Str/6Skl/8Spd/5Lck/5Def/3Res D Bows

Colm Lv. 7.00 19HP/8Str/7Skl/13Spd/10Lck/3Def/1Res D Swords

Lute Lv. 2.96 18HP/7Mgc/6Skl/8Spd/9Lck/4Def/5Res C Anima

Colm x Neimi C

Chapter 7: 5/41

Colm's ability to swim saved a turn since it meant that Eirika didn't have to spend an extra turn wading through the river. Lute went right and killed things while Neimi got to the ballista with some help from Franz and shot the Energy Ring!Mage to death after Colm stole said Energy Ring.

Franz promotes after the chapter and Lute eats the Energy Ring.

Stats:

Eirika Lv. 13.74 26HP/11Str/13Skl/19Spd/14Lck/7Def/4Res B Swords

Franz Lv. 11/1.00 32HP/17Str/11Skl/16Spd/7Lck/13Def/5Res D Swords C Lances

Neimi Lv. 4.21 19HP/7Str/7Skl/8Spd/6Lck/5Def/3Res D Bows

Colm Lv. 7.12 19HP/8Str/7Skl/13Spd/10Lck/3Def/1Res D Swords

Lute Lv. 5.08 20HP/12Mgc/6Skl/11Spd/11Lck/6Def/6Res C Anima

Colm x Neimi C

Chapter 8: 5/46

Franz carried Eirika to the throne and killed Tirado. Colm got the Angelic Robe while Lute, Neimi, and Kyle self-improved.

Stats:

Eirika Lv. 14.07 27HP/12Str/13Skl/19Spd/15Lck/8Def/4Res B Swords

Ephraim Lv. 7.33 25HP/11Str/11Skl/12Spd/9Lck/8Def/2Res C Lances

Franz Lv. 11/3.22 34HP/17Str/12Skl/17Spd/7Lck/15Def/6Res C Swords B Lances

Neimi Lv. 6.01 20HP/9Str/9Skl/10Spd/7Lck/5Def/4Res D Bows

Colm Lv. 7.54 19HP/8Str/7Skl/13Spd/10Lck/3Def/1Res D Swords

Lute Lv. 7.04 21HP/13Mgc/7Skl/13Spd//12Lck/7Def/7Res C Anima

Kyle Lv. 8.45 28HP/11Str/7Skl/9Spd/6Lck/10Def/2Res D Swords C Lances

Colm x Neimi C

Chapter 9: 10/56

Franz rushed south as fast as he could while everyone else cleaned up the scraps. A 9-turn clear could have been done if Franz could 4HKO the boss with a javelin, but he can't so it didn't. Only got the Dracoshield village, the Rapier village costs turns.

Stats:

Eirika Lv. 14.44 27HP/12Str/13Skl/19Spd/15Lck/8Def/4Res B Swords

Franz Lv. 11/5.43 35HP/18Str/13Skl/19Spd/8Lck/15Def/6Res C Swords A Lances

Neimi Lv. 6.82 20HP/9Str/9Skl/10Spd/7Lck/5Def/4Res C Bows

Colm Lv. 10.38 21HP/10Str/8Skl/16Spd/12Lck/4Def/3Res C Swords

Lute Lv. 8.78 21HP/14Mgc/8Skl/14Spd/13Lck/7Def/7Res B Anima

Kyle Lv. 10.19 30HP/13Str/8Skl/11Spd/7Lck/11Def/3Res D Swords C Lances

Colm x Neimi C

Chapter 10: 5/61

Franz carries Eirika to the throne while my other units kill stuff for exp. Lute promotes to Sage after the chapter. Lute also takes the Chapter 8 Angelic Robe and Franz eats Tethys Goddess Icon.

Stats:

Eirika Lv. 11.85 27HP/12Str/13Skl/19Spd/15Lck/8Def/4Res B Swords

Franz Lv. 11/6.57 36HP/19Str/14Skl/20Spd/10Lck/15Def/6Res C Swords A Lances

Neimi Lv. 7.36 21HP/10Str/9Skl/11Spd/8Lck/5Def/5Res C Bows

Colm Lv. 11.86 22HP/11Str/9Skl/16Spd/12Lck/4Def/3Res C Swords

Lute Lv. 11/1.00 33HP/18Mgc/11Skl/17Spd/15Lck/10Def/11Res A Anima D Light D Staves

Kyle Lv. 11.51 31HP/13Str/8Skl/12Spd/7Lck/11Def/3Res D Swords C Lances

Tethys Lv. 1.00 Base

Colm x Neimi C

Chapter 11: 6/67

Franz goes right followed by Kyle and Eirika while Lute goes south with Tethys and spams Torch. Colm kills the reinforcements from the north while Neimi kills the enemies inside with the Longbow. I also got the Secret Book. Franz got the Chapter 9 Dracoshield and the aforementioned Secret Book after the map.

Stats:

Eirika Lv. 15.02 28HP/13Str/14Skl/20Spd/15Lck/8Def/4Res B Swords

Franz Lv. 11/7.50 37HP/20Str/16Skl/20Spd/10Lck/17Def/6Res C Swords S Lances

Neimi Lv. 9.15 23HP/12Str/11Skl/12Spd/10Lck/5Def/5Res C Bows

Colm Lv. 14.46 24HP/13Str/10Skl/18Spd/13Lck/5Def/4Res C Swords

Lute Lv. 11/3.36 34HP/20Mgc/13Skl/19Spd/16Lck/10Def/13Res A Anima D Light C Staves

Kyle Lv. 13.16 33HP/15Str/9Skl/13Spd/7Lck/12Def/3Res D Swords B Lances

Tethys Lv. 1.60 Base

Chapter 12: 10/77

There are a bunch of spiders and eyeballs that I can't reach any faster due to no one being able to fly, so I don't think I can really improve this. At least Lute got a ton of Staff exp. Neimi also finally reached level 10, so she promoted to Ranger. Lute ate Ewan's Energy Ring after the map.

Stats:

Eirika Lv. 15.38 28HP/13Str/14Skl/20Spd/15Lck/8Def/4Res A Swords

Franz Lv. 11/9.77 39HP/21Str/17Skl/22Spd/11Lck/17Def/7Res C Swords S Lances

Neimi Lv. 10/1.06 25HP/15Str/13Skl/14Spd/11Lck/9Def/8Res D Swords C Bows

Colm Lv. 16.01 26HP/14Str/11Skl/20Spd/14Lck/6Def/6Res B Swords

Lute Lv. 11/4.86 34HP/23Mgc/14Skl/20Spd/16Lck/11Def/1Res A Anima D Light B Staves

Kyle Lv. 15.10 35HP/15Str/10Skl/15Spd/7Lck/12Def/3Res D Swords B Lances

Tethys Lv. 2.60 19HP/1Str/2Skl/13Spd/11Lck/6Def/5Res

Chapter 13: 2/79

Lute spams Barrier on Turn 1, and then she and Franz kill all the enemies in front of the boss on enemy phase while everyone else self improves. The Barrier Staff only has 1 use left, so Lute has to use Mend instead for staff exp on Turn 2. Tethys then dances her and she attacks the boss, whom she kills on enemy phase. Kyle promotes to Paladin after the map.

Stats:

Eirika Lv. 16.28 29HP/14Str/15Skl/20Spd/15Lck/9Def/5Res A Swords

Franz Lv. 11/10.16 40HP/21Str/17Skl/23Spd/11Lck/17Def/7Res C Swords S Lances

Neimi Lv. 10/1.27 25HP/15Str/13Skl/14Spd/11Lck/9Def/8Res D Swords B Bows

Colm Lv. 16.77 26HP/14Str/11Skl/20Spd/14Lck/6Def/6Res B Swords

Lute Lv. 11/6.51 35HP/25Mgc/14Skl/22Spd/17Lck/12Def/14Res S Anima D Light B Staves

Kyle Lv. 15/1.00 37HP/16Str/11Skl/16Spd/7Lck/14Def/4Res C Swords A Lances

Tethys Lv. 2.81 19HP/1Str/2Skl/13Spd/11Lck/6Def/5Res

Chapter 14: 7/86

Neimi goes and gets the final Energy Ring while everyone else goes up the right side. Thanks to liberal usage of the Unlock Staff, Lute is only 8 wexp away from A Staves, which she'll get on Turn 1 of Chapter 15 after using Hammerne on the Barrier Staff (or anything really, I suppose). Colm's ability to carry Eirika actually saved turns, who would've thought? Kyle's combat is meh, but it's good enough to kill the monks near the throne. Franz just ORKOs the boss with a Silver Lance like a pro, although a Killing Edge crit would have done the job if he was to slow to double.

Stats:

Eirika Lv. 16.91 29HP/14Str/15Skl/20Spd/15Lck/9Def/5Res A Swords

Franz Lv. 11/11.44 41HP/22Str/18Skl/23Spd/12Lck/18Def/7Res C Swords S Lances

Neimi Lv. 10/1.94 25HP/15Str/13Skl/14Spd/11Lck/9Def/8Res D Swords B Bows

Colm Lv. 17.52 27HP/15Str/11Skl/20Spd/15Lck/7Def/6Res B Swords

Lute Lv. 11/7.31 36HP/28Mgc/15Skl/23Spd/18Lck/12Def/14Res S Anima D Light B Staves

Kyle Lv. 15/1.16 37HP/16Str/11Skl/16Spd/7Lck/14Def/4Res C Swords A Lances

Tethys Lv. 3.51 20HP/1Str/2Skl/14Spd/11Lck/6Def/6Res

Chapter 15: 5/91

4-turn clear is ruined by Duessel not having enough move to reach the Troubadours by Turn 4. Lute ate the last Energy Ring before the chapter started. Lute uses Hammerne on the Barrier Staff in Tethys inventory, which gets Lute to A Staves exactly. Lute is then danced and she then goes down the right side of the map and murders everything down there. Franz goes left and takes care of Callech and his dudes and gets the Warp Staff. Kyle goes right to deal with Pegasus Knight reinforcements. Colm deals with the mercs in the middle of the map and gets the Swiftsoles, and Neimi kills the Luna Shaman and the merc below Callech's group. Duessel killed some myrmidons and cavaliers.

Franz takes the Swiftsoles after the map and Colm promotes to Rouge.

Stats:

Eirika Lv. 17.52 30HP/15Str/16Skl/20Spd/16Lck/10Def/5Res A Swords

Ephraim Lv. 13.07 30HP/17Str/13Skl/14Spd/12Lck/12Def/4Res C Lances

Franz Lv. 11/12.68 42HP/22Str/19Skl/24Spd/12Lck/19Def/7Res C Swords S Lances

Neimi Lv. 11/2.08 25HP/16Str/13Skl/15Spd/12Lck/9Def/9Res D Swords A Bows

Colm Lv. 18/1.00 30HP/16Str/13Skl/20Spd/16Lck/9Def/8Res B Swords

Lute Lv. 11/10.04 36HP/30Mgc/16Skl/25Spd/18Lck/12Def/16Res S Anima D Light A Staves

Kyle Lv. 15/2.22 38HP/17Str/11Skl/17Spd/8Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/10.22 42HP/18Str/12Skl/12Spd/8Lck/19Def/9Res A Swords A Lances A Axes

Tethys Lv. 4.02 21HP/1Str/2Skl/15Spd/11Lck/7Def/7Res

Chapter 16: 2/93

I used 2 Warps for this chapter instead of 1 since Eirika has to dodge way too many 60-70 displayed hit attacks to survive being dropped in the throne room. So she gets rescue dropped ahead by Neimi and Duessel, and then danced by Tethys and then Warped by Lute on Turn 2, with Lute just having exactly enough Warp range to put Eirika 5 tiles from the throne. Franz also needs to proc strength on his level-up on Turn 1 in order to ORKO Orson, who would otherwise live with 1 HP. Myrrh begins her journey to greatness by killing mercs.

Stats:

Eirika Lv. 17/1.00 34HP/17Str/18Skl/21Spd/16Lck/13Def/10Res S Swords

Ephraim Lv. 13/1.00 34HP/19Str/16Skl/16Spd/12Lck/14Def/9Res B Lances

Franz Lv. 11/13.89 42HP/23Str/20Skl/24Spd/13Lck/19Def/7Res C Swords S Lances

Neimi Lv. 10/2.16 25HP/16Str/13Skl/15Spd/12Lck/9Def/9Res D Swords A Bows

Colm Lv. 18/1.30 30HP/16Str/13Skl/20Spd/16Lck/9Def/8Res B Swords

Lute Lv. 11/10.88 36HP/30Mgc/16Skl/25Spd/18Lck/12Def/16Res S Anima D Light A Staves

Kyle Lv. 15/2.30 38HP/17Str/11Skl/17Spd/8Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/10.27 42HP/18Str/12Skl/12Spd/8Lck/19Def/9Res A Swords A Lances A Axes

Myrrh Lv. 2.83 17HP/16Str/14Skl/6Spd/4Lck/19Def/27Res

Tethys Lv. 4.22 21HP/1Str/2Skl/15Spd/11Lck/7Def/7Res

Chapter 17: 1/94

Lute Warped Franz up by Lyon and Franz stabbed him with the Spear. Duessel chipped the Paladins with the Devil Axe and Myrrh chipped a Hero for exp.

Stats:

Eirika Lv. 17/1.00 34Hp/17Str/18Skl/21Spd/16Lck/13Def/10Res S Swords

Ephraim Lv. 13/1.00 34HP/19Str/16Skl/16Spd/12Lck/14Def/9Res B Lances

Franz Lv. 11/14.94 42HP/23Str/21Skl/24Spd/14Lck/19Def/7Res C Swords S Lances

Neimi Lv. 10/2.16 25HP/16Str/13Skl/15Spd/12Lck/9Def/9Res D Swords A Bows

Colm Lv. 18/1.30 30HP/16Str/13Skl/20Spd/16Lck/9Def/8Res B Swords

Lute Lv. 11/11.30 37HP/30Mgc/17Skl/26Spd/18Lck/12Def/17Res S Anima D Light A Staves

Kyle Lv. 15/2.30 38HP/17Str/11Skl/17Spd/8Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/10.43 42HP/18Str/12Skl/12Spd/8Lck/19Def/9Res A Swords A Lances A Axes

Myrrh Lv. 3.09 19HP/17Str/15Skl/7Spd/4Lck/21Def/28Res

Tethys Lv. 4.32 21HP/1Str/2Skl/15Spd/11Lck/7Def/7Res

Chapter 18: 6/100

Lute warped people all over the map to kill eggs. I rigged defense on Eirika and Ephraim so that they don't get OHKOed by the final boss. They both need 1 more HP to not get OHKOed, and Eirika needs one more point of speed in order to double Formotiis, so she'll be killing Riev to reach that benchmark. In other news, Duessel reached S Axes, just in case I need more chip damage on Formotiis.

Stats:

Eirika Lv. 17/3.81 36HP/19Str/19Skl/23Spd/17Lck/14Def/10Res S Swords

Ephraim Lv. 13/2.63 35HP/20Str/16Skl/17Spd/12Lck/15Def/9Res B Lances

Franz Lv. 11/17.52 45HP/25Str/23Skl/24Spd/16Lck/20Def/7Res C Swords S Lances

Neimi Lv. 10/3.90 26HP/17Str/13Skl/15Spd/12Lck/10De/10Res D Swords A Bows

Colm Lv. 18/2.17 31HP/16Str/14Skl/21Spd/16Lck/9Def/8Res A Swords

Lute Lv. 11/13.00 37HP/30Mgc/18Skl/26Spd/19Lck/12Def/17Res S Anima D Light A Staves

Kyle Lv. 15/3.58 38HP/18Str/11Skl/18Spd/9Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/11.49 43HP/19Str/12Skl/13Spd/8Lck/19Def/9Res A Swords A Lances S Axes

Myrrh Lv. 5.59 22HP/18Str/17Skl/9Spd/5Lck/23Def/29Res

Tethys Lv. 4.93 21HP/1Str/2Skl/15Spd/11Lck/7Def/7Res

Chapter 19: 1/101

This sucked ass. Eirika is 1 strength short of killing Riev with 1 Killing Edge crit + hit, so she needed to get 2 crits, and get HP and Speed in her level up so that she could double and not get OHKOed by Formotiis.

Chapter 20: 2/103

Had to kill Morva with a crit from Myrrh. It was the only way. Duessel is the only unit I have who can ORKO Morva without a crit, but he would have needed to dodge a 75 displayed hit attack from Riev as well as several other attacks in order to have enough HP to not get OHKOed by Morva. Myrrh needs the exp anyway, getting a whopping 9 levels after killing all the enemies near the throne. She needs to get enough HP and resistance in order to survive 2 Nagalfars from Lyon next chapter, and after this chapter she'll just barely survive 2 Nagalfars with 2 HP after using a Pure Water. Ephraim also killed 2 enemies in order to gain a point of HP so that he wouldn't be OHKOed by Formotiis.

Stats:

Eirika Lv. 17/4.74 37HP/19Str/20Skl/24Spd/18Lck/15Def/10Res S Swords

Ephraim Lv. 13/3.29 36HP/21Str/17Skl/17Spd/12Lck/15Def/9Res B Lances

Franz Lv. 11/17.62 45HP/25Str/23Skl/24Spd/16Lck/20Def/7Res B Swords S Lances

Neimi Lv. 10/4.20 26HP/17Str/13Skl/16Spd/13Lck/10Def/11Res D Swords A Bows

Colm Lv. 18/2.17 31HP/16Str/14Skl/21Spd/16Lck/9Def/8Res A Swords

Lute Lv. 11/14.47 38HP/30Mgc/19Skl/26Spd/19Lck/13Def/17Res S Anima D Light A Staves

Kyle Lv. 15/3.58 38HP/18Str/11Skl/18Spd/9Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/11.49 43HP/19Str/12Skl/13Spd/8Lck/19Def/9Res A Swords A Lances S Axes

Myrrh Lv. 14.24 34HP/27Str/25Skl/13Spd/8Lck/35Def/32Res

Tethys Lv. 5.23 22HP/1Str/3Skl16Spd/12Lck/7Def/7Res

Final, Part 1: 1/104

Myrrh uses a Pure Water, gets danced by Tethys, and then Warped up to Lyon by Lute. Myrrh doubles Lyon, but she doesn't quite 4HKO him, so 1 crit is needed.

Final, Part 2: 1/105

Damn it, Eirika needs 25 speed to double the final boss because Sieglinde weighs her down by 2, not 1. It didn't matter anyway. Formotiis was taken down by the combined efforts of Eirika, Ephraim, Franz, and Myrrh.

Final Stats:

Eirika Lv. 17/4.89 37HP/19Str/20Skl/24Spd/18Lck/15Def/10Res S Swords

Ephraim Lv. 13/3.45 36HP/21Str/17Skl/17Spd/12Lck/15Def/9Res B Lances

Franz Lv. 11/17.73 45HP/25Str/23Skl/24Spd/16Lck/20Def/7Res B Swords S Lances

Neimi Lv. 10/4.20 26HP/17Str/13Skl/16Spd/13Lck/10Def/11Res D Swords A Bows

Colm Lv. 18/2.17 31HP/16Str/14Skl/21Spd/16Lck/9Def/8Res A Swords

Lute Lv. 11/15.09 39HP/30Mgc/20Skl/26Spd/20Lck/13Def/18Res S Anima D Light A Staves

Kyle Lv. 15/3.58 38HP/18Str/11Skl/18Spd/9Lck/14Def/4Res C Swords A Lances

Duessel Lv. --/11.49 43HP/19Str/12Skl/13Spd/8Lck/19Def/9Res A Swords A Lances S Axes

Myrrh Lv. 15.51 35HP/28Str/26Skl/14Spd/8Lck/35Def/32Res

Tethys Lv. 5.33 22Hp/1Str/3Skl/16Spd/12Lck/7Def/7Res

Boss Kills:

Franz: 12

Eirika: 6

Lute: 3

Myrrh: 3

Orson: 1

Edited by Carmine Sword
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  • 4 weeks later...

C8 11/52 turns

Not worth it. Went through the bottom since it most probably was the quicker way to get the elysian whip, and had the extra benefit of a more reliable bosskill due to Ephraim reaching him. Seriously, screw dealing with these 5 thwomps and the reinforcements.

Anyway, Ross just kind of remained at the bottom and routed the cavs with halberd, Eph Vanessa Eir Colm and Seth went up. Broke the wall with Steel Lance Vanessa + Jav Vanessa + Steel Eph. Used Seth on turn 10 to manipulate the mage AI and prevent them from blocking the way (he didn't enter combat).

Ephraim ORKOed Tirado with Reginleif and Eirika seized on turn 11; Vanessa used that turn to open the LHS door so Colm can get the elysian whip.

Went Eirika route.

Edited by Gradivus.
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  • 10 months later...

C9 16/68 turns

This was pretty long since I had to make due with 3 combatants who were only moderately good. Promoted Vanessa to Wyvern Knight. She ferried Ross down to slowly take on the goons in the bottom area, then cleaned up some mooks to the left and ferried Franz down to recruit Amelia at the last opportunity. Eirika soloed the enemies left of the start. Vanessa then ferried Eirika into the SE area and took on some stragglers while Eirika killed the Mercs, and then teamed up with Ross to kill the 2 stationary Archers near Binks. Eirika PP+EP'd Binks with a Killing Edge on turn 16, critting once in 4 attacks for the kill.

C10 6/74 turns

Vanessa killed the 2 archers immediately so I don't have to deal with Ballistae while weighed down by Eirika. She then picked up Eirika on turn 4, dropped her off and positioned herself within Pablo's range on turn 5 and finished off Pablo on turn 6, allowing Eirika to seize. Needed to use up like, half of the silver lance here to actually kill things. I can see a way to 5-turn it retrospectively without horrible reliability, but the LTC ubermensch within me isn't strong enough right now so I'm rolling with this.

Grinded Amelia to 10/1 right now, totally forgot that's allowed during C10.

C11 10/84 turns

Amelia and Vanessa went right, the rest went down the left. Moulder got to level 10 and promoted. Random reinforcements from the side were a pain.

C12 9/93 turns

Vanessa and Amelia cleared the upper half. Amelia has like, 12 Str and 20 Spd right now as a level 14 Cavalier. Everyone else routed the bottom half of the map.

C13 2/95 turns

Jumped into the mass and killed the boss on turn 2 with Heavy Spear!Vanessa + Horseslayer!Amelia.

C14 9/104 turns

Amelia promoted. This took a bit longer than I would've liked, partly due to laziness and partly because my two mounts had bad str so my team was kinda challenged by this map. Bought Rennac because I have da cash and didn't want to be forced to protect some undrafted scrub, he got the spear and the hammerne.

C15 7/111 turns

Vanessa flew down and slowly killed the enemies there with help from Ephraim and Duessel's silver lance. Ross took the berserker kill on turn 2 and used the dragon axe to make his way down through the wyverns. Eirika, Rennac and Moulder went left and took on Caellach's goons, Amelia killed him with 6 axereaver hits and 2 KE hits from Eirika in between. Vanessa 2RKOed Valter with a silver lance, needing a crit or a pierce for it. Knoll got the village and promoted to summoner after the map.

C16 3/114 turns

Moulder warped Vanessa up on turn 2 and she dropped Eirika within seizing range. Ephraim got warped up on turn 3 and ORKOed Orson:

4i39d9na.png

Vanessa then killed the thwomp in the way and Eirika seized.

C17 2/116 turns

Moulder warped Vanessa pocket Ephraim to Lyon and they ganged up on him on turn 2. Dudes got exp to the left.

C18 6/122 turns

Killed eggs. Vanessa, Eph, Myrrh and Knoll went up, random summon, Ross and Rennac went down the middle, Amelia went up the left and Eirika helped Amelia out and then went down the right with Moulder and Tethys.

C19 2/124 turns

Ephraim got to Riev with help from Moulder and murdered him brutally with Siegmund.

C20 3/127 turns

Vanessa dropped Ephraim near the castle on turn 2 and Eirika got warped within seizing range on turn 3. I then did a mildly complicated backwards rescue chain to drop moulder into dancing range for Tethys so he can hammerne warp afterwards. Ephraim ORKOed Morva with Siegmund (Vanessa would've needed a dodge and 2 pierces to kill him for a 2-turn, not going for that lol).

Endgame-1 2/129 turns

Warped Ephraim up and he dropped Myrrh off. Turn 2, Eirika and Vanessa were warped up to clear a path to Lyon so Ephraim and Myrrh can kill Lyon with 2x Siegmund + Dragonstone 16% crit.

Endgame-2 1/130 turns

Ephraim did 25*2, Myrrh 39, Vanessa 6*2 and Ross 22 damage, so DK went down to them. No one died to the counterattacks, Myrrh just barely survived two attacks and Vanessa one. Not that it matters, but everyone survived so that's nice.

Edited by Gradivus.
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  • 4 weeks later...

Finished, it only took a year and 3 days.

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She was pretty solid in the earlygame and early midgame. Kinda outclassed by the rest of the team in the later midgame chapters though.

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Did his job with warp, even though his staff range was terrible with 5 tiles. Pretty much useless early on.

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Her str sucked, but she still did a lot of heavy lifting in the route split chapters with flight and decent bulk + good avo. She was passable enough to kill generic enemies, but mediocre against bosses.

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Absent for most of the game, but he still was a good lategame bosskiller with Reginleif and Siegmund.

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He kinda sucked stat-wise and was mainly a filler combatant.

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Pretty solid with the tower grinding rule. Her str was kinda bad too, though, so she wasn't really a bosskiller.

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Dancer/10.

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Good lategame monster killer. Her roles aren't too big but she helps.

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Filler/10.

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Summoned the cannon fodder summons.

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