OakTree Posted May 8, 2017 Author Share Posted May 8, 2017 Final Dead Space video. Quote Link to comment Share on other sites More sharing options...
OakTree Posted May 17, 2017 Author Share Posted May 17, 2017 New Boss Keys video where Mark talks about Skyward Sword's dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted May 31, 2017 Author Share Posted May 31, 2017 New video where Mark talks about what makes good AI. Quote Link to comment Share on other sites More sharing options...
OakTree Posted May 31, 2017 Author Share Posted May 31, 2017 New video where Mark talks about what makes good AI. Quote Link to comment Share on other sites More sharing options...
OakTree Posted June 16, 2017 Author Share Posted June 16, 2017 New video where Mark talks about Donkey Kong Country: Tropical Freeze's level design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted July 12, 2017 Author Share Posted July 12, 2017 New video where Mark talks about the problems that come with trying to turning the Dark Souls games' formula into a genre. Quote Link to comment Share on other sites More sharing options...
OakTree Posted July 27, 2017 Author Share Posted July 27, 2017 New video where Mark announces the results of the Game Jam he made with the theme of his Downwell video in mind. Quote Link to comment Share on other sites More sharing options...
OakTree Posted July 31, 2017 Author Share Posted July 31, 2017 New video where Mark talks about what makes Ori and the Blind Forest's Ginso Tree dungeon so great. Quote Link to comment Share on other sites More sharing options...
OakTree Posted August 14, 2017 Author Share Posted August 14, 2017 New Boss Keys video where Mark talks about A Link Between World's dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted September 4, 2017 Author Share Posted September 4, 2017 (edited) New Video where Mark discusses detective video games. Edited September 4, 2017 by OakTree Quote Link to comment Share on other sites More sharing options...
OakTree Posted September 4, 2017 Author Share Posted September 4, 2017 New Video where Mark discuess detective video games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) New video where Mark talks about how the fangame AM2R and Metroid: Samus Returns both change Metroid 2 in different ways and how these changes affect the core emotional experience the player will have. Edited September 28, 2017 by OakTree Quote Link to comment Share on other sites More sharing options...
OakTree Posted October 10, 2017 Author Share Posted October 10, 2017 New video where Mark talks about how game design can influence players' behavior. Quote Link to comment Share on other sites More sharing options...
Zera Posted October 11, 2017 Share Posted October 11, 2017 Ah, behavioral game design. Fun stuff.https://www.gamasutra.com/blogs/MikeStout/20151019/256645/Influencing_Player_Behavior.php Shovel Knight's checkpoints are a great example.http://yachtclubgames.com/2014/06/checkpoint-design/ Quote Link to comment Share on other sites More sharing options...
OakTree Posted October 19, 2017 Author Share Posted October 19, 2017 New Video where Mark discusses how Cuphead's boss battles balance a need of Memory, Reaction and Skill from the player. Quote Link to comment Share on other sites More sharing options...
OakTree Posted November 8, 2017 Author Share Posted November 8, 2017 New video where Mark talks about how Super Mario Odyssey's main mechanic informs the rest of the game. Quote Link to comment Share on other sites More sharing options...
OakTree Posted November 17, 2017 Author Share Posted November 17, 2017 (edited) New Boss Keys where Mark discusses the dungeon design in The Legend of Zelda and Zelda II: Link's Adventure. Edited November 17, 2017 by OakTree Quote Link to comment Share on other sites More sharing options...
OakTree Posted December 5, 2017 Author Share Posted December 5, 2017 New video where Mark talks about the best levels of 2017. Quote Link to comment Share on other sites More sharing options...
OakTree Posted December 14, 2017 Author Share Posted December 14, 2017 New video where mark talks about Snake Pass and how it innovates the 3D platformer genre. Quote Link to comment Share on other sites More sharing options...
OakTree Posted January 9, 2018 Author Share Posted January 9, 2018 New video where Mark talks about how Pyre handles the concept of Feedback Loops. Quote Link to comment Share on other sites More sharing options...
OakTree Posted January 19, 2018 Author Share Posted January 19, 2018 New Boss Keys where Mark talks about Breath of the Wild's dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted January 30, 2018 Author Share Posted January 30, 2018 New video where Mark talks about Rayman Legend's approach to platforming level design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted February 14, 2018 Author Share Posted February 14, 2018 New video where Mark talks about systematic games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted February 21, 2018 Author Share Posted February 21, 2018 New video where Mark talks about Celeste's Assist Mode and how to strike a balance between making a game acessible to a broad audeince while still keeping certain possibly controversial aspects intact. Quote Link to comment Share on other sites More sharing options...
OakTree Posted March 14, 2018 Author Share Posted March 14, 2018 New video where Mark talks about puzzle design. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.