Jump to content

A Unit's Rating (Gameplay Discussion)


Jayvee94
 Share

Recommended Posts

Hi, guys I'm back! I'm sorry I wasn't able to post polls which Riku actually started. But I'm not gonna be able to do that in a while, things are getting busy in college.

Anyway to our new topic:

If you've been reading the main site, you know that a unit's rating is calculated in game with this formula [spoiler=Formula] Rating = Str + Mag + Skl + Spd + Lck + Def + Res

. However, as you all know, not all stats are created equal. Even units with the same in-game rating may have a lopsided outcome due to that one stat.

Now, let's expand the formula [spoiler= formula] Rating = 0*Max HP + 1*Str + 1*Mag + 1*Skl + 1*Spd + 1*Lck + 1*Def + 1*Res

.

As you may see, the coefficients (the numbers that multiply the stat) are 0, 1, 1, 1, 1, 1, 1, 1 respectively.

And now, what if we change the coefficients and call it the "TRUE" rating. For example, I will make the coefficients like this: .5, 1.2, 1.0, 0.8, 1.2, 0.8, 1.0, 1.0. It would translate to [spoiler= formula] "True" Rating = 0.5*Max HP + 1.2*Str + 1.0*Mag + 0.8*Skl + 1.2*Spd + 0.8*Lck + 1*Def + 1*Res

Let's compare: Let's use Ryoma and Xander as our examples

With the in game rating,

Ryoma = 113

Xander = 114

Xander won by a small margin there

With the Example "TRUE" rating

Ryoma = 132.2

Xander = 133

Well, Xander still won by a smaller margin.

How about you guys, WHAT WOULD THE COEFFICIENTS YOU WOULD USE TO MAKE YOUR "TRUE" RATING FORMULA

PS. Your formula is True from a certain point of view.

Edited by Jayvee94
Link to comment
Share on other sites

Def, Res as Asset/Flaw: +10%/-10%

HP, Str, Spd as Asset/Flaw: +15%/-10%

Mag as Asset/Flaw: +20%/-15%

Skl, Lck as Asset/Flaw: 25%/-20%

These show how producers rate the coefficients: Def, Res > HP, Str, Spd > Mag > Skl, Lck.

But I have some different tiers.

Physical + Melee: Str > Spd > Def > HP, Skl > Res, Lck

Magical + Melee: Mag > Spd > Str, Skl > Def, HP > Res > Lck

Physical + Ranged: Spd > Str > HP, Def, Skl > Res > Lck

Magiclal + Ranged: Spd > Mag > Skl > HP > Res, Def > Lck

Spd goes the last when there is Defensive Formation.

Edited by Tooru
Link to comment
Share on other sites

Eh........it's really hard to tell...

Here are mine, which are obviously lazily done

Rating = 0.25 HP + STR/MAG (whichever is higher, ignis be damned) + 0.65 SKL + 1.5 SPD + 0.25 LUK + 0.75 DEF + 0.75 RES

Obviously it hardly matters......plus it really depends, I dunno.

Link to comment
Share on other sites

The flaw in multiplying each stat by a constant is that certain stats are more valuable when:

1) other stats are lower / higher

2) the unit has certain skills

3) the unit's class

4) thresholds that need to be met

For example:

- if a unit has 45 DEF and 45 RES, than each individual point of HP means less to them than it would to a unit with 20 HP and 15 RES.

- if a unit is an Axe wielder with Pavise, each individual point of SKL means more to them than it would to a Dagger wielder with no proc skills.

- in late game chapters or PVP, when some units are nearing caps, there can be a significant difference between 29 SPD and 31 SPD. However, in the same environment, a unit with 12 SPD and a unit with 8 SPD will both be far too slow anyway, so that stat difference doesn't actually mean the units will perform differently.

So yeah, I hate ratings. But that's only because they're impossible to calculate.

Link to comment
Share on other sites

Eh........it's really hard to tell...

Here are mine, which are obviously lazily done

Rating = 0.25 HP + STR/MAG (whichever is higher, ignis be damned) + 0.65 SKL + 1.5 SPD + 0.25 LUK + 0.75 DEF + 0.75 RES

Obviously it hardly matters......plus it really depends, I dunno.

If we try your formula and use it on level 4 Sword Master Ryoma and level 4 Paladin Xander

Ryoma = 103.75

Xander = 97.2

Ryoma wins!

Link to comment
Share on other sites

It's hard to do because of stats like Speed.

Speed on a per-point basis is not that noteworthy if the unit is past the point of doubling, or if that 1 point of speed won't let them double. The main way to rate speed from base stats would be to judge their stat based on who they cannot and can double upon their joining time. Any avoid they get from it doesn't matter as much.

Or for another example, the higher DEF/RES a unit has, the higher value their HP will be and vice-versa. A unit with 3 defense and 15 HP will literally get zero gain from extra 1 HP or evel 5 extra HP depending on enemy attack. But someone with 15 DEF? HP going from 15 to 20 can be quite the difference.

STR/MAG mean very little if you are 2 or 3HKOing important enemies and one additional STR/MAG would do nothing to change that. OR, if this unit cannot double, then STR/MAG will only increase damage by 1. But with doubling, they gain 2.

And the fact that weapon rank affects the importance of having STR/MAG as well.

So... as an overall example, you have a unit with 35 speed. You have another unit with 25 speed. Both can double everything else, but the unit with 25 speed also have 2 in every other stat (or also 4 in LCK/HP). In someone's standard grading the guy with 35 speed wins out but aside from the 20 avoid bonus, the other unit is very likely the better unit overall.

Edited by DLuna
Link to comment
Share on other sites

It's hard to do because of stats like Speed.

Speed on a per-point basis is not that noteworthy if the unit is past the point of doubling, or if that 1 point of speed won't let them double. The main way to rate speed from base stats would be to judge their stat based on who they cannot and can double upon their joining time. Any avoid they get from it doesn't matter as much.

Or for another example, the higher DEF/RES a unit has, the higher value their HP will be and vice-versa. A unit with 3 defense and 15 HP will literally get zero gain from extra 1 HP or evel 5 extra HP depending on enemy attack. But someone with 15 DEF? HP going from 15 to 20 can be quite the difference.

STR/MAG mean very little if you are 2 or 3HKOing important enemies and one additional STR/MAG would do nothing to change that. OR, if this unit cannot double, then STR/MAG will only increase damage by 1. But with doubling, they gain 2.

And the fact that weapon rank affects the importance of having STR/MAG as well.

So... as an overall example, you have a unit with 35 speed. You have another unit with 25 speed. Both can double everything else, but the unit with 25 speed also have 2 in every other stat (or also 4 in LCK/HP). In someone's standard grading the guy with 35 speed wins out but aside from the 20 avoid bonus, the other unit is very likely the better unit overall.

It is impossible to have a 35 Spd unit when 25 Spd can double everything else.

Link to comment
Share on other sites

It is impossible to have a 35 Spd unit when 25 Spd can double everything else.

I don't think it really matters that your own units can double eachother..

That's nitpicking my overall point, no?

Edited by DLuna
Link to comment
Share on other sites

I don't think it really matters that your own units can double eachother..

That's nitpicking my overall point, no?

It is not about "your own units can double each other".

25 Spd can double every enemy -> The fastest enemy has 20 or less Spd -> Mid game -> Our own units won't have 35 Spd.

Link to comment
Share on other sites

It is not about "your own units can double each other".

25 Spd can double every enemy -> The fastest enemy has 20 or less Spd -> Mid game -> Our own units won't have 35 Spd.

This will usually be true in practical gameplay, but is also a silly and overly pedantic argument to try to make, since it is not only possible, but its possibility or impossibility in practical gameplay is wholly irrelevant to the argument at hand.

The overall point is that Speed is extremely valuable up to the point that you can double every enemy, and then not very valuable past that point.

Link to comment
Share on other sites

This will usually be true in practical gameplay, but is also a silly and overly pedantic argument to try to make, since it is not only possible, but its possibility or impossibility in practical gameplay is wholly irrelevant to the argument at hand.

The overall point is that Speed is extremely valuable up to the point that you can double every enemy, and then not very valuable past that point.

It makes no sense to say "the rate is useless because it cannot be used in impossible situations".

Stats, especially Nohr stats, are well balanced in Fates. Whenever a unit can double every enemy, there won't be another unit with +10 Spd than him.

The difference in an example shouldn't be as big as "25 Spd" Vs "35 Spd", but something reasonable like "25 Spd + 25 Str" Vs "28 Spd + 22 Str".

Link to comment
Share on other sites

It makes no sense to say "the rate is useless because it cannot be used in impossible situations".

Stats, especially Nohr stats, are well balanced in Fates. Whenever a unit can double every enemy, there won't be another unit with +10 Spd than him.

The difference in an example shouldn't be as big as "25 Spd" Vs "35 Spd", but something reasonable like "25 Spd + 25 Str" Vs "28 Spd + 22 Str".

As I already said, the gap in stats is unlikely, not impossible - it can be caused by, for instance, extreme RNG one way or the other, stat boosters, or XP grinding (even Conquest can get XP from the appropriate DLC) - and that's still irrelevant. All you're doing is nitpicking the example, not actually countering the point he's making, and the means you're using to nitpick is already an incorrect assumption.

And just for fun, Awakening uses the same rating system, and this sort of stat disparity is entirely possible there, especially with a water-tricked Robin.

EDIT: Back to the point at hand...

What does stat priority look like, anyway? For a combat unit, I'd imagine it'd be something like:

Str/Mag to deal nonzero damage > Skl to be able to hit (this one's weird) > Str/Mag to 2HKO > HP+Def/Res to survive a hit > Spd to not get doubled > Str/Mag to OHKO > Spd to double > Def/Res to take 1 damage > further HP > further Skl > further Spd > further Str/Mag > further Def/Res.

Skl is weird since I'm not sure how to weight hitting semi-reliably or 100%, Luck is weird since I'm not sure how to weight not getting crit.

Edited by Skarthe
Link to comment
Share on other sites

As I already said, the gap in stats is unlikely, not impossible - it can be caused by, for instance, extreme RNG one way or the other, stat boosters, or XP grinding (even Conquest can get XP from the appropriate DLC) - and that's still irrelevant. All you're doing is nitpicking the example, not actually countering the point he's making, and the means you're using to nitpick is already an incorrect assumption.

And just for fun, Awakening uses the same rating system, and this sort of stat disparity is entirely possible there, especially with a water-tricked Robin.

You need a lot of stat boosters.

Otherwise it is impossible in Fates.

Link to comment
Share on other sites

You need a lot of stat boosters.

Otherwise it is impossible in Fates.

for the last time, that's not even the point. it was just an explanation using slightly exaggerated examples. let's take it even more extreme. Unit A has 100 Spd and Unit B has 20 Spd. Unit A and Unit B both double all enemies. who benefits more from 1 Spd? Unit B, yes. now, the whole point of this whole example. how much more does Unit B benefit? barely.

or to bring it back to the ratings topic, if Unit A also has 5 in all other stats while Unit B has 10 in all other stats, Unit A's Rating would be higher but you'd probably want Unit B because all that extra Spd Unit A has means absolutely nothing

Edited by GoXDS
Link to comment
Share on other sites

for the last time, that's not even the point. it was just an explanation using slightly exaggerated examples. let's take it even more extreme. Unit A has 100 Spd and Unit B has 20 Spd. Unit A and Unit B both double all enemies. who benefits more from 1 Spd? Unit B, yes. now, the whole point of this whole example. how much more does Unit B benefit? barely

Why must the formula fit the case of "100 Spd vs 20 Spd" + "20 Spd double all enemies"?

We can make different formulas for different cases respectively, but the ones for your examples are useless so it is not necessary to waste time for them.

Edited by Tooru
Link to comment
Share on other sites

Why must the formula fit the case of "100 Spd vs 20 Spd" + "20 Spd double all enemies"?

We can make different formulas for different cases respectively, but the ones for your examples are useless so it is not necessary to waste time for them.

the whole pt was that there cannot be a "one formula fits all"... you're way too hung up on the examples. focus on the argument. because there's no one formula fits all, the whole exercise of making a formula means nothing

the only time one should ever nitpick the example is if there's a flaw in it such that it doesn't actually prove the argument. otherwise, stick to the argument

Edited by GoXDS
Link to comment
Share on other sites

the whole pt was that there cannot be a "one formula fits all"... you're way too hung up on the examples. focus on the argument. because there's no one formula fits all, the whole exercise of making a formula means nothing

the only time one should ever nitpick the example is if there's a flaw in it such that it doesn't actually prove the argument. otherwise, stick to the argument

We don't need to fit all. We just need to fit possible cases in this game, or at lest cases where we need to compare units.

A formula may tell us that "a double-everyone unit with Spd 25" is worst than "a unit with +10 Spd but -2 every other stats". It doesn't matter because the latter doesn't exist.

"A unit with +2 Spd but -1 every other stats" may exist, and it is more meaningful for comparing. If our formula(s) can give a result which is agreed by most of us, it is useful.

There isn't so-called "too much Spd for doubling everyone" in Fates.

We may have "sightly more Spd for doubling everyone", which can be transferred to Str by using Steel or something.

So even a simple formula may work well in this game.

Edited by Tooru
Link to comment
Share on other sites

We don't need to fit all. We just need to fit possible cases in this game, or at lest cases where we need to compare units.

A formula may tell us that "a double-everyone unit with Spd 25" is worst than "a unit with +10 Spd but -2 every other stats". It doesn't matter because the latter doesn't exist.

"A unit with +2 Spd but -1 every other stats" may exist, and it is more meaningful for comparing. If our formula(s) can give a result which is agreed by most of us, it is useful.

Holy lancer Kamui

A) 33 Spd because not +Spd and no Yato

B) 43 because statues and rally and tonic And +Spd

As mentioned already it can exist

Formulas are not useful if you can't apply it to a general case. In the case of Fire Emblem, you're likely going to need a new formula for every single comparison and every single situation. That's impractical and imo worthless

Edited by GoXDS
Link to comment
Share on other sites

Holy lancer Kamui

A) 33 Spd because not +Spd and no Yato

B) 43 because statues and rally and tonic And +Spd

As mentioned already it can exist

Formulas are not useful if you can't apply it to a general case. In the case of Fire Emblem, you're likely going to need a new formula for every single comparison and every single situation. That's impractical and imo worthless

33 Spd cannot double everyone so it doesn't exist.

A) can also receive rally or tonic so it is not about comparing and choosing units.

Edited by Tooru
Link to comment
Share on other sites

33 Spd cannot double everyone so it doesn't exist.

A) can also receive rally or tonic so it is not about comparing and choosing units.

Kanna with +11 Spd mods vs +0 Spd mods. Dlc grinding in early chapter. One or both are from logbook recruit.

*sigh* gonna stop caring about your pointless nitpicking if you're not gonna focus on the main debate.

Link to comment
Share on other sites

Kanna with +11 Spd mods vs +0 Spd mods. Dlc grinding in early chapter. One or both are from logbook recruit.

*sigh* gonna stop caring about your pointless nitpicking if you're not gonna focus on the main debate.

Why not just get a lv99 unit from other My Castle before beating chapter 7 so you don't need to use a lot of stat boosts?

Edited by Tooru
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...