Jedi Posted October 18, 2015 Share Posted October 18, 2015 PCC or Pursuit Critical Coefficient, is a system that was in Thracia 776 and only Thracia 776. In laymans terms on a pursuit attack (second attack) or a counter attack, a characters PCC (which was a hidden value and varied on the character), would times their critical rate by that amount, you can have a PCC of 0-5. Would you like to see it again? Even if it were a FE hack? Not just an official game, which its return is just as likely as the dismount system. Quote Link to comment Share on other sites More sharing options...
secondworld Posted October 18, 2015 Share Posted October 18, 2015 I never saw much point in it myself. Quote Link to comment Share on other sites More sharing options...
Ishi Posted October 18, 2015 Share Posted October 18, 2015 I like it. Makes deciding who to use in choking points much more important. I do wish that certain bosses had it or something for additional struggle in an intense game. Quote Link to comment Share on other sites More sharing options...
Garnef Posted October 18, 2015 Share Posted October 18, 2015 Correct me if I'm wrong, but isn't that an invisible stat? I wouldn't like to see it return, personally, if that's the case, as it makes some units objectively better than others. Sure you could argue "But Nexas by that logic growths shouldn't return," but I'm the kind of person who also thinks players should be able to view growth rates after beating the game once. Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 18, 2015 Author Share Posted October 18, 2015 Correct me if I'm wrong, but isn't that an invisible stat? It is an invisible stat yes. And your view is understandable. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted October 18, 2015 Share Posted October 18, 2015 I'm fine with it. The idea that some units just get more crits than others is interesting. Though I can't say it's better ir worse than the "normal" crit formula. If it returns it should be visible, though. Call it "critical rating" or something. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 18, 2015 Share Posted October 18, 2015 I wouldn't like to see it return, personally, if that's the case, as it makes some units objectively better than others. as do skills or base stats or weapon ranks or any other parameter in the game it's not the case that having high PCC automatically makes a character good; most of the best characters in FE5 don't have high PCC. the ones that do have guaranteed 100 crit setups that they can use in conjunction with their PCC. Quote Link to comment Share on other sites More sharing options...
Garnef Posted October 18, 2015 Share Posted October 18, 2015 My main issue is a unit having 0 PCC, or 5. The fact that it only applies to the 2nd hit too, makes it needlessly contrived as a mechanic. Quote Link to comment Share on other sites More sharing options...
sirmola Posted October 18, 2015 Share Posted October 18, 2015 My main issue is a unit having 0 PCC, or 5. The fact that it only applies to the 2nd hit too, makes it needlessly contrived as a mechanic. The fact that first hit crit is capped (also without telling the player) does not help. In fact, i think that hidden PCC is much worse than hidden growths, because the blind player can easily deduce that heavily randomized level-ups exist (because the game doesn't tell you how the level up system works afik, so the player will be trying to figure it out), whereas the game essentially lies to you about how crit works (by including a visible crit stat that is tangentially relevant at best), so the blind player is liable to think that the visible crit stat controls, and ignore other evidence as "being lucky". Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 18, 2015 Share Posted October 18, 2015 (edited) My main issue is a unit having 0 PCC, or 5. how is a unit having 5 PCC substantially different from a unit having 4 PCC three of the best units in the game have 3 PCC, and of the units who have 0 PCC, only shanam is bottom tier (but he's bottom tier because his stats are horrific). based on this sample, there is nothing wrong with having 0 PCC, and having 3 PCC correlates to being a top tier unit. The fact that it only applies to the 2nd hit too, makes it needlessly contrived as a mechanic. i don't follow. there are many mechanics that are "needlessly contrived." PCC applying on the first hit would be broken. Edited October 18, 2015 by dondon151 Quote Link to comment Share on other sites More sharing options...
Anouleth Posted October 18, 2015 Share Posted October 18, 2015 I like it. Makes deciding who to use in choking points much more important. I do wish that certain bosses had it or something for additional struggle in an intense game. Most bosses in FE5 are not really fast enough to consistently double, though, and you wouldn't let units that get doubled by them fight them anyway (except for Xavier, obviously). Quote Link to comment Share on other sites More sharing options...
Refa Posted October 18, 2015 Share Posted October 18, 2015 (edited) It'd be cool if it was brought back, but it'd be more interesting if they made it class based and gave each unit a personal modifier. Thoughts? Edited October 18, 2015 by Refa Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 18, 2015 Author Share Posted October 18, 2015 It'd be cool if it was brought back, but it'd be more interesting if they made it class based and gave each unit a personal modifier. Thoughts? So example, say Bob the Fighter has 1 Personal PCC and Fighter itself had 2 PCC It would add up to 3? Or do you mean something different. Quote Link to comment Share on other sites More sharing options...
Refa Posted October 18, 2015 Share Posted October 18, 2015 Yeah, pretty much. Working the specifics out would be a lot harder, though. Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 18, 2015 Author Share Posted October 18, 2015 It would, also if you still had reclass, it would be potentially pretty complex. Quote Link to comment Share on other sites More sharing options...
Zerosabers Posted October 18, 2015 Share Posted October 18, 2015 I love PCC, it makes critical hits fit into strategy easier. I'd welcome it coming back along with some changes to the critical hit system. Quote Link to comment Share on other sites More sharing options...
Phantom037 Posted October 18, 2015 Share Posted October 18, 2015 I'd like it more if the numbers for the characters were less arbitrary, but I wouldn't mind it returning as a change of pace. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 18, 2015 Share Posted October 18, 2015 Voted for the joke option, but in all seriousness, I don't like it, and don't want to see it back. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted October 19, 2015 Share Posted October 19, 2015 I think PCC was generally a good thing because it was a system that allowed for more reliable critical hits on units with good PCC. Of course, this was somewhat undermined by everything else about Thracia being an RNG-fest, with movement stars, single RNs, staves missing, and movement growth. Quote Link to comment Share on other sites More sharing options...
Elieson Posted October 19, 2015 Share Posted October 19, 2015 Why hide it? Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 19, 2015 Author Share Posted October 19, 2015 (edited) Why hide it? Well, growths are already hidden so... -shrugs- I mean Pokemon hides TONS of its values and no one seems to bat an eyebrow at that. Edited October 19, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
Elieson Posted October 19, 2015 Share Posted October 19, 2015 (edited) Well, growths are already hidden so... -shrugs- I mean Pokemon hides TONS of its values and no one seems to bat an eyebrow at that. Fire Emblem hints at growths generally. Does it hint at PCC? Like, the game description of Knights are usually something to the effect of "A Defensively Superior, but very slow, class" Pokemon hides IVs and EVs and that's just dumb I think Edited October 19, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 19, 2015 Author Share Posted October 19, 2015 Fire Emblem hints at growths generally. Does it hint at PCC? Like, the game description of Knights are usually something to the effect of "A Defensively Superior, but very slow, class" Pokemon hides IVs and EVs and that's just dumb I think We don't really know, because the only translation we have is pretty piss poor. Quote Link to comment Share on other sites More sharing options...
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