Glaceo Posted April 4, 2016 Share Posted April 4, 2016 You RNG abused to get perfect levels, did you? :p Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 5, 2016 Author Share Posted April 5, 2016 Carrier has arrived. Been having a lot of fun with this No bugs yet, everything's been running smooth Lex is pretty dang good. Dang, 20 strength! Someone's playing in the big leagues now!! noish is the king https://gyazo.com/363b1ba022a92874e132e69ee3ab29c1 Double dang!! That speed seems really above average if I remember Noish's growths right. So much for not being the dodgy cavalier, I guess. Quote Link to comment Share on other sites More sharing options...
N30 Posted April 5, 2016 Share Posted April 5, 2016 Wait. Does Lex still get his Brave Axe in this? Quote Link to comment Share on other sites More sharing options...
Leeroy Jenkins Posted April 5, 2016 Share Posted April 5, 2016 Wait. Does Lex still get his Brave Axe in this? He gets a golden axe instead.. Which deals bonus damage based on your current money. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted April 5, 2016 Share Posted April 5, 2016 Um... Levin did not come back after he died in his chapter... help? Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 6, 2016 Author Share Posted April 6, 2016 Levin isn't coded to come back. A few of the characters are like that: Cuan, Ethlin, Fin and Diadora. Eve, Sylvia and Fury also aren't coded to come back but they will in a future release. Sorry! Quote Link to comment Share on other sites More sharing options...
X-Naut Posted April 6, 2016 Share Posted April 6, 2016 Is it intentional that Sigurd can't use the Killing Edge? Quote Link to comment Share on other sites More sharing options...
Baldrick Posted April 6, 2016 Share Posted April 6, 2016 Does he have a B rank in swords? Quote Link to comment Share on other sites More sharing options...
X-Naut Posted April 6, 2016 Share Posted April 6, 2016 He does. Noish couldn't use it either despite having B Swords, so I guess the KE is foot units only? Odd when the bow is usable by Midale regardless. Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 6, 2016 Author Share Posted April 6, 2016 Yeah, the Killing Edge is only usable by foot units. I'll make a note to update its description in the next bugfix patch! Quote Link to comment Share on other sites More sharing options...
DodgeDusk Posted April 6, 2016 Share Posted April 6, 2016 (edited) I've cleared what I am assuming is the final chapter, but nothing is happening; the boss has been defeated, yet the chapter hasn't ended. Is this intentional? I remember you saying in the original thread that said boss was going to be the final boss in the first release, so I just thought it would be best to ask in case my game isn't messing up This has been a blast to play through! Here's an album featuring the units I used in the last chapter. I must say, Arden was absolutely amazing. Maybe a little too good? But I can't complain--someone needs to replace Sigurd the Weak as the Heir to Chalphy, and I have a soft spot for Knights EDIT: Re-read page 2 and noticed my question had already been answered. My mistake Edited April 6, 2016 by DodgeDusk Quote Link to comment Share on other sites More sharing options...
寒江雪 Posted April 7, 2016 Share Posted April 7, 2016 May I give you some small advice?May yu make some chapters like the original FE4----let the map very big,and players can seize three castles in one chapter.and I found some plot are skipped,like chapter 2.(about eltosian break down the enemy).I think these plot will make the story full.So,what about do not skip the other plots like this,please?thank you. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted April 7, 2016 Share Posted April 7, 2016 I don't think it's necessary to bloat map size just for that, and personally I don't like in-chapter NPC action that you're isolated from because it costs a lot of time (especially in FE4). However, if these side-events received their own cutscenes I have no problem. A multi-seize map only be good as a climax map or as a similar scenario to FE7's Crazed Beast. Most castle seizes just go from point A to point B or involve substantial backtracking; that's not something I want to do on a regular basis. Also, can I say that I like the redone stat formulas? I worry that the inflation might cause problems in the long run, but so far it's a solid system and does a lot to emphasize characters' Skill/Luck differences. I also appreciate that you took away the Avoid bonuses from healing terrain (except Gates IIRC). [spoiler=For he record]Hit = 5*Skill + 2*Luck Avoid = 2*Speed + 5*Luck - 5*(Speed - Attack Speed) Crit = Skill Dodge = 2*Luck I'm not so certain about the Avoid formula because of how complicated it is, but I think these are correct. That said, I'm at 2-2 and dreading fighting the two Thieves with 84 Avoid on the way to Shakespeare MacBeth. Quote Link to comment Share on other sites More sharing options...
arkel Posted April 7, 2016 Share Posted April 7, 2016 That said, I'm at 2-2 and dreading fighting the two Thieves with 84 Avoid on the way to Shakespeare MacBeth. The fire mage's person skill does wonders against the thieves. Quote Link to comment Share on other sites More sharing options...
Elite Lord Sigma Posted April 7, 2016 Share Posted April 7, 2016 The AI in Chapter 3-1 is borked. Even when near death, they refuse to use the tons of Vulneraries they have stocked up, making the chapter harder than it needs to be. Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 8, 2016 Author Share Posted April 8, 2016 (edited) I've cleared what I am assuming is the final chapter, but nothing is happening; the boss has been defeated, yet the chapter hasn't ended. Is this intentional? I remember you saying in the original thread that said boss was going to be the final boss in the first release, so I just thought it would be best to ask in case my game isn't messing up This has been a blast to play through! Here's an album featuring the units I used in the last chapter. I must say, Arden was absolutely amazing. Maybe a little too good? But I can't complain--someone needs to replace Sigurd the Weak as the Heir to Chalphy, and I have a soft spot for Knights EDIT: Re-read page 2 and noticed my question had already been answered. My mistake Nice! Thanks for the pictures, they'll be useful when I start rebalancing the units. If you have any thoughts about the chapters (likes/dislikes) feel free to post about it too! May I give you some small advice?May yu make some chapters like the original FE4----let the map very big,and players can seize three castles in one chapter.and I found some plot are skipped,like chapter 2.(about eltosian break down the enemy).I think these plot will make the story full.So,what about do not skip the other plots like this,please?thank you.The problem with large maps in the original game is that you're not really playing on a large map, the game prevents you from visit large sections with NPCs. If I decide to add a large map, it'll be because I can make an interesting map using its size. I am however keeping the possibility of large maps in mind, it just needs a right mix of objectives to work. If you haven't played Chapter 3-3, yet it's an experiment with a large map. It's not as big as FE4's maps but it's pretty large and it plays a bit like FE6's Zephiel map: There's two points you want to visit before beating the boss. For the missing Eltoshan gaiden, I have plans for a gaiden chapter between 1-3 and 2-1, but I have a few ideas I am testing out before I decide on which one I want to use. All the ideas I have need a lot of playtesting so I didn't have time to add them in the first release. Also, can I say that I like the redone stat formulas? I worry that the inflation might cause problems in the long run, but so far it's a solid system and does a lot to emphasize characters' Skill/Luck differences. I also appreciate that you took away the Avoid bonuses from healing terrain (except Gates IIRC). [spoiler=For he record]Hit = 5*Skill + 2*Luck Avoid = 2*Speed + 5*Luck - 5*(Speed - Attack Speed) Crit = Skill Dodge = 2*Luck I'm not so certain about the Avoid formula because of how complicated it is, but I think these are correct. That said, I'm at 2-2 and dreading fighting the two Thieves with 84 Avoid on the way to Shakespeare MacBeth. I'm glad to see someone notice the new avoid/hit numbers! It took a while to figure out the right balance for both numbers. I don't think gates or thrones have any avoid bonuses either. Hit is actually just 5*Skill + Luck. Crit and Dodge are correct. As you've noticed, avoid is definitely different! I can say you have half of the formula figured out. A fun little tidbit about the thieves in 2-2: Until very late (about a few weeks before the release), there were no thieves at the bottom left of the map where you start. I added them there to make sure players would realize they are very dodgy, because there's a fight later in the same chapter that can catch you off guard if you don't realize this. The AI in Chapter 3-1 is borked. Even when near death, they refuse to use the tons of Vulneraries they have stocked up, making the chapter harder than it needs to be.That's actually intentional, the vulneraries are supposed to be decorative: it's the supplies they're delivering. I'll change them in a bugfix patch so it's clear they can't heal themselves. If you're having trouble keeping their HP up you can use heal staves, you have exactly 3 staff users you can deploy! Otherwise you should try moving ahead of the convoys and beating the enemies before they can attack, the convoys move very slowly (even compared to Arden!!!) Edited April 8, 2016 by SquareRootOfPi Quote Link to comment Share on other sites More sharing options...
DemonStryker Posted April 8, 2016 Share Posted April 8, 2016 Hey man, thanks for making this hack, it is so awesome, I love it, really recreating FE4. Btw, Lex is a Beast, really, he can tank, 1 HKO and even double! http://imgur.com/8MAM54N Quote Link to comment Share on other sites More sharing options...
boarbaque Posted April 8, 2016 Share Posted April 8, 2016 I'm kinda stuck here Quote Link to comment Share on other sites More sharing options...
escotanner Posted April 8, 2016 Share Posted April 8, 2016 I hope Holyn can support with Bridgid, but I'm interested in who Eve will support with. Oh and giving Azel the magic ring is like giving Julia the Narga tome. HE.IS.SO.AWESOME! Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 10, 2016 Author Share Posted April 10, 2016 Hey man, thanks for making this hack, it is so awesome, I love it, really recreating FE4. Btw, Lex is a Beast, really, he can tank, 1 HKO and even double! http://imgur.com/8MAM54NLex with double digit speed??? *shakes head* I'm kinda stuck here...Huh. That's an interesting emulator issue. Looks like I need to improve the hack's compatibility with emulators. What emulator is this? I hope Holyn can support with Bridgid, but I'm interested in who Eve will support with. Oh and giving Azel the magic ring is like giving Julia the Narga tome. HE.IS.SO.AWESOME!Holyn/Briggid is definitely a guaranteed support! I actually haven't sat down and figured out who to support with Eve yet. Quote Link to comment Share on other sites More sharing options...
Clarinets Posted April 10, 2016 Share Posted April 10, 2016 I just downloaded the hack. I haven't played much so far, but I really like Azel's skill! Great work. Quote Link to comment Share on other sites More sharing options...
Pboy0011 Posted April 10, 2016 Share Posted April 10, 2016 I LOVE YOUR WORK!!! Please keep this up this rom hack is amazing keep up the good work!!! Quote Link to comment Share on other sites More sharing options...
Dollar Posted April 10, 2016 Share Posted April 10, 2016 Huge FE4 fan here, just started the game and I'm having loads of fun. Some of the unfinished spritework is understandable wonky, but those that I'm assuming are nearly or completely finished look pretty great. Lex in particular looks amazing, and he just happened to be one of my favorite units from Geneaology. Even if mine hasn't managed to proc his Speed growth once yet. Personally I like the more bite-sized versions of FE4's giant maps, and the maps here still feel pretty grand and like you're fighting a real war, which is one of the main draws of FE4 for me. Keep up the good work, and I can't wait to see the finished product. Once I finish what you have so far I'll probably drop in with my units and their stats, just wanna help out however I can. Quote Link to comment Share on other sites More sharing options...
boarbaque Posted April 17, 2016 Share Posted April 17, 2016 Quan's hair could be better honestly, but that's the only playable character flaw ive seen so far. Quote Link to comment Share on other sites More sharing options...
Vaporox Posted April 20, 2016 Share Posted April 20, 2016 Honestly has a really hard time getting into vanilla FE4, mainly because of the massive maps, which tired me out after 20 minutes. It's a story I've always wanted to get into, and I thank you for making this the way you did so that I don't have to continue punishing myself to get to enjoy this story. Quote Link to comment Share on other sites More sharing options...
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