OakTree Posted July 22, 2016 Author Share Posted July 22, 2016 New video of Boss Keys where Mark talks about Ocarina of Time's dungeon design. Quote Link to comment Share on other sites More sharing options...
Zera Posted August 1, 2016 Share Posted August 1, 2016 New video where Mark talks about different health systems and how they affect gameplay. Quote Link to comment Share on other sites More sharing options...
OakTree Posted August 18, 2016 Author Share Posted August 18, 2016 New video where Mark talks about Immersive Sim design, it's style, it's fall and it's recent comeback. Quote Link to comment Share on other sites More sharing options...
OakTree Posted August 24, 2016 Author Share Posted August 24, 2016 New video of Boss Keys where Mark talks about Majora Mask's dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted August 31, 2016 Author Share Posted August 31, 2016 New video where Mark talks about how Shovel Knight uses nostalgia in a better way than most indie games that try the same. Quote Link to comment Share on other sites More sharing options...
Zera Posted September 21, 2016 Share Posted September 21, 2016 New video where Mark talks about the city of Prague in Deus Ex: Mankind divided, and how it makes more out of its limited space than most bigger open-world games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted September 25, 2016 Author Share Posted September 25, 2016 New video of Boss Keys where Mark talks about Oracle of Seasons and Oracle of Ages' dungeon design. Quote Link to comment Share on other sites More sharing options...
Zera Posted October 13, 2016 Share Posted October 13, 2016 New video where Mark talks about what makes Fort Frolic from Bioshock memorable. Quote Link to comment Share on other sites More sharing options...
OakTree Posted October 17, 2016 Author Share Posted October 17, 2016 New video of Boss Keys where Mark discusses the dungeon design of Wind Waker. Quote Link to comment Share on other sites More sharing options...
OakTree Posted November 11, 2016 Author Share Posted November 11, 2016 New video where Mark talks about how Nintendo prioritizes play when making games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted November 28, 2016 Author Share Posted November 28, 2016 New Video of Boss Keys where Mark talks about Minish Cap's dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted December 12, 2016 Author Share Posted December 12, 2016 New video where Mark talks about 5 interesting design choices from 2016 games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted December 26, 2016 Author Share Posted December 26, 2016 New video where Mark talks about what makes Event[0] innovative. Quote Link to comment Share on other sites More sharing options...
Zera Posted January 10, 2017 Share Posted January 10, 2017 New video where Mark talks about how The Last Guardian uses the language of video games to tell its story. Quote Link to comment Share on other sites More sharing options...
OakTree Posted January 19, 2017 Author Share Posted January 19, 2017 New video of Boss Keys where Mark talks about Twilight Princess' dungeon design. Quote Link to comment Share on other sites More sharing options...
OakTree Posted January 30, 2017 Author Share Posted January 30, 2017 New video where Mark discusses Doom and Titanfall 2 and what makes these games' single player campaign better than the ones found in most other FPS games. Quote Link to comment Share on other sites More sharing options...
OakTree Posted February 20, 2017 Author Share Posted February 20, 2017 New video where Mark talks about what made the original The Legend of Zelda so good. Quote Link to comment Share on other sites More sharing options...
OakTree Posted February 27, 2017 Author Share Posted February 27, 2017 New video where Mark discusses versatile uses of buttons. Quote Link to comment Share on other sites More sharing options...
Emeraldfox Posted February 27, 2017 Share Posted February 27, 2017 On 2/20/2017 at 0:52 PM, OakTree said: New video where Mark talks about what made the original The Legend of Zelda so good. The real magic is getting dunked by Manhandala 100000 times. Quote Link to comment Share on other sites More sharing options...
OakTree Posted March 20, 2017 Author Share Posted March 20, 2017 New video where Mark discusses The Legend of Zelda: Breath of the Wild. Quote Link to comment Share on other sites More sharing options...
OakTree Posted March 23, 2017 Author Share Posted March 23, 2017 New bonus video where Mark discusses BOTW's soundtrack. Quote Link to comment Share on other sites More sharing options...
OakTree Posted March 29, 2017 Author Share Posted March 29, 2017 New Boss Keys where Mark talks about the dungeon design in Phantom Hourglass and Spirit Tracks. Quote Link to comment Share on other sites More sharing options...
OakTree Posted April 7, 2017 Author Share Posted April 7, 2017 New video where Mark talks about how Psychonauts uses it's level design to explore it's characters. Quote Link to comment Share on other sites More sharing options...
OakTree Posted April 24, 2017 Author Share Posted April 24, 2017 New video of a three-part series where Mark talks about Dead Space. Quote Link to comment Share on other sites More sharing options...
OakTree Posted May 1, 2017 Author Share Posted May 1, 2017 Another Dead Space video. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.